Shovel Knight fans, the wait is over.

Yacht Club games has announced that the long-awaited Shovel Knight amiibo figure will be available in Europe on December 11, while here in North America, fans will have to wait another month, as the figure won’t arrive on store shelves until January 8, 2016.

But that’s not all.

In addition to the December 11 and January 8 launch dates, Wii U owners in both regions get an extra bonus as the Shovel Knight Amiibo unlocks a Co-Op mode for the Wii U version of Shovel Knight, as well as new challenges, and a ‘custom knight’ feature (Co-Op with the Shovel Knight amiibo ala Yoshi’s Wooly World?).

Co-op on Wii U, Challenges, and Custom Knight! Shovel Knight amiibo is available: EU: December 11th US: January 8th pic.twitter.com/MGtPg56wb3

Will you be picking up the new amiibo next January? Sound off in the comments below!

A few weeks ago in October, Marvel released a series of variant covers paying homage to some of the greatest and recognizable Hip Hop albums such as Dr. Dre’s The Chronic, Wu-Tang Clan’s Enter the Wu-Tang (36 Chambers), and A Tribe Called Quest’s Midnight Marauders, to name a fewDue to overwhelming positive feedback, Marvel is offering fans a chance to pick up a free sampler of fourteen of their most popular Hip-Hop variant covers on January 6, 2016.

In speaking with the New York Times, Marvel Editor-in-Chief Axel Alonso says, “The hip-hop variants were a really special initiative that caught fire in the outside world. We thought this was a great opportunity to highlight that and make it available to fans for free.”

Marvel SVP, Sales & Marketing David Gabriel goes on to mention why the sampler is being offered in January rather than at the end of 2015.“The Hip-Hop Variant Sampler is our way of saying thank you to the fans, but also to the retailers who have made All-New, All-Different Marvel a massive success,” says Gabriel. “With the Hip-Hop variant covers being such a huge draw, our goal is to draw fans back to their local comic shop after the holidays end.”

The 32-page sampler will feature 14 covers created by some of the industry’s top artists. Here is the full list of reprinted covers coming in early 2016:

·         Invincible Iron Man #1 by Brian Stelfreeze

·         Doctor Strange #1 by Juan Doe

·         Ms. Marvel #1 by Jenny Frison

·         Extraordinary X-Men #1 by Sanford Greene

·         Moon Girl and Devil Dinosaur #1 by Jeffrey Veregge

·         All-New, All-Different Avengers #1 by Jim Cheung

·         Amazing Spider-Man #1 by Mike Del Mundo

·         Contest of Champions #1 by Denys Cowan & Bill Sienkiewicz

·         Vision #1 by Vanesa Del Ray

·         All-New X-Men #1 by Ed Piskor

·         Web Warriors #1 by Damion Scott

·         All-New Inhumans #1 by Marco D’Alfonso

·         All-New Wolverine #1 by Keron Grant

·         Captain America: Sam Wilson #1 by Mahmud Asrar

Fans who are looking to acquire a free sampler should pick one up on the January 6 release date, as these are expected to fly off shelves fairly quickly. Here are a few of the covers from October’s Hip-Hop variant cover run (not all covers will be included in the free sampler):

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55db8a19579dd 55db8a8442478 55db8bcb970ee 55db8c6dd437e 55db8fc3e0d45

Not only will Nintendo provide more information in regards to their upcoming NX console in 2016, the company wants to ship quite a few units–20 million, to be exact.

According to Digitimes, Foxconn Electronics, the company chosen by Nintendo to mass produce the NX, will begin production of the console by the end of the June 2016. The site also reports that Nintendo plans to ship 20 million NX consoles in 2016–twice the Wii U’s install base of 10 million; however, Foxconn expects only to ship 10 million by the end of next year.

While little is known of what the NX console is actually capable of, earlier reports from the Wall Street Journal reveal that the NX dev kits, sent out to developers in early 2015, contains ‘industry-leading chips’ that will not only make it more powerful than the Wii U, but the PS4 and XBOX One as well. Until more details surface, fans will have to wait seven months until the NX is officially revealed.

What say you, Geekscapists? What do you want the NX to do and what launch games do you want to see? Sound off in the comments below!

 

It has been quite some time since Metroid fans received any news to be excited about, but RainfallFilms has fixed that issue by releasing what undoubtedly is the best Metroid fan film ever made.

Starring Jessica Chobot and America Young, Metroid: The Sky Calls is the latest piece produced by RainfallFilms, who are no strangers in producing high quality short films revolving around famous comic and video game properties. Rather than spill the details of the film here, why not check it out for yourself and tell us in the comments below what your favorite aspects of the film are.

One can only hope that we get more of this in the future.

Source: YouTube

RainfallFilms website: http://rainfall.tv/

Power Ranger fans, R.J. Cyler is your Blue Ranger.

The 20 year-old Florida native–best known for his role as Earl from Me and Earl and the Dying Girl–will portray the Blue Ranger in the Lionsgate reboot of the Mighty Morphin’ Power Rangers. Following on the heels of Naomi Scott (The Pink Ranger), Dacre Montgomery (The Red Ranger), and Ludi Lin (The Black Ranger)–Cyler is now the fourth actor officially announced via the film’s official Instagram account.

Now all that’s left is the Yellow Ranger, and the full Power Ranger team will be complete–unless there’s a Green Ranger announcement coming(?)

http://twitter.com/PowerRangers/status/657588281480077313/photo/1

The film arrives in theaters January 17, 2017–22 years after the original Mighty Morphin Power Rangers movie hit theaters in 1995.

 

Super Mario Maker is a Nintendo fan’s dream come true. Allowing players to create their own custom courses in any way they see fit, the game is perfect for those who have ever dreamed of being a game designer. One would think that would be enough, right? Well, sit tight because Nintendo is not limiting the customization to course building–as this new trailer showcases.

Over 50 amiibo figures will be compatible with Super Mario Maker–making it possible to run through a horde of Cheep Cheeps as Wii Fit Trainer, swim through a bevy of Bloopers as Kirby, and even face off in an epic showdown with Bowser as, well, Bowser!

Which amiibo will you be using to run through your custom Mario courses? Share your thoughts in the comments section below and we will discuss your responses on the next Geekscape Games Podcast!

With only four months left in 2015, Nintendo is planning to close the year out with a bevy of titles that will surely cripple many a bank account from coast to coast. While Super Mario Maker is the major focus for Nintendo’s marketing team, there are dozens of other titles that will make the Wii U and the New Nintendo 3DS systems appealing to consumers in the weeks to come.

