After a very popular Transformers themed Splatfest, it was business as usual going forward. While the following event didn’t have any cool or surprising licensing, the question being settled isn’t any less important.

From 9 PM tonight to 9 PM tomorrow, September 19th, kids and squids alike will be fighting in the name of art or science. It’s Einstein vs. Di Vinci! Edison vs. Van Gogh! Banksy vs. Ahmed the clock kid! Who will win the battle of disciplines?

Personally, I’m more of a science guy. Without it, many of the tools needed for art wouldn’t exist. Then again, I feel like art will be more popular, but as of this point, the popular team has never won the majority of matches. I just want to win for once!

Which team are you on? Will you use up a perfectly good Saturday to reach the top rank? Tell us who you’re siding with in the comments!

Lines were drawn, friends were divided and Inklings went to war this past weekend, as the latest Splatfest asked them to settle the decades long score between the Autobots and Decepticons for Transformers supremacy. Once all the ink settled and the scores were tallied, the win went to…

Splatoon Transformers Result

In the end, despite being outnumbered by 16% when it came to popularity, the Decepticons defeated Team Autobots by winning 12% more of their matches. Team Autobots must have felt bad that the Decepticons have been getting their asses handed to them for about 30 years, and figured it was time to throw them a bone. Either that, or the dark, edgy kids are just better than the forces of good.

Regardless of what side you’re on, this Splatfest was as fun as always. And no matter what the next one has in store, it probably won’t be as awesome as this one, unless of course, we shift to My Little Pony. Team Unicorn vs. Team Pegasus anyone!?

What would you like to see in future Splatfests? And did your team come out victorious this time around? Sound off below!

Just a friendly reminder to all you Splatoon fans out there.

The highly anticipated Transformers Splatfest is happening tonight at 9PM Pacific Time and will go on until 9PM on 8/29.

Have you already chosen your side? Which team do you think has the best chance? (Decepticon master race.)

Hope you’ve been practicing because this will be a splatfest for the ages.

SplatoonTransformers

That’s right. This morning on twitter, Nintendo revealed to fans when and what the next Splatfest for Splatoon will be. The Splatfest will start next Friday August 28th, and in a surprising twist, will be sponsored by Hasbro and feature Autobots VS. Decepticons. This is awesome in a number of ways, one of which opens the doors for more sponsored Splatfests like this one. Which side are you on?Splatfest 1

Welcome to Splatfest! Splatfest is a game mode for Wii U excusive Splatoon that allows all of its players to pick a side (Dogs/Cats, Roller Coasters/Water Slides, etc.) and be able to battle in the mode Turf War while representing their team! These events only happen every once in a while… in game they are celebratory events where the plaza completely changes the setting to an outdoor concert, and leveling up in these events earn you “Super Sea Snails,” which can be used to either add slots to your gear, or re-roll abilities on your gear.

The first Splatfest had drawn a lot of ire because “Popularity” was considered as part of the formula to decide the winning team. This formula, very specifically, is: Popularity Percentage + (Win Percentage x 2). Even though Team Cats had 51 percent of the wins compared to Team Dogs’ 49, Dogs had 62 percent popularity to Cats’ 38, which allowed them to claim the victory. In the most recent Splatfest, Roller Coasters versus Water Slides, Roller Coasters won with a popularity/wins percentage of 46/53, allowing them to claim victory by wins, and not by popularity!

In the aftermath of both of these Splatfests, users on Reddit and other online forums have been developing labels/nicknames based on the sides that gamers have chosen. The four labels have been designated as “Dogcoaster”, “Dogslider”, “Catcoaster”, and “Catslider”. While these labels are used sometimes in jest, some use these labels with a negative connotation, such as relating “Dogcoasters” as sore winners, or “Catsliders” as sore losers. “Catcoasters” feel great that wins finally eked them the win, while “Dogsliders” are slightly disappointed that being popular didn’t get them the win this time around. And some are wondering if the trend will continue–will we see terms like “Sun Dogcoaster” and “Moon Catslider” in the future?

