Briefly: There’s just 12 more days until the highly anticipated season premiere of The Walking Dead, and AMC has debuted two new teasers for the show.

The videos feature some new footage from the season, and reminds us that basically everything we’ve seen from season four has looked awesome. Scott Gimple has already done some phenomenal work on the series (remember last year’s Clear?), and I firmly believe he’s going to be a fantastic showrunner.

Take a look at the promos below, and let us know if you’re looking forward to the season! The Walking Dead premieres on October 13th!

http://youtu.be/1EqUWxUjerw

http://youtu.be/xZJLBY4wbw4

Briefly: There’s just 14 more days until the highly anticipated season premiere of The Walking Dead, and AMC has just debuted a new teaser for the show.

The video features some new footage from the season, and reminds us that basically everything we’ve seen from season four has looked awesome. Scott Gimple has already done some phenomenal work on the series (remember last year’s Clear?), and I firmly believe he’s going to be a fantastic showrunner.

Take a look at the promo below, and let us know if you’re looking forward to the season! The Walking Dead premieres on October 13th!

Briefly: The ever growing group of survivors in AMC’s The Walking Dead is about to add one more.

The network announced today that Twilight star Christian Serratos will join the series as Rosita Espinosa. Rosita has been a prominent character in the Image comic series for a number of years now, making her first appearance in issue 53 along with Abraham Ford and Dr. Eugene Porter.

It’s not know whether or not her companions will also be added to the series, but at this point a casting announcement has not been made. Christian will guest star in multiple episodes this year, and has been optioned to become a series regular for the inevitable fifth season of The Walking Dead.

With less than a month to go until The Walking Dead premieres, are you looking forward to the Scott Gimple led fourth season? Are you happy with the casting of Rosita, or is there another actress you’d rather have seen in the role? Sound out below!

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Source: The Hollywood Reporter

Briefly: The anticipated fourth season of The Walking Dead premieres in just a few weeks, and AMC today debuted a great new extended preview for the show.

Featuring both new footage and behind-the-scenes interviews, the new preview answers some of the burning questions fans have about season four… and introduces even more.

Take a look at the new (sadly low resolution) trailer below, and let us know if you’re looking forward to the new season! While you’re at it, let us know what you thought of the season three finale!

Briefly: With The Walking Dead returning in just another month, AMC today debuted yet another brief teaser for the upcoming season.

Judging from all of the trailers released so far, I couldn’t be more excited for the Scott Gimple-led fourth season of the popular drama. Woodbury’s gone, the politics are over, and the walkers are finally about to get into the prison.

Take a look at the new teaser below, and let us know if you’re excited! The Walking Dead premieres on October 13th!

Briefly: Following the new poster and behind the scenes video released just yesterday, AMC has released a quick, 15-second long teaser for the upcoming premiere of The Walking Dead.

The teaser shows a batch of our favourite survivors, with someone (whose voice I don’t quite recognize) asking for help in the background.

Take a look at the quick teaser below, and let us know if you’re looking forward to the premiere! Looking for more The Walking Dead? Why not take a class on the subject?

The Walking Dead premieres on October 13th!

Briefly: With just over one month to go until The Walking Dead returns on AMC, the show’s marketing push has just been turned up a notch.

Today, the network debuted a new behind-the-scenes video, which features The Walking Dead creator Robert Kirkman giving a tour of one of the show’s many sets. AMC has also released a new piece of key art for the season, which spotlights Rick standing all alone near a broken fence. As we’ve seen from the already released trailer, the walkers are bound to get in at some point.

Take a look at the new video and artwork below, and let us know if you’re excited! The Walking Dead returns on October 13th!

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Briefly: With the 10th anniversary of The Walking Dead and All Out War beginning this October, Image has just revealed that The Walking Dead #115 will feature 10 connecting covers.

Every weekday for the next two weeks, a new cover will be revealed. Each piece will feature a very important moment from the history of The Walking Dead. Take a look at the first cover below (from the comic’s third year), and let us know if you’re planning to pick up all 10! The Walking Dead #115 hits stores on October 9th!

TheWalkingDead115Teasers_Reveal3

Briefly: We’re just over a month away from the return of television’s biggest series, The Walking Deadand AMC today debuted the first clip from the upcoming season.

From the clip, it looks as though the prison folks are doing pretty well for themselves. They’ve built a much better door system than the old fences would have had, plus it looks like there’s a pretty solid barrier around the prison (or at least this area). Could Michonne be hurt, however? Why does she spend so much time trying to keep the walkers at bay, instead of simply slicing their heads off?

Take a look at the clip below (clip begins at 36 seconds), and let us know what you think! Season four of The Walking Dead premieres on October 13th!

http://youtu.be/lUvpFAYGoWI

Briefly: The return of AMC’s The Walking Dead is just a few months away, and the network today debuted a great new behind-the-scenes featurette.

