I still recall playing Super Mario 3D World for the very first time (now just over a year ago): most of its campaign saw myself and three pals killing each other frequently while consistently replaying each and every level to ensure that we maximized our quantity of stars. Early on in the game, something magical happened, and we were introduced to a new type of Mario mini-game that would go on to steal all of our hearts: Captain Toad.

Or rather, I was introduced to Captain Toad, as I instantly fell in love with this chill, relaxed exploration level, and then proceeded to hog the original stage in each and every world that followed. If I had to use the gamepad (which was not overly well utilized in 3D World and not nearly as comfortable and long lasting as the pro controller), the Captain Toad levels were my reward, and the tradeoff was more than worth it.

I remember having the conversation every time a Captain Toad level came up that “this dude’s a total bad-ass, and he needs his own game.” Apparently Nintendo was listening, because Captain Toad: Treasure Tracker is here, and he’s even more of a bad-ass than before. We received just a few charming, thought-provoking Toad levels in Super Mario 3D World, but for this release, Nintendo’s upped the level count to 70+, and included some very clever (not just “let’s jump on Bowser’s head”) boss battles and some oh-crap-I-need-more-of-these minecart stages (but more on those later).

Toad1

The standard levels in Treasure Tracker are a lot like the ones that we fell in love with in Super Mario 3D World. Captain Toad doesn’t have a lot of skills; the guy can’t jump at all, and his top speed is laughable at best. Basically, you’ll be traversing each stage in an attempt to find three gems (some obvious, and some well hidden), while avoiding all sorts of baddies (or throwing turnips at them, a new skill for the Captain), before making your way to the star at the end of the level. The competent and varied level design should keep you coming back for more, as in many stages you’re unlikely (unless you’re taking your time of course) to find all three gems the first time through, and each level also features a much tougher secondary objective that won’t even be revealed until you’ve completed the stage once before. Controls are simple, as you’re basically moving and grabbing things, and you’ll have full control of the game’s camera either by using the right analog stick or fighting with the terrible gyroscopic camera controls (they are never, ever, ever faster or more convenient). Many stages will also use the gamepad in neat ways (as we saw in SM3DW), such as using your fingers to raise platforms or stun enemies, or even blowing into the microphone in order to power fans in-game.

Boss battles definitely take further thought, as again, the Captain isn’t very good at most things. Instead of having the best Mario player running up to the boss/sub-boss and killing him before you’ve had time to pick up your controller, they require precise timing and an understanding of how each boss stage works. Oh, and don’t forget that you’ll still be collecting three gems from these levels. There are various other mini-games and sub-stages to keep things fresh, but the standouts here have to be the minecart stages. In these levels, Toad hops into a minecart, the game switches to a first-person mode (though you can switch back to third-person if you like), and becomes a sort of on-rails shooter that has you throwing turnips (using the gyroscopic controls which actually work very well here) at enemies, power blocks, coins, and gems in an attempt to get through the course unscathed, and… well, rich of course. These levels are an absolute pleasure to play, and I almost always went through them multiple times. These stages reminded me a lot of Pokémon Snap, which is definitely, definitely due for a remake on the Wii U (as we’ve mentioned on the Geekscape Games podcast… insert shameless plug here), but as this is likely the closest we’ll get for some time (forever), we’ll take what we can get.

Toad2

I think that my favourite part of Captain Toad: Treasure Tracker is just how damned relaxing the game can be. It feels so different from every insanely fast-paced game that releases today (like say Nintendo’s very own Smash Bros. for Wii U which launched a few weeks back, for instance). You can take the game at your own speed, at whatever depth you want to experience at, whether you’re a little kid who just wants to clear each level or a full-grown human who needs to 100% the thing. It’s also super accessible, and I could definitely see myself showing it to some of my non-gaming friends or relatives as there’s a good chance that they could enjoy it. The game also led to some far deeper thoughts than I’d ever imagined a title like Captain Toad: Treasure Tracker could: at the start many stages, I’d think “Wow, Mario could complete this in one jump, but it’s so hard for Toad.” And then I thought for a long time about how that is literally life for some people. Yep. Captain Toad is powerful.

It’s not the longest of games (you’re probably looking at about 6-9 hours to completion depending on how bad you are at puzzle games, but Nintendo’s also not asking full price for this one. Captain Toad: Treasure Tracker costs a cool $39.99, and it’s more than worth every penny.

I was expecting exactly what we saw from Super Mario 3D World‘s bonus levels, but instead we received something much more realized than that. Nintendo has crafted a cute, quirky, and clever spinoff that has quickly become one of my favourite puzzlers in recent memory. With a more-than-reasonable amount of challenging and fair content, cute-as-hell graphics and sounds, and a budget price tag, this adventure is more than worthy of the price of admission.

Plus, it transformed Toad from a cute and cuddly sidekick, to a bonafide bad-ass.

Captain Toad: Treasure Tracker scores an admirable 4/5.

Note: At time of publishing, the online functionality of Super Smash Bros. had not yet been activated. Impressions are based on single player and local multiplayer onlyI also did not have an opportunity to test out the Amiibo functionality, so I haven’t touched on that in the following body.

Remember when gamers everywhere were whining and groaning that the Wii U didn’t have any games?

Oh, they’re still saying that?

Have they seen the console’s library of freaking exclusives?

Well, Nintendo is about to add another universally-acclaimed title to their roster, and if trends continue, maybe opinionated gamers won’t deem the Wii U such a failure for much longer (well, they probably still will for some reason, but I still love the thing).

Enter Super Smash Bros. for Wii U.

Now, we’ve all been playing Nintendo’s stellar mobile edition of Super Smash Bros. for nearly two months. Many of us have been through blisters, weeks of strained eyes, broken circle pads, or far worse, so I was beyond looking forward to giving my hands (and my overused 3DS) a much needed break. I grabbed my Pro Controller (which never, ever needs charging apparently), popped in the disc, and instantly witnessed near perfection.

The 3DS edition is almost perfect as it is (aside from a few sub-par modes), but the fact that I could play a match and not want to re-enact the end of Saw on my hands (it would be a less painful alternative, clearly) solidified the Wii U version’s greatness. The beyond-cramped screen and where-did-I-go characters are gone, and seeing our favourite fighters and the beautifully designed stages on a bigger screen and in full HD is an absolute treat. It’s totally silly, but I often find myself pausing (single-player of course) matches at choice moments, panning and zooming the camera, and simply basking in just how freaking beautiful everything looks (and it looks even better in glorious 60FPS motion). Right from the menus, to the backgrounds, to the arenas themselves (a huge 46 stages) to the characters (of which there are 51) and trophies, it would be impossible not to call Super Smash Bros. strikingly gorgeous.

Aside from the (again, stellar) presentation, this edition of Super Smash Bros. adds to the already expansive list of features contained in the 3DS release. Nintendo actually detailed 50 interesting facts about the Wii U version a few weeks back (if you’ve got half an hour, check that out below), but by far the biggest addition to the title is the insanely fun and insanely frustrating 8-player Smash. If you’ve ever thought that four-player Smash Bros. was sometimes too hectic, you will not have a second to even breathe when you double the participants. Don’t get me wrong, it’s a total blast, but in playing this mode with seven lucky friends, we experienced countless “where am I” and “what the heck happened” moments. And then there’s the damned ‘Great Cave Offensive’ arena, where the frustration grows exponentially whenever a fighter leaves the pack (the stage is HUGE). Still, playing with up to eight players means that none of your real-life friends ever have to sit out (nobody has more than seven friends, right?), and the mode is so damned hectic (especially with items on) that someone who has never or rarely played Smash Bros. still has an opportunity for victory, even against a seasoned veteran (I witnessed this many, many times). Of course, to be able to experience 8-player Smash, you need a lot of controllers, which segways me right into one of the coolest aspects of the title (and most first-party releases in general): the controller options.

