Just out of Cologne is a trailer for Naughty Dogs newest game, The Last of Us. This is the most uncomfortable yet “I-can’t-look-away” trailer I’ve seen all year. This game is the reason I will go buy a PS3. Watch with me.

 

The Last of Us doesn’t have a release date yet, but check out the official website for more details and to pre-order the game.

Well, it seems that Sony Pictures Animation has acquired the rights to the classic 1980s TV sitcom ALF (Alien Life Form) and has plans to develop the property into a CG-live action hybrid feature. Apparently Jordan Kerner, the man responsible for bringing the recent Smurfs flick will also produce this, along with Tom Patchett and Paul Fusco. Fusco also voiced the character in the original show, and is highly expected to do the same for the movie.

And if you don’t know anything about the show, Alf ran from 1986 to 1990 and lasted 102 episodes. It focused on a friendly (well, minus his love of eating cats) alien named Gordon Shumway who lands on Earth and winds up staying with the Tanner family. It was pretty funny at the time. The key part of that phrase being “at the time”. Will it be funny now? Probably not. This is one 80’s reboot we do not need. No writer or director is attached to the project yet.

Source: THR

Reports are coming in that Michael Kenneth Williams (Boardwalk Empire) is in negotiations to join the cast of Sony’s upcoming remake of Robocop. The movie is getting ready to go into production next month and has already compiled a pretty impressive cast and director. If he joins the cast Williams will play the partner to Kinnaman’s police officer Alex Murphy who is tight with Murphy’s family. This could mean that the character would be a replacement to the Officer Anne Lewis character from the original that was portrayed by Nancy Allen.

Source: THR

Sony wants Marc Webb to return for the sequel to The Amazing Spider-Man, and even more importantly even though he sounded uncertain months ago, Webb wants to return too. But there is something that is keeping Webb from signing on for the sequel at the moment. Back when Webb directed 500 Days Of Summer for Fox Searchlight, he was locked in for one more movie with them. Apparently it seems the execs over at Fox gave him a reprieve to go work on The Amazing Spider-Man for Sony.

And according to the LA Times it seems Fox will let him sign on to direct the sequel. But there’s a catch. There is always a catch.

Fox is considering giving its blessing to Webb on “Spidey” but in exchange would extract a two-picture commitment from Webb. It would be a steep price to pay for the filmmaker — most in-demand directors don’t like locking themselves up that long — but it would free him to return to one of Hollywood’s biggest franchises.

If no agreement can be reached, Sony is going to have to begin a search for a replacement director pretty quickly, as the movie is lined up to hit theaters in 21 months. Alex Kurzman, Roberto Orci, and James Vanderbilt are currently working on a script for it. I hope Webb returns myself because of the great job he did with the first chapter but can completely understand if he walks away due to the commitment that Fox is looking for.

Before you gorge yourself on too many beef products and cheap beer this 4th of July, turn on your PS3 and have a look at the 50 percent off sale Atlus has going for most of their catalog of games on PSN.

The “Half Off Just About Everything For Just About A Month” sale has something for everyone here. Here is the list of games on sale:

Class of Heroes — $7.49 (originally $14.99)
Crimson Gem Saga — $7.49 (originally $14.99)
Hexyz Force — $7.49 (originally $14.99)
Kenka Bancho: Badass Rumble — $7.49 (originally $14.99)
Riviera: The Promised Land — $4.99 (originally $9.99)
Shin Megami Tensei: Persona — $9.99 (originally $19.99)
Shin Megami Tensei: Persona 2: Innocent Sin — $14.99 (originally $29.99)
Shin Megami Tensei: Persona 3 Portable — $9.99 (originally $19.99)
Knights in the Nightmare — $7.49 (originally $14.99)
Yggdra Union — $4.99 (originally $9.99)
Droplitz — $4.99 (originally $9.99)
The Cursed Crusade — $14.99 (originally $29.99)
Catherine — $19.99 (originally $39.99)
Trine 2 — $7.49 (originally $14.99)
Rock of Ages — $4.99 (originally $9.99)

Notable ones on that list are the whole Persona series, Trine 2 and Catherine. This is as good as a time as any for PS Vita owners to get some really good RPG’s. I mean, it’s not like you have anything else to really play on your PS Vita, right?

In case you are already drunk, not to worry. Once you recover in the emergency room at the hospital from blowing your fingers off, the sale will still be around until July 31st. Plenty of time to learn how to use a Playstation controller with your remaining appendages on your hands.

