This past weekend was PonyRadioCon in Moscow, and surprisingly enough, Hasbro was officially there in attendance to five fans a small sneak peek at what’s to come for the Untitled 2017 My Little Pony Movie.  

At the con, fans were treated to a hefty amount of new info regarding the film such as new monsters, worlds, villains, pirates, and even our mane 6 transforming into Sea Ponies themselves in order to stop this brand new evil. A couple of other tidbits are that the movie will also include a total number of 8 songs, and that the initial release date for the film which was originally November 3rd has been changed to a new date (this could possibly referring to a recent Deadline article that said the film was moved to October 7th).

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Another thing to notice, is that one of the main slides referred to the movie as being called Friendship Adventure. There’s a chance this could be a new name for the film, but it’s probably just another placeholder. Check out more images below, and check out a bit more info over here.  Are you looking forward to the 2017 MLP Movie? What are you excited for the most? Tell us in the comments below!

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Briefly: Jurassic World is just over one year away from theatres at this point, and last week major setting and plot details from the film leaked online. Nobody knew what to believe, but director Colin Trevorrow has just officially revealed plot details from Jurassic World.

In a just-published interview with SlashFilm, director Colin Trevorrow has detailed the plot of Jurassic World, stating that “Jurassic World takes place in a fully functional park on Isla Nublar. It sees more than 20,000 visitors every day. You arrive by ferry from Costa Rica. It has elements of a biological preserve, a safari, a zoo, and a theme park. There is a luxury resort with hotels, restaurants, nightlife and a golf course. And there are dinosaurs. Real ones. You can get closer to them than you ever imagined possible. It’s the realization of John Hammond’s dream, and I think you’ll want to go there.”

He continues, revealing that the film will take place more than two decades after Jurassic Park. He speaks of two main ideas that came to light when deciding the film’s setting:

One was that money has been the gasoline in the engine of our biggest mistakes. If there are billions to be made, no one can resist them, even if they know things could end horribly.

The other was that our relationship with technology has become so woven into our daily lives, we’ve become numb to the scientific miracles around us. We take so much for granted.

Those two ideas felt like they could work together. What if, despite previous disasters, they built a new biological preserve where you could see dinosaurs walk the earth…and what if people were already kind of over it? We imagined a teenager texting his girlfriend with his back to a T-Rex behind protective glass. For us, that image captured the way much of the audience feels about the movies themselves. “We’ve seen CG dinosaurs. What else you got?” Next year, you’ll see our answer.

There are some other great revelations here, so be sure to read the full interview over at SlashFilm. It really sounds like Trvorrow and the team are trying to turn the franchise around, and I really can’t wait to see what they come up with.

Are you looking forward to Jurassic World? Be sure to let us know! The film hits theatres on July 12th, 2015.

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Briefly: The first set photos from Jurassic World are here, and they’re already looking better than the entirety of Jurassic Park 3.

The images come care of EW, and show Bryce Dallas-Howards’ character, as well as a damaged Jeep, and a Jurassic World chair in what looks like a gorgeous Hawaiian landscape.

The film stars Chris Pratt, Bryce Dallas Howard, Vincent D’Onofrio, Nick Robinson, Ty Simpkins, BD Wong, Irrfan Khan, David Oyelowo, Omar Sy, and more, and will hit theatres in June 2015. Take a look at the images below, and let us know what you think!

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Still over a year away from theaters, Jurassic World is shaping up to be a monster of a film. Not much media has been released of the film, but today we bring you some of the initial designs and concepts for the facility in Jurassic World.

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Set a few decades after the events in the third film, Jurassic World takes place at a third park. A successful park, that by the time the film starts, has been up and running for some time.

Besides these pretty pictures, and the June 2015 release date, we also have a nice list of actors that will be starring in the film.

  • Chris Pratt
  • Bryce Dallas Howard
  • Vincent D’Onofrio
  • Nick Robinson
  • Ty Simpkins
  • BD Wong
  • Irrfan Khan
  • David Oyelowo
  • Omar Sy

We would love to hear your thoughts on Jurassic World as well as everyone’s opinion on these concept images.