The video features much of the show’s cast (plus The Walking Dead creator Robert Kirkman) revealing just a little of what you should expect in the fourth season. From the sounds of it, we’re in for an intense premiere, and what could be the most exciting year yet.

Take a look at the featurette below, and let us know what you think! The Walking Dead returns on October 13th!

Briefly: During Telltale’s The Walking Dead panel at this year’s Comic-Con, Telltale revealed some first details about the game’s second season.

First up: Clementine’s back. It’s unknown what role she’ll play in the next chapter, or whether she’ll be a main character or just a cameo, but I’m ecstatic to learn that one of gaming’s best characters ever will return this Fall.

Second: We may have left Kenny back in that alleyway in episode 5, but Telltale isn’t done with him yet. Telltale revealed during the panel that Season 2 will explore the (apparently) uncertain fate of the character. Cool, huh?

This is amazing. It’s incredible that an adventure game could go on both to sell so well, and be so universally acclaimed. I loved every second of season one and 400 Days, and I cannot wait to get back into this world.

Season two of Telltale’s The Walking Dead launches this Fall!

Clementine

Source: IGN

Briefly: Here it is folks, the highly anticipated, long awaited first trailer for season four of AMC’s adaptation of The Walking Dead.

The show’s disappointing (understatement?) third season finale was a stark departure from the prison arc in Kirkman’s comic, and left all of us wondering just what could come next. Now that they’ve filled the prison with old folks and children, it seemed as though our survivors were set to begin working on rebuilding a small society. As you can see from the below trailer, things (expectedly) don’t work out that way.

I won’t spoil things further, so take a look at the awesome first trailer below, and let us know what you think! Scott Gimple’s the man, and I think we’re gearing ourselves up for the best season yet!

Did you see Macon on that map? Could we be seeing a Telltale tie-in/Easter egg? Where is the Governor? Sound out below!

As noted yesterday, this week’s issue of Entertainment Weekly is all about Comic-Con (and rightly so). The issue features a second official still from season four of The Walking Dead… albeit quite a boring one.

It’s Daryl, wearing a bandanna over his face. That’s it. No walkers, no action, no revelations, no nothing. I guess they have to save something for the panel, right?

Take a look at the image below, and let us know what you think! The Walking Dead returns to AMC this October!

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Source: Entertainment Weekly

Decisions, decisions.

As I sat in front of my television waiting for 400 Days to download from the Playstation Store, I thought I knew exactly what Telltale had in store for us: there’d be some new characters, some new drama, and some uncomfortable decisions, but there was no way that it would be able to match the level of intensity of the game’s seven-month-long first season. Apparently, I had no idea what I was really in for.

The board of survivors, again, playable in any order.
The board of survivors, again, playable in any order.

The Walking Dead: 400 Days takes a stark departure from the linearity of the previous chapters. As the game opens, you’ll have to make your first intriguing, yet tough decision: whose story will you play first? See, instead of following a few characters through a lengthy set of episodes, 400 Days offers five separate, short tales, beginning with a story just two days after the initial outbreak, and closing with an epilogue, fittingly 400 days into the zombie apocalypse.

That first choice is one of the most incredible and defining aspects of 400 Days. Each character’s journey is completely separate, yet oddly connected (there’s even a connection to events in Season One). The order that you play them in can and will drastically change the way you feel about characters, locations, and events that you experience later in the game. And what memorable events they are! Each character’s story in the DLC, be it Vince, Wyatt, Russell, Bonnie, or Shel, features events that will change you, decisions that you will question for days, and moments that will haunt you until Season Two releases this fall. The nail-biting intensity and “so nerve wracking that I need to pause or take a break” moments from every episode of the game’s first season are back in full force here.

I'm getting chills just thinking about this scene.
I’m getting chills just thinking about this scene.

The fact that these moments hold such weight is a true testament to Telltale’s consistent quality of writing and direction. Because 400 Days has so many stories to tell, each section’s playtime is astoundingly short. We spend only 20-30 minutes with each character, with someone’s life or well being in jeopardy for the bulk of that time, and yet I feel as though I’ve already had the opportunity to come to know each and every one of our new survivors. I’m still asking myself how that’s even possible, but Telltale’s writing ability is really what shines here, where character’s traits, hopes, fears, skills, past lives, and more are all revealed subtly, satisfyingly, and sometimes heartbreakingly, exactly when they need to be. I’ve said time and time again that Telltale’s The Walking Dead has featured some of gaming’s best writing, possibly ever, and 400 Days definitely keeps with that trend. I don’t want to give away too much, but again, the Telltale team does an exceptional job of putting you immediately in the shoes of characters who are both incredibly diverse and find themselves in incredibly diverse situations, like playing Roshambo to decide who checks outside the car for a possible survivor or pulling the trigger on another human being in order to maintain the safety of the group. The situations become so stressful to navigate that our Editor in Chief Jonathan told me he and his wife Laura had to start flipping a coin just to continue making decisions.

