I’m so sad that San Diego Comic-Con is already over.

The Geekscape team descended from all over (like Philadelphia and Canada) to take in, hang out at, and cover the phenomenal event. If you’ve missed our coverage so far, you can check out the brand new Geekscape.net for daily recaps from myself and Mikaela, as well as coverage on some of the amazing offsite events that we were privileged enough to attend. There’s more coming down the pipeline as well, so be sure to keep your eyes tuned right here!

Mikaela also spent hours taking photos of so much of the next-level cosplay on display at SDCC, so be sure to follow the @GeekscapeForever Instagram page for a steady stream of incredible outfits.

As I mentioned in my spot on the recent SDCC special episode of Geekscape, I feel like after seven years, as the show floor gets unfathomably busier and as the few things that you actually want to buy require more and more and more work to do so, the expo hall itself definitely begins to lose some of its lustre. What continues to amaze me, however, is the absolutely insane work that these studios and distributors put into these temporary installations. The amount of work required to build these temporary buildings and giant logos and building wraps is just unbelievable… just for them to all be torn down like they never even existed days later.

This was Monday morning. Nothing is sacred.

Over the past few years, FX has been located on the back side of the convention centre, right across from the Hilton Bayfront hotel. In previous years the offsite event has been labelled as the FXHibition, and has always featured some cool art pieces, and absolutely impressive activations based on some of FX’ flagship shows, like the mixed-reality experience for Legion in 2017, or the insanely freaky ‘Fearless VR’ for American Horror Story. Looking back on previous years (not just for FX, but for SDCC as a whole) it’s certainly interesting to note that there appeared to be very few VR-driven experiences vs. previous conventions — this time around, nearly everything was practical.

As always, this year’s event was all new, and it brought with it a new name. The FX Fearless Forum was in the same location, and featured awesome (and practical) activations for series like Archer, What We Do in the Shadows, Mayans, It’s Always Sunny In Philadelphia, and an incredible haunted house for American Horror Story: 1984. Keep scrolling for a few photos and impressions for each activation, and a description of the haunted house that basically had Mikaela peeing her pants.

The Fearless Forum seemed to have decent-length lines all of the time, but one thing that I was super thankful for was an open area where essentially anyone could just walk in and help themselves to sunscreen and hand-sanitizer. The area was themed after It’s Always Sunny In Philadelphia, and I think it’s really nice that something super practical like sunscreen wasn’t locked behind a giant lineup, so a huge thanks to FX for this.

There was also a small setup for Mayans, that had a small trailer, a few motorcycles, and some biker-looking dudes giving airbrush tattoos to fans of the show.

Archer had a cool oxygen bar setup for Archer: 1999. I had no idea what an oxygen bar was prior to this event… and I kind of still don’t but it was a neat setup. The activation looked like a spaceship, and had a few interactive pieces around the area (and even a trivia game on some tablets, which you can also play at home using your Amazon Echo). At the bar itself there were a number of different oxygen stations. You stick a plastic tube in your nostrils (thankfully FX provided a new one for each person), and select between different ‘flavours’ of oxygen to breathe, like Piña Colada, Orange/Peach, Chocolate/Cherry, and Lavender/Balsam Fir needles. I think that my sense of smell may be nearly as bad as my sense of sight, because while Mikaela could sense a stark difference between each ‘flavour’, I was definitely struggling to tell any difference. The oxygen apparently perks you up, but I didn’t really need it, as the next activation for American Horror Story: 1984 absolutely pumps you full of energy.

The next activation was called American Horror Story: 1984 – Face The Darkness, and is basically a very impressive (and very scary) haunted house experience. Coming out of this experience, I think that it was the very best singular activation held at SDCC this year. I also thought that Face The Darkness utilized its small space so well, and that the way that the aviation weaves you through the different rooms and areas made the space feel far, far larger than it actually was. You start out with six other ‘camp counsellors in training’ in a small room filled with 1980’s paraphernalia like VHS tapes and old board games, and this marks your introduction to Camp Redwood, where you’ll be spending the next ~15 minutes (and probably much of September/October when the show airs). After a couple of moments, the lead counsellor comes in to tell you about all the training that you’re about to go through (this guy was super charismatic and kept making great dad jokes, and was even wearing the same shorts in this 1984 experience as Matt Kelly was that week), like how to use the very convenient and sophisticated night vision goggles when another counsellor bursts through the door to tell you all that something has gone terribly wrong in the forest, and that there is something out there. The lead counsellor tries to reach the camp director on the radio, and decides to go after her when he can’t. Seconds after he leaves, a terrified camp director warns us over the radio that something is in the forest and to get away while we can.

Joe Scarnici/Getty Images for FX

So, just like the 1980’s slasher films that the experience (and upcoming season of American Horror Story) is based on, instead of running in the opposite direction, the counsellor that’s left instead leads us into the forest (and she didn’t seem to hear me when I asked “Why don’t we bring these night vision goggles with us?” either).

So we leave the cabin, and are all of a sudden in a foggy forested area that sort of reminded me of the swamp from the DC Universe Swamp Thing activation last year. You could see a truck off in the distance, you were having to fan through branches and leaves that blocked your path, and you had no idea where counsellor was leading you. Again, we’re inside in the middle of a temporary building in the Gaslamp District of San Diego, but this forest felt real as hell. The counsellor ends up leaving us in a wrong director, and as we turn around, a tall man with his face obscured appears in the fog and begins walking towards us. The counsellor screams, Mikaela and some of the other attendees scream louder, and beginning running through some tight forested corridors towards a cabin in the distance. I’m at the back of the pack, and just as I’m about to turn each corner, I look behind me to see the tall man right there, pacing relentlessly with the classic Jason Voorhees walk.

Joe Scarnici/Getty Images for FX
Joe Scarnici/Getty Images for FX
Joe Scarnici/Getty Images for FX
Joe Scarnici/Getty Images for FX

We get into the cabin — I somehow make it through just before someone else and in their terror they nearly slam the door on my hand (it would have been worth it). Everyone is freaking out, and the camp director has taken refuge here too. She asks us what we’re doing there, and reiterates that we need to escape, and tasks us all with finding a key somewhere in the room (I’m not sure if it was to the truck outside or something else), all while the killer is outside banging on the door. After a couple of minutes, someone screams, as the killer is now crawling through the window on the opposite side of the cabin. The director tells us to all go into the closet, which ends up being a way out of the cabin, and we’re now walking through a nearly pitch-black area with people randomly grabbing at our feet (there was a lot of screaming here, naturally).

Joe Scarnici/Getty Images for FX

We finally make it to another room, where for a moment we think we’re safe, until we see that the walls are covered in bloody writing. We start looking around at what to do next, when a huge banging sound freaks everyone out even more, and when a chainsaw juts through the wall in front of us. The lights come up, everyone starts nervously laughing, and the experience is over.

We’re led into the final room, where we have our badges scanned so we can be emailed the GIF of the final jump scare, and where we could help ourselves to some AHS themed goodies.

Again, the activation freaked the hell out of everyone, and I loved every second of it. It’s still completely crazy to me that they were able to pull of such an insane, and truly scary experience in such a small space.

The other standout at the Fearless Forum was the What We Do In The Shadows lair. This was a small-ish room (with great AC) that was, naturally, a vampire’s lair. Inside there was a photo-op where you could “become” a vampire, which was cute, and the decor of the room felt just like what you’d expect from watching the series. The best part here were the two vampires that were walking around, interacting and making fun of visitors, and bickering to each other in hilarious fashion. I swear I could have watched these two all day, it was wonderful.

The general area itself also housed a few photo opportunities including some cool FX logos (one made of PVC pipes that only looked like the logo when viewed from certain angles), a giant screen that showed just what people were tweeting about the Fearless Forum, and there were even areas where you could get customized merchandise like phone cases or hats. Overall, it was another phenomenal year for FX at SDCC, and the Forum was absolutely successful, as I definitely started watching the What We Do In The Shadows series on the way home, and after a couple of years of not watching American Horror Story, the September 18th premiere of 1984 is absolutely in my calendar.

If you missed my pre-con / Preview Night recap, head here!

If you missed my Thursday recap, head here!

Note: Friday was a bit of a chill day, so rather than publishing a smaller piece, it’s been combined with Saturday. That said — the Star Trek Picard Museum here is definitely worth a look!

Friday

With Mondo changing their line policy yesterday, I knew that I had to be at the convention centre early if I wanted any chance to get the Metal Gear poster that I completely fell in love with when it was announced last week.

So, as I did yesterday, I went into Hall E, went up the escalator and around the building, and waited. And waited. And waited. Today’s sea of people took far longer to be let in. The moment we were headed down the escalator to gain entrance to the exhibit hall, every door seemingly opened and people that had just arrived were getting in well before those of us who arrived 90+ minutes prior. This sucks, and I wish that 50 years in they had a better way to manage the opening of the convention. That said it must be an incredible stressful process, and I can’t imagine that any way that they could do it would result in everyone being happy.

Yep. That’s the line to get in.

As I did yesterday, I speed-walked over to Mondo as fast as I possibly could. They ran out of tickets about five people in front of me — as I sulked my way away from the booth, there were, naturally, a bunch of people in the very first line of the day, who also somehow had several tickets for later in the day proudly displayed in their SDCC badge holder.

Lame.

I went to take a look at the Mattel booth, as that Macho Man figure is still calling my name, and it was capped as well. The show floor at this point had a more hectic than usual feel, and for whatever reason I wasn’t feeling super hot, so I decided to dip out of convention centre until the morning rush calmed down a bit.

I traversed over the skybridge to meet up with Mikaela (she was just finishing up at the apparently tiny HBO Watchmen activation). We planned to head into the Petco Interactive zone, but I thought it would be a better idea to go grab some food instead. We walked around for a bit before finding some delicious tacos (and some breakfast soda because the coffee machine was broken).

At this point I just kind of wanted to sit for a bit, so we ate slowly and worked on articles, and after awhile decided to head over a couple of blocks to the Jean-Luc Picard exhibit. This offsite over at the Michael J Wolf Fine Arts at 363 Fifth Ave, from 11-9 on Friday and Saturday, and 11-5 on Sunday. It’s basically a museum exhibit celebrating the life and career of Captain Picard, and even though I’m not super into Star Trek, I absolutely appreciated the event. You can take a look at a couple of photos from the exhibit below, and check out my full write-up right here.

Following the Picard exhibit, we headed up just a few blocks further to a short but sweet meet up for Quantic Dream. We weren’t too sure what to expect here as details were light, but there were a ton of fans in Quantic Dream-themed cosplay (mostly Connor from Detroit: Become Human). Once we were inside, we got some cool Quantic Dream swag like stickers, a lanyard, and a bracelet, and both Bryan Dechart and Amelia Rose Blair from Detroit: Become Human were there to sign posters, chat, and take photos. Mikaela definitely fangirled as she absolutely adored the game (even writing a great piece about it here), and I was very glad we went.

Next up, I actually ended up winning a spot to the Funko X SDCC booth for 1:15. This wasn’t the main Funko booth, but a special booth selling just three SDCC 50th Anniversary items, including a Toucan Pop!, a Toucan PEZ, and a Batman with an SDCC 50 shopping bag. It was the only slot for the entire convention that Mikaela or I won in any lottery, so I’m thankful to have been able to pick up these items (and to start my Pop! collection which Mikaela has been resisting for years.

We then made a quick stop on fifth to check out the Syfy drum line, which featured some cool music, and some 90’s trivia between convention goers hosted by Orlando Jones. It was a super cool time.

Once we were done here, we headed back to our hotel for some water, and to get off of our feet for a bit (and to write up an article), and then Mikaela and and I headed down to the Amazon Prime Video Experience (once again) to try to jump into the The Boys premiere. The line was long, but shaded, and we met a few interesting people from Australia and Winnipeg that made the wait go by much more quickly. We made it in, had some food and drinks, and watched the first two episodes of the upcoming series (introduced by much of the series’ cast, including Karl Urban). As you can probably expect if you’re familiar with the book at all, the show is pretty hyper violent, super vulgar, and got a lot of laughs (and groans) from the crowd. On each seat there was a cool ‘F**k Supes’ foam (middle) finger, which is definitely a cool piece of merch that I didn’t see given out at any other point. Overall the event was a blast, I can’t wait to see more of the series when it launches on 7/26. Also I got to say hey to Karl Urban, which was a pretty rad moment for sure. A huge thanks for Amazon Prime for hosting us!

One the event was over, we walked back to our hotel and promptly went to sleep.

For Saturday, I’m committed to finally getting that Macho Man Randy Savage figure (unless the line is too long and then I’m not that committed), and we’ll also be hitting up the premiere of Carnival Row in the evening!

Saturday

After a semi-late night, I woke up far less tired than I’d originally anticipated.

I didn’t have too much on the docket today, but really wanted to try to get that Macho Man doll. Instead of flooding in and waiting forever in Hall E, I decided to just wait outside for B to open up, which is much closer to Mattel’s location, and which always seems to open up before I’d ever get down the escalator.

Because of this new strategy, I didn’t get to the convention centre until about 9AM. I knew that these doors wouldn’t open until 9:30 or so (and I think everyone else did too) but that didn’t stop much of the line from groaning and complaining every few minutes that they had to wait. I get that this part of the waiting definitely stinks (especially out in this heat), but I just don’t anticipate any good way to get this many people into a building at once. That said — I wish that they’d do as they say they do, and let everyone who goes through Hall E as instructed in first.

I b-lined it to Mattel. Naturally, the line was capped, and the crowd around the capped line was so heavy that security was threatening to shut the booth right down. I hung around for a few minutes to see if things would clear up. They definitely didn’t, and within 10 minutes both the best John Hammond figure, and my precious Macho Man were sold out for the day. I then ran over to Entertainment Earth to see what the cool Kenner Darth Vader Prototype stock was looking like, and it was sold out as well.

Yep, pretty much all of these people were trying to get to Mattel.

So I gave up on that stuff, and instead went over to the Geekscape booth to find team playing hackey sack in the middle of the aisle. I joined in for a bit, and we were freaking terrible at it, but it’s absolutely these weird little moments that make SDCC super memorable.

Shortly afterwards, a signing was about to start at the booth, so I decided to get out of everyone’s way. I ran down to Mondo to check stock on a couple of the day’s drops, not that I had a ticket, but for the last hour of the day, the booth was open for purchases. I asked a couple of guys how they managed to get such early tickets, and which door they entered at as it simply feels like there are no good options. One of them offered to grab the poster that I was looking for (since it was different than anything that they were looking for, and a ticket let you buy up to one of each thing available at any given time), and I was stoked. Then, unfortunately, the poster that he was hoping to grab sold out, so he just gave me and our other line friend his ticket and left.

So… I went wild and bought three more items. I went very quickly from “Oh I haven’t spent very much money yet,” to “Oh shit I’ve spent way too much money.” But I don’t buy anything like this for most of the rest of year, so I’m not too worried about it. I ended up grabbing this year’s limited The Babadook and The Transformers: The Movie poster, along with the somehow-still-in-stock Metal Gear Solid vinyl (the poster, however, was long gone). In any case, I’m super thankful to have had this opportunity at all, so a huge thanks to those friends in line who helped me it.

I then went back to the booth, grabbed my big-ass poster tube, and then very carefully walked everything back to the hotel (new Mondo’s dangling in the wind rather than in the tube, as there was simply no good place to put everything together).

Then, it was time for BBQ. We ended up at Kansas City BBQ, which is just across the street from our hotel, and which was used for a couple of scenes in Top Gun, and has become the self proclaimed ‘Top Gun Bar’. It didn’t take long to get in, but took about an hour for our delicious meat to arrive. They warned us of this though, so it wasn’t a big deal.

Mmm. Bbq.

Next up, we moved onto the Borderlands Museum Of Mayhem, which somehow only had about a 20 minute-long lineup. It was pretty busy inside, but it waiting in line got you some pretty rad swag, like masks, cool posters, and keychains. The are a ton of art pieces up around the museum, including a number of pieces of fan art, alternate key art for Borderlands 3, some amazing pieces made out of stained glass. There are also some huge standees of prominent Borderlands characters throughout the exhibit, and a couple of photo ops as well. You can also find some hidden codes around the area that should unlock sweet goodies in (I believe) Borderlands 3, and also a sweet gift shop covered in cool Borderlands merch. If you’re really brave, you can also have a Borderlands logo shaved into your head.

If you’re in San Diego, you can head to the museum at Sparks Gallery – 530 Sixth Ave, San Diego, CA 92101 from 12-5 on Sunday. It’s a cool experience, with a generally short wait, and some sweet swag for stopping by.

Following the Museum of Mayhem, we grabbed some Berkeley Pizza to bring back to a hungry Matt at the booth, and Mikaela went out to take cosplay photos while I hung out with the guys at the booth. Jonathan and I recorded a quick podcast segment talking about all of the in-progress Marvel announcements in Hall H (fuck yeah Blade) and soon after it was time to head out.

Side note — if you’re leaving SDCC at close, don’t expect to get anywhere quickly, as this is what it looks like, and also, this Starscream cosplay may be the best outfit I’ve seen this year:

At 7, we were back at the Prime Video Experience for the premiere of Carnival Row, a series created by Pacific Rim creator Travis Beacham, which stars Orlando Bloom and Cara Delvingne. The series is “ set in a Victorian fantasy world filled with mythological immigrant creatures whose exotic homelands were invaded by the empires of man. This growing population struggles to coexist with humans — forbidden to live, love, or fly with freedom. But even in darkness, hope lives, as a human detective, Rycroft Philostrate (Bloom), and a refugee faerie named Vignette Stonemoss (Delevingne) rekindle a dangerous affair despite an increasingly intolerant society. Vignette harbors a secret that endangers Philo’s world during his most important case yet: a string of gruesome murders threatening the uneasy peace of the Row.”