It’s all a little confusing to say the least, but it all adds to the crazy fun of Splatoon. How do you feel about these labels—are they all in good fun, or just competitive slurs to divide the players? P.S. I am a Catslider!

Team Roller Coasters!

Splatoon Splatfest 2 Screen 1

Over the weekend, Nintendo held the second Splatoon Splatfest in North America. These online competition has players vote for one of two teams, then makes them go head to head in Turf Wars for 24 hours to claim team supremacy. Once over, points are tallied between popularity and number of wins, with the victorious team walking away with bragging rights and a larger share of Super Sea Snails. These items can be exchanged for either additional ability slots on your favorite gear, or randomize the perks you already have if the clothes you’re using it on are already full by heading over to the local drug dealer sea urchin.

In this war between Team Roller Coasters and Team Water Slides, the latter couldn’t pull off a victory despite having a higher popularity percentage. Like cats vs. dogs, the more popular team failed to win more battles, but this time, the difference in wins was enough to put Team Roller Coasters over the top. On the other side of the world, Japan’s battle of Team Eating vs. Team Sleeping predictably ended in Team Eating’s victory, likely because their opponents weren’t actually awake to play.

What side were you on? What do you hope are the next subjects for future Splatfests? And why do people with bad taste keep winning more matches? Share your theories in the comments below!

Seems like we’re going to have to wait a little longer to find out if dogs or cats are the superior pets.

Based on a message from the official Splatoon Tumblr page, the first North American Splatfest, which was supposed to take place during the weekend of June 20th, has been postponed due to matchmaking issues that made finding games during the Japanese event unreliable.

The official post reads:

Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue. In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon, we have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!

Who knows, maybe this is for the best? After all, we’re still recovering from E3, and Father’s Day is the same weekend. I mean, I’m sure your father would have loved to watch you pretend to vandalize public spaces with infinite amounts of ink in the pursuit of pet superiority while he’s neglected on his special day, but maybe this could be a great opportunity to actually bond with the guy!

Still, the news is disappointing to say the least. Who knows, maybe we’ll get a few free Sea Snails out of it? We’ll be sure to let you know when the event is rescheduled, but let’s hope it won’t be long before we get to partake in our overdue Splatfest with strangers across the continent.

Following its first content update, which added an NES Zapper, ranked battles and a new stage to the online combat, Splatoon has received yet another addition in the form of the Ink Brush.

As part of the Ink Roller class of weapons, the Ink Brush is primarily focused on short range combat, allowing Inklings to paint the floors in front of them while splashing bursts of ink in front of them. Yet, in order to be effective with this newest tool, you’ll have to rethink the way a roller should be played.

Typically, rollers cover large amounts of ground when charging forward, whereas the short burst shots cover a short distance in front of them with a concentrated splash, (similar to a shotgun in other shooters.) With the Ink Brush, its width is greatly reduced, making painting the ground less viable for coverage, but gains heightened running speed in return. However, when firing, the splash it creates is much wider, covering huge areas with the mashing of the trigger while holding off would-be foes. Throw in the sprinkler sub weapon for sustained painting, and the Ink Strike special weapon to rain terror on the enemy from above, and you’re left with an exciting, fast paced weapon. Maybe Bob Ross was on to something!

Having fun with Splatoon so far? Tell us about your greatest battles, favorite weapons and overall impressions below!

Nintendo has announced that on June 14th, Super Smash Bros. will receive its next DLC update, including Brawl favorite, Lucas.

Hailing from the Game Boy Advance RPG, Mother 3, (which STILL has yet to be released in the West,) Lucas looks like he’s bringing all the abilities he had from his last appearance. Similar to Mother 2/Earthbound star, Ness at first glance, each of Lucas’ special moves have different properties. Relying more on his trademark PSI moves for his standard attacks, these moves extend his reach with most moves while relying less on tools. Top that off with his trusty Rope Snake for long range grabbing or edge tethering, and it’s easy to see why Lucas was so missed.

