Players will need an Xbox 360 hard drive or a minimum 8 GB Xbox 360-compatible USB flash drive for “Halo 4” multiplayer gameplay. For an optimal experience, we recommend players use an Xbox 360 hard drive with at least 8 GB of free storage space. For more info, go to http://storage.halo4.com.

That is the official word from a Microsoft spokesperson letting us and everyone else know for a fact, you need a hard drive to play multiplayer. I still don’t understand the reason other than maybe it has something to do with caching the game or something to do with the DLC that will eventually come down the pipes from 343 Industries.

Either way, if you are one of the unfortunate gamers without a hard drive for your Xbox 360, you might start looking around for some deals before Halo 4 launches November 6th, 2012.

The folks over at Ubisoft have dropped a few bombs. After hearing that the upcoming FarCry 3 was going to be pushed back from September 6th to November 26th, we find out that the PC version will not be released until 2013!!!

On a Romanian blog Ubisoft Employee “Alex” says the PC version of both Assassin’s Creed III and FarCry 3 will be delayed due to a contract signed with Microsoft and Sony. AC3 ships on November 23rd but inexplicably FC3 gets pushed back to 2013!

The ongoing rumor is because of Ubisoft trying to get their DRM and Anti-Piracy locked down but “Alex” assures readers that it is because of a delayed launch contract that was signed recently by the two console companies. Does this kind of show M$ and Sony’s attitude towards the PC market? Are the two console giants starting to be afraid of the home PC market again? Only time will tell.

Source: Tech Source

In the middle of the night, a 56 page report apparently coming from Microsoft and written in 2010, was leaked onto the internet. It details their next console dubbed the Xbox 720, in pretty good detail. The time of writing this the document has been removed from the server. Lets take a look at what was inside.

The most intriguing part of the release was that the 720 will feature a Blu Ray disk drive and full 1080P output, with a “Low Powered Always On Mode” it also will have the ability to act as a DVR. If a Blu Ray is in fact standard issue, then we can definitely expect some BIG sized games.  Lets take a look at the raw specs from the document.

The compelling info lies with the backwards compatibility. With three PowerPC cores at 3.4Ghz used to mimic the 360 architecture. This lets all previous games play natively without emulation.

The 720 doesn’t seem to be skimping on power. With up to 8 ARM CPU cores set at 2Ghz, we can expect powerful content of all kinds. It is kind of required for constant 1080P output though.

The big peripherals that are included in this report are what make me believe this report to legitimate. The console will come with Kinect V2 bundled. It has the ability to track 4 players and new “Kinect Props”. Kinect Props are just that, props you use when playing with the kinect. If we look at one of the illustrations, we can clearly see someone using a baseball bat with their Kinect.

That has disaster written all over it. When the WiiMote was flying off wrists and busting TVs, it was called a terror to living rooms. Add 1:1 scale BATS or GOLF CLUBS or whatever to the equation and you have a recipe for destroyed TVs.

Then we have these Kinect Glasses called Project Fortaleza. That sounds like a type of Ferrari. These are Microsoft’s answer to Google Glasses. These will offer 3D viewing of games or movies. The report mentions 4G, so they could be used outside the 720 system.

Top that all off with a Holiday 2013 release at $299, you can expect that the Xbox 720 to be the first foray into the next generation of game consoles.

Check out the entire document here.

Out of all the games shown during this years E3, I wanted to see coverage for Klei Entertainment’s new game, Mark of the Ninja. I wish more gaming press covered this instead of all the other titles EVERYONE covered ad nauseum.

I hope to get a closer look at Mark of the Ninja when it comes out on XBLA this summer. We will have to settle for some screenshots and a quick trailer for now.

 

E3 2012 continues! Sony’s press conference snoozes! The Nintendo WiiU innovates! The return of the Pikmin! Is Star Wars 1313 the Star Wars we’ve wanted for so long? New trailers for Django Unchained and Wreck-It Ralph! New directors for Captain America 2! Is a Justice League movie coming soon? First Class 2 and Black Panther movie rumors and goodbye Mr. Ray Bradbury!

Find it on iTunes

And check out my very limited E3 photo gallery!

