Nintendo is a sensitive company, some say the heart of the video game industry. That’s pretty apparent when you factor in that they obviously scheduled their North American Nintendo Direct press conference for midnight EST tonight to steer clear of all those hardcore Nintendo fans who were also watching Game 5 of the NBA Finals… RIGHT?!? Well, that one didn’t go into overtime… or even into a Game 6. Regardless, I’m STILL going to provide a little “postgame” as I address the positives and negatives of Nintendo’s presser.

If you want to watch the entire Nintendo Direct press conference for yourself, here it is:

– Let’s start with the “Who Gives a Damn?”

The new Nintendo 3DS XL will be released on August 19th for $199.99

It comes with a new 4.88 inch top screen (up from 3.5 inches) and a bottom screen of 4.18 inches (from the original 3). Let me tell you why I don’t care.

Because if you’re the kind of Nintendo nerd like me who watches an online streaming press conference… you already own a 3DS and you have for a year (or at least since the “games” came out in November). On top of that, the idea of a bigger 3DS really defeats the point of a portable system. I look at the kids playing their Nintendo DS XLs at our local meet-ups (yeah, I go to 3DS meet-ups… fuck you) and they look like they’re playing Angry Birds on an iPad. I don’t want a bigger 3DS. I’m not 90 years old. A 3DS XL is the equivalent of those enormous remote controls they sell to old people at Bed Bath and Beyond. No. Gracias.

The biggest missed opportunity here is that they didn’t take the time to add a second analog pad (ie. what the hardcore Nintendo gamers wanted). Whoops!

Namco Bandai is teaming with Project Sora for a new Smash Bros. game

This game will be for the 3DS and WiiU. And you’ll probably get to beat the crap out of PacMan. I’ll say it right now. I don’t like the Smash Bros. games. I could care less. I’m sorry. But I’m not a 16 year old Asian kid playing in a sweaty tournament in the basement of a Motel 6 out off the 60 freeway. If you kids want to watch a bunch of button mashing ridiculousness while yelling at each other about how close that last save was (umm… there are a LOT of saves in these games) then knock yourself out. No. Actually knock yourself out… with a human fist. Then you’d actually feel something for once.

Let’s be clear: Fighting games are for gamers who were too afraid to play contact sports. First Person Shooters are for gamers who at one time tried contact sports but were embarrassingly awful at them.

The New Super Mario Bros. 2 3DS game available August 19th will have paid DLC

Nintendo drew a line on DLC… but it looks like that line is starting to bend towards breaking. The new Fire Emblem game will supposedly have some DLC as well. Not cool, Nintendo. New Super Mario Bros. 2 is already looking like a thinner version of the original with the Golden Shower Coin Grab Mode a not that fun attempt to add Street Pass features to the game. That WILL get old fast. Please prove me wrong and make this game as substantial as the original DS title. But something about the sound of “future DLC” and “day and date downloadable and retail title” have me worried.

And no DLC on games like Mario Kart!?! I know. You’re sick of me bitching on Geekscape about wanting downloadable tracks for Mario Kart. It HAS to happen one day. It HAS to.

New Pokemon Stuff

Sorry, Pokemon fans. I got to this part of the press conference, my wife entered the room and realized what I was watching and I felt like a complete loser. I turned it off because I couldn’t care less about the Pokemons. I know that at one time I had TWO Mewtwos and was the elite trainer on my block (and easily the oldest) but that was 13 years ago. That ship has sailed for me and you’d already cost me any chance of having sex tonight. I had to bail.

By the way. Huge surprise. There’ll be new Pokemon stuff.

– Okay. So what was The Good?!?

Animal Crossing 3DS is coming and it will have Streetpass

Great. A bunch of strangers can visit my town and threaten to chop down all my trees via Streetpass. I’m cool with it. There’ll also be tarot card readings. I knew that this game (especially Tom Nook) was evil and Satanic but now it’s starting to all come to light. I skipped City Folk on the Wii but sign me up for this one. You had me at Streetpass. And Satanism.

