During Microsoft’s press conference, the previously announced South Park RPG got a shiny new trailer, compete with new details, features and of course, lots of hilarity.

Embarking on an an epic quest to save South Park, gamers will create their own character who will be the savior of the South Park universe. The short trailer already features plenty of nods to the show, including the Woodland Critters, the fake anime version of Professor Chaos and a gun toting Jesus Christ. Xbox gamers will finally be able to tell off Cartman with Kinect support, so if you want to trash talk your enemies in the foulest of ways possible while beating them down. South Park hasn’t had a very strong reputation when it comes to gaming, but this trailer had me genuinely laughing, and its release on March 5th can’t come soon enough.

But that’s not all, because THQ is planning additional content for the title, including the Mysterion Pack which will be a timed exclusive for the Xbox 360. Check out the press release detailing the content:

 

THQ is happy to offer exclusive weapons and costumes when you preorder South Park: The Stick of Truth. The Good Times With Weapons Pack, based on one of the most popular South Park episodes of all time, includes destructive items no fourth-grade martial artist should be without. With the Bulrog Chicken Attack, summon the devastating ninja powers of Bulrog and turn your feeble enemies into chickens! BLAM! “Nya-nya-nya-nya-na naa!  Now you are a chicken!”
With Cartman’s Kick-Ass Sai, the ultimate weapon of destruction, penetrate even the most evil of villains!  Harness the fiery sting of the Sai to slash and cut your way through South Park!
Rounding out the Good Times With Weapons Pack is the Samurai Costume. Show off your brute muscle with this bad-ass getup, complete with samurai headgear, a super-sweet cape, and the toughest cardboard armor this side of Takagawa.  Suit up, and prepare to unleash the ultimate pwnage!
THQ and Microsoft are proud to announce Xbox 360 exclusive pre-order items for South Park: The Stick of Truth: The Mysterion Superhero Pack. With your Superhero Costume, suit-up as the next South Park superhero!  It’s the perfect disguise for fighting your mortal enemies and keeping South Park safe!
Also, harness the elusive power of Mysterion with the Mysterion Special Attack!  South Park’s protector unleashes a deadly combination of stealth and firepower — your enemies won’t know what hit them!
Finally, slash the darkness with the diabolical switchblade, the Dagger of Cthulhu!  It’s the same weapon used to stab and kill Mysterion in the twisted classic episode “Mysterion Rises.”  And now… the fate of the Cult of Cthulhu lies in your hands!
  • South Park DLC on Xbox 360 First
The first three downloadable episode packs for South Park: The Stick of Truth will be available first on Xbox 360. These episodes are standalone adventures featuring their own stories, taking you to places in South Park you’ve never been before.
  • South Park: Better With KinectTM for Xbox 360
Taunt your enemies, and launch attacks with your voice. Finally, for the first time in South Park history, you can call Cartman a “fat ass,” and he’ll respond.

Check out the trailer below. Does it look as good as I’m saying it does? Don’t be a Jew, let us know in the comments!

I’m up at 5am and there’s no way I’m going to sleep after having just seen this story and PS3 gameplay trailer for Ni No Kuni, the videogame collaboration between Level-5 (The Professor Layton series) and Studio Ghibli (Princess Mononoke, Howl’s Moving Castle, Spirited Away and so many more incredible movies it’ll make you crazy) coming to both the Nintendo DS and PS3. And included at the end of the trailer is a Western release date for the game of January 22nd!

Unless The Last Guardian suddenly gets a release date (and gets finished), this looks like it might be my favorite game of 2013 already. Yes, I’m still a GTA fanatic, and we’ll see what GTA 5 holds in store, but this game looks like a complete and fresh opposite to that experience so I’m going to start it off in my “Most Anticipated Game of 2013” slot (and I’ll only have 22 days of 2013 in which to wait for it!

It was the summer of 1995 when I first went with a friend to the UTexas Anime Club screening of Studio Ghibli’s Laputa: Castle in the Sky and I have been a Studio Ghibli fanatic ever since, still owning all of my fan for fan made VHS tapes of Nausicaa of the Valley of the Wind and My Neighbor Totoro and everything else Studio Ghibli that I could feverishly get. This trailer brought many of those feelings that I was discovering a new form of masterful storytelling right back. And after last weekend, in which Laura spent both plane flights back and forth to Mexico playing one of Level-5’s Professor Layton games, this household is prepped and ready! I’m still excited to see more details on the DS version of the game and hopefully I’ll return from E3 next week with more to share!

