Decisions, decisions.

As I sat in front of my television waiting for 400 Days to download from the Playstation Store, I thought I knew exactly what Telltale had in store for us: there’d be some new characters, some new drama, and some uncomfortable decisions, but there was no way that it would be able to match the level of intensity of the game’s seven-month-long first season. Apparently, I had no idea what I was really in for.

The board of survivors, again, playable in any order.
The board of survivors, again, playable in any order.

The Walking Dead: 400 Days takes a stark departure from the linearity of the previous chapters. As the game opens, you’ll have to make your first intriguing, yet tough decision: whose story will you play first? See, instead of following a few characters through a lengthy set of episodes, 400 Days offers five separate, short tales, beginning with a story just two days after the initial outbreak, and closing with an epilogue, fittingly 400 days into the zombie apocalypse.

That first choice is one of the most incredible and defining aspects of 400 Days. Each character’s journey is completely separate, yet oddly connected (there’s even a connection to events in Season One). The order that you play them in can and will drastically change the way you feel about characters, locations, and events that you experience later in the game. And what memorable events they are! Each character’s story in the DLC, be it Vince, Wyatt, Russell, Bonnie, or Shel, features events that will change you, decisions that you will question for days, and moments that will haunt you until Season Two releases this fall. The nail-biting intensity and “so nerve wracking that I need to pause or take a break” moments from every episode of the game’s first season are back in full force here.

I'm getting chills just thinking about this scene.
I’m getting chills just thinking about this scene.

The fact that these moments hold such weight is a true testament to Telltale’s consistent quality of writing and direction. Because 400 Days has so many stories to tell, each section’s playtime is astoundingly short. We spend only 20-30 minutes with each character, with someone’s life or well being in jeopardy for the bulk of that time, and yet I feel as though I’ve already had the opportunity to come to know each and every one of our new survivors. I’m still asking myself how that’s even possible, but Telltale’s writing ability is really what shines here, where character’s traits, hopes, fears, skills, past lives, and more are all revealed subtly, satisfyingly, and sometimes heartbreakingly, exactly when they need to be. I’ve said time and time again that Telltale’s The Walking Dead has featured some of gaming’s best writing, possibly ever, and 400 Days definitely keeps with that trend. I don’t want to give away too much, but again, the Telltale team does an exceptional job of putting you immediately in the shoes of characters who are both incredibly diverse and find themselves in incredibly diverse situations, like playing Roshambo to decide who checks outside the car for a possible survivor or pulling the trigger on another human being in order to maintain the safety of the group. The situations become so stressful to navigate that our Editor in Chief Jonathan told me he and his wife Laura had to start flipping a coin just to continue making decisions.

I have a great deal of praise to give 400 Days, but like all things in life, nothing is perfect. The PS3 version of the DLC, as with all previous chapters, plays host to a myriad of technical issues (I can’t comment on technical issues on other platforms). This time however, things were even worse: constant framerate drops, a lot of out-of-sync audio, and a consistently choppy camera actually had me concerned for my console’s health.

It's hard to say whose story was the most intense.
It’s hard to say whose story was the most intense.

Of course, as incredible and intense as these miniature tales manage to be, it’s simply impossible for them to match the cripplingly emotional tale of Lee, Clementine, and the other stars of season one. Our previous journey was seven months long, with hours upon hours of gameplay, countless tough decisions, and more moments of despair than any gamer should ever have to go through. At times, 400 Days simply feels paltry in comparison. Each tale could act as an extended scene of a bigger episode, and I think that it’s safe to say that all of us would love to play through these stories in their entirety.

That may lead to the most important and exciting aspect of 400 Days: what on Earth will come next? We’re nearly halfway through the Summer now, with Telltale set to begin a second season in the fall. Could 400 Days act as an introduction to our next group of survivors? I almost feel as though it has to. If not, why would the developer create a new batch of amazingly real, relatable characters if we were only meant to spend a few minutes with each of them? And how does 400 Days continue to connect to Season One? Could our new group meet up with a hardened and alone Clementine? Could our choices from the game’s first season affect the character that Clementine has become?

Clementine ranks among video gaming's best characters... ever.
Clementine ranks among video gaming’s best characters… ever.

If this insanely dramatic and intense DLC chapter is a direct prologue for what’s next, then 400 Days is one hell of a start, and season two of Telltale’s The Walking Dead could easily follow in season one’s footsteps, and be one of the best games of the year. Whatever platform you’re playing on, The Walking Dead: 400 Days is well worth the $4.99 asking price. As soon as the credits roll you’ll be dying to begin the experience again. If not, you’ll simply be spending days wondering what could have happened had you made that other decision.

The Walking Dead: 400 Days scores a cool 4/5. If you’re already a fan of Telltale’s Walking Dead series, give it a download immediately. If not, begin with episode one: A New Day, and brace yourself…

Can you believe that The Walking Dead is almost ten years old?

During yesterday’s Image Expo, The Walking Dead co-creator Robert Kirkman outlined some fantastic plans for the future of the series, and things really start to kick off during the franchise’s anniversary month this October.

First, it’s All Out War. A new 12 issue arc beginning with issue #115 brings The Walking Dead bi-weekly. Whether you side with Rick Grimes’ “Survivors,” Jesus’s “Hilltop,” Negan’s “Saviors,” or Ezekiel’s “Kingdom,” this is certainly a war that you won’t want to miss.

Next up is a very special, full colour rerelease of The Walking Dead‘s premiere issue. Award-winning colourist Dave Stewart is tackling the important task of colouring Tony Moore’s classic artwork. Regardless of how many are printed, you know that this one will sell out completely.

Last, but not least. October will see the release of The Walking Dead: Tyreese Special, which will again reintroduce us to the character with a reprint of his first appearance (all the way back in issue #7), and a reprint of his Free Comic Book Day origin story.

Preview images have not yet been released, but we’ll be sure to share as soon as they’re unveiled! Are you looking forward to All Out War?

Survivors

My trip to San Diego later this month just got more expensive. Toys R Us has just announced their Comic Con exclusives, and unfortunately… I want almost all of them!

There is a multitude of exclusives and first-look opportunities (products available at SDCC before hitting store shelves) up for grabs, including items from awesome franchises like Adventure Time, The Walking Dead, Batman, Transformers, and plenty of others! Check out the items below, and be sure to let us know which ones you’ll be picking up!

Exclusives

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Toys“R”Us Exclusive San Diego Comic-Con Adventure Time™ Puppies from Jazwares®, Inc.
Jake and Rainicorn’s puppies have arrived and they’re heading to their very first convention! Say hello to Charlie, T.V., Viola, Kim Kil Whan and Jake Jr.! Fans will find these adorable puppies within the Adventure Time Lady Rainicorn with Pups plush item. Comic-Con goers can collect them all in this one, multi-piece, plush exclusive for $30.

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Toys“R”Us Exclusive San Diego Comic-Con WINX Club® Limited Edition Deluxe Daphne Doll from Jakks Pacific® Inc.Meet Daphne, Bloom’s sister, the eldest daughter of King Oritel and Queen Marion. Daphne shines golden, bound in Lake Roccaluce since being transformed into a spirit by a dark spell against her. This 11.5-inch doll is a limited edition, and can make its way home with Comic-Con goers for $30.

First-Look

Photographer Dennis Stylist Alfonse

Adam West Batmobile from Mattel®
It’s the iconic Batmobile in the style of the classic Batman television series! With room for two 6-inch action figures (sold separately), this classic television vehicle allows fans to send any dynamic duo into crime-fighting action! Comic-Con goers can take this fan favorite vehicle will home for $60.

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MY LITTLE PONY NIGHTMARE MOON from Hasbro®
Available for the first time in a large scale, the MY LITTLE PONY NIGHTMARE MOON figure is the majestic ruler of the dark in EQUESTRIA. Vowing to have the night last forever, this sister pony of PRINCESS CELESTIA is a dark unicorn Pegasus princess that stands 8.5 inches tall. Push her moon-shaped cutie mark, and the NIGHTMARE MOON figure will play sounds and phrases as her midnight blue, sparkle wings illuminate and move. Her purple mane can be styled with the included comb and barrettes. This pretty pony can gallop home with fans for $25.

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MY LITTLE PONY RAINBOW DASH SHADOW BOLT from Hasbro®
Ready for the fun-filled NIGHTMARE NIGHT festival, RAINBOW DASH pony dressed as a SHADOW BOLT villain is all set to pull off her next prank! Fans can now own aMY LITTLE PONY SHADOWBOLT figure of their own with this three inch, purple and black figure inspired by the popular series, My Little Pony Friendship is Magic. This collectible SHADOWBOLT figure features RAINBOW DASH pony’s signature rainbow mane and tail, glow-in-the-dark accents and a SHADOWBOLT cutie mark, and can be purchased for $15.

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The Walking Dead Comic The Governor’s Daughter Penny from McFarlane Toys™
Nothing is stronger than a father daughter bond, as we see with The Governor and his daughter Penny. Infected early on with the zombie virus, Penny has been cared for and fed by her unconditionally loving father. Penny features 12 points of articulation and includes a bucket of fresh body parts (severed leg, severed foot, severed hand, intestines, heart and Rick’s severed hand) that the Governor feeds to her. Figure also includes a fish tank with trophy heads collected by her father, one of which can be used as an alternate head for Michonne’s Pet Zombie Mike, allowing users to build Michonne’s second pet and Mike’s best friend, Terry. Fans can grab this first look item for $20.

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TRANSFORMERS Masterpiece Acidstorm from Hasbro®
Little is known about the mysterious air warrior Acid Storm. He serves quietly and anonymously under his commander Starscream and Lord Megatron. He speaks rarely, but when he does, it is in passionate defense of the Deception cause. His oratory skill is so great that those few who have heard him speak believe he has a great future among the Deceptions. Acid Storm has no ambition other than to soar high in the sky, seeding clouds with deadly corrosive rain that gives him his name. This sneak peek item can fly home with Conventioneers for $75.

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TRANSFORMERS Masterpiece Soundwave from Hasbro®
Behind his impassive expression, Soundwave is as cold and ruthless as they come. He cares nothing for right or wrong, for the advancement of a cause, or the welfare of his fellow Deceptions. He cares about information, and he acquires it any way he can. He spies on everyone, from the lowliest Autobot scout to Megatron himself. He hoards information the way a miser hoards gold, sharing it sparingly, if at all. No one knows what the true purpose behind his obsessive data collection is, but all fear him for the secrets he keeps. This first look item can be picked up by Comic-Con goers for $120.

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World War Z Gerry Lane from Jazwares®, Inc.
World War Z revolves around United Nations employee Gerry Lane, who traverses the world in a race against time to stop a pandemic that is toppling armies and governments and threatening to decimate humanity itself. Fans can recreate the intense action of World War Z with the new 6-inch Gerry Lane figure from Jazwares for $15. The figure is articulated and includes accessories.

That’s it! I’ve definitely got my eye on that exclusive Adventure Time set. What about you? Remember to visit us at booth 3919!

Briefly:  The Walking Dead: 400 Days just hit the Playstation Store, and Telltale has debuted an exciting launch trailer for the episode.

PS3 gamers are the only ones lucky enough to experience the chapter today. Everyone else, here are your dates:

-Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
-Friday, July 5th – Xbox Live (Worldwide)
-Wednesday, July 10th – PlayStation Network (Europe)
-Thursday, July 11th – iOS (Worldwide)

Take a look at the launch trailer below, and let us know how 400 Days holds up to the rest of the phenomenal The Walking Dead experience. I can’t wait to give this one a shot, as The Walking Dead was the BEST game I played last year!

The video is kind of awful (and beyond awkward), but seeing as it reveals plenty of The Walking Dead: 400 Days info, it’s definitely worth the watch.