No date has been announced yet for the magical 1.8 firmware that will finally let PS Vita owners play PS One games on the go sometime this Summer. As shown at Sony’s E3 2012 event, not all of the PS One games will be available upon the 1.8 release and with little info to go on right now, we have no idea just what games will actually work, except the ones shown at the E3 2012 event, when the 1.8 firmware is released.

Now if we can only get Sony to work on having PS2 game support on the PS Vita, I can give up holding on to my backwards compatible PS3.

 

Source: Andriasang.com

The Amazing Spider-Man swings it’s way into theaters today and it’s a ride you’ve got to take. Before I begin let me just say something though, we at Geekscape are big on doing our best to keep our reviews as spoiler free as possible. And that sometimes includes being vague on the plot of the movie because let’s face it, movies are just plain more enjoyable when you don’t know the (entire) story going into it.

Now, if you’ve seen the trailers for The Amazing Spider-Man then you obviously know the basic plot and big action beats of the movie… Or do you? Don’t take that last sentence as something negative because it’s not. The exact same thing could actually be said about The Avengers trailer and movie. What made Avengers so enjoyable (other than the awesome action scenes) was the characters. The difference between that movie and this one is that Spider-man is so great and enjoyable due to not just its characters, but the character relationships. We care what happens in this movie because we care about the characters. That is a major, major credit to director Marc Webb, whom also directed the indie-darling (500) Days of Summer. As he showed with (500) Days, director Marc Webb knows how to get that extra bit of magic out of his lead actors and he knows how to get us invested in the characters. He has proven himself to be fully capable of being the man for the job. Well done, sir. James Vanderbilt wrote the screenplay for this and it is yet another fine piece of writing from him. He previously wrote Zodiac and has also written the screenplay for the upcoming Robocop reboot. Here he has written characters that are fun and relatable and feel like real people. You won’t find his take on Peter Parker moping around and sobbing all emo-like for half the movie, sure he does cry but at least we actually get why he’s crying. The story may not be anything new or ground-breaking but I don’t think that’s something anyone was looking for going into this reboot. What we get is an updated take on the Spider-Man origin story that takes its inspiration from Marvel’s Ultimate Spider-Man and some amazingly shot action scenes.

Making Webb’s job that much easier is a terrific cast. Every actor in this movie shines in their roles. Andrew Garfield is perfectly cast as Peter Parker. Unlike the Raimi trilogy, in which I was never able to connect to Toby Maguire’s Peter Parker, I had no problem relating to this Peter Parker. There’s a reason Spider-Man is Marvel’s most popular and widely-known character, it’s because he is relatable to so many people on so many levels. Andrew Garfield feels like any other high school kid, albeit a genius level high school kid. He is awkward and shy around cute girls. That’s something we geeks (or at least this geek) can relate to for sure. And this spidey is funny, something that was sorely missing in the previous movies. He’s a wise-cracking smartass from Queens! Garfield just knocks it out of the park. Then there’s Emma Stone as Gwen Stacy, oh Emma Stone how I love you so. There I said it. It’s tough not to find yourself falling for her as Gwen Stacy. She is sweet and smart, who ever said a blonde couldn’t be smart? Take that stereotypes! She and Garfield have terrific chemistry in this and really sell the audience on the relationship between Peter and Gwen. Rhys Ifans as Curt Conners/The Lizard and while he isn’t given too much to do character-wise he does work wonders with what he’s given. It’s hard to imagine that this is the guy who once played Hugh Grant’s wacky room-mate in the rom-com Notting Hill. He is creepy as all get out in some parts of this and gives a good take on the old Jekyll and Hyde concept. Dennis Leary plays Captain Stacy, Gwen’s father, and while his sceen-time is limited he gets some of the movies funnier lines. Rounding out the cast is Martin Sheen and Sally Field as Uncle Ben and Aunt May. Mighty fine actors for some mighty important roles. They are both perfect but sadly underused in the movie. That is really one of my only gripes with this movie, I would have liked to see more of Uncle Ben and Aunt May, but that’s just goes to credit how great Martin Sheen and Sally Field are in this. Every one of these actors in this cast just give a great performance be their part big or small. My only other gripe is that we never get to hear Uncle Ben utter Spider-Man’s famous motto “with great power comes great responsibility,” guess we’ll have to wait for the sequel to hear that one.