Nintendo has released a lot of controllers in the 13 years since the GameCube came out. You’ve got the classic GCN controller, the sought-after WaveBird, Wii Remotes, Wii Motion + Remotes, Nunchuks, Classic Controllers, Pro Classic Controllers, Wii U Gamepads, Wii U Pro Controllers, and I’m probably missing a few in that list too. It’s pretty incredible to note that (with an optional adapter to go back to the GCN days) that all of these controllers and attachments are compatible with Super Smash Bros. This means that if you or any of your friends own a Nintendo controller from the last 13 years, you’re set. That’s amazing, and between a group (especially of eight people) it should not be hard to get an entirely full game going. You can even force one of your friends to use a 3DS as a controller if you really, really hate them. My only wish for the GameCube support and optional adapter is that the extend it into other titles down the road. I get that it’s the preferred method of input for competitive Smash play, but what if any game that could feature the Pro or Classic controllers could also utilize the GCN pad?

I think that the thing that I love most about Super Smash Bros. is that I can be completely terrible at it and still have a smashing good time (it was as hard to type that pun as it must be to read it). I’d consider myself a Smash Bros. beginner (aside from this title, I’ve put less than 8 hours into the franchise), and yet, even while playing against friends who have put an uncountable amount of time into the series, and who describe ‘advance techs’ and other mechanics that I can’t even begin to understand, I still have fun. These people absolutely destroy me, each and every match we play, and yet I’m never at a point where I’ve had enough. It’s an incredibly balanced title (or so it seems to this n00b), and each time I’m knocked out, I feel it completely justified. I can see the wrong direction or button that I pushed, I can see the counter my opponent had ready, I can see that my timing was off. It’s alway frustrating to be blown off the map, but it’s also always fair, which is something that I feel a lot of games miss out on these days.

Pac-Man and Mega Man have joined the fight, and they're both pretty awesome.
Pac-Man and Mega Man have joined the fight, and they’re both pretty awesome.

Smash is also an extremely simple title to grasp the basics of. Simply watching the game’s short tutorial video is enough to get you off the ground (pushing or flicking the analog stick in different directions will all lead to different attacks, etc.), and it’s such an easy to understand title that I can imagine a few young children who would very quickly be able to surpass my ability. On the flipside, the game can be as complicated as you want it to be, and if you plan on playing competitively, prepare for it to get really complicated, really fast. The fact that I can hand a controller to a 100% non-gamer and within a few minutes see them smiling and throwing punches is a pretty powerful thing. In fact, at the end of a long night of local multiplayer, instead of hearing a “well let’s never do that again” I was instead asked “so when are we playing again.” It’s pretty amazing that a single game can do this, and especially a fighting game, which I always found to be the most frustrating and non newbie friendly genre of them all.

Multiplayer is obviously key in a game of this genre, but that doesn’t mean that there’s not a lot to love when you’re playing by yourself. The always fun Classic Mode, where you fight a ton of dudes and then fight a really hard dude (and you can totally scale the difficulty to earn more gold) is still present, as is the timeline-spanning All-Star Mode. Smash Tour is a boardgame-style mode that has you collecting fighters and power-ups (starting a battle with an item in-hand for instance) that starts out convoluted but ends up being pretty fun whether you’re alone or with friends, while the extremely-welcome Events have you completing super-specific and sometimes super-challenging tasks. I’ve nearly thrown my controller more than a few times playing that mode, so maybe you should use a wrist-strap for that one (you should definitely use a wrist-strap for that one). As always, there are tons and tons of collectibles to get your hands on, which should leave completionists beyond busy for quite some time.

Another issue that Nintendo has solved in this iteration is that fact that younger players may not have the slightest idea where some of these characters are from. To help (and to again help with those nostalgic feelings for us older players), Nintendo has built in three-minute demos of a lot of their classic titles. It’ll probably make them a ton of money too, seeing as all of these titles are available on the Wii U eShop (and have handy buy links after the demo times out). It was a very cool experience to be able to jump into the SNES F-Zero when a friend asked “What the heck is Captain Falcon from?”… and then immediately jump back out because that game is impossible.

Masterpieces mode gives you timed-demos of old classics.
Masterpieces mode gives you timed-demos of old classics.

It’s hard to put my finger on what really does it for me here; whether it’s the insane roster of classic and recognizable characters (and Shulk), or that warm nostalgic feeling I get from each and every stage, or maybe it’s that I really like collecting things and there’s seemingly no limit to the collectibles in this game. It could also be the fact that Nintendo has again developed another knockout that I can experience while sitting right beside my friends: they can swear at me in person instead of over a mic, and that’s a major oversight of most games these days. Whatever it is (it’s more than likely a culmination of all of these things and more), I’m absolutely enamoured with Super Smash Bros. for Wii U, and with the revelation of DLC and the idea that bugs can be patched (sorry advanced tech-ers), as well as its sheer addictiveness, people are going to be in love with this game for a long, long time. Me included.

Super Smash Bros. for Wii U scores a smash-tacular 5/5. Go buy it, go buy it right now.

Briefly: The second iteration of Super Smash Bros. this year is finally almost here! We’ve all been absolutely destroying our fingers and joysticks in locations we’d never even dreamed of for well over a month at this point. In just a couple of weeks, it’ll be time to bring the fight home (and add four more players and a ton of new modes) and give those sore fingers a rest… Or, you know, make them even more sore on a different controller.

Today, the opening cinematic for the Wii U edition of the game has made its way online, and it’s going to make the next couple of weeks of waiting very, very hard (for you guys, my copy should arrive later today). The video shows some choice footage from all of the game’s many characters, and at its core is simply a fun and exciting watch.

Now, if you’ll excuse me, I need to go get a few matches in to calm myself down. Take a look at the cinematic below, and let us know how many copies of this one you’ll be picking up!

Briefly: We’re all so busy playing Super Smash Bros. for 3DS that we almost forgot that the Wii U edition existed. But it does. And now we know when we’ll actually get to play the sure-to-be-just-as-addictive home console version.

Nintendo revealed today that Super Smash Bros. will launch for Wii U on November 21st, along with the first wave of Nintendo’s Amiibo figures. The first wave consists of Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby and Marth, while the second wave that launches in December includes Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon.

Basically what Nintendo is saying… November and December are going to be expensive as hell.

The 3DS version of Super Smash Bros. launched just a few days ago in North America, but it’s doing very well. “Super Smash Bros. for Nintendo 3DS is already in the hands of more than 2.8 million people worldwide, and the road ahead looks great,” said Ron Bertram, Nintendo of Canada’s vice-president and general manager. “Nintendo’s holiday software lineup is more than impressive, and our amiibo figures start a new chapter in the world of Nintendo interactive entertainment. With so many great experiences available, this holiday season is going to be an amazing time to be a Nintendo fan.”

Let us know your thoughts on Smash Bros. below, and which Amiibo’s you’ll be picking up first!

http://youtu.be/P4SalDG__nY

Briefly: You should definitely put down that Super Smash Bros. demo for a few minutes and check out this new ad campaign for the game.

It’s hilarious, and incredible, and I sure hope that Nintendo keeps them coming. Check out the three released ads below.

http://youtu.be/P0G9-DwU2fI

http://youtu.be/P4SalDG__nY

http://youtu.be/FKEsviMNOLI

Super Smash Bros. for 3DS hits stores on October 3rd.

