Briefly: The Xbox One is now just a few weeks away from stores, and Microsoft has just launched a new video detailing 12 minutes of the new console’s dashboard.

The video shows a lot of cool new features, including fast app switching, some crazy new Kinect functionality, Skype integration, and much more. Everything looks smooth and easy-to-use, and it looks to be a substantial improvement over the Xbox 360.

Take a look at the video below, and let us know what you think! With both the PS4 and Xbox One launching in the next few weeks, will you be picking up one, both, or neither? Sound out below!

Briefly: With just a few weeks to go until Microsoft launches the Xbox One, the company has released a fantastic launch trailer for upcoming launch title Forza Motorsport 5.

I’ve always placed myself firmly in the Gran Turismo camp (Forza always looked great, but I don’t even have time for one time-sucking racing title, let alone two). This trailer may have sold me however, seeing as Gran Turismo 6 is a current-gen title, and won’t look nearly as good as Forza 5 does.

Take a look at the launch trailer below, and let us know just how excited you are for Forza 5. Will you be picking up an Xbox One on November 22nd?

http://youtu.be/XHlH4ihJFjY

Earlier this year at E3, Microsoft announced their new program Games With Gold. It offered 2 free Xbox 360 titles every month to all Gold members. Games range from Arcade exclusives to full blown blockbusters like Halo 3. From a press release today the guys up in Redmond have said it’s here to stay.

At E3 2013, we launched Games with Gold as a limited-time program to thank our Xbox Live Gold members. Within that short period of time, we’ve seen an overwhelming response, with more than 120 million hours played with Games with Gold titles. Today, as a part of the “Week of Xbox Live,” we’re excited to announce that we are making Games with Gold an ongoing benefit for Xbox Live Gold members on Xbox 360.

 

Whether they are blockbuster AAA or popular arcade titles, Games with Gold continues to offer a diverse mix of games with two free Xbox 360 titles a month – yours to keep and at no additional cost. According to recent surveys, 97 percent of participating members have given their stamp of approval for Games with Gold, and we’re excited to continue bringing you great games every month as part of our ongoing commitment to providing great value on Xbox 360.

 

Don’t forget to download “Halo 3,” called “nothing short of epic” by IGN.com and available Oct. 16-31. Stay tuned to Xbox Wire and Major Nelson’s blog for new Games with Gold titles announced each month.

No word if the program is going to continue on Xbox One. Sony have said their competing product WILL continue on the PS4 though, which does offer up newer and some would say “better” games than the Games with Gold program.

Briefly: Microsoft knows just how much fans are itching to try out the Xbox One, so the company is giving consumers all over the US, Canada, and Europe a chance to play the system before its launch this November.

It’s called the One Tour, and it’ll hit 175 different locations beginning October 1st (and continuing through the end of the year). Gamers will have the opportunity to play the new console on one of four decked-out Xbox One trucks, as well as attend a variety of different parties in Area One events (though these events are 18+).

It’s sounds like an awesome way to build buzz for the console after the dismal announcement and confusing (though rectified) policies. By getting controllers into consumer’s hands this early on, I’m sure they can win over some skeptics! It’s sounds like a damn fun time too!

Take a look at all of the cities that are included in the One Tour, and head to Microsoft’s One Tour website for more info. I just may have to take a trip over to Vancouver to see what it’s all about!

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Planning to attend any of the dates? Are you looking forward to the Xbox One launch? Sound out below!

Briefly: It may already seem like it happened ages ago, but just a few short months back, Microsoft made a very controversial console announcement: the Xbox One.

Always online, crazy DRM, an always-watching Kinect… Microsoft blamed it on miscommunication and Major Nelson himself stated that these things couldn’t be changed by simply flipping a switch (before Microsoft went ahead and flipped that switch). Regardless of what you believe, there is still a lot of confusion as to Xbox One’s current policies.

Microsoft today released a short infographic to raise awareness of the way the console works. If you like to keep up with video games and console announcements, none of this will be news to you. If not, maybe the infographic will clarify a few things. Take a look at the image below, and let us know what you think of the whole Xbox One debacle.

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Will you be purchasing a new console this November? Which one are you planning to line up for? Sound out below!

PAX Prime is over and it’s time to sift through the ashes! The brain trust of Noah Roman, Garrett Medina and Ash Paulsen join me this week to discuss everything that they witnessed in Seattle! What were the highlights from the weekend? How is PAX different than E3? Is the 2DS still a joke? What games are we looking forward to the most? Were there any indies that jumped out? Does Garrett play too much Pokémon? And Ash and Garrett talk about meeting Mega Man creator Keiji Inafune! It’s a packed episode of video game talk so you’re not going to want to miss it!

Briefly: We’ve known for some time that Microsoft’s Xbox One would be launching sometime in November. Today, Microsoft announced just which day the launch will occur.

The Xbox One will hit 13 countries, including North America, on November 22nd. That, of course, is just one week after the launch of Sony’s Playstation 4.

The full list of launch countries consists of: Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, United States and New Zealand.

Microsoft has also revealed that the final build of the Xbox One will feature an improved CPU speed. The 1.6GHZ CPU has been bumped to 1.75GHZ, which should amount to a near 10% performance increase.

I can only afford one console this November, and I’ve chosen to get in line for the PS4 on November 15th. That being said, I won’t lie to myself and pretend that I won’t end up with an Xbox One at some point too! Which console will you be picking up first? What launch games are you most looking forward to? Sound out below!

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Briefly: We all knew that it was coming, but the day that we’ve all been waiting for is finally here. Microsoft Points are DEAD!

An Xbox 360 software update was pushed today that officially removed all traces of the antiquated points system from the console.  Now, instead of points, users will see real dollar prices, and any current points will be converted to their local currency. Converted points can be used tax-free, though any new purchases will be taxed at the user’s local taxation rate.

This precedes the Xbox One launch this holiday season, which will use standard currency, and not points, from launch day.

Are you happy about the change? Or angry that it didn’t happen years ago? Sound out below!

Hallelujah! Hallelujah! The clouds have parted and a great light began to shine down. What was once a terrible console plagued with DRM and an Electronic Eye constantly peering into your living room, has quickly changed.

In a recent interview with IGN, Xbox Corporate Vice President Marc Whitten said that the console will still function with the Kinect sensor unplugged. Though players will miss out on a bunch of the features like voice recognition and player recognition, you will still be able to access your games and entertainment.

This announcement is a couple months after they rescinded their decision for an always on console, as well as revised their used game stance. It looks like the gamers have spoken, and Microsoft answered.

The Xbox One is slated to be released sometime this November.

Briefly: Back at SDCC, we got a great first-hand look at Microsoft’s upcoming Xbox One / Windows 8 world creator, Project Spark.

Last night, Microsoft Studios streamed a fantastic 40+ minute preview of the Windows 8 build of the title, showcasing plenty of the amazing things that are possible within the world of Project Spark.

Take a look at the video below, and let us know if you’ll be grabbing the free-to-play game when it releases later this year!