Earlier today, Nintendo unveiled their release calendar for the rest of 2015, and we’ve broken it down for you here:

SEPTEMBER

9/11 smm

Super Mario Maker $59.99

9/11 NOA_PackShot_SSM_2 (1)

Super Mario Maker Wii U Bundle w/ 8-bit Mario amiibo ($299.99)

9/20   skylanders-super-chargers-wiiu-pack-shot

Skylander SuperChargers Starter Set $74.99

9/25 achhd

Animal Crossing Happy Home Designer $39.99

9/27      lego_dimensions1 

LEGO Dimensions $99.99

 

OCTOBER

10/9  crzl

Chibi-Robo! Zip Lash! $29.99

10/16  yoshis_woolly_world_na_boxart

Yoshi’s Wooly World $49.99

10/16 Dyz2a50NVL_YA_imge10k_R_ad (1)F7QNnvT

Yarn Yoshi amiibo ($19.99)and Mega Yarn Yoshi amiibo ($39.99)

 

10/20 10371891

Guitar Hero Live $99.99

10/20 jd16

Just Dance 2016 $49.99

10/22 Fatal-Frame-Wii-U-JP-Box-Art-600x600

Fatal Frame: Maiden of Black Water $49.99 (Wii U eShop exclusive)

10/23 tfhj

The Legend of Zelda: Triforce Heroes $39.99

 

NOVEMBER

11/6 yk

YO-KAI WATCH $39.99

11/20 WiiU_StarFoxZero_case_R

StarFox Zero $59.99

11/20 81G10-VN7PL._SL1500_

Pokemon Super Mystery Dungeon $39.99

 

DECEMBER

12/4 n6dg5d

Xenoblade Chronicles X $59.99

12/11 dt

Devil’s Third $59.99

 

Mario Tennis Ultra Smash and Animal Crossing Amiibo Festival have yet to receive release dates, but both games should be available this holiday season. Important to note: the long-awaited Mewtwo and Falco amiibo figures will launch November 13 and November 20 respectively.

With all these games coming out in the next four months, it is safe to say that many bank accounts will be emptied for the rest of 2015. What games will you be picking up? Let us know in the comments below and we will share your responses on this week’s episode the of Geekscape Game Podcast!

 

Two years from now, Guardians of the Galaxy Vol. 2, Pirates of the Caribbean: Dead Men Tell No Tales, and Star Wars Episode VIII will hit theaters. Seems fitting that on December 17, 2017 the Steven Spielberg-directed film adaptation of Ernest Cline’s Ready Player One–a love letter to sci-fi, fantasy, and video gameswill join them.

Ready Player One depicts the world in the year 2045– a dystopian future riddled with unemployment and overpopulation where members of society escape into a virtual reality world, known as OASIS, that is full of geeky nostalgia. Not only do people access OASIS to play games, but many go to school and work there as well. The main story follows Wade Watts, a high school aged kid, as he hunts the virtual reality realm (known as OASIS) in search of its recently-deceased James Halliday riches–the creator of OASIS and someone who comes off as a mix between Willy Wonka and Shigeru Miyamoto.  As it turns out, players must search for an Easter egg hidden hidden by Halliday, but to get to it, three keys must be found within the digital realm.

The novel makes references to some of the most iconic movies and video game properties of the 70’s and 80’s, and it will be interesting to see just how much Steven Spielberg will be allowed to include in the film adaptation. A tall order indeed, considering the likes of Star Wars, The Goonies, The Last StarfighterAsteroids, Robotron, Dungeon & Dragons, Golden Axe, and [Geekscape founder Jonathan London will love this] The Beastmaster are all referenced, but if anyone can pull it off, it’s Mr. Spielberg.

What sequences of Ready Player One are you most excited about seeing on the big screen? Sound off in the comment section below and let us know!

 

 

 

During last month’s E3, Nintendo of America President Reggie Fils-Aime said the public wouldn’t hear anything concerning the Nintendo NX until E3 2016. While fans may have to wait 11 months until they get an official reveal of Nintendo’s next platform, we may have learned what games may be coming to the NX.

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During the Square Enix live stream event this morning, Dragon Quest XI was announced for both PlayStation 4 and Nintendo 3DS. While the PS4 version will obviously boast the better graphics (it’s built on the Unreal Engine), the 3DS version will have full 3D graphics on the top screen, while the bottom screen showcases retro Dragon Quest graphics–resembling those of the earliest games in the series. Before the end of the presentation, Square Enix revealed that Dragon Quest XI and Dragon Quest X were coming to Nintendo NX. It didn’t take long for the news to appear on gaming sites all over the web, and it caused Square Enix to back peddle just a bit.

Earlier this afternoon, Square Enix provided IGN with a statement, clarifying that Dragon Quest X and Dragon Quest XI were under consideration and had no further information at the moment.

With the confirmation/non-confirmation of Dragon Quest for Nintendo’s next platform, what other franchises would you want to see on the NX?

https://youtu.be/5Kgmb_k3q5U

Adam Lindgren, better known to Smash players as ‘ARMADA’, is recognized as Europe’s top Smash Bros. Melee player and the best Peach main across the globe. He can now add ‘Evo Champion’ to his already impressive resume as he is the new EVO 2015 Melee Champion after defeting Juan Manuel Debiedma (aka: HUNGRYBOX), three games to two in grand finals. Armada is also the first non-American to win the Melee EVO title, something many predicted CEO 2015 Melee Champion William ‘Leffen’ Hjelte would do.

Aramada’s previous outings in EVO saw him finish in 4th place in 2013 and 3rd place in 2014.

On a bit of a hilarious side note, Joseph ‘Mang0’ Marquez tossed his 5th place medal into the EVO crowd; clearly, the two-time champion was not happy with his finish at this year’s tournament.

And just like that, it became that much easier to love Jamie Lee Curtis.

It is not uncommon to find a wide variety of fans cosplaying as their favorite video game fighters, but what is uncommon is when a cosplayer happens to be one of the most recognizable actresses on the planet.

Jamie Lee Curtis, the award-winning actress and author, was with her family and walked the floor of EVO in full cosplay–dressed as Vega, Makoto, DeeJay, and Dr. Boskonovich from Tekken (how awesome is that?!). Once leaving the venue, Jamie Lee couldn’t resist but let it be known it was her behind the mask!

jlc

Does this surprise appearance mean we can expect Jaime Lee Curtis DLC in Street Fighter V? Probably not. Her ability to dodge sharp objects would make her such an unfair matchup, anyway.

Which celebrities would you want to see cosplay as fighting game characters? Let us know in the comments!

Some will find it controversial. Others will see it as a huge step forward. No matter which side one stands on, there’s no argument that this is a historic move for Nintendo.

In an interview with Polygon, Nintendo confirmed that Fire Emblem: Fates will allow same-sex marriage.

“We can confirm that Fire Emblem Fates for Nintendo 3DS, which launches in Japan on June 25, 2015, and is coming to the U.S. and Europe in 2016, includes the possibility for a same-sex marriage to take place between the main character created by the gamer and another character in the game. We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game’s scenario and the nature of the game play,” Nintendo said. “In the end of course, the game should be fun to play. We feel that Fire Emblem Fates is indeed enjoyable to play and we hope fans like the game.”

The previous entry in the series, Fire Emblem: Awakening, featured the marriage mechanic as well, which allowed players to build relationships between male and female characters as they fought alongside one another on the battlefield. Not only would their attacks become stronger, but the two would marry and produce a child. The same mechanic will be featured in Fire Emblem: Fates, but a marriage between two male or two female characters will not produce a child. Instead, the couple will gain a special A+ rank.