Briefly: Following the reveal of Chrom, Lucina, and Robin late last month, another fan-favourite fighter has just been confirmed for the upcoming iterations of Smash Bros.: Meta Knight!

Smash Bros. creator Masahiro Sakurai revealed the news on Miiverse earlier today, stating “Looks like there was an impostor in the earlier posts, so I introduced him to my sword!” …I’ll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn’t forget the Battleship Halberd either!!”

Sakura continued, detailing one of the character’s special moves: “Meta Knight’s Up Special Move, Shuttle Loop, changed quite a bit in this game. The glide is gone, and the attack slashes opponents twice while spinning in a large loop. This has turned into a highly technical and effective move.”

I’m a big Mario player myself (though I cannot wait to try out Pac-Man), but you can take a look at the first Wii U Meta Knight screen below, and be sure to let us know who you’re most excited to play as when Smash Bros. hits later this year!

Meta

Two weeks ago we released Geekscape’s excellent 331st episode, in which Jonathan had an incredible 60+ minute conversation with Console Wars author Blake J. Harris. The duo gabbed about the creation of the book, their childhoods, the film adaptations, and much much more, and it was definitely one of my favourite episodes of the show.

On top of the episode, we’ve also uploaded a new video to the GeekscapeTV YouTube channel. Jonathan and Blake’s conversation continues into the conception of the idea for the book, and evolves into Blake revealing his 5 favourite Sega Genesis games.

Take a look at the video below, check out our Console Wars review here,  and be sure to subscribe to GeekscapeTV for plenty more where this came from!

When it’s announced that Shigeru Miyamoto is working on a new IP, people pay attention. The famed creator of Mario, Zelda and many more of Nintendo’s most popular franchises has a strong track record of releasing fun, innovative products. So when it was revealed that there would be not one, but TWO new IPs credited to his name, you just know we would have to try them out.

Starting with Project Giant Robot, the game puts players in the pilot’s seat of a giant mech. After customizing your colorful robot with a variety of parts that can be made as big or small as you want, it’s time to take it through the four in game missions the demo provided. Plodding through the city towards various threats, taking them out requires use of both your body and the buttons on the game pad.

ProjectGiantRobot

This physics based game’s unique control scheme is where Miyamoto really leaves his trademark on the game. Alternating the trigger buttons moves the mech, while the face buttons shoot your optional gun and the analog sticks swing the robot’s arms. The winner of each round is the one that can knock their opponent over, which can be difficult if your own mech is set up unbalanced.

Combining motion controls with the buttons, players will have to rotate their bodies with their punches, lean back and forth to regain their robot’s balance or risk ending up on the losing end. While the controls were a little much to get used to, once things clicked, the game was a lot of fun to play, and I’m excited to see what the final product might look like once the concept is fully fleshed out.

Project Guard is more of a multiplayer game, placing the player in a type of command center surrounded by gun mounted security cameras. Each camera shows robots that are trying to invade your base, and winning or losing is dependent on whether or not you can destroy a certain amount of robots before too many get into your base.

ProjectGuard

But it’s hard to keep track of 16 cameras all at once, especially when spread across the television. That’s where your friends come in, encouraging others to shout out which cameras are in danger. From there, the player will use the Game Pad’s map to switch to the proper camera and turn the robots into scrap.

Project Guard had its moments where it was really exciting and hectic, while encouraging crowds to back seat game with you. The experience was fun, but it’s hard to imagine this turning into a full fledged game, much like how Giant Robot seemed like it was just scratching the surface on what could be possible with the concept.

With that said, this is my biggest concern with these two demos. Rather than experiencing two individual IPs, I walked away feeling like they’re more likely to be two mini games that will be apart of a larger collection. While I have nothing against a collection of smaller games as long as they’re good, I’m not sure this is what most people had in mind when they were expecting a brand new Miyamoto game.

I guess we’ll just have to wait and see. Keep your eyes on Geekscape.net as we bring you the news on these two titles as well as the rest of what was on the E3 floor.

Blake Harris is the author of ‘Console Wars’, the story about Sega VS Nintendo and the battle that defined a generation! Who doesn’t remember Sonic vs Mario or the arguments they had about the Sega Genesis being better than the Super Nintendo? Blake spent three years interviewing and researching the behind the scenes events that brought these moments to life. On this episode, we talk about the Mortal Kombat Blood Code, Sonic Tuesday, what were the best video game moments of the early 90s and whether or not there really were any other console wars? This is a great episode, whether or not you’re a video game fan!

Read out ‘Console Wars’ review!

Subscribe to the Geekscape podcast on iTunes!

Subscribe to Geekscape TV on YouTube!

As the first full day of E3 came to a close, Nintendo wanted to prove that they weren’t done yet when it came to big news. Once their latest announcement was made however, it’s safe to say that in this case, it really couldn’t get any bigger than this.

Pac-Man, the 80’s video game icon and a longtime face of the entire industry, has officially been revealed as the latest combatant coming to Super Smash Bros for Wii U/3DS, bringing him, Mario, Mega Man and Sonic together for the first time in history.

Using his Pac Man World design with abilities inspired by that series of platformers, the original Pac-Man arcade games and calling upon help from classic characters from games like Galaga, Xevious, Mappy and Dig Dug, his move set seems way more creative and bizarre than I ever imagined. It’s even more strange than his Mokujin mech in Street Fighter X Tekken.

While this reveal is exciting, the writing has been on the wall for awhile. Namco has been helping Nintendo develop games since at least the Gamecube days, with games like Star Fox Assault, Pac-Man Vs. and the arcade version of Mario Kart. Since then, the company has been heavily involved with the development of the upcoming Smash Bros. in addition to releasing Nintendo exclusive titles like Tekken Tag Tournament 2: Wii U Edition and Tank! Tank! Tank!… but let’s forget about that last one.

Oh, and like Dark Pit in Palutena’s reveal, Mr. Game and Watch is teased at the end. Will he end up making the final cut?

How do you feel about Pac-Man being added to Nintendo’s growing fighter? And who’s side will you pick between these four gaming icons? Check out the trailer to see him in action, and check back with Geekscape for all your E3 needs!

You read that title correct. Nintendo is putting to bed some of the online services for the DS, DSi and Wii. A very solemn press release was posted on their site.

As of May 20th, 2014, the Nintendo Wi-Fi Connection service will be discontinued and it will no longer be possible to use online features of Nintendo DS/DSi and Wii software such as online play, matchmaking and leaderboards.

On their list of canceled services, they put the good news first.

The following services are not affected by the termination, and will continue to be available after May 20th:

Internet Channel
Nintendo DS Browser
Nintendo DSi Browser
Nintendo DSi Shop
Nintendo Wi-Fi Connection Pay & Play
Wii Shop Channel
YouTube

 

Wii U and Nintendo 3DS games will not be affected but it will not be possible to use online features of Wii software played in Wii Mode on Wii U, and of Nintendo DS games played on Nintendo 3DS family systems.

For a full list of the recently departed titles and services, head on over to the Obituary HERE. Some notable deaths are:

Animal Crossing Wii & DS
Mario Kart Wii
Super Smash Bros. Brawl
ALL of the Pokemon DS games

There is speculation that you will still be able to trade last generation Pokemon with the Poke Bank, but that has not been confirmed.

This announcement comes on the tail of some troubling financial murmurs from Nintendo. I myself see this departure from their last gen online market, as a means to cut the fat and focus on their current WiiU and 3DS services. Let’s hope this isn’t a sign of more coming trouble from the video game giant.

Let’s face it, we’ve been overdue for a big Super Smash Bros. announcement. It looks like Nintendo agreed, because they decided to end the year with the reveal of one of the most requested stars from the Mario universe. After much anticipation, Rosalina of Super Mario Galaxy fame is finally confirmed to be joining the fight.