Watch live video from project_spark on TwitchTV

Believe me when I say Project Spark is unlike any game that has come before. There’s no easy way of describing it other than in this game, you will have full control to build a world with your own rules, own gameplay mechanics, and own enemies. Developed by an internal studio at Microsoft, this “open world digital canvas” is currently two years in the making and is in the beta process. More on that later.

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The first thing shown to me were the basic set of tools used to form the terrain inside ones world. Creators will be able to adjust the scales, intensity, and distortion of hills, mountains, craters, whatever you’re building with. Next, I was shown a Logic Menu. In this menu, you will be able to design the “brain” of an object or creature. It’s a simplified menu in which you can change two columns in order for something to happen. For example, when you enter the brain of a troll, you will see _____ happens when _____. Those two blanks cane be filled win with “defend” and “attacked” respectively. Keep in mind, you can use this tool to make enemies do goofy things or make them much harder to fight.

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Gamers will also be able to give their creations meaning. In Project Spark, you can create a hero, a purpose, and the journey complete with quests. And yes, you can customize the dialogue for your journey too. If you’re not that into micromanaging everything, gamers will also have the ability to auto-create worlds so that you don’t have to. While it is auto-generated, the environment pieces will always be random. Once you’re all done, you can upload it for other gamers to download and play though your creation. This in turn will allow anyone who downloads your game to change it to their liking. But don’t worry, you’ll still retain first ownership no matter what they do to it.

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While the game appears to be always in 3rd person, gamers will able to create their own games in first person, third person, and even create a sidescroller adventure. When you download a sidescrolling adventure, you’ll be able to change the point of view to first person. Perhaps the most interesting thing I saw running in Project Spark was Geometry Wars made using the tools available in Project Spark.

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SmartGlass will be integrated into Project Spark in the form of a second screen. The SmartGlass app will allow gamers to have the ability to render live gameplay and play it off the Xbox One. This eliminates the use of a controller and you’ll be able to terraform your world with your fingers.

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Project Spark will be free-to-play on Windows 8 devices, Xbox 360 and Xbox One. Anything created on the Xbox One will be available on the Xbox 360 and Windows 8 devices. However, in order to play online, gamers will need Xbox Live Gold. DLC wasn’t talked about, but the inclusion of purchasable items such as clothing, enemies, and pieces of the environment were hinted at.

As for the beta, you can find more information here!

I admit, I never caught on to the Forza craze that is ever so popular now. For all gamers out there who can relate to that sentence, and who at least like racing games a little bit, you should be excited for Forza 5 by the end of this article.

Let’s start with Forza‘s new user interface. The new UI admittingly looks a lot like the current Xbox 360 dashboard. There’s nothing really snazzy or new about the design, but it works as it is able to condense everything you need and want to know in the realm of Forza. This “living hub” constantly updates with information on races, your friend’s races, new tracks, and the happenings in the game.

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Forza 5 will also feature hundreds of cars. That’s right, hundreds, some of which include Indie and Grand Prix cars. Those of you familiar with the film Rush will also recognize two vehicles from that film usable in Forza 5. Gamers will also be able go into vista mode with these two cars, as one of the new features in Forza 5 is the ability to go into vista mode with every car featured in the game. This is espicially exciting since Forza 5 will be running on a new graphics engine in 1080i and 60FPS. In fact, the developers of Forza had a hand in influencing the graphical chips used in the Xbox One.

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In order to capture the realism behind how a car looks, developers sought to capture the visual imperfections in order to reach perfection. Face it, we won’t see half these cars in real life. Forza is the closest we’ll get and the developers are trying to make it as realistic as possible. To give you an example, tires in the game are going to be up to date will real life data provided with Cal Span. Another example lies within the materials used to create the cars in real life, including each coat of paint used for each vehicle. Doing this allows light to be reflected in different ways as the car is crusing down the track; Since there are three layers, any damage sustained to the car will be represented in such a way that gamers will be able to see the car’s material underneath the paint. In short, damage will be unique and specific.

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Career mode will host 50 or more events in each league that will provide more than 60 hours of gameplay. As you progress through your career, each path will be different depending on the car that you choose. As you purchase new cars to race with, Forza, with the power of the cloud, will show you new car suggestions based on your past purchases. Think Amazon or Netflix’s “because you watched ___”. Also, all paintjobs will now be free.

Perhaps the most exciting thing about Forza 5 is the redesign of the Drivatar. The drivatar is a representation of you as a racer, and it knows the kinds of paintjobs and cars you like. As you drive, the system will be learning your tendencies and will constantly improve. What’s best is that your drivatar will race for you while you’re away and you will get rewards for winning said races. Drivatars will also have failsafes in the event the player starts to cheat or does not play by the rules. Rest assured that any player who constantly drives backwards through tracks will not have a drivatar that does the same. Instead, their drivatar will just really suck. This brings us to our next point; if you spend a long time away from Forza, your Drivatar will reflect that. If you come back and have a bad streak, your Drivatar will also reflect that. In short, always play Forza and never stop playing Forza.

Forza 5 will also feature a full orchestral soundtrack recorded at Skywalker Sound. This will sound great as you race through cities based in real life, just minus the stop signs. Gamers will also be happy to know that every mode in the game will gain you xp and allow you to level up.

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Lastly, Forza 5 will be using dedicated servers for multiplayer. This will be especially great when playing online against opponents you’re comfortable with. Gamers will have the chance to hone in on the type of player they’re comfortable racing against. If you like clean, serious racers, you’ll have ’em as opponents. As for me, if you see a 24k Gold P1 racing like a dick, it’s probably me.

Have a chance to check out Forza 5 already? Share your thoughts below!

RYSE: Son of Rome first made a splash at this year’s E3, and has since been put at the forefront with its companions as launch titles for the Xbox One. At SDCC, I had a chance to sit down with two minds behind RYSE and was able to gather information that is sure to be pleasing for all.

First, I’ll start with the game’s story. RYSE stars a hero set on revenge. The story takes place in the darkest days of Rome’s existence, and with his family dead, our hero has more than one reason to take his anger out on barbarians.

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Battles in the game’s campaign will be historically accurate. For example, the battle shown at SDCC and E3 can be found in the history books and is commonly regarded as the “Roman D-Day”, due to its amphibious landing. With any luck, each battle will feel meaningful and worthwhile enough to look it up on Wikipedia once we’re done playing. I don’t know about you, but I did this after every mission when playing Call of Duty 2.

What we saw during SDCC was a “small slice” of the final gameplay. It’s also worth noting that the demo, like many others, was in God Mode the entire time. It’s important to note that most of what we saw may change in the final product, and there’s one particular aspect to the game that will be gone by the time it hits store shelves. I’m talking about none other than those silly buttons that pop up above the enemies head to let you know what button to press in the midst of an execution. Sure, the animations look cool, but the seemingly mandatory quick-time event for every enemy was sure to get annoying after the tenth kill. I’m happy to report that those buttons will be removed in favor of adding skill and freedom to the game. Instead of dishing out the same combo over and over, players will have a choice on refilling their heath, receiving a damage boost, or increasing their focus depending on what combo they choose to do and how well they complete said combo. This, coupled with the fact that the demo was in God Mode and difficulty on Easy is sure to quell some fears about RYSE‘s difficulty. Those who love difficulty will also like to hear that a “Nightmare” mode will be available at launch too. Details on that mode, as well as what exactly “focus” does in the game will be released at a later time.