Telltale’s upcoming DLC for 2012’s best game is coming sooner than you’d expect. In a new episode of ‘Playing Dead’, the developer has revealed that The Walking Dead: 400 Days will launch for a cool $4.99 in early July.

The video reveals that 400 Days is set after the conclusion of the game’s first season, and is not directly related to the content that you’ve already played. A season one playthrough is not required to understand the chapter, but those who have completed the game will feel “familiar”, and get a better understanding of exactly what’s going on.

The most exciting part of the video (for me, at least), is not the info on the DLC, but a small revelation about The Walking Dead: Season Two400 Days director Sean Answorth states that “[We’re] trying not to do the same thing. I mean, that’s what season two is for, right? I mean, we’re going to go into season two, and continue the story started in season one.”

Could the story of Lee and Clementine continue? Telltale’s The Walking Dead is one of the most incredible, emotional gaming experiences I’ve ever had the pleasure of playing (second only to the just released The Last of Us… maybe), and I would do almost anything to learn the future of these characters.

Watch the newest episode of ‘Playing Dead’ below, and let us know if you’re excited for the DLC!

UPDATE: Release dates have been revealed! IGN has learned the launch dates for The Walking Dead: 400 Days. Check them out below.

-Tuesday, July 2nd – PlayStation Network (North America)
-Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
-Friday, July 5th – Xbox Live (Worldwide)
-Wednesday, July 10th – PlayStation Network (Europe)
-Thursday, July 11th – iOS (Worldwide)

We’re beyond excited for the release. Luckily, I’m a PS3 player… now I just need to find the time to play! Which platform will you be playing on?

Briefly: The Walking Dead is yet again set to take San Diego Comic Con by storm, and AMC has just unveiled an enticing new banner for the series’ next season.

The banner spotlights a hammer-weilding Tyreese, a cool and collected (finally) Rick, Daryl with extra-long hair, and Michonne on a horse, which begs the question: how the hell are there still trained horses alive?

The fourth season of The Walking Dead premieres on AMC this October. An SDCC panel has been set for Friday, July 19th, so I’m sure the first trailer will debut online shortly afterwards. Take a look at the new banner below, and let us know if you’re excited for the new season (and also how much last year’s finale stunk)!

UPDATE: TVLine has learned the title of the season’s premiere episode. The episode is written by current showrunner (and season three saviour) Scott Gimple, and is called ’30 Days Without An Accident’. Maybe things have been going alright for our survivors now that The Governor has taken off?

TWD

We first reported on The Walking Dead: 400 Days DLC a few days back, and today the content became official.

Sony announced it during their just-concluded E3 press conference, and also revealed that the game will be coming to Playstation Vita. The Walking Dead: 400 Days is an add-on for Season One of Telltale’s acclaimed title, and will be released this Summer.

The first trailer for the new chapter has been revealed, and I couldn’t be more excited. Sony didn’t mention The Last Guardian, so this news served as one of the most exciting portions of Sony’s conference (only because I’m such a sucker for this game, the rest of the conference was pretty great).

Watch the teaser below, and let us know what you think. We’ll update you as we learn more on this one!

Source: IGN

The world of last year’s best game is about to expand.

Telltale’s 2012 adventure title, The Walking Dead, is one of the most heart-wrenching, addicting, and emotional experiences that the gaming world has ever offered. At the close of the game’s fifth and final chapter last November, Geekscape and the entire gaming world was dying for more from this universe.

A second season of the game was confirmed some time ago, as was the chance of some DLC for the first title. Based on a listing that has popped up on the Steam Database, we may not be waiting much longer for more content.

Little is known about the add-on or what it will entail, but it appears to be subtitled 400 Days. Telltale Games has also been tweeting small teasers that correspond to the leak, so they’re definitely ramping up to something.

Check out the teasers below, and let us know just how excited you are! We’ll be sure to give you more info as we discover it.

Season four of The Walking Dead is now under production! Following last month’s ‘Zombie School’ behind-the-scenes video, AMC has released another production short, this time revealing just how special-effects artist Greg Nicotero came to direct for the show. It’s an interesting watch for anyone interested in the series, which is sure to up the ante with new showrunner Scott Gimple.

Watch the video below, and let us know what you think! The Walking Dead returns to AMC this October.

It’s barely been a month since The Walking Dead concluded its third season, and you’re already itching for more, aren’t you?

Earlier this week, AMC took us to ‘Zombie School’ with a neat behind-the-scenes video. Today, the network has treated us to the first image from season four. It’s nothing that we haven’t seen before, and probably could have been pulled from any episode, but… it’s nice to know that AMC is thinking of us?

Take a look at the photo below, and let us know what you think! The Walking Dead returns this October!

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The Walking Dead is back in production at AMC (with the excellent Scott Gimple acting as showrunner). The network has released a cool new behind-the-scenes video showcasing ‘Zombie School’, and the intensive training that the actors are put through in order to effectively portray the undead.

The Walking Dead returns for 16 more episodes this October. Check out the video below, and let us know what you think!

Rotten Tomatoes radio host Grae Drake joins me this week to wrap up WonderCon and talk about the brand new ‘Evil Dead’ remake! Does it do justice to the original? Is it too much fan service? Is the tree rape scene necessary? Also, a heavy hearted goodbye to Roger Ebert and a farewell to LucasArts! Is Eli Roth’s ‘Hemlock Grove’ worth watching and will my French Bulldog kill me in my sleep? And what’s the consensus on The Walking Dead’s Season 3 finale? Plus! Sorry, Shane, but ‘Ingress’ is a disappointment!

 

If you watched last week’s (utterly disappointing) finale of The Walking Dead, this won’t be unexpected news, but it’s now official!

After the Governor’s shocking, unexpected (and alive) exit from the episode, it was pretty much guaranteed that David Morrissey would be returning for the show’s fourth season. AMC has confirmed that he’ll be back as a regular (which I’m torn on; though season three was mostly excellent, Woodbury and the Governor’s politics certainly began to drag on… maybe things will change now that he’s on his own), and so will Chad Coleman as Tyreese, Sonequa Martin-Green as Sasha, and Emily Kinney as Beth.

I’m really glad to see Tyreese in there, I just hope that they begin to use some of his amazing arcs from the comics! My only question is, what about Carol? The Scott Gimple led fourth season of The Walking Dead will premiere in October!

She's great! Why can't she be regular?
She’s great! Why can’t she be regular?

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week, the Scott Gimple penned This Sorrowful Life brought some much needed life back into the series after two very lackluster weeks. This Sorrowful Life saw Merle kidnap Michonne with the intention of bringing her to the Governor (after all, Governor did say that he’d leave everyone else alone if she was given up). Merle was quite clearly already a pariah among the group, and he proceeds to “do the dirty work”, not for recognition, and certainly not for acceptance, but simply to save his brother and the people he loves. Then, suddenly, with only a few miles to go, Merle has a change of heart, sets Michonne free, and drives off into the horizon. He heads to the barn (where Rick and the Governor “negotiated”), and has one final stand against the Governor and his men before he is overpowered and killed. The episode ends with a heartbreaking scene: Daryl discovering his undead brother.  Aside from the few happy moments in the episode (Glenn and Maggie getting engaged), This Sorrowful Life was somber, heartfelt, and certainly heartbreaking. An excellent penultimate episode to a mostly excellent season.

What’s next? The entirety of season 3 has been leading up to this: a final battle between the prison and the inhabitants of Woodbury… or so we thought. Who comes out on top, who do we lose along the way, and what happens next? Read on and find out! As always, there are plenty of spoilers below, so don’t read any further until you’ve watched the episode! You’ve been warned!

Episode Thoughts – ‘Welcome to the Tombs’

Well, that certainly wasn’t the finale that was expecting.

Welcome to the Tombs opens with a fantastic POV sequence of the Governor brutally beating who we think must be Andrea… but turns out to actually be Milton. Governor knows that it was Milton who started the fire (and not Tyreese and crew as was originally thought), and Milton is getting quite the punishment. The two have quite a history, and it’s clear that Governor wants to teach Milton a lesson, but doesn’t want him dead. “You kill or you die” is a phrase that Governor uses early in the episode, and it’s certainly foreshadowing what’s to come.

Damn... Milton was one of the few Woodbury residents that I liked.
Damn… Milton was one of the few Woodbury residents that I liked.

Governor gives Milton an ultimatum: he can either kill Andrea and show Phillip that he’s learned something, or he can die. That’s it. It’s an easy choice for someone like the Governor, but Milton, who has repeatedly shown remorse and the simple fact that he has a heart, has a much harder time with it. He takes a few choice steps towards a chained Andrea (at which point I sincerely believed he would do it, an idea that was sending literal chills down my spine), before turning and lunging forward at the Governor… who quickly turns the knife back on Milton and stabs him repeatedly. Damn. Milton collapses to the floor, barely breathing, as the Governor explains that he’ll now die, turn, and make quick work of Andrea. Roll opening credits.

Back at the prison, it looks as though Rick and the gang are packing up. Could the group have chosen to leave instead of stay and fight? Carl’s pissed at Rick (what else is new), so it’s clear that we haven’t fully been filled in yet. Before entering his shiny Hyundai, Rick looks up and again sees a ghostly Lori staring down at him; could this be the last time? Is this goodbye? Carol and Daryl exchange some quick words about Merle, and the fact that what he did gave them all a chance, while Rick and Michonne talk of baby formula and old times.

She sure has a whole lot of screen time... you know, for a dead person.
She sure has a whole lot of screen time… you know, for a dead person.

We then head back to Woodbury, where Tyreese and his group are quick to tell the Governor that they won’t participate in this fight. They’re willing to help Woodbury defend against walkers, but will not attack a living being. You can almost see the Governor’s thought process here, and just as it looks as though he’s about to snap, he instead hands Tyreese a sniper rifle… and thanks him. Weird. He and all of the able-bodied members of Woodbury enter their vehicles, and head to the prison.

One quick cut, and we’re there… it’s clear that these two groups have a ton of fightin’ to do (right?), so it’s great that we’re getting to it this quickly. Grenade launchers and mounted machine guns tear apart the outer walls and the walkers inside them. The army then heads into the prison, which just as we expected, is empty. They then proceed into the prison basement, where they’re greeted with flashbangs and the undead. It becomes a race to get outside, where unsurprisingly, our heroes await. A moment of fire occurs between the two groups, and then… Woodbury flees?

That's just the first wave... right?
That’s just the first wave… right?

Anticlimactic as fuck; As soon as the battle ended (if you can even call it that), it was hard not to laugh at it. The entire season has been alluding to this, over and over again. We even had a 42 minute long conversation about the coming war, which ended up being nothing but a few minutes of each party not killing each other. Yeah, battles are expensive to shoot, but The Walking Dead is one of the biggest, baddest, and most popular shows on television. Plus, with a source issue as insane as this episode had, it’s really, really hard not to be disappointed. I was expecting a war, and a war I did not receive. Silly, silly me.

Moving on, Carl is certainly becoming quite the little killer. After Woodbury flees, a young member of the conscripted army comes across Hershel, Beth, and Carl. The guy is clearly scared, and immediately offers them his gun… and then Carl shoots him. Hershel looked shocked, and I’m sure that I did too. He later states that he was just doing what he had to do, doing what Rick consistently failed to do, doing whatever it took to save his family. Dang.

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Governor orders the convoy to stop, where he proceeds to yell at them to turn back for the prison. When the majority of the group refuses, Governor snaps, and opens fire on them. He brutally murders his entire team, his entire army of loyal followers (minus three: two extra-loyal soldiers, and one innocent who manages to hide) in seconds. His remaining lackeys then silently join Governor in one of the vehicles, and they drive off into the unknown. At least he goes out with a bang; this is the last we’ll see of the Governor in season three.