E3 2012 has begun! In this episode, I give my thoughts on the Nintendo WiiU announcements from yesterday as well as my thoughts after attending Microsoft’s E3 press conference! Have they gone completely towards peripherals or are there actually any games coming out? PLUS! Why Batman doesn’t work!

Find it on iTunes

Gameinformer recently released their newest magazine cover set to release this month.

From what I can gather from cover picture, I am certain that is Marcus Fenix in handcuffs. Any Gears of War fan knows at least some the backstory regarding Marcus Fenix’s life up to the start of the first Gears of War.

If you look in the background, you’ll also see two Locusts riding Reavers. Having the Locust back as an enemy may not surprise many, but hopefully we’ll get to see some of the much talked about Pendulum Wars leading up to Emergence Day.

Also, if it is indeed an prequel, I assume we can expect all of our favorite voice actors to return to Sera.

Nevertheless, we’ll be finding out much more about this title in just a few days.

The good folks over at Variety have an exclusive interview with 343 Industries’ Matt McCloskey in which details of a new web series for the Halo franchise arise. Called Halo 4: Forward Unto Dawn, this five episode series will be mostly geared towards new people not familiar with the Halo universe in order to catch them up to speed.

Machinima and Halo Waypoint will be the only places to find the web series in the weeks leading to November 6th, Halo 4’s release date. Check out the Variety interview for more info (warning, it might be behind a pay wall):

http://www.variety.com/article/VR1118053273

I still cry when I remember that I use to own so many G.I. Joe’s and neglected them to the point of losing them all. Man, I was such a irresponsible kid. At least Signal Studios can help me forget about all that by releasing DLC for Toy Soldiers: Cold War tomorrow. Two, in fact.

In “Evil Empire”, you take control of the Russians in an effort to crush the capitalist pigs while “Napalm” has you in Vietnam re-enacting scenes from Platoon with Charlie Sheen (Not really). Each DLC will have three new campaign missions with a new multiplayer map. New mini-games, weapons, and vehicles are also at your disposal.

400 Microsoft points for each DLC is what you’re looking at if you want to reach back into your toy box to play some more Toy Soldiers: Cold War. I will be reviewing both DLC packs later this week so until then, have a look at the launch trailers.

Another week has passed in April and we have another puzzle game, SURPRISE! Trials Evolution also starts off Microsoft’s Arcade Next event this week and what a strong opening it is. Be prepared to get aggravated and frustrated, in a good way.

Trials Evolution does what it did previously in Trials HD, dirt bike riding, physics-based platforming over tracks that present obstacles in your path. At first glance, you may say Trials Evolution is just a minor update to Trials HD. Once you start the game, however, you will see just how minor those changes are really bigger than you think. Taking to the outdoors, Trials Evolution has brought a more traditional feel to the dirt bike atmosphere. At times, I caught myself starting too much at all the action in the background of some levels that I would crash repeatedly in the same spot. Just wait until the Limbo inspired level, You will smile at how amazing it looks.

Everything is still broken down to difficulty levels of tracks and the license tests, which serve as a tutorial on how to deal with the upcoming obstacles in the next set of tracks. I didn’t face that much hardship until I reached the B class license tracks. The one thing you cannot have that will doom me until I know better is a lead foot. Sure, early on you can go full throttle non-stop. Later on you will need to develop a skill of knowing when to throttle and when not to. I found the controls for leaning and balancing on the dirt bike a little too loose at times causing me to over correct my angle and crash on my head, which is bad in case you were wondering. Spending a little time in the early tracks learning the nuances of the controls will help you in the later tracks, trust me.

Besides being outdoors, multiplayer has been added, much to my joy. The chaotic jumble of four players racing is something I thought would never work in Trials Evolution. I was very wrong. Getting the best out of multiplayer would be getting four friends together for some local play so you can do all sorts of devious things to ruin their run while you try to come in first. Online play is still fun if you can’t pull four people together at your domicile. It is a little tricky to see what lane you are in at the beginning of each race so I found it easier to customize my rider in a way that stands out to me. Matches were found pretty fast for me so I don’t see anyone really having an issue with load times.