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The next thing covered was the SmartGlass integration. Through SmartGlass, gamers will have the oppertunity to glance at their friends “timeline” at any given time. Timeline is a feature in which your friends or yourself can view how much of the game or mission you have completed. It updates in real time. Timeline also serves as a strategy guide and will provide hints on the level in play. RYSE‘s SmartGlass integration will also allow gamers to view video of any kind associated with RYSE. These videos will be recorded via the Xbox One’s DVR feature. The best thing about this is that any achievement or challenging part in the game can be viewable via a friend who has already moved onto the next mission.

As for the Kinect functionality, RYSE will incorporate gestures and verbal commands in scenarios in which the hero must command other soldiers to complete a task. However, a Kinect is not mandatory and you may press buttons instead of doing gestures or voice commands (yay).

Later on, I had a chance to play RYSE myself. I was able to fight more enemies as time was not an issue. It was fun slicing enemies and severing arms, and conducting the voice commands. I can see myself trudging along in this game’s story upon release and am excited mostly for its Timeline feature. As a gamer who doesn’t regularly look forward to hack-and-slash titles, RYSE looks to set itself apart by featuring historical battles, freedom to kill how you want, and a challenging campaign. RYSE: Son of Rome is set to release on the Xbox One launch day.

Did you get a chance to play at SDCC this year? Let us know what you thought!

This is likely the biggest post-announcement reversal in gaming history.

While not quite official at this time, at some point today Microsoft is expected to announce a reversal the Xbox One DRM policies first announced this May.

Giantbomb broke the news, which apparently comes from an anonymous, yet reliable source. According to the article, the following policies are expected to change:

-No more always online requirement
-The console no longer has to check in every 24 hours
-All game discs will work on Xbox One as they do on Xbox 360
-An Internet connection is only required when initially setting up the console
-All downloaded games will function the same when online or offline
-No additional restrictions on trading games or loaning discs
-Region locks have been dropped

It’s certainly interesting that the company is changing things so shortly after solidifying the facts at E3. Microsoft has been the butt of every gaming joke since the announcement, so the reversal can only be good for them, but is the damage already done? How many Xbox loyals have been lost forever because Microsoft tried to do this? Will this be a case of forgive and forget, or will people still steer clear of the console out of principle?

We’ll update you as soon as we know more, or get the official word. In the meantime, let us know what you think of the rumour below!

UPDATE: Microsoft has confirmed the policy reversal on the official Xbox Blog. The site is being slammed, and may currently be inaccessible, so here are the main points:

-An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

-Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Let us know what you think of the news, and if it changes your mind about the Xbox One.

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Source: GiantBomb

I’ll be honest. I almost passed up the change to play Halo: Spartan Assault out of spite. After a course correction filled E3 press conference showcasing nothing but games, Microsoft’s booth was the one that had the smallest amount of playable titles… by far. When I walked through the Xbox area, I saw lines for demonstrations on Project Spark, Dead Rising 3 and a new dance game (they all kind of run together), but nothing that was really hands on except the Windows Phone 8 Halo game Spartan Assault. You’ve got to be kidding me. After all of the hemming and hawing about their new system and a focus on games, the only big game that they were showcasing as playable, that an entire fourth of their booth was devoted to, you didn’t even need one of their systems to play?!?

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Thank goodness they were giving away shirts. And thank goodness that our Halo-loving writer Jacob Lopez wasn’t attending and probably wanted one of those Halo: Spartan Assault shirts, because that’s what made me play it… that and my own questions about whether or not a touchscreen Halo game could hold the same level of depth and action as the console version. Well, the questions are now behind me and the answer to all of them is a definite yes. My short time with Halo: Spartan Assault was one of my most surprisingly fun times at E3 this year (and I got Jacob Lopez a shirt).

The game is a top down action game that looks a bit like a PC RTS game but has the traditional touch controls of most touchscreen games in that it tries to replicate dual thumb pads for movement and firing. Heck, put that way, it’s almost a throwback to Smash TV, one of my favorite arcade games ever. The story of the game is in canon with the Halo universe we know and love and before being deployed on a mission players go through a series of weapon, power up and mission select screens where they can pick and choose how to approach different parts of the overall campaign. You can also select and deselect the popular Skulls, in order to modify your experience. Some of these additions cost credits, which you unlock and accrue through playing… and I also saw a place where you could use a credit card to buy more if you want to follow the Pay to Win model popular in a lot of mobile games.

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I played through two missions in my time with the game, a defense level in which I led my squad in the defense of a base against Covenant troops that were being dropped on our heads and an offensive mission in which the goal was to get across a valley teaming with Prometheans, Wraiths and Elites. In each, the controls were very easy to pick up and play with, with separate touch buttons near the thumb spaces for things like throwing grenades, swapping out your weapons for those dropped by dead enemies and piloting a Wraith. Nothing felt out of place and the gameplay was really well designed. The missions were also fun, the graphics were great and at times they reminded me a little bit of playing Halo Wars (although the top-down view probably had a lot to do with this as well). The missions could have been a bit longer, but the ones that I played might have been parred down for use as a demo. Ultimately, Spartan Assault is a game that every Halo fan should get, as it adds a new facet to the rich tapestry of the Halo universe and does so in a fun and engaging way. Those who aren’t as glued to the Halo experience should still check it out, as it’s one of the best mobile games that I’ve ever played and even rivals most of what the consoles have to offer.

Now, if Microsoft would just tell us that this is coming to iOS and Android as well, we’ll be all set.

Leading up to Microsoft’s highly anticipated press conference, they promised that it would be all about the games. In that sense, they delivered, since plenty of new and old titles alike were announced for the upcoming Xbox console. But while everyone was losing their minds over Killer Instinct and Halo 5, most of my excitement was focused on Crimson Dragon, a spiritual successor to the Sega classic, Panzer Dragoon. Once at the Xbox booth, I made sure to jump on board and see if it could live up to my high expectations.

Not since Panzer Dragoon Orta in 2003 has a game of this type been released. Best described as a rail shooter on the back of a dragon instead of in a plane, the demo took me through the heart of a volcano, chasing a pale white dragon and blasting whatever I could along the way. The final game will have six dragons, each with their own set of abilities, but for now, I had one dragon with one set of moves. The homing lasers locked on to multiple targets that were highlighted by the right stick’s cursor, while an electric blast drained the health of whatever unfortunate soul my cursor was attached to. Dodging with the shoulder buttons initiated a quick barrel roll, which was welcomed since my dragon was too slow to reliably dodge otherwise.