Previously announced alongside Mewtwo’s release date, Lucas will release for $3.99 for one version of Smash, or $4.99 for both the Wii U and 3DS. In addition, a free Miiverse themed stage, and the Splatoon costume pack for the playable Mii characters, (which will be free for those who kept their GameStop pick up receipts for the new shooter,) will also be added, helping an already large game get that much bigger.

What characters do you hope join the battle next?

Join Shane, Josh, Derek and Juan as they discuss the last week in video games!

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This Week

Fallout 4.

Adam Sessler & Morgan Webb hosting Bethesda conference.

ScreenSavers return!

Leo Laporte shows off dick pics.

Chibi Robo Amiibo and 3DS game.

Monster Hunter X announced.

Nathan Drake Collection details, and Josh’s new game of the year!

Juan has a run in with pretentious douchebag gamer.

Persona 4 Dancing All Night.

This War of Mine iOS edition announced, kinda…again.

Hitman: Sniper released.

Steam Machines go up for preorder.

Splatoon.

Puzzles & Dragons.

Destiny: House of Wolves.

Senran Kagura Shenobi VS.

Chiller Arcade.

Neptunia Victory.

Walking Dead Season 1.

Animal Crossing: New Leaf.

Hatred.

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What is your favorite of E3 past? It could be an event, an announcement or otherwise.

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As Nintendo’s first full forray into the competitive shooter genre, the title has been receiving praise across the board for its creative take on the squad based combat. Yet, the one consistant complaint that keeps popping up is its lack of content, launching in a somewhat barebones state. Nintendo was open about this fact, detailing how the game would be slowly expanded throughout the summer until it receives a huge content update in August. This week, the first bit of content trickled into the confines of Inkopolis in the form of a new weapon and stage.

First, the N-Zap 85 Rapid Shooter should look familiar to anyone who grew up playing Duck Hunt as a kid instead of going outside. Featuring a familiar design, this gun shoots at a heightened pace with greater ink efficiency at the expense of power. Even then, with the Echolocator special weapon and splat bombs as its secondary, Inklings equiped with this set will be able to cover ground quickly while identifying enemies on the map and bombing them with instant detonation.

In addition, Port Mackerel is the latest map to make its way into the online turf war, bringing the total up to six. For those who have reached level 10 and beyond, ranked matches in the form of Splat Zones can now be accessed as well. Ranked plays different from Turf War, with the goal is to capture certain spots on the map as opposed to filling the arena with paint. This more traditional mode makes frags more viable with a different set of strategies required to win. Think you can adapt?

While still light on the content, this is a good first step in what is sure to be a Splatoon filled summer. What are your thoughts on the game so far? Be heard in the comments, and make sure to look out for our full review very soon!

https://youtu.be/-vMDMimtxDY

Do you want those wave 4 amiibo, but value your sleep, time and dignity? Amazon might have you covered!

Despite Amazon’s international branches taking pre-orders for the latest round of figure hell, North America bypassed the whole system, instead deciding to release the latest set on release day in increments. By limiting each character to one per person and making the formal announcement the day prior, it’s obvious that Amazon wants to give its shoppers an equal chance to make their purchase, (in the middle of the day, no less!)

Promising to work with Nintendo to secure more stock, this hopefully won’t be the last time Amiibo hunters can turn to the online retailer for their wave 4 needs. Let’s just hope that future waves are approached in a similar manner, making late night lineups a thing of the past!

The release schedule is as follows, with special attention being paid to Lucina at 3:30 PT and Robin at 5:30 PT. Will their servers survive the mad rush?

