With just a few more weeks until The Walking Dead returns from its Winter hiatus, AMC today released a new trailer for the series’ anticipated return. The preview contains plenty of new footage, so if you’re spoiler-sensetive, you may want to avoid it! Otherwise enjoy, because it’s fantastic!

 

Check out the new preview below, and let us know what you think! The Walking Dead (and Walking Dead Weekly) returns on February 10th!

 

 

With his group in tatters, his sanity in question, and his own son questioning his every move, Rick must somehow pull everyone together to face their greatest challenge — the Governor.  In order to survive, he must risk everything, including the group’s very humanity.

A brand new promo has been released for the second half of season three of AMC’s The Walking Dead.  It’s an “eye for an eye” when the residents of Woodbury come after Rick and the group at the prison. It’s almost back everyone…almost.

 

 

The Walking Dead returns Sunday February 10th.

Late last month, arguably the biggest show on television, The Walking Dead, was unsurprisingly renewed for a fourth season. The news did come with one unexpected tidbit however, that current showrunner Glenn Mazzara would be leaving the show.

 

This of course, wasn’t the first time this happened on the The Walking Dead. In production of show’s second season, then showrunner and director of The Shawshank Redemption Frank Darabont quit the series, leaving Mazzara to take over.

 

The web has been ripe with speculation of who would be taking Mazzara’s place once his duties were complete, and it looks like we now may have an answer. Scott Gimple, a current writer and supervising producer on the series is in final talks for the promotion.

 

If that name sounds familiar to you, it should! Scott sat down with Jonathan back in March to talk Walking Dead, Ghost Rider, and plenty of other worthy topics! Listen to the episode if you haven’t, and let us know how you feel about the new (likely) showrunner!

 

The Walking Dead (and Walking Dead Weekly) return on February 10th!

 

WDead

 

Source: Variety

To get fans hyped up for the return of The Walking Dead, as if the fans weren’t already excited enough, AMC has released a new poster. The poster gives us an idea of what to  expect from the rest of the season, aka The Governor being out for blood, with the tagline “An Eye For An Eye”.  Are you going through The Walking Dead withdrawals? Well, it’s almost back. Almost.

The Walking Dead returns on February 10th.

Source: TVLine

After an incredibly strong first half of season three, it’s no surprise that AMC has picked up The Walking Dead for a fourth season. However, what may come as a bit of a surprise is that showrunner Glenn Mazzara will be stepping down after season three. There have been rumors regarding why Mazzara will be leaving that include him being unhappy working on the series. AMC released the following statement:

“Both parties acknowledge that there is a difference of opinion about where the show should go moving forward, and conclude that it is best to part ways. This decision is amicable and Glen will remain on for post-production on season 3B as showrunner and executive producer. AMC is grateful for his hard work. We are both proud of our shared success.”

There were also solo statements released by Mazzara, Executive Producer Gale Anne Heard as well as Executive producer and creator Robert Kikman.

Glen Mazarra: “My time as showrunner on The Walking Dead has been an amazing experience, but after I finish season 3, it’s time to move on. I have told the stories I wanted to tell and connected with our fans on a level that I never imagined. It doesn’t get much better than that. Thank you to everyone who has been a part of this journey.”

Gale Anne Heard: “I am appreciative and grateful to Glen for his hard work on ‘The Walking Dead.’ I am supportive of AMC and Glen’s decision and know that the series is in great hands with one of the most talented and dedicated casts and crews in the business. I look forward to the show’s continued success.”

Robert Kirkman: “I am in full support of both AMC and Glen Mazzara in the decision they have come to and believe the parties came to this decision in the best interest of the future of the show. I thank Glen for his hard work and appreciate his many contributions to The Walking Dead and look forward to working with him as we complete post production on Season 3. I am also excited to begin work on another spectacular season of this show that I know means so much to so many people. This show has always been the result of a wide range of extremely talented men and women working tirelessly to produce their best work collectively. I believe the future is bright for The Walking Dead. Thank you to the fans for your continued support.”

This wouldn’t be the first time the series had troubles with its showrunner. In the middle of the second season, Frank Darabont left the show leaving Mazzara to take over for him. Word is that the trouble began with Mazzara when AMC began to drag their feet when it came to renewing the show even following the record numbers.

The Walking Dead will return with new episodes on Sunday, February 10.

Source: Deadline

By now, each and every one of you will have played Telltale’s incredible rendition of The Walking Dead. Here at Geekscape, we’ve been swooning over the title since the release of its first chapter all the way back in April. How could you have ignored us for that long?

Oh, you haven’t played it? Really? Even after it won Game of the Year at the VGA‘s and received universal praise from every single person who touched it? Okay then…

If you own an iPhone, iPad, iPad mini, or iPod touch, you now have no excuse. The kind souls over at Telltale Games has put the first episode of the game on sale, for nothing. Zilch. Zero. Like it’s free. This won’t last forever though, so get on it. IT’S FREE!

I already thought the game was too cheap. The $20 I paid for it has given me more breathtaking moments than any full priced title in a very, very long time.

Of course, after you finish this first episode, you simply won’t be able to stop!

Download the app here! The rest of the episodes can be unlocked from within the game. Telltale has also put the rest of there iOS lineup on sale for next to nothing, so if you like adventure, take a look!

As always, let us know what you think!

Telltale’s The Walking Dead is the BEST game that I played in 2012. I also play a lot of games, including all of the high profile titles you’d expect from most gamers. Not one of those titles stuck with me and affected me like this one did. Not one game this year even came close.

The Walking Dead is a downloadable episodic title, and after all of the praise that we’ve given it (check out our review of each chapter here, here, here, here, and here) there is only one acceptable reason for you to not have played it: you don’t know what the internet is. If you’re reading this however, that’s simply not possible, so you’re a terrible person.

It was announced in September that the game was getting a physical rendition, and in October an AWESOME collector’s edition was revealed for release on December 4th. That date has shifted back one week, but the contents are the same, and it’s fantastic:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

As we mentioned in October, this collector’s edition is pre-order only , and there are only a few days left to get that preorder in. The standard edition will be available everywhere, though Best Buy will have some exclusive art on their copies.

Buy the game. Just buy it. Buy two and give one to a friend. Telltale deserves it, and I want more people to experience this game.

Again, Telltale’s The Walking Dead will physically be in stores a week from tomorrow, December 11!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week’s When The Dead Come Knocking was an awesome return to form after the lacking (in my opinion) HoundedMerle started things off by giving Glenn a nice beating in an attempt to learn the location of the camp, and subsequently, his brother. Glenn is tough as nails, so The Governor takes to Maggie in an attempt to do the same. Back in prison, an injured Michonne is brought inside and quickly reveals that Maggie and Glenn have been taken. Before the episode closed, both parties would know the location of the other. In other words, this is what we’ve all been waiting for all this time, and shit is about to hit the fan.

Tonight’s episode of course, serves as the midseason finale. After this evening, we won’t see a new The Walking Dead until February 10th. After how fantastic this season has turned out so far, it’s going to be a long wait.

Let’s get to it! As always, there are plenty of spoilers below, so don’t read until you’ve watched!

Episode Thoughts – ‘Made To Suffer’

February can’t come soon enough.

Made To Suffer opens with an awesome moment that we’ve all been waiting for since The Walking Dead premiered: Tyreese. It was first revealed just a few weeks ago that the character would be making his way into the AMC series, and Chad Coleman does not disappoint. Based on the source material, Tyreese is bound to introduce plenty of intriguing twists and turns. Let’s just hope he fares better than his paper counterpart!

He’s here everyone, he’s finally here.

Tyreese and his group look like they’re in some big trouble. They’re tired, and there are walkers everywhere. One of their own is bitten just a few minutes into the chapter, and we know then that these folks know even less about what’s going on than Rick and the gang: their group member is bitten on the arm, yet no effort is made to remove said arm, which could have easily saved her life!

Tyreese and friends turn out to be faster than the walkers, and just before the opening credits roll they make their way into the back entrance of the prison. YES!

Again, Tyreese is home!

Back in Woodbury, The Governor is as creepy and misrepresented as always. He begins with a quick romantic exchange with the unknowing Andrea, but once she leaves it’s time to give Penny a visit. Remember Penny? That’s his zombie daughter that he heartbreakingly keeps alive undead incase things start looking up in the future (whether the walkers begin to remember their old selves, or a cure for the infection is found). When Penny doesn’t reciprocate Governor’s loving gestures, he puts her back in her cage without feeding her. That’ll teach her.

I wish that Woodbury was a boat so I could make a LOST reference here.

Everyone’s favourite couple, Glenn and Maggie, are still (unsurprisingly) being held captive somewhere in Woodbury. Understandably, they’re not happy about it: Glenn decides that it’s time to do something about it, and in a short, but gag worthy scene he rips off a walkers arm (the same one he had to kill last episode), and fashions it into a shank. Sick, yet effective.

Not the type of Bone Glenn usually gives to Maggie, but more fitting for the scenario.

Just outside the Woodbury walls, Rick, Daryl, Oscar, and Michonne make a plan to get inside. Michonne is more familiar with the layout of the town, and as Rick and Daryl plan an all out assault, she instead leads them through a back entrance: much sneakier, much quieter.

As this conspires outside, Merle and Governor plan to take the prison: they’ll surrender, and as Rick and friends lower their guns, all of them will be killed (rehashing the same tactic they used on the National Guard). I’m sure they know full well too that the prison camp is full of children, they just don’t care.

“let’s just shoot everyone”

Back at the Prison camp, Axel (who it turns out didn’t go on the rescue mission) reveals that he’s just a little bit creepy (or maybe just really lonely): when Beth reveals her age (17), he seems just a little too interested. Carol pulls him aside and he explains that the only reason he didn’t hit on her, was because he thought she was a lesbian! I chuckled here, it was a hilarious anomaly in an otherwise very extreme episode.

Just as Glenn and Maggie are about to be executed, our rescue team bursts in with smoke grenades and guns blazing. Woodbury is sent into a panic, as they’re used to only peace and tranquility in the town, and most have no clue what Governor Phillip is actually like. He spins the rescue mission into being an attack by terrorists, who simply want the peace and happiness that the townspeople have. What a dick.

Daryl of course has no idea, but he’s pointing a gun at his long lost brother.

The last half of the episode spends its majority following the rescue team on their attempt to escape the now-aware town. Everyone wants these ‘terrorists’ dead, and they’re going to do whatever they can to make it a reality. Of course, these are townspeople and not trained militants, and as we witnessed a few episodes ago, can’t aim worth shit. We end up spending a rather large chunk of the episode watching people not shoot anyone. It seems as though our lovable Oscar is one of the very few who actually took a bullet, and as I predicted last week, instantly succumbed to the injury.

Sorry Oscar. I was rooting for you buddy.

Michonne breaks herself off from the group to go confront the Governor (remember, she had to leave Woodbury because she learned too much about the man and his true nature). She arrives at his home, and while waiting for him to return finds his zombified daughter. Just as she’s about to put an end to Penny’s suffering, Governor arrives and the two duke it out in the midst of Phillip’s walker-head fishtanks (after Michonne puts a sword through Penny’s head of course). Phillip ends the encounter with the brunt of the injury, as he takes a rather large shard of glass to the eye (cue eypatch!). Andrea hears the commotion, and is the only reason that Michonne didn’t kill The Governor then and there. Michonne leaves and eventually rejoins the others (who unusually, don’t really ask about her obvious injuries).

That’s going to leave a mark.

Back at the prison Carl takes charge, and runs to the aid of Tyreese’s group upon hearing them calling for help. He leads them to a separate block, where he intelligently locks them in, not ready to immediately trust these unknown survivors. I wonder how long it’ll be before they merge? Rick’s gang is beginning to get rather sparse!

The final scene of the episode reveals a very neat twist, and shows just how quickly someone like the Governor will turn on one of his own. The battle is over, and Woodbury needs someone to blame it on. Turns out that Merle will be our fall guy. The governor spins a tale of betrayal to the angry crowd: Merle was working with the terrorists all along, he let them in, and one of them is his own brother! A hooded Daryl is then brought out and revealed. When the Governor asks what should be done with the traitor and his terrorist sibling, the most extreme answer is also the only answer heard from the crowd: kill them. Cut to black.