RedLynx really outdid themselves with their track editor. Now, I am terrible at design so I will never have a track made and uploaded ever. Not that I need to make one since there are already a decent amount of amazing user created tracks out. There’s even an FPS shooter track! Pretty insane what you can do with the editor. There are two editors for making tracks, Lite and Pro, with the main difference between the two being Pro gets more options such as parts and small items, example groups and trigger events. Sharing your creations is easier since everyone can see them instead of only being able to send them to people on your friends list like Trials HD did.

Trials Evolution may be the best XBLA title to come out this year and might end up on a lot of top 10 lists come December. Grab your helmet, gas up the bike and come hangout with me and break a couple track records, along with some bones. Maybe we can get this guy to rap about our broken bones in the hospital.

http://youtu.be/2NnKjSAUpNc

Microsoft has announced its newest program, the XBLA Arcade NEXT. Microsoft is offering four new games released every Wednesday over the next four weeks starting on April 18th and going to May 9. The first release is Trial Evolution, the hit dirtbike hill climbing game.

To help kick this off they released a trailer to their “XBOX ALLSTARS” event.

Aside from Seananners, these guys all look like a bunch of goobers. I don’t know how well this is going to go off.

Fez, the latest indie games darling, has been cooking for quite some time. 5 years to be exact. With all that developer Phil Fish went through to in the process of releasing Fez, the hype is in full effect. How does this hype hold up when I sit down to play Fez? One word: “almost”.

Fez puts you in control of Gomez, a lovable, marshmallow-like individual who is tasked with donning the all mighty Fez to save your people and the world from collapsing into time. The Fez grants you powers to rotate and shift the world in order to solve puzzles as well as traverse the environment.

I love how well the game looks and feels like a 2-D game yet is actually a 3-D game. There’s very smart design in how you must think in 3-D while staring at 2-D. My first couple of hours with Fez had me wearing a smile on my face with feelings of the perfect amount of nostalgia I got from the retro-style atmosphere. Cave Story fans will be in love instantly. Even the music was soothing to hear during the areas you explore. The music really brought out the feelings of what it was like to play Echo The Dolphin. I know, it’s not an 8-bit game but damned if I didn’t have flashbacks to Echo The Dolphin when the music first hit my ears.

A couple more hours in and frustration and a sense of hopelessness settled in. For the most part, the puzzles are laid out for you as easy as a Sunday morning. The real challenges comes in the form of trying to make sense of just what Fez wants you to do in the later puzzles. Tasked with collecting gold bits, in later levels when these become a gold cube, they just become more scarce and you become worried that you are not smart enough to solve these more intricate puzzles. Simplicity is a good thing when used correctly but on later stages Fez seems to have overdone it. I was literally left in a world of unintuitive puzzles with little hint or direction, and after hours of playing the game, just exploring the world isn’t enough. Having some sort of feedback or indication system would have saved me a lot of self-doubt and aimless depression.

If some of this hassle was left to the pure completionists that wanted to purue the anti-cubes that are locked behind these advanced mind crushers, I could easily overlook it. But having these puzzles be a required hindrance to actually completing the game is plain terrible. You get a useless map of sorts but that’s not doing Fez any favors in the confusion department. I hated the backtracking that was mostly caused by the poor layout of the map. Not knowing where each door takes me until Gomez is hovering over the entrance is annoying. When looking for the last golden cube needed to get to the end of the game, I was lost for what seemed like an hour trying to find it. By pure luck, I managed to stumble on the last area where the elusive golden cube resided.

The ending had so many crazy shapes flying at me I felt as though I was watching someone’s art project turned screensaver. Afterwards, a nice nod to old school arcades happens. Most should get the reference but if not, it’s very easily figured out if you peruse the achievements. Fez does an amazing thing with the mechanics of shifting the 2-D world to traverse the world and solve puzzles. The music is subtle enough yet soothing at times making it a blast to engage with the environment. I just feel as though Fez was not satisfying enough in the accomplishments I did versus the anger-inducing frustration that I experienced; obtuse puzzles and the lag spikes causing the music to sound garbled and the gameplay skipped just enough to ruin precision jumps that I was in the middle of. Playing Fez just to see its concept and design is not a bad idea, just don’t believe all of the hype (almost).