Kingdom Hearts: Dream Drop Distance has a demo NOW on the eShop

I still want to call this game Kingdom Hearts: Egg Drop Soup. In any event, it’s coming and it’s coming soon. You can wet your appetites already. Say what I will about Nintendo and their eShop but these demos have been great and they’ve been treating them in a fantastic way. Keep them coming.

Professor Layton is finally coming to your 3DS

Professor Layton and the Mask of Miracle was a Japanese 3DS launch title. So why haven’t we seen it in the States yet? Has localization really taken this long? Whatever the puzzle may be, I’m glad it’s finally solved. We’ll be seeing this game in November (news to which my wife responded with “Merry Christmas!”). I’m already giving thanks.

New Titles Coming to the 3DS Virtual Console

The big ones are that Legend of Zelda is coming July 5th for Non-Ambassadors (jerks… I’ve been playing it for months!) and that Super Mario Land will have a price drop to $2.99 through the end of June. Also, new games will be arriving once a week this summer, including Kid Icarus: Of Myths, Wario Land: Super Mario Land 3, Sonic Blast and Sonic Labyrinth (which 5 people played).

– Now for The Inexcusable

STILL NO WORD ON A 3DS SPECIFIC ZELDA TITLE! COME ON!!!!

WTF. It didn’t happen at E3. It didn’t happen tonight (which we could have guessed). But this is something that Nintendo has been hinting at for months. We loved the 3DS port of Ocarina of Time (it’s easily the best version of the game) but that’s a game that’s 13 years old now. I know that it wasn’t a Nintendo 64 launch title and we had to wait a while for that too but does the 3DS have that kind of time? Do portables have the same lifespans as consoles? This is something that has to have a 2013 release date on it or it runs the risk of becoming yesterday’s news (especially if the WiiU sports a console Zelda title).

Skyward Sword was a complete fetch quest of a game. It’s really one of the worst of the series and I’d only list it as playable for it’s motion controls, final dungeon and final fight scene. A 3DS port of Majora’s Mask would only stop the bleeding for a month or two. A new interpretation of Link to the Past would be interesting. But really, what any Zelda and 3DS fan wants is a true 3DS designed Zelda game. And not something like Spirit Tracks or the other DS title. Those were fun but got buried in their own backtracking (although using the Wind Waker art direction was great). Give us something that uses the system properly, 3DS, Streetpass, camera and all. We’re waiting, Nintendo. Make it happen. The clock on this system started ticking when you announced the 3DS XL.

I am all about recording my gameplay. Since I review games, this helps to get screenshots as well as looking at a section of the game to help me describe something that sticks out while playing. For awhile now, I’ve been using a non-HD device and although it works for the price, the quality is not as sharp as it should be to use for my reviews. There aren’t many devices that do HD recording for consoles, especially using HDMI. Elgato kicks in the door with a $200 answer, the Game Capture HD.

With the vast array of consoles hooked up at my desk, one can imagine the snakes nest of wires going everywhere. Being the size of a portable hard drive and having only 4 ports, the Game Capture HD is easy for people with very little room for more devices in their gaming area. One of the things that I don’t like about other HD capture devices is all the wires coming out of them. It may seem trivial but when you actually have one of these devices with component cables coming out of both ends, it ends up being a mess of wires everywhere.

Simplicity seems to be the goal when Elgato came up with the design of the Game Capture HD. HDMI in, HDMI out and usb cable to the computer and you are done. There are extra cables included for the Game Capture HD since the PS3 cannot do anything over HDMI without HDCP (insert). What you might think is an s-video in port  is actually where you plug the special cable made for the PS3. There is also a component cable for that port to use for any other devices that don’t have HDMI, you know, just in case you want to record some of that awesome Wii gaming goodness.

Excited to test the Game Capture HD, I hooked up the Xbox 360 first.