After faking us out with Kirby racing on Rainbow Road against the Mario Kart participants, (which would be AWESOME if it were real. Get on it, Nintendo!) it was time for the galaxy queen to make her debut with her trusty Luma at her side. After summoning it, she seems to control similar to the Ice Climbers, where both characters can fight independently. Unlike the former however, it seems like Rosalina and Luma can seperate and fight at different positions rather than be tied to each other. Outside of this two on one assault, she can also manipulate gravity, which is shown when she pulls items towards her and creates a barrier that pushes incoming items away.

All in all, it looks like Rosalina will bring plenty of new ideas to the table. If nothing else, this reveal and her role in Super Mario 3D World show that she’s here to stay as one of the premier characters of the Mario roster. Check her out in action and let us know if the inclusion has your hype levels through the roof!

Super Smash Bros for Wii U/3DS is scheduled for 2014.

Briefly: Ready to buy a Wii U?

Hopefully you’ve already picked up one of Nintendo’s struggling home console (there are a lot of great games for it at this point, and even the system’s poor marketing can’t hide that), but if not, this launch trailer for Super Mario 3D World will definitely make you want to.

The game is receiving nothing but praise from pretty much the entire internet, and I’m sure you’ll hear thoughts from our own team soon (who crashed the Xbox One launch to pick up the game). Until then, check out the launch trailer below, go pick up a Wii U, and share your thoughts below!

Last week, Nintendo posted a new trailer explaining everything we can expect from the upcoming Super Mario 3D World on their Japanese YouTube page, which we reported our impressions on. All of the new power ups and abilities were all well and good, but it’s too bad that most of us had no idea what was said in the video. Fortunately for the foreign language impaired folks like myself, a version of the video has been released showing off all of the game’s goodness in plain old English.

The trailer below shows off power ups new and old alike. Cat Mario, Double Mario, Mega Mushrooms, Propeller Boxes, dead Goomba hats and the ability to climb in to turtle shells are just some of the awesomeness shown in the video. Online features were also displayed, which is surprising seeing as how everything Mario not named Kart seems to shy away from the scary world of the Internet. Nonetheless, players can share ghost Mii’s of their best runs and receive special stamps that give you designs to spruce up your Miiverse posts. All with four unique characters that play in their own distinct way. Who said this game would just be a rehash again?

Super Mario 3D World looks like it could end up being exactly what the Wii U needs this holiday season. Keep your eyes out for dozens of Mario’s when it releases on November 22nd, a day that surely holds no other significance in gaming, right?

Fresh off the heels of the special edition Legend of Zelda Wii U bundle, Nintendo has announced a new Wii U Deluxe set including both New Super Mario Bros. U and New Super Luigi U all on one disc.

Effectively replacing the Nintendoland bundle that was released at launch last year, this new bundle will include the critically acclaimed pair of 2D Mario platformers only a few weeks outside of the highly anticipated Super Mario 3D World. But what about the new adopters who want to get their hands on the mini game compilation that was originally bundled? Fear not, because November 1st also brings a $20 price cut to the standalone copy of Nintendoland, with an MSRP of $29.99. Not a bad deal, especially when you consider it’s the closest we’ve gotten to a new F-Zero in almost ten years.

If you’re looking to jump on the Wii U in time for the holidays and you don’t want Zelda, (what’s wrong with you!?) two great games in one box wouldn’t be a bad way to start. While you’re at it, you can always pick up those limited edition Mario and Luigi controls that are also coming out in November. Hmm… A Mario bundle, special controllers and a new 3D game in the same month. I sense a pattern. The new bundle, of course, comes in at a cool $299.

Will you be picking up a Wii U? Has this bundle affected your decision? Comment below and let us know!

It appears that both Nintendo and Capcom wanted to make the wait for Monster Hunter 4 that much more agonizing.

Today, during Japan’s Monster Hunter 4 Nintendo Direct, the two Felyne companions were not only wielding hammers, but were adorned in Mario and Luigi costumes as well. Not to be left out, the hunter will also have the ability to dress up as Link from The Legend of Zelda–complete with a Hylian shield and Master Sword! The gear can be unlocked by completing downloadable quests Japanese players can access from select 7-11 locations. No word if the downloadable content will hit the United States (let alone a release date for Monster Hunter 4), but it’s safe to assume Monster Hunter fans in the west will be treated to both, due to the success of Monster Hunter 3 Ultimate.

Check out the video below and let us know what you think. What other Nintendo-inspired costumes and weapons would you love to see in Monster Hunter 4?

This morning, gamers woke up to a collective head scratching. Nintendo has announced a redesign of their popular 3DS handheld, complete with a price drop and the removal of the clam shell design. Did we mention that it’s no longer 3D?

Removing the feature that the handheld was named after, this “2DS” will launch day and date with Pokemon X and Y on October 12th for $129. Serving as an entry level system, Nintendo is hoping to reach that five and six year old market, since the 3DS blinded anyone not over seven.

Aside from the loss of the 3D function and the ability to keep your screens from getting mauled in your pockets, the system will retain all of its other features. This includes, front and back cameras, (the latter which will still take 3D pictures,) DS backwards compatibility, Wi-Fi and Wireless access, a 4GB SD card and stereo output through headphones. All in all, a cheaper solution for those who have yet to buy what is the best gaming machine on the market right now if you were to ask me.

Can I just say that I’m happy to see the 3D go? Sure, some games like Kid Icarus Uprising looked great with the effect, but most games ignore it or treat it as an afterthought. It drains battery and is VERY unfriendly to portable gaming. For a system meant to play on the go, I can’t stand using 3D for more than a minute when in a moving vehicle that bounces my hands around, causing double vision better than a night of boozing ever could. While glasses free 3D is kind of cool, there’s a reason that 3D was a failed experiment of the 80’s. Welcome to the 21st Century, DS!

Do you think the 2DS will push sales through the roof this holiday? Will you be getting one? What do you think of the new design? Sound off in the comments and let us know.

Source: IGN.com

With so many new titles like Mario Kart 8 and Super Mario 3D World taking up all of the attention at Nintendo’s E3 booth, we couldn’t forget about Mario’s green clad brother! After all, it’s officially the Year of Luigi, so what kind of a jerk would I be if I was standing right next to a New Super Luigi U demo and didn’t try it out? This first full fledged expansion campaign is only a day away, and believe me when I say hardcore Mario fans will be in for a challenge.

Luigi U Screen 1

As it was mentioned in previous Nintendo Direct videos, New Super Luigi U is a complete reworking of New Super Mario Bros U. Mario is out and Nabbit is in, giving Luigi his first starring role in a platforming title! Each of the stages from the original has been overhauled, and even the first stage that I played had many more enemies and trickier platforms than some of the harder stages from Mario’s version. Star coins have been placed in some ridiculously hard to reach places, so completionists are going to have their work cut out for them. To top it all off, the usual time limit has been dropped to 100 seconds, so you better get moving!

It’s true that Luigi’s adventure is attempting to be much more challenging, but that doesn’t mean there aren’t new tricks for him to use. What is new to the game is Luigi’s trademark flutter jump. Even when playing multiplayer, Blue Toad, Yellow Toad and Nabbit all have this ability, effectively Luigi-fying the entire cast. Speaking of Nabbit, his ability to ignore damage makes him a popular guy, effectively providing an easy mode. Sure, he can’t use items, but who needs them when you can’t get hurt? The only problem is that like the main game where player one has to be Mario in single player, Luigi has to be player one too. So anyone hopping to take a leisurely stroll through the Mushroom Kingdom as Nabbit are out of luck.