Back at Woodbury, Milton is dead, and Andrea is moving as fast as she possibly can to escape her cuffs before he turns. Things aren’t looking good however: seconds before we cut away from the scene, Milton’s hand begins to move once again. When we return to the two, Milton is clearly turned, and begins to approach Andrea, who has not yet managed to free herself from her handcuffs. We cut to outside the room and hear the struggle, which does not sound like it will end well for Andrea.

Rick, Daryl, and Michonne decide to go after the Governor, and quickly come across his murder site. It’s here that they meet Karen, a resident of Woodbury who managed to survive the massacre. They head back to Woodbury, where Karen quickly explains things to Tyreese, who has been guarding the wall in the Governor’s absence. Tyreese and company quickly join Rick’s group, as clearly they were wrong (dead wrong) about Governor Phillip.

Do we really want to know what's inside?
Do we really want to know what’s inside?

Tyreese leads the group to Andrea’s location. The door is opened, and it’s quickly revealed that Andrea has suffered a bite. She’s fading fast, and asks Rick to leave her his gun while she can still use it. He hands it to her, the group says their goodbyes, and leaves the room (except for Michonne, who stays until the bitter end). We then get a near-silent wide shot of the group standing outside the door. A heartbreaking amount of time passes here before we hear a gunshot, and the gun subsequently fall to the floor. Everyone has sure hated on Andrea this season (well, and since the show started), but this is some powerful stuff, and I could definitely feel the tears welling up as Andrea spoke her last words.

Somber, powerful music fills the rest of the episode as we see our survivors return to the prison, to their prison. The Governor is gone (at least for now), Woodbury has fallen, and the group is once again, safe. It’s the polar opposite ending from what I expected, but that’s it. Also, it looks as though Rick’s visions of Lori have stopped. The episode fades to black, and season three is over.

I sure hope these characters have significance, and aren't just walker-food for next year.
I sure hope these characters have significance, and aren’t just walker-food for next year.

I’m pretty torn on Welcome to the Tombs. On one hand, comic comparison and promises of war notwithstanding, this season ended on a note that none of us were expecting. For the first time in a long time, these characters once again have hope. They spent the majority of the season worrying about the Governor and his threats, and now, at least for a time, it seems as though they’ll be able to just simply live. It may not have been the violently cascading, “kill ’em all” ending that many of us were expecting (and hoping for), but one that opened up a whole new world to Rick and company, as well as the survivors of Woodbury… or maybe it was terrible and I’m just trying to justify its existence.

That being said, as I mentioned above, we were essentially promised a war, and then we received the furthest thing from it. That shit was disappointing. I once thought that the scale of the battle would be so large that it would require more than one episode (just like the comic arc required more than one issue), but obviously that isn’t the way things turned out. The season three tagline was Fight the dead, fear the living, and in retrospect, our group spent almost the entire season fearing something that simply fizzled out in the end. Lame as HELL, if I do say so myself.

One of the more powerful moments of the episode was a conversation between Andrea and a dying Milton. Fans all over the world have been wondering about, hating, and laughing at Andrea all through the season for her seemingly stupid decisions. In the end, she just didn’t want anyone else to die. She thought she could fix things, that the two groups could either go their separate ways, or live to help one another, but when it comes down to it, she was just sick and tired of all the death. It was a sad ending for her character, accompanied by an explanation that redeemed her for me. People do dumb things when they feel strongly about something, and that’s all that happened to Andrea (or at least how the writer’s covered it up).

Overall, it was a largely disappointing ending to a mostly excellent season. Season three had its ups (most of the early episodes, Clear), and its downs (Arrow on the Doorpost, Prey, etc.), but it told a coherent, cohesive story about the politics of living in a post-apocalyptic world, and just how evil the living can be. Certainly the best season of the show so far (even with this lackluster finale), and I’m looking forward to next October, when a Scott Gimple-led season four should up the ante even further… I just hope that he writes every episode.

 

Comic Comparison

If the last few editions of Walking Dead Weekly are any indication, you have some idea of what I’m about to say here: things are very different.

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The battle for the prison is a shocking, insane, multi-issue arc in Robert Kirkman’s comic. I don’t want to give too much away due to what conspires in the show, but the battle leads to nearly everyone brutally dying: Tyreese has his head cut off with Michonne’s sword, both Lori and a newborn Judith are obliterated by a shotgun blast, Axel gets a bullet to the head, and many other characters that we’ve yet to even meet in the series meet a bitter end during the battle. It ends up being one of the Governor’s own soldiers that turns on him, finally seeing the evil in his ways, and ending him before he can hurt anyone else. This is the battle I wanted, this is the battle I expected. We saw nothing of the sort… in fact, with all of the bullets flying around during AMC’s short, short conflict, I don’t think a single one hit its target.

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Fans of the comic know full well, but Andrea’s character is one that’s nearly unrecognizable between the two versions. While AMC’s Andrea was constantly getting into trouble, making poor decisions, and sleeping with the enemy, the paper version was (and continues to be) an absolute badass, and one of the most helpful members of the group. In the comic, Rick and Andrea eventually fall in love, and make a kick-ass couple. It looks like they’ll never get the chance on AMC, which is good, because the television versions of the characters would make a terrible, terrible duo.

The Governor never made it past the prison in the comic arc, so it’ll certainly be interesting to see what AMC does with his character next year! The comic gave us brutal Governor moments that the show never dared to touch, so it’s possible that we still have no idea just how evil David Morrisey’s Governor can be.

Well, that’s it for this season of Walking Dead Weekly. Let us know what you thought of the episode (and the column) below! As always, thanks for reading!

You should definitely play this while waiting for season four.
You should definitely play this while waiting for season four.

If you thought that The Walking Dead: Survival Instinct was a cash-grab, you apparently didn’t know just how bad things could get. Diamond Distributors today announced a partnership with USAoploy and Skybound Entertainment. The trio will mix the worlds of The Walking Dead with both Risk… and Monopoly.

Don’t bother checking your calendar, it’s not April 1st. Check out the info for each game below (straight from the official press release), and let us know what you think of this silly, silly idea.

Risk: The Walking Dead Survival Edition and Monopoly: The Walking Dead Survival Edition are set for release this September.

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Despite its post-apocalyptic setting, MONOPOLY: The Walking Dead Survival Edition (Diamond Item Code: APR132229: SRP: 39.99) delivers classic Monopoly wheeling and dealing game play. Players vie for, and then must fortify, the prime real estate and resources that will sustain their lives. There’s only one victor that will outlast the others – whether living or undead – when all is said and done. This completely customized game features six collectible tokens, optional speed play and a fight to the finish!

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In RISK: The Walking Dead Survival Edition (Diamond Item Code: APR132230: SRP: $49.99) it’s a fun, new twist on classic Risk game play. USAopoly will debut a brand new map set in the southeast region of the United States where players battle and scavenge for their very lives. Contending for survival at every turn, gamers must not only fend off attacks from the living who compete for precious, limited resources upon which their survival depends , but they also must maintain their self-preservation from the unrelenting hordes of the undead that would feast upon them. A new deck of “Supply Cards” will add strategy, fun and flavor to this classic tabletop game. Gamers can expect a fast-paced game of attrition and survival, where this time—the last man standing wins!

Both games are Diamond exclusive, so hit up your LCS if you want a copy of either one!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last weekThe Walking Dead‘s loyal audience was bored for the second week in a row with Season 3, Episode 14, Prey. After learning the Governor’s true intentions, Andrea decided to leave Woodbury for good and warn her old friends back at the prison of just what was coming for them. Not long after she leaves, Governor Phillip finds out, and goes to get her back. The rest of the episode is an uninspired game of hide and seek between the two, before Governor catches Andrea just moments before she arrives at the prison. The episode closes with Andrea captive in the Governor’s torture room, leaving all of us uncomfortable at the prospect of what may happen next.

So what does happen next? Are we about to get the war that we were promised,  do we need to talk about it for another hour first, or are we getting something else entirely? Read on and find out! As always, there are plenty of spoilers below, so don’t read further until you’ve seen the episode!

Episode Thoughts – ‘This Sorrowful Life’

Scott Gimple, you are a saint. After two weeks of terribly boring, completely unnecessary, predictable crapThe Walking Dead came back tonight in full force. Scott also wrote Clearwhich premiered a few weeks back and is considered (at least in my opinion) one of the best episodes in the entire series. It seems to me like the show’s fourth season is in pretty capable hands! What do you think?

This Sorrowful Life opens with Rick, Daryl, and Hershel discussing how to “quietly” remove Michonne in order to take her to the Governor. You’ll remember from Episode 13 the choice that the Governor gave to Rick; they can surrender Michonne and be left alone, or keep her and go to war. It appears that Rick has made his decision, and it’s not the one I would have expected at all.

Meanwhile, Merle looks to have a case of cabin fever, and is scouring the prison for drugs, alcohol, or anything else that may “take the edge off”. Rick reveals the Governor’s deal to this Dixon too, who immediately assumes that Rick will back out of the plan before it comes to fruition. Merle describes the things that the Governor is likely to do to Michonne when he gets a hold of her, and warns Rick to tie her with wire instead of rope, as it’s harder to chew through. This has to put second thoughts into Rick’s head; will he change his mind?

Hershel, Maggie, and Beth start to pray, because, hell... who knows what's coming next?
Hershel, Maggie, and Beth start to pray, because, hell… who knows what’s coming next?

Merle (being Merle), decides to take matters into his own hands. He recruits Michonne to help him take out some walkers near the prison’s back entrance, where he proceeds to knock her out and tie her up. The next time we see them, they’re far away from the prison, and bantering back and forth about what comes next. They eventually come across a parking lot, and Merle ties Michonne to a post before proceeding to hotwire a car. Somehow, after over a year, the car starts just fine, and for some reason the jalopy also has an alarm attached. The alarm, of course, goes off, and walkers being approaching from everywhere. Merle and Michonne eventually find their way into the car and out of the situation, but it’s certainly a close call; both of their lives could have easily ended had they lingered a few seconds more.

One of the many close calls in the scene.
One of the many near death moments in the scene.

Rick (of course) realizes that he made the wrong decision (after again going crazy and seeing ghost Lori), but much too late, as Michonne and Merle are long gone. Daryl runs after them while Rick thinks of what to tell the others; he needs to tell them the truth about what’s happening, and present a new choice. The group can either stay and fight, or leave and run, but no matter what, they’ll do it as a group. I wonder how that will turn out…

Michonne and Merle drive down the oddly clean roads on their way to give Michonne up, when suddenly, Merle stops the car and lets Michonne go free, stating that he “has something to take care of on his own”. What could he possibly be up to? It’s not long before we (unfortunately) find out.

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Merle begins to gather walkers with the music in his car. He rolls the windows down, turns the volume up, and drives slow enough for the zombies to keep up. He heads to the barn where Rick and the Governor were set to meet, and begins to watch the gruesome events unfold. The walkers lose interest in the vehicle once they see the Governor’s men, and soon after Merle begins taking out the soldiers too. Eventually, Merle is spotted and overpowered by the Governor’s bodyguards, beaten, and finally shot by the Governor himself. It seems as though Merle came full circle in the end; he went from the racist, bigoted asshole that he was in season one, to eventually sacrificing himself for the good of the group… maybe, or maybe he just couldn’t live with the things he had done, and decided to do some good on his way out. You be the judge!

After the shocking, unexpected moment at the barn, things at the prison are looking up (at least for two fan favourite characters). Equipped with a ring that he stole from a walker’s finger, Glenn finally (finally) asks Maggie to marry him. Maggie says yes, and the pair joins the rest of the group smiling. If only they knew what Daryl was about to discover.

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Not the most romantic proposal, but a proposal nonetheless!