I have a great deal of praise to give 400 Days, but like all things in life, nothing is perfect. The PS3 version of the DLC, as with all previous chapters, plays host to a myriad of technical issues (I can’t comment on technical issues on other platforms). This time however, things were even worse: constant framerate drops, a lot of out-of-sync audio, and a consistently choppy camera actually had me concerned for my console’s health.

It's hard to say whose story was the most intense.
It’s hard to say whose story was the most intense.

Of course, as incredible and intense as these miniature tales manage to be, it’s simply impossible for them to match the cripplingly emotional tale of Lee, Clementine, and the other stars of season one. Our previous journey was seven months long, with hours upon hours of gameplay, countless tough decisions, and more moments of despair than any gamer should ever have to go through. At times, 400 Days simply feels paltry in comparison. Each tale could act as an extended scene of a bigger episode, and I think that it’s safe to say that all of us would love to play through these stories in their entirety.

That may lead to the most important and exciting aspect of 400 Days: what on Earth will come next? We’re nearly halfway through the Summer now, with Telltale set to begin a second season in the fall. Could 400 Days act as an introduction to our next group of survivors? I almost feel as though it has to. If not, why would the developer create a new batch of amazingly real, relatable characters if we were only meant to spend a few minutes with each of them? And how does 400 Days continue to connect to Season One? Could our new group meet up with a hardened and alone Clementine? Could our choices from the game’s first season affect the character that Clementine has become?

Clementine ranks among video gaming's best characters... ever.
Clementine ranks among video gaming’s best characters… ever.

If this insanely dramatic and intense DLC chapter is a direct prologue for what’s next, then 400 Days is one hell of a start, and season two of Telltale’s The Walking Dead could easily follow in season one’s footsteps, and be one of the best games of the year. Whatever platform you’re playing on, The Walking Dead: 400 Days is well worth the $4.99 asking price. As soon as the credits roll you’ll be dying to begin the experience again. If not, you’ll simply be spending days wondering what could have happened had you made that other decision.

The Walking Dead: 400 Days scores a cool 4/5. If you’re already a fan of Telltale’s Walking Dead series, give it a download immediately. If not, begin with episode one: A New Day, and brace yourself…

Can you believe that The Walking Dead is almost ten years old?

During yesterday’s Image Expo, The Walking Dead co-creator Robert Kirkman outlined some fantastic plans for the future of the series, and things really start to kick off during the franchise’s anniversary month this October.

First, it’s All Out War. A new 12 issue arc beginning with issue #115 brings The Walking Dead bi-weekly. Whether you side with Rick Grimes’ “Survivors,” Jesus’s “Hilltop,” Negan’s “Saviors,” or Ezekiel’s “Kingdom,” this is certainly a war that you won’t want to miss.

Next up is a very special, full colour rerelease of The Walking Dead‘s premiere issue. Award-winning colourist Dave Stewart is tackling the important task of colouring Tony Moore’s classic artwork. Regardless of how many are printed, you know that this one will sell out completely.

Last, but not least. October will see the release of The Walking Dead: Tyreese Special, which will again reintroduce us to the character with a reprint of his first appearance (all the way back in issue #7), and a reprint of his Free Comic Book Day origin story.

Preview images have not yet been released, but we’ll be sure to share as soon as they’re unveiled! Are you looking forward to All Out War?

Survivors

Briefly: The Walking Dead is yet again set to take San Diego Comic Con by storm, and AMC has just unveiled an enticing new banner for the series’ next season.

The banner spotlights a hammer-weilding Tyreese, a cool and collected (finally) Rick, Daryl with extra-long hair, and Michonne on a horse, which begs the question: how the hell are there still trained horses alive?

The fourth season of The Walking Dead premieres on AMC this October. An SDCC panel has been set for Friday, July 19th, so I’m sure the first trailer will debut online shortly afterwards. Take a look at the new banner below, and let us know if you’re excited for the new season (and also how much last year’s finale stunk)!

UPDATE: TVLine has learned the title of the season’s premiere episode. The episode is written by current showrunner (and season three saviour) Scott Gimple, and is called ’30 Days Without An Accident’. Maybe things have been going alright for our survivors now that The Governor has taken off?

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It’s barely been a month since The Walking Dead concluded its third season, and you’re already itching for more, aren’t you?

Earlier this week, AMC took us to ‘Zombie School’ with a neat behind-the-scenes video. Today, the network has treated us to the first image from season four. It’s nothing that we haven’t seen before, and probably could have been pulled from any episode, but… it’s nice to know that AMC is thinking of us?

Take a look at the photo below, and let us know what you think! The Walking Dead returns this October!

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The Walking Dead is back in production at AMC (with the excellent Scott Gimple acting as showrunner). The network has released a cool new behind-the-scenes video showcasing ‘Zombie School’, and the intensive training that the actors are put through in order to effectively portray the undead.