Even Andrea was surprised by that twist.

How did you feel about Made to Suffer? I’ve read some mixed reports on twitter: people saying that it was a mediocre end to an otherwise great half-season, to people stating that it was the best ~42 minutes of television ever produced. I’m obviously not on either side of those extremes, but I’m interested in hearing what people thought of the finale.

The episode was intense and extreme, just as we’ve come to expect this season, and just as we anticipated for the episode. The introduction of Tyreese was borderline perfect. As I mentioned above, Chad Coleman looks fantastic in the part, and seeing him swinging that hammer within seconds of the episode opening was both a great first impression, and an awesome beginning to this midseason finale.

I was impressed with most of what the episode offered: things like Michonne’s battle with Governor and Carol telling off Axel were great, but there were a few scenes that felt as though they dragged on simply too long. A good few of the scenes in Woodbury felt like this, specifically the battle in the town: smoke grenades meant that we were essentially watching people yelling at fog, and though I heard lots (and lots) of shooting, none of it really went anywhere!

Just a few shortfalls however, doesn’t really do much to detriment the episode. From the moment it opened to the second it closed, it was an intense, extreme and surprising romp through the town of Woodbury (with some brief and affective moments inside our favourite prison). The cliffhanger at the end was a fantastic one, and it’s going to be a long 2 months before we finally get to see what pans out!

Of course, AMC didn’t leave us completely hanging. As always, the episode ended with a short peek at what comes next. It’s just too bad that what comes next isn’t until February. Here’s a preview of Season 3, Episode 9 – The Suicide King.

 

 Comic Comparison

Overall, Made to Suffer is a tough episode to compare to Kirman/Adlard’s work. As I’ve mentioned before, we’ve seen substantially more of Woodbury here than we ever did on paper, and this is a good thing. I’ve been loving the town and almost every second that we’ve been able to spend there: Woodbury could honestly get its own spinoff, and it would be more popular than a lot of other currently airing shows!

However, there are a few key scenes that we can directly compare. First would be the very opening scene of the episode, the much anticipated introduction of Tyreese. AMC had his group running through the forest in search of shelter before finally stumbling upon the inhabited prison. On paper things went much differently: Tyreese, his daughter, and her boyfriend were all introduced way back on the snowy pages of issue 7. The two groups simply came across each other on the road, and almost instantaneously merged together. Tyreese was already a well established member of the group when the prison was discovered, and would be there until the day Rick and friends were forced to leave. In the show, Rick of course has just left Woodbury, so it will be interesting to see how he reacts to Tyreese’s group upon returning to the prison.

Another big difference between each version is the loss of the Governor’s eye. Both media have the event take place in an interaction with Michonne, but the context and reasoning for each is much different. On paper, it’s revenge. As I’ve mentioned in previous iterations, The Governor spent nearly a week brutally raping and torturing Michonne in an attempt to learn the location of the prison. Upon escaping, she (understandably) feels the need to teach him a lesson. She goes to his home and knocks him out, and when he wakes up, she begins the fun. First, she nails his genitals to a board, ensuring that he won’t be quick to move. She then proceeds to drill into his arm. Just when he thought it couldn’t get any worse, she uses pliers to rip multiple fingernails out before slicing off his arm and digging his eye out with a spoon. Sick.

Of course, the TV version was much more tame. Michonne received no torture, so there was not really any basis for revenge. She simply stabbed him in the eye with glass as a means to escape the situation (in which she may have otherwise ended up dead). The scene was still intense on TV, but there was no doubt in my mind that it wouldn’t have been able to top the comic book.

Those were the only really comparable sequences here. The comic has an escape happen from within Woodbury (which turns out to be staged), while the show had a group come to the rescue (which of course was the basis for this episode). Each was unique, and each was uniquely good in its own way.

For those of you that have been following this past eight weeks, thanks! I’d love to hear any feedback you may come up with during this long Winter break. Of course when the show returns, so will I for eight more iterations of Walking Dead Weekly! If the zombie apocalypse happens while I’m gone, remember to double tap!

Happy holidays!

You know the drill by now. Telltale releases a new episode of The Walking Dead, and Geekscape gets a zombie hard-on about it while swearing we’re not on the company’s payroll (really… we’re not!).

If you’re hoping for anything different this time around, you might as well go read something else (I’d recommend our weekly Walking Dead column, or at least something on Geekscape). Or you could simply put up with it and listen to how freaking INCREDIBLE this experience was, especially now that it’s come to an end. And what an end it was.

So let’s get to it! There will be light spoilers ahead, so I’d refrain from reading until you’ve finished the episode!

The first chapter of Telltale’s The Walking Dead launched just seven months ago, but it feels as though it’s been years: it seems so long ago that Lee was a prisoner in that police cruiser: it’s been nearly a lifetime since he found Clementine hidden in that treehouse: ages have passed since the group was starving in the motor pool: Duck and Katjaa left us abruptly so very, very long ago. This is a testament to the unparalleled character design of the title: none of these individualss existed just seven months ago, but now each and every one of them seems so real and so different than when we were first introduced to them. The simple fact that I feel as though I personally knew these characters is an accomplishment that in my opinion, no other game has achieved before. And it’s also why it’s so hard to say goodbye to them (and we’ve said goodbye to most of them)!

Eerie, intense, and climactic, from the first moment to the last.

As amazing as Telltale’s The Walking Dead is, it’s also an extremely hard game to review. Not because I don’t know what to score it or something silly like that, but because if I reveal one major spoiler and one person decides to read this before playing, I’ve ruined the entire experience, and I wouldn’t wish that upon my worst enemy (well, maybe that one ex-girlfriend). The Walking Dead is all about your experience. Not how it ended for me, not the decisions that I made, but you, and only you. It’s like The Sixth Sense: you don’t walk around asking people if they’ve seen it, and then blurt out the twist if they say that they haven’t. If that sounds like something you would do, then you’re an awful person and I hope someone ruins this game for you, but it’s not going to be me.

Someone ruined ‘The Sixth Sense’ for me… I’m still bitter about it. So I won’t be ruining The Walking Dead game for you here.

As the fourth chapter, Around Every Corner, came to a close, our survivors were left in pretty dire straights. The final moments of the episode were among the most jaw dropping we’d seen so far: a horde of walkers on route to Savannah, Clementine kidnapped, and Lee with a fresh walker-bite on his wrist… Yes. The main character… that you’re playing as! LEE WAS BITTEN! HOW COULD THAT HAPPEN!?

I had so many extreme emotions going through me in those closing moments. I was angry because I liked the character so much, and unless his hand was quickly removed (which these survivors don’t have a clue about), things were not going to end well. At the same time, I was excited: it’s not often that games surprise me anymore, and this was something that I never, ever saw coming. Where could things possibly go from there? This had to have a happy ending, right? After all this game had put me through, I really should have known better.

If Lee doesn’t make it, these two would make pretty great parents.

No Time Left fittingly wastes no time getting started. Within moments, we’re forced to make arguably the toughest, most cringe-inducing decision of the entire game’s duration. A decision has to be made about Lee’s bite, and just like the beginning of Episode 2, during Ben’s introduction with the bear-trap, the decision to remove a limb is a tough and grisly one (and one that Telltale is going to make us experience every moment of). As disturbing as AMC’s The Walking Dead can sometimes be, you’re still just a passive TV viewer. Here, you’re not just watching, you’re making every tough decision, stabbing every walker, removing every limb with a bone-saw and oftentimes worse. Your choices effect the group, it’s your fault when others die, and it’s you and the people close to you that will suffer if you make a bad decision (and you’ll make lots of them). In writing this review, I realized that I often spent more time thinking about how to react to something while playing The Walking Dead than I do in real life. That’s another testament to how well this game is crafted: I’m constantly worried that something I say will be taken the wrong way, and I sincerely care about what these character’s think of me. Is that messed up or what?

In another intense moment, the horde hits Savannah.

No Time Left takes The Walking Dead‘s already fantastic presentation, and somehow makes it even better. It’s hard to put a finger on, but something here just felt different, maybe because it was a constant process of saying goodbye to characters we’ve grown to love. Vocal performances were nearly perfect (as they have been in every episode), and music and sound effects were also at their best. The cinematography of this episode is what really impressed me: as Lee escaped up the hospital’s elevator shaft in the introduction, with light rays shining through the dusty halls of each walker infested floor, I realized that the world of The Walking Dead has never been more beautiful.

Unfortunately, No Time Left was also the shortest episode of the bunch. I say unfortunately only because while I couldn’t wait to see the conclusion and where our characters would end up, it was an experience that I never wanted to end. The plot of the episode is the rescue of Clementine from her unknown kidnapper and the story makes a straight b-line to this confrontation. While short, the pacing of this episode is perfect, and I felt as though if a single moment had been cut, we’d be losing out on something meaningful. Every line of dialogue, every tough decision I was forced to make (did they seem tougher than ever to anyone else?), every second that passed was absolutely essential to the plot and understanding of this bleak, bleak finale.

And the finale is bleak. As I said earlier, chances of a happy ending to this story ended when you pressed the ‘Start’ button. Even though the episode was the shortest, it also includes the best moment in the entire series (of which there were many): Lee coming face to face with Clementine’s kidnapper. This sequence not only ties the entire series together, it also plays completely on the specific decisions that the player has made going back to the beginning of the first episode. It’s an incredible, self-referential moment that twisted all of my previous choices and threw them back in my face. While it brought back some very dark memories, the sequence acted as both a story summation, a psychological profile and a chess game at the same time. I don’t recall another game that had ever put me in that position before and it’s yet another testament to how the Walking Dead has taken the Adventure Game genre to another level.

As always, I played the PS3 version of the game. As is common with playing The Walking Dead on the platform (again, I’ve only played on PS3, so I can’t vouch for other versions), there were occasional technical issues that kept the game from being perfect. For me, the framerate dropped a little more often than I’d have liked, and as I’ve mentioned before, there were sometimes brief pauses while the console loaded the next camera angle. Annoying and distracting, but not nearly enough to be very detrimental to the experience.

This isn’t the saddest thing we’d see this episode.

As the episode progressed I slowly realized how things were going to end and I was both shocked and helplessly drawn to the inevitable. When the time finally came and my assumptions were correct, it hit me much harder than I’d expected and for the first time ever, a video game brought tears to my eyes. Yes. Actual tears.

As the final lines were spoken and the game faded to black for the first time without a ‘To Be Continued’ message, I realized that I couldn’t have asked for a better conclusion. The credits rolled and I was mesmerized, frozen. The Walking Dead was not only the best game I’d play this year, but one of the best gaming experiences of my entire life. I just can’t believe it’s over.

Thanks Lee. Thanks Clementine. Thanks Telltale.

I can’t wait to experience it all again. I can’t wait to make different decisions just to see how things turn out. Most of all, I can’t wait for the announced Season Two! 

The Walking Dead: Episode 5 – No Time Left scores a heartbroken 5/5.

PS: Make sure to stay through the credits. You can thank me later.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week saw Merle and company on the hunt for Michonne. Things didn’t quite work out how Merle would have wanted (with Michonne dead), but he did end up with something even better: Glenn and Maggie. After the couple wouldn’t take Merle to see his brother, he took them hostage and brought them to Woodbury. An injured Michonne found our prison just as the episode came to a close, meaning that 6 episodes in we finally got our first connections between Woodbury and the West Georgia Correctional Facility. Now that the two locales will soon know about each other, I can confidently say that shit is about to hit the fan. Of course that isn’t all that happened – Rick answered that damned phone and half an episode later realized that he was talking to his dead wife, Andrea continued her string of bad relationships by hooking up with the Governor, and we also found Carol, alive and hungry after being all but forgotten by the rest of the group. In my opinion, Hounded was the weakest episode we’ve seen this season. That being said, it wasn’t bad by any means. It simply wasn’t up to par with previous weeks!

Let’s head right into When the Dead Come Knocking! As always, there are spoilers below, so don’t read until you’ve watched!