This Sorrowful Life closes with the heartbreaking scene of Daryl discovering the body of his older brother. Despite what it looked like, the Governor apparently didn’t shoot Merle in the head, as Daryl learns of his brother’s passing by witnessing him eating the body of another person. Daryl breaks down immediately, and as much trouble as I’ve had with Merle in the past, I felt myself doing the same. He pushes Merle away over and over again, looking closely at his brother one last time before finally putting an end to him. The episode fades to black, and we’re all left there sitting in awe. This must have been a truly depressing ending for fans; as much as everyone dislikes Merle, they love Daryl, and seeing him break down like this was one of the toughest moments to watch this season.

Damnit Daryl... please stop crying.
Damnit Daryl… please stop crying.

As I mentioned above, Scott Gimple is the f***ing MAN. The Walking Dead has been in a terrible rut for the past two weeks, and who better to pull it out than the very same person who will be next year’s showrunner? This Sorrowful Life revolved entirely around the prison’s inhabitants (though mostly Daryl, Merle, and Michonne), and let us catch up with the ol’ gang one last time before everything goes to hell. A fantastic performance by Michael Rooker made us feel terribly sorry for the character we’ve loved to hate all this time, and Norman Reedus’ reaction to the death of Merle is among the saddest scenes we’ve seen from the show. A well written, well acted, well thought out penultimate episode. Now I can’t wait to see how it ends!

There’s just one more episode left of The Walking Dead‘s third season. Watch the preview for Season 3, Episode 16 – Welcome to the Tombs below, and let us know what you thought of this week’s episode!

Comic Comparison

There’s not really much of anything to compare in this penultimate episode! As I’ve mentioned before, Merle and Daryl have never existed in Robert Kirkman’s comic book version of The Walking Dead. This Sorrowful Life revolved largely around the Dixon brothers, and equivalent events have never happened in the comic, so what’s a guy to do!

Glenn’s proposal to Maggie however, was much more romantic (and hilarious) in issue 36 of the comic.

Screen Shot 2013-03-24 at 10.32.01 PM

That’s it for this week’s edition of Walking Dead Weekly! Now dry your eyes; maybe Daryl will see visions of his brother like Rick does of Lori! As always, thanks for reading, and we’ll see you next week!

PS – If you’re interested in more Scott Gimple, he was featured as a guest on Geekscape 255 in March of last year!

In an exclusive interview with Geekscape.net, IronE Singleton of The Walking Dead discusses the world of fandom and how the memory of “T-Dog” lives on. He also hints at his next leading role.

 

We are approaching the end of Season 3 of AMC’s hit show, The Walking Dead. Fans love it, and if that pesky series over on The History Channel The Bible hadn’t shown up, TWD would still hold the record for the most watched cable network show.

Early in the season, beloved character “T-Dog,” otherwise known as the “Black guy in the background” was killed off along with the ever annoying Lori Grimes. What’s funny is that even though “T-Dog” didn’t have a lot of lines, his character was actually very popular. Known as the steadfast and loyal member of the group, he helped keep everyone safe and could always be counted upon to do his best.

Now in the real world, life goes on for the actor IronE Singleton. He has a new tell-all book just out entitled, “Blindsided by The Walking Dead.” The book obviously plays up on his previous and most well-known roles in the entertainment industry, but what is noteworthy about the actor is that he comes from extreme poverty. His upbringing was very rough, but along the way made good decisions, always holding fast to his dreams. In his new book he discusses his life in a no-holds-barred manner, even describing his first sexual experience at the age of 12.

In an exclusive interview I talk to the actor about his book and fandom.

Allie: On your role in ‘The Walking Dead’, what was it like to know you were off the show and be surrounded by people who wanted to know more about your future on the show?

 

IronE: Oh man! Well you know I just had to turn into a politician and work around it. People would come up to me and ask, “You’re not going to die, tell me!” I would never lie to them. I would say, “You have to watch the show.” The pressure didn’t bother me. I was just amused that people loved the show so much. I was like, Wow! People really want to know what’s going to happen to my character. It was a really good feeling to know that so many people cared about my character. It didn’t feel like pressure to me. I guess it was a slight relief once it happened. I could just talk about it openly. I wouldn’t have to think twice about what I say. I guess my only thing was I didn’t want to blurt out something at a convention during a panel, “Ya, you know when T-Dog died… or something.” I didn’t want that to slip out. And then I didn’t mean it like that…. then somebody would have taken it and run with it.

 

Allie: In your book, you talk about how Sarah Wayne Callies would host death dinners for castmates who were killed off the series. Since you both died on the same episode – what was that dinner like… excluding her reappearance as the ghost… thing – ha ha ha?

 

IronE: Ya that was sad. Ya. It was a sad supper, a sad supper, but it was uplifting too. We laughed and joked and once we had a couple glasses of wine it was fun. And then the crash came later…after dinner we left and went home. I don’t know about Sarah. The validation set in and I was like “Wow I just had my death dinner and it’s over, wow, the run is over.”

 

Allie: The fantastic thing is your character is immortalized on that show. It plays on Netflix and all over the place. Everyday someone new comes to the show and watches it for the first time. T-Dog lives on in comics and DVD’s. In some strange ways your character doesn’t die, he goes on and on through new people discovery the show. How does that strike you?

 

IronE: Fascinating. That character will live on forever. It seems like overnight “T-Dog” has become a house hold name. It’s amazing how many people know about him. Some people are really affected by it. I was at a convention in McAllen, TX and this young lady came up to me and started crying…. “T-Dog… T-Dog is dead.” I didn’t know what to do so I just got up and hugged her. I was astounded at the reaction I got. That character will live forever.

 

Allie: So you won’t be heard ten years from now telling people like William Shatner to his fans, “Get a life?”

 

IronE: Oh NO! I would not. Did he really say that?

 

Allie: He did until he went to some fan conventions and started writing his science fiction books. He changed his tune. Anyways, when we first spoke over a year ago you didn’t have much of a geek – flag, weren’t familiar with many comics, etc. Now you travel to comic cons as a featured guest. Has the TWD role opened your eyes to fandom and if so, what kind of stuff are you into?

 

IronE: It definitely opened my eyes to the fact that I basically live vicariously through the fans. Whenever I am around them I can enjoy the moment so much more because of how they feel about it all. But as far as just getting into the comics goes I am so preoccupied with my mission in this life, staying on that course, to give love everywhere I go and focusing on finding that next project that’s going to touch the world the way TWD and The Blindside has… and to continue to be a good husband and a good father. So I just live vicariously through them.

 

Allie: What’s the weirdest request that you’ve had from a fan, like signing your autograph on their body?

 

IronE: You know, I’ve gotten that a few times. I wouldn’t actually ever sign someone skin. I’m really against marking someone’s skin, I would never do that but I have been asked a few times.

 

Allie: What do you have coming up next for us besides this awesome book?
IronE: Well I can’t say a lot but I did sign a letter of intent for something. It’s a lead role but I don’t want to speak on it now, could destroy the whole thing you know.

 

Allie: Sounds like something big.

 

IronE: It’s a zombie flick so… it’s too early to say and it’s a leading role. My top priority right now is my book. I would say this isn’t my signature achievement but it’s my crowning achievement. I would have to say because of my short career in Hollywood.

 

Allie: So will fans see you at Comic Con Intl this July?

 

IronE: No plans yet but things can change.

 

Allie: Hopefully you will stop by the Geekscape.net table at the San Diego Convention Center this summer if you make it.

 

IronE: Hopefully you will have a drink with me at a convention some time? And if you don’t drink maybe you will have a glass of water with me! (IronE knows that I am sometimes asked to guest host panels at various comic conventions).
It was a pleasure to speak with the actor and I sincerely enjoyed reading his book. You can pick up a copy of it right now on Amazon.com for $20 or on his personal website, where he has signed editions available as well. His book was co-written by war correspondent, Juliette Terzieff, who also heads up the organization Zombie Survival Crew. Check it out!

 

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Just two days ago, we showed you the uninspired opening cinematic for Activision’s The Walking Dead: Survival Instinct. Today, the game released in North America, and the company has unveiled a launch trailer to excite fans.

 

Watch the new trailer below, and let us know what you think! Before you buy the game however, note that no reviews for the title have been published yet, which is never a good sign.

 

If you bought the game anyways, let us know how it is!

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

Last week’s Arrow on the Doorpost post was arguably the most boring episode of The Walking Dead since the series premiered in 2010. Aside from the revelation of the Governor’s true intentions (he doesn’t want the prison, he just wants Michonne), the plot came to a standstill while Rick and Phillip talked about nothing of interest for the entire 42 minutes. Back at the prison it was nice to see Glenn and Maggie finally make up, but beyond that, there was absolutely nothing to see. Arrow on the Doorpost was a sub-par episode by any means, but following Clear from the week prior, you have to wonder what the production team was thinking; I’d rather have watched no episode at all than have had the series dragged down by that stinker.

Does this week fare any better? Read on and find out! As always, there are plenty of spoilers below, so don’t read any further until you’ve seen the episode!

Episode Thoughts – ‘Prey’

In last week’s edition of Walking Dead Weekly, we noted (via an embed of a strongly worded tweet) just how fed up fans were getting with Andrea; twitter is consistently full of Walking Dead fans calling for the death of the character, or at least for her to smarten the hell up. I’m sure those same fans were excited when they tuned into AMC tonight, and learned that Andrea took center stage in this week’s Prey.

Prey opens with a snow covered flashback; Andrea and Michonne sit around a fire and chat (back while they were still friends of course). Andrea asks how Michonne came across her leashed, de-limbed walkers, and its revealed that she knew them before the apocalypse happened. Michonne wasn’t a fan however, as she states that they “weren’t human to begin with,” and that “they deserved what they got”.

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After a rather clever transition, we’re in Woodbury, and it looks like the Governor has been busy. He stands in a makeshift torture chamber that we haven’t seen before, and the camera cuts across a multitude of gruesome tools and devices. Who is this room meant for? Why is Phillip checking things out? Luckily, we’ll get some answers before the episode closes.

At the end of last week’s episode, Milton learned that the Governor had no intention of following through with his deal with Rick; whether Michonne was surrendered or not, Phillip had plans to simply kill everybody. Milton quickly reveals the truth to Andrea, who (after she states that she has to kill the Governor… and then doesn’t) decides that it’s time to leave Woodbury for good.

After an entertaining sequence featuring Tyreese and his horrible shooting ability (he always preferred melee in the comic), Andrea warns him about the Governor, jumps the fence, and makes a run for it. Like the good Woodbury citizen that he is (for now), Tyreese quickly reveals her leaving to the Governor, who spins her escape into a story of loneliness and vulnerability.

The man certainly knows how to speak.
The man certainly knows how to speak.

Governor Phillip naturally decides to go after the nearly defenseless Andrea, and it becomes quite clear what this week’s title, Prey, is referring to. The remainder of the episode focusses on an awkward cat and mouse game between the two, with Andrea cleverly hiding for a period of time, making a noise and being seen, getting away again, and repeat. These scenes are (for the most part) good looking, well produced, and rather reminiscent of classic slasher movies, but on the other hand, they’re also completely unnecessary, and get very boring after the very first one. These scenes are likely included to convey to us just how fucked up the Governor is (which we all already know), and just how badly Andrea screwed up (again, which we already know).

She even sucks at hiding.
She even sucks at hiding.

For a brief moment, we catch up with Tyreese and his group. Martinez brings them to a pit full of walkers, and explains just what they’re going to do with them. Tyreese, being the stand-up guy that he is, has a problem with this; he’s seen the prison, and it’s full of kids and innocents that don’t deserve any of this. When the zombie pit is later torched, the blame is put on Tyreese and company, who in actuality had nothing to do with it. It isn’t officially revealed before the episode closes, but it’s quite clear that Milton was the firestarter.