The Walking Dead returns for 16 more episodes this October. Check out the video below, and let us know what you think!

Back in December, AMC announced that the biggest show on television, The Walking Dead, would be returning for a fourth season. The unsurprising announcement did include an unexpected stipulation however; current showrunner Glen Mazzara would not be returning.

 

Last month it was rumoured that current writer/producer (and Geekscape pal) Scott Gimple would be taking over the role. Scott sat down with Jonathan last March to talk about the show, Ghost Rider, and more. Today that rumour was confirmed, and AMC has officially announced Scott Gimple as the head of season four of The Walking Dead.

 

Walking Dead creator Robert Kirkman sounds pretty positive about the promotion, stating that “Scott has been an essential part of this show since he came aboard at the very beginning of Season 2. He’s contributed to guiding this show in a substantial way that has resulted in a lot of the key scenes and storylines fans have dubbed signature moments. I am thrilled to begin work on a brand new season of The Walking Dead with Scott at the helm, and I truly believe we could be embarking on what will be the best season of this show yet.”

 

Gimple adds “I’m thrilled to continue the tradition of the spectacular, cinematic, horrifying, exciting and emotional storytelling of The Walking Dead. I’m a huge fan of the comics, and started with the show on the other side of the set, as an avid viewer. Over the past two years, it’s been an incredible privilege making such great television with the best cast and crew I’ve ever worked with – I can’t wait to make some more.”

 

Congratulations Scott! Everyone here at Geekscape wishes you the best, and we certainly hope you fare better than previous showrunners have!

 

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Season four begins production of its 16-episode run on May 6th. Where are you hoping the series goes next?

You know the drill by now. Telltale releases a new episode of The Walking Dead, and Geekscape gets a zombie hard-on about it while swearing we’re not on the company’s payroll (really… we’re not!).

If you’re hoping for anything different this time around, you might as well go read something else (I’d recommend our weekly Walking Dead column, or at least something on Geekscape). Or you could simply put up with it and listen to how freaking INCREDIBLE this experience was, especially now that it’s come to an end. And what an end it was.

So let’s get to it! There will be light spoilers ahead, so I’d refrain from reading until you’ve finished the episode!

The first chapter of Telltale’s The Walking Dead launched just seven months ago, but it feels as though it’s been years: it seems so long ago that Lee was a prisoner in that police cruiser: it’s been nearly a lifetime since he found Clementine hidden in that treehouse: ages have passed since the group was starving in the motor pool: Duck and Katjaa left us abruptly so very, very long ago. This is a testament to the unparalleled character design of the title: none of these individualss existed just seven months ago, but now each and every one of them seems so real and so different than when we were first introduced to them. The simple fact that I feel as though I personally knew these characters is an accomplishment that in my opinion, no other game has achieved before. And it’s also why it’s so hard to say goodbye to them (and we’ve said goodbye to most of them)!

Eerie, intense, and climactic, from the first moment to the last.

As amazing as Telltale’s The Walking Dead is, it’s also an extremely hard game to review. Not because I don’t know what to score it or something silly like that, but because if I reveal one major spoiler and one person decides to read this before playing, I’ve ruined the entire experience, and I wouldn’t wish that upon my worst enemy (well, maybe that one ex-girlfriend). The Walking Dead is all about your experience. Not how it ended for me, not the decisions that I made, but you, and only you. It’s like The Sixth Sense: you don’t walk around asking people if they’ve seen it, and then blurt out the twist if they say that they haven’t. If that sounds like something you would do, then you’re an awful person and I hope someone ruins this game for you, but it’s not going to be me.

Someone ruined ‘The Sixth Sense’ for me… I’m still bitter about it. So I won’t be ruining The Walking Dead game for you here.

As the fourth chapter, Around Every Corner, came to a close, our survivors were left in pretty dire straights. The final moments of the episode were among the most jaw dropping we’d seen so far: a horde of walkers on route to Savannah, Clementine kidnapped, and Lee with a fresh walker-bite on his wrist… Yes. The main character… that you’re playing as! LEE WAS BITTEN! HOW COULD THAT HAPPEN!?

I had so many extreme emotions going through me in those closing moments. I was angry because I liked the character so much, and unless his hand was quickly removed (which these survivors don’t have a clue about), things were not going to end well. At the same time, I was excited: it’s not often that games surprise me anymore, and this was something that I never, ever saw coming. Where could things possibly go from there? This had to have a happy ending, right? After all this game had put me through, I really should have known better.

If Lee doesn’t make it, these two would make pretty great parents.