 

 

Using the default settings of the software, that video of Ghost Recon: Future Soldier looks pretty good at 720p. I tried out 1080p for another video but I didn’t notice the quality being all the much better so sticking with the default settings should suit the majority of people. If you want to change the settings, the ease of use will make things quick for you to do so. Changing the quality of the recording is as simple as moving the slider. The only thing I notice with the quality slider is what bitrate the video is recorded in. Nothing changes the audio though. That stays at 224 kbps ACC. Video is also static to one format, h.264.

Since I am not familiar with editing video, I asked Geekscape’s Head Geek Jonathan London about h.264 (mp4, m4v) and editing that file type since he does this for a living. In his words:

On a Mac, you want to be editing an MOV file. Neither of those files you listed are ideal and would need to be converted to be cut in FCP or Avid and Premiere.

This is for the Mac users, of course. Yes, Game Capture HD actually works natively on Windows and OSX. Elgato lists that the software works only in Windows 7 and OSX 10.7 though I never got the chance to test to see if older OS’s would work so people with older OS’s should be wary. On the Windows side of things, the raw format saves in .TS where as on the OSX side it saves in either .mp4 or .m4v. Simplicity of design also carries over to the software for the Game Capture HD. Those looking to do some basic editing and effects will feel a little left out. The only things possible when editing is cutting clips out of your recorded video. I don’t really see this as an issue since iMovie and Windows Movie Maker are ok in a pinch, and free for that matter.

The Game Capture HD software makes it simple to upload and share your videos with the handy assortment of buttons in the bottom corner. Using either Facebook or Youtube to host your video, you can share with all your friends on Twitter, Facebook, email or just save the original file to your videos folder. Other options are OS specific. With OSX, you get the options of ProRes and iMovie. Windows 7 users get Movie Maker.

What I think is a big deal and separates the Game Capture HD from the competition is the ‘timeshift’ feature. In a nutshell, the Game Capture HD is a mini Tivo. From the moment you turn on the software and hook up the device, the counter starts. At first I thought the buffer for how long it will let you rewind was in the device itself. Turns out, it uses the hard drive the device is hooked into as the buffer. Essentially, the buffer can be as long as you want it to be, so long as you have the hard drive space.

Once you pick a spot to start your recording, the temporary buffer file on the hard drive stops and anything before the point of recording is gone. I went 2 hours before hitting record and the buffer file size got to 4.4GB’s in size. Very helpful to know that you can play until you want to record. Saves you time and hard drive space.

Not satisfied with just testing out the Wii, Xbox 360 and PS3, I tried using the Game Capture HD on my PC. My XFX 5770 video card has a full HDMI-out port on it so I figured it would work. I was right. For people that like to record their gameplay on PC but don’t want to use software like Fraps will enjoy using the Game Capture HD. Well, that is if you have another PC or laptop to record on. I did notice some frame rate issues on the PC that wasn’t recording but I imagine that was due to the resolution I had set on my 32 inch LCD TV that doubles for one of my PC monitors.

I am new to streaming video live from a console so I am not sure how most people do it these days. The Game Capture HD is not recognized by the streaming software I tried as a video device so I ended up using Xsplit (free version) to capture the live preview screen of the Game Capture HD software. Not the best way to do so but from the test I ran doing this, it was clear and stutter-free.

With how little of a footprint the Game Capture HD has with its size and usage of few cables, I can say that anyone willing to spend money on an HD capture device for pretty much anything that can use non-HDCP HDMI as an output will feel great about the purchase. I see some having issues with the barebones software that only lets you cut and clip your videos. Could be Elgato wants people to use their own video editor of choice. Still would be nice to do everything in one software suite instead of moving around 2 or 3 different ones. With the Game Capture HD, Elgato just threw down the mic to all competition. Time to step your game up, fellas.

Having all but 2 Skylanders figures left to collect, Activision and Toys for Bob decided that people like me need to have more things to collect. My poor wallet.

Wishing I was on the show floor at E3 2012, I have to settle for the press kit and Game Informer’s detailed preview. Coming in October, Skylanders: Giants will give the fans more to love. First thing, obviously, is more characters to collect.