Ubisoft’s new ATV racer, Mad Riders, is scheduled to debut on Xbox Live Arcade and PSN this week, and what better way to build up the excitement by releasing a new trailer?

Except this isn’t just any trailer. Mad Riders has the balls to show off the trailer of the trailer! While the game has a solid release date, we have yet to receive comment on when the highly anticipated trailer will debut. But until then, the video below will have to suffice. And that won’t be hard to do with all of the insane tricks and intense racing that the video shows off. Plus, it’s clear that the developers don’t take things too seriously, which is always a plus with me.

Look for a full review of Mad Riders soon!

After Chronicle became a huge success, Sony Pictures has taken notice in the talents of director Josh Trank and signed him on to try to do the impossible, make a video game movie that doesn’t suck.

That is going to be a hard task since Shadow of the Colossus is a cult favorite among gamers and they will be sure to point out any little mistake Trank makes. Even being a fan of the game himself, Josh Trank has a daunting project on his hands.

At least he will get a new writer since the one that was hired back in 2009 didn’t do so well with Street Fighter: The Legend of Chun-Li, the failed Voltron movie, and Masters of the Universe.

Today Sony announced that they are releasing a mash up fighting game called Playstation All-Stars Battle Royale.

The game will feature a bunch of your favorite characters from various Playstation titles and it will have them fight in various stages from the Playstation Universe.

Check out the introduction video below

Well this is definitely a SUPER collaboration of characters that lets you SMASH them around like old  BROTHERS. Do you think that Sony entering this MELEE of side scrolling fighting games is a good decisions? Will they survive the BRAWL of the critics?

Also. NINTENDO. 

There, I believe I got my subliminal messaging accross.

Kratos is back and bloodier than ever! The fine folks over at the Playstation blog have just released a trailer for God of War: Ascension, but be warned it’s a tad bloody…as if you expected anything less from Kratos.

Not much is known about the story or game play thus far, but on Monday, April 30th at 8am Pacific Time there will be a live streaming event on PlayStation.Blog and the official God of War: Ascension Facebook page that will give a glimpse of what’s in store for the game. I’m looking forward to this one so I’ll be keeping an eye out for more details when they are released.

Finally! After waiting for so, so long, the beta is coming for Ghost Recon: Future Soldier. On April 19th, you can get into the beta three different ways:

1. Own a copy of Splinter Cell: Conviction. You can access the beta from the game.

2. Get a beta key for the Xbox 360 version by pre-ordering the Ghost Recon: FS at GameStop.

3. Playstation Plus members will receive a beta key.

No word on when PC gamers will get a crack at the beta yet. Hopefully, we will see some news this month about it. The window for the beta is April 19th to May 2nd. I reached out to Ubisoft for info if there is another way for PS3 gamers to get a beta key other than Playstation Plus. I will update this post when I get a reply.

Ubisoft also announces Ghost Recon Network. Much like how Call of Duty Elite has a website that integrates alongside the mobile apps for stats in the game and changing weapon load outs, Ghost Recon Network will function the same way.

Customize and share in-game weapons on the go
•  Use GunSmith mobile to customize weapons down to their inner parts in 3D and sync them to consoles
•  Publish weapons to the GunSmith Gallery and browse guns posted by the Ghost Recon Network community

Track player history and friends’ in-game status
•  Access personal player performance on Ghost Recon: Future Soldier & upcoming Ghost Recon games and compare stats on leaderboards
•  Receive challenges, friend activity reports and community updates via the website or push notifications on smartphones and tablets

Receive exclusive rewards
•  Download the free Ghost Recon Network app at launch to unlock additional attachment credits in Ghost Recon: Future Soldier
•  Earn weapons and weapon skins in Ghost Recon: Future Soldier by playing other Ghost Recon games or interacting with other Ghost Recon experiences

Become a better player
•  Study detailed game information and heatmaps to prepare for the next battle
•  Build and manage your squad, add recruits and search for competing squads

Players will be able to play around with Ghost Recon Network and the android app during the beta period. Can’t wait to see you all in the beta. Now where did I put my Splinter Cell: Conviction box?

The insanely popular book and now TV series, Game of Thrones, has branched out to another media. Games!

It’s obvious that the RPG Powerhouse, Atlus, really put their entire effort into this game. It looks AMAZING, with good voice acting and an original story written under the direct supervision of George R. R. Martin I do not feel that this game will disappoint.

Game hits stores May 15th. Thats for Xbox, PS3 and PC (STEAM).

Check out the official site for the game here.