Travis himself, and a bunch of the cast, including Orlando Bloom, Cara Delevingne, Tamzin Merchant, and David Gyasi we’re present, and actually showed up dancing in weird costumes for some time before finally revealing their true personas. Take a look at a few photos from the event below!

This definitely ended up being Orlando Bloom

The series looks impressive as hell, and I was beyond excited to attend the event and check out the first two episodes. Reviews on the series are embargoed for the time being, but I’ll just say that I cannot wait for August 30th so that I can see what happens next. The world of Carnival Row is beyond fascinating, and I just can’t wIt to jump into it. Again, a huge thanks to Amazon Prime for hosting us again.

Following the premiere, and with just one day left of SDCC (which both feels like it just started and like it’s been going on forever at the same time), it was then time for some much needed rest.

As Sunday is typically a smaller day at the convention, and as following the close of the show floor I’ll be busy breaking down the booth and spending one last night with my Geekscape family, this will be the final recap for SDCC this year. Look for additional coverage from the team in the coming days, and look for an SDCC wrap-up episode where Jonathan talks to booth guests (and me) about everything SDCC.

Thanks for following along! I really appreciate you coming along for the ride!

Sadly, I’ve never been much of a Star Trek guy. I’ve seen the recent movies, and watched (and do plan to catch up with) some of Discovery, but aside from a kick-ass Super Nintendo game, the franchise has eluded me for most of my life.

Though I hadn’t heard too much about it, the idea of Captain Picard returning for a new series sounded like a super neat idea. The series is set to debut on CBS All Access sometime this year. Details for the series itself still seem fairly light, but it sounds like it has something to do with Picard being ‘haunted’ after something that occurred in 2009’s Star Trek, and EW has also learned that the series will be serialized rather than episodic like The Next Generation.

Over at Michael J Wolf Fine Arts at 363 Fifth Ave, from 11-9 on Friday and Saturday, and 11-5 on Sunday, CBS has prepared an exhibit called Jean-Luc Picard: The First Duty. It’s a beautiful space that literally feels like you’re walking through a museum exhibit. There are tons of props, costumes, and other items on display, and there’s even a gift shop selling shirts, mugs, and other cool, limited merchandise (you also get a cool limited edition pin when you enter the experience). If you read the descriptions on some of the items, you’re treated to some powerful world-building that fills you in even more on what you can expect whenever the series actually decides to drop. The plaque as you enter the exhibit brings you a little into the story as well:

One of Starfleet’s most decorated officers, Admiral Jean-Luc-Picard retired from Starfleet in 2386 after more than 50 years of service, returning to a quiet life tending to his family’s storied winemaking tradition in the Chateau Picard vineyards of La Barre, France.

Many of Picard’s personal mementos and rare artifacts from his life and career are stored in the Starfleet Museum Quantum Archives located at Starfleet Command headquarters in San Francisco.

For the first time, many of these artifacts are now available for view in a special touring exhibition celebrating his career of service and lifetime of dedication to the principles of Starfleet and the United Federation of Planets.

You can take a look at some of the items on display via the photo gallery below, and again, if you’re in San Diego for SDCC, the line for this one seems to move quickly, and even as someone who is not a huge fan of the franchise, I thought that it was an absolutely fascinating experience.

Briefly: Whatever your priorities are at SDCC this year (mine, as always are catching my favourite WWE superstars at the Mattel / WWE panel, and picking up an assortment of amazing screenprints at the Mondo booth), you’re going to work up an appetite at inopportune times, and you’re going to want to have some small, prepackaged snacks on hand to satiate that hunger.

Granola bars are a great portable snack, but what if I told you that there’s an even cooler (and more daring) option on the show floor itself?

There’s a Snowpiercer television series in the works over at TBS which is set to premiere next spring (and has already been confirmed for a second season), and the company has set up a neat little booth over at #4215 (just a stone’s throw away from Geekscape #3919). Basically, you jump in line, type your email into one of three vending machines, watch a video that shows you bugs being essentially mushed up and turned into food (just like in the movie / graphic novel!), and then the vending machine spits out a beat little branded protein bar. A protein bar… made of crickets.

Also, apparently crickets are considered crustaceans, so if you have a shellfish allergy you should absolutely not eat it.

In any case, every year it seems like there’s a super neat, clever piece of simple swag that really stands out at me. This year, it’s the Snowpiercer cricket bars, which have absolutely piqued my interest in the upcoming series.

Fans present in San Diego should also note that Snowpiercer will also have a panel on Saturday, July 20 featuring stars Jennifer Connelly, Daveed Diggs, Alison Wright, Mickey Sumner, Lena Hall, Steven Ogg and executive producer and showrunner Graeme Manson from 3:00 p.m. – 3:50 p.m. in the Indigo Ballroom at the Hilton San Diego Bayfront

Here’s a few photos of what you can see at the booth:

Side note: Our pal Eric Francisco Of Inverse is the biggest Snowpiercer fan I know, and I just wish he could be here to experience this.

If you missed recap of pre-convention or preview night, head here, and you can also check out my Prime Video Experience recap right here!

It’s the first full day of San Diego Comic-Con, and unfortunately it started with a bit of a frustration. I rolled out of bed to see a tweet from Mondo that their line policy (which based on my recap last night, they seem to have outgrown) was changing. Their previous system was essentially ‘we’re full, check back later,’ but as they announced this morning, but as of today, they’d instead be handing out timed tickets letting you know what time you could return to shop.

Mikaela had an event to cover first thing, so I ran over to the convention centre (which was not yet open) to try to get my hands on a ticket for the booth. At 12PM, Daniel Danger was set to be there to sign his new IT artwork, and as I currently have three Daniel Danger Mondo prints on my wall at home (and loved IT), I was hankering to get my hands on this too.

Convention staff guided us through the E doors, up the stairs, and essentially around half of the building to stand in a massive crowd. We were told that this would be the fastest way in, and that other doors wouldn’t open until this crowd was in. Once 9AM hit, (which is when the expo hall itself opened up) this crowd started being let in in chunks, and by about 9:15 I was headed down the escalator back towards the expo hall. As it turns out, they had also opened all of the other doors, much of the crowd was already inside, and door E turned out to be pretty much the slowest way into the building.

I went over to Mondo (on the other side of the expo hall) as fast as I could, and I was able to get a ticket… for 6:00 (the last block of the day). I assumed that IT would be long gone by then (only 225 available), and I was also set to be away from the convention centre for an event starting at 6. Thankfully Matt said that he’d take a look for me at that time. He’s basically my hero.

I then ran to room 6A, as my favourite panel at SDCC, the WWE/Mattel panel was set for 11:15. There was one panel before it, the Funko Funkast Live, which was actually a really fun time. I don’t collect Pop! figures because once I start I would never be able to stop, but the group had me laughing and showed off a ton of cool reveals. There’s even a cool looking mobile puzzle came called Funko Pop Blitz in the works, which I’ll definitely be checking out whenever it ends up releasing. Also, now I need to convince Mikaela that we can collect Pop! figures.

A lot of the front area of the panel room cleared out pretty quickly once Funko ended. I was able to move up pretty much in the center, just three rows back, and ended up with the best seat I’ve ever had for this panel, which I’ve been going to for years at this point.

The WWE/Mattel Panel always features a handful of WWE superstars, and some executives from Mattel. The presentation always starts with a bunch of new toy reveals, and then ends with a Q&A with the WWE superstars. I’m not really much of a toy guy, but it’s always fun to see the announcements, and it’s need to get to see the performers in an environment like this. This year, some of the most well received announcements included a new Chyna figure, which would mark her first in 19 years, and a brand new line of WWE / Masters of the Universe toys. These looked awesome (and super cheesy), and were introduced with a special video by Triple H. They showed off a few of the designs on screen, and then revealed a special, physical prototype figure for Kofi Kingston, who is apparently a huge MotU fan, and it seriously looked like he was going to cry for a long time after this announcement. The Q&A felt fairly standard to start, with cute kids talking about being inspired, and asking performers what inspired them. Then, a guy dressed as ‘Macho Manana’ grabbed the mic, and… well, it ended up being WWE Superstar Drake Maverick, who is in San Diego on a mission to track down R-Truth and the 24/7 Championship, and to win it back so he can finally consummate his marriage. It sounds silly, but it’s the absolute most entertaining thing in WWE right now.

Following the panel, I was lucky enough to snap a quick photo with Drake, who did not break character until he disappeared into another room (even yelling “I will consummate my marriage,” before disappearing entirely). It was a fantastic moment, and a great end to the very best WWE / Mattel panel that I’ve had to opportunity to attend.

He just never broke character and looked so sad the entire time.

Next up, I tracked down Mikaela, we grabbed a quick snack, and stopped at the hotel to drop some things off. She left almost right away to conduct an interview, and I stayed behind to catch up on some writing.

Shortly afterwards, I figured that it was probably a good time to peruse the show floor, as my next appointment wasn’t until 6 (and I needed to see how those IT prints were coming along), so I eventually wandered back to the convention centre to check out some of the show floor that I hadn’t visited yet. Mondo said that IT was probably still going to be in stock (phew), so I started making my way back to the Geekscape booth (#3919 if you’re in San Diego), and promote got distracted again trying to see what the Entertainment Earth and Mattel booths were like. As it turns out, they were capped. They’re always capped, and both the Slim Jim Macho Man doll and Mario Kart figures were sold out for the day anyways. Dang.

Things were (are always) pretty hectic on the show floor, so Mikaela and I decided to head out into the Gaslamp to see what we could see. As always, protesters were out in full force, and the conventiongoers were spilled out into the area by the hundreds, filling the streets still blocks away from the convention center. We caught the tail end of a Syfy drum line (I love that they do these things), and then wandered over behind the Omni hotel to take a look at the Detective Pikachu activation. The movie releases on digital in just a few days, so Warner Bros Home Entertainment is in San Diego showing off a few pieces of Ryme City. The activation starts in a Pikachu-ed our train car, before moving into other rooms, including Howard Clifford’s office, a small piece of the Ryme City market, and a room with a Pikachu photo-op. Take a look at some photos from the activation below!

Next up, we went over to the Panda Express pop-up, which I thought was absolutely hilarious. Now, I love me some Panda Express, but everyone here was just so energetic, the staff was freaking screaming out in excitement, there was a dancing Panda (and the playlist was all fire or heat related songs which I thought was so funny), and again, this store won’t exist in a week. It was all in celebration of a new limited time dish, the Sichuan Hot Chicken. They even created a character named Pep-Pep the Sichuan Wonderpepper, who is a a little fireball looking dude who is pretty cute. The place was fun, the line was less than 5 minutes long, and the place offered up free samples of this new and delicious chicken, as well as beverages. Thank you Panda Express!

We were both pretty exhausted at this point (long before this point, actually), but there was still more to do. Next up we were headed to the Oxford Social Club for an event revolving around upcoming EPIX series Pennyworth, which is set in “1960s London, where Bruce Wayne’s legendary butler, Alfred Pennyworth, forms a security company and goes to work with Thomas Wayne, Bruce’s billionaire father.”

The event was held at the Oxford Social Club over at 435 Fifth St. The offsite is open to the public for Friday and Saturday from 10AM-7PM, and potential attendees will need to give a secret password to “access to the Velvet Rope, a high-society London lounge filled with gambling, drag, and cabaret performances, plus live music from the era. You’ll also find yourself inside a library that leads to an eerie poetry reading in the posh hidden headquarters of the Raven Society, as well as a dank dungeon where the membership’s darker deeds become clear.”

We went down some interestingly lit stairs which were guarded by some creepy looking… well, guards. I was actually wearing a Finn Balor shirt, and one of them even gave me a too sweet on my way in. Once inside, everything was styled like the 1960’s, even the cocktails that the servers were offering us (an Old Fashioned, renamed ‘The Alfred’, and another drink, called ‘The Esme’). Inside we were treated to musical performances, secret poetry readings (a guy was even hand-writing these poems for the event, and according to him his wrist was very tired). There was a library where ‘Raven Society’ members were giving attendees postcards, which they could fill out and address to their friends, and drop in a box to actually be mailed out, and also a torture chamber which made for a pretty neat photo op. Overall, the event was a fun way to be introduced to some of the themes of the show (and get a couple of cool photo-ops), and it definitely made me hopeful that the show will be picked up in Canada, as EPIX simply doesn’t exist there.

Following the Pennyworth event, a sleepy Mikaela headed back to the hotel (and even saw a DeLorean on the way), and I headed over to Seaport Village to meet up with Jonathan, Matt, and Gui for some food. Everyone else had pretty much already eaten when I arrived, and so everyone just sat around telling old convention stories and we laughed our asses off for something like an hour.

At this point, I was beat, and decided to call it a pretty early night. For Friday we were set to be up early (and probably out late), so it was important that I get a decent sleep as I’ve been simply exhausted so far. Matt and I returned to the hotel room, while Gui and Jonathan went elsewhere, and after a bit of chatting we all turned in pretty damned early.

Until tomorrow, this has been Thursday at SDCC!

If you haven’t been able to tell from my coverage over the past seven years, I’m a huge fan of all of the insane offsite events that companies host during SDCC week. I was hooked from my very first offsite activation for 2014’s Godzilla, and just generally try to experience as many of these events during the week as I possibly can.

A couple of weeks back I posted about the Prime Video Experience, a massive 60,000 square-foot event that would host activations for upcoming series The Boys, Carnival Row, and the fourth season of The Expanse. Mikaela and I had an opportunity to check out the event during a media preview on Wednesday, and I wholeheartedly believe that it’s the most insane offsite that you’ll be able to experience this year.

The Prime Video Experience is located at MLK and 1st in San Diego (obviously), and is open from 9AM-5PM each day of the convention. As of this morning the line looked pretty long, but I assure you that the event is an absolute blast, and is well worth any wait.

From the press release, “Once inside, attendees will receive collectible gold and silver coins which they can use to further explore the activation. Fans can begin their day covering up the crime scene of a superhero kidnapping at the Audio Visual shop where Hughie works on The Boys. On the opposite end of the space, a Rocinante spaceship is positioned that will take adventure-seekers on a United Nations peacekeeping mission to a newly colonized planet seen in The Expanse. Guests can also discover the Carnival Row universe in which humans and exotic creatures coexist before entering The Forbidden Lounge, a neo-Victorian decorated hideaway venue, to enjoy a special performance. Amazon Prime Video collaborated with LG within the series activations to provide a premiere viewing experience for attendees.”

There’s also a Carl’s Jr. food truck inside, which was super cool because we don’t have a lot of those in Canada.

I took a video of each activation from start to finish (with a couple of odd cuts during The Boys activation because I had to do stuff and accidentally hit the stop button), so if you’re into spoilers or aren’t going to make the event, you can check them out below, and keep scrolling for some photos of the massive offsite (but not from inside the activations because I was taking video).

Again, spoilers ahead, and if you’re here in San Diego, don’t look at any of it and just go get in line!

I never actually figured out what the coins were for, but they apparently unlocked extra goodies within the offsite itself (and the gold ones are rare)!
There’s a nice covered ‘market’ area with snacks, and some nice seating so that you can eat your Carl’s Jr.
Some more nice covered seating, and a huge screen for screenings later this week
Outside of ‘The Boys’ activation
Some simple, but awesome swag after ‘The Boys’ activation.
Outside of ‘Carnival Row’
Attendees are assigned either a ‘Creature’ or ‘Human’ role, which determines how characters treat you

Will you be checking out the Amazon Prime Video experience? Be sure to let us know what you think!

Tuesday

I can’t believe it’s already SDCC week.

At times, it feels like it was just yesterday that I was Lime-ing around San Diego with Matt Kelly, eating Rockin’ Baha with the Geekscape crew (that sweet, sweet mango salsa), being insanely impressed with offsides like Purge City or Mr. Mercedes, or running into the likes of Xavier Woods and Becky Lynch during Rocket League’s fantastic third birthday party.

Other times, it’s crazy to think just how long it’s been, and how much Geekscape has changed over the past year. The Geekscape Games podcast was a huge part of my life, and it ended very suddenly last Fall, leaving me in a spot where I just didn’t know what to do next. After a bit of a break and some time to recuperate (and figure out how to both live without my longtime co-hosts apply what I’d learned over Geekscape Games’ four year run to something else), in May I finally launched a brand new show called Xbox Game Passengers, which has myself and a guest discussing a single randomly-selected game on Microsoft’s Xbox Game Pass service. As of this writing we’re six episodes in (with a couple of E3 specials for good measure), and we’ve played some absolute gems like What Remains Of Edith Finch (which certified non-gamer Matt Kelly actually joined me for), along with a few titles that left something to be desired, like MotoGP17. Xbox Game Passengers has been a challenging and incredibly rewarding experience so far, and I can’t wait to see where it brings me a year from now.