Pac-Man: 2:00 p.m. – 2:30 p.m. PT
Charizard: 2:30 p.m. – 3:00 p.m. PT
Inkling Boy: 3:00 p.m. – 3:30 p.m. PT
Lucina: 3:30 p.m. – 4:00 p.m. PT
Wario: 4:00 p.m. – 4:30 p.m. PT
Inkling Girl: 4:30 p.m. – 5:00 p.m. PT
Silver Mario: 5:00 p.m. – 5:30 p.m. PT
Robin: 5:30 p.m. – 6:00 p.m. PT
Inkling Boy, Girl, and Squid 3-pack: 6:00 p.m. – 6:30 p.m. PT

Let us know which figures you’re hunting for, and share your experiences in the comments below!

This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…

Roller

3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!

Splatoon1

6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

Did you miss out on last week’s Splatoon Global Testfire, the demo/online stress test that was only available at specific dates and times? Well, if you did, or if you managed to jump online and want another fix, you’re in luck! The Global Testfire is on its way back next weekend!

On May 23rd from 3-4PM Pacific, would-be Inklings will be able to test out Nintendo’s latest IP, taking on the arena shooter genre. Featuring the same weapons and stages as the first time around, including the Paint Roller, Charge Rifle and the standard Splatershots, on top of a variety of special weapons, veterans shouldn’t expect anything new. Even still, most who have played it were hooked, so the more we get to play before its May 29th release date, the better I say.

Head to the Wii U eShop and pre-install the Global Testfire demo ahead of the announced time, then jump on and have at it! What do you think of Splatoon so far? Head on over to the comments and let us know!

Join Josh and Juan as they discuss the last week in video games!

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This Week

Silent Hills dead dead dead dead!

Banjo Kazooie successor Yooka-Laylee hits all of kickstarter goals.

Misadventures of Tron Bonne hits Playstation Store.

ESPN 2 airs Heroes of The Dorm tournament, ESPN radio host denigrates the

sport.

Nintendo Direct predictions.

Splatoon bundles.

Nintendo officially acknowledges the Amiibo shortages.

Wrestler AJ Lee started a scholarship for Girls Make Games.

Disney announced Disney Infinity 3.0 with Star Wars roster.

Project M.

Puzzles and Dragons Mario Edition.

Destiny.

Attack on Titan Humanity in Chains.

Hyper Dimension Neptunia U.

This Week’s Listener Mission Objective:

What is your biggest gaming news let down?

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Want to play Splatoon, Nintendo’s squad based shooter, a few weeks early? Then listen up, soldier!

This weekend, between three designated hours, Wii U owners will be able to participate in the Global Testfire! Players will be able to jump online and play against fellow Inklings around the world ahead of the game’s launch, including Nintendo team members that will be dressed in special lab coats. While the demo is currently available on the Nintendo eShop for pre-installing, the game will only run during the following times:

Friday- 8-9 PM PST

Saturday- 4-5 AM PST

Saturday- 12-1 PM PST

If you can’t make it, or hope to see yourself playing on an official stream, the folks at Nintendo’s Treehouse will stream the first hour test, making mini celebrities out of Nintendo ID’s across the country.

While less of a demo and more of a stress test for its online functionality, it’s a good sign that Nintendo is taking their first online shooter so seriously, hopefully ensuring that the game works as intended at launch. Want to join in on this weekend’s splatfest? Share your Nintendo IDs below and we’ll be on the look out for you!

https://youtu.be/oynGf9-T1UA

As the Amiibo hunt only grows harsher, many of us are still scrambling to secure a Splatoon Triple Pack, brining together the Inkling Boy, Inkling Girl, and the exclusive Inkling Squid in one nifty package. But for those who want to use them in the game, what are they for outside of displaying and weeping over when you recall the struggle to get them? Outside of promising bonus missions, we finally got some details on what those would be.