 

Unless you haven’t been on the internet within the last couple of weeks, you’ll probably know that there’s been a storm of controversy over day 1 DLC for our favorite video games, more specifically for Mass Effect 3. A large amount of gamers have been in an uproar over the idea that unless you were lucky enough to grab a copy of the collector’s edition or are willing to pay an extra $10 on top of the $60 charged for the game itself, you’ll be missing a quest line and party member that adds much to the story for long time Mass Effect followers. One side says it’s a shady practice to release content that’s ready on day one seperately from the main game, especially because many of the files for the content were discovered on the disc. BioWare and its defenders have said that the DLC is created on a separate budget after the main content is finished, and developing it in this way helps keep the team working rather than laying them off.

But how did former BioWare designer Christina Norman respond to the criticism at a recent GDC panel?

“There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times,” she told the audience. “That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant–they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined.’ Game developers are not evil. (Some are evil.) But most are not evil.”

“We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you’re a producer and telling us when and where we should be building our content.”

I’ve never been a fan of DLC for the sake of it, especially when it’s already on the disc or released on the first day, but I can respect the idea that it’s usually not the developer’s call. However, when one such developer decides to go on a rant like the one above, I can’t help but become completely floored over how out of touch some people in the industry can be. Because of that, I can’t help but break down the above quote in response.

“There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times,”

Oh, the GameStop argument. This comes up so often as an excuse to make publishers look like the victims. But aside from the hypocrisy of how publishers give gamers tons of incentives to shop at GameStop over other retailers, why not get down to WHY people trade in their games? I personally detest Gamestop and their business practices, so it’s rare that I’ll defend them, but maybe if developers realized that the problem lies with their games and not the “evils” of the used market, there would be fewer people handing off their games for a quarter of what they paid for it.

Games are becoming more and more expensive. The last time games were in the $60 range were in the SNES and Genesis days where cartridges were far more expensive to produce than discs. Since DVD and even Blu Ray discs are much cheaper to manufacture, there’s really no reason to charge more as far as I can see. But wait, I forgot that games cost so much more to make these days. With multimillion dollar budgets that go mostly towards graphics, voice acting and commercials, the biggest part of the game often gets overlooked… and that’s the game itself.

Ironically, BioWare didn’t seem to have this fear that people will have traded their games in “three times over,” within a year back when games like Neverwinter Nights released expansions long after release. And by expansions, I mean big, meaningful expansions that gave us hours of extra game play, unlike the laughably short Zaeed and Kasumi missions from ME2. I understand that PC games usually can’t be sold used, but even ME1 released DLC long after it first hit store shelves. So what’s the difference between these games compared to ME2 and 3? I played the first game for about 70 hours. It had so many areas to explore, side missions to find and squadmate interactions to delve into. I never even thought about trading it in. But part 2? I finished it once about five hours faster than I did the first one, which by the way, INCLUDED all of the side missions.

The fact of the matter is that games today are getting shorter and shorter. If we were sold games that would either give us tons of content or were so memorable that we would always want to keep it on our shelves, we wouldn’t trade them in. I mean used games, rentals and borrowing aren’t some amazing new invention… I’ve been doing some form of the three for over 20 years now. And you know what? The gaming industry is still alive and well. Myself, as well as many gamers that grew up with the games I grew up with would rarely think of selling their copies of Mario World, Sonic 2 or Final Fantasy III. You know why? Because they were worth keeping.

“Players rant–they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined.’ Game developers are not evil. (Some are evil.) But most are not evil.”

You Want This Guy? Prepare to Pay Up!

Now Ms. Norman, I wouldn’t say players know “nothing” about the DLC. They knew that the character’s dialogue was in the script as early as last year when it leaked on the internet. They knew he was coming when the contents of the collector’s edition were released almost nine months ago. They also knew that many of his files were already on the disc despite being promised that the DLC went into development after the main game was finished and sent for certification. I wouldn’t say the game is ruined. I wouldn’t be as rash as to label the hardworking game makers as “evil.” But to say we know nothing about it when we clearly have an idea that including this character on day one in one way or another was always the plan, how could you not expect people to react negatively? If anything, it’s the players that shouldn’t be labeled as evil because being angry over the idea of having to dish out more money on day one for content that’s already finished is more than justifiable.

They probably wished they didn't go on record with this...

“Judge our games based on what they are. Judge the DLC based on what it is.”

Yes, lets. Let’s judge it on the fact that PS3 versions are running significantly slower at 30 FPS, giving those gamers an inferior experience. Let’s judge it on the fact that some 360 gamers are finding that they can’t access the game at all with their gamer tags. Let’s judge it on the fact that some players are being greeted with a level 1 Shepard mid game. Maybe if the game was properly tested instead of throwing a ton of resources into day one DLC, we wouldn’t be where we are now.