No Time Left fittingly wastes no time getting started. Within moments, we’re forced to make arguably the toughest, most cringe-inducing decision of the entire game’s duration. A decision has to be made about Lee’s bite, and just like the beginning of Episode 2, during Ben’s introduction with the bear-trap, the decision to remove a limb is a tough and grisly one (and one that Telltale is going to make us experience every moment of). As disturbing as AMC’s The Walking Dead can sometimes be, you’re still just a passive TV viewer. Here, you’re not just watching, you’re making every tough decision, stabbing every walker, removing every limb with a bone-saw and oftentimes worse. Your choices effect the group, it’s your fault when others die, and it’s you and the people close to you that will suffer if you make a bad decision (and you’ll make lots of them). In writing this review, I realized that I often spent more time thinking about how to react to something while playing The Walking Dead than I do in real life. That’s another testament to how well this game is crafted: I’m constantly worried that something I say will be taken the wrong way, and I sincerely care about what these character’s think of me. Is that messed up or what?

In another intense moment, the horde hits Savannah.

No Time Left takes The Walking Dead‘s already fantastic presentation, and somehow makes it even better. It’s hard to put a finger on, but something here just felt different, maybe because it was a constant process of saying goodbye to characters we’ve grown to love. Vocal performances were nearly perfect (as they have been in every episode), and music and sound effects were also at their best. The cinematography of this episode is what really impressed me: as Lee escaped up the hospital’s elevator shaft in the introduction, with light rays shining through the dusty halls of each walker infested floor, I realized that the world of The Walking Dead has never been more beautiful.

Unfortunately, No Time Left was also the shortest episode of the bunch. I say unfortunately only because while I couldn’t wait to see the conclusion and where our characters would end up, it was an experience that I never wanted to end. The plot of the episode is the rescue of Clementine from her unknown kidnapper and the story makes a straight b-line to this confrontation. While short, the pacing of this episode is perfect, and I felt as though if a single moment had been cut, we’d be losing out on something meaningful. Every line of dialogue, every tough decision I was forced to make (did they seem tougher than ever to anyone else?), every second that passed was absolutely essential to the plot and understanding of this bleak, bleak finale.

And the finale is bleak. As I said earlier, chances of a happy ending to this story ended when you pressed the ‘Start’ button. Even though the episode was the shortest, it also includes the best moment in the entire series (of which there were many): Lee coming face to face with Clementine’s kidnapper. This sequence not only ties the entire series together, it also plays completely on the specific decisions that the player has made going back to the beginning of the first episode. It’s an incredible, self-referential moment that twisted all of my previous choices and threw them back in my face. While it brought back some very dark memories, the sequence acted as both a story summation, a psychological profile and a chess game at the same time. I don’t recall another game that had ever put me in that position before and it’s yet another testament to how the Walking Dead has taken the Adventure Game genre to another level.

As always, I played the PS3 version of the game. As is common with playing The Walking Dead on the platform (again, I’ve only played on PS3, so I can’t vouch for other versions), there were occasional technical issues that kept the game from being perfect. For me, the framerate dropped a little more often than I’d have liked, and as I’ve mentioned before, there were sometimes brief pauses while the console loaded the next camera angle. Annoying and distracting, but not nearly enough to be very detrimental to the experience.

This isn’t the saddest thing we’d see this episode.

As the episode progressed I slowly realized how things were going to end and I was both shocked and helplessly drawn to the inevitable. When the time finally came and my assumptions were correct, it hit me much harder than I’d expected and for the first time ever, a video game brought tears to my eyes. Yes. Actual tears.

As the final lines were spoken and the game faded to black for the first time without a ‘To Be Continued’ message, I realized that I couldn’t have asked for a better conclusion. The credits rolled and I was mesmerized, frozen. The Walking Dead was not only the best game I’d play this year, but one of the best gaming experiences of my entire life. I just can’t believe it’s over.

Thanks Lee. Thanks Clementine. Thanks Telltale.

I can’t wait to experience it all again. I can’t wait to make different decisions just to see how things turn out. Most of all, I can’t wait for the announced Season Two! 

The Walking Dead: Episode 5 – No Time Left scores a heartbroken 5/5.

PS: Make sure to stay through the credits. You can thank me later.

Here at Geekscape we’re pretty fond of Charlie Adlard. Of course he does some fantastic work on each issue of The Walking Dead, but he was also nice enough to do an interview back at SDCC, and also provided an extremely neat SDCC exclusive poster for the upcoming Geekscape produced Doc of the Dead. Today revealed a neat little piece of Adlard related news that I thought fit to share with fellow fans.

November will see the launch of a new ongoing series that I’ve been looking forward to for some time. Clone follows the tale of a man who discovers that clones of himself exist, and that those clones are coming for his family. Image announced today that Charlie Adlard will be providing a special variant cover for the first issue of the series.

Have a look at the cover below, and let us know what you think! Are you planning to pick up the book?

It felt like October would never arrive. Not that there’s anything particularly wrong with September: it’s typically a nice crisp end to those unbearably hot Summer nights. But October meant it would be time for another episode of Telltale’s The Walking Dead. 