Episode Thoughts – ‘When the Dead Come Knocking’

The Walking Dead and I had a fantastic day today. First, I finally had a chance to sit down and play through the fifth and final episode of Telltale’s adventure game version of The Walking Dead. It was an incredible climax to what is by far the most enjoyable and memorable gaming experience that I’ve had all year. Second, after last week’s just okay episode of the AMC series, we got an awesome return to form with this week’s offering. When the Dead Come Knocking was simply much more of what we’ve come to expect this season: awesome.

The episode opens with a very impressive standoff between Merle and Glenn, all while Maggie listens from the next room. Merle wants the location of the camp (and subsequently, his brother), and Glenn won’t give it to him. Merle has many tactics at his disposal while attempting to obtain the information he’s looking for, from the knife that is now permanently attached to his arm, all the way to bringing in a walker to finish Glenn off. Of course, Glenn’s tough, and throughout the course of the interrogation, Merle won’t learn a single thing. Nice work!

There ain’t no scaring Glenn.

We then head back to the big house just seconds after Hounded came to a close: Michonne is still on the outside of the fence, though now walkers are starting to notice her. She tries to make her way to the gate but quickly succumbs to her injuries and faints. Rick and friends are nice enough to carry her in, where she quickly divulges all that she knows: Glenn & Maggie have been taken to Woodbury, and that place is misleading as hell. She was also nice enough to bring the baby formula that Maggie and Glenn had been collecting before they were kidnapped! Now baby can eat!

Carl (who’s now a crack shot) just barely saved the day here.

We’re then treated to a touching reunion between Carol and the rest of the gang: it was a great scene, and really almost makes you forgive the fact that they forgot all about her… almost.

I remembered you Carol. I remembered.

After some heavy petting (whatever that means), Governor asks Andrea for a favour: Milton is testing whether walkers retain any of their memory when they turn, and Phillip wants Andrea there to take the walker out if need be. I really enjoyed this scene: we of course know that a walker is a walker, and once they turn all they want to do is eat you. Andrea knows this too after having her sister turn all the way back in season one. It’s really neat to see her go with it even though she knows full well what’s going to happen. Milton nearly turns into zombie food, and would not be alive if it hadn’t been for Andrea’s quick reflexes.

At least the guy volunteered. You’d think Governor would’ve forced someone into it.

Two important group members are being held hostage, so it isn’t long before Rick arranges a party to go get them back. Michonne (as she’s the only one who knows where Woodbury is) and some of the more able-bodied group members load up their weapons and head out. They also take the two remaining inmates (Axel and Oscar) with them: I’m a little worried about this, as the two haven’t really had any character development yet, and at this point are still highly expendable. I hope this doesn’t end up the case, as Axel became an extremely interesting character in the comic (while Oscar never existed in the paper version).

Before the group leaves, Rick pulls carl aside for a chat which amounts to: sorry you had to shoot your mom, and the baby needs a name. The two settle on (drumroll) Judith before Rick runs off to play hero. FINALLY this baby has a name!

Back at Woodbury, after Merle is unsuccessful in getting anything out of Glenn, Governor decides that he’ll test his luck with Maggie. I was scared here: in the comic, Governor spends almost a week brutally beating and raping Michonne. It was tough enough to read that, and I’d guess it would be even tougher to watch it play out. After forcing Maggie to strip and alluding to the fact that he could do much worse, Governor thankfully doesn’t. Instead, he puts a gun to Glenn’s head in front of Maggie, which in turn makes her reveal everything.

I was holding my breath here. I really didn’t want anything to happen to Maggie.

As When the Dead Come Knocking closes, Rick, Daryl, Axel, Oscar, and Michonne are about to launch an attack on the town, while the Governor has sent a recon team to the prison. Whether or not you’ve read The Walking Dead, you know that shit is about to get violent. Of course, next week is the midseason finale, so what better time for it to happen!

As I mentioned above, When the Dead Come Knocking was a fantastic return to form after (in my opinion) the show lost a bit steam with last week’s Hounded. I can’t wait until next week, but I’m certainly not looking forward to the two month break afterwards.

As usual, the episode closed with a preview for next week! Again, next episode is the mid-season finale, meaning after it airs we won’t see another new chapter until February! Check out the preview for Made to Suffer below, and let us know what you thought of When the Dead Come Knocking!

Comic Comparison

Poor Glenn. No matter how you like your Walking Dead, whether on paper or on TV, he’s going to have some tough times in Woodbury. AMC sees him brutally beaten as a means to (unsuccessfully) learn the location of their camp, while on paper they keep him captive while Rick unknowingly gives the Governor exactly what they’re looking for. Fans definitely seem to love Glenn, so I’m sure it was a tough night for them not knowing whether or not he would make it through the episode!

Glenn is also yet to shave his head in the TV version

As I mentioned in past columns, in Robert Kirkman’s stories, it’s Michonne that gets the brunt of the punishment. Governor Phil is a real jerk to her, and appears to take a sick pleasure in the emotional and physical torture he doles out. It appears as though on TV the Governor, while still a sick bastard, isn’t (yet) as disgusting as he is in the comic book. He mainly takes to scaring Maggie instead of brutally traumatizing her. What a gentleman.

Have I mentioned that this guy’s a bastard?

The way that Rick and friends are introduced to Woodbury is also much different. The comic has them looking for a settlement after tracks lead away from the helicopter crash (as we saw in episode 3 of this season). They (being Rick, Glenn, Michonne, and Tyreese) find the town, and quickly wish they hadn’t, as Robert Kirkman leaves no guesswork to the Governor’s intentions.

That fateful copter crash.

AMC’s version introduced us to the town weeks ago (while following the adventures of Andrea and Michonne), while Rick’s group learned of it in this very episode. Just as in the comic, the introduction does not have a happy ending: the only reason Rick is taking a group there is to get back their kidnapped friends.

On screen, Michonne was just now introduced to the group, while when Woodbury became a plot point of the comic, she had already been a member for some time. AMC also had her arrive in a very dire state, and had it not been for Hershel’s medical knowledge, she likely wouldn’t have made it. On paper, she’s quickly accepted into the party after saving Otis from certain death.

Michonne: badass on screen, badass on paper.

I can’t wait to see what happens next. Could it be as surprising as the prison finale of the comic? Will the ordeal end as quickly as the comic did? Woodbury and the prison seem much to interesting to be done with at the end of just one season. Then again, though I’ve read way beyond what the show has covered, I still find myself surprised every week. After a rocky season two, we’re now halfway through season 3 and it still rocks.

Of course, If I could only experience The Walking Dead in one way, I certainly wouldn’t be watching the show OR reading the comic. Neither media has managed to carry the same sense of hopelessness, sheer terror, and surprise like Telltale has with their just concluded adventure game. Play it!

As good as the show is, as good as the comic is, the game is better. MUCH BETTER.

See you next week!

Rick has lost quite a few members of his group this season but now it looks like he’ll have a new recruit joining him. Last week Robert Kirkman revealed a new fan-favorite character would be joining the cast this season which led to many speculating just which character we would see.

Now, TV Line has revealed that Chad Coleman (The Wire, Green Hornet) has indeed signed on the join AMC’s The Walking Dead as fan-favourite character ‘Tyreese’. The site even goes on to reveal that we should expect to see him as soon as next week’s episode. However, we don’t know how much the character may differ from his comic version but we shouldn’t expect him to be too different

Source: TV Line

Tomorrow is going to be both sad and glorious.

On one hand, after seven long, amazing, heartbreaking months, we’ll finally get a chance to witness how things conclude for Lee and the gang. On the other hand, my favourite game of 2012 is coming to a close, and I can only imagine that it’s not going to be a happy ending.

Telltale Games has crafted one of the finest adventure titles that I’ve ever played, and if the past few months have been any indication, I can’t recommend it enough. I can’t think of a game that deserves all the praise its been getting more than this one.

Check out the trailer below and share your excitement! It’s going to be tough getting through work tomorrow know that this is waiting for me at home.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week we saw Rick deal with the death of his beloved (though not lately) Lori: he did what anyone would do in that situation and went INSANE. Rick spent the episode chopping up walkers, kicking Glenn’s ass, and having about as many lines as T-Dog on a good day. We also learned that even in this world, babies need to eat! Luckily enough, formula is apparently in abundance as Maggie and Daryl didn’t have to look very hard to find it. Things got way more interesting in Woodbury, as Michonne decided to leave (though Andrea chose the opposite), and we saw a sickeningly sweet side to Governor Phillip. The episode closed with a serious “what the?” moment, as Rick heard a phone ring for the first time since he woke up in this hell.

You know the drill. There are spoilers below, so don’t read until you’ve watched! Let’s jump right into Hounded.

Episode Thoughts – ‘Hounded’

I hate Merle. I just hate him. I hated him as the racist, ignorant asshole in season one, and I hated him the moment I saw his face again in the current season. I was relieved that Rick locked him up on that roof, as I never wanted to see his annoying face again. Of course, that isn’t the way things would work out.

I hate his stupid face, I hate his stupid hand. I just hate him!

Does everyone else love this guy? Am I just crazy? He rubs me the wrong way, and I seem to have a really hard time enjoying any moment he’s in. I didn’t love Hounded, and I’m not really sure if it’s because it wasn’t as strong an episode as we’ve been getting, or because Merle falls front and center for a lot of it.

Hounded opens with Merle and his team on the hunt for Michonne, who left the community after learning a little too much about it. Michonne has spent most of the zombie apocalypse alone, so she proves to be a very formidable opponent. She ends the interaction severely injured, but alive, as Merle returns to the Governor (minus the rest of his group) to tell him that she’s dead. This whole sequence is split throughout the course of the episode, and is just nowhere near as intriguing as anything else that’s going on. The only real interesting thing here is that Michonne learns that walkers are attracted by smell, so after being covered in undead guts they simply pass right by her. We of course already knew this, as we saw it way back in season one.

I wish we could go back to when Merle wasn’t around.

Remember that CRAZY moment at the end of Say the Word when a freaking phone started ringing? We return to the prison just seconds after the end of the last episode, just in time to hear what pans out. The woman on the other end is apparently from another, safer group of survivors. After what just happened with Rick’s gang, he of course wants to join up, but the woman isn’t quite ready to trust him yet. She promises to call again in just a few hours, as Rick begs her to reconsider.

Rick very briefly meets with the rest of the group to learn what they’ve been up to: everyone’s running low on ammo, Axel is trying to fix the generator, Carl’s okay (yeah right), and Maggie and Glenn are set to make a supply run later that day. Satisfied, Rick returns to whatever the hell he’s been doing since Lori died.

Back at Woodbury, Andrea decides she should earn her keep if she’ll be staying in the town. She asks to be put on the wall to keep her skills up, and just moments after starting her first shift she breaks the rules, jumps over, and knifes a walker up close. Then, after even more innuendo than usual between her and Governor Phil, the pair finally decide that it’s time to hit the sheets. I think this must have been the most drawn out hookup ever seen on television, but it will be awesome to see how she reacts when she learns who the Governor really is.

This is bound to end even worse than her last relationship.

Rick receives another call, this time from a male that sounds strangely similar to Dale. The two go back and forth before coming to the touchy subject of Lori’s death. When Rick won’t share how she passed, the man hangs up, and Rick understandably flips out. He receives another call shortly afterwards and things begin to get even weirder: he never mentioned his name, yet the woman ends up calling him by it. What the hell?

Carl, Oscar, and Daryl decide to head deeper into the cell block to clear out any stragglers. Here we get a touching interaction between Carl and Daryl, who share the tale of their mother’s deaths, and genuinely look to bond before the conversation is through.

Doesn’t Daryl just get dreamier with every episode?

Hounded is over half finished before things get really interesting. Maggie and Glenn stop on their supply run, and who else but Merle comes across them (small world huh). He starts off cheery, seemingly glad to see his old “friend” Glenn. Merle of course asks the status of his brother, and freaks out when Glenn tells him that Daryl is alive, but won’t reveal his whereabouts.

Have I mentioned that I hate him?

Merle takes the pair hostage and brings them back to Woodbury. He tells the Governor that they look like they’re doing pretty well for themselves. SHIT.