And lastly, the real kicker.

“Stop thinking you’re a producer and telling us when and where we should be building our content.”

Gamers are Unhappy. They Must Want to be Producers!

Wow, excuse me. I didn’t realize that calling out a company on something the consumer feels is unfair means that they think they’re producers. Last I checked, the manufacturer is supposed to answer to the consumer, not the other way around. True, there will always be those that don’t know or don’t care about business practices and just want to be entertained, and thanks to them, a huge game like Mass Effect will always be profitable. But that doesn’t mean that the paying customers that voice their opinions are any less important, or should be dismissed as someone who’s “thinking they’re a producer.” This elitist attitude is turning off many loyal gamers, and while you’ll always have the average joe who will pick up any high profile game with guns and explosions, those fans that have supported the company from Neverwinter to KOTOR to Jade Empire until now are going to start disappearing.

It’s not like the blame lies with the developer exclusively. After all, ME1 was the last game released by BioWare on consoles before EA purchased them. As I mentioned, ME1 didn’t have day one DLC or this ridiculous fear that everyone will have traded the game in after six months. I know they have little choice but to trumpet the company line. We know what happened when Infinity Ward got tired of Activision’s crap. Or when Tomonobu Itagaki got fed up with Tecmo. But it doesn’t make it any easier to feel that a once respected developer is answering more to their employers than the people who give them a reason to be employed.

So Ms. Norman, you have your perspective and the gamers who disagree have theirs. But please, don’t dismiss us with this combative tone. It’s easy to treat the complaints as unwarranted after you’ve already achieved success through the ones issuing them. But don’t forget, without gamers, there would be no game developers. With the growing mistrust between gamers and game makers, it’s getting harder and harder to feel good about a $60 purchase. I know it would be easier if we all just shut up and gulped down whatever you feed us like good little shoppers, but since that’s not going to happen, try treating your fans like people and not dollar signs next time.

Coming this fall, Konami is going to be releasing a remastered version of both Zone of the Enders AND Zone of the Enders: The 2nd Runner!

Zone of the Enders, for those who don’t know, was a 2001 PS2 game developed by Kojima Productions. Many people bought it because it had a demo for Metal Gear Solid 2: Sons of Liberty, but marketing tactics aside, the gameplay was fantastic, the story was surprisingly decent, and piloting a giant robot that destroys other giant robots was as natural and easy as jumping on a goomba in Super Mario Brothers. ZOE: The 2nd Runner built on that with improved gameplay, an epic story, graphics that are still completely mind-blowing to this day, and a ton of extras unlocked once you beat the main game that will keep you coming back for more.

These games are beloved and hard to find, especially ‘The 2nd Runner’. Now they will be available outside of the PS2 and will see a release on both the PS3 and the Xbox 360. Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc, had this to say regarding the re-release:

We are looking forward to bringing the legendary Zone of the Enders series to fans old and new in a high definition format with the Zone of Enders HD Collection.

As of now, there is no information regarding extras or updates in the game aside from the graphics. Personally, I’m hoping that with ‘The 2nd Runner’, we get all the content that was included in the special edition that was only available in Japan, but even a straight port with remastered graphics will still make for a great experience.

Source: http://www.gamasutra.com/view/pressreleases/163460/KONAMI_ANNOUNCES_ZONE_OF_THE_ENDERS_HD_COLLECTION.php

Street Fighter X Tekken is only a few days away and fighting game fans across the country are frothing at the mouth for the chance to play this new crossover. As we get our arcade sticks ready in anticipation, there are several new features and mechanics that haven’t been used in this type of fighter before. It’s never good to go into a fight unprepared, but we’ve got you covered. With these tips, you’ll be sure to have a leg up on the competition , or at least you’ll improve your chances of not getting beaten into a bloody heap.

Think Street Fighter IV meets Tekken Tag Tournament:

Seeing as this is the first of two crossovers featuring the two franchises, Capcom has taken the driver’s seat at the first round. It makes sense that this version would take after their most popular fighter at the moment and use similar graphics and mechanics. Some SFIV combos work when using characters from that fighter with plenty of differences to make them somewhat fresh while using the traditional six button layout. Whereas every character on the roster has enhanced “EX” versions of their special attacks after using a third of your super meter. The only real difference is that super moves are done with one quarter circle and three punches like Marvel vs Capcom rather than the Street Fighter style of double quarter circles with one punch or kick.