It should be noted that two editions of the game–entitled Conquest and Birthright— will be released in the states. For those looking forward in setting up two male characters down the road to matrimony, they will have to purchase the Conquest version of Fire Emblem: Fates. Birthright will feature a female character who may marry another female, if the player wishes to do so.  Nintendo offered more details about the two versions:

“In the U.S., Conquest and Birthright will both be sold separately, as is already the case in Japan. For those who have purchased either the Conquest or Birthright edition, a third edition will be made available as downloadable content at a later stage. Details on how the three storylines will be made available in other regions will be announced at a later date.”

 

What are your thoughts on Nintendo’s move allowing same-sex marriage in Fire Emblem? Let us know in the comments section below, and we may read your comments on the air! You know we are going to have plenty to talk about on this week’s Geekscape Games podcast!

E3 is nearly here, and Bethesda is kicking the party off a little early. We know we’ll be (aww yiss) seeing more of Fallout 4 and Dishonored 2 (probably), but what else could Bethesda have in store for us?

And do we even care what else they have in store for us? Fallout 4, baby!

Juan is live on the ground at the Dolby theatre, so follow below for our liveblog of the anticipated event (and the stream), and be sure to let us know what you’re excited to see!

Bethesda is set to get the ball rolling at 7PM!

Watch live video from Bethesda on www.twitch.tv

One of the best news stories of 2013 is that of Miles Scott, a 5 year-old cancer patient who captured the hearts of millions of people across the globe. New Line Cinema and Warner Bros. plan on telling more of his story in a new documentary entitled Batkid Begins.

Director Dana Nachman and producers Ian Reinhard and John Crance chronicle the amazing work it took to transform San Fransisco into Gotham City, the overwhelming outpouring of support from people all over the world, and a little caped crusader who became a hero to people worldwide. Additionally, it’s the story of a boy who wanted–at least for one day–to become Batman.

One would be hard-pressed to find someone who wasn’t touched by Miles’ story, and if the trailer is any indication, many of us will be tearing up once more this summer.

Batkid Begins opens June 26.

BATKD_1sht_Main

 

Source: New Line Cinema press release

Get ready, because Skylanders, Amiibo, and Disney Infinity will have another player added to the toys to life video game genre.

LEGO, Warner Bros, and Telltale Games have had a number of hit video games in the past few years, but in today’s announcement of their newest game LEGO Dimensions, players will now be able to visit multiple fictional universes with the help of interactive LEGO figures. Players will be able to create their ultimate dream team of heroes (or villains) and help restore order to the Lego Universe.

A yet-to-be-revealed villain has created rifts between the LEGO Dimensions, causing all sorts of chaos and disorder. LEGO Dimensions will incorporate such well established universes and franchises including The Lord of the Rings, Ninjago: Masters of Spinjitsu, The Wizard of Oz, Back to the Future, DC Comics, and of course…The Lego Movie. It’s safe to assume that the game will include a number of other LEGO television series and product lines.

The LEGO Dimensions starter pack (MSRP $99.99) will include Gandalf, Batman, Wyldstyle, and The Batmobile.

StarterPack_Americas_All-Platfoms-640x382

Batman Vs. The Wicked With of the West? Marty McFly and his Delorean racing the Dark Knight and his Batmobile? It sounds absolutely crazy, but now it’s possible.

LEGO Dimensions will be released on Wii U, PS4, PS3, XBOX One, and XBOX 360 on September 27, 2015.

Check out the trailer below!

https://www.youtube.com/watch?v=OPuSR7qTAWY

It appears Jason Vorhees isn’t the only 80’s movie icon joining the bloodbath this April.

During a NetherRealm Studios live stream yesterday afternoon, it was announced that Predator will join Friday the 13th’s own Jason Vorhees as part of the Kombat Pack DLC set for release on April 14, 2015 for PS4 and XBOX One. The DLC pack, which will come bundled with the Limited and ‘Kollector’s’ editions of Mortal Kombat X, will include skin packs and two additional yet-to-be revealed playable characters alongside Jason and Predator. Customers may also purchase the DLC pack separately for $30 USD from the PlayStation Store or XBOX Marketplace.

Mortal_kombat_X_Normal-720x404

With Jason and Predator thrown in the mix, who do you think those last two unannounced fighters will be? Perhaps another 80’s film icon or a fighter from Mortal Kombat’s past? Let us know who you think should be added to what appears to be one incredible cast of DLC characters. If Chucky or the Xenomorph from Aliens gets announced, I’m going to faint.

 

With all the exclusive premiers at The Game Awards, Nintendo ended the show with the biggest one of the night.

During the closing moments of the show, Nintendo of America President Reggie Fils-Aime addressed the Las Vegas crowd with one simple statement:

Lately, whenever I run into a Nintendo fan, they always ask me one question: ‘Hey, Reggie! Can you tell me about the next Zelda game?’ As you all know, this year at E3, Nintendo shared the first clips of the next Zelda game for Wii U–which is well into development. Let’s head back to Nintendo Headquarters in Japan to see what Mr. Miyamoto and Mr. Aonuma have been working on.

What follows is a 4-minute video which gave the world the first look at actual gameplay of the next entry into the Legend of Zelda series.

 

We won’t spoil what specific details the video reveals, but Mr. Miyamoto does reveal the release date for another highly anticipated Wii U game!

Check out the video for yourself and let us know what you think!

Nintendo fans, prepare yourselves and your bank accounts because the third wave of Amiibo figures have been announced–and boy–is it a nice line up!

amiibo-wave-3

Earlier this morning on their Instagram account, Nintendo posted a picture revealing the third wave of Amiibo figures set to launch February of 2015. Not only does the new wave include Bowser, Toon Link, Shulk, Rosalina, Ike, King Dedede, Metaknight, Lucario, and Sheik, but the new wave includes the first third-party characters to receive their own Amiibo figure–Sonic the Hedgehog and Mega Man.

With the inclusion of Wave 3, this now brings the Amiibo line up to 29 figures. Start clearing those shelves now!

As if Smash Bros. Wii U, Pokémon Omega Ruby, Pokémon Alpha Sapphire, and Amiibo figures weren’t enough, Nintendo has added two more products for North American gamers in an already jammed-packed November.

i_42226

The Nintendo 2DS will come in two new color schemes this holiday season–Crystal Red and Crystal Blue. These new variants of the kid-friendly handheld match the themes and release date of the upcoming Pokémon Omega Ruby and Pokémon Alpha Sapphire titles–offering consumers an opportunity to purchase a Pokémon/2DS combo for around $140. Anyone looking to introduce any youngsters in their family to handheld gaming or Pokémon, this may be your best deal yet. With a library consisting of Animal Crossing: New Leaf, Super Smash Bros. 3DS, Super Mario 3D Land, Kirby Triple Deluxe, Luigi’s Mansion: Dark Moon, and Mario Kart 7, the Nintendo handheld will keep your youngster busy and happy for quite some time.

Both systems go on sale November 21.

2DS_Skelton_box_red

Zelda fans, your prayers have been answered! One of the most beloved entries in the Legend of Zelda series is c0ming to the Nintendo 3DS in 2015!

Today’s Nintendo Direct kicked off with a trailer for The Legend of Zelda: Majora’s Mask 3D–a remake of the 2000 classic. Considered to be the most unique game in the series, Majora’s Mask 3D will boast updated graphics and enhancements for a smoother gameplay experience. Needless to say, many Zelda fans are smiling ear to ear. Check out the trailer and screenshots for the game below! The game is currently slated for a Spring 2015 release.