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When it came to the two featured boss fights, each one was timed. Doing a certain amount of damage or actually defeating the boss was rewarded with extra food that would be used to upgrade the dragons. Sadly, the time limit in the demo was so short that it was nearly impossible to actually defeat them. I asked to see if these time limits were going to mandatory, and while they will be, the time limits will be about double what they were in the demo once the full game is finally released.

From what I’ve played, Crimson Dragon is looking promising. The punishing difficulty of the previous games seems to have been toned down, but whether or not the demo was just set to be more forgiving has yet to be seen. The cursors and dragon move too slow for my tastes, but considering that this game was designed with Kinect in mind, moving with my hands might be a lot more intuitive. However, I am happy to report that the new Xbox One controller feels comfortable to use.

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But aside from these minor complaints, the frantic rail shooting from Panzer Dragoon is alive and well. Keep this one on your list of games to watch as the Xbox One launch draws closer.

Earlier during the Microsoft E3 Press Conference, we got our first look at Halo 5.  If you haven’t seen the teaser yet, check it out below!

Halo 4 Spoilers Below!

At the end of Halo 4, Lasky inadvertently brought Master Chief down to Earth and humanized him. This struck a cord in Chief, especially after losing Cortana. It’s clear the loss affected Chief to the point where he is no longer the Spartan we met in 2001.

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Thinking back to Halo 3’s E3 2006 trailer, we saw Master Chief walking through the ruins of New Mombassa. He walked with his back straight and chin up. He was a soldier. At the time, Cortana was stuck on High Charity and was on Earth, alone. Still, it would seem that his drive to find her and protect humanity is what gave him determination. Here, Chief is walking a hunched back and head lowered. He’s a Spartan. Wind and desert aren’t going to make him tired, so it leads me to believe that the Master Chief we’re seeing is different, perhaps sad.

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This is made evident when he takes out his dog tags. Attached is the the chip in which Cortana resided. Before, we only saw this chip with a blue hue emitting from it. Now, it’s lifeless and hollow.

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What surprises me the most is Master Chief’s armor. He’s had some time to fix his armor or even get a new suit. Instead, Chief wears the same armor he used the day he lost Cortana. The fact that it’s still damaged also leads me to believe that he has no A.I. to conduct nanobot repairs.

Now for the other hints.

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Because of the orange-yellow colors in the eyes, I have no doubt this thing is Forerunner. My best guess? It’s the Composer. Let’s not forget Master Chief is immune to the Composer’s attacks, because of a gift from the Librarian in Halo 4.

As for the the planet Master Chief is on, the only hint we have is the view of another planet in the sky.

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I’ll update if I can find more information, but if you beat me to it, don’t be afraid to comment!

Since the Xbox One reveal, saying that Microsoft has been confusing in regards to their various policies would be the understatement of the year. Between VP Phil Harrison “confirming” used game fees and Major Nelson denying it, (kind of,) to always online requirements and Kinect needing to be plugged in at all times, the entire situation has been a PR nightmare.

With E3 only a few days away, Microsoft has FINALLY confirmed many of the rumors that have been swirling like a firestorm all across the internet. Courtesy of IGN, our questions are finally answered.

And they’re not pretty…

On the always online rumor…

“Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.”

“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.”

“…because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.”

Oh, well as long as I can still watch TV, enjoy Blu-Ray and DVD movies, I guess that fixes everything!

On buying used, trading, renting and borrowing:

“In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers.Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends.”

“We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.”

“…your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console–regardless of whether you are logged in or their relationship to you.”

“Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

“…loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.”

So some of this is in line with what Sony told Kotaku, which is that Microsoft won’t be the ones placing restrictions on game trade ins, but the publishers will have the option to if they so desire. Notice how they consistently point out that “participating” retailers will offer trade in services. What it means to be a “participating” retailer isn’t clear, but there were rumors that there might be a fee associated with stores allowing trade ins. The above clarifies that Microsoft won’t charge publishers or retailers for doing so, but since it’s up to the publisher as to whether or not it would be allowed in the first place, it’s unknown whether or not there would be a fee from the retailer to the publisher. If so, that hurts small stores much worse than giants like Gamestop.

But the worst part is the confirmation of our fears. While there won’t be a “used games fee” like Harrison had alluded to, the fact that you can only GIVE games rather than lend, and that once it’s given, it can’t be given again… it’s nothing other than consumer suicide as far as I’m concerned. What does that do to people like me who review games, but can’t go out and buy everything I’m slightly interested in even if I wanted to? Or new IP’s that people would be reluctant to drop full price on without being able to try it first? The option to rent or borrow won’t even be available at launch! But hey, they’re exploring the possibility!

On mandatory installs and digital downloads:

“…you’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.”

“After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.”

This is the only good news so far. While I wasn’t a fan of mandatory installs on the PS3, at least it will be accessible from the Cloud so you don’t have to haul your library to a friend’s house if you want to play… assuming you sign in on their profile first.

On Kinect always on and potential spying:

“…at Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.”

“…you are in control of what Kinect can see and hear. By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.”

“If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say ‘Xbox Off.’ When the system is off, it’s only listening for the single voice command — ‘Xbox On,‘ and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.”

“You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.”

So it seems that Kinect WILL NOT be sending videos of you walking around naked straight into Bill Gates’ office. That’s a relief.

In closing:

“…as we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.”

“In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies,” Microsoft concluded. “We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.”

So there you have it. To wrap up the important points, the Xbox One WILL need to connect online every 24 hours on your console, or every one hour on a friend’s console if you’re using your library. Used game sales and trades will be up to the publisher, so while Microsoft Studios as a publisher WILL NOT place restrictions on trade ins, Ubisoft or Activision can choose to do so for example. Games can only be given to friends that are on your Xbox Live friends list for at least 30 days, and each game can only be given ONCE. Renting and buying WILL NOT be available at launch at all. Games can be downloaded or installed from the disc, but can be played on a friend’s console without the disc from the cloud storage if the owner signs in. And finally… Kinect will not transmit your blood type to Obama.

Outside of the Cloud storage feature, Kinect not playing Big Brother, and having up to 10 family members having access to the original console’s game library to play with friends as they please, I can’t find much to be happy about. Oh well, that’s one less console to buy.

But what I think isn’t important. You’ve gotten enough of my rambling, so what do you all think? Let us know below!

Source: IGN.com

There’s been a lot of confusion on policies, features, and games surrounding the Xbox One. Regardless of what’s rumor and what’s fact, there shouldn’t be mass confusion in the first place. Still, here’s a handy guide that you can reference that will contain facts on the Xbox One. Feel free to comment below with more misconceptions, facts, or questions. I will update it as information becomes available.

Used Games

Playing used games on the Xbox One has become a touchy subject. You can’t go far into looking up information on the console without running into comments on the subject. Many believe that there will be a fee to play used games on your Xbox One console, even if you take your game to play on a friends console. This is not the case. Over the past few days, numerous scenarios have been proposed, most of which lead to the conclusion of a used game fee. As of right now, the most important statement on the matter comes from Larry Hryb’s (Xbox Live’s Major Nelson) latest statement:

“We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.