Poison Finally Makes her (?) 2D Fighter Debut!

But if this was exactly like SFIV, there would be no reason to buy it, (unless you REALLY want Tekken characters to use,) so naturally, Tekken’s mechanics come into play as well. Combos that juggle opponents are essential to victory, and the wall bounce animation from Tatsunoko vs Capcom and MVC3 returns to help chain moves together. Before you get too cocky, you’ll always want to make sure to watch your health, because like Tekken Tag, the round is over when your first fighter is KO’d. There’s no shame in switching!

The Tekken Characters Actually Work!

When the game was announced, I had my doubts on how well the Tekken characters would be adapted to the 2D world of Street Fighter. After playing the game, I’m happy to say that not only do they work, but they’re some of the most enjoyable characters on the roster. Sure, they took some liberties with how they play, (some characters like Jin have been given projectiles while all characters can jump ten feet in the air like the SF guys,) but for the most part, all of them keep their signature moves and combos while fitting in a 2D environment. So when you see a guy tearing it up with Julia and Kazuya, make sure you say hi to me.

Julia Promptly Preparing Ryu’s Anus.

The Art of Tagging Out

Tagging out in a 2 on 2 game is going to be important no matter how you look at it, so it’s fortunate that the game has numerous ways to do it. If you want to be a bore about it, pressing the mid punch and kick buttons uses a standard tag, but leaves your incoming character vulnerable. To make things way more interesting, by linking a combo with a double tap of the fierce or roundhouse buttons, the last hit will trigger a launcher tag, which will knock the opponent in the air and automatically switch to your partner so they can continue the juggle. Just make sure not to miss the launcher unless you want your fighter to stand there for a good second, (an eternity in a fighting game.)

If you want to deal the most damage while being a bit of a show off, the strongest way of utilizing your partner is through the double team supers or the cross rush technique that gives you control of both characters at once. With a quick quarter circle with the two middle attack buttons, the double team super, called cross arts, links together each of your fighter’s super moves for a huge amount of damage. If your opponent manages to survive, your second fighter will take over to finish the job. A backwards quarter circle with the two mid attack buttons activates cross rush, which lets you create combos that are otherwise impossible by having both of your fighters on screen at once for an all out assault. Be careful with this technique however, because both characters will be vulnerable to attack.

Talk About Double Teaming.

Infinity Gems

To give an aspect of customization to each team, players can equip up to three gems that give your team an attribute boost. Each one has various effects, such as boosting your power, increasing your defense or building your super meter. Some are automatically active where as others aren’t usable until certain conditions are met, like landing three punches for example. Some of these have drawbacks, such as the super meter boosting gem that reduces the amount of damage that your fighter deals in exchange for the increase. Keep in mind that buying the limited edition and preordering through certain retailers will nab you exclusive gems. I can’t say I’m happy about certain players having a statistical boost above those who buy the regular game or don’t preorder, so I can only hope that gems can be disabled in versus modes.

Opening Pandora’s Box

Just to get it out of the way, I can’t stand these new mechanics that help players come back from behind. To me, you should be able to win on your own and not need a crutch when you’re simply not the better fighter. With that said, if I had to choose one that I can tolerate the most, Pandora would be it. Unlike OTHER Vs. games, Pandora can only be activated when you have less than 25% health, but it sacrifices your active fighter. The character that remains receives infinite meter, a boost in power and a speed increase, but there’s a huge drawback. The Pandora user has a small amount of time to win, but if they don’t end it soon, they automatically lose. I was in a match where Hugo got me in his grapple attack for the win, but his Pandora meter ran out right before he landed the attack. Hugo collapsed and both characters were on the ground, but I was awarded the win. So if you’re going to activate it, be ready to go all out!

It’s All or Nothing!

So that about scratches the surface with Street Fighter X Tekken. If you were bored interested enough to read these tips, you’ll have more of a fighting chance. By building on the solid SFIV engine, throwing in the aspects of Tekken and creating options new to this version, fighting game players will have their hands full. How excited are you for its release this Tuesday? Let us know below!

Elizabeth “Kitty McScratch” Bolinger is a surprise guest that I really had to have on the show. She currently holds 103 registered world records in dance and rhythm gaming (and claims to have another 100 that are still being submitted). The Guinness World Record people contacted Geekscape about talking to Elizabeth and since Geekscape always needs more gamers and female subjects, I thought it would be a great idea. I think you will too! We talk about record breaking, old school games versus new school, if videogames cause violence, being hit on by guys online and a ton more! Enjoy!

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