Each Amiibo will unlock a different set of challenges focusing on the different weapon types the game features. The boy focuses on the close range Roller weapon, which spreads paint in front of him as he walks and grants the ability to deflect enemy fire. The girl brings a set of rifles, which shoot trails of paint over long distances and come equipped with scopes depending on which one is being used. Finally, the squid focuses on the rapid fire Shooter and The Kraken, a special ability that allows Inklings to spiral through enemies while in the normally passive squid form.

Completing these missions unlock exclusive costumes to customize your characters with, adding to an already large character customization option. If you manage to complete the missions for all three, a special mini game will unlock alongside a series of retro themed games that can be found  through regular play. More content in a game that already promises to be this big is always a plus, but let’s just hope there are enough Amiibo on the shelf to accomidate the fanbase.

Does this content make the Amiibo worth tracking down to you? Or are you bummed that there is content locked behind a plastic pay wall?

Amiibo

If you didn’t pre-order Splatoon at GameStop, you might want to switch it over.

During this morning’s Nintendo Direct, the company continued its hard push for their next new IP by attaching some special content to one of its most popular titles, Super Smash Bros. At pick up, everyone who snags their copy of Splatoon at a GameStop will receive a code to download Inkling themed costumes for their Mii characters. Like the costume pack, these offer cosmetic changes to your favorite custom characters, bringing the splatfest to Nintendo’s biggest fighter. Unlike the DLC packs, it doesn’t seem like this set is coming to 3DS, but more on that as it develops.

Are the costumes enough of a reason for you to make the switch? Splatoon launches on May 29th.

Join Derek, Josh, Juan and Shane as they discuss the last week in video games!

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This Week

Josh answers last week question.

Chips Challenge 1 & 2.

Lazy Game Reviews.

Heroes of The Storm gets a release date.

Rock n Roll Racing is one of the best things ever.

Project X Zone 2.

Project Justice.

Disney Infinity 3.0 leaks.

Elder Scrolls Online hits consoles.

Splatoon Wii U bundle provides 4 on 4 splat fest!

Mario Kart 8 200cc DLC.

Mortal Kombat X.

Omega Quintet.

Shonen Jump Superstars.

Destiny.

Project M.

Boss Monster.

Fantasy Life.

Pokemon Shuffle.

MLP Mobile Game.

Final Fantasy Record Keeper.

Clicker Heroes.

Full Spectrum Warrior.

This Week’s Listener Mission Objective:

What is your BIGGEST gaming regret?

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Remember Splatoon? The upcoming 3rd Person Shooter for Wii U that we previewed last year? Well, we finally know when we’re going to have the final version in our hands, and it’s coming with a few new Amiibo to boot!

Coming on May 29th, Nintendo’s latest IP takes the traditional arena deathmatch FPS and changes the focus from shooting your enemies to shooting the environment. Each team is scored based on how much of the field they tag with their own paint, with bonus weapons, paint splatter and movement options depending on performance. With a full-fledged single player mode to go along with the online battles, we’re hoping that the final build offers us countless hours of fun.

In addition, in what shouldn’t be too big of a surprise, Splatoon is also getting its own amiibo set. Featuring a boy and girl Inkling along with a Squid, the boy and girl will be sold separately in addition to a triple pack bundle, which as of now, is the only way to get the squid. While it’s common practice for other toys to life figures to come in bundles, this is the first time amiibo will be sold in this type of pack. While pricing has yet to be announced, I’m willing to bet the triple pack will save us a little cash when available.

(NOTE: Since this writing was completed, it has been confirmed that the pack will retail at $35. Thanks, Amazon!)

So if you couldn’t tell, I’m excited for Splatoon! What about you? Have the Inklings splattered your heart yet? Let us know!

Amiibo

We enjoyed Splatoon quite a bit when it rolled around during E3 week. Nintendo’s foray into the squad based shooter genre literally made it squid based, with a main objective that focuses on painting the environment with your team’s color rather than racking up frags. But even though the multiplayer was nice, details were non-existent when it came to the possibility of a single player mode. Would it follow suit with games like Titanfall and be an online only affair, or would equal attention be placed in the solo couch experience that Nintendo is known for? Well, loners like myself can rejoice, because the latest trailer points to the latter!