Beyond that, we have not confirmed any specific scenarios.

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”

With that, it confirms that I can take my copy of Madden 25 to play at friend’s house, free of charge. Stay tuned for more information.

Region Restricted

Just as the Xbox 360, the Xbox One will be region locked. This isn’t surprising and shouldn’t a hassle unless you’re really into traveling or importing games. The Xbox One is simply following suit with their partners in the movie and music industry to join an already wide array of products that are region locked.

Always Online

The Xbox One will not be required to always be connected to the Internet or Xbox Live, however, there is one possible scenario that would require the console to connect to the internet at least once a day. This has not been confirmed to be the end all be all. More information should be available at a later date.

Kinect & Always On

Yes, each Xbox One will come bundled with a Kinect sensor. This sensor is a step up from what is available now as it can track movements, heart beats, and can power the console on with a simple voice command. This lead to gamers fearing that the Kinect would always be on and would violate their privacy. This is not the case as the Xbox One and Kinect can be turned off altogether. However, in order to power the console on with a voice command, the console and Kinect must be in a low-power state, and not exactly off. But if you’re like me, you’ll probably turn the whole thing off to save electricity. (Note: I’m not going green, I’m just a college student with no money.)

Source: NY Times

Games

Microsoft took a lot of heat for not focusing on video games during the Xbox One reveal. What many failed to realize is E3 is just two weeks away and Microsoft’s Xbox One reveal was just that. There was a quick note that there are 15 Exclusive Xbox One games to be released in the first year, with 8 of them being new franchises. Below some of confirmed and uncomfirmed Xbox One Games:

Battlefield 4

Call of Duty: Ghosts

Destiny

Dying Light

FIFA 14

Forza Motorsport 5

Madden 25

Need for Speed Rivals

Quantum Break

Ryse

Theif

Unconfirmed titles are as follows:

Halo 5

Rare “Historic” Franchise – Possibly Banjo Kazooie or Perfect Dark

The Evil Within

Dragon Age III: Inquisition

The Witcher 3

Rainbow 6: Patriots

The list goes on and will be updated in a separate article.

Xbox Live

Of the biggest bits of news to come out of Xbox Live was the confirmation that gamerscores would carry over and the friends list cap would be bumped up to 1,000. What many don’t know are the number of servers that will be dedicated to the Xbox One. Microsoft plans on having 300,000 servers dedicated to the console. How will this affect those who don’t use the Cloud? Well, the typical 16 player multiplayer matches can now be bumped up to 128 active players.

Backwards Compatibility

The Xbox One will not be backwards compatible. Is it annoying for us consumers? Yes. But as with every new advancement in products that rely heavily on tech, we must move forward. The reason Xbox One isn’t backwards compatible is simply because the hardware is different. The new x86 chip does not allow a native conversion for 360 games to be played on the Xbox One. Here’s the official statement from Microsoft:

“Xbox One hardware is not compatible with Xbox 360 games, … We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.”

From that, we can assume the 360 will be around for the near future and won’t be completely axed like the original Xbox was. Does anyone remember Call of Duty 2: Big Red One? Ugh.

Specs

There hasn’t been much information regarding the Xbox One’s specs, other than what was shown on the day of its reveal:

xboxonespecs

 

Some believe the Xbox One is underpowered, or hampered by running three OS’ at the same time. Not so, says Jeff Henshaw, Program Manager at Microsoft:

“We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We’re doing that flat out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate.”

If you’re not familiar with the Cloud on the Xbox One, let me reiterate that it will be powered by 300,000 servers. Microsoft plans to offload some of the heavy lifting in games onto the Cloud to make gameplay more fluid. Here’s another example from General Manager of Redmond Game Studios and Platforms Matt Booty regarding latency-sensitive issues in video games:

“Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions. Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don’t necessarily need to be updated every frame or don’t change that much in reaction to what’s going on.

 

One example of that might be lighting. Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.”

Booty goes onto say, “A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available.” Beyond that, nothing has been fully laid out by Microsoft. I suspect we won’t be able to do a full console comparison until after E3 2013.

Source: Arstechnica

 

As stated above, if you have any questions or contributions, please comment below.

Contradictory to everything on the internet, Microsoft has no plans to charge gamers who plan on playing used games. Citing a statement made by Larry Hyrb (Xbox Live’s Major Nelson), “The ability to trade in and resell games is important to gamers and to Xbox. Xbox One is designed to support the trade in and resale of games.” The statement goes on to say that more information will be available at a further date, presumably at E3.

If you are unaware, games on the Xbox One will be installed onto the console itself in order to play. When a gamer sells or lends their game to someone else, this installation will be rendered useless until the game disc is inserted back into the console.

What’s vague about this is an online spot check, in which the console will need to be connected to the internet in order to play games, however, it is still unclear how much time will pass between these spot checks or even if these spot checks will exist when the Xbox One is released.

There you have it, we’ll all be able to play our used copies of Madden 25 and Assassin’s Creed 4.

Reports and rumors are coming on how the Xbox One will handle initial installs and game trading.

From what we can gather from a few initial statements from MS employees is that the Xbox One game disks will ONLY be used for initial installation of the game, and that each game will come with a unique code (Think the same kind of license key you get on PC games) that is tied to your account. A once a day account verification with will need to be done to verify that you still own the product. If you would like to transfer the game to another account, you will need to pay an additional fee to move the product code. Unconfirmed reports of the fee being in the neighborhood of 35 GBP! That is $53 is freedom cash!

Xbox’s Major Nelson has said that these reports are “vague”, but he has refused to comment on whether or not these reports are true or not.

This is a terrible terrible start for this console. The restrictions for the console: Mandatory Kinect, Once a day account authorization, And fee to transfer games make this the least desirable console for gamers. On top of that, the fee for Xbox Live going up for this release there is no point for gamers to purchase this console over the Playstation 4 or WiiU. It also gives stores like Gamestop almost ZERO incentive to carry their products as the fee to transfer cuts them out.

Like I said on the last episode of the Geekscape Podcast, this is the most unappealing console out there.

UPDATE: Our writer Joshua Jackson has put up an extensive writeup of the collect rumours.

Unless you live in a deep, dark cave without any form of communication, friends and are forced to drink your own urine, you’ve probably heard about the Xbox One reveal. Thanks in part to the conference answering next to nothing about many of the questions that have built up over the past year, (will it need a constant Internet connection? Is Kinect required? Will it play used games?) There are so many rumors and too much head spinning double talk both from overzealous gamers and Microsoft themselves, that until there is more solid information, I don’t feel any of it is worth talking about without risking looking like a complete ass, (which I do regularly, but I at least want to sound like I know what I’m talking about.)