3DS_ZeldaMajora's Mask_1107_10 3DS_ZeldaMajora's Mask_1107_11 3DS_ZeldaMajora's Mask_1107_09 3DS_ZeldaMajora's Mask_1107_08 3DS_ZeldaMajora's Mask_1107_07 3DS_ZeldaMajora's Mask_1107_02 3DS_ZeldaMajora's Mask_1107_01 3DS_ZeldaMajora's Mask_1107_06 3DS_ZeldaMajora's Mask_1107_05 3DS_ZeldaMajora's Mask_1107_04 3DS_ZeldaMajora's Mask_1107_03

While millions of Smash Bros. watched with envy as Japanese 3DS owners stream video of the Smash Bros. for 3DS demo, Nintendo of America has announced added not one, not two, but three more limited edition 3DS XL systems to join the Persona Q-themed 3DS XL arriving later this year.

With a dozen Smash Bros. characters gracing the surface, the Smash Bros.-themed 3DS XL system (available in either red or blue) goes on sale Friday, September 19. Both versions have the exact same design, so it only comes down to color preference. The system will retail for $199.99 (Smash Bros. for 3DS sold separately).

i_41982

Additionally, Nintendo also announced yet another limited edition 3DS XL system–this one modeled after the Nintendo Entertainment System. Not only is does this version tout the classic grey, black, and red color palate, but just look at the packaging! No doubt collectors will snatch this baby up in a heartbeat. This will also retail for $199.99 and will go sale October 10.

NESSource: Nintendo Press Release September 10, 2014

 

It looks like the inhabitants of the Mushroom Kingdom will be racing against the Hero of Time and everyone’s favorite secretary.

Doing more than offering free downloadable content in the form of three Mercedes-Benz karts arriving on the eShop tomorrow, Nintendo has announced two new Mario Kart 8 DLC packs. The first pack will not only include four new tracks, but three new characters as well–Tanooki Mario, Cat Peach, and Link(!). This will mark the first time anyone outside the Super Mario Universe (outside the Namco-Bandai characters in the arcade versions of Mario Kart) will be available as a playable racer in any of the console or handheld versions of Nintendo’s karting franchise. If that wasn’t enough, Isabelle and the Villager will be join the cast, as well as Dry Bowser.

Each DLC pack will contain three characters, four karts, and two new cups–each with four courses. One of the confirmed tracks will be Wario’s Gold Mine from Mario Kart Wii, as well as courses based from the Legend of Zelda and Animal Crossing franchises.

Additionally, Nintendo confirmed that one of the new carts will be modeled after the Blue Falcon from F-Zero.

i_41931

Here’s a breakdown of the DLC Packages:

Pack 1: The Legend of Zelda X Mario Kart 8 (Release Date: November 2014) – $7.99

– 3 Charcters: Tanooki Mario, Cat Peach, Link

– 4 Vehicles

– 8 Courses

 

i_41932

Pack 2: Animal Crossing X Mario Kart 8 (Release Date: May 2015) – $7.99

– 3 Characters: Villager, Isabelle, Dry Bowser

– 4 Vehicles

– 8 Courses

Pack 1 + Pack 2 Bundle – $11.99

– 6 Characters: Tanooki Mario, Cat Peach, Link, Villager, Isabelle, and Dry Bowser

– 8 Vehicles

– 16 Courses

– As a bonus for purchasing both bundles (as a pack or separately), buyers will immediately receive eight new colors for Yoshi and Shy Guy for Mario Kart 8.

The DLC packages will be available for purchase Wednesday, August 27.

As a kid growing up reading MAD while hiding it from my parents at home and teachers at school, it was a thrill to speak with MAD magazine’s editor-in-chief John Ficarra at San Diego Comic-Con.

MAD Magazine's editor-in-chief John Ficarra
MAD Magazine’s editor-in-chief John Ficarra

 

Geekscape: “How has it been like to see MAD Magazine evolve during the 40-plus years you’ve served as editor?”

John Ficarra: “That’s a good thing. It’s like that great line Woody Allan had: ‘Marriage is like a shark; its got to keep moving or else it dies.‘ I think that’s true of magazines as well. I think we always have to keep evolving so that we’re catering to the tastes because comedy changes, you know? What was funny then isn’t necessarily funny now, although a good fart joke is timeless. I think we have to reflect what’s going on in society, and certainly language has been ramped up in society. Things that you hear on television now you could never have heard years ago.”

Geekscape: “I’m sure a few decades ago, even MAD had a line they wouldn’t cross, but it seems now every other television program is crossing it by leaps and bounds.”

John Ficarra: “You can’t even find that line anymore. That line has been erased.”

Geekscape: “What have been some of the challenges you’ve had serving as editor of MAD over the years?”

John Ficarra: “One of the challenges we’ve had that we have now conquered was the timeliness issue because MAD would come out, and we’d be working on issues that were six, eight, and sometimes twelve weeks down the road, so it was very difficult for us to be topical, and it was very difficult for us to react to something whereas it would be easy for television.  When George Bush choked on a potato chip, that same night, Letterman is doing the ‘Top 10 Reasons Why Bush Choked on a Potato Chip.’ We can’t do a joke that’s going to come out in twelve weeks about that. No one is going to care about it.

“So we now have a blog that we update daily–and sometimes even hourly if something were to happen–so we are much more timely. That’s really been extremely gratifying for us, and then we put the best of that into the magazine.”

Geekscape: “Is it surreal to see MAD grow to this level of success–with it’s own television show on FOX and Cartoon Network and still being in publication since 1952?”

John Ficarra: “It’s great! There are a couple things I can’t talk about yet that are going to push MAD beyond what most people may normally think about. It’s really good to see the brand survive and prosper–and I mean–I’m not breaking any news here when I say it’s been a very difficult time for magazines in general, and the weird thing is we’re a part of Time Warner, and Time Warner just spun off the entire Time Magazine side of their business, so MAD is now the only magazine published by Time Warner. I wonder what kind of odds I would’ve gotten in Vegas if I were to bet that 10 years ago!”

Geekscape: “What kind of memorable responses and feedback have you received from parents or educators concerning MAD?”

Joh Ficarra: “It’s a lot of both. We get a lot of ‘I grew up reading MAD and I couldn’t wait for my son or daughter to get old enough so we can share it, and now we sit and read it together’ to ‘I read MAD growing up, and what you guys are doing today is nothing like what I read, and as a parent, I will never let [my kids] read it again.’ I think both responses are good. I think MAD, if it’s doing its job, should make parents a little bit uncomfortable because a big part of the gestalt of MAD is ‘Don’t trust authority. Question everything that someone in authority is telling you ’cause chances are they’re wrong’, and parents fall into the ‘authority’ category. It’s good that we’re not beloved by all parents, you know? Sometimes we get thrown out of libraries and sometimes we get wonderful letters from librarians.