Andrea finally gets away from Governor, and using her internal GPS, quickly makes it to the prison fence. She raises a hand, and opens her mouth to call out to Rick, when a hand suddenly silences her and pulls her to the ground. Thought dead just moments ago, the Governor catches up to Andrea in the nick of time. Rick raises his scope in their direction, but Governor is too strong, and Andrea is neither seen nor heard. Honestly, I gasped a little at this moment; Andrea escaped, she had this, she was about to call out, and that unexpected hand reaching around her mouth made me jump. I was expecting her to get to the prison (seeing as that was the main purpose of the episode existing), leading to a truly shocking moment when she is pulled away.

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The episode closes with Martinez (and later Milton) asking a bloodied Governor if he found Andrea. As the Governor does, he lies to both of them, and states that he’ll continue looking in the morning. The camera cuts, and we’re led through a familiar, winding hallway; the door to the Governor’s “workshop” pushes open, and a bound, gagged, and terrified Andrea sits in the cold, hard chair. The credits begin to roll, and the only thing that’s on our minds is just what Andrea’s fate may be.

Now, Prey may not have been as bad as last week’s Arrow on the Doorpostbut it became pretty damn clear in the first few minutes that this hour was simply going to be another full of filler. Just like last week, we’re largely in the same place that we were when the episode started; Andrea is simply physically trapped now, instead of bound in the emotional trap that the Governor had her in before. We really learned nothing new this week about any of the characters or their intentions, and none of the events that transpired had anything to do with the coming war. If I ever have to watch Prey again, it will be too soon. Season three of The Walking Dead is without a doubt the series’ best season (so far), but I have to say that the way this is going, I’m now quite looking forward to the finale.

Next week we head back to the prison with another episode written by Scott Gimple. Gimple will takeover as showrunner on the next season of The Walking Dead, and also wrote the phenomenal Clear from just a few weeks ago. Watch the preview for This Sorrowful Life below, and let us know what you thought of this week’s episode!

http://youtu.be/4R1N0tATMDc

Comic Comparison

Unfortunately, this week’s uninspiring episode really had nothing to do with the comic. The AMC series had the Governor chasing Andrea down for its majority, which is something that never happened on paper. The only real comparison (or foreshadowing) here is the “workshop” that Phillip was preparing at the beginning of the episode, and that Andrea was trapped in at the end. It’s awfully reminiscent of the location where he repeated raped and tortured Michonne in the comic (especially the chains); as much as fans are hating on Andrea at this time, I’m sure they don’t want her to meet her end like that.

I certainly hope it doesn't come to this.
I certainly hope it doesn’t come to this.

That’s all for tonight! As always, thanks for reading, and we’ll see you back next week!

The Walking Dead: Survival Instinct is just a few days away from hitting store shelves. Today, the opening cinematic featured in the title has been released online.The cinematic is a clear homage to the opening credit sequence from the AMC series, but with one obvious difference; this one looks terrible.

 

I sure hope this game has some personality; from what we’ve seen so far graphically, Survival Instinct is nothing to write home about. Watch the cinematic below, and let us know what you think!

 

The Walking Dead: Survival Instinct releases this Tuesday, March 19th. If it stinks, and you’re hankering for an awesome undead experience, I’d wholeheartedly recommend Telltale’s adaptation of The Walking Dead, or Ubisoft’s ZombiU.

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

We’re now just two weeks away from the launch of Activision‘s The Walking Dead: Survival Instinct. The publisher has released a cool behind-the-scenes video featuring Michael Rooker and Norman Reedus, talking about the title and their involvement with it.

 

Last month an official gameplay trailer was released for the game, and while vastly improved from the early gameplay footage we saw in January, Survival Instinct is still looking rather generic to me.

 

Only time will tell how this one will turn out. The Walking Dead: Survival Instinct launches on March 26th for Xbox 360, Wii U, PS3, and PC. Watch the new video below, and let us know what you think!

 

 

The Walking Dead: Survival Instinct is a do-whatever-you-need-to-survive first-person action game that brings the deep, character-driven world of AMC’s Emmy®Award-winning TV series onto console gaming systems and the PC. The game follows the mysterious, crossbow-wielding survivor Daryl Dixon, brought to life by TV series star Norman Reedus, alongside his overbearing brother Merle, voiced by Michael Rooker, on a haunting, unforgiving journey across the Georgia countryside. Players will need to tread carefully on this desperate quest, scrounging for food, water, and ammunition to survive against nightmares both living and undead.

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week was an excellent return to greatness after a somewhat lacking return from Winter break. The Scott Gimple written ‘Clear’ was simply one of the finest episodes that the show has seen in recent memory, if not ever. It was an episode that took us far (far) away from both Woodbury and the prison, and instead brought us back to what matters most: people, zombies, and survival. The episode had Rick, Carl, and Michonne headed back to the Grimes’ hometown of King County in search of supplies. Along with the supplies, our group found Morgan, the very same man that saved Rick’s life all the way back in the pilot. Things have turned sour for him however, he lost his son after not ending his undead wife, and now spends every waking moment ‘clear’-ing the area of zombies in an attempt to clear his conscience as well. Unfortunately, Morgan was too far gone, and any attempt Rick made to help him was met with resistance. Our group gathered supplies and went home, while Morgan continued his work. Sad stuff.

 

This week, we’re back to the grind; Governor and Rick are set to talk things out, and possibly stop this war from ever happening! What happens? Read on and find out!

 

As always, you’ll see plenty of spoilers below, so don’t read until you’ve watched!

 

Episode Thoughts – ‘Arrow on the Doorpost’

 

Arrow on the Doorpost was front and centre, a filler episode. Almost nothing of note happens for the entire 42 minutes, and the only real revelation presented is the true nature of why the Governor is doing what he’s doing.

 

Arrow on the Doorpost opens with Rick, Daryl, and Hershel en route to a neutral location to meet and bargain with Governor Phillip. Rick, Governor, and Andrea begin speaking in private, while the rest of our trio and the Governor’s men hold the fort outside. Rick quickly presents some terms (Woodbury gets everything East of the river, the prison gets everything to the West), which the Governor quickly rejects. He makes it immediately clear that he’s come for only one thing, the surrender of Rick and his group.

 

Negotiations fall apart rather quickly
Negotiations fall apart rather quickly

 

Outside, the two groups quickly move from hostility into bonding; Milton and Hershel talk records and amputations, while Caesar and Daryl take out some walkers and share a cigarette. It was almost perplexing to watch this; two groups getting along and passing time, all while ready to shoot one another the moment the word is given. Nothing personal I guess.

 

Back at the prison, things are shaken up when Merle decides he wants to go after Daryl and the others. Once he’s told no, he decides to go anyways, but is quickly taken down by Glenn, Maggie, and Michonne. He may be strong and unpredictable, but apparently not strong enough to overpower three average-sized people (or maybe he just didn’t want to hurt anyone).

 

Screen Shot 2013-03-10 at 9.47.50 PM

 

We cut back to the prison, and the two leaders are still not getting anywhere. Rick seems a little too calm during the whole ordeal, which seems out of character for him this season as he’s been quite the hothead. The two end up sharing whiskey while Governor talks of his family and how he lost his wife. Rick, being the family man that he is, looks genuinely sorry and broken hearted for what the Governor’s been through. Rick, you have no idea what he’s capable of.

 

Back outside, Hershel and Andrea speak just like in the old days. Andrea states that she can’t go back to Woodbury (right before she does…), and Hershel tells her that she’s family and belongs with everyone in the prison. If Andrea ever makes a right decision, I swear that the apocalypse would end. Her bad choices are becoming a staple of her character, and fans are definitely noticing. A quick twitter search reveals countless messages identical to the one below. Maybe we’ll all get our wish before the season ends? Someone has to die in the big battle.

 


 

Back at the prison, Glenn and Maggie finally make up. Glenn realizes how selfish he was being, and Maggie (again) reveals that all she wanted in her time of need… was him. The two start gettin’ freaky, and move into a storage unit before doing the deed, as it was simply too weird with the zombies watching. This was by far the longest sex-scene in the show thus far; does it hold some extra significance? Could someone end up pregnant?

 

See what I mean?
See what I mean?

 

The conversation between Governor and Rick has to end sometime, and it ends on quite an interesting note; the Governor doesn’t care about Rick, the prison, supplies, or anything of the sort. All he wants is Michonne. She (re)killed his daughter and took out his eye, so revenge does make sense, it’s just interesting to see him willing to let everything else go for the sacrifice of one person… or so it would seem.

 

Everyone heads back to their respective bases, and we see each leader reveal a lie; Rick tells the group that Governor wants the prison (which he clearly stated that he didn’t), while the Governor reveals to Milton that during he and Rick’s next meeting, he’s just going to kill everyone. Classic Governor, right? The episode closes with Rick telling Hershel the truth about the meeting, and Hershel agreeing that Rick did the right thing; Michonne has earned her place, Michonne is part of the family, and family is worth fighting for.

 

Again, besides the revelation of Phillip’s true intentions, and Glenn and Maggie finally making up, this episode was largely filler, and boring filler at that! It was a sub-par offering by any means, and especially following last week’s phenomenal episode.

 

Hopefully things get better with next week’s Prey. From the promo embedded below however, we can clearly see we’re not getting the war we were promised just yet, but with only three episodes left in season three, it has to be coming soon! Watch the preview below, and let us know what you thought of this week’s episode!

 

 

Comic Comparison

 

This week’s offering was largely original (and again, filler, which you don’t have a lot of time for in 22 pages), meaning that there isn’t really a lot to compare.

 

The biggest direct comparison would be the Governor’s intentions. Why is he ready and willing to take down Rick and everyone else? In the comic, the Governor makes it clear quite early that he wants the prison and will do whatever it takes to get it. He eventually attacks from all sides and kills or injures nearly every inhabitant, including Lori and her newborn daughter. One of his soldiers finally sees the evil of Phillip’s ways, and blows him to bits before he has an opportunity to hurt anyone else (or occupy the now abandoned penitentiary).

 

Screen Shot 2013-03-10 at 10.32.17 PM

 

Based on the episode you just watched, his intention is clearly different in the AMC series. He could care less about the prison, even stating that he would prefer Rick stay there so tabs can be kept. All that he wants is Michonne after what she did to his daughter and his eye. Governor even offered to pull back and let everyone else go if they just gave Michonne up, but as she’s an important (and skilled) part of the family, that’s not happening. War is coming, and its coming sometime in the next three weeks.

 

Andrea is also not terrible in the comic… that’s quite a big change too! She’s skilled, useful, and very smart in Robert Kirkman’s world, where on AMC, it seems like she couldn’t make more terrible decisions. Maybe this will change soon… or maybe she’ll die! Only time will tell!

 

Andreacomic

 

That’s it for tonight! As always, thanks for reading, and we’ll see you next week, with hopefully a better episode!

 

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week, Rick and friends argued over whether or not to leave the prison for good (guess which choice won), while the Governor amassed an army out of any able-bodied Woodbury residents (regardless of age). Andrea decided to head to the prison in order to talk some sense into her old group, where she instead finally (finally) learned that underneath all his charm, the Governor is actually a pretty evil dude. She returned to Woodbury with the intent of killing Governor Phillip, but when opportunity knocked, she decided not to answer. What the hell Andrea. Everyone at the prison probably thinks he’s dead by now, so they’re going to be pretty disappointed to find out that he isn’t.

 

What’s next? Read on and find out! As always, there are plenty of spoilers below; you’ve been warned!

 

Episode Thoughts – ‘Clear’

 

Clear was definitely the most engrossing episode since The Walking Dead returned last month. It’s also the only episode in quite some time where we haven’t visited Woodbury OR the prison; are things getting old? Is it time for a change up?