Based on the short amount of footage shown, it will be an all out war between the squids and the octopi, (octopuses?) for control of the world these colorful characters inhabit. One noticeable change from the demo was the inclusion of a paint roller, allowing the gunners to cover large amounts of ground while they run, which is a welcomed addition when I think back on how tedious it could get to paint the floor in front of you. Overall, it’s apparent that the project is coming along nicely, and has the potential to change the way we look at the shooter genre. If nothing else, it will definitely give us a nice break from the dark, gory, faux-testosterone fueled titles we’re used to seeing in these types of games.

Are you a believer yet? Keep an eye out for more details as we inch closer to that second quarter 2015 release date, and make sure to watch the trailer for yourself!

Nintendo’s often accused of relying on their classic properties rather than creating new franchises like the days of old. While that’s never been true considering games like Chibi Robo, Endless Ocean, Geist, Magical Starsign, Wii Fit, Wii Sports, Excitebots, (kind of), and many others are real life things, what can’t be argued is that the company rarely displays them in a prominent light. That changed when a quirky little third person shooter stood tall in the sea of your Legend of Zelda‘s and Smash Bros. trailers contained in the Nintendo E3 Digital Event. Splatoon looked like a fun, creative take on the tried and true genre, so I had to jump on the chance to give the game a shot!

As a squad based team shooter, Splatoon‘s objective isn’t to shoot your opponents to death, (even though it doesn’t hurt to do so). Instead, the team has to work together to shoot their ink all over the floors of the battlefield, with the winning team being the one who can claim the most land with their team color within a three minute limit.

Splatoon1

Playing as Inklings, squids who can switch to a human form, these guys can transform between stages at will. Taking the human form is the only form where players can shoot, so this state will obviously get a ton of play time. Shooting efficiently is both the key to traversing the land and winning the matches, since walking through enemy ink slows down your speed significantly. This can be helped in a few ways, namely by using the bomb, the bazooka or by defeating opponents.

Using a bomb will splatter a huge area with paint, destroying any opponent who is in its radius in the process. These powerful weapons can only be used when your total ammo is nearly filled, so you’ll have to be careful how you decide to use it. After contributing enough to your team’s success, a meter in the corner fills until its fully charged, giving the player a temporary paint bazooka! This thing leaves a trail of paint when fired, covering an entire straight line of land and destroying any enemy Inklings that stand in its path. And of course, if you do destroy opponents, there’s a huge reward for doing so, with them exploding in a sea of your colored ink, claiming the area around them for your team.

WiiU_Splatoon_scrn06_E3

But of course, you can’t shoot without ammo, which is where the squid form comes into play. Transforming sinks your character into the ground, allowing them to fast travel through any ink your team controls while refilling your gun in the process. This works in a variety of ways, including stalking opponents Jaws style or avoiding battle when trying to move into an unclaimed area. And for those times you do get shot down, you can fast travel to the side of any teammate on the map, letting you jump right back into the fray if that’s what you’re aiming for.

My only issue with Splatoon was with the controls, since it used both the right analog stick AND the game pad to aim, throwing off the fine tuning of my shots. While it’s something I could get used to, I really hope you can turn off the gyro controls in the final version, or at least give us the option to use the Wii Remote. That thing was PERFECT for shooters.

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Aside from that small hiccup, Splatoon is looking fantastic, and can only get better as development continues. While the core experience feels a little shallow, I fully expect the main game to be much bigger and more fleshed out when it releases in 2015. Plus, I’ll always welcome fresh ideas that turn genres on their head, and Splatoon does just that. Challenging me to focus on shooting things other than the opponent? Sign me up!

Check out the game in action below and let us know if you’re excited by what you see!