Does anyone remember Carol? The group spent about 100 episodes looking for her lost daughter in season two, but when she disappears amidst all the shit in Killer Within, nobody says a freaking word, let alone tries to find her. That being said, in Hounded Daryl finds her, holed up and hungry after being missing for days. It’s fitting that Daryl is the one to finally locate Carol (still alive), as after everyone had given up hope on Sophia, he didn’t and continued hunting for clues (though admittedly, for much too long).

Let’s just pretend this happened after episodes of searching

Rick receives another call, and here we get another big reveal: he’s just crazy. The phone didn’t ring, there’s nobody on the other end. He’s been talking to dead people for the whole episode. While I thought this was an amazing twist in the comics, because the phone is introduced and concluded so quickly here, I feel it didn’t really have the same effect. Once Rick realizes that he’s crazy however, the crazy seems to go away. He finally heads back to the group and holds his new, nameless baby for the first time.

Cute, but just give her a damn name already!

This touching moment doesn’t last long however. As the group heads outside, Rick sees something way off in the distance. He heads down to the walker infested fence, where he lays his eyes on Michonne for the first time. Six episodes in, we get our first bridge between the prison and Woodbury.

Seriously, she was like a mile away.

I feel as though Hounded was likely the weak point in season 3 so far (though the weak point of something as awesome as The Walking Dead has been lately, is still pretty damn good). It was necessary in order to set things in motion (Michonne FINALLY at the prison, Glenn and Maggie headed to Woodbury), but much of the episode felt like filler to me. While I liked the telephone in the comic, the whole thing came and went too quickly to be really effective here, and Merle hunting Michonne for such a large chunk of the episode felt largely unnecessary. Don’t get me started on Carol. If there’s been one poor choice made in crafting the story for season three, it’s the fact that she was simply forgotten (and once she finally was remembered, the situation concluded almost instantaneously). I loved how remorseful Daryl appeared after finding her knife, I just wish that someone had cared at least enough to mention her before this scene.

The season has been pretty phenomenal so far, so I can’t really complain about anything I may not have loved here. Of course we were also treated to a sneak peek of next week’s offering, so be sure to check out the trailer for episode seven, When the Dead Come Knocking. I can’t wait to see what happens now that Woodbury and the prison gang will know of each others existence.

Of course, let us know what you thought of the episode below!

Comic Comparison

Shit’s getting pretty different, both for better and for worse!

On the awesome side: Woodbury. We’re getting much deeper into the community than we ever did in the comic. The place is interesting as hell, and its leader, Phillip ‘Governor’ Blake is wildly intriguing too. It’s too bad that Andrea, who has had a string of bad relationships in the show, is falling for this bad dude so shortly after things with Shane came to an end. On paper of course, Andrea has fallen for the still alive version of Dale, and the two have found themselves a family after multiple parents are killed.

Woodbury, you’re just so damn interesting.

Woodbury’s has its baggage in the AMC version of course. The man with one hand, Merle Dixon. Seriously, fuck that guy. I’d rather spend an evening with the Governor than have to see him again. This is just my opinion of course, but everyone I’ve spoken to said they could do without this Dixon too.

Not so awesome: that damn phone. I loved the storyline in the comic. Rick had hope, there were more survivors, people that could help the tired, lonely duo of he and Carl. After days and days of talking to these mysterious voices, he realizes the truth. It’s revealed that he’s simply been talking to his dead wife, and that the phone hasn’t even been plugged in. He doesn’t care: Rick packs the phone, so where ever he ends up, no matter what, he can talk to his beloved Lori (who he had a much better relationship with in Kirkman’s version).

The phone didn’t work that way in the show. Rick gets the first call at the beginning of the episode, and before the 42 minutes are up, he realizes that he’s just crazy. It just wasn’t as effective. It didn’t last long enough for me to get that hope that maybe, just maybe, there were people out there willing to help them.

Hounded finally began to bridge the gap between the prison and Woodbury. The comic found Rick, Glenn, and Michonne (who had been with the survivors for some time, while in the AMC version she literally just met them as this episode closed) looking for more survivors after the helicopter crash. As I’ve mentioned before, this didn’t go well. Within moments of meeting Governor, the trio realized that this was not a nice place, and Rick’s hand was hastily removed after he resisted what they had planned for him. Michonne then spent the better part of the week being brutally raped and tortured for information before finally escaping. It looks like that may fall to Maggie in the AMC version, as she and Glenn are now captives of the Governor.

It’ll be extremely interesting to see what happens here. I can only hope that the Governor is more kind to Maggie than he was to the paper version’s Michonne. Not because I like Maggie more, but because that shit was hard enough to read, and I can’t imagine seeing it acted out! Glenn is of course captive too, and it would be tough to watch Glenn react if he has to listen to the love of his life in a situation like that.

With a title like When the Dead Come Knocking, it looks like next week we’ll finally be introduced to the series’ infamous knockers. These fleshy tricksters are bound to cause quite a problem with our gang of survivors (that was a joke, a horrible, horrible joke).

I can’t wait to see what happens next week! Though I have to admit that I’m even more excited for tomorrow, when Telltale’s incredible version of The Walking Dead will close its first storyline! Buy the game immediately.

Thanks for reading!

 

You know how much Geekscape loves Telltale’s The Walking Dead. Jonathan has stated over and over that their episodic adventure is his favourite iteration of the series, and I’ve gone even further than that to say the Telltale’s The Walking Dead is my favourite piece of zombie fiction, period.

It also happens to be my favourite game of the year. If you’re still not playing it despite all of our countless recommendations, you don’t deserve to!

I’m both ecstatic and sad to learn that the final chapter of this amazing, memorable adventure is set to hit in just under a week. Next Tuesday, no matter what platform you happen to be on (including iOS!), you’ll be able to download and play through the final few hours of this incredible tale.

Telltale has assured us that we’ll be getting another season of the adventure, but with how things tend to go for this group of survivors, I can fairly confidently say that the story probably won’t be related. Too bad, as Telltale has crafted some of the best characters that The Walking Dead has ever seen.

Shit went absolutely crazy in the closing moments of the penultimate Around Every Corner. I swear that if anything happens to Clementine, there’ll be hell to pay. You can read our reviews of past episodes here, here, here, and here. As I’ve mentioned before, we’re not on Telltale’s payroll, the game is simply that good!

Are you excited? Let us know what you’ve thought of the game so far!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

It’s been seven days now and I’m still thinking about what we witnessed last weekKiller Within offered a nice mix of the West Georgia Correctional Facility and apparent safe haven of Woodbury (though honestly the time we spent in the town was nowhere near as interesting as the events at the prison). Absolutely everything went to shit for Rick and the gang thanks to the reappearance of the much-less-dead-than-expected Andrew. We lost two (or possibly more) core characters during the incredibly intense 42 minutes, and the episode closed with Rick’s heartbreaking reaction to the death of his estranged wife.

Killer Within was my favourite episode of the series, bar none. How did this week stack up? You’ll have to read on to find out! As always, there are plenty of spoilers below! You’ve been warned!

Episode Thoughts – ‘Say The Word’

Killer Within’s intense, heartbreaking conclusion left me absolutely pining to get back in this world. The death of Lori Grimes was an insane event that I’m sure few saw coming (I know I didn’t), and that few are likely to forget. For possibly the first time since the series began, my jaw literally dropped as I watched what unfolded, and season 3 of The Walking Dead solidified its place as by far the most memorable season yet.

Say The Word began on a completely different note than I’d expected. Rather than the deep melancholy of our survivors after the deaths of some of their best friends, the episode faded in to a celebration (for reasons unknown) in the town of Woodbury. The scene was akin to the opening of season 3 of Lost (our first look at the Others in their very own society), confusing and completely opposite of what you had prepared yourself for. This was an awesome feeling, and one that subtly let you know that before Say The Word would come to a close, even more strange events would unravel before your eyes.

They even brought out the nice cups.

During the gathering Andrea asks the purpose of the celebration, and the answer she receives is an absolutely perfect response: “Mere words cannot adequately describe the festivities ahead”. This again foreshadows the fact that you’ll be asking yourself what the hell is going on before the episode comes to a close (and believe me, you will).

Before we head back to the prison, we’re treated to a side of Governor Phillip that we haven’t yet seen: loving father. After a long day of governing, he tells his daughter about his day while brushing her long brown hair. Oh yeah, she’s a fucking zombie. Didn’t I say AGES ago that this guy was sick?

Now she’ll be a tween FOREVER

The opening credits roll, and we’re brought back to the prison just moments after Killer Within came to a close. Rick is in shock, and seems unable to see or hear anything that is happening around him. The rest of the survivors are trying to calm the crying newborn, and quickly realize that the child will starve unless they can locate some formula. Without saying a word, Rick grabs an axe and heads into the prison determined to split some walker skulls.

I guess he’s taking T-Dog’s death really hard…

In Woodbury, Michonne is sick of living without her sword, so she heads into the Governor’s office to take it back. She hops out a window before she’s seen, where she finds a rather horrific sight: caged walkers. Why would the town be holding walkers? She takes care of the group rather quickly, but not before someone spots her.

Things in Woodbury get interesting quickly past this point. After a quick altercation with Phillip, Michonne determines that it’s time for her to leave the town. She gives Andrea an ultimatum: she either leaves with Michonne (the woman who saved her from certain death, and cared for her for months upon end), or she can stay in the town that isn’t what it seems to be, the town that Michonne has been warning her about since their arrival. Andrea of course chooses to stay in Woodbury, for the Governor is a seductive gentleman (if only she knew).

By ‘altercation’ I mean that she kicked his ass.

Glenn is busy digging graves at the farm. The really interesting thing here is that he tells Oscar and Axel (who the group seems to be treating a bit better now) that they need three of them. There’s T-Dog and Lori of course, but who is the third? Did Carol fall victim after T-Dog sacrificed himself to save her? Glenn passes digging duty on to the two remaining inmates and decides to go console Rick. Rick is fucking crazy and has none of it: he looks at Glenn as though he’s about to kill him before throwing him out of the cell block. All without saying a word.

Apparently baby formula isn’t too hard to find, as one of the first houses that Maggie and Daryl enter seems to have an abundance of it (though I’m not complaining, the last thing I wanted was a Sofia length search for some freaking baby food). The pair returns to the prison to feed the hungry newborn, and it already seems as though a third of the group didn’t just die.

I read all over Twitter that panties were moistened when this happened.

Back in Woodbury, the Governor accompanies Andrea to the much anticipated festivities of the evening. She’s disgusted, and rightfully so: think of a gladiator battle, but with less weapons, and chained zombies around the outside of the ring. The governor assures her that the event is staged, that nobody will be hurt, and that this simply helps the town to blow off steam.

You’ve got to make your own entertainment I suppose.

The Woodbury reveal shows just how sick people can get for a little entertainment, but the scene that closed the episode is sure to draw even more questions. A tired, suicidal looking Rick, covered in blood and zombie parts after the hellish day he just had, hears a phone ring. He stands, approaches it, and puts it to the ear. As he says “hello”, the episode cuts to black, leaving us wondering for another week, WHO IS ON THE OTHER END?

It’s coming from inside the house!

As is typical with this season, Say The Word was entertaining as hell. That being said, I’d probably also note that this fifth episode (in my opinion) is the weak point of the season so far. Sure there were a some interesting reveals, but few important events or realizations occurred, and I had a few other issues that remained with me through the duration of the chapter. First, CG effects were noticeably worse in this episode than they’ve been in the past, just watch Rick axing up those walkers if you need an example. Second, DID CAROL EVER EXIST? How does the entire group get through the day without ever asking “hey guys, has anyone seen Carol?” Is that who the third grave was for? You’d think someone would at least mention something.

That being said, seeing a new side to the Governor was an interesting twist that I’m sure people weren’t expecting. Why is he keeping his daughter there? Why does he act as though she’s still human? Why does the town of Woodbury love watching people fight so much? Who the hell was on the phone?

I’m sure we’ll be getting at least a few answers when the next episode hits. As always, We left the show with a preview for next week’s chapter, Hounded.