   

 

There will be 8 Giant figures to collect that will have certain puzzles that only they can complete. Toys for Bob is also adding a new elemental power to the mix,  Light Core. Nothing is said yet as to what their powers will be like but hey, the figures will light up when put on the Portal of Power! Now I can have a desk lamp while playing Skylanders: Giants at night.

 

We will also see 8 new characters in the elemental power groups we are already use to be introduced. If that wasn’t enough, 24 Series 2 figures from all the loveable Skylanders you have collected already are coming. To make it worth picking up the same characters again, Toys for Bob made the Series 2 figures with new poses and all will have new upgrade paths to differ from their Series 1 counterparts.

Let’s not forget actual gameplay now. Toys for Bob is adding even more collectables and secret areas for the completionists. It won’t be easy this time around either, if you don’t want it to be, since the option for difficulty levels will be added as well.

So let’s count. 8 + 8 + 24 = 40 new Skylanders that we will all have to camp out at Toys R Us to wrestle out of some poor kids hands. At least we will still be able to use the original figures and level them up even further with the level cap being raised from 10 to 15. That should ease the pain of the insane prices you will see for the new Skylanders: Giants figures on eBay when the game comes out this October.

I’m going to put fuller thoughts into the podcast later today but, without the presence of Team Ico’s “The Last Guardian” or “GTA 5”, Nintendo’s WiiU was my main focus at E3 this year. And when Nintendo’s press conference started with the short clip of Miyamoto’s office and little Pikmin running around I lost my damn mind. Just ask Brian Walton. He was sitting right next to me and I was literally screaming. Not one of my prouder moments, but fuck it, I’m getting Pikmin 3!

When the convention doors opened, I b-lined it for Nintendo and stood in line for Pikmin 3. Unlike last year, I only had to wait through two people to get my chance with Pikmin 3 and the new WiiU tablet controls. Really, Pikmin is still Pikmin and I’m 100% okay with that. The Wii-mote controls handle just like Pikmin 1 & 2 do on the current Wii and the first batch of the game that I played was an exploration/collection run through a small map. The biggest boost is the graphics. The game looks gorgeous. The plant leaves and other environmental elements look photo realistic and the animations are smooth. Controlling is really easy and I could actually stay on top of my team of Pikmin a lot more fluidly with the Wii-mote. And the Rock Pikmin are a great addition for delivering damage to enemies and breaking down barriers quickly. The new elements of having your Pikmin also build bridges and other items is fantastic as well.

The new friends I made at E3…

I also got to play through the boss battle, commanding my Pikmin to take down a giant armored caterpillar. I handled this one like a Nintendo vet, first using the Rock Pikmin to shatter the boss’ exterior and then using my Red Pikmin to cling to him and dispense some damage. I know that only two players had stepped up before me… but you’re reading the words of a writer who wrecked that boss in record time. I throttled him.

I slaughtered this thing… SLAUGHTERED IT.

The Wii-U tablet ads a lot to the game. Not only can you control your reticle using the tablet’s gyroscope and accelerometer, but the tablet’s display screen doubles as an overworld map that helps you keep track of your various Pikmin scattered around the map. I found the tablet to be lightweight and really easy to use. Having a map of the entire area at my finger tips also helped the game a lot. You don’t have to go into sub-menus  now in order to access your inventory or select commands. It made the entire experience much more fluid. I hope this is a Day 1 release.

On the other hand is Tank! Tank! Tank!, a competitive port of a popular Japanese arcade game that left the person next to me asking “is this a downloadable title?” Yeah. I agree. Between the graphics and the thin gameplay, there’s not a whole lot here. It is cool to use the camera on the Wii-U pad to take a photo to use as your avatar, but the game itself feels like something you would have played on the PS1. You literally pilot a tank against 3 other characters, or cooperatively work with them to take out enemies, while blasting a ton of junk and picking up power ups. The graphics weren’t great, the game wasn’t that unique and if it wasn’t for the controls, and the fact that I could play and pilot through my Wii-U pad screen instead of share a screen with the other players, I’d say it was completely forgettable.