But one issue is too big to ignore. One that’s gotten a ton of attention over the last few days and one of the few subjects addressed directly by Phil Harrison, former Playstation talking point reciter and current Vice President at Microsoft. On the subject of used games in an interview with Kotaku, Harrison had the following to say about the Xbox One’s ability to play these industry killers, suggesting that a “fee” of the full MSRP would be required to activate the title on a console other than the one it was initially activated on.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

Maybe he’s still working for Sony as a double agent

So what does this mean? I know there are quite a few gamers out there that don’t see this as a big deal. “Stop being poor and get a job if you can’t afford the full price!” some so eloquently put it. Or “used games are killing this industry!” Yes, because used games are this new thing that didn’t exist during the boom periods of the PS2 and Xbox. My favorite is the idea that these businesses are out to make money first and foremost, customer be damned. But that’s the thing, while there will be a dedicated set of gamers that will buy anything Microsoft puts out regardless, all the new Xbox will do under the current circumstances is bury the new console before it’s released. And there are plenty of reasons why this subject alone will take the One to the point of no return.

First, taking the practice of trading in games and selling them back into consideration. One of the main reasons that such measures are being discussed in the first place is that publishers don’t see a dime of the sales used games bring in and the profits go straight into GameStop’s pockets. Some are even saying that gamers should be thankful to Microsoft, acting as if the company is their white knight that’s saving them from the evils of getting five dollars store credit for their $50 game. But if the consumer wants to take that hit, that’s their prerogative. Not to mention that some gamers wouldn’t even be able to afford new games without being able to trade in, potentially hurting new game sales even further, (ironic, isn’t it?)


“Five dollars for three games? There must be a promotion going on!”

Harrison has said that there will be some kind of ability to trade in games through Xbox Live, and recent news suggests that retailers will be able to accept trade ins if they register with Microsoft’s cloud storage system, giving both the console maker and the publishers a cut of the sales while removing the ability to play it from the person’s profile, (which is why the system is reportedly required to connect online once every 24 hours, but that’s a whole different subject .) This sounds great, doesn’t it? Everyone gets what they want. Except where does this leave small game stores? Whatever cut in profit and potential loss from this system could be sustained by GameStop. They’re big boys, they can take it. But the mom and pops that actually hire people that know what they’re talking about? Sorry, sucks to be you. You should’ve bought out a bunch of other game stores if you wanted to be a viable competitor. You know, if you weren’t so poor.

Second, Microsoft’s most loyal customers will suffer the most from this change. Take my home for example. My wife and I suck at sharing, so we have one or two 360’s each to ourselves, (probably more with all the red rings, but who’s counting?) Under this system, I would be able to play a game I bought under my profile, and as long as my profile is on her Xbox, she could play it too. But what happens when I’m using my Xbox somewhere else and she wants to play the game that’s under my name? Too bad, she’s got to buy it again. She should have thought of that before deciding to be so poor. After all, what gamer wouldn’t want to buy the same game more than once? This thinking sure sold a lot of 360’s.

Giving new meaning  to putting a ring on it.

Sarcasm aside, this is a continuing trend from the lack of split screen co op in so many games this generation. Our solution before was to rent a second copy to play together, but now that renting would be affected by this policy, we would have no choice but to buy it twice at the low, low fee of full MSRP. This isn’t just our problem either. What about siblings who have their own stuff? Since the console will need to confirm ownership so you don’t get any funny ideas about lending a game out, what about people who don’t have access to Internet at all times like servicemen? After all, how will the Xbox One know that you actually own the game if it can’t verify that you didn’t trade it in within the last day? It’s better to take the product from the consumer than risk them getting a free ride. But thanks for the sixty dollars!

While all of the above is bad enough, they don’t even touch down on my biggest problem with this whole concept, which is the loss of the ability to lend, borrow or rent games.  I don’t know about the rich gamers reading this out there, but even if I had the money to do so, (I don’t,) I wouldn’t buy each and every game that’s released that looks mildly interesting. Let’s face it, today’s games hardly justify a $60 purchase as it is, with half assed multiplayer modes being tacked on to traditionally single player games, while the solo campaigns get shorter and shorter. Without the ability to try a game before I buy it, an industry that’s already seeing less of my money as it is will soon see even less. There’s a saying that for every voice that speaks out, which is if someone speaks out, there are ten others who feel the same way, and if I can sit here and write pages about my concerns, I’m sure I’m not the only one who would gladly spend their money elsewhere.

Don’t think this won’t hurt the journalism industry either. The great thing about writing the articles I’ve written for Geekscape and other sites in the past was the ability to share my opinions with fellow gamers whether they agreed with me or not. I like you all, but not enough to spend that much on everything I want to review. Once in a while, publishers would be awesome enough to provide review copies so we could get our voice out there, but the mass majority of the games I’ve written about have been rentals. So what happens when many independent voices like mine that aren’t tied to a giant, multimedia company want to write about a game? That’ll be sixty dollars… every time. Unless you wait for a price drop months after release, making the article severely dated.

Game journalists now seeking sponsors.

What’s most concerning to me, and one subject that I haven’t seen discussed outside of my Facebook and Twitter rants, (cheap plug,) are the effect this will have on smaller publishers and creativity as a whole in an industry that’s already afraid of change. Without the ability to rent or borrow games, how willing do you think consumers will be to take a leap of faith and drop sixty hard earned dollars on an untested idea that they’re not sure they will like? I’m sure EA and Activision, (the only two publishers to take the stage at the conference I might add,) are jumping for joy knowing that gamers would rather spend their money on something tested and unchanging than something innovative if they couldn’t try it before they buy it. Without the ability to rent, I wouldn’t be here today writing this Bible of complaints because I wouldn’t be a gamer. I also wouldn’t have went out and bought Super Mario RPG, Earthbound, Donkey Kong Country and many other classics that I was on the fence about before I spent plenty of time on my three day rental from Blockbuster.

EA already took Dead Space, one of the most successful new IPs of the generation, and turned its newest installment into a borderline Gears of War clone that stripped it of almost everything that drew gamers to it in the first place. This attempt at mass market appeal will only grow under a system of “buy before you try,” and the ones that will hurt the most are the smaller, niche publishers who will be too afraid to take the risk of trying something new. So I hope you REALLY like playing the same five games over and over again. Actually, stop reading for a second, pick up your copy of your favorite multimillion franchise and give it a big hug. You better get real familiar with the thing, because this system will only foster the need to keep making the same old crap.

Because nothing says isolation and horror like forced co-op

So I hope Microsoft thinks about going forward with this. While they have promised exclusive games on the way, the 360 has had one of the weakest exclusive line ups I’ve ever seen since the Kinect launched, and have coasted on mostly having the superior versions of multi-platform software. They better pray to whoever they pray to that Sony has a similar used games strategy, because if not, there is no reason to own a game on the Xbox One if it can also be played on the PS4. Fifteen exclusives won’t be nearly enough to save them, and with their track record of such stellar titles like Tao Feng: Enter the Fist, their chances don’t look good. At this point, Microsoft has done far more to sell me on a PS4 or appreciate my Wii U than either Sony or Nintendo have done themselves.