Today, Geekscape also launched a brand new, redesigned website. Our last redesign was about four years ago, and we (and the web itself) has changed a lot since then. We’ve shifted our focus from things like news, to original content like podcasts, and this new design puts a much bigger emphasis on the shows that we’re doing, and its far simpler layout helps browsers see what’s new on the site much, much more easily. It brings with it some changes that I’d been hoping for for some time (higher resolution featured images, yes!), and I think that there’s absolutely no better time for a Geekscape reboot, than when some of the team is together in San Diego. Please, take a look around the site (and forgive some of the odd looking featured images for now, I’ll fix them when I can), and let us know what you think!

When the alarm rang this morning at 1:45AM, I was incredibly sleepy, rather grumpy, but also so excited. Mikaela, who you may have heard on Geekscape Games or Xbox Game Passengers, who handles our @GeekscapeForever Instagram page (where you’ll find all sorts of sick cosplay photos from the different events and conventions that we’ve visited), who has a casual column where she, as a semi-novice gamer, tackles game reviews from her own perspective, and who is my long time fiancé, headed to San Diego with me for the very first time. She’s super excited, nervous, and overwhelmed all at the same time, and I can’t wait for her to see and understand just what keeps me coming back to relive this insanely exhausting experience each and every year. I’m really excited to see what kind of experiences she has while here with me.

So we made our way to the airport parking (some weird valet style thing that didn’t seem to have any employees around so I really hope we still have a car when we get back), took a shuttle to the terminal itself, and prepared ourselves for the long 25 minute flight to Seattle where we would have a couple of hours of layover before our final flight to San Diego. Thankfully, our bags were checked so we didn’t have to worry about them at all, and so during our layover time we grabbed some snacks and took some time to check out the new Geekscape.

Some beautiful views even before we left the ground.
I think that Desmond forgot to push the button.

While waiting for our connecting flight, Jonathan published a yearly pre-SDCC podcast, this year a one-on-one with Matt Kelly. These episodes are always a favourite of mine to listen to, as everyone on them is typically super comfortable with each other, and it ends up just being an hour or so of ridiculous jokes. This year is no exception — the episode is hilarious, and… it feels like the pair barely talked about the actual convention. Mikaela and I listened to the show on the plane, and absolutely got a few looks as we burst out laughing multiple times over the course of the episode.

We landed, barely waited for luggage, and grabbed a Lyft from Oscar, whose car was filled with candy and bubble gum. Like every cup holder, every nook and cranny of every door was filled with candy. We didn’t eat any, but I appreciated it.

Insane wraps everywhere.

Finally, it was time to reunite. Somehow, Mikaela, John, Matt, and I all arrived at the Grand Hyatt within about 10 minutes of each other. We exchanged some quick hellos, and before long it was time to head to the convention centre to grab our badges for the week, and to get ready to build the booth.

The first step in getting ready… was to get some delicious food in us. My favourite restaurant (of the few that I’ve actually been to) in San Diego is called Rockin’ Baha. It’s a seafood / Mexican joint that has a phenomenal salsa bar with a ton of different varieties, but their mango salsa is simply amazing. I could eat the stuff forever. Today, I also had queso for apparently the first time in my life, and it might be a new favourite.

Once we ate, we finally made it inside the expo hall in order to assemble our booth. This is my seventh time to SDCC, and it never gets old walking around the floor early and seeing all of the intricate booths being set up. It’s amazing to see that work that is put in both inside of the convention centre, and the whole Gaslamp District around it, just for this five day period. It’s essentially unfathomable to imagine just how much money these studios and production companies are spending to put on these insane events just for a few days. It’s amazing, and I appreciate it so much, but I definitely don’t understand it.

Building the booth constitutes of bringing a ton of items for actually building the booth, and crap that Jonathan doesn’t want anymore (giveaways woo!) to our designated are (booth #3919), building our backdrop and table, organizing t-shirts, and then walking around and looking at all of the cool stuff that nobody else will see until late the next day. It’s warm as hell in there, as it doesn’t seem like the air conditioning is actually turned on until the next day, but it’s definitely worth it. Also, I typically get first pick of the crap that Jonathan doesn’t want, and I’ve definitely scored some sweet merch over the years by sorting through these boxes and boxes or refuse.

It was getting slightly late, and I was getting pretty tired (as I was up at 1AM the night before), but I still wanted to hit up the FYE Pop-Up shop over at Horton Plaza. Matt, myself, and the hosts of the Fright School podcast (who we met up with slightly before) walked over to check out the store. You can check out some photos of what the store has on offer right here, but in short, the place is just chock-full of mostly inexpensive collectibles that are just so freaking cool. The shop is open through X, but a lot of the stuff goes really quickly, so if you’re in the area, I’d recommend heading their ASAP. I asked about sizes on a couple of shirts, and was basically told that whatever was out was what they had, so there were a couple of things that I could didn’t get, but I definitely bought an amazing Stranger Things shirt, as well as the soundtrack to season three… on cassette. I will never be able to play this, but it’s going to look super cool next to my New Coke.

Before heading back to the hotel, we stopped at a neat barcade called Coin-Op GameRoom that I’d somehow missed for the past seven years. They had a good soundtrack, neat games, decent food, and were playing Willow, old WCW wrestling, Bob Ross, and The Karate Kid, all at the same time. It was a nice, chill way to end the night.

We stopped at Ralph’s on the way back to the hotel to grab some water and snacks for the week ahead (mostly coconut water, which I discovered last year, and which saved me from feeling terrible and dehydrated most days), and then stumbled our way back to the hotel to turn in for the night.

Next up is Preview Night (and day, as Mikaela and I will be checking out Amazon Prime’s incredible sounding offsite activation in the early afternoon), and while as I’m prepared as I can be, it’s hard to ever feel ready for an event like this!

Wednesday

I was really happy to have had a good night’s sleep.

Much to Mikaela’s dismay, people in the hotel room began to stir as early as 5AM. I was up and showered shortly after 7, and as nothing has really started yet, had a bit of a chill morning. Mikaela slept in a bit, and I worked on some articles in the chill, air conditioned room.

After relaxing in the hotel room for awhile, Matt, Mikaela, and I decided to walk around the Gaslamp to check out some of the in-progress activations. NBC has a fantastic presence with Superstore (a show that I’d not actually heard of before) taking over the lobby of the Hard Rock Hotel, The Good Place taking over Mary Jane’s restaurant (and turning it into the Interdimensional Hole Of Pancakes), among with a neat little Seinfeld activation that has you doing trivia in exchange for a coin that you can use in a themed vending machine filled with Seinfeld merch (including Junior Mints), along with a fresh build of the precinct from Brooklyn 99.

Warner Bros. Home Entertainment also had some neat in-progress activations, including a piece of Rhyme City (and a huge Pikachu) for Detective Pikachu, and a miniature version of Chilladelphia for Shazam.

We also took out some Bird scooters briefly so that we could get around more quickly. It’s definitely for the best, but the scooters are much more limited this year in just where they can go, and if you head into an area that you shouldn’t be in, the scooter loses all power and is manual only. I also accidentally added $20USD to my Bird account… so it ended up being a pretty expensive ride. Mikaela did ride as well, however, and was totally terrified, so maybe it’s still worth it.

At noon, Mikaela and I checked out the Amazon Prime Experience, which hosts activations for upcoming Amazon Prime series The Boys, Carnival Row, and season four of The Expanse. I’ve posted some photos taken at the offsite below, and look for a full article with video of the three activations on Geekscape shortly!

The tower was cool, and the performances on it were even cooler.

The Amazon Prime Experience is located at MLK and 1st, and is one of the coolest offsite activations that I’ve been to. There are always a number of incredible offsite events, but these three activations feel like neat, mature, interactive theatre, and it’d be impossible not to have a huge smile on your face the entire time you’re taking part. The area itself is huge (60,000 square feet, actually), and the ‘Tower’ area in the centre shows some cool clips from the upcoming series, and also features a number of different performances throughout the day. While we were eating some lunch (some Carl’s Jr. provided by Amazon, which we were very thankful for), someone came by and asked if we’d ever been wronged by a Supe. A few minutes later, essentially an anti-supe support group started, with a number of group members describing how they’d been wronged, from things as simple as refusing an autograph to a child, to giving their mother herpes. It was super interesting. In any case, the offsite is open from 9-5 Thursday through Sunday, and the content inside is well worth the wait.

We were very thankful for the Carl’s Jr.

Following the Prime Video experience, we took some time to head back to FYE (as Mikaela hadn’t seen it yet), and, naturally, ended up grabbing two additional Stranger Things shirts, and shortly afterwards it was actually time to split up. Mikaela was headed inside of the convention centre (she had some Mondos to score, and was also going to try to hit up Entertainment Earth for that sweet Macho Man / Slim Jim exclusive figure), while I was set to preview the Nintendo lounge at the Marriot.

Mikaela’s covered (and super limited) Mondo Batman screenprint

Oddly enough, this was actually my first time at the Nintendo lounge. It’s almost always present in the Marriot, but I’ve always figured that it’s not really worth standing in line for, as I was already going to buy all of the games that they were showing off. This year, with the first full Pokémon game for Switch, and Marvel Ultimate Alliance 3 on offer, it would have been tough to skip out on this.

Once I went inside, I immediately regretted not taking the time in year’s past. Within minutes I was playing a demo for freaking Pokémon Sword and Shield, and though it’s been years since I’ve really played Pokémon, I immediately felt at home with the game, and I immediately fell in love with it. This Switch reimagining felt absolutely fresh, and I simply cannot wait to get my hands on more of this game. As far as I know, this was the same demo shown off at E3, and had your character working their way through a water gym, and showed off both the new Dynamax functionality, as well as a myriad of new Pokémon.

I also played a (again, E3) demo of Luigi’s Mansion 3, and it mostly made me wonder how the hell I missed out on Luigi’s Mansion 2. The puzzle-y levels were a ton of fun, the vacuum mechanics felt far better than I remember them being, and the game just felt completely different from anything else that I’ve played as of late. This is another game that wasn’t really on my radar at all, but will now be a purchase on day one. It’s just so much freaking fun.

The Legend of Zelda: Link’s Awakening demo really showed off the game’s unique new art style, which often has a sort of tilt-shift look. Around the demo stations, there were also some super-cute miniatures that it was just impossible not to take pictures of. Link’s Awakening looks like an impressive remake, and as I was just three years old when Link’s Awakening came out (though I did play it later), I really don’t remember it that well.

The lounge also featured a few cool photo-ops (including Luigi’s Mansion and Pokemon), and was also showing off some sick looking Target Exclusive Mario Kart Hot Wheels, and also a sweet (literally) Nintendo X Sugarfina booth, which featured a bunch of different Nintendo themed, high end and totally freaking delicious candies. I had seen Sugarfina stores in some local malls before, but hadn’t tasted the stuff… and I’m pretty much hooked already and I can’t wait to have more and it’s Nintendo themed so it’s even better.

Once I’d played everything that the Nintendo booth had to offer, I sauntered over to the convention centre. Preview night runs from 6-9 PM, and it was sometime after 7 at this point, so I knew that I didn’t have all that much time to walk around. I walked over to Mondo at 435, where she had been hovering around the ‘capped’ line that seemingly capped before the show even opened (damn exhibitors). She was told over and over that the line wouldn’t re-open, but after standing around the line (because she wasn’t allowed in it) for well over two hours, the line opened back up, and somehow the Batman screenprint that Mikaela was stoked for, and the Jaws tiki mug that Matt wanted were still in stock.

She had made a not-line friend, and there were a couple of other things that I wanted to check out on the floor, so I left her with intentions of returning soon (I didn’t).

I wandered over to Entertainment Earth, as I thought that they were set to carry both the WWE Macho Man Randy Savage / Slim Jim exclusive, along with the Silver/Gold Mario Kart 8 statues. It turns out they had neither (and the line was capped anyways), so I then went over to Mattel which actually had both, not that it did me any good, as their line was capped as well and Macho Man was already sold out for the day.

You will be mine.

I made a quick stop at the TNT Snowpiercer booth to receive one of the coolest pieces of swag announced so far this year, which is a protein bar made with cricket protein which totally makes sense based on the source material. I ended up with a couple of the bars, and absolutely plan to eat one, and plan to keep one forever.

Matt then sent me a message that WWE superstar Drake Maverick just walked by the booth, and so instead of going back to Mikaela, I just kind of searched around for WWE superstar Drake Maverick. He and superstar R-Truth have the absolute most entertaining storylines in WWE right now, and I just wanted to find him to thank him for the laughs. I never did, but you bet I looked.

The show floor closed, and Matt, Mikaela, Jon, and I made our annual trip to Lolita’s Mexican Restaurant. The line was long, the restaurant was too warm, and Matt’s entire order was wrong, but it was still a good time.

Naturally, we took Bird scooters back to the hotel. This was partially because we didn’t want to walk anymore, but also because they’re super fun!

That’s it for Preview Night! Tomorrow will mark the first full day of the convention. I’m most excited to see the WWE / Mattel panel in the morning (and fully believe that the 24/7 championship will change hands during this event), and also the offsite event for upcoming series Pennyworth.

Thanks for reading this far, and I hope you’ll check out all our other coverage, follow us on Instagram, and come back tomorrow to read my Thursday recap!

FYE is so freaking cool.

As a Canadian, the only real experience that I’ve ever really had with the brand is when visiting their pop-up shops at SDCC over the past few years. FYE does ship internationally, but doesn’t seem to have much of a presence in Canada itself — we also obviously have collectibles in the Great White North, but they’re typically relegated to toy stores or chunks of comic book and board game stores.

Over the past couple of years, FYE has hosted a couple of wonderful pop-up shops just steps from the convention, over at Horton Plaza. With Horton Plaza (and my favourite and probably only Panda Express location) all but shut down, I was absolutely worried that the FYE store simply wouldn’t exist this year.

Thankfully, I was wrong. The store actually opened up a few days before I even got here, and is open from 9:00-8:00 each day (aside from Sunday, when it will close forever at 6:00PM).

I always have a ton of fun perusing the store and falling in love with all of the custom cereal boxes, the expansive collection of (sometimes exclusive) Pop! figures, the custom candy, and more, and once Mikaela and I touched down in San Diego yesterday, the FYE Pop-Up was absolutely one of our first stops. Today I walked away with a super-cool Stranger Things 3 soundtrack on cassette, as well as a neat ‘Welcome To Hawkins’ t-shirt. I also definitely saw more things that I wanted, so it certainly won’t be long until I end up back at the store — some of that IT stuff was definitely speaking to me, and I absolutely love the emphasis on Garbage Pail Kids that the store has this year. Also, I somehow still do not have a box of Booty-O’s at home.

Take a look below at some photos of the cool offerings that I took at the store, and keep scrolling for some info on some of the signings and events that you’ll see at the shop this week!

How do I get these GIANT cereal boxes for my own house?
I’m so happy that GPK is back.
I’m not a big Spongebob guy, but this jacket was unreal.
This ‘Build Your Own Forky’ was perhaps my favourite product in the entire store.
Huge selection of amazing backpacks.
The best backpack.
Lots of cool Game of Thrones merch
Some great looking GoT tiki mugs.
Super creepy, and I need it.
The most important corner of the store, and yes that is a Camp Know Where shirt.
Naturally, a huge Marvel presence.
Including the cutest shirt in the whole joint.
Some super interesting pieces.
Somehow Agretsuko has eluded me thus far.

Also, it was hard to get a good picture of, but this Sonic the Hedgehog skate deck made me want to start skateboarding again.

Naturally, SDCC hasn’t event started yet, and you could easily go broke just at the FYE Pop-Up. I’d probably head there sooner than later, however, as some of the shirts are getting pretty low on sizes, and from what I was told, what is there is what they have.

FYE also has some signings at the store over the next few days. Here’s what’s taking place at the store:

Tyler Bates signing – Friday 4PM
David Kirschner and Don Mancini – Child’s Play signing – Friday 6PM
Ron English – Cereal Killers – Saturday 5PM
Joe Simko – Garbage Pail Kids – Saturday 6PM

Again, you can catch FYE over at the Horton Plaza from now through Sunday!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns this week to chat about her new obsession, Cities: Skylines. The duo dish about how rewarding it feels to watch your city grow and grow, to how heartbreaking it can be to watch it all fall apart, and everything in between!

“Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

Anchor
Apple Podcasts
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Castbox
Google Podcasts
iHeartRadio
Overcast
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PodBean
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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

It’s a good month for Xbox players.

As revealed a few days ago, Xbox Live Gold subscribers get Playdead’s phenomenal Inside and one of the greatest games of all time, Castlevania: Symphony of the Night to start off July (with a couple of other decent-looking games coming down the pipeline for the back half of the month).

This morning, the Xbox Game Pass twitter account has revealed the first batch of titles set for Xbox Game Pass and/or Xbox Game Pass For PC this month (and we’ve also learned about a few of the titles set to leave the service sometime in July).

Here’s what’s coming, for what service, and when:

Middle Earth: Shadow of War — PC + Xbox One – July 4th

My Time at Portia — PC + Xbox One – July 4th

Undertale — PC – July 4th

Blazing Chrome — PC + Xbox One – July 11th

Dead Rising 4 — PC + Xbox One – July 11th

LEGO City Undercover — Xbox One – July 11th

Timespinner — PC + Xbox One – July 11th

Unavowed — PC + Xbox One – July 11th

That’s a lot of variety, and a lot of hours to kick off July. Along with the announcements, there are a few titles set to leave Xbox Game Pass at some point this month, so if you were planning to play any of the following games, you better get on it:

Aftercharge – July 9
Warhammer: Vermintide 2 – July 10
The LEGO Movie Video Game – July 16
Dandara – July 31
Dead Rising 2 – July 31
Hitman – July 31
Metal Slug XX – July 31
Defense Grid: The Awakening – July 31
Hexic 2 – July 31
Iron Brigade – July 31

That’s it for now! We’ll be sure to keep you up to date on any additional Xbox Game Pass announcements. Happy gaming!