Aside from these features though, everything is the same. Co-op still locks all four players into the screen, making it so players can’t fall too far behind or run too far ahead of each other. You’ll still be flying in squirrel suits, jumping on enemies and saving Peach from the clutches of Bowser and his illegitimate kids. Just this time, it’s much harder… and with 100% less Mario. Is it enough to justify a $20 download? Well, if you love platformers, multiplayer mayhem and a hell of a challenge, New Super Luigi U is looking like a great way to use that point card that’s been lying around.

Luigi U will be on the Wii U eShop tomorrow, June 20th, with a physical release following on August 25th.

After years of anticipation, Super Smash Bros was finally revealed for 3DS and Wii U. Between the Animal Crossing villager and Mega Man joining the cast, if you are a Smash fan and weren’t jumping out of your seat at these reveals, then you have no soul!

BUT!… with all of the excitement floating around at these monster reveals, it was easy to miss some of the more subtle hints at the changes coming to the popular fighter. After hitting repeat more times than Selena Gomez, there are tons of smaller reveals hidden throughout the three minutes worth of video. Let’s take a look back and see what we can spot!

Once the 3DS version comes on screen, notice how all of the levels are based off of portable games, (Ocarina of Time 3D, Spirit Tracks, Mario 3D Land and Nintendogs for example,) whereas the Wii U version only had console stages. Does this mean each version will have separate stages, or was this just to signify that one was portable and one was a home console release?

 

Speaking of Spirit Tracks, Toon Link is seen in his conductor outfit at the front of the train. For some fighting games, characters in the background signify that they won’t be playable. Does that mean Toon Link is out? Or a console exclusive character if the train stage is indeed 3DS exclusive? Or will he just disappear from the background if he’s being used?

 

Pit from Kid Icarus made his Smash debut in Brawl, but since then, he’s received a new game with so a weapon loadout so huge it would make Borderlands jealous. Problem is, none of those weapons were represented aside from the bow. Thankfully, that’s changing, because at 1:17, Pit can clearly be seen using the Upperdash Arm, which obviously wasn’t in the last entry. As a huge fan of Uprising, this was one of my biggest requests, and I’m glad to see Pit getting an upgrade.

 

Pit’s power of flight also looks changed, with a diagonal jump instead of a continuous flying ability that starts straight up. If this is the case, it looks like our favorite angel might have tons of new tricks. The big question is: will this move set be from the ground up or will it integrate his old moves? And if he is brand new, what happens to his old move set? I’d hate to see it disappear, but I can’t realistically see another slot being taken up by say… Dark Pit just so the old moves can come back, though I wouldn’t  be opposed to it.

 

Samus seems to have a suit of armor closely resembling her Other M suit. Her Final Smash also seems to let her aim a small amount compared to the last game where it just went straightforward. Huh… I wonder if she’s going to have to ask for permission before she can use it?

 

Donkey Kong’s spinning punch that he’s had since the first game looked tilted. Has the classic move been tweaked?

 

Bowser was seen doing a few new normal attacks, including a low drop kick. Seems like he’s getting a move makeover as well, which is fine since he was exactly the same in the last two games.

 

Many of the fights are taking place in what appears to be a Skyward Sword stage. Combining this with the Spirit Tracks and Gerudo Valley stages, and that’s at least three new Zelda stages between the two versions. What can I say? The series is popular!

 

Another stage is what looks like a boxing ring. Is this simply the new Battlefield and Final Destination stage that abandons stage gimmicks for a flat battleground meant for straight up battles? Or is this hinting at the inclusion of another franchise down the line? Here’s hoping for Little Mac!

 

The Animal Crossing Villager’s move set makes him seem oblivious that he’s even fighting. He’s seen using his Balloon Fighter hat to fly, dropping bowling balls, cutting down trees, digging holes and even grabbing projectiles and putting them in his pocket. He’s already looking like one of the more interesting characters move wise. I can’t wait to try him out!

 

Mega Man’s reveal had a few peculiarities of its own. First, his multiple boss moves were featured, but will they all be special moves like we’re used to? Most likely, they’re integrated both into his normal and special attacks, but it’s still worth mentioning.

 

Mega’s reveal was ushered in with the phrase, “Mega Man joins the battle!” The previous games used the phrases, “joins the Melee” and “joins the Brawl.” Since I doubt the games will be simply titled Smash Bros Wii U and Smash Bros 3DS, what are the chances that the final title will be Smash Bros BattleSince Villager had a different phrase, I’m almost positive this won’t be the case, but it would be a good way to sneak it in if this were to become the name.

 

When Mega Man dies, rather than the usual flash that accompanies a fall, his trademark explosion triggers instead. This matches his obvious NES style movement, including his idle pose, his jump and his appearance while taking damage.

 

Rush is seen using his Rush Coil ability. I’m guessing this is Mega Man’s Up-B attack that helps him spring back up, (much like Sonic.) Will Rush be integrated into any of his other moves?

 

Right at the end, the trailer teases Mega Man going up against the Yellow Devil boss. While this confirms at least one third party boss, does this mean the return of a single player mode like Subspace in Brawl? Is this simply an event challenge for the Blue Bomber? Or am I over-examining it and Yellow Devil is a stage hazard?

So after meticulously watching the video over and over again, this is the best that I’ve got. Are any of my observations off? Did you find any of your own that I missed? And how awesome is it that Pit has near limitless potential with an Uprising themed move set!? All these questions just make the wait going into 2014 that much harder! You know the drill. Watch the trailer and let us know below!

If there’s a non-Zelda game that I’m looking forward to the most on the Wii U, it’s a Mario Kart title, which Nintendo announced this morning in the form of Mario Kart 8. Just like any classic Mario Kart title, Mario Kart 8 features a big lineup of Mario characters (each with their own personalized karts) and brand new race tracks (each with their own hidden passageways and secrets). What’s new this time around, beyond the beautiful HD graphics, is the inclusion of the motorcycles from the Wii version, the gliders and submarines from the 3DS version, and a brand new kart: the hovercraft. And the hovercraft comes immediately handy with the arrival of levels in which you’ll find yourself driving on the sides of the walls and even upside down on the ceiling.

In the 3 tracks that I played in my short time with the game, Mario Kart 8 seemed like more of the same. For gamers who had grown tired of the same mechanics by Mario Kart 7, there’s not a whole lot new here, other than new takes on traditional courses like the Ghost Manor, the seaside town from Mario Sunshine and Treetop Terrace. Yes, driving on the ceiling and walls can be very cool, but the rapid change in screen orientation and super loud HD graphics can give you a sense of sea sickness after awhile. The nice lady demoing the game for Nintendo said she was starting to feel sick after just watching the gameplay. There also didn’t appear to be any new power ups that I could use, not that I consider the classic Mario Kart in any way broken. I’m a big fan of every iteration of the game and will be picking this up day one.

WiiU_MarioKart8_imageP01_E3

The game can be played on the Wii U gamepad in two ways, either using the thumb stick for steering similar to the Gamecube controller, or with the built in motion controls similar to Mario Kart Wii. And you can switch controls in the middle of the game. The other use of the pad is pretty hilarious: there’s a horn button in the middle of the pad that you can use to honk your horn and cause the other drivers to turn their heads. I caused one fender bender ahead of me between two computer controlled characters in order to get back into first place.

All in all, there’s still a lot to be seen. The three courses on display weren’t final versions and were too short, with only two laps apiece and not a lot of variation in laps (the second time through the Ghost Mansion, portions of it were underwater). That being said, my time with the game on the crowded floor was also too short, and I look forward to playing the game this Winter when it is released. Hopefully, Nintendo keeps up their strong recent history with online gaming support, as this is going to be a lot of fun to play across the Miiverse. The dream of additional downloadable tracks (including classic tracks) is also one that I keep having and hopefully this is the version of Mario Kart that brings it to reality!