Look, I get it. Piracy is a problem. Used games hurt profits. But punishing and restricting your user base? That will increase sales how? Last I checked, the Wii and DS had rampant piracy thanks to the Homebrew Channel and R4 device respectively, and yet that didn’t stop nine Wii games from selling over ten million units or the DS from becoming the highest selling game platform of all time. It’s still too early to call as far as how receptive gamers will be to these practices once the device is on shelves, but unlike most reveal backlash that is usually full of fanboy nonsense, there are plenty of very legitimate and very real complaints that Microsoft is doing nothing but fostering. If the next Xbox is truly going to be “the one,” they need to stop expecting consumers to “deal with it.” Because with so many alternatives in gaming and with two strong competitors that will be happy to take all that gamer cash instead, we don’t have to deal with anything.

Who knows? Maybe Sony and Nintendo will let Microsoft borrow some of it.


Sources: Kotaku.com, Nintendo.co.jp, Examiner.com

With Microsoft finally unveiling the Xbox One, we now know where they see the future of gaming headed. It just might not be the future we want.

Heavy focus on the Xbox One being “The One” device you need for all your entertainment needs just sits wrong with me. With all the devices most already own-whether it be a smart phone, PC, laptop or tablet- we already have a great setup for consuming entertainment. Having a immobile device that does everything is not how the busy citizen consumes information these days. For example, when I sit down and watch TV, I always have my smart phone next to me. I check Twitter, Facebook, and news feeds while watching a show or movie. I don’t need my gaming console to do that. I want my gaming console to do what throughout history it was made to do first and foremost, to play games. Everything else should come a distant second.

Speaking of playing games, Microsoft seems to be playing games with our emotions when it comes to used games and always online in regard to the Xbox One. So much back and forth from certain people within the Microsoft camp that just made everyone even more confused. What seems to be known is that games will be tied to your profile and that as long as you’re logged in to that profile, regardless if it’s your Xbox One or a friends, you can play said games. Still no straight answer on fees being involved to install on a 2nd Xbox One or if you simply have to deauthorize the game before selling it. The always online question seems a little more clear. It seems every 24 hours, the Xbox One needs to ping the servers to make sure you in fact own the game you are playing, otherwise it will not work until you do. A minor annoyance to say the least.

If you hated using the Kinect before, be prepared to hate it even more now. Every Xbox One will come bundled with the new Kinect, which is required to be connected at all times for the system to even function. I prefer not to have a camera and mic listening for my every command when I am not using the system it’s attached to. I wonder if there’s a soundproof box I can store the Kinect in while still having it plugged into the Xbox One?

With the first outings by Sony and Microsoft out of the way, we know that Sony went out of its way to show us that it wants to make games easier for developers to make for the PS4 so that people can do what a console is made for in the first place, to play games. Innovation can come from anywhere or anyone. Sony making that easier means that the gaming experience could be phenomenal on the PS4. Microsoft on the other hand? How about you just take a look at this video and you’ll get an idea of what they want you to experience.

When E3 2013 arrives on June 10th, will opinions change on the Xbox One and PS4, or is there no change in the minds of the masses?

The newest iteration of the Microsoft console is getting announced RIGHT NOW! So if you can’t watch  then follow along with us here as I try to keep up with these marketing types!

Xbox One

 

20 minutes behind schedule but we’re here! Newest console will be called ” XBOX ONE” So far the newest console will have a lot of the same features the PS4 has. Live game DVR and asynchronous events. Search for your perfect match making game while you do other things.

 

EA Sports president is on stage talking about exclusives. EA Sports ignite. (New game engine?)

Sports stars are on talking about their specific sports. A lot of bombastic music. Appears that EA Sports Ignite IS a new engine or programming platform specifically for sports games.

Got a lot of buzz words going on here. EA Ignite will feature 10x the animation depth and detail from previous engines. Multiple calculations will allow for more life like interactions.

This crowd HAS to be paid or have plants in it because there are some people going CRAZY over polygons. Fifa 14 looks fucking GORGEOUS!

 

Microsoft studios Phil Spencer on stage. This crowd is dubbed! THEY DUBBED THEIR CROWD!

MS Studios wants to focus on original content and story telling. Developers have already been writing for the XBOX ONE.

Forza Motorsports 5 running on XBOX ONE. MY Favorite racing game of all time. Forza 4 looked amazing but this looks pretty damn good. I think slightly less than PS4 Drive Club but still only a trailer. Forza 5 will be available at console launch. More news at E3!

UGGG! “Cloud Powered” games that change. I don’t like this.  Remedy Games (Max Pane) have a new game called Quantum Break. Live action trailer. Game looks as if time will be the major gimmick here.

 

Nancy Tellem head of Xbox Entertainment Studios onstage. She is talking about her work at CBS and various TV shows. TV on xbox will let you “Virtuall jump into the action”. Truly personalized TV. Social TV.

 

Head of 343 industries Bonnie Ross onstage. Possible Halo TV show? She is talking about Halo story telling. They want to expand story telling on XBOX ONE. LIVE ACTION HALO TELEVISION SERIES! LIVE ACTION HALOZ! Steven Spielberg is on the Telescreen talking about his love of games.

 

NFL Network on XBOX TV. Exclusive content that supports Smart Glass and Kinect. Focus on Fantasy Football. Skype integration.

 

Conference recap. Focus of this conference appears to be on TV shows.

 

XBOX ONE will be released later this year. Most likely Holiday. More games will be revealed and shown at E3.

 

All Call of Duty DLC will launch first on XBOX ONE.

 

Activision CEO Eric Hirshberg on stage. Next COD had a focus on an entirely new world, new characters. Infinity Ward dev diary on the Telescreen. Brand new COD game engine for COD Ghosts. Stephen Gaghan writer of Traffic and Syriana worked on the story. The game takes place after a global event where the US is the underdogs, and actual dogs. You will have a dog be apart of your squad. New polygon tech, Sub D, will increase polygon count the closer you get to an object.

Did they really just say that game leaning is a new feature? LEANING A NEW FEATURE? DAFUQ!?

Environments will have an AI. Smoke. Flora and fauna. Shadows.

Dynamic maps. Earthquakes (BF3 much?), player damage. More in depth player customization.

Side by side of COD: MOD 3 and Ghosts. There is a HUGE leap of “visual fidelity”. Granted, COD MOD 3 was running on VERY old tech, this jump is substantial.

New trailer for COD Ghosts. All is supposed gameplay running on an XBOX ONE. So much ‘MURICA in this trailer it hurts. I am getting a confederate flag tattoo because of this!

 

AND THAT IS A WRAP FOLKS! Not a lot of new games displayed but still a good deal of information to go through. Focus on centralizing entertainment was huge. Expect to see more focus on keeping you in the living room and using the XBOX ONE to consume entertainment. Stay with us during E3 and we will be sure to update you on all of the new games promised from XBOX ONE!

Just confirmed by numerous sources, Microsoft will be announcing their newest Xbox iteration next month.

The event comes on the heels of countless leaks and rumors of the fabled “Xbox 720”. We can report a new log out of the Rumor Mill. The console may be titled “Xbox Infinity”. Someone from Reddit is claiming to have leaked information from the Xboxevent.com signup page.