 

Clear opens with Rick, Michonne, and Carl on a run for weapons (and baby supplies) in preparation for Woodbury’s inevitable attack. The trio (in their shiny new Hyundai) are headed for Rick’s hometown of King County, as the Sheriff’s department should still be pretty stocked with firepower. The three bypass a helpless hitchhiker before having to deal with a zombie horde; then they leave him behind AGAIN. I guess the car was full?

 

Hyundai's are now equipped with walker-proof glass.
Hyundai’s are now equipped with walker-proof glass.

 

When they arrive at the sheriff’s office, Rick is perplexed to see that the place has been wiped clean. Only a single bullet remains, a far cry from the arsenal that Rick left just over a year ago (in Walking Dead years of course… it’s been almost 3 for us).

 

I wonder what he's thinking here.
I wonder what he’s thinking here.

 

They decide to push further into the town; there are other places that may have guns, and they still need to locate supplies for Judith. It’s here that they start to notice that King County has gone a little weird; a pyre of burnt up walkers in the town’s courtyard, strange graffiti warning signs all over the place, and once they proceed further, walker traps at every corner. It doesn’t take long for the group to be fired upon, by the very same man who set up the traps.

 

Who could this be? Maybe the person alluded to in the 'Previously On' segment?
Who could this be? Maybe the person alluded to in the ‘Previously On’ segment? Surely the editor’s wouldn’t make it THAT obvious!

 

Just when the battle is about to turn sour, Carl steps in to save the day (he sure has taken on the badass role since his mom passed). Rick works quickly; he confirms that the assailant is still breathing before removing his mask. Who’s underneath? Who else but Morgan; the man who all the way back in the pilot saved Rick’s life and told him all about the world he woke up in.

 

It’s at this point that Clear gets (and stays) both wonderful, and terribly, terribly sad. Rick carries Morgan into his current residence, and discovers that the man has lost it. Seemingly all to himself, the house contains a stockpile of weapons twice a large as the sheriff’s department ever had. The walls of the room are also covered with phrases, drawings, and the like that simply make no sense; the word “clear” is repeated over and over throughout the writing, almost as if Morgan has been keeping track of something.

 

But where’s Duane, you wonder? The camera pans ever so perfectly to the largest piece of writing in the room, ‘DUANE TURNED’. It’s at this moment you realize why Morgan is acting the way he is, and just why he’s gone crazy. You don’t know the half of it yet.

Screen Shot 2013-03-03 at 10.23.47 PM

 

At this point, Michonne and Carl head off to do their own thing. Carl says that he wants to check the baby store for supplies for Judith, but he has ulterior motives and heads to a restaurant instead. Inside is a lot of walkers, and the only remaining picture of his mom. They use some of Morgan’s clever distractions to get through the building, and only run into trouble on the way out. Carl drops the picture, and Michonne goes back inside to get it (in a ridiculously short amount of time… without being noticed by any of the angry, hungry zombies). The two seem to make a pretty good team, and Carl seems genuinely thankful of Michonne’s help (even though it took him forever to accept it).

 

Back at Morgan’s, the guy finally wakes up, and for the first time in a long time Rick isn’t the crazy one. First he doesn’t recognize Rick, stabs him (which Rick barely seemed to react to… is stabbing not that big of a deal?), and tries to kill him before he is finally calmed down. It’s not until Rick shows Morgan his old radio before Morgan comes to; he first chastises Rick for not being on the other end of the radio calls, and then goes into one of (if not the) most emotional, well acted, heartbreaking monologues we’ve heard in the entire series. Morgan explains just what happened to his son, how he couldn’t (re)kill his wife, and just why he’s doing what he’s doing. Morgan has lost everythingand he’ll never accept anyone or anything again because of what he’s done. This is some insanely depressing shit; is Morgan simply trying to ‘clear’ the town of walkers so he can live easier, or is he doing it to ‘clear’ his conscience for not being able to kill his wife (thus causing the death of his son)?

 

Sorry Morgan, I was really hoping our reunion would be a happier one.
Sorry Morgan, I was really hoping our reunion would be a happier one.

 

Rick realizes that his old friend is gone, and for maybe the first time in his life, gives up. Strangely, he doesn’t give him a goodbye, thank him for the guns, or anything of the sort, he simply gets up and leaves. Carl is the only one to give Morgan a parting word, apologizing for shooting him, to which Morgan tells him to never be sorry.

 

Rick and Michonne seem to be getting along better, especially after sharing the fact that they both see/speak to dead people; our trio then fills their car with guns and supplies and heads on back to prison. They again pass the unfortunate hitchhiker, who hasn’t had the same luck that they have; his remains are strewn about the highway, blood covering a huge surface area. The car passes, reverses, and takes his supplies too before carrying on down the road. The credits roll, and that’s it for another week.

 

Poor guy didn't even have a chance.
Poor guy didn’t even have a chance.

 

Again, Clear was the best episode since The Walking Dead‘s return from Winter break (it was also written by Scott Gimple; it’s clear he’s very capable of taking the reins as showrunner). It’s been some time since we’ve seen an episode so emotional, and it’s been even longer since we’ve had an episode simply dealing with the reality of the apocalypse instead of Woodbury vs. the Prison. We also spent the entirety of the episode bouncing between four characters instead of 20, making each action taken much more memorable and important.

 

It was great to see Morgan again, but it was heartbreaking to see him in his current state. Ever since that first episode, every Walking Dead fan has been waiting for the day that Duane and Morgan would show up again, whether it be to join our group or save their assess. The more melancholy reunion may not have been completely unexpected, but it’s certainly not what we wanted for such a memorable character.

 

Next week we’re back to fighting for the prison, and if the preview is any indication, Rick and the Governor are set to “talk” things out. Check out the promo for Season 3, Episode 13 – Arrow on the Doorpost below, and let us know what you thought of tonight’s episode!

 

Comic Comparison

 

There’s really only one event in this episode, and that is the return of Morgan Jones. As expected, things go a lot differently here than they did in the comic book.

 

MorganJones

 

Both reunions, of course, begin with Morgan making the first move; the AMC series has him shooting at Rick, Michonne, and Carl, while Kirkman’s book has him hit Rick with a shovel to surprise him. Unfortunately, Duane is also dead in both media, and that’s pretty much where the similarities end!

 

You just watched the episode, so you know what Morgan was like there; batshit crazy. He couldn’t kill his zombie wife, who later got to his son; he ended up having to put both of them down on what must have been the worst day of his life. The comic has him pulling a ‘Guvner; after Duane falls victim to some walkers, he ties him up in the house, hoping that a cure makes its rounds and lets him have his son back. He also begins to kill animals and people in order to keep his zombie son fed… the things a parent will do for their children, right?

 

 

Screen Shot 2013-03-03 at 11.30.07 PM

While seemingly impossible in the series, Morgan’s not too hard to turn around in the comics. Rick quickly convinces him to finally let Duane rest, and Morgan then joins the group. He’s a good man, and quickly takes a liking to Carl as he reminds him of his own son.

 

I won’t say any more about Morgan here, there’s always a chance that he’ll make another appearance in the series, and then I won’t have anything to compare it too! The only other event from the episode was Carl and Michonne’s hunt for the Grimes family photo and supplies for Judith; baby supplies weren’t really necessary at this point in the comic, as Judith died at the same time that Lori did. Pretty sad stuff.

 

Screen Shot 2013-03-03 at 11.39.01 PM

 

Four more episodes to go until the season ends! If you watched the preview for next week’s offering above, you know that negotiations are not going to go well, does that mean we’ll see a three episode battle for the prison (probably not… that seems a little long)? Will it be as bloody as it was in the comic book? Will Judith survive? Only time will tell!

 

As always, thanks for reading, and we’ll see you next week! You’ll probably want to check out the Walking Dead spoof from last night’s SNL while you wait for next week’s episode; it’s pretty damn hilarious! Watch it below!

 

Back in December, AMC announced that the biggest show on television, The Walking Dead, would be returning for a fourth season. The unsurprising announcement did include an unexpected stipulation however; current showrunner Glen Mazzara would not be returning.

 

Last month it was rumoured that current writer/producer (and Geekscape pal) Scott Gimple would be taking over the role. Scott sat down with Jonathan last March to talk about the show, Ghost Rider, and more. Today that rumour was confirmed, and AMC has officially announced Scott Gimple as the head of season four of The Walking Dead.

 

Walking Dead creator Robert Kirkman sounds pretty positive about the promotion, stating that “Scott has been an essential part of this show since he came aboard at the very beginning of Season 2. He’s contributed to guiding this show in a substantial way that has resulted in a lot of the key scenes and storylines fans have dubbed signature moments. I am thrilled to begin work on a brand new season of The Walking Dead with Scott at the helm, and I truly believe we could be embarking on what will be the best season of this show yet.”

 

Gimple adds “I’m thrilled to continue the tradition of the spectacular, cinematic, horrifying, exciting and emotional storytelling of The Walking Dead. I’m a huge fan of the comics, and started with the show on the other side of the set, as an avid viewer. Over the past two years, it’s been an incredible privilege making such great television with the best cast and crew I’ve ever worked with – I can’t wait to make some more.”

 

Congratulations Scott! Everyone here at Geekscape wishes you the best, and we certainly hope you fare better than previous showrunners have!

 

scott-gimple-walking-dead

 
Season four begins production of its 16-episode run on May 6th. Where are you hoping the series goes next?

It’s been some time since we’ve mentioned Telltale’s adaptation of The Walking Dead here on Geekscape. The first season of the game ended all the way back in November, and we’ve been waiting patiently for news of a second season ever since.

 

Today, we got that news… kind of. In an interview with IGN, Around Every Corner (Episode 4) writer Gary Whitta confirmed that, while a ways off, a second season is actively being developed at Telltale. Sure, it’s not plot, characters, or closure after that heartbreaking final episode, but knowing that we’ll get a second edition of the phenomenal title is news enough.

 

Fans may also be getting some new content before the game’s second season premieres (whenever that is). Whitta let this juicy tidbit slip during the same interview, stating “But, knowing that it’s a way off, and knowing that people are hungry for more Walking Dead…there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two.”

 

Amazing. I’m going to start another playthrough immediately in anticipation.

 

Check out the full interview with Whitta below (largely about his new movie After Earth), and let us know just how excited you are!

 

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week started with crazy ol’ Rick Grimes following an apparition of Lori around the prison (and its surrounding area). The Governor gave Andrea the (seemingly unwanted) task of ‘acting mayor’ before taking off to who knows where (well… we do). After leaving our group in the previous episode, Merle and Daryl came across more survivors in need of help, who Merle then attempted to rob. Daryl put a stop to it, and an intense argument between the brothers ensued. In the last quarter of the episode, the peaceful prison became a war zone as the Governor launched an attack on the block; Axel was the group’s only casualty, and a terrified Carol had to use his bullet-ridden body for cover. The episode closed with our survivors again on the outside of the prison, as the the Governor’s attack also filled the yard with walkers.

 

It was an exciting end for sure, but what happened next? Read on and find out! As always, there are plenty of spoilers below!

 

Episode Thoughts – ‘I Ain’t A Judas’

 

If Andrea died back on the farm, I feel as though things would be going a lot smoother for our group. Anyone else feel the same way?

 

I guess the walkers in the yard weren’t too much of a challenge for Rick and the gang; after last week’s Home closed with our group on the outside of the prison, tonight’s I Ain’t A Judas opens with them back inside the cell block. We enter the episode mid-argument; The Governor knows exactly where they are and he’s already attacked, do they stay and wait for another raid, or get the hell out while they still have a chance? Rick says that the group stays, and before walking out (assumingly making his word final), Hershel pipes up with “you once said that this isn’t a democracy. Now you have to own up to that.”  This really seems to resonate with our leader, who typically (especially lately) seems to live in a world of his own. Rick heads outside, and before the opening credits roll, Carl shares his thoughts; Rick’s own son thinks that he should resign from leading the group.