Telltale pulled another fast one on us. Just as with episode three, the release date was announced only a day before the episode was actually set to come out. As I mentioned after the date was revealed, I absolutely love that they’ve been doing this: when I saw the date, I said “OH SHIT” instead of “Oh Cool, just a few more weeks”.

In case you need a refresher, Geekscape is IN LOVE with this game (check out our reviews of the previous three episodes here, here, and here). Jonathan has called the Telltale series “the best iteration of The Walking Dead” on numerous occasions, and I’ve gone on to declare it my favorite piece of zombie fiction period. I’ve played a lot of games this year, but at this point The Walking Dead sits atop the pile as the best gaming experience I’ve had in 2012.

There are light spoilers ahead. If you’ve managed to listen to all of our praise without yet playing the game: first, what is wrong with you? Second, stop reading this and go play it unless you hate things that are awesome.

The end of Long Road Ahead (hopefully you’ve picked your jaw up off the floor by now) found our survivors arriving in the city of Savannah. The alone, broken soul that used to be Kenny is determined to find a boat in the river city to take himself and the rest of the group far away from the horrors that they’ve faced. Clementine has also been talking to a mysterious male on the radio, who can’t wait for her to get to the city.

The finale of ‘Long Road Ahead’ had me seriously worried for Clem’s safety

In playing the previous episodes, you likely know pretty much what to expect from this one: great writing, characters that you really care about, countless gruesome, disturbing moments, and a conclusion that will stick with you for days and leave you itching for more.

Clementine gets into danger very quickly in ‘Around Every Corner’

The episode begins with the group walking into Savannah on their mission to reach the river. Not even a few minutes after entering town, shit goes down and hordes of walkers shamble towards the location of the survivors. This forces  Lee and the others to break into a nearby house through some pretty disturbing means. The house becomes a makeshift base for the survivors, but they won’t stay a unified group for long: while some group members wish to leave in search of a boat, others want to stay to take care of the injured.

Just like in previous episodes, Around Every Corner does nearly everything very well. The game looks great as always, with its uniquely styled cel-shaded look. Voice acting is among the best in gaming: even with the distinct visuals, I found myself often forgetting that I was looking at something animated, the performances are simply that believable. The plot is strong, but at the same time does not seem as well paced as the previous episodes. This one also lasts a bit longer than past chapters, though I almost wish that it didn’t: I felt like certain scenes dragged on for longer than they needed to.

Clementine’s small stature makes her very useful in many situations.

I also came across a few technical issues that were not present in Long Road Ahead (though Starved for Help did contain some of them). Gameplay was often very choppy, with cuts between camera angles sometimes freezing the action for a second or two before buffering enough to continue. I also had an incident where a muzzle flash decided not to go away, and instead chose to light the remainder of the scene very awkwardly. Of course, neither of these are game breaking issues, but do add a high level of distraction to an otherwise extremely polished experience. Hopefully any issues present here will be resolved for the release of the finale, No Time Left. I played the PS3 version of the game, so I cannot vouch for whether or not these issues are present in other editions.

Just as with prior episodes, the best part of the Telltale version of The Walking Dead is the level of control that you feel. You are the leader of this group, you are responsible for everyones well being, and if anything happens, that’s on your head. I can’t think of any time in my many years of game playing where I have felt like this, or especially where I have cared about a group of characters as much as I do here. I swear Telltale, if No Time Left brings any harm to Clementine, there’ll be hell to pay.

I also love the very noticeable ways that the games characters have grown: Clementine has morphed from a scared little girl to a brave as hell, extremely useful member of the group, and Lee himself has adapted from a man, damaged and bitter from his past, to a father and leader. These are characters that feel human and real, and since you’ve been through so much together, it feels like you personally know them. I have never had this feeling, with any other game in history.

Lee finds himself alone and in trouble.

Around Every Corner definitely hits its high point with its conclusion. Unlike previous chapters (which felt much more resolved when the credits rolled), this one ends with a scream-at-your-TV cliffhanger just a few moments after a FREAKING MAJOR plot point.   I seriously have no idea what could possibly happen in the finale, and I both don’t want to find out (out of fear for my beloved characters) and cannot wait.

It had to be impossibly hard to follow the nearly perfect Long Road Ahead, and while not entirely successful, Telltale still gave us a great chapter here and a nice calm before the final storm. Overall, I feel like The Walking Dead: Episode 4 – Around Every Corner was probably the weakest episode of the game so far. Of course, when you’re talking about the weakest link of the best game of the year, it is still and incredible experience. In my opinion, it simply didn’t flow as flawlessly as previous episodes have, and the overall plot was not nearly as interesting as those that we’ve received in the past. That being said, the conclusion of the episode was quite possibly the strongest yet, with an insane cliffhanger that simply leaves you itching for more.

And itching I am. As much as I do not want this experience to end, I cannot wait for another taste.

The Walking Dead: Episode 4 – Around Every Corner scores a solid 4.5/5. I’ll say it again. Talltale’s The Walking Dead is the best game that I’ve played this year. I cannot wait for the finale, and I am insanely glad that we’ll be getting a second season.