Tank! Tank! Tank! kinda tanked tanked tanked…

Beyond that, I played around with a graphics display demo called Wii-U Panorama, which showcased the 360 degree graphics capability of the system. I watched pre-filmed demos of real world locations and events and could turn the Wii-U pad in 360 degree directions to get better vantage points on everything I was seeing. It was graphically impressive, but I don’t see anyone buying this unless there’s a way to add your own footage (I don’t possibly see how). I do hope it comes packaged with the system, because it’ll make it a lot easier to explain the technology to house-guests who heard about the Wii-U on the local news.

Okay, those are my hands on thoughts. I didn’t get to visit NintendoLand in my short time but I did experience a few more things. Check out my Geekscapepod Podcast later today with some further thoughts on E3, etc. and keep checking the site for my thoughts on the mech battler Hawken and Star Wars 1313!

Pikmin 2 is one of the greatest games of the Gamecube era. Actually, I think it’s one of the greatest games of all time. And now it’s coming to the Wii as part of the Nintendo Selects series (along with a few more titles getting new retail prices and packaging).

When Nintendo went motion control in 2006 with the Wii, this is probably the game that gamers wanted ported over. It was an obvious choice. When Captain Olimar was playable in Super Smash Bros. Brawl, gamers started getting excited about the possibility. Pikmin 1 was soon ported over, but as great as it is, it’s no Pikmin 2. And now with Pikmin 3 potentially getting announced at E3 in a few weeks, it seems the right time to get gamers re-aquainted to the Captain, his co-pilot Louie and their new plant helper friends (but man when you let them die… there is no greater agony to your soul)!

I’m looking forward to June 10th. This is great, great news. Hopefully Pikmin 3 is something I can StreetPass with… or maybe it’ll be a WiiU title! Here’s the full press release, with news on Mario Power Tennis and new prices for Super Smash Bros. Brawl and Donkey Kong Country Returns:

Nintendo is adding two great games to the Nintendo Selects value collection for the Wii console on June 10 with Mario Power Tennis and Pikmin 2, a Nintendo GameCube classic making its U.S. debut on Wii. Nintendo Selects games are available at a suggested retail price of $19.99.

Separately, two of the best-selling Wii games of all time will be getting new prices: Super Smash Bros. Brawl and Donkey Kong Country Returns each will be available at a suggested retail price of $29.99. The value pricing provides shoppers with a great way to expand their game collections with some of the hottest Wii games around.

Pikmin 2 has updated controls optimized for the Wii console as players help brave Captain Olimar and his assistant, Louie, salvage treasures and return them to their home planet. In addition to the original red, blue and yellow Pikmin from the first game, players can also take command of purple and white Pikmin, creating a wealth of new strategic options. Additionally, Pikmin 2 features a frantic, two-player split-screen multiplayer battle mode, for which additional accessories are required and are sold separately.

Mario Power Tennis lets players power up their tennis game by swinging the Wii Remote to smack powerful forehands and backhands. Players can take on the role of their favorite Mushroom Kingdom characters and play on imaginative courts not possible in the real world, including a court littered with Mario-style power-ups. As players win tournaments, clear minigames or challenge Gimmick Courts, they unlock new characters, courts and challenges. Up to four players can compete in wild multiplayer action.

The fan-favorite Super Smash Bros. Brawl features dozens of characters from numerous Nintendo games and franchises in a battle royale. Up to four players can battle in the same room or over a broadband Internet connection. To date the game has sold nearly 5.5 million in the United States alone.

Donkey Kong Country Returns is a new take on the classic platforming, barrel-blasting and banana-hoarding franchise. The game features the first simultaneous cooperative game-play mode for the series, allowing both novice and skilled players to play the game together. Players run, jump, climb and defeat enemies through diverse environments until they retrieve Donkey Kong’s stolen banana hoard. The game has sold more than 2.5 million in the United States.