Comic Comparison

As the third season of AMC’s version of The Walking Dead continues to progress, the fork between the screen and paper versions of the media continues to spread.

As I mentioned last week, the death of Lori Grimes was exponentially different between the two versions. In Robert Kirkman’s edition, Lori (and not-so-newborn) baby Judith fell victim to the Governor’s minions. They literally took a shotgun blast right in front of Rick and Carl, an event that was sure to haunt the father and son for the rest of their lives. Most of the other survivors also perish in the comic at around the same time. Of course, the show had Lori die giving birth to the child, who at this point still remains unnamed. For these reasons, the quest for baby formula is one that was never necessary on paper, but takes up a healthy piece of Say The Word.

Rick’s handling of Lori’s death is also extremely different between versions. AMC depicts him going on a silent, zombie slaughtering rampage, while on paper his reaction is much less kinetic. Kirkman has the man get sick (whether simply physical, or sick with guilt and remorse I’m not certain), almost to the point of death.

The man lost his hand and his whole life, all thanks to the Governor.

While still on the subject of death, if AMC has really killed Carol off (which I doubt at this point), it was a very different death from the one she would suffer on paper. Kirkman has the character go batshit crazy after she finds her partner cheating. She willingly lets a zombie bite her, which obviously leads her to die and turn into a walker herself. Again, I doubt that AMC has killed her off at this point: I can’t see them spending an entire season searching for her dead daughter, only to not even give her a mention when she disappears from the group.

Say The Word finally introduces us to the zombie gladiator battles that we saw much earlier in the comics, though the show has them introduced to us in a friendly manner, with a character we know simply watching. In the paper version, our survivors were to be part of the games.

The character of The Governor is one that (at this point anyways) appears to be vastly different between media. As in the comics, Say The Word introduced us to the man’s daughter, but his relationship with her in the AMC series seems much, much more innocent. David Morrissey’s portrayal of the character (even though he does bad shit) is one that has you constantly questioning the true nature of the character, while in the comic, there was nothing at all to question, the guy was disgusting 100% of the time.

See what I mean? That is NOT a father – daughter kiss.

Another positive change that’s hard to put into a picture: we’re seeing way more of Woodbury than we ever got to in the comics. This is fantastic! The place is interesting as hell, and I’m always happy to get a glimpse into what weird shit is going on there.

As you can see, things are moving along quite differently between the two versions. In saying that, I should also say (if it hasn’t come across as obvious) that I’ve been thoroughly impressed with season 3 of the show. By far it’s been the most enjoyable season, and while not every episode can be on par with last week’s wonderful Killer Within, we’re still lucky to be getting TV this good every week.

As always, thanks for reading! I’ll be back next week to cover Hounded.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week ignored the prison altogether and caught us up with the lonesome duo of Michonne and Andrea. The episode introduced us to the “safe haven” of Woodbury, reintroduced the less popular Dixon brother Merle, and gave us our first look at David Morrissey expertly portraying the evil fuck that is The Governor. The episode was my favourite of the entire series, and I absolutely couldn’t wait to see what followed.

Let’s get right down to business! As always, you’ll see plenty of spoilers below! You’ve been warned!

Episode Thoughts – ‘Killer Within’

Holy Fucking Shit. I finished watching Killer Within just moments ago, and it’s nearly impossible to think of any other words to describe what I just witnessed. I know that I made this statement just last week, and I don’t mean to sound like a broken record, but tonight we got the best episode of The Walking Dead ever. It may just be nerves, but that may have been one of the most intense 40 minutes of television that I’ve ever witnessed. Can you tell where I’m going with this?

Killer Within takes us back to the venerable prison, and as the episode opens we get a glimpse of someone (who appears to be wearing an inmate uniform) breaking a prison gate and allowing walkers into the area.

An unlocked gate means walkers are free to roam.

The survivors are beginning to make the prison yard their own: clearing bodies and planning ways to utilize the space while Glenn and Maggie have fun in the guard tower. Hershel is also looking quite spry for a man who appeared to be dead just two episodes ago: at one point in the episode, he’ll even don crutches and make his way outside. The two remaining inmates come and ask to be allowed into the group, and out of the cell block where they’ve seen the bodies of so many dead friends. Rick refuses, and instead of staying in their block the inmates decide that they’d rather leave altogether.

These guys do seem different than the other inmates.

Things then shift to Michonne and Andrea in Woodbury. Andrea seems to be getting more and more keen on staying in the town, while Michonne trusts the area and The Governor less and less (any why wouldn’t she after finding their new army vehicle riddled with bullet holes and fresh blood). Andrea shares information about Hershel’s farm with Merle, who wants to go find clues of his brother’s whereabouts. Governor quickly shuts the idea down, but states that if Merle can get more concrete information, Governor will accompany Merle himself.

Can zombies use guns now? Or is The Governor just fucking evil?

Back at the prison, just as Axel and Oscar are about to be set free, droves of walkers begin to surround our survivors. Just when you think things couldn’t possibly get any worse, the prison’s sirens start blaring, which is sure to attract any stragglers in the area. There are simply too many walkers to comfortably handle, so the group is forced to break into small chunks to have any chance of escaping. Carol and T-Dog find themselves in walker-filled corridors, and unfortunately, T-Dog spends his last breaths ensuring that Carol can safely make it out of harms way. This entire sequence is insanely intense, paced wonderfully, and of course looks just as great as The Walking Dead always does. I was already in love with this episode before finding out what would occur next.

Of course they kill him off, right when he gets some damn lines!

Rick, Daryl, Glenn, and the surviving inmates rush to turn off the generator, fearful that it may be used to open the main gates. When the group makes it to the generator room, they also find the one who caused all this madness: the inmate that Rick left for dead in the season’s second episode, Andrew, ready for revenge. Ironically enough, it’s inmate Oscar (who Rick of course hasn’t trusted up to this point) that saves Rick’s life and kills the bastard. When Oscar then flips the gun and offers the handle to Rick, you know this character’s going to be around for quite awhile.

Andrew deserves worse…

The final quarter of the episode is more emotional and gut wrenching than absolutely everything the series has given us to this point. The stress and fear from the events that have just transpired have forced Lori into labour, and of course there’s nobody with medical experience around to help. It’s simply Carl, Maggie, and Lori in a boiler room, and Lori leaves it up to Maggie to deliver the child. Again, just when you thought things couldn’t get any worse, they get so much fucking worse. Lori needs a caesarian section which they all know she won’t make it through, and all they’ve got is a dirty knife (not even any fucking anaesthetic). The scene is a heartbreaking introduction to a new baby girl, and to top things off, Carl gives himself the duty of making sure his mom doesn’t turn.

A life gained, a life lost.

I already felt tears welling up at this point in the episode, and this wasn’t even half as heartbreaking as it would get. After things calm down: walkers are taken care of, sirens are off, the surviving members head back to the yard. Rick spots Maggie holding the new baby girl, and upon asking “where is she?” immediately realizes what happened, and breaks down like we’ve never seen before. An absolutely tearjerking and heartbreaking end to a character, a relationship, and an episode. Of course only moments before the walkers found their way onscreen, Lori and Rick shared a loving smile, an almost wordless confirmation stating “we’re going to get through this, we’re going to be okay”. Now they’ll never get the chance.

Lori radiates love in the last smile she’ll ever give Rick.

Again, Killer Within was phenomenal. Even now I’m thinking about it, and I’m sure I will be long into the next chapter. At the opening of the third season, I wasn’t sure if we were setting ourselves up for disappointment after a fantastic opening, but now a quarter way through the year I’m pretty certain we’ve got a winner on our hands.

As usual, during the credits we got a peek at what to expect next week, and while I’m sure it can’t possibly match what we saw tonight, it doesn’t look like things are about to calm down either. Check out the preview for Say the Word below, and as always, let us know what you thought of this week’s offering!

Comic Comparison

Of course, the most pressing event to compare with Killer Within is the life and death of Lori Grimes. Both the relationship between Lori and Rick and the way Lori’s death is portrayed is striking different between paper and screen.

The couple seems to have few issues in the comic (while in the AMC version Rick appears to almost hate her). Sure, Lori slept with Shane, but Rick was very quick to forgive, stating that it was a different world, and that he was glad Shane was there to protect her. The pair were happy, loving, and a role model to other couples in the group before Lori’s untimely (and unexpected) death in issue 48.

Not as intense, but certainly as emotional.

The death of course happens at different times and in different contexts as well. The television characters don’t even know that The Governor exists at this point, while in the comic he causes Lori’s (and baby’s) death. The show instead has Lori dying in childbirth, leaving her newborn child to survive (at least for now, though I don’t see them killing off a newborn).

As for other differences, the book leaves Dale legless after a walker bite, while of course the series has Dale already dead so that job falls to Hershel. The comic has Hershel successfully farming the prison yard, but in his current state I don’t see that happening in the show.

Different dude, same disability.

Axel has found himself welcome in the group and very useful in Robert Kirkman’s version, yet AMC still sees him as an outcast, though hopefully that will change now that the surviving inmates saved Rick’s life. The physical character also looks substantially different from his paper origins.

Axel leaves the task of Santa Claus to Hershel in the series.

Another major difference between media: only Lori and T-Dog die in this episode, yet in the book when Lori passes, so does almost everyone else. After her death, the comic has Carl and a sick, heartbroken, one-handed Rick on their own for quite some time. This is of course still plausible (though AMC is very unlikely to kill off this many established characters), as Governor still doesn’t know that the prison exists in the series: the comic has everyone dying simply because he wants to take it.

Speaking of The Governor (who AMC introduced us to just last week), this character again shows that he’s substantially different from the pervy looking dick that the comic portrays him as. David Morrissey’s Governor (who in this episode strangely revealed that his name was Philip, though just last week stated that he would never tell) is a much more sly and seductive (and clean cut) character, and though I doubt we’ve seen what he’s capable of, it’s surely more than we’ve seen so far. As I mentioned last week, the comic version of the character spends the better part of a week brutally beating and raping Michonne, and also decides to cuts Rick’s hand off among other things, simply in an attempt to get some information. I also don’t see the same fate coming to the Morrissey’s version of the character: it would certainly be tough to act a one armed, one eyed, penisless, evil shell of a man. In any case, I’m of course excited to see where they take the character.

Governor douchebag: different personality, just as evil.

Honestly, after what I saw tonight, I absolutely can’t wait for next week or for the rest of season 3. Since the premiere four weeks ago each episode has somehow managed to surpass the prior chapter. It’s not a trend that can continue I’m sure, but if Say the Word is half as good as Killer Within was, we’re still looking at some great TV.

As always, thanks for reading, and see you next week!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week gave us an insane introduction to the prisoners that had been residing in the West Georgia Correctional Facility. It also gave us a quick conclusion to more than half of them, which was a sad end but definitely kept the group from getting too large (and kept us from having to keep track of even more characters). The episode was absolutely fantastic. In fact, in the last pod, Jonathan stated that it was his favorite episode of the series so far.

Let’s jump right in to last night’s episode! As usual, you’ll see spoilers below! You’ve been warned!

Episode Thoughts – ‘Walk With Me’

Last week’s intense prison moments left us with absolutely no time to catch up with Michonne and Andrea. It’s nice to see things reverse this week: we won’t spend a single frame with Rick and the gang, and instead Andrea and Michonne fall front and centre.

Where there’s smoke…

The episode begins with a group of military-looking men travelling in a helicopter before their engine decides to fail. Andrea and Michonne are in the vicinity of the crash, and obviously rush to find out what happened: could this have been a rescue attempt? In any case, how is there a helicopter in the sky after all of the chaos of the past year?

I don’t think he made it.

The pair arrive at the scene just long enough to get a look at a survivor before vehicles begin to approach the area. The untrusting duo naturally hides as the group takes the only living occupant of the copter. Just as the group is about to leave, Andrea and Michonne are threatened from behind. Who could it be but Merle Dixon, Darryl’s long lost one handed brother (now with a badass Assassin’s Creed esque shiv). The pair also witness the leader of the group (David Morrissey portraying the freaking Governor) killing what they think is another survivor. The two of course don’t know that everyone is infected, and that simply dying is enough to bring you back.

The long lost Dixon brother returns!