 

Hershel tells Rick what's up.
Hershel tells Rick what’s up.

 

Back in Woodbury, Governor Phillip has seen just what he’s up against, and want to build an offensive army to take Rick out for good. Milton has gathered a list of able-bodied folks present in the town (meaning practically anyone who can hold a gun). Even the kids don’t get a break; Governor tells an uncomfortable Milton that “adolescents are a 20th century invention”, and that both men and women over the age of 13 are also expected to fight. This puts the town’s offence at 35 mostly untrained conscripts… and we thought the Governor’s current soldiers were terrible shots!

 

Screen Shot 2013-02-24 at 9.57.20 PMAndrea shows up right on queue, and Governor convinces her that he only went to the prison to negotiate. It was those “bloodthirsty” hostiles that fired on them first. Governor does what he does best, and spins a tale of how training the town to fight is just necessary measure for defending themselves. Andrea expresses interest in going to the prison, believing that she can turn things around, but Phillip isn’t open to the idea, stating “if you go to that prison, stay there.”

 

The heat is back on between Carol and Daryll; it’s a fairly quick exchange, but you could cut the tension with a knife. I hypothesized a few weeks back that Daryl’s leaving may throw Carol over the edge (furthered again by Axel’s murder), but I’m starting to second guess myself. There just seems to be too much chemistry between these two for her to go and end herself. Daryl doesn’t seem too optimistic about the prison at this time, calling it a “tomb”; I’m guessing that he’s more right than he could ever know. If the rest of our time in the prison plays out anything like The Walking Dead‘s source material, we’ll be seeing a lot more blood shed at this penitentiary.

 

Are they together or not? GIVE US ANSWERS!
Are they together or not? GIVE US ANSWERS!

 

Back in Woodbury, Andrea asks Milton’s help in escaping to the prison… to which he refuses, tattles to the Governor who tells him to help her anyways, and then listens. In the meantime, the Governor removes his bandage (letting us see just what’s underneath) and puts on his trademark eyepatch, a much improved look if you ask me (though he’s still no JTRO), but you can decide for yourself:

 

Before...
Before…

 

and after!
and after!

 

During the escape we get a look at the disturbing (yet oddly satisfying) process of making one of Michonne’s patented walkers; no arms to grab you, no teeth to bite you. I can definitely see people cringing during this scene… mostly because I cringed during this scene. The episode has been alright so far, but here’s where things get really interesting; unexpectedly, Tyreese and his group show up, exchange words with Andrea and Milton, the latter then decides to bring them to Woodbury. Once inside they tell the Governor that they’ll do whatever it takes for the opportunity to stay there, including assisting with the attack on the prison; this could be very bad for Rick and the gang, and was certainly not something that I saw coming from Tyreese.

 

Cringeworthy?
Cringeworthy? Definitely.

 

Andrea arrives at the prison and does not see a very warm welcome. It seems that only Carol is generally happy to see her, as everyone else wonders just why she’s been bunking with the Governor. After a long exchange with the group, it’s made rather clear that Andrea isn’t welcome. She tries to reason with her old gang, but they’re already looking for blood. Before Andrea’s departure, Carol gives a pretty fresh idea: bring the Governor’s guard down, and then kill him, effectively ending this war before it begins. Andrea takes an old prison cruiser (instead of a shiny Hyundai), and takes a long, quiet drive back to Woodbury.

 

Then, at the episode’s closing, she infuriates all of us… again. Andrea proceeds to carry out the “sleep with him, then slit his throat” plan, but doesn’t make it to the second half of the scheme. She stands above a sleeping Governor, knife in hand, and then she walks away. SHE WALKS AWAY! The credits roll, and millions of viewers yell at their televisions all at once. If the Governor kills again, is it not indirectly Andrea’s fault?

 

NO
NO!

 

The episode had some very tense and intriguing moments, but I’m starting to feel as though things are starting to drag on a little. After last week’s unexpected and impressive finale, I thought the momentum would be kept at least through this episode; instead, as I Ain’t A Judas opened to our survivors arguing in the prison (which it seems like they do every episode), that momentum was lost almost immediately.

 

If the preview for next week’s episode is any indication, things may be about to change. Clear has Michonne, Rick, and Carl on the hunt for supplies, and it looks like they may just come across something else instead. Check out the preview for Season 3, Episode 12 – Clear below, and let us know what you thought of tonight’s offering!

 

Comic Comparison

 

Tyreese’s departure was the real shocker here. As I’ve mentioned before, the comic book introduced Tyreese in Issue 7, where he and his assembly were quickly welcomed into Rick’s group. Tyreese would go on to be an important and loyal part of the group until his eventual (shocking) death in Issue 46.

 

Tyreese Compare

 

Things are going a lot differently for him in the AMC series. Sure, he still has his trademark hammer (I’m guessing that, just like in the comic, he’s a terrible shot), but after Rick’s unorthodox breakdown in The Suicide King, where Rick’s anger and confusion was mistakenly thought to be directed at him and his group, Tyreese seems to have no allegiance to the prison folk in this episode. It appears as though the Governor will take him under his wing, and I’m guessing that Tyreese will lead Phillip right to the prison’s back entrance. Dang.

 

andrea

 

Andrea has also found herself on the opposite side of Woodbury’s fence in the AMC version. Robert Kirkman’s comic had her integral in fighting off The Governor’s attack, but in this version (at least for now), seeing as she didn’t stab him (possibly at the cost of her friend’s lives), she seems to slightly favour Woodbury and Phillip. Weird… that guy’s a dick.

 

Woodbury’s army seems to be shaping up quite differently as well in the television series. While the comic had Woodbury’s assault come from folks who seemed to know how to handle themselves, I found it quite interesting that the series is taking combatants from all walks of life; it doesn’t matter if you’re a child, a senior, deaf, or arthritic, you’re expected to pick up a gun and fight. Won’t this make the battle much easier for Rick and friends?

 

Even you asthma kid.
Even you asthma kid.

 

With just five more episodes to go this season, what do you think will happen next? Can the series end the prison arc with the same emotional impact that the comic did? Maybe Rick and friends will continue to stay through season four? Will Tyreese really end up on Governor’s side?

 

As always, thanks for reading, and we’ll see you next week!

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week was a decent (mostly) return to the series after a long (long) Winter break. The episode began with an anticlimactic, seconds-long duel between the brother’s Dixon before Rick and Maggie’s rescue party arrived. Merle and Daryl then decided to go off on their own (as nobody wanted Merle around of course), and Michonne’s welcome in the group seems to have also expired. Things are getting antsy in Woodbury after the multitude of deaths the night before, and it seems like Governor Phillip is having some trouble dealing with it. The episode ended shortly after Rick and friends returned to the prison; Just as it seemed Rick was about to welcome Tyreese into the group, he saw a dead, sillouetted Lori and went absolutely nuts!

 

What exactly went down afterwards? Read on and find out! As always, there are plenty of spoilers below! You’ve been warned!

 

Episode Thoughts – ‘Home’

 

I have to say that I’m pretty torn on this episode. On one hand, the final scene was an intense action piece that rivals the best that we’ve seen from the series. On the other, Home seemed to feature an abundance of unnecessary scenes and moments that made the entire episode seem to drag on (and on)!

 

Home opens with a still crazy Rick on the hunt for his (long) dead wife. It appears as though he’s been on this wild goose chase for some time; he looks tired (more so than normal), and doesn’t look overly surprised as beautifully dressed Lori disappears from one location, only to lead him to another. As Rick finally reaches her once more, he expels a touching sigh of relief as she lays her hand on his cheek… We then get the same shot from Michonne’s perspective, in which Rick simply looks batshit crazy (he’s pretty much Tom Hanks in Cast Away at this point). Roll opening credits.

 

Rick - Lori

Back in Woodbury, Governor commends Andrea for her uplifting speech in the previous episode. He also ensures her that he won’t retaliate agains Rick and the gang’s previous ‘attack’, because, “what would that get us?” Of course at this point the audience knows how untrustworthy The Governor is, so when he states that he will not retaliate… you know it’s going to happen pretty much immediately. Governor, being the smooth talker that he is, convinces Andrea of just how much Woodbury needs her; he kindly requests that she steps in as leader while he takes some much needed time off. Yeah right.

 

We then get to catch up with the brothers Dixon; hungry, tired, and argumentative, the pair seem to be getting along just as well as ever. It isn’t long before the two come across a family in dire need of rescuing, and while Daryl runs to their aid without giving it a second thought, Merle instead shouts “I ain’t waisting my bullets on a couple’a strangers who ain’t never cook me a meal.” Classic Merle.

 

Isn't Daryl just a stand-up guy?
Isn’t Daryl just a stand-up guy?

 

Once the family is safe (with Merle only stepping in when a walker gets too close to himself or Daryl), Merle attempts to rob the family of supplies; it isn’t until Daryl turns his crossbow on his own brother that the older Dixon lays off. The family escapes, and an argument ensues between the brothers. We actually get a moment of legitimate emotion from Merle here; as he rips Daryl’s shirt in anger, he realizes that after he left home all those years ago, the abuse he suffered was passed on to his younger brother.

 

Ouch...
Ouch…

 

Back at the prison, Glenn is on a (as Hershel deems it) warpath. He barely says a word to Maggie for the entire episode, and when he finally does, it isn’t at all what she’s looking to hear. The only thing that’s on his mind is revenge, while all that Maggie wants is her lover’s support. Unfortunately, Glen can’t see it, and sets off for vengeance before the two can get to any sort of common ground.

 

In Woodbury, Governor scares Milton half to death before asking him to keep tabs on Andrea. Andrea gets suspicious when she realizes that one of his men, Martinez has disappeared, and The Governor is nowhere to be found as well. Hmm… I wonder where they’re off to.

 

The sweet, loveable, misunderstood Axel gets more development in Home than in any prior episode. We learn about what he did to get into prison, his life before the dead started coming back, and some of his hopes and dreams. He seems to be making a real connection with Carol this episode, and for the first time in quite awhile, we get to see her genuinely laugh and smile. Of course, development of new characters has typically been a bad omen so far this season, so I couldn’t help but wonder if we’d see Axel taken out before Home came to a close.

 

Axel RIP

 

Just seconds after I began to wonder about his fate, a single bullet ripped through his skull; he fell to the ground at the same rate thatmy jaw fell to the floor, and seconds later absolute chaos began. Of course, Axel’s death happened right in front of Carol; another heartbreaking moment for the poor soul, not to mention that she must then use his corpse as a shield for the remainder of the attack.

 

This isn't good.
This isn’t good.

 

The Governor and a choice few of his men have arrived at the prison. An extremely intense shootout takes place between the two teams. Both groups share similar qualities: seemingly unlimited rounds, and terrible, terrible aim. After nearly five minutes of fire, bullets found their way only to Axel and one of Governor’s men.

 

ZombieVan

 

The Governor had one more trick up his sleeve however; a delivery van full of walkers. The vehicle easily burst through the prison gates before spilling its contents, causing absolute hell for everyone around. I wasn’t quite sure how our survivors were going to get out of this one, but just a moment later The Governor gathered his men and left the area. Glenn arrived seconds later (I guess he didn’t make it to Woodbury) to pull Hershel and Maggie to safety, while Daryl and Merle showed up to save the day for Rick. The episode closed as our group shut and locked the gate… from the outside. Where do they go from here!?

 

Outside the prison with a walker-filled yard in the way... haven't we seen this before?
Outside the prison with a walker-filled yard in the way… haven’t we seen this before?