Want to hear me talk about all of these announcements and more? Or review a randomly-selected Xbox Game Passengers game (with a guest!) every other week? On the latest episode we covered Viva Piñata, and it was awesome. Here’s where you can check out Xbox Game Passengers:

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Apple Podcasts
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Castbox
Google Podcasts
iHeartRadio
Overcast
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PodBean
RadioPublic
Stitcher
Spotify
TuneIn

You can also follow us on twitter @XGPPodcast.

It’s still crazy to me that San Diego Comic-Con 2019 is just three weeks away.

For the seventh year in a row, I’ll descend into San Diego with 130,000+ others, including my longtime family at Geekscape, and for the first time, my fiancé Mikaela.

As cool as the show floor, the exclusives (I can’t wait to see what Mondo reveals this year), the panels (the WWE/Mattel panel is a highlight every year), and the general experience are, one of my favourite parts of each convention is the incredible offsite activations that studios, video game publishers, and production companies put together.

Amazon’s Fire TV to the Future offsite last year had a number of cool photo ops and demonstrations (Mikaela, we still need that Alexa-enabled Dolby Atmos soundbar), and The Tick Takeover from the year before was an absolute blast as well.

This year, the company is focussing exclusively on three properties, and it sounds like it’s set to be their best offering yet.

It’s all about The Boys (which premieres on July 26th), Carnival Row (coming on August 30th), and season four of The Expanse (which doesn’t yet have a release date, but is set to drop later this year.

The Amazon Prime Video Experience will be open Thursday, July 18th, to Sunday, July 21st, and here’s what attendees can expect:

Located on the corner of MLK and 1st, fanboys and fangirls will be drawn in to the Amazon Prime Video Experience by the sight of a 40-foot tower adorned with giant LED screens that will be playing scenes from The Boys, Carnival Row and The Expanse. Comic-Con attendees will also be treated to live, show-specific performances taking place atop the multi-level tower.

Once inside, attendees will receive collectible gold and silver coins which they can use to further explore the activation. Fans can begin their day covering up the crime scene of a superhero kidnapping at the Audio Visual shop where Hughie works on The Boys. On the opposite end of the space, a Rocinante spaceship is positioned that will take adventure-seekers on a United Nations peacekeeping mission to a newly colonized planet seen in The Expanse. Guests can also discover the Carnival Row universe in which humans and exotic creatures coexist before entering The Forbidden Lounge, a neo-Victorian decorated hideaway venue, to enjoy a special performance. Amazon Prime Video collaborated with LG within the series activations to provide a premiere viewing experience for attendees.

After exploring the shows, guests can escape the summer heat and relax under a tented awning with refreshing beverages and a selection of mouthwatering bites, including Carl’s Jr., which will provide burgers on-site for press and fans as part of The Boys campaign. Cosplayers can even find a Cosplay Photography Corner within the walls of the Amazon Prime Video Experience, where a lifestyle photographer will be onsite to take professional portraits as digital takeaways.

Amazon Prime Video will also host numerous panels for series like Undone, The Boys, Carnival Row, The Expanse, and The Man in the High Castle. There are also a couple of incredible-sounding parties and premieres planned, including The Boys on Friday, and Carnival Row on Saturday.

Colour us excited. Take a look at a few renderings of the upcoming activation below. Look for our coverage of the Amazon Prime Video Experience the week of July 16th, and if you’ll be in San Diego for SDCC, you better be planning to go yourself!

The Expanse render.
The Expanse render.
The Boys render.
The Boys render.
Carnival Row render.
Carnival Row render.

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, longtime Xbox fan Mike joins Derek to chat about Rare’s quirky 2006 gardening / weird animal farming game, Viva Piñata. They also discuss the surprisingly funny animated series that briefly preceded the game, and how much they wished that the game would go mobile or at least get an Xbox One X Enhanced update… then a few weeks later it did, so now you can play it in 4K!

“Attract and tame your favourite Piñatas. There are more than 60 species that roam wild on Piñata Island. Personalise everything from the grass at your feet to the hat on your Piñata’s head. Welcome to Piñata Island, enjoy your stay!”

Listen to find out how things went, and if you like what you’ve heard, here’s where you can subscribe to the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

It’s hard to believe it’s already over.

After a few phenomenal days of announcements, reveals, and basking in our newly acquired Xbox Game Pass Ultimate (seriously, check it right here), E3 is over and we’re back to… well, just waiting for all of these cool looking games to come out.

But it’s been a super exciting week — so exciting that we have another episode of Xbox Game Passengers for you. First, this past Sunday saw a new guest, John, joining Derek to break down the Microsoft E3 press conference. Then, a standard episode released on Wednesday, in which the duo dissected theHunter: Call of the Wild, which is a totally beautiful game, but is a game in which it feels like there are two damned deer in the entire forest and they can hear your every breath and then they taunt you forever by running away right as you’re about to shoot them every single time and you hate it (spoilers).

Now, it’s time to wrap up E3. Geekscape’s own, and Geekscape Games alumni Josh Jackson rushed home from the convention centre to join Derek for this episode. In it, they talk about the E3 show floor and how it’s changed over the years, how damned cool Cyberpunk 2077 is going to be, how they feel about the new combat in Square-Enix’ upcoming Final Fantasy VII remake (and how it actually feels to play), some of the odd choices at the Nintendo booth, and much more.

We know that we’ve been flooding your feed this week — we love chatting with all of our great guests about video games (good and bad), and after an incredible event like E3, we hope that you’re okay with a couple of extra episodes filled with our thoughts on the expo itself, along with the many games that it featured. For now, we’ll be back to our regular schedule of one game every other Wednesday!

Like the show? Here’s where you can subscribe:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, guest John (who you just heard on our special E3 episode) joins Derek to chat about theHunter: Call of the Wild. An Avalance Studios-published hunting title that brings with it a lot of beauty, and a lot of… weird hunting stuff.

We’ll give you a quick warning that Derek’s audio is a little messy in this one. We’re not quite sure what happened, but we fixed it by picking up a much nicer microphone, so future episode should sound much better. Thanks for sticking with us!

“Experience the thrill of the hunt in a visually breathtaking, technically groundbreaking, vast open world. Immerse yourself in the atmospheric single player campaign, or share the ultimate hunting experience with friends.”

Listen to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

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You can also follow us on twitter @XGPPodcast

We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

If you’ve listened to the Microsoft E3 Press Conference special episode of Xbox Game Passengers, you’re already well aware of this insane deal.

Along with a ton of amazing game reveals, the addition of more than 20 titles to Xbox Game Pass, the first details about Project Scarlett, and more, the company also launched both Xbox Game Pass for PC and the Xbox Game Pass Ultimate subscription.

Xbox Game Pass for PC costs a cool $9.99 per month, and at this point included more than 100 titles from a ton of different publishers. It seems like an insane value for PC only players, and I’ve seen a ton of buzz about the quality of the launch games, and how much fun people are having in the few short days since the service’s launch.

The real, real value, and the point of this post, however, is Xbox Game Pass Ultimate. The regular fee is $14.99 per month, and includes Xbox Live Gold, Xbox Game Pass, and Xbox Game Pass for PC. Not bad, right?

https://youtu.be/VbxDn2AZgb8

Well, Microsoft is pushing this service pretty hard to start, and right now you can actually convert your existing Xbox Game Pass or Xbox Live Gold subscription to Xbox Game Pass Ultimate for an incredibly aggressive rate.

The Xbox Game Pass Ultimate website holds all of the details, but the gist of it is that right now you can upgrade to Xbox Game Pass Ultimate for just $1… and that this turns any banked Xbox Live Gold or Xbox Game Pass time into Xbox Game Pass Ultimate time instead, up to a maximum of 36 months (the maximum time that you can have banked, as far as I know).

For example, as detailed in the Xbox Game Passengers special from Sunday, John my guest host went out and bought two 12 Month Xbox Live Gold cards (about $140 in Canada). He redeemed the cards, paid $1 to convert his subscription to Xbox Game Pass Ultimate, and now essentially has two years of Xbox Live Gold and two years of Xbox Game Pass for $141.

Totally insane.

I did the same (I already had a lot of banked time, but did buy another year of Xbox Live Gold just before converting), and now show that I have Game Pass Ultimate until May of 2022.

It might just be the best gaming deal I’ve ever seen, on an already incredibly valuable service. It’s tough to know just how long this might last, so if you have an Xbox One, you should probably make this happen sooner than later.

Warning: I’ve read a few instances online about people having more than 36 months banked (I believe by turning on auto-renew when redeeming codes) which has lead to them not being able to convert to Game Pass Ultimate. Just watch out, and be sure not to go over that 36 month limit.

Here’s (probably) the most important bit, from that same website:

Note: Purchase Xbox Game Pass Ultimate automatically upgrades your existing Xbox Live Gold or Xbox Game Pass membership(s) to Ultimate at a conversion ratio each based on days remaining. Learn how this works at www.xbox.com/gamepass. Future code redemptions are also subject to a conversion ratio. Conversion ratio subject to change. All conversions to Ultimate are final: Once converted, you cannot re-convert your Ultimate membership back to a previous membership. Maximum 36 months of redeemed Ultimate per account at a time, including any converted time from Xbox Live Gold and/or Xbox Game Pass (for PC or console).

Happy gaming!

Want to hear me talk about all of these announcements and more? Or review a randomly-selected Xbox Game Passengers game (with a guest!) every other week? Here’s where you can subscribe to Xbox Game Passengers:

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What a start to the week!

Yesterday, Xbox fans everywhere celebrated as Microsoft spent over two hours showing off more than 60 games at their 2019 E3 press conference. We saw updates on a ton of games we already knew about, reveals of some brand new, incredible looking titles, learned just a little more about Project xCloud, and are also now privy to the very first details about the next Xbox console, Project Scarlett.

Of the ~60 games showed off during the event, 14 of those titles come from the many developers that make up Xbox Game Studios, including the newly-acquired Double Fine Productions. 34 of the games that were shown off are set to debut on Xbox Game Pass, which is so. freaking. many.

The company also made available Xbox Game Pass for PC, which is… well, Xbox Game Pass for PC. The subscription service at this point includes over 100 titles, including popular titles like ARK: Survival Evolved, the phenomenal Metro: Exodus, and much more. There’s also a new Xbox Game Pass Ultimate option, which includes Xbox Live Gold, Xbox Game Pass, and Xbox Game Pass for PC for one stunningly low price.

That’s a lot of news, and I was so excited that naturally I had to record a podcast that basically sounds like a fluff piece where I talk about just how incredible Xbox Game Pass is (I promise that nobody paid me for it). My good friend John (who you’ll also here on this Wednesday’s theHunter: Call of the Wild episode) joined me to chat about the coolest things revealed during the show. You can listen right here, or look for links to subscibe to the show in your app of choice at the bottom of this article.

Upcoming games are awesome, and those new services sound sick, but for those of us looking for something new to play right now, Microsoft certainly filled our already-stuffed gaming bellies with more than 20 new additions to Xbox Game Pass.

Yep, over 20 new games that you can download on the service right now. Here’s the list and some trailers:

ACA NEOGEO METAL SLUG X

Astroneer

Batman: Arkham Knight

Battle Chasers: Nightwar

Borderlands: The Handsome Collection

Bridge Constructor Portal

Everspace

Guacamelee! 2

Hollow Knight: Voidheart Edition

Lichtspeer

Metro: Exodus

Momodora: Reverie Under the Moonlight

Moonlighter

Neon Chrome

Old Man’s Journey

Riverbond

Shadow Tactics – Blades of the Shogun

Shenmue and Shenmue II

Silence

Smoke And Sacrifice

SteamWorld Dig 2

Supermarket Shriek

Thimbleweed Park

Wizard of Legend

So many of those games look so, so cool, and my backlog grows ever larger. Hopefully some of these are drawn for Xbox Game Passengers sooner than later, so that I don’t have any choice but to play them.

What just-added games are you most excited to play (you should probably start with Metro: Exodus)?

Want to hear me talk about all of these announcements and more? Or review a randomly-selected Xbox Game Passengers game (with a guest!) every other week? Here’s where you can subscribe to Xbox Game Passengers:

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Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers!

Typically, every other Wednesday host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random. But today isn’t Wednesday, and today certainly isn’t typical.

It’s E3 weekend, and there is simply so much exciting news that Derek couldn’t help but make a special episode all about it.

Derek and guest host John will be focusing on Microsoft’s two-hour plus press conference, and you bet they’ll be sharing their thoughts on Game Pass additions, Project Scarlett, and of course, Keanu Reeves.

If you’ve like what you’ve heard, here’s where you can subscribe the the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Xbox Game Pass has brought some incredible value to the Xbox platform since its launch two years ago.

Since its launch, we’ve spent hundreds of hours in dozens of games that we may never have had the opportunity to discover otherwise, but in many of these cases, PC players have felt a little left out.

Subscribers to Xbox Game Pass who also own a PC have been able to enjoy a smattering of ‘Play Anywhere’ titles, like Sea of Thieves, Gears of War 4, Forza Horizon 4, and Wargroove, among others, but the service has never been worth subscribing to if you’re only a PC player.

That’s all about to change, as Head of Xbox Phil Spencer has just taken to Xbox Wire to admit that “We’ve not always lived up to our aspiration of keeping gamers at the center of everything we do when it comes to the experience they’ve had on Windows,” and to reveal a few ways that they plan to make the Windows gaming experience even better.

The biggest announcement is a specific Xbox Game Pass for PC, a new subscription service that will launch with a selection of over 100 games, from publishers like Bethesda, Deep Silver, Devolver Digital, Paradox Interactive, SEGA, and more. Spencer also notes that “it is our intent to include new games from Xbox Game Studios in Xbox Game Pass for PC the same day as their global release, including titles from newly acquired studios like Obsidian and inXile,” so just like Xbox players, Xbox Game Pass for PC subscribers are about to save a lot of money on Microsoft titles. The company is working with over 75 developers and publishers on the service, so I imagine we’ll see a massive variety in the titles offered from day one.

No games were revealed in today’s announcement, but Microsoft notes that more information will be announced during Microsoft’s E3 briefing on June 9th.

On top of the Game Pass for PC announcement, Microsoft has also revealed that they plan to bring more Microsoft Studios published titles, like Gears 5 and Halo: The Master Chief Collection to Steam, giving gamers more choice as to where they play their games, and also that full support for Win32 titles is coming to the Windows store.

In any case, if exciting news like this is being revealed before E3, I cannot wait to see what’s announced during it.

Look for a special E3 recap episode of our newest gaming podcast, Xbox Game Passengers, which focusses on a randomly-selected Xbox Game Pass game each episode shortly following Microsoft’s presentation! For now, you can listen below to our newest episode, in which Horror Movie Night’s Matt Kelly and I discuss the lauded walking simulator, ‘What Remains of Edith Finch’.

If you like what you’ve heard, here’s where you can subscribe to the show:

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Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss just one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

This episode, Horror Movie Night and Playing With Squirrels podcast host (plus producer of the phenomenal DisNeato podcast) and certified non-gamer Matt Kelly joins Derek to chat about Matt’s first gaming experience in years, What Remains of Edith Finch, and also to ask the question: what makes a game a game?

“What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive.”

Listen to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

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We’ve had a blast making Xbox Game Passengers so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the podcast would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to leaving us five stars (or even a review) on Apple Podcasts, to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

It’s about freaking time.

If you’ve been following Geekscape for any length of time, you’ll know that we’re big fans of Jason Trost (the dude, and his work), and even bigger fans of The FP.

It’s been about seven years since The FP first blew our freaking minds. Back in the day, we had our own screening of the feature, had basically the whole Trost family on Geekscape (and Jason has returned numerous times in the years since, even to talk about FP2 back in March), and spent way, way too long playing The FP rhythm game on our phones.

I even dressed up as a member of the 248 for Halloween one year.

Jason and company have worked on a myriad of insane projects in the years since The FP, but naturally, myself and fans all over the world wanted to see what happened to our pals from Frazier Park. We featured a couple of Crowdfunding campaigns for the sequel over the past few years, and FP2: Beats of Rage premiered at Fantastic Fest back in September.

The film has had screenings across the world in the months since the premiere, and as none of those screenings were anywhere near me, I’m beyond excited that FP2: Beats of Rage is now available on VOD.

US/UK fans can rent or buy through Amazon, or even watch for Free as a part of Amazon Prime.

The film is also available for purchase in glorious 4K, and with a bunch of special ass features, from Vimeo. Special features include:

– Behind the Beats
– Deleted Scenes
– FP Tour
– English + French Subtitles
– Silver Screen Muggers
– What is Beats of Rage?
– Feature Commentary

In any case, I’ve been waiting for this sequel for years, and I’m beyond excited to finally have the opportunity to see it. Believ’ dat! Watch the trailer below, and let us know what you think of FP2: Beats of Rage!