Nintendo made huge news when they announced that they weren’t going to hold an E3 press conference this year, surely signaling signs of their doom. At the conclusion of the last Nintendo Direct, CEO Satoru Iwata promised another edition before E3 before tweeting out some exciting news for hungry Wii U owners.

#IwataSays We will discuss new Smash Bros., 3D Mario game, Mario Kart and other Wii U titles in our #NintendoDirectNA before the start of E3 — Nintendo of America (@NintendoAmerica)

We knew it was coming, but we didn’t know when. That was until Iwata broke his silence on the Twitterverse again, telling us exactly when we’ll be able to find out about these upcoming titles.

Hello. We already announced we will have another #NintendoDirectNA at E3, but now we can share the date/time: 6/11 at 7 am PT. #IwataSays

E3 has traditionally been the place where game companies come in with guns blazing, hyping up gamers for what’s coming in the following year and beyond. This year, Nintendo has a lot to prove, between losing support from some major publishers and leaving a gap between releases that’s far too big for a new console.

Aside from the already exciting news of a new 3D Mario and Smash Bros. game, what other surprises can we expext? A Bayonetta 2 release date? The revival of the Vitality Sensor? The ability to Skype and watch a movie AT THE SAME TIME!?!?!?

Is your body ready?

Stay tuned to Geekscape in the weeks leading up to E3 for all that gaming goodness!

First announced back in February, today’s Nintendo Direct presentation revealed just when we’ll be able to get our hands on Super Luigi U, the new Luigi-centric campaign for New Super Mario Bros. U.

The campaign will be released in both digital and physical formats, with digital dropping on June 20th for $19.99, and the physical edition hitting stores on August 25th for $29.99. The downloadable version of course requires the original game to function, while the retail copy will work all on its own.

I’m incredibly excited for the new campaign. As far as I know, it’s the biggest piece of DLC that Nintendo has ever released, literally changing everything about the game. I can’t wait to give Luigi his turn in the spotlight! Let us know how excited you are, and check out the other highlights from today’s presentation here!

I’ve said it before, and I’ll say it again; it is a phenomenal time to be a Nintendo fan.

 

Just three weeks ago we were treated to a fantastic Nintendo Direct presentation, and the things we saw on that day alone were more than enough to make us believe that we’d have a good year. It seems as though that presentation was just the tip of the iceberg, as today’s follow up revealed things we NEVER would have expected.

 

2013 has been hailed as the year of Luigi, and it’s about freaking time. If you have 30 minutes to spare, watch today’s presentation below! If not, all the details are outlined in the press release, just scroll down!

 

Enjoy, and let us know what you think!

 

 

REDMOND, Wash.–(BUSINESS WIRE)– After decades of playing second fiddle to the No. 1 video game hero, Luigi is getting some love from Nintendo. Nintendo has named 2013 the “Year of Luigi,” thanks to the numerous appearances that Mario’s timid, green-clad twin brother will be making in games this year. In a Nintendo Direct video, Nintendo provided details about games on the way that feature Luigi, as well as information about more than two dozen upcoming games, including content for Wii U and Nintendo 3DS across packaged and digital formats.

 

“Luigi is just the green tip of the iceberg of all the great news we have to share with Nintendo fans this year and beyond,” said Reggie Fils-Aime, Nintendo of America’s president and COO. “We’re showing how Nintendo 3DS and Wii U continue to be a source of fun, entertainment and great surprises.”

 

To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. Today’s announcements included:

 

The Year of Luigi

 

  • Luigi’s Mansion: Dark Moon: The game that kicks off the Year of Luigi launches March 24 and will include additional multiplayer modes beyond the previously revealed Hunter Mode. Up to four players with their own Nintendo 3DS systems can team up via local wireless, pair up in Download Play or connect over the Internet to escape each floor within the time limit in Rush Mode and search for the hidden ghost dogs in Polterpup Mode (up to four game cards may be required).

 

  • Mario & Luigi: Dream Team: A new installment in the Mario & Luigi role-playing series is coming to Nintendo 3DS this summer. The game takes place inside the mind of a sleeping Luigi, who is a powerful, brave hero in his dreams.

 

  • New Super Luigi U: To continue the fun of New Super Mario Bros. U for Wii U, Nintendo is letting Luigi take over in new downloadable content that is coming in the Year of Luigi that provides alternate versions of the game’s more than 80 stages. Players can freely change between the New Super Luigi U and New Super Mario Bros. U stages. These Luigi-focused stages provide a whole new level of game-play challenge and will be available for purchase as a single download.

 

  • Fore!: Luigi and his Mushroom Kingdom neighbors are teeing up once again in Mario Golf: World Tour. The Nintendo 3DS game includes both simple controls and a deeper experience for golf fans, plus courses that range from traditional to those inspired by the Mushroom Kingdom. The game launches this summer.

 

Nintendo 3DS

 

  • Donkey Kong Country Returns 3D: The smash-hit Wii game is getting a portable 3D makeover that makes the already-amazing layered graphics pop. The game launches this summer, but an exclusive 3D video is available now in the Nintendo eShop for Nintendo 3DS.

 

  • Turning Over a New Leaf: Animal Crossing: New Leaf launches in North America on June 9. It is the definitive version of Animal Crossing, with new features and general improvements across the entire game, including new species of animal neighbors, new ways to customize your house and town, and a new main street shopping area and model home showcase.

 

  • Animal Style: Style Savvy: Trendsetters is getting the Gracie Grace line of clothes, inspired by the fashion-forward giraffe from the Animal Crossing series. Owners of Style Savvy: Trendsetters can download the trendy free clothes via SpotPass. Additional fashions are planned to arrive via SpotPass, including in-game fashions based on the popular Japanese brand Liz Lisa.

 

  • The Chase Begins: LEGO® City Undercover: The Chase Begins launches April 21. The game is set two years prior to the action of the Wii U game, and follows the first case of rookie cop Chase McCain in a still-growing and -developing LEGO City.

 

  • Downloadable Games: Nintendo announced a number of new games coming to the Nintendo eShop for Nintendo 3DS, including Mario and Donkey Kong: Minis on the Move (coming soon), Dillon’s Rolling Western: The Last Ranger(coming April 11), HarmoKnight from Game Freak (demo available March 14, full game on March 28) and Kersploosh! (coming March 7).

 

  • Spreading Like Fire Emblem: Two new downloadable maps are now available for purchase at the Outrealm Gate on the world map in Fire Emblem Awakening. For $2.50, the Champions of Yore 3 map lets players battle against legendary characters such as Marth, Roy and Ike. Players who have already purchased the Champions of Yore map pack can now access this new map to earn a new playable character named Michaiah and a special skill that will increase all of a character’s stats by two points. The Golden Gaffe map is the first in a second set of three maps, and is also now available for $2.50. It pits players against a group of very wealthy enemies, and is a great way to earn gold. Nintendo plans to release fresh downloadable content in the weeks and months ahead to keep the adventure going with more playable characters and class types. The Champions of Yore 1 map is available as a free download through March 6.

 

  • Virtual Console: Two classic Game Boy Color games from Natsume, Harvest Moon and Legend of the River King, are on their way to the Nintendo 3DS Virtual Console in the coming months.