 

The episode certainly went out with a bang, but I felt as though it dragged on at other times; the start of the episode may have been one of the weakest in recent memory (in my opinion of course). I certainly hope that we see Lori’s ghost again soon, because at this point she’s been a strange anomaly in the last two episodes, and nothing overly useful or entertaining has occurred because of her. I also found it rather strange that Glenn set off for Woodbury but then showed up just in time to rescue those in need. Why did he turn around? Wouldn’t he have passed The Governor’s men on the way? How did he have such perfect timing?

 

As with most of the season however, the good definitely outweighed the bad, and if the conclusion of this episode is any indication, next week should be an absolute blast. Check out the preview for Season 3, Episode 11 – ‘I Ain’t A Judas’, and let us know what you think!

 

 

Comic Comparison

 

I think that Rick may be just a little crazier in the AMC series. Sure he goes a little bit insane and tries to talk to his dead wife on the phone in both versions, but just a few days later in the series he then sees her and spends a respectable period of time following her around (after having a gigantic tantrum in front of everyone). Weird.

 

Great arc in the comic, went by too quickly in the series!
Great arc in the comic, went by too quickly in the series!

 

Home saw The Governor launch a small attack on the prison folk, but it played out a lot differently than it did in the comic. Kirkman’s version had The Governor offering a choice via megaphone; give up the prison or die. The AMC version had Governor’s men simply ambush the group and take out whoever they could (like poor Axel). The comic saw Axel shot in the arm during the first invasion (Issue 44), while in the series he took a bullet through the head.

 

Yep, Axel looked a lot different in the comic too.
Yep, Axel looked a lot different in the comic too.

 

It wasn’t until the comic’s second invasion that Axel would fall victim to The Governor (Issue 47).

 

Similar death, different time.
Similar death, different attack.

 

We also haven’t seen any tanks for quite some time in the series, which left me wondering how The Governor would be breaking down the prison fences in the show. Turns out a delivery truck will do just fine, and it also gets walkers in the yard much more quickly than the tank method would have.

 

TruckTank

 

Andrea is also in a very different spot in the series than she was in the book at this time. AMC has her as the stand-in leader of Woodbury, while Kirkman had her on the cover of issue 44, a warrior of the prison, and on the opposite side of the Woodbury battle.

 

236529-18166-118124-1-the-walking-dead_super

 

Six episodes to go, and The Governor has finally launched an assault on the prison! Who will be left standing as the season closes? Will Beth suffer the same fate on TV that she did in the comics? Will Merle and Michonne be rejoining the group? Just six more weeks until we have all the answers (or at least some of them)!

 

As always, thanks for reading, and we’ll see you next week! Happy belated Valentine’s day!

 

Walking-Dead-Valentine-3

If that title sounds familiar… well, it is. Just last October, season three of The Walking Dead premiered to over 10 million avid undead fans (that’s fans of the undead, not fans who are undead). This was a new record for the show, and one that most dramas will never, ever see.

 

Just four months later (after what seemed like a cruelly long two month break), they’ve done it again. Last night’s premiere of Episode 9 brought in a record 12.3 million viewers. Including repeats, total viewers for the evening topped out at 16.6 million.

 

Those are some absolutely mindblowing numbers. The Walking Dead has already been picked up for a fourth season, though current showrunner Glenn Mazzara will not be involved. Rumour has it however, that current producer and Geekscape pal Scott Gimple is in talks to fill the position; we sure hope things go better for him than they have the previous leads.

 

Did you watch last night’s episode? What did you think?

 

Season3.5

 

Source: Variety

Welcome to Walking Dead Weekly! As the title implies, each week (bearing a new episode of course), we’ll be taking a look at the latest episode of the AMC series. I’ll let you know how I felt about each weekly offering, and will also compare it to what Robert Kirkman and Charlie Adlard were doing with the comic at the same time.

 

Last week December, Made to Suffer gave us a fantastic midseason finale that left us wishing (and begging) for more; it’s certainly been a long two months, but the world didn’t end (remember that whole snafu?), and now we’re back in action!

 

Made to Suffer introduced us to Tyreese (after what seemed like months and months of rumors that he’d be appearing), who along with his small group, discovers a back entrance to the prison while attempting to escape from a rogue band of walkers. Rick, Daryll, Oscar, and Michonne make their way to Woodbury in an attempt to free Glenn and Maggie, but of course it isn’t long before the community is made aware of their presence (possibly due in part to the multitude of gunfire). Michonne has some unfinished business with the Governor (and his zombie daughter), and after (re)killing Penny, she’s forced to take out the Governor’s eye to defend herself. The end of the episode sees the battle’s blame put on Merle, who after months of loyal service has become the Governor’s scapegoat. Daryl has also been captured, and the episode cuts to black as the crowd chants and calls for the death of the ‘terrorist’ brothers. What a way to leave us…

 

Let’s get to it! As alway’s there are plenty of spoilers below, so don’t read on until you’ve seen the episode!

 

Episode Thoughts – ‘The Suicide King’

 

Well, it’s good to be back (for the most part). How did you deal with your two-month break from the series? Pick up a few volumes of the comic? Play Telltale’s phenomenal game? Work on your pecs? After that climactic midseason finale, it’s great to finally see what Rick and the gang are up to.

 

The Suicide King opens just where Made to Suffer left off; Woodbury calling for the deaths of the captured ‘terrorists’, with Merle and Daryl locking eyes for the first time in months just moments before they’re told to kill each other.

 

Walking Dead Weekly
I guess this is where ‘fear the living’ comes from.

 

Naturally (being brothers and all), the two aren’t really into a fight to the death; after a few choice blows and a moment of planning to escape, Rick and Maggie show up just in time to save the day. A few of the Woodbury folk fall as the battle takes place, but our group escapes with barely a scratch. But that’s not all (of course); before the opening credits roll, a walker discovers a hole in Woodbury’s walls; it looks as though things are set to get worse for the townsfolk before they get better.

 

Walking Dead Weekly
They’re (understandably) not happy to see Merle.

 

The rescue team returns to Glenn and Michonne who are not happy to see Merle; after what he did to Maggie and Michonne, what could they really expect? In an unexpected turn, as Merle isn’t welcome in the group, Daryl decides to leave too, because after all, Merle is blood (and Carol will understand). Who knows how long this one will last, with Daryl being nearly everyone’s favourite character, he better be rejoining our group at some point.

 

After disappearing during the raid on Woodbury, it seems as though Michonne is no longer welcome in the group either (couldn’t she just have explained what she was doing); that means in just one trip out of the prison, the group has lost three of its most able members (Oscar falling victim to a gunshot during the last episode).

 

Walking Dead Weekly
I’m guessing that the two on the right don’t last long.

 

Back at the prison, Hershel tends to Tyreese and his group. Two of the (likely more expendable) members later decide they’d like to take over the prison, but Tyreese (being the good guy that he is) quickly puts a stop to the idea. Hershel tells them that it’s not his decision whether they stay or go, but Rick’s. Hmm… I wonder what Rick will say.

 

As Glenn, Maggie, and Rick head back to the prison, Glenn has a moment of temporary insanity; he viciously destroys a walker with nothing but his boot before reaming Rick out for letting Maggie go to Daryl instead of him (and for not killing Merle or the Governor for what they’ve done).

 

Walking Dead Weekly
Well… he’s not getting up.

 

Things are not going well in Woodbury. After the events of the previous night, much of the town feels unsafe and wants to leave. Just as Andrea speaks up in an attempt to calm the townspeople, walkers appear to scare everyone even further. Another civilian is taken down before the zombies are taken out. The Governor (who we haven’t seen since the previous evening) makes an appearance, shoots the suffering victim, and swiftly goes back indoors.

 

Walking Dead Weekly
What could be next for the town?

 

Rick, Maggie, and Glenn return to the prison, and as Rick tells Carol that Daryl is not coming back, we get to witness her heart break once again. How much hurt can one woman take before she snaps?

 

Things get a little weird at this point. Rick needs to decide whether Tyreese and his group get to stay. Hershel steps in after Ricks initial (expected) no, and states that as many times as Rick has been right, this time he’s dead wrong. Just as it looks like Rick is about to change his mind, he spots a silhouetted Lori standing on the prison balcony. At this point he goes batshit crazy, and Tyreese and his group make a swift exit as they think that Rick’s anger is directed at them. The episode cuts to black with Rick still screaming and everyone else (including the audience), looking rather confused; why is she in a dress? Why is she so dark looking when it’s clearly still daytime? What is she even doing there!?

 

Walking Dead Weekly

 

Hopefully next week brings some answers! Getting any Walking Dead after a two month break is very welcome, and this season 3.5 opener was a very decent offering (aside from a few odd moments and a fairly anticlimactic opening). Seeing the group so split up should lead to some interesting events in the future; it looks as though Daryl and Merle get into trouble as soon as the next episode begins, and who knows where Michonne will head next! It’s a mystery right now of course, but I thought that the whole ghost Lori thing was pretty lame; Rick just spent an entire episode talking to her on that broken telephone, so I really hope that this strange idea goes somewhere new.

 

What did you think of the episode? Was it as revealing as you’d hoped after this long wait, or were you left simply wishing for more (and not in the good way)? Check out the preview for next week’s episode below, and be sure to let us know what you thought of this week!

 

 

Comic Comparison

 

As with Made to SufferThe Suicide King is a tough episode to directly compare to the comic.

 

Nearly every moment that we’ve spent in the town of Woodbury (which has become an excellent contrast to the drab grey of the prison) has been a television only affair. The comic seemed to feature the town only as a place where we could witness the evils of the Governor, while on AMC series it has become a character in itself (and an infinitely intriguing one at that). I’m always happy when we get to spend a few minutes in the town, and it’s an extremely effective way to get us invested in characters that we never really got to know in the comic book.

 

Walking-Dead-Daryl-Merle-Dixon

 

Merle and Daryl fall front and centre for the beginning portion of this episode… which was never necessary in the comic because on paper the two never existed. This also means that Glenn didn’t really have anyone to be mad at on paper (furthered by the fact that Michonne was the one held captive in the comic and NOT Maggie), and that this rescue effort was never even necessary! As I mentioned in the last edition, Tyreese was brought into the group long before they ever came across the prison… Rick wasn’t as much of a dick back then, and if I remember correctly, welcomed his newfound allies with open arms.

 

Walking Dead Weekly
Yep… definitely nicer.

 

After Daryl left with Merle, stating simply that “Carol will understand”, I’m wondering if we’re set to soon see the death of her character. She went a little crazy after losing absolutely everything in the comic, and things are certainly seeming that way for her now. I’d be sad to see her go, as she’s a great member of the group, but I could definitely see this outcome before the season ends.

 

She offered herself up to a zombie in Issue 42
She offered herself up to a zombie in Issue 42

 

What else does the future hold? Only time will tell, but with just seven episodes left this season, shit must be hitting the fan soon; I just hope that the attack on the prison happens before episode sixteen, or it will be a very, very long wait for season four (and things may start to drag on before then)!

 

As always, thanks for reading, and we’ll see you next week!

MTV Geek has scored some images for the limited edition Blu-Ray case for the third season of the The Walking Dead. Just add a little water and you too can sit creepily in a chair staring at the the miniature tank-full of decapitated Walker heads just like The Governor!

 

twds3blu2 (2) twds3blu2 (1)

 

 

The case was created by Todd McFarlane who stated:

 

“We thought it would be fun for the consumer, after buying the case and taking it home, had to get a little interactive, because we’re not supplying the water! So you’re going to have to fill up the tanks yourself, and we’ve got little hooks on the heads, so you can arrange them any way you see fit. You can hang them in a certain order, or you can just let them go to the ground and flop around. No one person’s case has to be exactly like the other’s.”

 

There’s currently no release date set yet, but expect it to be available sometime later this year.

 

The Walking Dead returns Sunday February 10th.

 

Source: MTV Geek