“JTRO retired from Beat-Beat Revelation after he restored control of the FP to the 248 and finally brought back the alcohol and the ducks. But when the exact same problem again threatens Frazier Park, he embarks on the journey of a lifetime deep into The Wastes, and this time, the shiz is triple serious. Joined by hypeman KCDC, he must defeat gang leader AK-47 on his own turf while the fate of getting drunk hangs in the balance.”


It may be a cliche that’s far older than I am, but playing A Plague Tale: Innocence is incredibly similar to one of those horrific car accidents that you simply can’t look away from.

That’s a weird way to start things off, but in this case I need to be clear that this is not a bad thing at all. In fact, A Plague Tale: Innocence is by and large the most memorable title that I’ve been able to experience so far in 2019.

Like the aforementioned car accident, A Plague Tale: Innocence is a journey far more gruesome than you’d imagine, and will continue to haunt you for far longer than you could possibly anticipate.

I wouldn’t have it any other way.

The game, developed by Asobo Studios and published by Focus Home Interactive, tells the tale of teenage Amicia and her five-year-old brother Hugo, recent orphans running through a plague-ridden, Hundred Year’s War ravaged France in a desperate attempt to escape from ever-present Inquisition soldiers. Sounds heavy, doesn’t it? I assure you that it’s even heavier.

The game opens with Amicia De Rune, her father Robert, and her dog Lion, sauntering through the forest on what appears to be a fairly casual hunting excursion. The trio quickly spot a wild boar and decide that it would make an excellent feast for that evening — this segment acts as the game’s general tutorial, and takes you through mechanics like movement, stealth, and Amicia’s sling, a basic stone-hurling tool that quickly becomes invaluable as it saves Hugo and Amicia from certain death over, and over, and over again. The hunting trip quickly turns sour (that’s an understatement), and Amicia hurriedly heads home before, well, her entire world goes to hell. Amicia and young (and ill) Hugo will spend much of the rest of the game simply trying to survive in a world where almost no-one will help them, and where almost everyone (or everything) seems to want them dead.

Many of A Plague Tale‘s mechanics are pretty standard fare, and the title’s myriad of stealth encounters feel especially simple — tall grass will render Amicia and Hugo completely invisible, even from soldiers just a few feet away. You’re also essentially silent when crouched, meaning that, though you can hear your characters sneaking just steps behind an enemy guard, unless that guard happens to turn around at an inopportune time, they’ll have absolutely no idea that you’re there. You’ll throw stones at loud objects (racks of armor, for instance) or toss breakable pots, and nearby soldiers will amble towards the sound to investigate. Avoiding encounters is almost always a better idea than tackling them head on, as Amicia and her sling aren’t an even match for even a singular Inquisition soldier; one swing of their sword and you’re dead, only to be sent back to the last checkpoint to try out a different strategy. As the game progresses, Amicia learns some basic alchemy that offers additional methods of tackling certain obstacles, and will gather materials to craft items and improve her gear, but in A Plague Tale: Innocence, it’s rare that you’ll ever feel truly safe, and ever rarer that you’ll actually feel powerful.

The Inquisition soldiers are tough, but may actually be the least of your worries. During your time with A Plague Tale, you’ll also encounter thousands and thousands and thousands of plague-infected rats, which, as if that wasn’t bad enough, are not simply regular plague-infected rats, but are plague-infected rats that have the ability to burst out of the ground in droves at seemingly any moment. The rats, jet black with glowing red eyes, move almost as a singular unit, and shriek relentlessly every second that they’re present — it’s an incredibly uncomfortable sound that you’ll continue to hear long after the credits roll. Thankfully, the rats have a weakness; they’ll avoid light from the sun, a lantern, a fire, or seemingly any source, and you’ll spend much of the game figuring out how to get Amicia and Hugo (and a few of the friends you’ll meet along the way) to the next point of light, just narrowly avoiding the instant decimation you’ll face if your light source is extinguished.

Yeah. There are a lot of rats.

Whether standing in a brightly lit forest, wandering through incredible French architecture, carrying a torch through a swarm of rats, or trudging slowly over rotting corpses in a giant, blood soaked battlefield, it’s tough not to stop and simply gaze at how gorgeous the visuals in A Plague Tale: Innocence really are (especially when playing on Xbox One X). The game is extremely cinematic in its presentation, cutting smoothly between tense gameplay and plenty of well choreographed cutscenes, and the game also lacks a persistent HUD, only showing you information when needed, and simply letting you bask in the beauty (or terror) of the the environment the vast majority of the time. The title’s soundtrack — both in its score, its voice work, and its environmental sounds, are equally stunning. A Plague Tale: Innocence is not a game being sold with a full price tag, yet somehow its presentation is able to surpass many pricier games with far higher budgets. I took dozens of screenshots during my time with the title, as nearly each one of the game’s seventeen chapters was somehow more enchanting than the last.

A 2018 Variety interview with lead designer Kevin Choteau detailed some of the team’s inspirations for the title, noting Asobo’s intent of crafting “an emotional character-focused game” akin to The Last of Us and Brothers: A Tale of Two Sons. Just as with The Last of Us, at a surface level A Plague Tale‘s campaign could almost be described as one long escort quest, but as with Ellie, Hugo’s small stature allows him to progress through cracks and openings that stop Amicia in her tracks, and his juvenile naivety leads to some incredibly human moments that will both break your heart and make you reflect on your own childhood innocence. A Plague Tale’s nauseating setting is beyond fascinating, and its distressing plot is beyond memorable, but watching the relationship between Amicia and Hugo grow (and falter) and evolve over the course of the title’s ~eleven hour story is something that I’ll never forget. The last few years in video games have offered some amazing stories and some unforgettable relationships — from The Last of Us’ Joel and Ellie, to Life is Strange‘ Max and Chloe, to The Walking Dead’s Lee and Clementine. Amicia and Hugo fit right up with the best of them, their harrowing journey is one that I’m thankful to have experienced, and that experience is one that I’ll cherish forever.

The game features loads of truly spectacular architecture.

A Plague Tale: Innocence is a very plot heavy single player adventure game, complete with wonderful presentation and an incredibly unique setting. In its main heroes Amicia and Hugo, I found two of the very best characters I’ve encountered recently in a video game.

This is the type of game that I live for, and I truly loved every second of it. A Plague Tale: Innocence scores 4.5/5.


Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will dissect and discuss one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

Mikaela returns for episode 2 to chat about the incredibly challenging racer, MotoGP 17. The game allows you to ” Enjoy maximum entertainment with all the bikes, teams and tracks of the official Championship,” and to “Try the new Managerial Career mode and put yourself in the shoes of a team manager, trying to make the right choices both on the track and off it.”

Nothing can prepare you for the adrenaline of the 2017 MotoGP™! Except maybe listening to this show…

Listen below to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy81MDA2MzRjL3BvZGNhc3QvcnNz
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs

We’ve had a blast making this show so far, and we really hope that you’re enjoying it too! If you have any feedback for us, we’d love to hear it at derek@geekscape.net. Anything you listeners can do to help spread the word about the show would be immensely appreciated — from sharing it on social media like Facebook or Twitter, to taking just a few seconds to leave us five stars (or even a review) on Apple Podcasts (you can do that right here), to sending it to a single friend, it can all make a massive difference! Thanks again for coming along on this ride!

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers.

Every other Wednesday, host Derek and a guest will break down and discuss one game available on Microsoft’s Game Pass service, which was chosen for them completely at random.

Whether it’s a magical or a horrible experience, they’ll force themselves through it, share their thoughts, and let you know whether or not the game is worth your time! At the end of each episode, they’ll also randomly select the game for the following show.

To kick things off, Geekscape’s own Mikaela Maxwell joined Derek to tackle Disneyland Adventures. The game “allows fans of all ages to explore Disneyland park, enjoy adventures based on 18 popular attractions, engage in 100 challenging quests, and interact with 35 beloved characters. Disneyland Adventures is your ticket to the magical world of Disneyland right in your living room.”

Listen below to find out how things went, and if you’ve like what you’ve heard, here’s where you can subscribe the the show:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy81MDA2MzRjL3BvZGNhc3QvcnNz
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs


It’s good to be back.

Geekscape’s long-running video game news, reviews, and opinion podcast, Geekscape Games, met its bitter end back in November of last year. A stellar one on one conversation with my good friend and world-record holding classic game speedrunner Ryan (aka Sidetrakkd) would unknowingly bookend the series, which released more than 175 episodes over more than four years. Its end was a whirlwind of shock and heartbreak, and so I decided to take a break from things while I figured out what to do next.

https://soundcloud.com/geekscape-games/bonus-level-getting-sidetrakkd-with-ryan-schultz

That break has lasted a little longer than anticipated. I had a blast covering Emerald City Comic-Con, along the odd thing here and there for Geekscape, but as our brand continues to evolve I also spent some time trying to figure out just what was the next step in my Geekscape journey.

In the months following the end of Geekscape Games, gaming itself often felt challenging for me. I spent time playing a number of acclaimed titles, but it often felt as though they simply couldn’t keep my attention for more than an hour or two. The only game in the last five months that really, truly enamoured me was 4A Games’ unbelievable Metro: Exodus back in February.

It took some time, but I slowly began to realize that as important as experiencing the games themselves is, what often truly drove me to play was the opportunity to talk about those games with my friends. When looking back on my time with Geekscape Games, the sections that stood out the most to me (and I’m sure not only to me), was not the detailing of current news or controversy or upcoming releases, but the actual discussions and thoughts and questions that arose of the games we were playing. These conversations felt real and organic, and I think said a lot of each host not only about who we are as gamers, but who we are as people.

Long story short, I realized that at this point in my life, I just really wanted to talk about video games with my friends.

Anyone who listened to the old show also knows just how much of a fan I am of Microsoft’s Xbox Game Pass service. The subscription really is an incredible value (to the point where I’m actually subscribed through next year to anticipate that monthly cost inevitably going up), and has saved me hundreds upon hundreds of dollars as I’ve played through games on Game Pass instead of buying them at retail. Some of my favourite games from last year, like Rare’s own Sea of Thieves captivated me for weeks and weeks (read my review here) when it released on Game Pass… the exact same day that it hit store shelves (and you bet that the upcoming story and anniversary updates will bring me back). That’s because with Xbox Game Pass, every Microsoft Studios published game that releases also hits Game Pass on day one, effectively saving you nearly $100 a pop (I live in Canada) whenever a new first-party game releases.

As incredible as the savings have been, they’re not even my favourite part of the service. The diversity of the games on Game Pass have led to some absolutely incredible gaming experiences that I would have never had had the service not existed. For example, I don’t play many driving/racing games. Forza Horizon 4 looked very pretty, but there’s no way that I would have dropped that cool hundie on it. That said, I’d totally download it as part of the subscription I’m already paying for… And I did, and I spent dozens of hours on it, and it was an absolutely beautiful gem of a video game that I would have completely missed out on otherwise.

I’ve had some phenomenal experiences with a multitude of titles on Xbox Game Pass, but what am I still missing out on? What potentially hidden gems am I overlooking for one reason or another each and every time that I scroll through the ever-growing list of Game Pass titles?

What if the control was taken away? What if I was simply a passenger, forced to play whatever random game was selected for me?

Welcome to Geekscape’s newest gaming podcast, Xbox Game Passengers. 

Every other Wednesday beginning on May 1st, a guest and I will break down and discuss one game available on Microsoft’s Game Pass service, which was chosen for us completely at random.

Whether it’s a magical or a horrible experience, we’ll force ourselves through it, share our thoughts, and let you know whether or not the game is worth your time. At the end of each episode, we’ll also be randomly selecting the game for the following show.

There are really just a couple of rules to the selection and discussion process (at least for now), and those are:
1. If the game selected is a story-heavy sequel, and the first game in the series is also on Xbox Game Pass, then the hosts will play the first game instead.
2. Hosts do not discuss their thoughts prior to recording, so they can hear each other’s impressions live on air.

To kick things off, Geekscape’s own Mikaela Maxwell joined me to tackle Disneyland Adventures. Look for this first episode wherever you get your podcasts next Wednesday, May 1st, with new episodes releasing bi-weekly following that!

You probably want to subscribe (and share with your friends!) to the show already, don’t you? Here’s where you can find Xbox Game Passengers:

Anchor: https://anchor.fm/xboxgamepassengers
Apple Podcasts: https://podcasts.apple.com/us/podcast/xbox-game-passengers/id1460683080
Breaker: https://www.breaker.audio/xbox-game-passengers
Google Podcasts: https://tinyurl.com/GamePassengersGoogle
Overcast: https://overcast.fm/itunes1460683080/xbox-game-passengers
Pocket Casts: https://pca.st/lg22
PodBean: https://www.podbean.com/podcast-detail/kzkie-8f0ae/Xbox-Game-Passengers-Podcast
RadioPublic: https://radiopublic.com/xbox-game-passengers-8gKOon
Spotify: https://open.spotify.com/show/5JSshr8x6CIGIBt7wTWMWs

Missing your platform of choice? Drop me a message on twitter, or email me at derek@geekscape.net and let me know where else you’d like to see the show!

After all of the crappy food that I put in my body yesterday (read about it here), I expected to wake up today feeling a whole lot worse than I actually did (I think the lengthy sit in the complexes hot tub must have helped)

I rose as the sun did, took an energizing shower, drank some energizing coffee, had a bit of a morning chat, and before long it was time to start the day.

Courtney is obsessed with Critical Role, so the plan for the morning was to wait in line to get for the Main Stage area, where the Critical Role panel (with the cast itself) was set to kick off the day. We planned to arrive about an hour before the panel began… but then I received a notification from the stellar Emerald City Comic-Con app letting us know that the room was already at capacity. I was pretty surprised at this to start (as the panel was over 90 minutes away at this point), but then I remembered that it’s Saturday, the convention’s busiest day, and that Critical Role is a freaking phenomenon that raised millions of dollars on Kickstarter in just a couple of hours just a few weeks back.

So instead we went to breakfast. We ended up at a greasy-spoon style diner near our accommodation called CJ’s Place, where I had a classic eggs benedict that was delicious, if not a bit too drenched in hollandaise sauce.

Then, a quick Lyft later we were at the convention centre, and Mikaela immediately left us and went full force in the courtyard to stock up on photos of many of the amazing cosplayers in the area. We didn’t have too much time to spare, however, as after the Critical Role incident this opening, we wanted to make sure we made it to the main stage long before the convention classic Twisted Toonz was to start.

We quickly perused the show floor, grabbing a few books along the way before finally making it down to the tabletop and video game section of the convention. I always really enjoy gaming demos at events like this, as it typically turns me on to neat gaming experiences that I might never even hear of otherwise, and getting to see a game in actually is obviously far more convincing than simply reading a box or looking at photos online. Last year’s ECCC sold me on a game called Grimm Forest, which I’ve only played a couple of times so far, but is a title that I see myself going back to for years.

This He-Man miniatures game made me want to start playing miniatures games.

The gaming floors also hosted some Microsoft-sponsored gaming tournaments, classic arcade machines set to free-play mode (which looked very popular with the kids), a massive learn to play Magic: The Gathering area, and a room dedicated to a sponsored M:TG tournament. A phenomenal idea that I’ve not seen emulated yet at other conventions is the idea of a game ‘lending library’ — a huge area of the gaming floor was an area where you could check out board games and try them out with your friends. You couldn’t even buy them there; if you found a game that you liked, you’d have to hope that a booth in the main expo hall had it for sale. It’s an unreal idea, and as someone who typically carries a fairly small budget to events like these, is one that I’m sure many, many people appreciate.

We met back up with Mikaela and took a few more cosplay shots, and shortly after we arrived (and snapped a few cosplay shots ourselves), we were lucky enough to see a super cute real-life proposal between a decked-out looking Deadpool and a well-done Sailor Mars (she said yes)!

Mikaela had spent this entire time in the courtyard, and as tonight would be the Western Championships Of Cosplay, today was absolutely the day when the most impressive costumes would be out for show. She spent so much time here that by the time we arrived, her phone’s battery was already nearly empty, and as we made our way to the Hyatt Regency (where the main stage was located this year) to get in line for Twisted Toonz, she began a new quest to locate a lightning cable (which for some reason we’d left at the apartment).

As always, Twisted Toonz did not disappoint. This year’s group consisted of James Arnold Taylor, Vanessa Marshall, Jonny Cruz, Nolan North, and Ross Marquand for a hilarious reading of The Wizard of Oz. Seeing Ross Marquand sing Somewhere Over The Rainbow as John C. Reilly, or Ross again as John Malkovich playing Dorothy, or Nolan North reading Glynda as Jason Statham, or Jonny Cruz narrating the story as Morty from Rick and Morty had me (and the rest of the audience) in tears. It’s absolutely worth going through the backlog of these performances, as each and every one of them is completely wonderful. At the conclusion of the presentation, the group auctioned off a couple of signed scripts, with the proceeds going to charities like St. Jude’s hospital, and the SPCA. Two scripts sold for $900US, which I think is pretty unreal for an auction that was completely unexpected.

We were pretty hungry following the Twisted Toonz performance, and there wasn’t too much time remaining until we’d need to get in line for the insanely popular (and totally worth it) cosplay competition, so we walked a block over to the nearby Johnny Rocket’s for some burgers and fries. I’ve never eaten at a Johnny Rocket’s before, and the food simply felt like pretty standard burger fare. On the plus side, I was ID’ed when I ordered a beer, which made me feel young again, so that’s always nice.