 

  • Buy and Register Nintendo 3DS XL, Get a Free Game: As a special promotion for people who have not yet purchased a Nintendo 3DS XL system, anyone who registers a Nintendo 3DS XL and either Luigi’s Mansion: Dark Moon orPokémon Mystery Dungeon: Gates to Infinity between March 21 and April 30 will receive a code to download one of these five great games for free from the Nintendo eShop for Nintendo 3DS: Super Mario 3D Land, Professor Layton and the Miracle Mask, Art Academy: Lessons for Everyone!, Star Fox 64 3D or Freakyforms Deluxe: Your Creations, Alive! For more information, visit http://club2.nintendo.com/3ds-xl-promo.

 

  • Nintendo eShop Sale: Nintendo 3DS owners can now buy and download select games from the Nintendo eShop at a discounted price for a limited time. These include BIT.TRIP SAGA from Aksys Games; Crashmo, Sakura Samurai: Art of the Sword and Ketzal’s Corridors from Nintendo; Fractured Soul from Endgame Studios; and Mutant Mudds from Renegade Kid. One game will be available at the reduced price each week. Visit http://www.nintendo.com to see the full schedule.

 

  • Castlevania Demo: A demo of Konami’s Castlevania: Lords of Shadow: Mirror of Fate hits the Nintendo eShop for Nintendo 3DS on Feb. 28. The full digital game download launches on March 5.

 

Wii U

 

  • Zelda Miiverse Community: Nintendo is launching a Miiverse community dedicated to The Legend of Zelda series today, letting fans discuss the past, present and future of this timeless franchise.

 

  • LEGO® City Comes to Life: LEGO City® Undercover launches March 18. Nintendo revealed some new sections of the game, including LEGO City Airport, Kings Court and Paradise Sands.

 

  • City Mapping: The Wii Street U powered by Google application is now available as a free download for a limited time from the Nintendo eShop for Wii U. The application taps into the Google Maps service and allows users to get a 360-degree view of locations around the world using the Wii U GamePad.

 

  • Razor’s Update: A new, free update to Ninja Gaiden 3: Razor’s Edge later this month includes one new costume each for Ryu Hayabusa, Ayane, Momiji and Kasumi, as well as 25 new Ninja Trials missions.

 

  • Third-Party Games:

 

    • BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien from Gaijin Games is coming to Wii U in February. It features narration by Charles Martinet, and a demo is planned for the Nintendo eShop soon.

 

    • This month, Zen Pinball 2 from Zen Studios introduces a number of pinball tables, including Marvel Pinball and Plants vs. Zombies Pinball. The game will be available as a free download in the Nintendo eShop for Wii U with additional tables available for purchase.

 

    • Soon Two Tribes will release Toki Tori 2, a puzzle/platforming game that will support off-TV game play on the Wii U GamePad. A level editor will be released at a later date.

 

    • Need for Speed Most Wanted U from EA is arriving on Wii U on March 19 as the first third-party title to incorporate Miiverse functionality into the game play. Exclusive features include a new Co-Driver mode for local co-op play, Off-TV mode to play on the Wii U GamePad and the Ultimate Speed Pack included at no additional charge. The Ultimate Speed Pack includes 25 additional High Speed Races and Speed Runs, five of the world’s fastest production cars and more than 70 new speed-themed milestones, plus stacks of additional rewards and unlocks.

 

    • The Walking Dead: Survival Instinct from Activision is coming to Wii U on March 26 with a unique style of game play that blends first-person action with resource management for a focus on surviving the undead nightmare.

 

    • Injustice: Gods Among Us from Warner Bros. Interactive Entertainment launches on April 16. The game includes Off-TV play and lets players battle as some of their favorite heroes and villains, like Batman, The Flash, Superman, The Joker, Lex Luthor and Wonder Woman.

 

Coming to Wii U and Nintendo 3DS

 

  • Capcom’s Monster Hunter 3 Ultimate launches for both Wii U and Nintendo 3DS on March 19. A Wii U player can connect with up to three Nintendo 3DS players to create a hunting party. People can play the game on Wii U and then transfer their data to the Nintendo 3DS to continue the hunt. A demo will be available in the Nintendo eShop on both platforms on Feb. 21.

 

  • Disney Infinity from Disney Interactive is coming to Wii U and Wii this summer. For the first time, players will use real-world interactive figures to activate original, story-driven adventures in the game worlds, also known as “Play Sets.” At any time, players can also access their personal “Toy Box” and use the items to create one-of-a-kind Disney adventures featuring any combination of characters, environments and items across all franchises featured in the game. Disney Infinity will also be available on Nintendo 3DS.

 

Amazing, right?

 

LuigiBrawl

Unlike North America, the Japanese arcade market is still (somewhat) flourishing. This means that they’re getting some amazing titles that we’ll never, ever see.

 

Like the new Mario Kart arcade title, Mario Kart: Arcade GP DX. The game is set to release later this year, but will be shown off in just a few weeks at the Japanese Amusement Expo. Of course, it looks like classic Mario Kart, but with some fresh ideas; the gliding mechanic from Mario Kart 7 is still around, and this new edition will also show driver’s faces using a unique camera system. It’s also being developed by Namco Bandai… yep, you read that right.

 

Mario Kart
Every loves gliders, right?

 

So Namco Bandai is doing an Arcade Mario Kart… now what about the Wii U version? Could Namco be developing that as well? Will the camera features make it to the Wii U version? Maybe we’ll see some classic Namco characters! We should know everything come this year’s E3, as Mario Kart will be unveiled and playable at the popular expo.

 

In any case, I wish there was an arcade around me so I could get my hands on this!

 

Source: IGN

You’ll have to watch this morning’s Nintendo Direct to really feel the excitement (embedded below), but essentially, it’s a fantastic day to be a Nintendo fan, and a wonderful time to be a Wii U owner.

 

 

First, let’s get the non-game news out of the way. Now, I love my Wii U, but of course, like anything, the thing isn’t perfect. My main issue (which rears its ugly head every time the console is turned on) is just how slow the damn thing can be. It seems to take forever to move between menus on this system, and if you’re trying to return to the menu from inside a game, well, you may as well hit the restart button.

 

Nintendo knows about the speed issues, and is working to fix them. Two system updates are on the way (one due this Spring, one this Summer) that will address these problems, along with adding new functionality to the machine.

 

Almost more exciting than any new game.
Almost more exciting than any new game. Well, not really.

 

As Nintendo mentioned previously, Miiverse (which everyone seems to love) is still coming for smartphones. In the Spring, you’ll be able to access the service via your phone’s browser, but dedicated applications are in the works, so that you’re always just a tap away.

 

Along with the upcoming Spring update is (YES!) Virtual Console functionality for Wii U. The service will (strangely) launch with just NES and SNES titles, while GBA games will be added sometime in the future (hmmm… what about all of the other stuff on the Wii VC?). Pricing will be equivalent to the Wii Virtual Console Versions, and (lamely) if you’ve already purchased a title, it’ll cost you another $1 (or $1.50 for SNES) to get it on your Wii U. Hopefully for that, they come with some added functionality (fully customizable controls have already been revealed), and the ability to play the games on JUST the GamePad.

 

Now, the good stuff.

 

First, ZeldaIn a completely unexpected piece of news… we’re getting two of them! Remember how AMAZING The Wind Waker looked when it came out all the way back in 2003? Well it’s about to get a lot prettier: this Fall, The Legend of Zelda: The Wind Waker is going HD. Featuring improvements to gameplay and (hugely) to graphics, you’ll also be able to play this one on just the GamePad. This looks like is an absolute must buy.

 

Wow... Wow... Wow...
Wow… Wow… Wow…

 

It was also revealed that a Wii U specific Zelda title is in the works, set to “rethink the conventions of Zelda”. This one won’t be ready for some time however, so Wind Waker HD will have to do for now.