The pair are hooded and brought to an unknown location. Andrea is in as rough shape as we saw in the season premiere, but her new captors seem only interested in assisting her. They provide her with medicine and tend to her injuries. How bad could these people be? The duo is shown to a nice room, and offered food before being told that if they want to leave, they can do so at dawn.

The Governor initially seems like a great guy. He doesn’t appear to have any interest but helping Andrea and Michonne, and seems to get nothing but respect from the people he leads. Daylight arrives, and The Governor (who never says his real name, but it probably starts with a P) shows the duo what he’s been up to since the apocalypse happened: Woodbury. A town, a safe haven, a place where people respect the guidelines that have been set for them, and appear to be happy with their lives once more. In the age where the dead don’t stay dead, this looks absolutely impossible. Andrea looks perplexed throughout her tour: this is something Rick’s gang has been striving for since the dead began to walk, and here it is in the flesh (no pun intended).  For the first time in nearly a year, she doesn’t have to walk around with her finger constantly resting on a trigger, and she can can let her guard down and recuperate.

Remember when Andrea was super annoying?

Of course, people tend to not be who they seem in this universe, and The Governor is no exception: he’s a sadistic, evil fuck whose ‘safe haven’ is just a by-product of him looking out for himself. He assures the lone survivor of the helicopter crash that he will bring the rest of the platoon to the town, and after he is told their location, he kills them. Why? I don’t know really, but it looks like Woodbury received a LOT of supplies by doing so, and also removed a potential future threat. Governor also ends the episode by grabbing an adult beverage, heading into a secret room, and staring at some fishtanks full of walker heads. What. The. Fuck.

This is a weird fetish if I’ve ever seen one.

We learn a few more interesting pieces of information throughout Walk With Me. Even Merle is afraid of the seemingly timid Governor: if you remember Merle from the first season, he was typically the character with the biggest ego and the shortest fuse. He calms right down as soon as Governor tells him to, which may attest to just how crazy Governor could be. It’s also revealed in the episode (thanks to The Governor’s clever scientist) that the walkers can starve, and that it simply takes longer for them than for a living human. Does this mean that when the food sources run out, the zombies will simply die off? Is there possible hope for the future?

I have to say, this episode was absolutely phenomenal. While last week’s Sick was Jonathan’s favourite episode of the series, I’d say that its follow-up is mine. Only three characters that we’ve ever seen before get any screen time, but we’re introduced to the most terrifying walker we’ve ever seen, and he’s not even dead. David Morrissey gave a grand performance, and I can’t wait until we get to see more of what this character has to offer. Walk With Me continues the trend that the first two episodes started: this shit is fantastic. At this point, season 3 of The Walking Dead is exponentially better than anything that the series has offered in the past. My only hope is that this momentum can continue!

The episode of course ended with a preview of next week’s Killer Within. Check out the trailer below, and let us know what you think!

 Comic Comparison

While episode 20 started around the same time as issue 13, the gap between the media has closed substantially (the comic has dealt with things that the show hasn’t even hinted at yet). Both episode 22 and issue 26 begin with a helicopter crash, but see different outcomes and different survivors heading to check out the wreckage.

While the numbers gap may be closing, the series and comic continue to spread thematically. The comic has had Michonne comfortably living with Rick’s group for some time already, while the series has them unaware that the other exists. The show still has survivors dealing with walkers at the prison, while the comic has passed that and is dealing with how shitty humans can be once things calm down.

The Governor is a character that seems very different on screen than he did on paper. Though he is evil as fuck in both, he is much more upfront about it in the comic. In Robert Kirman’s story, Rick, Michonne, and Glenn are led to Woodbury after finding the crash scene empty. Here they’re hastily told that they are to be fed to zombies for the entertainment of the town. The Governor is also determined that the three have something that he wants (which turns out to be the location of the prison) and he plans on torturing the trio to get the location. He also spends the better part of a week brutally raping Michonne after she bites off part of his ear (something I doubt we’ll see in the show).

Looks different, acts different, still evil.

The show introduces The Governor very differently as well: he’s still a saviour to the area of Woodbury, but also a friend to Michonne and Andrea after finding them at the crash site. The two end the episode with mixed thoughts of the man: they don’t fully trust him, yet he has given them no reason not to. It’s when the duo is off screen that you see just how sick The Governor can be.

Of course there are plenty of other differences in the media (caused simply by the different continuities of the two). Walk With Me of course reintroduced Merle to the screen, who like Darryl never appeared on paper. The comic has Dale and Andrea as a couple with a huge age difference, while the series has Dale deceased and Andrea lost to the group. The inhabitants of the helicopter were vastly different between media too: the comic has them as simply survivors from the fallen city of Atlanta, while the show of course had them as military personnel.

Isn’t he a little old for you?

I’m extremely excited to see where we’ll be taken next in the AMC series. I don’t want to get too much into Woodbury and the Governor at this point in case anything I reveal pops up in episodes to come. All that I can say is that I expect things to shit the fan sooner than later, and it’s going to be awesome.

See you next week! Thanks for reading!

 

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week’s premiere was an action-packed introduction to the venerable prison setting from the ongoing comic. That ~42 minutes must have had more zombie-slaying in it than the entirety of the second season, and I think I can speak for most of us when I say that it was a welcome deviation from what we had grown to expect.

Ratings fell slightly (13%) from the 10+ million viewer premiere, though the 9.5 million of you that tuned in still made The Walking Dead the most watched show all week. Sounds to me like you’re all infected with some sort of zombie-fever (let’s just hope it’s not the same one from the show!). I’d also like to welcome DISH subscribers back to the apocalypse, as this week AMC and DISH seemed to settle their dispute, and the network has already returned to the provider’s roster.

As usual, there will be plenty of spoilers below, so consider yourself warned!

Episode Thoughts – “Sick”

The closing moments of Seed were among the most intense that the show has offered thus far. Hershel receives an unexpected bite in a walker heavy area, which forces the group to push forward without the quiet calm they would typically progress with. Drastic times of course, call for drastic measures, and Rick (likely thinking only of the baby on the way) decided to remove Hershel’s leg in an attempt to save his life. The final seconds of the episode would shockingly (or not) reveal that the groups new home was not as empty as they had initially thought, as five of its previous inhabitants still resided there.

I wonder how this will turn out.

Sick thankfully opens right where last week’s cliffhanger left off. Each group looks confused at the presence of the other as Hershel bleeds-out all over the floor. Rick and friends rush to get Hershel back to the others, while the former inmates follow close behind, eager to see the other side of their newfound freedom. The scene closes with a close-up of Hershel’s now missing leg before cutting to the opening credits. Awesome.

First they wreck his farm, then they take his leg.

Rick, Darryl, and T-Dog try to reason with the inmates (who state that it’s their prison since they were there first) while the others try to tend to a quickly fading Hershel. A very cool realization in this scene is the fact that none of the inmates have any idea what is going on in the outside world. While Rick’s gang has lost all hope for any sort of rescue,  the inmates still speak of hospitals and police. The realization wasn’t as effective as it could have been however: upon Rick explaining that everything was gone, that nearly everyone was (un)dead, none of the inmates seemed particularly bothered by it. Shouldn’t they be shitting their pants at the fact that the world they once knew is gone forever?

Things eventually cool down, and an agreement is established between the groups. The inmates would give half their remaining food to the hungry survivors, and Rick & friends would help clear out another cell block for the inmates to stay in. After that point they agreed to leave each other alone.

He didn’t last long, but he was creepy as hell.

I feel like I need to talk about Tomas for a second. He quickly establishes himself as the leader of the prison inmates, and while his performance seems sometimes exaggerated, the dude is freaky as hell! He starts off simply looking intense, but when one of the other inmates is bitten, Tomas goes batshit crazy, furiously stabbing and beating his former friend, over and over until he dies. The look in his eyes here seems as though he’s thoroughly enjoying the experience too, like he’s been just waiting for an excuse to kill again.

I was very interested to see where the writers would take this character, but Tomas doesn’t end up lasting long. When Rick appears to be the source of Tomas’ aggression, Rick feels the need to kill Tomas before the same is done to him. While I was sad that we wouldn’t get to see more of the character, it really showed just how much Rick has changed during the course of the series: he definitely isn’t as soft as he used to be and is not willing to risk another Shane-like descent into madness. Rick kills another inmate before the interaction is over, showing that maybe he’s starting to lose it himself.

Hershie’s not looking so hot.

The rest of the episode largely revolves around Hershel, who appears to be ready to pass. Maggie seems to lose hope rather quickly that her father can pull through, while surprisingly Beth (who was ready to end it all just a short time ago) remains hopeful that her father could survive. A much more mature looking Carl puts it on himself to find medical supplies (in turn, likely saving the man that saved him last season), much to the dismay of fan-favorite (not) Lori, who scolds him for trying to go alone. It appears as though Hershel will pull through thanks to the mother and son, which is definitely good for the survivors (plus, they now know that if a bite can be removed quickly enough, survival is possible).

So gross, yet so satisfying.

Sick does have a scene that definitely lives up to the episode’s title. In short, Carol doesn’t think that Hershel is going to make it, and that helping Lori give birth will fall to her. She has never performed a caesarean before, and would like to practice before the real thing. What happens next was absolutely disgusting (in the best way possible), and will definitely stick with me for some time.

Overall, I didn’t enjoy Sick as much as I did the previous episode. After a strong opening and a few other great scenes, this chapter’s purpose leaned more towards setting up things to come. I still had a blast with it however, and of course we’re still so early in the season that an episode to set things up was likely very necessary. It looks like shit is definitely about to go down based on the preview of next weeks episode. Again, I’m very glad to call myself a fan of The Walking Dead again, and the new season at this point is exponentially better than the last one.

Have a look at the preview for next weeks episode, and make sure to let us know what you think!

Comic Comparison

While last week’s premiere fit in very nicely with Issue 13 of The Walking Dead, Sick seems more like a loose amalgamation of the next few. Both media begin with an introduction to the inmates, but present them in a much different manner: while the shows inmate’s are introduced during a time of extreme crisis, the comic starts them off in a much friendlier way.

Series’ prisoners come with guns drawn, while the comic begins with an offering of food.

While the end of the episode would see three inmates dead, the comic took much longer for any of them to perish. Fittingly, Rick would do the deed both on paper and on the screen (though the comic would give him a much better reason to do so).

Both by Rick, but for very different reasons.

I wondered just how close the show would be able to follow at this point: Kirkman’s work featured a much larger group when the survivors arrived at the prison, and more than one of them would find themselves dead before many more issues passed. The subject matter in the comics is also much more disturbing at the start of the prison arc: it deals with a suicide pact between two young lovers and the brutal murder of two children. As much as TV viewers may love seeing zombies get blown to bits, I’m sure AMC would be receiving a few angry letters if young kids were thrown into the fold.

Issue 14 would also see Hershel, Glenn, and family return to the book due to Rick’s belief that the Prison would be a safe haven. While the show has him physically broken due to the bite on his leg, the comic has two of his children be the murder victims, an outcome that should be much harder on a man than a missing leg. Rick is the reason that Hershel came in the first place, and feels personally responsible for the children’s deaths.

Lori and Rick also don’t hate each other in the comic, something that definitely can’t be said for the series.

Again, the episode overall strayed from what Robert Kirkman was doing with his storyline, but due to the book’s extremely graphic nature, I’m not sure that it could have been done any other way.

The book is fantastic at this point, as was the episode, and I’m happy.

Hopefully with the introduction of The Governor and Michonne’s continuing storyline, the fork that has been created will come together once more. In any case, if the rest of season 3 retains the quality of the first two episodes, it will by far be the best season yet!

See you next week!

Side note: if you’re not yet into the book, but want to be, take a look at the collector’s edition of Telltale’s adventure game version of The Walking Dead. It comes with the first 48 issues, as well as a game that is the best version of TWD yet!

 

I’m sure I don’t need to give Telltale’s version of The Walking Dead any introduction: we post about it so much you’d think we were on Telltale’s payroll (we’re not). The game is simply an incredible experience, and at this point in 2012, is my game of the year.