All that was left was to get in line for the cosplay competition. We wanted to make sure that we made it with plenty of time to spare, as if there’s a single event that you’re going to attend at Emerald City Comic-Con, it needs to be this one. After about 90 minutes of uncomfortably cramped hanging out in line (not long at all in the grand scheme of comic book conventions), we finally made it inside the hall. The show kicked off with a presentation and reveal by Magic Wheelchair, which is an amazing organization that builds unbelievable costumes for kids in wheelchairs. I remember last year’s competition, when the group debuted an awesome Demogorgon costume, while this year’s costume was an incredible, giant R2-D2 unit that enveloped the wheelchair inside of it. Unfortunately, it looks like photos of the costume haven’t actually made it online just yet!

The competition is split between three categories: armor, needlework, and FX. Naturally, these cosplayers are the best of the best, so each and every cosplay was completely awe inspiring. From insane, hand carved ice dragon from Game of Thrones, a Green Goblin that looked like it could be in the next Spider-Man film, a beautiful cancer support-skinned Mercy from Overwatch, an amazing holiday-themed Sally from The Nightmare Before Christmas, that actually had laser-etched Jack Skellington faces across its velvet fabric, to an incredible 1800’s themed Princess Leia, to an unbelievable hand-dyed Jane Porter from Tarzan. The event was unbelievable, and the diversity of those on stage, spending hundreds upon hundreds of hours of effort in celebration of their fandom was totally inspiring, and almost makes me wish I could do something incredible like it.

https://www.instagram.com/p/BvFWCnaHvng/?utm_source=ig_share_sheet&igshid=cv9scm0jiq9a

Naturally there could only be one big winner, and this year the $1500 grand prize (and entry into the finals at C2E2 in Chicago) went to Artemis Wild (who I also remember being a standout from last year), who built an outstanding Frost Lich Jaina, complete with a staff outfitted with programable lighting, and a skull on her shoulder that even produced its own smoke. Totally incredible, and again, absolutely worth the long wait in line.

Milly Craft Cosplay took third place in the needlework category with her Princess Celestia.

Following the competition, we ran into a few friends from Vancouver that had somehow eluded us all convention, and then decided it was time to head back home. Mikaela’s heavy focus on shooting and editing cosplay photos means that there won’t be a recap from her tonight, but be sure to look for a piece filled with the best cosplay we saw around the show to be published in the next couple of days.

Tomorrow marks the very last day of the show, and I’ll be using it to hit the Stranger Things panel first thing in the morning, and then simply walk around the rest of the show floor and absorb as much of the fandom as I can. Following the convention, we’ll be taking the drive back to Vancouver, so while I won’t have a recap for tomorrow, I just wanted to say just how rewarding this Emerald City Comic-Con experience has been. As my first and only convention prior to July’s SDCC, it’s a great reminder of just how cool it is to like the things we like, and how much fun it can be to get together and celebrate our passions.

Also, without this year’s ECCC, I would have never learned about BAKUGAN BRAAAAAAAAWWWWWWLLLLLL.

Thanks for coming along on this journey with me, and look for more ECCC coverage in the coming days!

Following a quick shower this morning, I balled up yesterday’s pair of SAXX underwear and threw it at a dead-asleep Mikaela as hard as I could, whisper-yelling (in an attempt to not wake up the rest of the house) BAKKUUUGGAAAAN BRAAAWL as I did so.

With an opening like that, I knew that it was going to be a great day. If you’re interested in knowing how Thursday went, you can read back on its recap here.

We ate a quick breakfast of coffee and Cliff bars (I’m very surprised at how little we’ve actually needed to spend on food a this point) before checking out of our AirBnb and heading to our residence for the next two nights. Courtney’s Aunt and Uncle have a wonderful apartment in downtown Seattle that they’ve graciously let us all stay at on a few occasions. The apartment is a short Lyft to the convention centre (which saves us a ton on parking), and because we’re not paying for a hotel or an Airbnb for the entire trip, it makes the whole experience far, far less stressful for us financially (which is often a big worry for me). We’re super, super grateful for this!

After migrating all of our belongings (and vehicles) to our new home for the weekend, we decided that that the a cliff bars weren’t actually going to cut it, and walked a couple of blocks to a neat little French bakery that offered up some amazing looking pastries, and absolutely delicious French-style sandwiches. The staff at the bakery were some of the happiest and cheeriest people that I think I’ve ever seen, and this quiet meal was a great way to start the morning.

I don’t often take photos of food, but this sandwich was something else.

Finally, it was time to hit the convention floor. Emerald City seems to open up a little later than a lot of other conventions, with a 10AM start time on each day, and without the show floor secretly opening up an hour before the posted time, which seems to be a frequent occurrence at Sam Diego Comic-Con. I’m thankful for this slightly later start, as most groups naturally take time to get ready, and this means that even when sleeping in until seven or eight we can make it to the convention centre with time to spare!

Along with the different entrance procedures that I mentioned in yesterday’s post, security also appears to be a much higher priority for Emerald City this year. In previous years I remember simply walking in without anyone really searching me, but this year every patron had their bags searched, and was subject to a metal detector screening. Coming from Canada it always feels a little odd to see this level of security at events, but I’m also absolutely thankful for any precautions that are taken during crazy times like these.

Jake and Courtney went off to the main expo hall, while Mikaela wanted to head outside to grab some photos of the incredible cosplay on display in the courtyard outside. Naturally, Marvel cosplay is still king, and within moments we had seen numerous Avengers, and several Captain Marvels. Umbrella Academy fans were also out in full force following the release of the Netflix series just last month, and it’s also conventions like these where the masses of anime cosplayers in incredible outfits remind me that I need to start watching more (any) anime.

After some time in the courtyard, Mikaela and I decided to head back into the expo hall. The novel-obsessed Mikaela made the HarperCollins booth her first stop once again, as today the secret word “Donut” was offered up a free, signed copy of the book Sandman Slim by Richard Kadrey. Sadly, copies had already been given out by the time we arrived. We spent some more time walking through the expo hall and gawking at all of the things we wanted to buy (including a new Singer sewing machine, as Mikaela has been heavily interested in sewing over the past few months) before Mikaela and I split up to visit separate panels. Mikaela planned to attend a panel about cosplay photography, while I planned to attend a podcasting workshop to see what sort of tips I could pick up on in regards to growing a new (well, or tenured) show. I was pretty down, defeated, and disheartened when Geekscape Games ended with its 179th episode a few months ago, but after sulking about its end for a time, I’m slowly working my way into starting up a new show. Look for more details in the coming weeks.

This machine was auto-gathering fabric. Pretty cool.

The podcasting panel was put together by the hosts of the award-winning Out of the Fridge podcast (Alison Poppy, Kelly Okler, and Andrew Chard), and was designed to offer oodles of advice to podcasters both just trying to figure things or those with a ton of experience. The group talked about their own podcast history, recording equipment like sound boards and microphones (and some of the differences of using dynamic vs. condenser microphones, for example), software, recording techniques for both local and remote podcasts, editing process including some of the benefits of recording multi-channel vs. single channel, and also offered a lengthy Q&A session that I very much appreciated. The panel was packed with people, to the point where dozens of people were lined up along the walls and window sills of the room.

The group asked for a show of hands of those who had a podcast already, and about a dozen people raised their hands in the air. They then asked how many people wanted to start a podcast, and the 100+ people that remained all shot their arms up. Right from the get go, the panelists noted that the very best advice that they could possibly give is to just try it, and to not worry about mistakes, and that especially at the beginning you will make a lot of them. They brought up the classic quote that a true master has failed more times than most will typically try, and reiterated that unlike what the American school system teaches us, failure is not the end.

I absolutely left the podcast workshop with a better understanding of functions like compressors, noise gates, and the like, which I think is helpful since I’ve turned them on and used them while editing in the past without really having any understanding of what they’re actually for. It was also interesting to hear that the typical editing process that we used for Geekscape Games sounds pretty similar to the techniques that the group uses for their podcast, Out of the Fridge. All of the equipment talk definitely got me hankering for some new tools of the trade, as I can be a pretty particular about quality and often would rather simply not do something than have it be less than stellar. That said, I do feel like Geekscape Games often sounded pretty damned decent, so I think that I’d better work with perfecting my process with the tools that I already have, rather than just being envious of the ones that I don’t.

The group also offered some advice on networking and ways to grow your show and audience without being overly pushy. In my last four years of podcasting, trying to grow the audience consistently felt like one of the hardest pieces of the entire pie, and it’s a piece that we never really figured out.

In any case, as someone in the planning stages of starting up a niche new show (again, details in the coming weeks), I could use all of the help that I can get. These tips, tricks, and the passion felt in the room absolutely upped my desire to make this new show a priority.

Following the panel, I met back up with Courtney, Jake, and Mikaela, and we decided to walk a few blocks away from the convention centre in order to grab a late lunch. We ended up at Din Tai Fung, an absolutely delicious dumpling restaurant semi-hidden on the top floor of the perpetually under construction Pacific Place mall. Here we gorged on dumplings, pork buns, fried rice, wonderful spicy wontons, and more, and as we’ve been craving this place since Courtney introduced us to it back at PAX last Summer, we were absolutely freaking satisfied.

Totes adorbs.

Somehow we skipped our food induced comas and made our way back to the convention centre. We had just a little bit of time to kill before Jake and I needed to get in line for the premiere screening of four of the six Alien 40th anniversary shorts that will begin to release online at the end of the month.

Prior to the screening, we spent a bit of time walking a small chunk of Artist’s Alley, and I definitely need to echo last year’s amazement at the sheer size of the area. The entire sixth floor of the massive Washington State Convention Centre was filled with aisles and aisles of amazing artists, and walking this floor at times felt even busier than the main expo hall. It was only Friday afternoon, and so many of these booths had sold out signs on many of their prints, which I think goes to show just how much of a celebration of artists this convention really is. Around 100,000 people are set to attend over the course of the weekend, a massive convention that isn’t filled with movie and television announcements or giant video game companies, but simply a celebration of every fandom imaginable. ECCC simply has a more humble, organic feel than I’ve felt at any other comic book convention I’ve attended, and it’s absolutely wonderful.

The Alien shorts were awesome. It’s hard to talk about them too much without giving a lot away, as each one is, well, pretty short. The production values were far, far better than I imagined they would be. Each one told a pretty neat story that just had me aching for more, and I’m beyond excited to check out the final two shorts when they launch online next month. It’s hard to pick a favourite short, but without giving anything away, Alone definitely had the most interesting concept. All attendees of the screening also earned a well-designed, convention exclusive 40th anniversary poster, which I wasn’t aware of prior to, and was pretty excited for once I found out.

The convention closed down before the screening was over, so once it ended we took a Lyft back to our residence, stared in awe at the incredibly beautiful view from its giant windows, and eventually made it down to the complexes hot tub to relax and hang out after a long day of walking around. Then we ordered Buffalo Wild Wings, which I’ve been pretty much obsessed with ever since I first heard about it on Chris Jericho’s podcast — it’s freaking wonderful.

Tomorrow brings a preview screening of the new AMC series NOS4ATU based on the novel by Joe Hill, the always convention highlight ECCC Western Championships Of Cosplay, and so, so much more.

https://youtu.be/egOLt5-LOnQ

Thanks for reading about today’s journey, and I’ll be back with more tomorrow!

If you want a quiet, calm, and efficient convention experience… make sure that you go on the day that falls in the middle of the week.

Mikaela and I are so happy to be back in Seattle for another Emerald City Comic-Con (with our friends and Geekscape / Geekscape Games alumni Courtney and Jake), as six months after our last convention experience (our phenomenal first time at Seattle’s very own PAX West), we’ve been hankering to explore another show floor, experience some unbelievably cool cosplay, and spend way (way) too much freaking money.

Naturally, prior to hitting the convention itself, we had to make it to Seattle first. I typically like to soak up as much of each convention I attend as I possibly can (for those that were following along for last year’s ECCC, I even took a bus down to Seattle at five in the morning, with Mikaela meeting me in the city that evening because she had to work during the day), so Mikaela, Jake, and I set a completely reasonable departure time from Vancouver, BC of 7AM (actually Mikaela complained that this was far too early), grabbing some quick caffeinated beverages for the road before heading for the border. The weather was clear (a stark contrast to the somehow frequent snow, and almost everyday rain that we’re used to), traffic was light, and the border had absolutely no wait time, so aside from a quick exit to refuel the Kia Soul (which we didn’t fill up prior to departing purposefully as fuel is far, far cheaper in the US), we made it to Seattle in no time.

Courtney was not travelling with us as she lives in Washington, and she ended up slightly delayed due to traffic, so the three of us ate some freaking delicious sandwiches at a small cafe called The Blue Heron (after first parking at and deciding against a sketchy looking cafe near there) before meeting Courtney at our Airbnb. We spent a few minutes getting settled in our AirBnb after taking some time to obtain the door code (we were checking in pretty damned early, so this didn’t feel like a problem), and Courtney and Jake were kind enough to drive Mikaela and I over near the convention centre so that we could start our Emerald City journey (Courtney and Jake only had passes for Friday and Saturday, so they had planned to pick up some snacks and hang out at the Airbnb for the day).

Interestingly enough, the entrance procedure for ECCC has changed this year, with the main entrance now being on the opposite side of the convention center (on a street fittingly titled Convention Place), and with the typical convention entrance on Pike street instead becoming an exit only. This seemed to be causing some confusion with convention regulars, even though ECCC sent out multiple and frequent emails addressing the changes. Another major change to this year’s offerings is the movement of the ECCC Main Stage, where some of the biggest entertainment guests at the show are hosted for interviews, reunions, demonstrations, and other escapades. In prior years a large area of the main expo hall would be curtained off for the main stage, where as this year that space has been reclaimed for additional booths, and the main stage (along with photo opportunities and autograph areas) has moved just a couple of blocks away to the nearby Hyatt Regency hotel. Based on some of the feedback (mostly Twitter) I’ve seen about these changes, it seems as though these changes are a little controversial, but I think that moving the main stage to a dedicated location, rather than a hard-to-secure curtain in the middle of the busiest area of the convention can only be a positive move, and the removal of the insanely busy Pike St. entrance felt incredibly decongested, and far less confusing for everyone in the area. It also left more room for the ‘Free Hip-Hop’ dudes to try to pawn CD’s off on people, but I still think that the changes are a net positive.

We finally hit the show floor after staring at the convention exclusives forever — we ended up grabbing the exclusive glow-in-the-dark cover first issue of the Stranger Things comic from Dark Horse Comics, but couldn’t decide on any of the subtle and well-designed ECCC-themed shirts at that point so only picked up the one item. As I mentioned above, Thursday is the freaking day to go to this thing. The massive main convention hall wasn’t crowded at all, the temperature was perfect (often at a packed convention, the air will flip between sickeningly cold and blisteringly warm as the air conditioning system struggles to keep up with the mass of patrons), you could walk through the small aisles at a leisurely pace without needing to worry about being in anyone’s way, and the floor was so quiet that you could simply speak at a regular volume and not worry about being heard — this was a welcome calm that can’t even be felt at far smaller conventions like Fan Expo Vancouver.

The first, adorable thing that we saw when hitting the show floor.

The first booth that caught our eye was the massive Bakugan: Battle Planet area. I remember seeing a press release about it a few weeks back, but largely ignored it as I only really remember Bakugan as a kid’s anime series and toy line from years back. I had no idea until it was explained to me by a booth employee, but apparently Bakugan actually disappeared a number of years back before being recently revived as a new anime and TCG by Spinmaster Toys. Long story short, an hour had passed and we were still at the Bakugan booth – we had a quick explanation of how to play, and then ended up playing an entire game, asking questions to various coaches along the way. Mikaela kicked my ass, was invited into an eight-person tournament (she said no unfortunately) and we watched some more experienced players start a match before eventually moving on. The game is a mix of skill, strategy, and luck, as players craft a deck around their three Bakugan (each being a different colour or type, with the cards in the deck needing to correspond with those colours) and battling it out by rolling the spherical Bakugan figures towards each other in the play area. The Bakugan will ideally spring open, attaching magnetically to a ‘core’, a small hexagonal piece that gives your Bakugan either a power or damage bonus, and the Bakugan with the highest power (labelled BP) wins. The loser has to discard (typically useful) cards equivalent to the winner’s total damage, and you lose the game once your deck is empty. The game felt totally all-ages friendly, and after an hour at the booth all that I really wanted to do was play more. Well, and to buy some.

It was also by far the liveliest booth at the convention. Even after we had left the area and were perusing the other aisles of booths, every few minutes you could hear uproarious cheering or sounds of surprise from the booth, and at random times an entire crowd yelling “BAKUGAN BRAAAAAAAWLLLLLLL” at the top of their lungs as higher level players would enter a tiny UFC-style cage to duke it out. It was absolutely charming, and I can’t wait to see the action at the booth this weekend once the convention centre really fills up.

BAKUGAN BRAAAAAWWWWWLLLLLL

Honestly, today we didn’t do that much, and it felt like an absolutely calming and relaxing way to ease into this convention (feelings not typically felt at a convention of this size). We leisurely walked aisle by aisle, adoring some of the beautiful art (Spoke Art Gallery at Booth 1133 cannot be missed), becoming distracted looking at board games that we had never heard of (and trying our best not to buy them until we had seen everything that the convention has to offer), only picking up a few cool books — Mikaela has been obsessed with reading novels lately, and picked up an intriguing-sounding book from HarperCollins called Blackfish City by Sam J. Miller, which also included a cool Neil Gaiman-themed tote bag and another free book as a convention special, while I also grabbed her a graphic novel called Rosalynd by Dark Planet Comics’ Stephan Franck, which is an origin story for Rosalynd “Sledge” Van Helsing, told from the perspective of her childhood journal. We also played Jelly Belly’s ‘Bean-Boozled’ on our way out, and Mikaela oddly enough seemed to like the flavour ‘Dirty Dishwasher’. There were also artists making gigantic artpieces entirely out of jellybeans, which was absolutely stunning to watch.