Other games in the Nintendo Selects collection include Super Mario Galaxy, Mario Strikers Charged, Punch-Out!!, Super Paper Mario, Wii Sports, The Legend of Zelda: Twilight Princess, Animal Crossing: City Folk and Mario Super Sluggers.

To celebrate the release of Rhythm Heaven Fever, (or to commemorate the fact that the Wii was actually getting a new game,) the great guys and gals at Nintendo and IAm8Bit invited a group of lucky gamers to test out their ability to keep up the beat while being hindered by tons of free food and liquor.

The Event Was a Big Success!

Following the success of the the DS hit from the creators of WarioWare, Rhythm Heaven Fever features more ridiculous mini games, all of which involve keeping the beat with the catchy in game music. The tunes make the game stand out, making activities such as kicking soccer balls seem like the most amazing thing you’ll ever do ever. It’s funny how a game that uses only two buttons manages to be so fun, leaving a smile on my face long after the event was over. And no, it wasn’t the alcohol. I don’t even drink!

As usual, the IAm8Bit crew went all out, featuring video and photo booths, plenty of Rhythm Heaven inspired decorations, kick ass headphones and some awesome plushies that I was tempted to steal. Luckily, my sticky fingers were occupied by the free swag given out, like this awesome Rhythm Heaven shirt.

Rhythm Heaven Fever is in stores now, and from what I’ve played, it’s the bees knees. And no, I’m not saying that because of the free stuff. Or the free food. Or the free beers for my friends. I swear!

Check out the festivites in the video below, including the hottie at about 30 seconds in. Whoever nabbed her is a lucky guy! (Hint: that’s my wife.)

Sakura Samurai: Art of the Sword was a game I discovered on the eShop a couple of months back, and seeing the trailer for the game, it looked like a fantastic concept. A game inspired by Japanese legends in terms of story and design, a great battle system where evasive dodging and quick strikes are preferred over just a frontal assault, and an epic journey to rescue a goddess from captivity, Sakura Samurai looked to be another eShop classic, similar to my beloved Mighty Switch Force. When I finally got my teeth sunk in the game, I found it to be entertaining during intense moments and was content with its environments and overall aesthetics, but I was just generally underwhelmed by what Sakura Samurai had to offer.

Sakura Samurai starts off with a well-presented prologue. Back in the days of feudal Japan, there was a god who lives in the mountains, and his daughter was Princess Cherry Blossom, a beloved guardian of the land. One day, an unknown evil kidnapped her, and her lack of influence put the land in disorder, causing people to forget about her, save for one vigilant Kappa, who waits for a pure-hearted samurai to arrive and save the Princess.  When you arrive, your sword is enhanced with sakura essence in order to rescue the Princess and the kappa declares you the Sakura Samurai, sending you off on your quest.

It’s a basic story of a hero rescuing a princess, but it’s one that has a great presentation. The art style is cartoony and whimsical, creating an extremely vibrant land to traverse through along with well-designed characters to interact with. It is reminiscent of Okami with its overall aesthetic design, which is definitely refreshing.

While the aesthetics are great, the graphics themselves are not. I am aware that this is a downloadable title from the Nintendo eShop, but it looks like the graphics were rushed, as a few characters and many of the backgrounds have low-resolution textures, making them somewhat blurry. This is especially noticeable in the towns. On a final note, you’ll see similar environments in the regular stages since they reuse the few maps they made for fighting outside the boss dungeon, so be prepared for some familiar sights.

The music itself definitely sets the mood that you’re in Japan. It’s not particularly memorable in my opinion, and is essentially ambient, but it doesn’t break immersion and it does the job. Sound effects and voices definitely play a bigger role and it ties into the gameplay.