The Walking Dead is of course an episodic, downloadable title. Downloadable doesn’t work for everyone though. Maybe you’re afraid of online purchases (what year is it again?), or maybe you just want a physical disc that you can carry with you through the apocalypse. In any case, Telltale’s got you covered.

We reported back in September that the game was set to get a physical rendition, and today IGN made that fact even cooler. The Walking Dead will get a great looking collector’s edition, set to launch on December 4th. The package will include the following:

-The Walking Dead game featuring all five episodes
-The Walking Dead: Compendium One (collects the first 48 issues of the source material, -featuring exclusive art by Charlie Adlard)
-Collector’s box featuring exclusive Charlie Adlard art

This edition will be exclusive to GameStop, and Telltale noted that it will be in extremely limited quantities. It’s also pre-order only, so you won’t see it on the shelves after the fact. The game will also get a standard edition for a cool $29.99.

If you haven’t yet played the game, and were planning to wait for the physical edition, you should head to GameStop and get your name down for this bundle. Also, feel free to check out our reviews for the already released episodes (though not until you’ve played the game)! You can find them here, here, here, and here.

What do you think of the game? Planning on picking up the physical edition?

Source: IGN

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

This week’s column is coming a little later than I had hoped, as I had quite a bit of catching up to do. See, I used to be a huge fan of the series, and then that damn farm came, which was a fantastic (and small) arc in the comic, but absolutely drawn out and boring as hell in the show. I gave up on Season 2 about halfway through. When I heard nothing but good things about the Season 3 premiere, I figured now was as good a time as any to catch up!

Needless to say, there will be spoilers ahead. If you haven’t watched the episode yet, I wouldn’t read any further! I’m sure most of you have however, based on the fact that over 10 million people tuned into the premiere!

Episode Thoughts – “Seed”

First off, I have to say how good it feels to be back in this universe. I remember how insanely excited I was for October 31st, 2010, when The Walking Dead would see its first episode. A serious drama about a world overrun with zombies, that would be based on Robert Kirkman’s fantastic ongoing adventure? Yes please! Then as quickly as it came, it would be over: after a fantastic premiere, a couple more great episodes, and a few more decent to mediocre ones, the first season would come to a close, and almost another year would pass before we’d get another look at Rick and the gang.

October of 2011 would host the premiere of the show’s second season, and honestly, I barely remember any of it. What I do recall is seeing the first few episodes before realizing that I simply didn’t care about what the show was offering at that point. I stuck with it for a couple more episodes before it dropped off my radar completely.

Season 3 premiered just this past Sunday, and it was Geekscape staffer Scott Alminiana’s thoughts on the episode that really made me consider giving it another shot:

The opportunity for a weekly column fell into my lap shortly afterwards, and I was in. I powered through the remaining episodes of Season 2 (seriously, how the hell did you all do it?), and after a few boring ass hours and a really intense one (damn that finale), it was premiere time (side note: finally Shane is gone, FINALLY)!

The premiere opened with an unsettling close up of an old-man walker and a pal, just seconds before being ended by Rick and friends. I instantly noticed just how much older Carl looked (growing up unfortunately does not follow production schedules), but the writers had it all covered, the farm went down ages ago, and the survivors have already been through a winter since we last saw them.

RIP Owl. 2012-2012

The group is weak and hungry: hunting is rarely successful due to the fact that it has been very cold, and any buildings found tend to have been raided long before the survivors’ arrival. Things look bleak, and seem to only be getting bleaker, as walkers are hot on their tail.

We’re not far from the moment that everyone had been waiting for at this point. After much anticipation, and a brief tease during the season two finale, our survivors finally come across a seemingly abandoned (well, by living things) prison. Sure, the place is full of walkers, but clear them out, and this could be the safe haven they’d been waiting for.

More zombies in one frame than the whole of season 2!

The rest of the episode is really action heavy, and that’s something I absolutely welcomed after last season. The yard and surrounding area need to be cleared of dead, and it’s up to the gang to do it. Of course, this is easier said than done, and once everything appears to be peachy, another wave of walkers pops out. The only thing that really bugged me here were the zombies clad in riot gear (ripped straight from Left 4 Dead 2). The group acts extremely scared of these guys, but beside the fact that they’d be harder to kill, they’re also basically harmless: thick gloves prevent them from scratching anyone, and they’re also wearing face shields, preventing anyone from being bitten.

Look familiar gamers?

Aside from a few moments that may surprise you after this point (and a rather disturbing idea from Lori), plotwise nothing more really happens until the episodes closing moments, when it’s revealed (unsurprisingly) that the West Georgia Correctional Facility was occupied long before Rick and the others arrived.

Overall, I thought the episode was a great return to form for the series, and I’m happy to say that once again I’m a fan of the show. I can’t wait for David Morrissey to pop up as The Governor and personally introduce the group to this season’s tagline: Fight the dead,  fear the living.

I have to point out just how amazing the show looks too: cinematography is very strong, and as usual the makeup/effects are freaking phenominal (I definitely had a couple “FUCKING SICK” moments throughout the course of the episode. As far as I’m aware, The Walking Dead offers simply the most disturbing (in a good way) zombies ever to appear on screen.

Comic Comparison

Well, the prison took a little longer to make it to the show than some of us would have hoped (it was introduced in Issue 13, but by my count this is episode 20). Now that it’s here though, it seems like so far we’ve got a pretty accurate representation of what was portrayed in the comics.

He doesn’t say it in the show, but you can sure see it in his eyes.

There of course are some differences between the show and its source material in this episode, mostly having to do with group members. Fan favorites Daryl and Glenn are thankfully still around, despite one never existing in paper form, and the other deciding to stay back on the farm (which never went to shit). Hershel manages to get himself bitten near the end of the episode (which leads to a moment akin to Episode Two of The Walking Dead game), while in the book of course, he never leaves the farm.

Sadly, show only fans appear to have missed out on this one.

Another thing that was skipped over in the premiere (as mentioned above) is the entirety of the Winter season. Issue 9 had the group taking shelter within a gated community, having missed the warning of the fact that everyone inside was dead. This actually happened before the farm section in the book, but since we hadn’t seen it, I definitely hoped it would show up here as it was a fantastic issue and plot point.

Michonne looks to already be establishing herself in the series (after a quick introduction in last season’s finale), yet in the book she wouldn’t show up for another 6 issues. Also, her undead companions look absolutely disgusting (in a good way).

Again, this episode was very heavy on the action. That being said, there isn’t really a ton of things to compare! In both cases we get an introduction to a major set piece that is part of the most-loved story arc from the book, and if this episode is any indication, will be the same for the series.

Home sweet home?

In closing, all I can really say is that I can’t wait for more. If the rest of the season follows the source material as closely as this opening episode, we’ve got some absolutely fantastic television ahead of us.

See you next week!

As most of you know, AMC’s popular adaptation of the ongoing Image series The Walking Dead premiered its third season last night.

I’m hearing pretty good things about the premiere. I gave up on the show partway through Season 2 (come on, admit how boring it was), but upon reading all the positive reviews may have to give the series another chance. Our writer Scott liked it, commenting via twitter that “The season premiere of The Walking Dead was better than the entirety of season 2”. Sounds pretty good to me.

AMC must be having some sort of celebration today, as the huge amount of viewers that tuned in to last night’s airing was just revealed. Over 10 million viewers tuned into the first showing, an over 50% increase from last season, as well as breaking the record for the most watched basic cable telecast ever.

From the press release:

Last night, AMC premiered season three of “The Walking Dead” and outdelivered cable and broadcast hits including “Hatfields & McCoys,” “Jersey Shore,” “Modern Family,” “The Big Bang Theory” and “The Voice.”

The 9pm ET premiere garnered 10.9 million viewers and a 7.4 HH rating making it the highest rated episode in series history, and growing more than 50% over last season’s premiere. The season 3 premiere now reigns as the biggest telecast for any drama series in basic cable history among all viewers. “The Walking Dead” encored at 10pm with 3.5 million viewers and midnight with 850,000 viewers delivering 15.2 million viewers for the night.

Looks like Zombie fever has never been stronger. Let’s hope they’ll all check out the Geekscape co-produced Doc of the Dead when it hits too!

 

It felt like October would never arrive. Not that there’s anything particularly wrong with September: it’s typically a nice crisp end to those unbearably hot Summer nights. But October meant it would be time for another episode of Telltale’s The Walking Dead. 

Telltale pulled another fast one on us. Just as with episode three, the release date was announced only a day before the episode was actually set to come out. As I mentioned after the date was revealed, I absolutely love that they’ve been doing this: when I saw the date, I said “OH SHIT” instead of “Oh Cool, just a few more weeks”.

In case you need a refresher, Geekscape is IN LOVE with this game (check out our reviews of the previous three episodes here, here, and here). Jonathan has called the Telltale series “the best iteration of The Walking Dead” on numerous occasions, and I’ve gone on to declare it my favorite piece of zombie fiction period. I’ve played a lot of games this year, but at this point The Walking Dead sits atop the pile as the best gaming experience I’ve had in 2012.

There are light spoilers ahead. If you’ve managed to listen to all of our praise without yet playing the game: first, what is wrong with you? Second, stop reading this and go play it unless you hate things that are awesome.

The end of Long Road Ahead (hopefully you’ve picked your jaw up off the floor by now) found our survivors arriving in the city of Savannah. The alone, broken soul that used to be Kenny is determined to find a boat in the river city to take himself and the rest of the group far away from the horrors that they’ve faced. Clementine has also been talking to a mysterious male on the radio, who can’t wait for her to get to the city.

The finale of ‘Long Road Ahead’ had me seriously worried for Clem’s safety

In playing the previous episodes, you likely know pretty much what to expect from this one: great writing, characters that you really care about, countless gruesome, disturbing moments, and a conclusion that will stick with you for days and leave you itching for more.

Clementine gets into danger very quickly in ‘Around Every Corner’

The episode begins with the group walking into Savannah on their mission to reach the river. Not even a few minutes after entering town, shit goes down and hordes of walkers shamble towards the location of the survivors. This forces  Lee and the others to break into a nearby house through some pretty disturbing means. The house becomes a makeshift base for the survivors, but they won’t stay a unified group for long: while some group members wish to leave in search of a boat, others want to stay to take care of the injured.

Just like in previous episodes, Around Every Corner does nearly everything very well. The game looks great as always, with its uniquely styled cel-shaded look. Voice acting is among the best in gaming: even with the distinct visuals, I found myself often forgetting that I was looking at something animated, the performances are simply that believable. The plot is strong, but at the same time does not seem as well paced as the previous episodes. This one also lasts a bit longer than past chapters, though I almost wish that it didn’t: I felt like certain scenes dragged on for longer than they needed to.

Clementine’s small stature makes her very useful in many situations.

I also came across a few technical issues that were not present in Long Road Ahead (though Starved for Help did contain some of them). Gameplay was often very choppy, with cuts between camera angles sometimes freezing the action for a second or two before buffering enough to continue. I also had an incident where a muzzle flash decided not to go away, and instead chose to light the remainder of the scene very awkwardly. Of course, neither of these are game breaking issues, but do add a high level of distraction to an otherwise extremely polished experience. Hopefully any issues present here will be resolved for the release of the finale, No Time Left. I played the PS3 version of the game, so I cannot vouch for whether or not these issues are present in other editions.

Just as with prior episodes, the best part of the Telltale version of The Walking Dead is the level of control that you feel. You are the leader of this group, you are responsible for everyones well being, and if anything happens, that’s on your head. I can’t think of any time in my many years of game playing where I have felt like this, or especially where I have cared about a group of characters as much as I do here. I swear Telltale, if No Time Left brings any harm to Clementine, there’ll be hell to pay.

I also love the very noticeable ways that the games characters have grown: Clementine has morphed from a scared little girl to a brave as hell, extremely useful member of the group, and Lee himself has adapted from a man, damaged and bitter from his past, to a father and leader. These are characters that feel human and real, and since you’ve been through so much together, it feels like you personally know them. I have never had this feeling, with any other game in history.

Lee finds himself alone and in trouble.