 

This art was simply too gorgeous not to share!

Man of Steel concept artist Warren Manser has released some of the incredible work he did for Zack Snyder’s Man of Steel. The finished feature, of course, looked absolutely gorgeous. When you’re working off of concepts like this, it’s easy to see why!

Take a look at some of the artwork below, and head to Manser’s official site for even more!

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Kal’s mom is definitely rocking a Padmé look in some of those shots, isn’t she?

Pacific Rim draws ever closer, and I find myself more and more excited for the film every day. Every trailer, image, and piece of marketing for the film has looked incredible, and it’s going to be quite the experience to see the Kaiju and the Jaeger’s duke it out on the big screen.

The awesome folks over at Variety have just released a cool batch of new still images and concept art for the film. Plenty of the movie’s stars are showcased, and director Guillermo Del Toro looks damn excited to be realizing this dream. Take a look at the images below, and let us know what you think!

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When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity’s resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes – a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi) – who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind’s last hope against the mounting apocalypse.

Source: Variety

The Assassin’s Creed series has always shown incredible artistic direction; from the dark atmosphere of the crusades to the vibrant and alive renaissance to the dystopian modern age we get to visit as Desmond, the wonderful team over at Ubisoft have yet to disappoint fans. The great guys and gals over at Titan Books  have recently put out an amazing collection of concept art and notes from the design team that crafted Assassin’s Creed III. Lets jump right in and take a look at The Art of Assassin’s Creed III

When I got my hands on the book I was ecstatic. I normally don’t go for art books and I’m simply not very interested in concept art. When I cracked the spine on this hardback however, I was blown away. The outstanding painted collections of concept images are presented in an extremely intelligent and cohesive manner.

The book is laid out over seven chapters that is prefaced with a great foreword by the Creative Director for AC3, Alex Hutchinson, which explains the thought process of the artists. The collected works start from a few sketches in a meeting way back in 2010 and cover the entire two years of development.

Present Day

Now, when I started looking at this collection I hadn’t yet played the game. I’ve only just got my hands on a copy and haven’t even broken the surface of the narrative. It’s really amazing to see where the artists changed their initial concepts and where they kept things the way they were envisioned from the start. Talking over the book with my friend Dylan, who had already cranked through a good portion of the game was an extremely interesting conversation.

The artist Chinh Ngo states that he wanted to to showcase the artificial lights of the modern era, making the sequences as Desmond a stark contrast to the natural lighting from the revolution. Exaggerated and dynamic lights were featured to help bring the cold electric feel across the atmosphere; from the overhead view of an MMA fight, to a dark, damp vehicle sequence. The notes on the Abstergo offices were interesting; the design team wanted to make the angles of the building very sharp and sterile.

Characters

The creative thought process behind these characters is amazing. The evolution of Connor is something any fan of the game has to see; his first design is very Native American inspired, with feathers being very prominent. The change from concept to concept is very interesting to see, his first iteration is very foreign compared to Ezio or Altair. Conceptually looking into the historically relevant people you’ll meet in the game is absolutely breath taking. These large scale paintings of some of the historical figures deserve to placed in a museum, I’m saying they’re actually museum quality.

Forest & Frontier

The one element of AC3 that shines the most is the expansive environment players can explore. The entire game is 1.5 times larger than Rome from Brotherhood, and you can see in this section of the book that the art team really put a lot of their heart and soul into crafting this world. The really fascinating portion is the recreation of famous battles and locations from history. The artist notes in this chapter are very intriguing and are definitely worth a read.