We met back up with Jake and Courtney, and the duo prepared us all an incredibly cheap and super delicious meal of Ramen and Sashimi while Mikaela and I worked on our write-ups for the day. We chatted, had a few beverages, and played a couple of the of the too-many games that all of us brought with us, like Courtney’s still-unplayed PAX purchase Cantankerous Cats, and the new sequel to the always-fun party favourite Monikers, fittingly titled More Monikers. I also definitely yelled out BAKUGAN BRAWWWWWWLLLLL a few too many times (even though we didn’t actually buy it, so we couldn’t even play Bakugan).

Cantankerous Cats feels charming, but also the rules seem kind of tough.

Tomorrow I expect the just-empty aisles to be packed with people, and for today’s calmness to be all but forgotten as 98’000 people descend upon the Washington State Convention Centre over the next few days. That said, tomorrow should start with a full night of sleep and without a four hour drive, and as we’ve only explored one floor of ECCC in the nearly six hours that we attended it today, I can’t wait to see one of America’s very best Artist’s Alleys, the fantastic gaming areas, the upcoming ECCC Western Championships of Cosplay, and so, so much more.

Thanks for reading about today’s adventures, and I look forward to sharing more of my journey tomorrow.

The holiday season is here, and regardless of the exact holiday that you plan on celebrating this year, we know that you’re just in it for the presents (well, and the family/friends, and the food, and some other things too, but mostly the presents).

Instead of doing a traditional gift guide (if your giftee likes x, get them y, etc), we thought we’d take another route:  tell you what we‘d want for our holiday gifts. You know our writers, so chances are that if you need to pick up a gift for someone similar, they’ll probably be into the same stuff!

Here goes! Enjoy, and be sure to let us know what gifts you’re hoping for in the comments below!

Matt Storc – Analog Jones and the Temple of Film

5. Silent Night Deadly Night 2 (Scream Factory Blu-ray)

I’ll start with my most conventional pick here. The mad geniuses at Scream Factory are putting the movie that “Garbage Day!” comes from on to a feature packed Blu-ray. What a world. I actually love this film a whole lot and I would love to hear more about what went into making it. This release may not be for everybody, but it’s tailor made for my tastes.

4. Winterbeast (on VHS)

Winterbeast is one of my “white whale” titles that has eluded me for years. I love the output of the 1990s from indie video label Tempe Video. Ozone, Bloodletting, and Skinned Alive are some of my all time favorite films. Winterbeast was put out some time in the early/mid 90s, and I have never actually seen it in person. Completing my collection would really fill me with the holiday spirit if I tracked this one down this year.

3. Freaked Action Figures

In 1993, Alex Winter of Bill and Ted helped birth a film that would shape me as a film fan. Freaked features an eclectic cast of characters such as the cowboy, the beast boy, and the bearded lady among others, played by actors like John Hawkes, Keanu Reeves, and Mr T. The characters, naturally, would make for some excellent toys. Fortunately, there is a small run of action figures that were made for the film. They’re extremely hard to find, but I would lose it if I ever found any of them out in the wild.

2. Beetlejuice Baseball Hat

Beetlejuice is another defining film for me. I’ve been obsessed with this film for my whole life. I’m not a person who likes to have a lot of “stuff”. I like to have the movies, but shirts, posters, lunchboxes, and the like are not for me. I used to have a white and purple snapback hat with this very Beetlejuice logo as a kid, and I loved it. It was mine until one fateful Halloween night in the early 2010s when it got lost on the way to a party. I would love to have this again and sport it to every weird film festival I attend (as long as it’s not on Halloween night.)

1. Castle Freak Barf Bag

I saved the weirdest for last. Back in the day, theaters would pass out barf bags, similar to those found in airplanes, to unsuspecting patrons when they came to see movies like gross out movies like Lucio Fulci’s Zombie or Tombs of the Blind Dead. In the late 80s, that all but died. However, for a German release of Stuart Gordon’s Castle Freak, which he made for (my favorite) Full Moon Pictures in the 90s, there were these little promo items made. I would really love to come across one of these, preferably not filled.

Derek Kraneveldt

Keyforge: Call of the Archons Decks

After spending a couple of hours with Valve’s just-released Artifact back at PAX West (read about it here), my long-dead love for card games was suddenly reinvigorated. The Elder Scrolls: Legends now gets daily playtime on my phone, and I’ve also become nigh-obsessed with a new physical card game from Fantasy Flight Games called Keyforge: Call of the Archons.

Keyforge is designed by Magic: The Gathering Creator Richard Garfield (who also designed Artifact), and it’s bonkers. Rather than needing to buy cards and booster packs to build your own decks, every deck in Keyforge is unique (with 104,000,000,000,000,000,000,000,000 combinations possible in this first set).

Magic: The Gathering events often felt like an “I spent more money than you, so I win,” situation, and the very core mechanics of Keyforge ensure that this simply can’t be the case. You just grab a $10 deck, and learn how to best play it on the fly.

I’ve already picked up a starter set (including two training decks, two unique decks, and a bunch of counters and tokens), and four additional unique decks. I’d likely have even more at this point, but the game is sold out pretty much everywhere!

Fallout: The Board Game

As much hate and backlash as Fallout 76 has been getting since its release, I’m over 30 hours into the title and am mostly having a ton of fun (read my impressions of the game following my first four hours of play right here).

While browsing Amazon for Fallout merchandise a couple of weeks back, I learned that there’s an official Fallout board game adaptation, and that based on the reviews I’ve read since, it’s really good.

The game supports 1-4 players, and is apparently a fantastic solo experience as well. Players will explore the wasteland, complete quests, battle creatures, and deal with factions, and while each player has their own win conditions, each action can affect the rest of the board as well.

I didn’t realize that solo board games were even a thing, but I’d be excited to check out Fallout: The Board Game with some friends, or even as a lone wanderer.

MoKo JoyCon Grip For Nintendo Switch

This one’s pretty simple. As amazing as the Nintendo Switch is, its JoyCons are tiny, and my hands cramp up to hell after just a few round of Mario Kart 8.

These grips look to make the JoyCon feel much closer to a standard gaming controller, and I can’t even imagine just how much more comfortable gaming with a single JoyCon could be when inside one of these.

Xbox Game Pass

You’ve probably heard me throwing down praise about Xbox Game Pass on Geekscape Games like the show was sponsored by Microsoft (I wish), but the service really is one of the best values in all of gaming, and I simply can’t get enough of it.

Xbox Game Pass gives you unlimited access to over 100 games at a time for a low subscription fee. Through the service, I’ve discovered some amazing titles that I otherwise would have never even looked at, and because every Microsoft Studios published game is on the service on the very day it releases, I’ve saved a ton of money by playing titles like Sea of Thieves (review here), State of Decay 2 (review here), and Forza Horizon 4 through Game Pass instead of buying them individually.

Microsoft has been pushing Game Pass hard, and also has some great deals on the service over the holiday season. In Canada, an entire year will cost you just $90, which works out to just $7.50 per month. Unreal.

A Vacation

Yeah, I asked for one last year. We couldn’t really make it happen, so I’m hoping that we can make something happen in the next twelve months.

Stephen Bay – Analog Jones and the Temple of Film

Hi, my name is Stephen Bay, and you can hear me with Matt Storc on our podcast Analog Jones and the Temple of Film right here on Geekscape, where we break down old VHS tapes from your past.

Since we are a VHS-focussed podcast, I thought I would talk about some of the VHS covers I would love to add to my collection this Christmas.

I spread the love around and tried to include all kinds of genres, enjoy the list!

Heartbeeps (1981) (Sci-fi/Romantic Comedy)

Heartbeeps isn’t a rare VHS, it’s going on eBay anywhere from $5-$12, but it is a weird one. I had never even heard of this movie until I saw this cover in the book “VHS Video Cover Art” from Thomas Hodge. Once I realized that the film was about two robots (Andy Kaufman and Bernadette Peters) that fall in love, make a baby robot from spare parts and run from a police robot hot on their tailpipes, I knew it needed to be in my collection.

Gremloids (1984) (Sci-fi/Comedy)

The first time I saw this movie was on a YouTube channel called Good Bad Flicks, but sadly
that video has been taken down. Still, I suggest watching his videos if you’re into lovable bad movies. It’s a parody of Star Wars that predates Spaceballs believe it or not by three years. If you do your research on this film, you may find it under the title Hyperspace.

Prepare to fear Lord Buckethead and go on an adventure with Captain Starfighter (what a creative name)!

Dead End Drive-in (1986) (Sci-fi/Post Apocalyptic)

SO MUCH PINK. If you ever walked past this VHS cover, you couldn’t help but look and figure out what’s going on. A giant female 80’s punk is slashing at a truck smashing through a drive-in sign. SOLD! Even the back of the VHS is interesting with the movies still shots being placed in geometric shapes that may be spelling out DED END in front of brick. Dead End Drive-in is a fantastic piece I would love to add to my collection.

Wizards of the Lost Kingdom (1985) (Action/Adventure/Family)

I own this one but then again, I don’t. I have a VHS rip of this on DVD from VHSPS. I’m not going to count that as really owning it because I can’t put that on my VHS media shelves. The cover of Wizards of the Lost Kingdom has everything to attract a teenage boy on it. A castle in peril, a kid, holding up a sword on a flying lion/werewolf dragon and the hint of magic. Hell, I want to go on this adventure, and I’m a guy in my 30’s!

The Video Dead (1987) (Horror/Comedy)

Here it is, my holy grail VHS, and The Video Dead is a hard one to find on VHS. The last eBay bidding war I got into with this one ended somewhere in the $90 range. I gave up on the bidding war around $45, but I enjoyed watching two nerds fight over a piece of dead media.

The first time I ever saw this movie was on a poster in the adult section in my little town’s rental shop. My conservative hometown or at least the conservative owners on this particular rental shop put some of the horror movies behind the curtain with the adult films. Missouri is a special place! One day as a young boy I got the courage to peek behind the curtain and to the right on the wall was this poster taped
up. My courage ended real quick, and I ran off after seeing that zombie burst through that TV with bolts of electricity flying everywhere. No matter what you think of the movie, you’ve got to admit that is one of the best VHS covers out there!

Thanks for reading and remember to listen to Analog Jones and the Temple of Film on Geekscape!

Jonathan London

Fireball Island

In the last 10 years our community has seen an overwhelming surge in the popularity of board and tabletop gaming. And other than my monthly D&D group (RIP) or the occasional game of Pandemic with friends, I’ve been satisfied with just being witness to the recent craze. Well, that ends now because Fireball Island is back! Last year, the team at Florida’s Restoration Games launched a Kickstarter to raise $250,000 to bring back a new and improved version of the 80s boardgame classic Fireball Island. The campaign went on to raise over 10 times that! Now the complete game, with fireball marbles, giant volcano head, adventurer figures and various support decks has been released. I finally saw the game in person last week and felt like I was 8 years old all over again (as if any of you ever believed my maturity levels had progressed past that point)! This looks like my kind of game night, hanging out with friends and traversing and discovering the island’s endless traps and treasures as we try to escape a fiery death!

Coração de Cowboy on iTunes and VOD

In late 2016, fellow Geekscapist Gui Pereira and I went to his hometown of São Paolo, Brazil and shot his feature film Coração de Cowboy. Gui and I wrote the script together and Geekscape acted as a promotional partner in the film’s Brazilian wide release this past September (which as of the writing of this list has stretched to 11 weeks and counting)! I don’t know how much the story of a popular country musician returning to his small town roots in order to rediscover himself will speak to you, Geekscapists, but it is a beautiful film, full of incredible music (and some Geekscape shirt placements here and there). If you’re okay reading subtitles (the film is in Portuguese) would be a perfect film to watch with your family for the holidays. Keep your eyes peeled to this site and ears to the podcast for news on the iTunes and VOD release dates this month!

Gold Fold AD Wallet

Geekscape is off and running on its latest co-production ‘Chasing Fletcher Allen’ and this Gold Fold wallet, given to me by my fellow co-writer, producer and the film’s star (and regular Geekscape guest) Heidi Cox, has been in my back pocket the whole time. We have a lot of filmmakers who visit our site or listen to our podcasts and I’m here to tell you that the Gold Fold is a lifesaver, even if you’re not an Assistant Director. I have my director’s notebook by my side filled with my sketches, shot lists and notes. But over the course of a production day, you pick up various call sheets, notes or other pieces of paper that just end up getting jammed into your pockets. You need them at a moment’s notice and it’s often not helpful to be flipping through your production notebook to find what you’re looking for. The Gold Fold is a perfect place to put those documents you need to reference at a moment’s notice to give out a line, look up a note or find a number on a call sheet. It’s pricey, but I won’t tackle another production day without it.

Mikaela Maxwell

I’m a last minute kinda gal, and as we were reaching the last minute of being able to write this wishlist, life kinda exploded. So… flash to me sitting in the airport rapidly trying to pin down all of my biggest and smallest dreams and put the metaphorical pen to paper.

As I look back at last year’s wishlist I realize that I continue to long for many of the same things, and I actually received a couple of them, too!

So I guess sometimes wishes do come true…

A Trip To Bali

This is definitely a repeat, and a more clearly defined wish from last year. Well, actually it’s a wish from about the last 5 years, but this year it has become a goal, and is becoming attainable! I have wanted to go to Bali for sooo long. I think this stems from hearing amazing stories from friends who have been and seeing amazing photos, and probably subconsciously from watching Eat, Pray, Love (side note, if anyone has any recommendations for a place with similar vibes but less trashed by tourists, please holla and give me the inside scoop!)

I have been longing to go on an adventure to an exciting new place, but this year I am actually making strides towards turning this into a reality. That said, if Santa wants to give me a break from working overtime shifts and just pop some plane tickets under the tree, no complaints here!

Luxurious Hair Care for 1 Year (or heck why not dream real big and say life?)

So, I was a bit of an awkward teenager, who didn’t really find my stride beauty wise until my early 20’s. This is when I followed my heart, chopped all my hair off, and became a bad ass b*tch! Ok well I don’t know about that last part, but my hotness vibes definitely skyrocketed (except to my family, who were attached to the idea of long blond hair, and became pretty convinced that I had decided to bat for the other team?!)

A few years ago I decided to grow my hair out for a friends wedding, and once I had those long locks again I decided to experiment a bit before going back to old faithful hair cut! So I got it died blonde (pretty great) and then I went red (also great), and then I got it chopped off and to my horror IT WAS AWFUL! So a year later I have grown it out a bunch again, but am terrified of risking the chop again, and it turns out that red is hard and / or expensive to get away from 😳

So now I am in desperate need of some hair expertise, but as per my above wish list item I have other money priorities and cant go around spending all the $$$ on my hair this year! I just wanna feel like a bad ass b*tch again!

https://www.instagram.com/p/BoZOj9ggKNK/?utm_source=ig_web_options_share_sheet

A Personal Trainer/Gym Membership

The past few years, not much effort or care has been given to my body and taking care of it. Although I am not going to hold this against myself, I recognize that in coping with grief and loss over the past couple years I could have done worse things, it is time to smarten up and get my act together. That being said, I’ve never been an overly active kinda guy, and don’t really know the best way to go about taking better care of my body.
To this end it would be very helpful to have someone I could ask for guidance in this area, and who could help me to make sure that I am doing things properly, while also helping me to feel more comfortable and confident getting sweaty around people who have been doing this for all the years!

Black Boots

Mid-calf to tall black boots are basically a staple in every girl’s wardrobe! My personal faves are slouchy black boots, usually flats so I don’t have to be coordinated, and not too shiny, but not suede. My biggest issue in the hunt to find the perfect pair is having big calves! It’s really hard to find boots that fit perfectly when you’re legs are somewhere between a size 2 and plus sizes!

I used to have the perfect pair, found at Target, if only I had known they would up and disappear from Canada I woulda bought another pair. Sadly, after many faithful years of wear, through all the seasons, it was time to let them go to their new home… the garbage.

But now I have been on a fruitless hunt for the perfect pair for years. So if anyone has any tips on where to find the best basic boots, again, holla at me!

So Many Make-Ups

The day before I started writing this I realized that I had miss placed my entire travel makeup bag. Which means that I had lost all of my very favourite makeup/applicators/jewelry etc. Like for real, you don’t really realize how much money you have sunk into makeup until you lose it all in one fell swoop. I kept thinking of another thing that was in that bag valued somewhere between $20-50 and it was all adding up to waaay too much.

Luckily, mid writing I found out my precious lost makeup bag had been FOUND!!! Glorious!

So, while I no longer need a Christmas miracle to replace all of my basics, I certainly am gonna stick to wishing for a few more favourites to add to the collection!

In the past few years I have found my love of Sephora, it is makeup heaven. So I always point my in-laws in the direction of Sephora gift cards when they are looking for gift ideas, and this year will be no different. I’m not really in need of anything specific, but am always searching for the perfect red lipstick/balm/stain. I’ve heard good things about Huda Beauty and I think that’ll be my next trial for a long wear red lip, or they have a pretty coral eye pallet that might be nice!