“One of my favorite stories goes back to ’84 or ’85–and Bill Gaines was still alive at that point–and I picked a thing up from the fax machine and it was a newspaper account about a teacher in Canada, who for years, always clipped Sergio Aragones’ little drawings in the corner and put them on kids’ test papers before he reproduced them so this way if the kids are nervous about something, it would be a fun way to break the ice. Well, some fundamentalist saw this and thought it was going to lead our kids towards mayhem, death, and destruction, and he filed a complaint to the school board demanding the teacher be fired. Now the teacher–poor guy, he didn’t think he was doing anything wrong–all of a sudden his job is in jeopardy and now he figures the story is in the papers and MAD is going to come after him for copyright infringement ’cause he’s reproducing all this stuff out of the magazine.

“Well, he didn’t know Bill Gaines.

Bill Gaines
MAD Magazine founder Bill Gaines

“I bring the article to Bill and within half an hour, Bill is on the phone with the guy and paid all his legal bills to fight [the fundamentalist] and he wound up saving his job. That was one of many great Bill Gaines moments.”

Geekscape: “Growing up, which shows or comedians did you watch that you feel led you to this path to become the editor of MAD?”

John Ficarra: “Certainly Woody Allen, The Marx Brothers, and Johnny Carson–those are my big three that I point to–Oh! And going back earlier? Soupy Sales. And even earlier? The Looney Tunes. I think it’s like Marvel and DC. It’s either Looney Tunes or Disney. Disney was always too saccharine-sweet for me. I like the subversiveness of Bugs Bunny; I liked the fact that it worked on many levels. I liked the fact that [Bugs] would look at the camera and give you that look that ‘I know what’s going on and you know what’s goin’ on, kids.’ It just works. To this day, I can watch Looney Tunes and be entertained.”

Geekscape: “Looking back on all those Looney Tunes cartoons, I didn’t realize that as a kid, I was being taught ‘pale face and red nose’ comedy through Bugs Bunny and Yosemite Sam. I watch those cartoons now and am just blown away in how brilliant they are.”

John Ficarra: “Also classical music! You learn all the classical music. ‘Kill the Wabbit! Kill the Wabbit!'”

Geekscape: “Lastly, what is one of your goals for MAD Magazine heading into 2015?”

John Ficarra: We have a couple really big projects that are percolating that hopefully you’ll hear about. If one or more of these get going, it would be a true wonder, but my biggest goal, first and foremost, is the magazine. ‘How can I make it better? How can I make it funnier? How can I get it in more people’s hands? How can I get more people to subscribe?’ We are doing an app for the iPad now, so if you subscribe to the print edition you automatically get a free digital subscription. Next year, maybe hopefully by the end of this year, we will get to Android devices, too. And that’s a very good experience where you can do a fold-in on the iPad with a finger swipe, and you can also do it by folding your iPad but it only works once. Then you’re pretty much done. There’s a lot of exciting stuff coming, and to get the word out that MAD is still funny and still around.”

You can check out the MAD Magazine blog, as well as subscribe to the magazine here.

Source: Interview held at SDCC on July 25, 2014.

 

 

 

The Mario Kart franchise has always proven to be a hit with casual and hardcore gamers. Prior to the release of Mario Kart 8, the franchise has sold over 100 million copies worldwide, so it should come as no surprise that the latest entry in the series would be one of the fastest-selling video games of the year.

This morning, Nintendo of America announced that the highly-anticipated Wii U title sold 1.2 million copies in its first weekend of release. Nintendo of America President and COO Reggie Fils-Aime commented on the game’s opening weekend success:

“The early response to Mario Kart 8 demonstrates that the best days for Wii U are still ahead. This year’s E3 is just days away, and it will be all about the future games for Nintendo platforms. This milestone is a great place to start!”

Time will tell if Mario Kart 8 will be able to surpass the worldwide sales of Mario Kart Wii which stands at 35.5 million copies. With Mario Kart 8’s breathtaking visuals, glorious soundtrack, and the free Wii U game download promotion, Mario Kart 8 has a pretty decent shot of doing just that.

Source: Nintendo of America Press Release

Last year, several students at The Academy of Art University in San Fransisco were given the chance of a lifetime–to work in the video game industry. To make their dream even more unreal, they were asked to work with 2K Games and Gearbox in creating short films based on the Borderlands franchise. The Art of the Game follows the lives of these talented students as they take their passion for video games and the Borderlands franchise, and compete for a chance for an internship at Gearbox.

Geekscape spoke with Kelly Miller of 2K Games and director Matthew Davis Walker of Story Developing to get the inside story on the documentary.

Geekscape: “Please share who you are and how the idea for The Art of the Game came about.”

Kelly Miller: “I work in the marketing team at 2K who launched the Borderlands 2 game, which is quite a while back, and after the game launched, we were really thrilled over how well the game was doing and we wanted to keep that momentum going and kind of think of innovative ways to partner at a community level with the fans, and one of the ideas was to work with a local university, which ended up being the Academy of Arts University, to basically come up with this program which we called the ‘Borderlands Cooperative’, and that was a project where we gave the students in-game assets and wanted to give them real world experience of what it would be like working on a game, and challenge them to come up with storyboards and little short two-minute films based on the world of Boderlands using the in-game assets.”

“So that was kind of the nugget of the original idea, and once we started talking to the Academy of Arts, we realized how excited these kids were, how talented they were, how passionate they were–we thought there may be a bigger story to tell here, and that’s when we got in touch with Matt and Ryan at Story Developing to help us really develop that core idea and see what we could do with, and that’s how the documentary came together.”

Matthew Davis Walker: “Once 2K had approached Ryan Rich and I, we immediately decided that we didn’t want to make a reality show about these kids; we wanted to just sit with them and be with them as they work, and to learn about them and their passion for this industry that they’ve devoted their lives to, and, so, we really just let things happen organically, and the times we weren’t ‘there’, we had purchased some cameras ti give to the kids to have when interesting things were happening to them. It was from that organic process, of meeting them and learning about them, that there other things we wanted to talk about in the film. It was a great organic process–things just kind of happened.”

https://www.youtube.com/watch?v=PLOM1bZrrdw

Geekscape:How long was that process–having students pitch an idea, develop a story, storyboard it, and actually produce a finished product?”

Kelly Miller: “I think we started working at the school just about a year ago during the Spring semester where they started working on their storyboards and it went all the way through the Fall semester. So the first half of the project was student had created storyboards and that was where this competition part of the project came in, where they pitched the ideas to us and then we narrowed down to three that we wanted to put into full production, and then right around the end of the year when the next semester started, it was handed over to the animation students at the school, and then they actually took the storyboards and animated them into these three short films. ”

Matthew Davis Walker: “The three finalists were picked in May last year, so before that, from February to May, it was that whole developing and refining process that occurred, and then from that point it was when the Summer semester came in and the animation students began to put it all together in a more finished piece, and then it was their job in the Fall semester to put it all together. It was an incredible amount of work in a short period of time, and this was all on their own time; it wasn’t part of the school curriculum. It was an outside project–and they were so passionate about this opportunity to work.”

“Once the finalists were selected, we started filming them. Throughout that whole period, we would then be traveling around the country shooting different stories–from Wisconsin to Atlanta to Connecticut–to learn about [the student finalists].”

Geekscape: “Those within the Borderlands fan community are among the most fiercely passionate group of fans that any franchise could hope for. That being said, when you received the film footage back from the finalists, were you surprised–because you know you had fans who were going to be more than eager to participate in this kind of venture–by how vast and intricate their films were?”