Now Telltale, just keep Clementine safe. Or else.

In early April and July, Jonathan reviewed Episode 1 and Episode 2 of Telltale Games’ foray into The Walking Dead universe. To refresh your memory, he wholeheartedly recommended it, gave it a perfect score, and basically told you to buy it if you’re a fan of things that are wonderful. I did… and now it’s time to reflect on the recently released Episode 3… which is possibly the best episode yet.

In Jonathan’s reviews, he called Telltale’s game series “the best iteration of The Walking Dead”. I feel even stronger than that about it: The Walking Dead by Telltale Games is my favorite piece of zombie fiction. Period. It’s also one of the best gaming experiences I’ve had all year.

Now be warned! There are spoilers ahead. If you haven’t played the game yet, do not read beyond this point. Just do yourself a favor and play it!

As we told you back in July, Episode Two – Starved For Help was insane. It upped the ante on literally everything we were introduced to in A New Day. It was more intense, it was more disturbing, the decisions were tougher, and we really got a sense of just how bleak this world was becoming. The episode was stunning from the get go and was full of literal jaw-dropping moments. I’m getting chills just thinking about it again.

Again, the episodic layout works perfectly here. At the close of Starved For Help, I was itching for more, which makes the journey feel so much sweeter when the next episode finally arrives. Long Road Ahead was set to release by the end of August. The end of the month was here, with no sign of the game, when all of a sudden it popped up on PSN! What an awesome surprise! Of course, there’d be many more surprises to come as I started up the episode…

Long Road Ahead

The chapter opens a week after the events of Starved For Help. The group is still taking shelter at the motor inn after retrieving a wealth of food from an apparently abandoned station wagon (which I was against at the end of Episode 2). We can see that the group has had trouble however, as the outside perimeter is littered with arrows and debris from battles against passing bandits.

In Macon, Lee and Kenny are off in search of medical supplies from the pharmacy. It’s here, within a few minutes of beginning the episode, that we’re already shoved into a tough decision. A young woman bursts into the street, screaming for help, hurt, walkers in tow. She’s quickly bit. So what do you do? Do you do her a favor and put her out of her misery with a bullet but risk that the walkers will be drawn to the sound? Or use her to keep the walkers busy so we can safely grab any supplies that are left?

Remember, you’re playing a video game, so the choice should be obvious: do what’s best for your character. The screaming girl isn’t real. She never was and never will be. She doesn’t even get a name. Yet for some reason I care. She’s only introduced seconds before you’re left to determine her fate, but I feel sorry for her, and morally, I feel like I need to help her. And as the decision meter dwindles, I have to make my choice quickly. Again, Telltale does a great job of making you responsible for the outcome… and this opening decision is the easiest one of the episode!

Medical Supplies

Have I mentioned how stressful this game is? I dread having to make decisions in The Walking Dead more than I do in real life. I’m constantly wondering how different the outcomes might be if I had made a different choice. Sometimes, the game notifies me with a message stating what characters will remember which of my decisions and I immediately wonder, was this the best outcome?

I often found myself wondering things like “maybe if someone else would have lived, Ben wouldn’t be giving me a deathly glare right now and maybe Clementine wouldn’t look so sad all the time. Maybe someone else wouldn’t have to die.” As mentioned in the previous reviews, the choices you’re presented with are hard, game altering, and permanent. If you make a poor decision and it gets someone killed or hurt, there isn’t any going back from there and these decision carry over from episode to episode, effecting who is left in your party to help you and providing you with different story lines. For example, I chose to save Doug and not Carley way back in Episode 1, and although he’s been a big help, Jonathan saved Carley and it opened the possibility of a budding romantic interest in Episode 3.

Are there negatives? What few there were in the first two episodes seem to be fixed here. Playing the game on PS3, the only issue I had with Starving For Help were some technical ones. The game was very choppy, sometimes pausing for seconds to load a different camera angle. It was by no means a game ruining problem, but it was annoying, distracting, and definitely did take away from the flow of the game. I’m happy to say that these issues appear to be resolved, and Long Road Ahead was a buttery smooth experience.

As for the story and gameplay, both are further improved. It isn’t long into the chapter before literally everything goes to shit for the group of survivors. There’s a suspected traitor in the group – someone is stealing from the already short amount of supplies. The survivors quickly jump into blaming Ben, the most recent addition. But before we have a chance to resolve anything, the compound is attacked by bandits, which in turn brings in the zombies, drawn by the gunfire.

The sequence does do two things new to the series. You get a first person shooter perspective as you shoot at bandits and zombies from behind cover to try and rescue the other survivors. You also get to play as one of the other survivors for a brief turn. But the protective walls of the motel are down and the chaos forces the already splintered and tense group to pack into an RV, leaving everything behind in an attempt to escape with their lives.