 

Everyone’s favourite Italian has two titles in the works for the Wii U. A new version of Mario Kart is in development, as well as a new Mario platformer, which will also be playable in 3D. Both games are set to be revealed at this year’s E3 convention (which hopefully means a holiday release).

 

The team behind the underrated Kirby’s Epic Yarn is at it again, but this time it’s Yoshi’s turn. The director of Yoshi’s Island and Yoshi’s Story is supervising the development of this one, which is Yoshi’s first starring role since 1998. Yarn Yoshi looks pretty damn… well, pretty.

 

WiiU_Yoshi012313_Scrn03

 

We all knew that Pikmin 3 was coming, and Nintendo kindly treated us to some new screenshots during the presentation. They look beautiful, and I can’t wait to get my hands on the game. Check them out in the gallery below! A ‘camera’ mode was also revealed for the game, which lets you shoot from the perspective of the Pikmin, using what else but the Wii U gamepad. You can then share them to MiiVerse. No word yet on whether or not you’ll be able to apply cheesy filters after the fact.

 

 

Those are the biggest titles, but a few others were revealed via trailer, including what appears to be a Fire Emblem / Shin Megami Tensei crossover, a new title from Monolith Soft, and a new trailer for the cool looking The Wonderful 101. Check them out below.

 

 

 

 

Game and Wario and a new Smash Bros. were also mentioned, but need to be further in development before being officially revealed.

 

So what do you think Wii U owners? Excited? Shout out below!

Nintendo again took to the internet this morning, livestreaming Nintendo CEO Satoru Iwata unboxing his own Wii U, and giving us even more details about the fast approaching console.

Iwata (naturally) chose to pick up the sexy black premium Wii U package (let us know which one you’ll be gettting!). Aside from the console and gamepad, you’ll also get an HDMI cable, and a nice charging stand for the tablet style controller as well as one for the console itself. His edition also included a beta code for the next Dragon Quest title (though I can’t verify if that will be included in North America).

I am so envious of this man.

He went on to explain that each Wii U console will support 12 separate user accounts (finally!). Each user will have individual console settings and game saves, as well as bookmarks and play history. Multiplayer progress will also be synced across appropriate accounts. This is freaking exciting, I hated the lack of this on the Wii!

Even more awesome details would be revealed before the end of the broadcast: you’ll be able to pause your gameplay and jump right into a web browser on the GamePad (hopefully for something like Geekscape or Gamefaqs, and not for an adult video fix). The gamepad can of course act as a universal remote as well, and should allow you to control all of your media peripherals. As previously demonstrated, you’ll be able to send content from the gamepad screen to the television screen to share it with others in the room.

I am unbelievably excited for this controller.

Another piece of fantastic news: it appears as though Friend Codes are no more! Instead you’ll get a much less clunky (though still pretty clunky sounding) Nintendo Network ID, which should be usable between multiple Nintendo consoles, and even smartphones and web browsers. It certainly sounds interesting and I can’t wait to try it out myself.

Seriously Friend Codes, burn in hell.

I’ve saved the best for last: this one is going to rock you to your very core. Karaoke is coming to the Wii U. KARAOKE! A standalone microphone peripheral will be available at some point in the future. Karaoke will be a subscription service and cost about $25 for a 90 day pass. A subscription will grant you access to the entire catalog of songs, which is an interesting (and fantastic in my opinion) way of doing things. This has only been announced for Japan at this point, but hopefully it will make its way to North America!

The Wii U launches in just 11 days. Will you be getting one?

You can also watch the unboxing for yourself if you’re so inclined! Check it out below! It’s an awesome watch and reveals even more small tidbits!

Just a few weeks ago we showed you some of the DLC that was coming for Nintendo’s New Super Mario Bros. 2. The initial Coin Rush packs were awesome, and Nintendo promised us more down the pipeline. Looks like that pipe was pretty short, as today Nintendo released two more!

Each new pack can be yours for just $2.50, and Nintendo was nice enough to release a video highlighting each and giving you a score to aim for! Check them out below!

 Is anyone else extremely excited that Nintendo finally knows that DLC exists?

Warner Brothers Interactive just sent out some VERY cool news regarding the upcoming Scribblenauts Unlimited. If the game wasn’t already anticipated enough, this is going to make it a hell of a lot more so for Nintendo fans.

Exclusive to the Wii U version of the game, you’ll be able to summon characters and items from BOTH the Mario and Zelda franchises! I wonder if this means you’ll be able to mess around with these characters using the object editor!

Scribblenauts Unlimited is set to release with the Wii U on November 18th. The game will also be available for 3DS and PC (though without the Nintendo characters and items).

From the press release:

Warner Bros. Interactive Entertainment announces that its highly anticipated Scribblenauts Unlimited game will feature even more than ever before, with Nintendo themed bonus content.  Players can summon dozens of their favorite characters and items from the Mario™ and Legend of Zelda™ franchises exclusively in the Wii U™ version of the game.

Players will delight in producing fantastical and sometimes hilarious interactions between the Mario and Legend of Zelda characters and objects, alongside everyone’s favorite word-wielding Scribblenauts adventurer, Maxwell. Discovered Nintendo characters and objects will behave in the fun and fantastical ways they do in their respective game worlds.

Looking forward to the game? I was extremely addicted to the earlier titles when they released, and will be sure to pick this one up at launch!

Nintendo today released a trailer featuring some co-op play for the upcoming New Super Mario Bros. U. 

It’s pretty amazing how fresh these side scrolling Mario titles can feel, even 27 years after the launch of the original NES / Famicom titles. Each new game manages to retain the same feeling as the originals, which is a feat that not many series’ manage to do.

All I can say is that I can’t wait. I’ll be among the first to pick this up when it releases on November 18th.

Check out the trailer below and let us know what you think!

Nintendo and DLC are two words that probably have never been used in the same sentence together. Now they can be! As Jonathan pointed out on Sunday’s pod, Nintendo is about to enter this decade.

This Thursday, for the low price of $2.50 a piece, you’ll be able to breathe some new life into your copy of New Super Mario Bros. 2. Each DLC pack contains 3 courses for coin rush mode. Nintendo also noted that more packs are on the way!

This is really new for Nintendo, and I couldn’t be more excited. Bring on the DLC!

From the press release:

While normal Coin Rush Mode offers players three levels chosen at random, the ones in the add-on pack are the same three in the same order every time. That gives players the ability to test themselves against one another on an even playing field.

“Nintendo fans have really enjoyed the fun and competition of Coin Rush Mode, recently surpassing more than 100 billion total coins collected worldwide,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “These new packs offer completely new levels that fit into the New Super Mario Bros. 2 world, but offer new challenges that will keep players coming back for more.”

The packs being released on Oct. 4 include:

  • Gold Rush Pack: Fun new courses that give novice players the best chance to collect lots of gold, and veterans the chance to set even higher Coin Rush records.
  • Coin Challenge Pack A: The New Super Mario Bros. 2 website will track the rankings based on the scores for this pack, enabling players to measure their scores against other tallies from around the world in these more open courses.
  • Nerve-Wrack Pack: Intense new courses designed for veteran players looking for new challenges.

These packs can be purchased with the following procedures: Players who are connected to a wireless Internet connection must first activate SpotPass in the game and receive a notification from New Super Mario Bros. 2.* After receiving the notification, the next time the player enters Coin Rush Mode**, a Shop icon will appear in the game. Players who have accessed the shop can then read information about the packs, including descriptions, difficulty ratings and the required storage space. As long as players have enough funds in their Nintendo eShop balance, they can then tap and purchase the packs they want all within the game.

Excited? You should be! Think about the possibilities now that Nintendo has learned that DLC exists!