Xbox Infinity

We cannot confirm this as of yet. If you would like to check out the press event, you can head on over to the Xbox Event page come May 21st and watch the live stream!

If you CAN’T watch, then be sure to check out our live blog of the event!

A couple of weeks away from the onslaught of the Fall gaming season and I have to say that there was never that much downtime for game releases this summer. Marketing may have some of you fooled when it comes to that, but I’d like to think my weekend gaming feature points to otherwise.

 

Mark of the Ninja – XBLA

 

Klei Entertainment’s art style with it’s previous titles, Shank and Shank 2, lends itself well to the world of the invisible assassins. Mark of the Ninja‘s stealth system is interesting in that the game makes you feel like the most powerful predator man has ever seen, as long as you stay to the shadows. Once you are spotted, you are brought back down from your pedestal of absolute power and must use all of your abilities, from grappling hooks to smoke bombs, in order to escape.

The button prompt mini-game you have to endure when going in for the kill keeps the button mashers at bay. You can still get the kill, just be prepared to have the victim scream loud enough for someone nearby to hear. As you can tell, sound is also an issue you have to worry about, but you can use it to your advantage to distract guards to get around them. Good option for the pacifist ninja’s out there.

Some will call this an action platformer with stealth. I see Mark of the Ninja as a platform puzzler. With so many choices and tools at your disposal, there are a multitude of ways through the levels. Smoke bombs to obscure laser traps and enemies’ vision, flesh-eating beetles that leave no traces behind and a cardboard box to use as a portable hiding spot. Wonder where the ninjas learned that trick?

Klei Entertainment really did an amazing job with Mark of the Ninja and everyone should play it, then play it again in New Game + mode.

 

Zen Pinball 2 – PS3, PS Vita

 

I am loving the cross-buy stuff on the PS3 lately. The latest being one of my favorite development studios for that Zen Studios always puts out a quality pinball game. With Zen Pinball 2, it’s no surprise that the game is great. For the PS3 owners of Zen Pinball and Marvel Pinball, importing those tables are a simple download away before they appear on the easy to use menu on the PS Vita. Zen Pinball 2 is free, but there are no included tables with the game so really it’s not free in the traditional sense. The tables are set a decent price with a demo for each table so you can see if your money will be spent well.

I haven’t tried the PS3 version since playing Zen Pinball 2 on the PS Vita looks so damn gorgeous. Popcap decided to help with the celebrations over at Zen Studios and release a Plants vs. Zombies table. The table seems simple enough but there are enough little mini-games to keep you plenty busy getting the high score. I think on my first play through on the Plants vs. Zombies table, I played for a good 30 minutes. It seems like that table never stops! Only until I have to charge the PS Vita, do I put Zen Pinball 2 down.

As the years post-Kinect launch drag by, the peripheral is still being backed by Microsoft and third-party developers who still see potential in the little motion controller that could. And while the software out there is hit or miss, there are occasionally some fun little apps that are content to wallow around in the allure of arm-flailing and “look what you can do with no hands!” that make an appearance on the Xbox Live Arcade. In the case of Wreckateer, the latest Kinect release since Kinect: Star Wars and Kinect Rush, you have a fairly standard concept: destroy everything. In fact, you could liken it to Angry Birds minus the freakish pigs and irritated chirpers, only with hordes of goblins transplanted in their place.

You’re dropped into the shoes of a fledgling Wreckateer, toiling as part of a team to blast the aforementioned goblins out of the castles and towering strongholds they’ve managed to overtake. It doesn’t matter if you destroy every last piece of castle, as long as you kill every last goblin out there. It seems counter-productive, and we can think of better ways to flush the creatures from a place where, you know, people might live, but it’s all in good fun. Once you’ve cleared the score threshold of each level you’re cleared to head on to the next one, where you’ll knock down more walls, obliterate towers, and leave a huge mess in your wake.

Of course, you’re not just flinging your body at the medieval structures. You’ve got an arsenal of cannonballs, bombs, and other shots to utilize in your makeshift demolition derby. Some, like the gliding flying shot, can be guided by your own hand as they zoom toward the target, and others explode on contact or when you activate them. The basic cannonball is launched as you would expect, and smaller split shots require your guidance in order to hit the bullseye. Once you’ve chosen the correct set of ammunition and approach for the level at hand, it’s prudent to survey the level and certain points where goblins have affixed bundles of dynamite to augment the explosive damage you’ll be causing as well as score multipliers.

Of course, accuracy is key when it comes to effectively crippling the goblins and the various defenses they’ve set up along each level in addition to strategically placing shots and Depending on whether or not your Kinect setup is optimal and sometimes how your luck runs, you’ll find the ballista moving on its own, firing off shots before the decisive signal, and basically behaving in ways that aren’t conducive to scoring tremendously. Just when you think you’ve set the stage for a perfect run, your efforts are foiled due to poor motion control detection. And it’s a real shame, as there’s much to enjoy with the career move to becoming a Wreckateer. Gleefully participating in wanton destruction is most of the allure, but when that’s foiled by shoddy controls a times, that glee turns into seething frustration.

Like you may have already surmised, Wreckateer is a fun time when and if the motion controls work correctly. It’s intriguing and quite a blast when played with others if you’re looking for some simplistic “blow things up” gameplay, but it could have been so much more had it not relied entirely on the allure of motion control. If you’re looking for a new “check this out” app to run to when company’s over, this isn’t it. If you need a new excuse for busting out the Kinect, you might enjoy its easy-to-learn mechanics and the silliness. If you’re looking for something a little meatier, you’d be better served looking into the earlier selections from the Kinect library.

I got a chance to play Avengers: Battle For Earth, the upcoming Marvel Universe fighting game for XBox Kinect, and…

Well, it’s not fully assembled.

The camera had some trouble distinguishing between different gestures, necessitating a precision of movement that doesn’t feel intuitive. And sometimes movements would be lost completely, which is especially frustrating considering the calories you burn jumping and gesticulating like a madman.

But keep in mind that the game won’t release until November, so they have plenty of time to work out these bugs. And once they do, the gameplay should really excite fans.

Designers clearly put a lot of thought into how different characters move. Far from the button mashing of MvC, you really feel the variation in what powers you’re unleashing.

Whether extending the arms and fingers like jazz hands to expand Venom’s tendrils, rapidly pushing forward to activate Iron Man’s repulsor blasts, or making a hugging motion with the Hulk to rip up a chunk of earth, you can really feel that you’re affecting the game’s colorful world.

And when you swing your imaginary hammer and see the thunder really called down on your opponent, it can be Mighty fun.

While some of you are going through that backlog of games you have next to your gaming consoles, maybe you should take a look at some games on XBLA that you might have missed.

 

For instance, The Splatters is a great little physics-based puzzler that I reviewed a couple of months ago that I am sure most of you missed out on. SpikySnail would like to help you play their game by cutting the price in half. Now, this sale will only last until July 16th so don’t wait on this. 400 MS Points is a deal you don’t want to pass on.