Kelly Miller: “For sure! Yes! We knew that these kids were really excited about working on this, but when started showing us these storyboards, I mean, we were all basically floored. They way exceeded our expectations. I mean, they clearly were fans of the game and they and they knew the world of Boderlands, and they took these ideas to places we would have never even imagined, and the Gearbox team was also really closely involved in working with the students in helping them direct the finals storyboards that were put into production, and at each phase of the project, I think we had two rounds where they presented to us and we gave feedback and then they made revisions and presented to us again. And at each time, we were like, ‘Wow! These guys are very, very talented. It’s kind of a cycle of they were inspired by the content and assets and world they had to plan, and we were really inspired by their creativity and talent and the ideas they came up with, so I think it was a really, you know, ‘feel good’ project on both sides in terms of the passion for the game and then the inspiration that came out of what we did. We talk about this a little bit in the film and we definitely talked about it a lot outside of that–just the caliber of the material they were producing, and we wanted to put way more than three [finalists] into production. There were a lot of them that we think could have gone all the way and made great films. We had parameters we had to stick to in terms of  how we chose the final one, so the ones that fit those parameters the best were the ones who went into production, but there was definitely a lot of talent and creativity.”

Geekscape: “It seems ever since King of Kong, there has been this fascination with documentaries focused on video game players, and now we have documentaries focused on those who create video games, such as Indie Game: The Movie and documentaries exploring video game culture, as in Gamer Age. What do you think is going to catch people off guard when they watch The Art of the Game?”

Matthew Davis Walker: “That’s a great question. I don’t know. You know, like with all artistic projects, you live with it for so long and you’re trying to tell this story and you are at this point where you are now sharing it with the world after only–you know–a handful of people have been with the film and so you hope that your message comes across. I think the message that we’d love to get across to people is–I think the film, along with showing that these students who had the chance of a lifetime to work in the industry of their dreams,  shows [the audience] the industry [the students] are entering into and all the leaps and bounds that have taken place within the industry that may have gone maybe unnoticed by the rest of the media and other cultures. I mean, obviously that’s not true since so many who are into this industry and this culture, but I hope people get to see the passion and the work and the creativity these kids put in, and maybe a little glimpse of what these kids can do in the future.”

Kelly Miller: “I think another one of our goals when we set out was, you know, we definitely thought that the students had an inspiring story to tell, but we also, you know, as we got into it, realized that there was a larger story here and we wanted to shed light on why games are such an attractive medium for all artists and storytellers, and also people who play games. One of the tings we talk about in the beginning of the film is how its an often misunderstood medium. I mean, I think that this film will appeal a lot to gamers, but we hope also their parents, friends, aunt and uncle, and the people who are, like, ‘Why do you like games so much?’–that this film will help answer that question and people will see the deep stories and emotion that come out of games, but also the way games can connect people of all ages, and educate and that it is a medium that’s having a greater and greater impact on our culture and in a way that I don’t think people necessarily understand when they think about video games.”

Geekscape: “In an AP report in which you had an earlier interview, you mentioned that video games don’t simply apply to the hardcore PC/console gamer. I completely agree. People in retirement homes have Wii Bowling leagues. Stroke victims, who are limited by certain motor functions, can not only play video games due to the vast control options the medium provides , but they can also participate in  a community of fellow gamers and not be restricted by their physical limitations nor their age difference.”

Kelly Miller: “Yeah, I think that games are kind of the next wave in the way to  connect and tell stories. We talk about how films were the medium this last generation in the way they shed light and helped audiences sympathize with an environment or condition they don’t fully understand. Video games really give you that experience first-hand–to be able to go into the world of what other people experience and give you some perspective, in addition to being entertaining and fun. A deeper experience is happening with games, and I don’t think people who don’t play games necessarily know that about them.”

Geekscape: “I would imagine–I know the people at Gearbox and 2K are very proud of what they have accomplished and how much the fans have embraced it, but were you taken aback at how much the Borderlands franchise meant to those taking part in the project?”

Kelly Miller: “Yeah. It’s really inspiring and exciting for us–you know, obviously Gearbox made an amazing game and we are really happy to be partners with them to publish it and it has been a great project to market, but every time we go out to PAX, Comic-Con, or any convention, there are always cosplayers dressed up, people always come to the booth and they’re so excited and they want to engage with [us]. It’s such a really positive experience. We see a little bit of that in the gaming community, but when we took it to the school which is a different environment, and we still get the same reactions. People come up and tell us how much the game means to them, and it’s really great to see how the game has affected so many people.”

Geekscape: “Do you believe viewers will have a bigger appreciation for how much work it takes for video game developers to create the content so many gamers enjoy?”

“We really focus on the artistic side and the story side and the experience of games, so we don’t really touch on all of–you know, there’s so much more that goes into a game, but yeah. Hopefully we can shed some light on that part of it so [viewers] really do see it as people’s passion to create good games and entertainment.

Matt Davis Walker: ‘I was just constantly amazed by the kids, and how much they cared about the project and how many hours they put in, and how smart and dedicated they were. One of the great lines from one of the students was telling people that they are actors acting for the characters that they’re animating, so subtle little shifts of the head and eye movement–all those little subtle things in cinema and in great television that really help us sympathize with the characters and their situations–these [students] are doing it in a way that I think a lot of times we don’t always notice but we should, and help people take away [from The Art of the Game] the incredible talent and how much dedication it takes to work in this industry. That’s what The Art of the Game is about.”

Watch The Art of the Game Documentary now!

https://www.youtube.com/watch?v=-aiBSNumx0A

 

 

Geekscape spoke with talented actor and fight choreographer Joey Ansah, who along with playing the role of ‘Akuma’, is also billed as director and co-writer of the highly anticipated upcoming web series Street Fighter: Assassin’s Fist premiering Friday, May 23 on Machinima.com.

Joey Ansah-Director, Co-Wriyer, and star of Street Fighter: Assassin's Fist

Geekscape: “Can you share with us a bit of your martial arts and acting background?”

Joey Ansah: “I’ve been working in the industry for about 13 years—since I was 18 years old. I’ve done martial arts for most of my life—for a good 25 years. I was 5 years-old when I started dabbling—so, I started with a bit of Wushu, actually, but my training really took off with Tae Kwon Do. Earned my first black belt and then, I did Ninjitsu for well over a decade. I’ve done Capoeira for five years, and then I started to cross train. I’ve always been a big Bruce Lee fan, so I’ve always believed in scientifically breaking down and analyzing combat sports and what works and understanding the merits of each system. I do a lot of boxing. I’ve done some Filipino Kali, some elements of Wing Chun, so my trapping game is there which you would have seen in the Bourne Ultimatum. Karate, Aikido–most styles I have crossed trained in, so it means that any film or role I do, I can completely tailor the choreography or the physical performance to that. I’m also an acrobat. I’ve been doing gymnastics, acrobatics and martial arts tricking and all that stuff for well over a decade. So that kind of sums up, in a nutshell, my martial arts background.”

“As an actor, my big Hollywood break was as the character ‘Desh’ in the Bourne Ultimatum in which I had that now famous fight scene with Matt Damon.”

_D6M3117 (2)

Geekscape: “I love that fight! Wasn’t it nominated for ‘Best Fight’ at the MTV Movie Awards that same year?”