At this point, I’m already stressed out and I’ve only gone through the Episode’s first set piece. I’m on the edge of my seat and I have no clue about how the plot is going unfold. And there’s still the matter of the traitor in our midst. Telltale has done an incredible job in presenting the game. I don’t remember the last time that a zombie survival story felt so fresh, and I certainly don’t remember the last time I was as attached to characters as I am with these ones. Just when you think that you’ve put some distance between yourself and the bandits, and that things may be starting to cool off, Telltale punches you in the gut with an even more intense situation than the one you just witnessed.

Duck

Even moreso than the presentation and gameplay, this is where Telltale’s series really  shines: the writing. As if Episode 2 wasn’t filled with enough shocking and stressful moments, Long Road Ahead doesn’t go 10 minutes without throwing you a serious emotional curve-ball. Literally no one is safe in the storyline and I spent much of my time playing with my jaw on the floor or yelling at the TV. The characters are detailed, believable and three dimensional, one minute acting as your advocates and sometimes as your opposition.

And again, you feel actively responsible for all of them, because they are still the living. To reiterate our previous reviews, the game is incredibly good at making you feel like your decisions matter. Choices have a lasting impression not only in the current episode, but subsequent ones as well. This makes re-playability very high. I can definitely see myself going through the title a few times to see just what could happen if I make different choices.

Train!

Eventually, the survivors find a train, and after some trial and error, manage to get it running. It seems as though they’ve hit a stroke of luck, as it looks like the track is set to take them exactly where they want to be: the safety of the ocean and a boat. Even a helpful hermit who calls the train home has offered to come with them and assist where he can.

Hopefully by now you’ve learned that things will quickly go from bad to worse again… and the most shocking moment of the episode is yet to come. In fact, this heartbreaking moment was the highlight of the episode for me. Just when you think things couldn’t get worse for the group… when you think that things have to turn around, that they couldn’t possibly become any bleaker, they do. And in this moment (you’ll know the one), Telltale puts the gamer in the center of a situation that neither the Walking Dead comic or TV show have come close to handling. It might be the biggest moment of the entire series.

As I stated earlier, I love what Telltale has done here. They’ve taken a tired genre (zombie, not adventure), reinvigorated it, and turned the experience into pure gold. Everyone involved should be extremely proud of themselves, and every adventure fan, zombie fan, and gamer in general owes it to themselves to pick the series up. I wish I could be more critical, perhaps find some negative points. And I swear that I’m not on Telltales’ payroll. But put plainly, The Walking Dead game is a brilliant experience, from the moment it opens, until the second it closes. And I can’t wait for Episode 4 to get another taste.

The Walking Dead: Episode 3 – Long Road Ahead gets a 5/5… easily (just not so easy for your nerves).


For the past week, Image has been teasing images leading up to the 100th issue of Skybound’s ‘Invincible’ by Robert Kirkman and Ryan Ottley. The images hinted at which character could possibly die at the end of the 3-issue storyline. Today, they publisher has revealed a poster image combining all of their teasers into one!

Check it out below and let the morbid guessing begin! Who will die by the end of ‘Invincible’ 100? Will it be… everyone?

Can’t get enough of The Walking Dead? Telltale Games and Skybound Entertainment are now releasing all five episodes of the critically acclaimed and award-winning game to iOS! However it will only be compatible with iPad 2 and up, and iPhone 4 and up. Earlier devices? Out of luck!

The Walking Dead is a five-part episodic game series set in the same universe as Robert Kirkman’s award-winning comic books featuring Deputy Sheriff Rick Grimes.  Episode one, and the following four episodes deliver an experience tailored by the decisions that each player makes, leading to multiple paths through the story. Players take on the role of Lee Everett, a man convicted of murder, now given newfound freedom and a chance at redemption in a world devastated by the undead.  Intense life or death situations will force the player to explore the darker sides of human nature, and they will meet familiar characters and visit locations from the world created by Robert Kirkman, foreshadowing the story of Deputy Sheriff Rick Grimes in The Walking Dead comics.

‘Episode 1: A New Day’ is available now on the app store for $4.99; Episodes 2-5 will be released periodically and available via in-app purchase. Pre-order the remaining episodes in  The Walking Dead game series by purchasing the Multi-Pack [Episode 2-5 Bundle] for $14.99 via in-app purchase and save 25%!

Game Features:

•Based on Robert Kirkman’s award-winning comic book series: The Walking Dead allows gamers to experience the true horror of the zombie apocalypse, with artwork inspired by the original comic books. Live out events, meet people and visit locations from The Walking Dead lore.

•A tailored game experience: Live with the profound and lasting consequences of the decisions you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

•Act fast: You’ll be forced to make decisions that are not only difficult, but require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding down the door.

•Adventure horror spanning across five episodes: Gameplay involves meaningful decision-making, exploration, problem-solving and a constant fight for survival in a world overrun by the undead.

Source: Apple