The special effects and action scenes in this will be something that people will be ranting and raving about. The Lizard special effects aside (and those weren’t even very bad), the rest of the special effects were amazing. You will see and believe that a man can crawl up the side of buildings and swing through the streets of New York City. I hate 3D and saw this in 2D, but The Amazing Spider-Man makes me want to go back and see this again in 3D. Yeah, it looked that good. This is a movie that looks great and works due to it’s ability to make us connect with the characters on screen. It is clear when watching this that it is just the tip of the iceberg and only the beginning of a much larger story that is being set up for the sequels. After you see this movie you will forget all about the Sam Raimi movies. The Amazing Spider-Man is here and it’s a very welcome return of old web-head. This is a damn fine movie and a treat for all, but don’t take my word for it. You’ve got to see it for yourself. Trust me, you won’t be disappointed. Oh and be sure to stay during the credits, there’s a mid-credit scene.

Score: 4.5/5

So, I am actually not a fan of the original ‘Total Recall’ due to how far it drifted from the Phillip K. Dick story that it originated from. I know…blasphemy right? But half the people I’ve told about this didn’t even realize that ‘Total Recall’ is based off of ‘We Can Remember It For You Wholesale’. When when they announced that they were doing a movie that actually kept to the source material I was excited. With an awesome cast including some gorgeous women and some great looking effects…how could I not be excited for this?

Find out what is real and what is recall on August 3rd.

 

The folks over at Ubisoft have dropped a few bombs. After hearing that the upcoming FarCry 3 was going to be pushed back from September 6th to November 26th, we find out that the PC version will not be released until 2013!!!

On a Romanian blog Ubisoft Employee “Alex” says the PC version of both Assassin’s Creed III and FarCry 3 will be delayed due to a contract signed with Microsoft and Sony. AC3 ships on November 23rd but inexplicably FC3 gets pushed back to 2013!

The ongoing rumor is because of Ubisoft trying to get their DRM and Anti-Piracy locked down but “Alex” assures readers that it is because of a delayed launch contract that was signed recently by the two console companies. Does this kind of show M$ and Sony’s attitude towards the PC market? Are the two console giants starting to be afraid of the home PC market again? Only time will tell.

Source: Tech Source

Late last night the fine folks over at Sony announced that they are going to be releasing an HD version of the hit adventure game Okami, exclusively for the PS3.

Players can expect full HD 16:9 graphics and will be able to use both the regular Playstation controller OR the PS Move controller.

The game is slated to be released this fall.

One of the major flaws in the original Raimi ‘Spider-Man’ trilogy was the fact that they brought in Mary-Jane Watson before Gwen Stacy. And when we finally did get Gwen Stacy she was forgettable and played no important role whatsoever to Parker. In this new featurette for ‘The Amazing Spider-Man’ we get a little more inside info on what role Gwen Stacy (Emma Stone) will play in the movie and her relationship with Peter.

Courtesy of Facebook we have this preview for ‘The Amazing Spider-Man’ focusing on Curt Connors/The Lizard and even gives you the first preview of the The Lizard talking in the movie.

The makers of Heavy Rain debuted a new title today, and it’s visually stunning to say the least. Beyond: Two Souls is set to explore what lies  past life and human existence as we know it. Staring Ellen Page (Inception) as the character lead, Beyond looks to be a promising title.

Below, you can find the the trailer and some awesome screenshots!

Today Sony announced that they are releasing a mash up fighting game called Playstation All-Stars Battle Royale.

The game will feature a bunch of your favorite characters from various Playstation titles and it will have them fight in various stages from the Playstation Universe.

Check out the introduction video below

Well this is definitely a SUPER collaboration of characters that lets you SMASH them around like old  BROTHERS. Do you think that Sony entering this MELEE of side scrolling fighting games is a good decisions? Will they survive the BRAWL of the critics?

Also. NINTENDO. 

There, I believe I got my subliminal messaging accross.

Kratos is back and bloodier than ever! The fine folks over at the Playstation blog have just released a trailer for God of War: Ascension, but be warned it’s a tad bloody…as if you expected anything less from Kratos.

Not much is known about the story or game play thus far, but on Monday, April 30th at 8am Pacific Time there will be a live streaming event on PlayStation.Blog and the official God of War: Ascension Facebook page that will give a glimpse of what’s in store for the game. I’m looking forward to this one so I’ll be keeping an eye out for more details when they are released.

When Okami came out for the Nintendo Wii, I immediately went out to find a copy to play. Between the art style and the story, I couldn’t put the game disc in the Wii fast enough. 30 minutes later, I was cursing how bad the motion controls were. Now, Sumioni: Demon Arts for the PS Vita gives me that same feeling with its implementation of the controls. What you think is going to be a side-scrolling action platformer ends up being a “how fast can you use the touch screens on the Vita while dodging every second” experience.