Sewing Accessories

Last year I listed a sewing machine as one of my wish list items, AND I ACTUALLY GOT IT! So exciting! And then I promptly never touched it for almost the whole year. Until the week before Halloween when I made a badass Stranger Things dress (you know, the iconic pink one that Eleven wears)! I cant even lie, after 20 hours, over 4 days, and one million phone calls to my mom to ask how to even sew, I am suuuper proud of that beast. And Derek is basically the cutest Eleven ever.

I also made a skirt to wear to my staff Christmas party, and it turned out pretty danged good if I do say so myself!

So now I’ve got the bug! I wanna sew all the things! Including another skirt, that isn’t so sparkly so I can actually wear it on the regular, and maybe even try my hand at quilting! I’ve also realized the value of having some proper sewing equipment. I’m hoping for a self healing cutting mat, a rotary cutter, a proper sewing/quilting ruler, and maybe my mom or sister will take me on a fabric shopping date!

Derek changes things up this week by welcoming speedrunner, world record holder, NES collector, and Twitch streamer Ryan to the show!

The duo chat about collecting classic games, getting started with speedrunning, what it feels like to win your first world record, and so much more!

Be sure to check out Ryan’s records on Speedrun.com, and don’t forget to subscribe to him on Twitch!

https://soundcloud.com/geekscape-games/bonus-level-getting-sidetrakkd-with-ryan-schultz/s-2mZ20

Geekscape Games Theme Song: Winter Frosts – MmcM

Outro Song: Panic Restaurant Theme

October 23rd marked a pretty big day for Fallout fans. The date (59 years from now) marks the beginning (and ending) of the Great War – the day that nuclear bombs fell across the planet and essentially ended… well, everything. Fittingly enough, Bethesda chose this same day to begin the Fallout 76 B.E.T.A. (Break it Early Test Application) for Xbox One players. Anyone with a valid pre-order for the game was able to get their first taste of the hotly anticipated title that’s left Fallout fans everywhere highly wary since its initial reveal back in May.

Fallout is my favourite active video game series, and Fallout 3 is one of my most highly regarded games of all time. I put way too many hours into Fallout Shelter based on its branding alone, and I’ve even dedicated an entire shelf (singular) to some of my favourite Fallout merch (and some sweet rarities I snagged back at the Bethesda Gameplay Days at PAX West). As someone who nearly exclusively plays single player games, a Fallout title set so closely to the day that the bombs fell is unbelievably intriguing to me, but the revelation that I’d need to share that world with other players worried that hell out of me.

I wasn’t joking about the shelf.

Now that I’ve spent a few hours with the game, however, I really (mostly) have no freaking idea what I was worried about.

Vault 76 is located in Appalachia (West Virgina), and is the first of the Vault-Tec vaults to unseal its doors and let its dwellers out into the world, just 25 years after the bombs fell. You (and the other dwellers) are essentially tasked with ensuring that your great nation (America, obvs) can be rebuilt and recolonized. Rather than being a lone wanderer or a sole survivor with a highly personal goal in an unfamiliar world, this general goal means that having other dwellers in the world actually makes a lot of sense.

Bethesda has spent a ton of time detailing many of 76’s new mechanics, including the new card-based perks, the game’s unique PVP system, C.A.M.P., and so much more. Rather than focussing on things like that, I’d like to spend a bit of time detailing just what my time with the game has been like so far.

It’d be hard to do so without spoiling something, so consider this your warning.

Following the classic ‘War Never Changes’ video, you’ll jump right into the game’s character creator. Endlessly adjusting aspects of your character’s appearance is not something that I typically care about, and things didn’t change here. This looks like a slightly more powerful version of the character creator in Fallout 4, and while I simply chose one of the game’s default characters (which I found out later sported a man-bun), Mikaela’s eyes absolutely lit up when she saw just how easy it was to modify every piece of your character’s face.

After you create your character, you’ll awaken inside your private (roomy) room inside Vault 76 surrounded by party supplies and empty liquor bottles. An animated envelope on your nearby terminal catches your eye, and you soon learn that the previous night saw a massive vault-wide celebration take place. Apparently you drank too much and woke up late, as at this point the Vault is mostly empty – Reclamation Day is here, and it’s time for everyone to leave the Vault and begin to rebuild America. You leave your room, and while in past Fallout games I’ve loved spending as much time in the Vault exploring and absorbing the environment as possible (well, aside from Fallout 4 I guess), at this point Vault 76 is mostly locked down because, well, it’s time for you to leave it. A few other dwellers were running around the vault at the same time as I was, and while we tried to unsuccessfully punch each other (I had forgotten that PVP can’t even be enabled until you hit level 5) and traded emotes (I particularly like the Vault Boy thumbs up and vomiting options), at this point the game still mostly felt like a solo affair.

Before leaving Vault 76 you’ll head down a series of long hallways full of helpful robots that offer you your first supplies and introduce you to two of the new mechanics in Fallout 76: thirst and hunger. Here, you won’t just need to manage HP and Rads, but you also have a hunger and thirst meter that you’ll need to keep your eye on, and it’s pretty interesting to manage. Hunger and thirst are always visible in your Pip-Boy menu, but won’t show up on the main HUD unless either is low. Naturally, each depletes over time, and while I never felt like either meter became annoying, I was definitely more excited in 76 to come across any quality food or clean water than I had been in any previous Fallout game. Getting too hungry or thirsty will have some adverse effects, so there were definitely times that I chose to drink irradiated water, which in Fallout 76 not only increases your rads, but also has a chance of giving you a disease.

Yeah, you can get diseases in Fallout 76 too. They cure themselves over time, and there are items that you can use to instantly get rid of them, but they sound annoying as hell, which just adds to the risk / reward system of should I drink the water out of this toilet or not. I didn’t catch a disease from drinking bad water, but did catch ‘Swamp Itch’ from sleeping on a dirty mattress on the ground (resting on a mattress will slowly heal your HP). Swamp Itch gives you -2 Agility, which at this point in the game left me with -1 Agility, which had a huge effect of my AP (energy which is drained by attacking, or sprinting, or jumping, or doing pretty much anything), and just generally made exploring harder while I was suffering from it.

The moment you leave Vault 76 it’s clear just how different an experience Fallout 76 will be from previous Fallout games. This world feels lush and alive – you’re just removed from civilization instead of hundreds of years from it, so cities and buildings appear far less dilapidated than in previous games. West Virginia is a far cry from places like Washington D.C. or Boston, and I feel like I saw more foliage in my first hour of 76 than in the entirety of Fallout 4. Lighting systems have seen huge improvements (gorgeous god rays everywhere), and while it would be tough for Bethesda’s dated engine to hold a candle visually to many of the beautiful games that have released this year, the company has some of the best art direction in the business and I definitely stopped to simply stare at what was in front of me numerous times during my time with the game.

Fallout 76 also introduces a new mechanic called ‘Challenges’. To start, these kind of act like a guide of things that you should do in the game. You’ll complete a challenge for crafting your first item, roasting your first piece of meat, boiling your first pot of water, collecting X amount of wood, etc. Completing each challenge will reward you with Atoms, Fallout 76’s premium currency. At launch you’ll be able to buy Atoms with real money too, but it also seems like I was earning at least a few at a time (most challenges rewarded 10 Atoms) quite regularly. There didn’t seem to be a way to actually spend Atoms, or even see what was for sale at this point, so it remains to be seen just how many Atoms these premium cosmetic items will cost. Gamers were pretty up in arms to learn about the potential for microtransactions in Fallout 76, so I was definitely excited to see Atoms coming in at a steady clip during my time with the game, while also keeping in mind that any items purchasable through Atoms will be cosmetic only. As soon as we see some Elder Scrolls themed premium items come down the pipeline, you can bet I’ll be spending money on those.

You exit Vault 76 with a mission to find your Overseer somewhere south of your starting location. I usually play games fairly linearly, but as I wanted to feel how Fallout 76 played out as a solo player (and this opening area was swimming with other dwellers), I decided to wander off in another direction instead. I briefly migrated west of the vault before running into some strong, scary robots – I didn’t think that my fists would be any match for them, so I changed direction to avoid them and came across a battered wood mill. The outskirts of the mill was patrolled by some unfriendly looking (different) robots, so I snuck past them into the mill and gathered some wooden scraps (which I assumed would be used to build my home, or CAMP, whenever I decided to do so), some health items, fought my first hostile creature (a gross, giant tick), and found a corpse sitting on a balcony with a note next to him. The note must have been written by a friend of the corpse, and it talked of a much better mill that had better pay and no robots, among other things. A location north of me populated on my map, and I decided that as this was the direct opposite direction of my current story mission it seemed unlikely that I would come across many other players, and that there could be some useful supplies there.

So, I walked North. And I walked and I walked and I walked. It’s long been known that the Fallout 76 map is four times (four freaking times) that of Fallout 4, but it was in trekking north to the other wood mill that it finally hit me just how expansive this region is. Sure, I was distracted a few times along the way – I found a cool amusement park (an event triggered while I was here that would have me hunting wolf packs, but as I still didn’t have a gun at this point I definitely ran away as fast as I could), some sort of drug production RV (yes, Breaking Bad style), an old provincial park gorge-like area with a ton of tree-laden Scorched (freaky, irradiated humanoids with guns) and a ‘plank’ overlooking a cliff that they’d used to kill their prisoners, a random Mr. Handy robot called Mr. Veterinarian that had a myriad of cats following it, and even a neat old plane that coincidentally featured Vault-Tec colours. I continued to traverse, received a notification that I’d been playing the game for an entire hour (it really didn’t feel that long), and at this point I realized just how differently I’d been playing than I would have in previous titles.

I played 76 differently, mostly out of necessity (at least to start). That hour passed, and the only weapon in my inventory was a board (well, and maybe a knife at that point). Just an old piece of wood (it didn’t even have a nail in it). At this point it was stained red from molerats, ticks, and the odd, thankfully weak Ghoul that I had encountered so far on my journey. I had collected a little bit of ammo and even some gunpowder, but trekking across the massive wasteland without a single projectile weapon felt incredibly tense, and simply scary. Enemies that you’d typically take out long before they’d ever know you were there actually felt dangerous, and seeing a pack of feral Ghouls running at you when you had no choice but to wait for them to get within swinging distance absolutely felt threatening. I spent much of this hour walking carefully, crouching often to ensure that I wasn’t detected, legitimately avoiding areas that looked to have too many enemies (or those damned fast shooty robots), and searching thoroughly for a gun so that I could finally feel some semblance of safety (this is ‘Murica after all). I was also legitimately excited each time I found some quality food or some clean water, and anyone that’s played a previous Fallout game knows that consumables like these would often just flood you inventory, and be more trouble than they were worth.

I finally made it to the other wood mill, which as it turns out was crawling with Super Mutants.  I had spent well over an hour in the world and still did not have a gun, and there was simply no way that I was going to take on a group of (even low level) Super Mutants without more firepower. I’d spent a ton of time getting here, and I simply couldn’t do anything about it. I decided to cut my losses and to fast travel closer to the actual missions on my Pip-Boy to try to get a sense of what the story in 76 felt like… but as it turns out, fast travelling in Fallout 76 costs a small amount of caps, and at that point I didn’t have any.

As I wandered back towards Vault 76 (which again, took a very long time) I finally found a gun, along with some caps, and fast travelled back towards the first mill where I had gone off the beaten path in the first place. I traversed south and came across a supply drop request holotape, which apparently can be used in radio towers to send supplies near your location. I then found the tower itself, killed some robots (which was much easier with a firearm), and called in some supplies. These landed in a small town not far from the tower, and once I hit the town I was introduced to some of the most interesting content that I would experience in my first beta session.

The supply drop was useful and gave me some much needed food, (clean) water, and even a few stimpacks, among other things. I decided to explore the town, and was introduced to something called ‘Survivor Stories’. These are found in the environment (I’m not sure if they’re everywhere, or just in this area), and are decent length holotapes that tell the history of a specific survivor. I listened carefully to the story of a scientist, of a priest, and others, and it’s here that I first noticed just how improved the voice acting is in Fallout 76 over previous games in the series. These stories are gripping and interesting, and I ended up scouring the town hoping to find more as these tapes tapes gave so much meaning to the degraded corpses and the remnants of lost lives. Carefully searching the environment will turn up a myriad of supplies necessary for survival, but after finding just a few of these tapes, more survivor stories are what I was truly hoping to discover.

While exploring the town, I was also introduced to one of the game’s factions, the Responders. Responders were once firefighters, police officers, and medical professionals, who post-war dedicated their lives to simply helping those in need. A self-serve volunteer kiosk offered an introduction to the group, and had me testing nearby water samples for contaminants and radiation, and searching for townsfolk that had been reported missing. It also introduced the ability to collect and boil water (which I’m sure was there prior, but that I wasn’t aware of until it became part of a quest). These Responders quests made me more familiar with this world, and the content and delivery was interesting, but it was at this point that I began to feel, ironically, a little lonely in this world.

The town had multiple, real people running around, throwing me emotes, inviting me to trade and to party up (which I declined as I wanted to be the one to control this session), yet I was missing the interesting NPC’s, the vast quest lines (which I certainly hope turn up once you’re more acquainted with the world), and simply seeing humans that were not taking part in the same journey that I was.

At the same time, this loneliness absolutely felt deliberate. Your vault was the first to open, and you’re still so close to bombs falling and to the world ending, that things simply haven’t had an opportunity to rebuild at this point. In fact, that is literally your job. I miss the NPC’s and their often expansive storylines, and at the same time, it just wouldn’t feel right if they were present.

As I continued to wander, I came across the CAMP of another player on the side of a cliff-face. The CAMP had some turrets that didn’t shoot at me (I’m not sure if this is something you get to choose or if they would have only shot if I’d attacked the CAMP, as I definitely didn’t develop my own CAMP this much during my time with the game). I used the stash box there to store my junk (all stash boxes are instanced to you, and only you can access them), and the CAMPS owner passed by just as I was leaving. I waved at him, a sort of “thank you” for being hospitable with his home, and continued on my way. I’m not quite sure why, but this throwaway moment so early on felt meaningful, and it even though I was playing alone in this session, made me excited to be a part of this shared world. I’m beyond interested in seeing just what CAMPS will look like when someone is 20 or 30 or 100 hours into the game.

Eventually, I received a warning that the game would be shutting down in just a few minutes. At this point, just off in the distance was a massive, incredibly elevated bridge. I decided to head to the centre of it and to end my session staring off into the distance, and soaking in a little more of Fallout 76’s lush greenery before the game forced me to stop playing. It was here that I realized just how vertical Fallout 76’s map is compared to that of Fallout 4 or earlier games in the series. In my four hours with the game I’d climbed massive hills and looked down off of giant cliffs, but this bridge, and the tiny, tiny, world below it reminded me more of the mountains and verticality of Skyrim than the cities and sewers of Fallouts prior. It was really a breathtaking view.

The servers shut down. I was kicked back to the main menu, and I simply sat there for a moment soaking in the game’s beautiful, best in the series score (even as Mikaela watched she noted just how good the music was), and wishing that it wasn’t over.

Most of my fears, and most of my potential qualms went unrealized very quickly. Fallout 76 is Fallout, through and through, in a different age and from a different perspective. The series has never looked or sounded better. Even in just a few hours of playtime I’ve seen some incredible environmental storytelling, and I cannot wait to see what else there is to discover in this unbelievably massive world.

The game’s main story (at least to start) has you searching for Vault 76’s overseer, who left the vault just before everyone else did. Things started out a little fetch-questy, and it felt a little hard to connect with a character you’ve never actually seen – hopefully this turns around as you learn more about your overseer. I also hope that without NPC’s there to offer quests and dialogue, that the quests continue to feel as interesting when delivered by notes or by robots. I also hope that a world without human-like NPC’s, especially one of this magnitude, doesn’t feel empty over time – this early on the lack of humans makes sense setting wise and feels deliberate, but how will this feel a few dozen hours from now?

Playing the Fallout 76 beta answered a lot of questions, and naturally raised even more. I think that most important question of all, however, is: does this weird multiplayer experience feel like Fallout? And yes, it absolutely does. I’m extremely curious to see just how much content the full game has to offer, how players will treat the endgame, and just how Bethesda plans to expand Appalachia as time goes on, but I think that running a beta like this, for so long (the game doesn’t actually launch until mid-November) and in such an expansive form (the beta is the entire game) shows without question that Bethesda wants Fallout 76 to release in the best form that it possibly could, but that it also shows an amazing level of confidence in the product, a level of confidence that couldn’t be shown to wary, distrusting players through trailers or interviews or preview articles, but that players and Fallout fans needed to experience for themselves.

If I know one thing about that game after spending four hours with it this week, it’s that I’m absolutely itching to play more. I was into the game before I played it, but now I feel obsessed. I’ve been reading countless player stories to see what they’ve discovered, absorbing all of the Greenbriar footage from a few weeks back that I possibly can, and the wonderful Copilot Music + Sound cover of ‘Take Me Home, Country Roads’ has absolutely been playing on repeat. I’ve spent just four hours with Fallout 76 thus far, and now I can’t think about anything else. That’s a damn good sign.

Fallout 76 releases on November 14th. Play the beta? I’d love to hear your thoughts below!

https://youtu.be/FRPeYP6gS-s