Joey Ansah: “Yeah, I mean those things are so fucking rigged. They claim it’s from public votes. Matt Damon, for whatever reason, was working and didn’t show up to the [MTV Movie Awards], thus we didn’t get it. It is as simple as that. You mark my words: if I ever get an MTV Movie Award for ‘Best Fight’ in the future, I’m going to mention the fact that I am taking this as a double award for Bourne Ultimatum.”

“I mean, that fight was revolutionary. It was such a proud moment because that was my big break and that fight was very dear to me and we suffered. I mean, the book in the throat [punch sequence] we just did for real. We really went to war on that. Matt and I developed a really good sense of trust and that fight stood out not because it had the most intricate, amazing choreography per se, but because it was an honest representation of violence. When you watch a fight break outside a nightclub or outside a bar, you may be standing on the other side of the main road but you feel—what are the elements that you feel? Chaos, desperation, panic, rage. You get butterflies watching it and you’re not even involved. And how often do you watch a fight depicted in the cinema that makes you feel that way emotionally? Very, very rarely. Because the way combat is depicted on screen, you don’t think it is void of that emotional content that Bruce Lee likes to talk about so much. The nice thing about that fight is we were like two dogs—two Rottweilers. Once we came into contact, we almost didn’t break contact until one of us was dead. And kind of like two hurricanes, we moved from room to room, fighting on every surface, doing everything we could. Even though we are two highly trained agents, there’s still an element of desperation in it, and I think that’s why it stood out so strongly. If you remember, there was no theatrical score—kind of making you feel emotional. People held their breath in the cinema when they watched that for the first time.”

“I was 23 when I did that. When the film came out, Rolling Stone Magazine said, ‘Best Movie Fight of all time.’ And I was, like, ‘Wow. I’m just getting started’, you know what I mean? I can’t wait to showcase to the world through film what I’m really able to do, and what really stuck with me was the importance of that emotional content, so any fight scene I do now, even if it’s not all fantastical based narrative around it, something like Street Fighter where people are doing hadoukens, it still has to have that emotional intensity and reality that really draws you in and makes you care about the characters.”

“Career wise, kind of up to now, before Street Fighter: Legacy, my main job titles were ‘actor’, and I’ve done a lot of straight drama probably more than I’ve done action; it’s just the action stuff is more notable. And a lot of choreography and action direction. Street Fighter: Legacy was my directorial debut in short form, and now Street Fighter: Assassin’s Fist is my full-feature length directorial debut, writing debut, every credit you can think of: choreographer, one of the star actors, the lead writer, director, one of the producers, etc. Street Fighter: Assassin’s Fist is kind of the total sum of everything that I am and everything that I do, creatively, put together in one package. ”

Geekscape: “All you need to do is catering and you have the entire bill covered.”

Joey Ansah: “It’s a megalomaniac’s dream, isn’t it?”

Geekscape: “Just listening to you talk about narratives through fight choreography and with no music–you clearly understand what you’re doing and how it should be done. When taking on Street Fighter’s most iconic characters such as Ryu and Ken, icons people have loved for over 20 years, how much fun or difficulty did you and Christian Howard [who co-wrote the story over the last three years] experience in developing Ken and Ryu’s relationship as friends and rivals?”

street-fighter-assassins-fist

Joey Ansah: “To be honest, it was a super fun, engrossing experience. It looked difficult on paper, but look—if you love something, it’s not difficult. It is hard work, yes, and there is long hours, but you don’t perceive it to be tough because it’s doing what you love, you know? Christian and I have been massive Street Fighter fans from way back in the day. I first met Christian ten years ago, actually. On a film I was doing, he came on board to be a screen fighter, and he was very talented and I thought that this is a guy I would like to keep working with; I see great potential in this guy. We’ve got the similar mind set creatively, the way we perceive films. When watch a film together, we instantly cite the exact some moments and parts and details.”

“So, you know, any true Street Fighter fan would have played all the games, watched all the main anime, watched the Street Fighter movie, Street Fighter: Alpha Generations, and then the UDON comic book series also gives some nice narrative in places. The problem with the Street Fighter mythology is that it’s very convoluted; it has been retro-fitted as the series goes forward, and occasionally you get some odd contradictions and stuff. To make it even more complex, some of the official Street Fighter animes will provide a certain backstory narrative arc, but then Capcom will say “this isn’t canon.” For lack of there being any other explanation or having a lot of fans are like, ‘I don’t really care if Capcom says it is canon or not—we like this idea.’ Street Fighter Alpha: Generations proposed that Akuma is Ryu’s father other than the bloodline thing. Some people really loved that concept—that kind of Star Wars/Vader and Luke kind of link through destiny, whereas other people were like, ‘No. Fuck that. That’s not canon.’ What we’ve done is left that open—that element has been addressed, but we haven’t definitively said ‘It’s this way or it’s that way.’ We’ve done it in a very tasteful way that leaves you–the viewer–a chance to make up your own mind as to what happens.”

Mas Oyama
Mas Oyama

“It’s interesting—being a massive fan of martial arts and famous martial artists, like stories of Musashi Miyamoto, the greatest swordsman that ever lived, and his Musha shugyo—his warrior’s pilgrimage that he went on challenging people. The famous karate master Mas Oyama who founded Kyokushin karate—and he went off and lived on a mountain for like a year and a half and ‘beasted’ himself, and he shaved his eyebrows off and when he came out [of the mountain], his hair was wild and he developed this technique called ‘The God Hand’ that literally, if he hit you with it, you’re fucked. If you blocked it, it would break your arm. If you didn’t block it, you were mashed up. A lot of the original mythology behind Ryu and Akuma was based on this real life character Mas Oyama. So that’s a great place to start–is to think, ‘What was the foundation for the original creative designers at Capcom? What were their sources of inspiration?’”

Benny 'The Jet' Urquidez
Benny ‘The Jet’ Urquidez

“Benny ‘The Jet’ Urquidez and the famous fighter Joe Lewis, who were students of Bruce Lee at one time, they are kind of inspirations for Ken as well. I don’t know how much you know about Benny Urquidez, but he was the first Westerner to go to Japan and beat them at their own game, and he famously wore red trousers. For those of you who don’t know, Benny the Jet was in two Jackie Chan films: Wheels on Meals (he’s the white dude that had that famous fight with Jackie Chan), and also Dragons Forever, that famous fight in the factory at the end. That’s Benny the Jet and he was one of the greatest fighters that has ever lived. If you go watch some of his old fights in Japan, you’ll be, like, ‘God damn! Even his hair is like Ken’s!'”

“We just delved into the body [of the mythology] and said, ‘We need to fill in the gaps.’ A lot of the canon, or what has been established by Capcom—the origins of Ryu and Ken—you can describe as just a backbone…there is no meat on it. There’s no detail in it. It is just a series of events on a timeline.  So we took that backbone and then had to add meat—‘characterization’—into it. Our aim, narratively, is that fans (and Capcom) will hopefully regard this as the definitive backstory of Ryu, Ken, Gouki, Gouken, and that whole subsequent line of fighters, because we tied together all these loose ends into one cohesive story that hopefully now everyone is like, “This is what happened in the past—let’s all agree on that–and now let’s continue to build the world narratively on top of that.”