The story of Sumioni: Demon Arts is best explained as this:

The world of Sumioni: Demon Arts is one of melancholy and anguish. Years prior to the game’s opening, two evil men named Seimei and Fukujou successfully conspired to overthrow the Chancellor of Japan, Michisada, and his loyal aide, Tengan. But after this successful coup, Fukujou betrayed Seimei, attempting to steal all the glory for himself. Furious, Seimei invoked a forbidden incantation to unleash an ancient demonic energy, which he then used to do away with the traitor Fukujou and rule the land through intimidation, violence and fear. He kidnapped Michisada and his daughter to use in his twisted rituals, and threw the aide Tengan in prison on false charges. It seemed as if no one could stand in his way.

As time went on the land was driven further into despair by Seimei’s relentless oppression. Tengan, now old and frail, decided something needed to be done. Having heard rumors of an ancient Inkdemon named Agura sealed away within the borders of his prison long ago, Tengan began to toy with the idea of releasing this creature into the world and sending it off to put an end to Seimei’s tyranny. Despite the objections of his Inkgod companion, Shidou, Tengan gave his life to do this very thing, awakening a very confused and irritated Agura.

After a bit of coaxing, Agura finally agreed to help their cause and, along with another phoenix-like Inkgod named Yomihi, these unlikely heroes took off towards the capital to stop Seimei and the growing evil presence he had summoned years before.

In Sumioni: Demon Arts, players are given control of Agura on his quest to destroy Seimei and save Japan.

The reason I cut/pasted this excerpt from a press release instead of using my own words  is how the story is conveyed to the player. Telling the story with a lot of scrolling text over static images proved too much for me to handle. I tend to read fast so not being able to control the speed of the text left me frustrated while staring at the screen waiting for the next line to appear. Eventually, I got too frustrated with the amount of text that I would just skip it. I’m sure some voice over telling the story bits or making them a little shorter would have eased the pain I suffered just trying to read the wall of text Sumioni: Demon Arts presented to me. And this is before any game play!

With the first two levels of the game, Sumioni: Demon Arts gets the player familiar with all the controls and the powers you have at your disposal. The main powers are your ability to paint lines using the touch screen on the Vita to create platforms that while standing on, you receive a power boost to your attack power. Getting hit or falling off the platform (they will dissipate over a short period of time) resets that boost. You can also switch to water ink and erase lines you have drawn on the screen or if you tap near a projectile, erase them as well. I found this to be very useful in the later stages when it becomes a bullet hell.

Other powers include calling in a thunderbolt by holding down on the spot you want it to go and drawing lines of fire. I never found the thunderbolt helpful since it seemed that drawing lines of fire was just way more useful. The power to summon Inkgods is also at your fingertips. Yomihi (Phoenix Inkgod) and Shidou (Foo Dog Inkgod) are at your disposal and will recharge after each use. Think of them as extra helpers for a short period of time. The Inkgods don’t really attack more than two times before unleashing a power burst of energy at enemies. I found that their usefulness was always at the end of the stages or boss fights. Using all of these abilities will use up your ink meter pretty fast. Either finding ink bottles when destroying enemies or rubbing the rear touch screen is how you refill that bar, the later meaning you have to stay still and thus very vulnerable.

I love having options when it comes to abilities that I can use but when you have all of these abilities, your controls for them need to be fluid enough to make it easy for a player to seamlessly go from one to the next. Later stages start throwing so much at you that trying to use all of your abilities is just ostensibly clumsy. The issue becomes having to use the touch screen too much when so much is happening on screen that you lose control of the game and frustration sets in.

Stages are also setup in a way that if you don’t score a perfect 3 out of 3 stars on a certain stage, you will not advance to the lower stages on the map. This is not laid out clearly enough and as ashamed as I am about it, I had to look this information up. The game has several endings and the endings correspond to how far down the line on the map you get to. If you wanted to, you could be done with the very easy ending in under 30 minutes. While I don’t mind replaying a game over and over to get the other endings or more stages to play, not having variety in what you are doing will just turn players off from doing that.

The way the variety is handled is by throwing three different scenarios at you with a varying number of enemies. Make it to the end of the stage before a giant instantly kills you by touching you, survive waves of enemies until time is up, or get to the end of the stage and destroy a castle. Boss fights come at the end of the current line you are on. These fights end up being longer than they should since the bosses have insane amounts of health and how quickly you run out of ink. Good luck rubbing the back of the screen when bullet hell activates.