Around Every Corner definitely hits its high point with its conclusion. Unlike previous chapters (which felt much more resolved when the credits rolled), this one ends with a scream-at-your-TV cliffhanger just a few moments after a FREAKING MAJOR plot point.   I seriously have no idea what could possibly happen in the finale, and I both don’t want to find out (out of fear for my beloved characters) and cannot wait.

It had to be impossibly hard to follow the nearly perfect Long Road Ahead, and while not entirely successful, Telltale still gave us a great chapter here and a nice calm before the final storm. Overall, I feel like The Walking Dead: Episode 4 – Around Every Corner was probably the weakest episode of the game so far. Of course, when you’re talking about the weakest link of the best game of the year, it is still and incredible experience. In my opinion, it simply didn’t flow as flawlessly as previous episodes have, and the overall plot was not nearly as interesting as those that we’ve received in the past. That being said, the conclusion of the episode was quite possibly the strongest yet, with an insane cliffhanger that simply leaves you itching for more.

And itching I am. As much as I do not want this experience to end, I cannot wait for another taste.

The Walking Dead: Episode 4 – Around Every Corner scores a solid 4.5/5. I’ll say it again. Talltale’s The Walking Dead is the best game that I’ve played this year. I cannot wait for the finale, and I am insanely glad that we’ll be getting a second season.

Now Telltale, just keep Clementine safe. Or else.

The anticipation is building up until the season premiere of The Walking Dead on Sunday. AMC has released the first minute long clip from the season premiere where we see Rick Grimes and the rest of survivors plan a strategy for the coming weeks.

“With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.”

The Walking Dead returns October 14th.

With the success they had with The Walking Dead it was revealed a while back that AMC would be adapting another of Robert Kirkman’s works. Thief Of Thieves focuses on Conrad Paulson, a highly-successful thief who quits the business and begins a new life stealing from other thieves. The series has become one of Image Comics best-seling titles currently. Kirkman spoke at the “We Love The Dead” panel at MorrisonCon today and offered up and update on the series. [via CBR]

Kirkman offered an update on the AMC “Thief of Thieves” TV series, which is currently in the script-writing stage. Once the pilot script is finished, then the network will read it and give notes and then they may get the chance to shoot a pilot. Kirkman said writer Charles Eglee was doing “an amazing job” on the script.

With some of the best shows in television coming from AMC I am pretty sure we can expect a very quality adaptation. So, are you guys looking forward to this one?

We reported last month that artist Tony Moore was suing Robert Kirkman for co-ownership of The Walking Dead franchise.

Looks like that likely did not happen however, as Deadline reports that the pair has just settled out of court. A joint statement did not reveal details, but stated that “all parties have settled the entire matter to everyone’s mutual satisfaction”.

The two have been warring back and forth for some time now between various titles, credits, and of course money, so it’s certainly good to see an end to the feud. I don’t see them working together again any time soon however.

Source: Deadline

Just like with season two, AMC will be releasing webisodes prior to the start of the third season of The Walking Dead with a four part series titled “Cold Storage”. Starting on October 1st we will see the first of four five-minute epidoes that will reveal a new group of characters, actor Daniel Roebuck who you may be remember as Dr. Arzt on Lost, will play one of the key roles.

Cold Storage tells the story of a young man, Chase (played by Josh Stewart), trying to reach his sister in the early days of the zombie apocalypse. He finds temporary shelter in a storage facility run by a former employee named B.J. (Roebuck); however, things are not what they appear.

Last seasons webisodes told the story of the ‘bicycle girl’ that Rick encountered in the premiere episode of the series. So, do you need to catch up on season two? Well, it was also just announced season two of The Walking Dead will be made available on Netflix streaming on September 30th. Get your popcorn and couches ready guys.

Source: USA Today

AMC has just released a new video promoting season 3 of The Walking Dead.

It’s a pretty neat tour of the creepy prison that is to become a main setpiece for season 3 of the popular drama, and features Walking Dead creator Robert Kirkman.

This is a follow up to last week’s poster release, featuring the tagline “Fight the Dead, Fear the Living”

Season 3 of The Walking Dead premieres on October 14.

What do you think of the video? Looking forward to the upcoming season?

The prison is coming. The third season of AMC’s hit series, based on Robert Kirkman’s comic, The Walking Dead is almost here. I know you guys can’t wait. Today we got a new poster for the next season and much like the ones from the first two seasons, features main character Rick Grimes. Fans of the comics definitely know what the new tagline “Fight The Dead. Fear The Living.” is referring to. Check the poster out below thanks to the guys over at Shock Till You Drop.

In early April and July, Jonathan reviewed Episode 1 and Episode 2 of Telltale Games’ foray into The Walking Dead universe. To refresh your memory, he wholeheartedly recommended it, gave it a perfect score, and basically told you to buy it if you’re a fan of things that are wonderful. I did… and now it’s time to reflect on the recently released Episode 3… which is possibly the best episode yet.

In Jonathan’s reviews, he called Telltale’s game series “the best iteration of The Walking Dead”. I feel even stronger than that about it: The Walking Dead by Telltale Games is my favorite piece of zombie fiction. Period. It’s also one of the best gaming experiences I’ve had all year.

Now be warned! There are spoilers ahead. If you haven’t played the game yet, do not read beyond this point. Just do yourself a favor and play it!

As we told you back in July, Episode Two – Starved For Help was insane. It upped the ante on literally everything we were introduced to in A New Day. It was more intense, it was more disturbing, the decisions were tougher, and we really got a sense of just how bleak this world was becoming. The episode was stunning from the get go and was full of literal jaw-dropping moments. I’m getting chills just thinking about it again.

Again, the episodic layout works perfectly here. At the close of Starved For Help, I was itching for more, which makes the journey feel so much sweeter when the next episode finally arrives. Long Road Ahead was set to release by the end of August. The end of the month was here, with no sign of the game, when all of a sudden it popped up on PSN! What an awesome surprise! Of course, there’d be many more surprises to come as I started up the episode…

Long Road Ahead

The chapter opens a week after the events of Starved For Help. The group is still taking shelter at the motor inn after retrieving a wealth of food from an apparently abandoned station wagon (which I was against at the end of Episode 2). We can see that the group has had trouble however, as the outside perimeter is littered with arrows and debris from battles against passing bandits.

In Macon, Lee and Kenny are off in search of medical supplies from the pharmacy. It’s here, within a few minutes of beginning the episode, that we’re already shoved into a tough decision. A young woman bursts into the street, screaming for help, hurt, walkers in tow. She’s quickly bit. So what do you do? Do you do her a favor and put her out of her misery with a bullet but risk that the walkers will be drawn to the sound? Or use her to keep the walkers busy so we can safely grab any supplies that are left?

Remember, you’re playing a video game, so the choice should be obvious: do what’s best for your character. The screaming girl isn’t real. She never was and never will be. She doesn’t even get a name. Yet for some reason I care. She’s only introduced seconds before you’re left to determine her fate, but I feel sorry for her, and morally, I feel like I need to help her. And as the decision meter dwindles, I have to make my choice quickly. Again, Telltale does a great job of making you responsible for the outcome… and this opening decision is the easiest one of the episode!

Medical Supplies

Have I mentioned how stressful this game is? I dread having to make decisions in The Walking Dead more than I do in real life. I’m constantly wondering how different the outcomes might be if I had made a different choice. Sometimes, the game notifies me with a message stating what characters will remember which of my decisions and I immediately wonder, was this the best outcome?

I often found myself wondering things like “maybe if someone else would have lived, Ben wouldn’t be giving me a deathly glare right now and maybe Clementine wouldn’t look so sad all the time. Maybe someone else wouldn’t have to die.” As mentioned in the previous reviews, the choices you’re presented with are hard, game altering, and permanent. If you make a poor decision and it gets someone killed or hurt, there isn’t any going back from there and these decision carry over from episode to episode, effecting who is left in your party to help you and providing you with different story lines. For example, I chose to save Doug and not Carley way back in Episode 1, and although he’s been a big help, Jonathan saved Carley and it opened the possibility of a budding romantic interest in Episode 3.

Are there negatives? What few there were in the first two episodes seem to be fixed here. Playing the game on PS3, the only issue I had with Starving For Help were some technical ones. The game was very choppy, sometimes pausing for seconds to load a different camera angle. It was by no means a game ruining problem, but it was annoying, distracting, and definitely did take away from the flow of the game. I’m happy to say that these issues appear to be resolved, and Long Road Ahead was a buttery smooth experience.

As for the story and gameplay, both are further improved. It isn’t long into the chapter before literally everything goes to shit for the group of survivors. There’s a suspected traitor in the group – someone is stealing from the already short amount of supplies. The survivors quickly jump into blaming Ben, the most recent addition. But before we have a chance to resolve anything, the compound is attacked by bandits, which in turn brings in the zombies, drawn by the gunfire.

The sequence does do two things new to the series. You get a first person shooter perspective as you shoot at bandits and zombies from behind cover to try and rescue the other survivors. You also get to play as one of the other survivors for a brief turn. But the protective walls of the motel are down and the chaos forces the already splintered and tense group to pack into an RV, leaving everything behind in an attempt to escape with their lives.

At this point, I’m already stressed out and I’ve only gone through the Episode’s first set piece. I’m on the edge of my seat and I have no clue about how the plot is going unfold. And there’s still the matter of the traitor in our midst. Telltale has done an incredible job in presenting the game. I don’t remember the last time that a zombie survival story felt so fresh, and I certainly don’t remember the last time I was as attached to characters as I am with these ones. Just when you think that you’ve put some distance between yourself and the bandits, and that things may be starting to cool off, Telltale punches you in the gut with an even more intense situation than the one you just witnessed.

Duck

Even moreso than the presentation and gameplay, this is where Telltale’s series really  shines: the writing. As if Episode 2 wasn’t filled with enough shocking and stressful moments, Long Road Ahead doesn’t go 10 minutes without throwing you a serious emotional curve-ball. Literally no one is safe in the storyline and I spent much of my time playing with my jaw on the floor or yelling at the TV. The characters are detailed, believable and three dimensional, one minute acting as your advocates and sometimes as your opposition.

And again, you feel actively responsible for all of them, because they are still the living. To reiterate our previous reviews, the game is incredibly good at making you feel like your decisions matter. Choices have a lasting impression not only in the current episode, but subsequent ones as well. This makes re-playability very high. I can definitely see myself going through the title a few times to see just what could happen if I make different choices.

Train!

Eventually, the survivors find a train, and after some trial and error, manage to get it running. It seems as though they’ve hit a stroke of luck, as it looks like the track is set to take them exactly where they want to be: the safety of the ocean and a boat. Even a helpful hermit who calls the train home has offered to come with them and assist where he can.

Hopefully by now you’ve learned that things will quickly go from bad to worse again… and the most shocking moment of the episode is yet to come. In fact, this heartbreaking moment was the highlight of the episode for me. Just when you think things couldn’t get worse for the group… when you think that things have to turn around, that they couldn’t possibly become any bleaker, they do. And in this moment (you’ll know the one), Telltale puts the gamer in the center of a situation that neither the Walking Dead comic or TV show have come close to handling. It might be the biggest moment of the entire series.

As I stated earlier, I love what Telltale has done here. They’ve taken a tired genre (zombie, not adventure), reinvigorated it, and turned the experience into pure gold. Everyone involved should be extremely proud of themselves, and every adventure fan, zombie fan, and gamer in general owes it to themselves to pick the series up. I wish I could be more critical, perhaps find some negative points. And I swear that I’m not on Telltales’ payroll. But put plainly, The Walking Dead game is a brilliant experience, from the moment it opens, until the second it closes. And I can’t wait for Episode 4 to get another taste.

The Walking Dead: Episode 3 – Long Road Ahead gets a 5/5… easily (just not so easy for your nerves).


For the past week, Image has been teasing images leading up to the 100th issue of Skybound’s ‘Invincible’ by Robert Kirkman and Ryan Ottley. The images hinted at which character could possibly die at the end of the 3-issue storyline. Today, they publisher has revealed a poster image combining all of their teasers into one!

Check it out below and let the morbid guessing begin! Who will die by the end of ‘Invincible’ 100? Will it be… everyone?