I was browsing around Amazon France when I stumbled upon a listing for this console bundle celebrating a 10 years of Xbox. Set to release March 9th, this bundle may seem a bit underwhelming to many.

With a price around $400, one might expect a Kinect, with a Kinect-enabled game, and Gears of War 3 instead of ‘2’.

Here’s the full listing:

Halo: Combat Evolved Anniversary

Gears of War 2 [Code for a Digital Copy]

Halo: Reach [Code for a Digital Copy]

Fable III [Code for a Digital Copy]

Two Controllers

250 GB Hard Drive

3 Months of Xbox Live

Still, it’s nice to see many bundles with different hardware and games available to gamers.

I don’t know about you, but my American Nightmare would be nothing but reality TV to watch and having to deal with a shitty economy. Wait, that’s already happening! Then I guess Alan Wake has it easy in the latest game in the series: “American Nightmare”.

If you haven’t finished the last Alan Wake DLC, “The Writer”, yet, you might want to before jumping into American Nightmare. I am sure you can play through without having played the DLC, but a lot of the context surrounding what’s going on will be lost on you. Since, to me, Alan Wake has been more about the story than the gameplay, this is a big deal. What surprised me when starting up American Nightmare was being greeted by live action video. It made me wish that the whole game could be played out as an FMV adventure game with how well the production value was on this.

The combat seems to be more fluid than it has been in the previous Alan Wake games which is offset by the amount of ammo given to you. I was never found wanting for ammo at all through the entire story mode. Everywhere you turn, there’s ammo. Just in case you can’t find the big flashy objects that your firearm desires, there are regenerating ammo and battery caches scattered throughout levels.

And although this time around there are new weapons to decimate the Taken, you are better off sticking to the sub-machine gun and shotgun combo. One thing I would have loved to be included while mixing it up with enemies is some sort of indication that I was about to get attacked from behind. I got overwhelmed a lot due to the sneaky bastards getting the drop on me. A subtle audio cue would be sufficient enough for me. Instead, I just mash on the dodge button and float like a butterfly while trying to unload buckshot into my pursuers.

Manuscripts play a bigger role in American Nightmare due to fleshing out the story even more for us story whores and being sort of a currency to unlock weapon cases for more powerful weapons. Finding the manuscripts are dead simple for the most part. Between the mini-map showing you a question mark when you are near one and the blinding light that emanates from the pages like it’s trying to send an S.O.S. to you, no one should have trouble exploring to find the manuscripts. I really, really suggest you find at least 40 manuscripts to get what I feel is THE best weapon in the game, besides light of course. The combat shotgun is essentially the AA-12 (Watch this for a brief primer on why this shotgun is amazing) and when I combined the flares with this magnificent beast, I felt unstoppable.

If you could care less about the story of Alan Wake: American Nightmare and more about shredding the Taken, arcade mode is for you, my good sir/madam. Pick a map, start the 10 minute timer and prepare to survive. With limited ammo for your bigger weapons, strategy plays an enormous role if you want to make it to sunrise as well as getting a reputable score on the leaderboards. The waves of enemies are endless. And the round finishes when you either die or make it the full 10 minutes.

I found it helpful to run around early and grab all of the ammo you can and then save the flashbangs and flare gun for the bigger threats as the waves increase in intensity. When in doubt, just run for your life until the timer runs out if you’re near the end. You won’t get those extra points for killing but at least you’ll survive with your life! More maps are unlocked as you progress through them and the later nightmare mode maps will definitely test just how well you handle the combat mechanics.

As a fan of the Alan Wake story, American Nightmare seemed to hit all of the right buttons for me. The dynamic of Alan Wake and Mr. Scratch plays so well that I was able to let go of the hangup that I had with a certain plot device in the game that I won’t spoil here but would probably be no sweat for Bill Murray. If you were one of many who wanted more Alan Wake, then there is no question that you’ll need to play this. Anyone else should play the main Alan Wake first or at least catch up on the story using the wiki or Youtube videos (although you will miss out on the atmosphere that Alan Wake brings to your senses when actually experiencing it for yourself)!