So in the end, what could have been a gorgeous action platformer just ends up being a case of “using all the tech the Vita has” like Uncharted: Golden Abyss did. Like Okami having a PS2 version for people not wanting to deal with the motion controls of the Wii, I wish Sumioni: Demon Arts was on the 3DS. My reasoning is that maybe Acquire would have had to make due with just one touch screen and the controls might have been a little less chaotic.

Arguably the best super hero movie on the year so far has been first time director Josh Trank’s Chronicle, which wasn’t even based on any actual comic books and was an original property. Even before Chronicle came out to rave reviews and good box office, there was talk that Fox wanted Trank to helm their upcoming Fantastic Four reboot. Tranks denied all of these rumors, but it looks like there might be another comic book style movie he is doing instead: Venom

According to the Los Angeles Times, it appears Josh Trank is being eyed to do a big screen version of the classic Spider-Man villan for Sony. Sony own the movie rights to Spider-Man and all related characters, including Venom. A Venom film has been simmering at the back burner at the studios, dating back at least to 2008 and going back before plans for this years’s newly rebooted Spidey franchise. Gary Ross negotiated to direct a Venom film back in 2009 but moved on to other projects, including the upcoming “Hunger Games.”Screenwiter Jacob Estes wrote a draft of a “Venom” script several years ago, but producers are seeking a new writer for the project. Apparently, the Ross version had Venom as less a villain and more an antihero, much as he was in the late 90’s Marvel comics. You know, the ones everyone hated.

The question is. will this tie in to the upcoming reboot of Spider-Man, or somehow divorce Venom from the Spider-Man mythology all together? The latter seems stupid, but unless somehow Eddie Brock is introduced in the next movie as well as the symbiote, I’m not surehow this is going to all work. Personally,  I would have much preferred Trank’s take on the Fantastic Four than Venom, as that is the one Marvel property that has never really been done justice yet. All the other Marvel Icons can at least count one to two really good movies to their names.

Chronicle director Josh Trank looks to be leaving Fox for Sony, and trading in the FF for a played out Spidey villain.

 

Sony Pictures has officially signed on to distribute MGM’s Robocop remake. This deal is only the latest in the relationship with Sony and MGM with previous partnerships involving ‘The Girl with the Dragon Tattoo‘ and ‘Zookeeper.’

The film is being directed by Jose Padilha, whose previous credits are the brazillian film series, “The Elite Squad” and the documentary, “Secrets of the Tribe.” The lead role of Robocop, formerly played by Peter Weller, now stars Joel Kinnaman as the main lead, his most recently starring in ‘The Girl with the Dragon Tattoo’ and the AMC TV Series, ‘The Killing‘.

One more interesting note, the script of Robocop was written by Joshua Zetumer, whose most recent work was the draft script for the now defunct remake of Dune. With these sort of people working on the film, Robocop is shaping up into a decent film at least, though time will tell if the film will be as memorable as the original.

Source: http://www.deadline.com/2012/03/sony-pictures-to-distribute-mgms-robocop-remake/

Now that you know a little more about the PS Vita’s hardware, maybe you are tempted to pick one up. Here are some of the launch titles I think you need to pair with the new portable gaming device. When choosing which games to pick up when you purchase your PS Vita, I think you should heavily consider the following:

Michael Jackson: The Experience HD:

Before you laugh- hey! I said BEFORE you laugh!- I was wondering how in the hell can Ubisoft make this dance game work on a portable device. Do I have to use the gyroscope mixed with some awkward groping on the Vita to play this? Although that sounds like a sure way to get some funny pictures of people, playing Michael Jackson: The Experience HD is a lot like Elite Beat Agents for the Nintendo DS. Great use of the multitouch screen on the Vita as you tap, slide and draw half to full circles to the beat of 15 songs. Not a huge list and hopes of DLC with more songs will be on the way soon. Pick this up if you are a fan of rhythm games and like at least some of the King of Pop’s music.

Rayman Origins:

Every portable gaming device needs a great 2D platformer and Rayman Origins is the Vita’s. Out of all the games I have played on the Vita, Rayman Origins looks the most exquisite. The Vita versions offers nothing different from its console brethren but Rayman Origins on the Vita holds its own when it comes to the visuals when you use the touch screen to zoom in and out of the game. This should be in the top 3 games you are thinking about purchasing.

Ultimate Marvel vs Capcom 3:

I am terrible at fighting games yet I still have fun playing with my group of friends that are on my skill level. UMvC 3 has always been fun for me to play offline and with the new Heroes and Heralds mode. If Rayman Origins is the best looking game on the Vita, UMvC 3 comes a close second. Amazing detail and no slowdown is crazy to see on a portable gaming device. Load times are a little long but still end up being shorter than the console version.