Boston

Way back at SDCC 2012 I attended the Ubsoft AC3 panel (my fellow ‘scapist Jake108 was also there). They demoed a section of the game in Boston, and frankly I was a little underwhelmed. The portion I saw seemed to be step backwards from the Italian renaissance, and the parts I’ve seen in game of the city still haven’t overly impressed me, but DAMN, this section of the book is critical. Seeing these huge set pieces really wowed me. From alleyways to docks, I cannot believe how cool this place looks. Maybe I need to progress further in the game, but where did all these great ideas go!? If you pick up this book, you NEED to see page 83; That HUGE shot of the entire city is absolutely incredible. It deserves to be on canvas in some rich white dude’s study, right over the fireplace.

New York

New York, New York baby. Historically this place was the setting of many pivotal battles for the revolution. The notes here focussing on the emphasis of shadows are very interesting. It’s more of the same you’ll have seen in the Boston section, and it is also the shortest section of the book.

Homestead

A returning mechanic from AC2 is the home territory. In this case players get to interact and upgrade a large tract of land that Connor and his mentor call home. I’ve seen a great deal of the process of upgrading and exploring the homestead while watching my friend play through a bunch of the quests. I find it extremely interesting how the game intertwines different characters into your own town. Doing small sidequests for each new person who comes into the homestead and how the area changes from what they bring is one of the coolest parts of the game. The concept art for the homestead area is very intriguing. The character and housing developmental changes is definitely something to take notice of.

Battle At Sea

Back at that SDCC panel, Ubisoft expanded on the Naval portion of the game. Seeing stills from it made me want this game so much more. I’ve always loved the sea from this period in time; if you see the miniseries Hornblower from A&E you will know why. AC3 really blew this part out of the water, pun intended. The paintings from this chapter are really some amazing pieces. If Titan Books are reading this, you can get me the images from page 135 on canvas for Christmas (please!).

Final Thoughts

Like I said at the beginning, I’ve never been a HUGE art fan. The little books you get in some collectors editions of games really never interested me. This huge collected works from AC3, on the other hand, is something to behold. The notes that accompany the pictures is worth the price of the book alone. The crew over at Titan Books really put together a great collection and I think everyone needs to check it out.

You can get your hands on the version I have right HERE.

BUT! If you are the ultimate Assassin’s Creed fan then you’lll want to get the Limited Edition copy. It features a radical slip case and two signed prints from two of the artists, Chinh Ngo and Gilles Beloeil. It is limited to 1000 copies, so if you want it, you better get it quick!

An intrepid reader, someone on the inside most likely at Bungie, leaked a STACK of pics and details to our friends over at IGN. What follows is an intriguing series of photos with a few bites of delicious hickory smoked info.

Destiny is the first game from the famed Halo developer since their departure from the franchise. It is still a very sci-fi (SyFy)  heavy game. From the document leaked to IGN:

Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man’s Golden Age. A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector. Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young ‘knights’ tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it.

IGN hasn’t shared the entire uncut document, but they have pointed out some interesting points. The leak says Destiny is geared to a diverse audience, specifically stating they want make it accessible to everyone, like the Star Wars universe. It also says that there is a large social aspect to the game, where players will explore the universe with friends.

When the story was posted Bungie responded by posting an image on their website, which has filled me with glee.

That is one BADASS piece of concept art. I personally love universes that look like this. Dirty, electronic, scary and full of that hard sci-fi flavor I love. No other details have been announced, but you can be guaranteed the Geekscape Gamer Guys and Gals will keep you updated as more info is released.

Be sure to head over to IGN for the full writeup, but in the meantime check out all of the collected art that has been released.

 

Horror reboots are quite popular these days and a few years ago there as  talks of Hellraiser getting one Pascal Laugier set to direct. But since then the project has had quite a bit of bad luck. The director left the project, the company owning the rights was forced to develop a direct-to-video sequel in order to keep the rights, and that was not well received at all thus leading up to the project being cancelled. Well, fans that were for seeing the reboot (trust me…this series needs it after all of the awful sequels we saw) have some reason to hope! Artist Paul Gerrard and director Mike Le Han have teamed up to produce a teaser trailer for their version of a Hellraiser reboot, and plan on  pitching it to the studio in hopes of having it made. And they have even released some concept art for us to see what their vision would look like!

Source: JoBlo