Geekscape: When you completed Street Fighter: Legacy, did you expect fans to react so positively to it as they did, or did the fan response catch you by surprise?

Joey Ansah: “Yeah, I mean, you set out to do something great, you got to have confidence in your vision. If you’re going out to make a piece of art, and you’re like, ‘Ugh, I don’t know if people are going to like this’, you’re setting yourself up for a fall to begin with. A lot of people don’t know that Capcom—it was positioned as a fan film—but look…I’m an experienced film maker with a lot of experience, all the rest of the crew were [experienced], and I got Capcom to finance [the film] out of the marketing budget this industry fights for, and you will have noticed that Street Fighter: Legacy was released at the same time Super Street Fighter IV came out.”

“There was a bit of worry from some people at Capcom Marketing that ‘Oh, what if fans don’t like it? It could have a negative backlash on the release of the game.’ So I was, like, ‘Look, guys. We’ll take Capcom’s logo off it. We’ll position it more as a fan film that I’ve done that Capcom has endorsed, so in the event fans don’t like it, they can lay all their blame on me. If they do like it, it still gives a positive boost to the Street Fighter brand.’ But it was great—we got 1.1 million hits in the first week, and we created a new channel with no subscribers that wasn’t pushed by anyone like Machinima at the time. It was completely organic. I had to do my own marketing. I got Collider to break the story, and yeah—I think people were just, like, ‘Finally! This has been done right and it is dead faithful to the game.’ [Street Fighter: Legacy] was our ‘dress rehearsal’; it’s not to say that by any means it was perfect, but it was a good first stab and it was a good foundation that we could build Assassin’s Fist on—knowing what works and doesn’t work.”

Geekscape: You play the role of Akuma—alongside Ryu and Ken, one of the most loved characters in the franchise. When you put on the gi, put on the makeup, and the costume is complete, what do you feel you need to get across to the audience watching Street Fighter; Assassin’s Fist as to who Akuma is and what do you feel you bring to the character?

thO1I86T0B

Joey Ansah: “With any experience—even if you’re going for an honest, deep, truly emotional realization, people are always initially blinded by the frivolous surface, so you’ve got to get the look—the external look of Akuma right. He needs to be huge. I got the biggest I’ve ever been in my life. Do give you an example, in the Bourne Ultimatum, I must have been like 78 kilos (171 pounds). In bulking for [the role of] Akuma, I got to 101 kilos (222 pounds) before cutting down. You’ve seen the poster, right? And that maybe doesn’t do justice to how big I am when you see me come into the series. As an actor, it’s a very powerful feeling–wearing the hair, wearing the beads, and you’ve got to adopt a specific kind of posture. You have to change your entire physicality. And I speak only Japanese in the series. I speak exclusively Japanese, so it is the most different character I’ve ever played to myself. It’s cool. I’m very pleased watching it back. I am pleased with the portrayal, and yeah…it feels very powerful as he is one of the most iconic anti-heroes/villains in video game lore.” [End]

Look for Geekscape’s interview with Ryu from Street Fighter: Assassin’s Fist, actor Mike Moh, this Tuesday!

streetfighterassassinsfist

 

Source: Geekscape.net interview was conducted on Wednesday, May 15, 2014.

Legend of Zelda fans are fiercely passionate. Through different forms of social media, fans express their love of the franchise via cosplay, music, art, and even tattoos. Sometimes, there are fans who go one step further.

Using Unreal Engine 4, along with software programs Maya, Z-brush, and Photoshop, Michael Eurek has recreated the iconic Temple of Time from The Legend of Zelda: Ocarina of Time.  The short video shows of the most realistic interpretation of the aforementioned temple–complete with Sacred Stones and the legendary Master Sword. This is in no way a preview of the next Legend of Zelda game for Wii U–simply a ‘What If’ project showcasing the possibilities of what a Zelda game running in Unreal Engine 4 would look like.

Would fans want a Zelda game with this kind of look, or would they find it too realistic? While opinions will run high, Nintendo will make clear what fans can expect in a few short weeks when the next Legend of Zelda game will be fully revealed during Nintendo’s Digital Event.

While passionate Smash Bros. players around the world eagerly await the next Super Smash Bros. installment for Wii U and 3DS, Nintendo looks to bring the Smash Bros. community together this June.

During this morning’s Mega 64/Nintendo video collaboration, it was revealed that Nintendo will hold its first ever Super Smash Bros. Invitational Tournament at the Nokia Theater in L.A., bringing sixteen ‘highly skilled’ players (yet to be revealed) to compete in a Super Smash Bros. Wii U during E3 week. Details regarding how to view the event, either online or in person, will be revealed at a later date.

With so many skilled players at Smash 64, Melee, Brawl, and Project M, who would you like to see get an invite to the Invitational Tournament?

 

 

 

IntoThePixelFEAT

Video games, such as The Legend of Zelda, Journey, and Super Mario Bros. have inspired artists from around the world to create some amazing artwork. While many works from these artists are currently being used as wallpapers for smartphones and computers around the globe, the coordinators from Into the Pixel would like to give these artists and their creations the spotlight at some of the biggest gaming events of 2014–and it could be you.

Now entering its eleventh year, the duo consisting of the Academy of Arts and Sciences and the Entertainment Software Association are accepting submissions for their Into the Pixel gallery. All selected artwork will be featured from June 10-12 at E3 2014 in Los Angeles followed by stops at PAX, D.I.C.E., and SXSW. Last year’s group of selected entries (16 in all) featured popular franchises such as Assassin’s Creed, the highly-anticipated Destiny, and The Last Of Us.

Artists looking to submit their artwork can do so by clicking here. The deadline for submissions is March 28.

With his twin peanut popguns and barrel jet pack, Diddy Kong brings his jungle-themed Boba Fett-esque weaponry to the latest incarnation of the extremely popular Smash Bros. game coming later this year to Wii U, Nintendo 3DS, and 2DS systems. Diddy Kong made his Smash Bros. debut in 2008’s Super Smash Bros. Brawl for the Nintendo Wii. Although being one of the smaller characters in the game, Diddy Kong was among one of the most unique fighters in Brawl–mainly for his quickness, ability to produce and toss banana peels at will, and being armed with an excellent recovery move which doubles as an attack. Also, that Nintendo cap looks pretty darn sweet.

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Tonight’s announcement is aptly timed with the release of Donkey Kong Country: Tropical Freeze, which has received stellar reviews from numerous gaming sites, including a glowing review from Geekscape’s own Derek Kraneveldt.

With Diddy Kong’s addition, the new Smash Bros. roster reaches 25 fighters. The game’s producer, Masahiro Sakurai, mentioned back in 2012 that he felt Brawl’s roster of 35 characters was possibly the most they could go in order to keep the game balanced. Some of the franchise’s regulars, such as Yoshi, Captain Falcon, and Jigglypuff, have yet to be formally added to the new Smash Bros.; the same goes for Snake, Ike, Ice Climbers, Falco, R.O.B., Ganondorf, Wolf, Lucas, Wario, and the Pokemon Trainer. With the number of available roster slots dwindling, it will be interesting to see who makes it and who will be cut, if any.

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