Speaking of the console version, using the Vita as a controller for the PS3 is pretty damn sweet. Having 6 buttons on the touch screen mapped to any special moves is a nice touch and the D-pad on the Vita is on par with the Dual Shock 3 controller. Capcom and Sony still haven’t figured out how to get the DLC that came with the PS3 version of UMvC 3 to work with the Vita version yet so I can’t use Jill or Shuma Gorath in game currently. Between UMvC3 and BlazBlue: Continuum Shift Extend, I would say go with UMvC 3 if you are looking to take the fight to the Vita.

Tales From Space: Mutant Blobs Attack:

Any game that can make me smile and feel like it is a privilege to play it should be praised. Drinkbox Studios should be commended on how much fun Tales From Space: Mutant Blobs Attack is. Between the platforming, side scrolling Katamari style of sucking up items to get past obstacles, the music and all of the craziness that players see in the background of each level makes this my top pick for a game to get with your purchase of a Vita. It’s download only so if you don’t have $7.99 on your PSN account, pick up a PSN card to buy Tales From Space: Mutant Blobs Attack when you get home (you probably DON’T want to be giving the attack-attractive PSN your credit card info).

Lumines: Electronic Symphony:

Testing out the battery life of your new Vita is pretty simple. Start playing Lumines: Electronic Symphony and in about 3-4 hours you will have drained the battery completely dry. The biggest draw to Lumines: Electronic Symphony, besides the amazing soundtrack, is the leaderboards. I can’t tell you how much this game pushes me to want to beat everyone on my friends leaderboard. Sad to report that I have yet to crack 200,000 points. If anyone remembers when the PSP launched, Lumines was one of the titles available at the same time. Unless block puzzle games are not something you rather enjoy all too often, it’s only fitting that you pick up Lumines: Electronic Symphony alongside the Vita. It was like they were made for each other.

 

Hopefully, you will consider one of these few games that I believe every PS Vita owner should have in their library. At least I hope that it makes your decision of what to get out of the 20+ launch titles for the new handheld a little bit easier. See you online!

Since the Playstation Vita has been on the market for a week now (two weeks if you count the first edition bundle some people bought the week before) I have had a chance to put the Vita through its paces. I poked, prodded, stroked, rubbed and pushed the Vita until it cried for mercy, as well as a recharge of the battery. I am pleasantly surprised and satisfied that I purchased a PS Vita.

Having owned all the iterations of the PSP, including the PSPgo, portable gaming on a Sony device just didn’t quite capture my need for great gaming on the go. My PSP was sadly left behind many of times in favor of the Nintendo DS. The games as well as the system made the DS more attractive for me as a gamer to play on the go. Maybe it was the nostalgia endorphins kicking in my old body but I was always thoroughly entertained with the DS at my side when I needed my portable gaming fix. All that has changed with the release of the PS Vita.

Although it’s still early, I love using the PS Vita for gaming, of course, and for other things as well. Most of that is due to the extremely gorgeous 5 inch OLED screen the PS Vita possesses. With the games on the PS Vita popping vibrantly with bright colors and crisp visuals, one could stare with mouth gaped open forever, which ends up being 3 to 4 hours of continuous use before the battery dies. Playing any kind of video whether it comes from a file you have on your computer or from the Netflix app on the PS Vita looks amazing. I do recommend carrying around some sort of cloth to clean the screen since it seems to attract more smudges than my iPhone 4 does.

I went with the decision to go all digital with my PS Vita experience and begrudgingly paid the highly unreasonable Sony tax of $100 for a 32GB proprietary memory card. These little buggers are small so either never take the memory card out of the PS Vita or only take it out when you are at home where it will be easy to find.

Something people should know before deciding on going all digital is that your game saves are tied to the game downloaded and installed on your PS Vita. In other words, deleting the game deletes your save file as well. You can back up your save/game to either your PS3 or PC using the content manager software for the PS Vita. Thankfully, the software is built-in to the system so no need to download it. Lack of drag and drop is a little disappointing. I would love to easily move the files I want to and from the PS Vita. I’m sure piracy concerns are reasons behind this.

Besides the touch screens, the biggest, most welcomed addition for gamers is the dual analog sticks the PS Vita possesses. Still wishing that Sony would go concave with its analog sticks since I feel you get a better sense of control with the tops of the analog sticks with it curving inward verses outward like Sony has always done with their controllers. I tested how well the dual sticks worked by downloading the Unit 13 demo from PSN. After I finished the demo, shooters will finally be playable on a Sony portable device. I did find issues with how small the face buttons on the PS Vita are. Felt too much like I was pushing down on a #2 pencil, even with my small thumbs.

Must haves as far as accessories go would have to be a hard case to at least carry your PS Vita around. Don’t even think about putting it in your pocket. Even if you can fit the 7.2 inch device in your pocket somehow, I have seen too many devices that have expensive screens come into my workplace smashed while in that persons pocket without some sort of protective case. Consider getting the cradle if you enjoy partaking in media consumption on the PS Vita. The cradle has a port on the back for the charger and a audio out if you want to hook it up to a set of speakers or headphones. I tested my 5.1 surround sound PC speakers and it was pleasing to my ears. Not sure if the neighbors enjoyed the blaring of Crush on You by Lil Kim though. If you already have a cellphone wired headset or a Bluetooth earpiece, then you are all set for doing party chat so no need to buy the PS Vita branded wired headset.

Speaking of the party chat, about damn time Sony! I can either start a room up or just join a friends room and chat away. Want to play a game but still talk to your friend? You are in luck because YOU CAN! People can put some of that thanks to the multitasking the PS Vita can do quite easily. Seriously, I still can’t believe how fast the PS Vita is. Starting up a game, pausing it to go to the PSN Store to peak at the new releases, closing the PSN Store and going back into the game is so smooth and fast it makes me wonder how they do that voodoo that they do so well? The built-in mic is good in a pinch but it picks up way too much background noise to be useful much.

It has only been a week with my PS Vita and I am sure there are a lot more I could learn with this system. I have yet to even play with the screenshot feature. I will report back in a month to see if my lust for the PS Vita is still strong or if I ended up putting it in the closet with the Nintendo Wii.

The Sony Vita has officially been released for a little over a week now here in the States, and we won’t know how well it’s doing for at least a month. It’s no secret that Sony has been struggling as of late, between the overall disappointment of the PSP, the failure of the PSP Go and massive company wide losses. Launching the Vita puts them in a position to turn things around on the handheld gaming side of things, especially with the potential the system holds. In this guy’s view however, there are some big changes that the Vita has to make compared to its predecessor.

First, build its identity.

What can buyers expect with the Vita? Is it a game system? Is it a multimedia device? While it’s obvious to gamers who have followed the progress of the system that the Vita is the follow up to the PSP, I don’t feel Sony has made that apparent in the way that it’s been presented in the eye of those who don’t refresh gaming news pages 50 times a day. Especially with the option for a 3G subscription, you have to make sure that parents, kids and the overall average joe knows that it’s a gaming system first, because if all they want are apps and 3G subscriptions, they can get that on their phones.

Focus on the games!

While adding DVD playback to the PS2 made a big difference when it came to sales, the PS3 flat out sold itself as a blu ray player that happens to play games at certain points during its life span. Hell, that’s pretty much how they tried to justify the initial $600 price point. Sony cannot make the same mistake with the Vita by focusing on its supplimental features over its core function: playing video games. As long as the Vita has great games that you can only find there, Sony will have a consistent base of gamers purchasing the system throughout its lifespan.

These matter more than a faulty GPS.

Make it unique.

The PSP’s marketing made a major mistake that hurt it throughout its lifespan, and I don’t think Sony necessarily sees it as one. Sony advertised the PSP as a portable PS2, much like the Vita is being shown off as a type of PS3 in your pocket. To gamers and non gamers alike, why should we be expected to pay up to $300, a subscription fee and $50 on memory when I can already play PS3 games on the PS3 sitting at home? A damn near $400 commitment is too high of a premium to be able to play the same games “on the go.” Games like Wipeout are also available on the PS3 and while Uncharted: Golden Abyss is a Vita exclusive, no matter how impressive it was, I was constantly reminded throughout game play that I was playing an inferior version of Uncharted. Considering that I could of just popped in any of the three console versions at home, why did I need a Vita again?

I feel like I’ve seen this before.

That’s where Nintendo has always done well when it comes to their handhelds, and it wouldn’t hurt Sony to follow suit. When  most games are on the DS, 3DS or Game Boy, they stay there, usually taking parts of what made the console versions great while keeping the portable version unique. Whether it’s Mario 3D land’s take on 3D platforming with shorter, more focused levels, Zelda: Phantom Hourglass’s unique control and puzzle elements that couldn’t be done on consoles or each Mario Kart entry that finds ways to feel different from the last with a change up in mechanics, I’ve rarely played a portable Nintendo game and felt that it would have been just as good or better on consoles. If it were up to me, Sony would use games like Uncharted to get their foot in the door while heavily pushing games like Sound Shapes and Gravity Rush. Those are the money makers when it comes down to it. As long as the great exclusive content keeps flowing, you’ll have more adopters, fewer people regretting their purchase and an overall happy fan base.

You can’t tell me Gravity Rush doesn’t look awesome.

No gimmicks for the sake of gimmicks.

Now here’s an area where Nintendo fails at times. While I say Sony should make the games unique, that doesn’t mean that they should force features in that don’t fit. Once again, in Gravity Rush, using the gyroscopic controls completely works, but it also gives you the choice of using traditional controls. This is what the Vita needs to do more often, making the most out of the two touch pads, the motion controls, the cameras and the augmented reality features without making them required or forced. To use another example of what not to do, the demo of Uncharted I played had some awkward, forced touch control that disrupted the flow of the game. To cut through a curtain, I had to stand in front of it until a menu came up for side equipment that was only accessible during touch screen sections. THEN, I had to tap the knife and make predetermined swiping patterns over the screen to cut through. Keep in mind that all of this could have been accomplished by pushing a button in front of the curtain and having Drake cut through it on his own. It slowed the game down, was fairly tedious, added nothing to the experience and felt completely unnecessary.

Stop alienating gamers.

During the Vita’s reveal at E3, it was mentioned that the game cards had their own memory. Save files and DLC could be saved to the card, potentially eliminating the need for memory cards. Then they announced that the Vita would launch with close to 30 “titles.”

Everything sounded all well and good until it turned out that not only would memory cards be needed, but they’re unique to the Vita and are fairly expensive, (so you can’t even use your old Memory Sticks.) Some games will store the data on the game card, but those games can’t have their data moved to the memory card, taking away that freedom, (which is also one of the big problems with the 3DS and its SD card support.) Oh, and out of those 30 “titles,” it turned out that a big chunk of them were apps, not actual games. On top of these slaps to the face, Vita’s are locked to one profile per system, so if your brother, sister, husband, wife or life partner want to play with their profile, guess what? You’ll have to throw Sony another $250 or wipe the original Vita clean. Oh, but that’s right. There’s really no other real choice since no self respecting adult would play a 3DS in public according to Sony Computer Entertainment of America’s CEO, Jack Tretton.

These kind of practices won’t sit well with the average gamer, and while there will always be Sony loyalists who defend every decision they make as ones we should “get over,” most will abandon ship rather than turn the other cheek. At the end of the day, gamers are what the Vita needs the most, and if they keep pissing them off, there’s no way it can be a success.

And no self respecting businessman would be such a douche.

And lastly, games, not graphics.

For almost as long as I’ve been a gamer, graphics have always been a huge selling point. I remember the Genesis being so popular because it looked so good, all the way up to the PS3 and 360 making such a heavy push for HD. But the truth of the matter is that graphics can only get you so far. Think about it, despite us being told that graphics are the measure of how far games have advanced, the best looking system is hardly ever the best selling one. Just look at the PSP vs the DS, or even the consoles of this gen. If the Wii proved anything, it showed that people will buy for the enjoyment they get from the games, not how it looks in 1080P, (and I think some of the backlash the Wii gets is due to it challenging this idea that great games equals great graphics, but that’s beside the point.)

Right now, Vita is focusing on how powerful it is. That’s all well and good for its debut so we can see at first glance how much more advanced it is than the PSP, but that can’t be the focus for too long. When I played the PSP the most, it was with simpler looking games like Locoroco, Patapon and Prinny, which were a lot more fun to me than pretty games like Crisis Core or Kingdom Hearts. And going back to my two favorite examples, Gravity Rush and Sound Shapes aren’t going to break any records for their high polygon counts, but from what I’ve played, I’d much rather spend my money on those than another nice looking Uncharted game that will last me all of five hours.

Sound Shapes might not look the best, but it’s damn fun!

Whether or not the Vita will be a long lasting staple in our gaming libraries or an HD flash in the pan won’t be seen for a long while, but Sony can’t keep making the same mistakes. All I know is that for this new handheld to be successful, this gaming giant will need to take a different approach than they have in the past. Gamers will flock to the system if it’s made to seem like a must own machine that provides unique experiences at a great value. But most of all, it needs to be FUN! It’s in gaming’s best interest for the Vita to be a strong competitor because in the end, competition will bring out the best in everyone involved and it’ll be gamers that win. It’s just up to Sony to step up their game. At this point, they don’t have much choice.