The combat is about reading your opponent’s movements, evading their attack at the last second and then striking when they’re open. When you evade properly, you earn precision points that you can sell for gold as well as build your sword meter. The more points you collect without getting hit or having your attack blocked, the more money you make, and when your sword meter is full, you can use a special attack that hits all enemies on screen for massive damage. Once you master reading the enemies’ tells, and go up against a larger group, that’s when the game gets really fun. There are regular swordsmen, spearmen, archers, ninjas, and samurai all out to get you, each with their own attack movements to read off of. As you advance on, you find more powerful versions of the same enemies. They do more damage and move faster, which forces you to speed up your reaction timing as well. You can also use items to heal yourself, distract an enemy, attack from a distance, or repair your sword if it gets dull from improperly planned attacks. Finally, when you beat a level for the first time, you get one half of a cherry blossom petal, which is essentially half a heart piece from Legend of Zelda.

While the battles are fun initially, the gameplay does get repetitive, mainly due to an ultimately limited amount of enemies as well as each enemy attacking one at a time. It is fun to defeat large groups of enemies, especially groups with different enemy types in the later levels, but even perfecting your evasion will wear out at some point. Also, you can enable free movement by holding X during battle, which means you can run. However, this means every single enemy will attack you simultaneously with no way to see how they’re attacking you. The combat system was clearly designed for one-on-one fights, which makes free movement entirely pointless.

There are 3 main parts to Sakura Samurai. There is the Map, which let you move between stages in that colorful overworld, the Field/Dungeon in which you fight enemies and advance to the next stage or boss and the Town. In the town, you can repair and upgrade your sword, buy items, go to the inn to heal and save your game, plus play mini-games. The mini-games involve you slicing a set number of fruit, whether perfectly in half or just slicing in general. You win gold if you wagered it or stamps that you can collect. The stamps, while not essential, can earn you extra items and unlock a more powerful special attack.

New towns gives you different mini games that offer more stamps than previous towns, though if you are patient and grind the 1st town’s mini-games, you can unlock the most powerful special attack within an hour of grinding. To highlight how easy it is to easily upgrade your character, I actually found a design flaw that gives you lots of gold. When you die, the kappa appears on a previously cleared level. By replaying that level, defeated enemies drop 5-7 pieces of gold, and there are usually 2 to 5 enemies in a single level at once. There is no penalty for dying either. (No lost items, gold, decreased sword level, or a different ending) Using this method, I got the most powerful special attack, maxed out my inventory, and upgraded my sword in under an hour. Thankfully, you can’t upgrade your sword to the maximum level in the 1st town, but it still made the early game MUCH easier which should have provided a decent challenge.

When you beat one of the bosses, you unlock a challenge mode in which you have to defeat a set number of enemies in a single run. There are 30, 50, and 100-enemy challenges to tackle, and the only benefit is to see how fast you can beat it. There is also the Rock Garden mode where, once per day, you can register the amount of steps you take with your 3DS to revive dead cherry blossom trees in your garden. There also aren’t any apparent benefits other than for its own sake, though it is nice to have an excuse to go walking. After you beat the main game, you unlock Expert Mode, which has you restart the game with no power-ups or inventory. Enemies deal twice the damage, you can’t increase your max health, and items are twice as expensive. Expert mode also has no benefit for playing other than bragging rights. This game might be worth replaying at least once, though when you finally beat it, you’ve seen everything Sakura Samurai has to offer, and for 7 dollars, that’s not a lot of value.

Sakura Samurai is not a bad game. It’ll run you between 2-5 hours if you stick to the main game without trying to upgrade your character, 10 hours if you want to beat the challenges, maximize your character and finish Expert Mode. It has a visual aesthetic that reminds me of Okami and I think that a combat system requiring precision and finesse to attack rather than brute force is definitely engaging. It was what led me to download the title to begin with. However, with the gameplay becoming much easier and repetitious as I played, the appeal quickly wore off. It never got frustrating or annoyingly bad, but it just became boring. For 7 dollars, I expected just a little more content or slightly more varied combat that would’ve made the game a solid buy, especially since it was shorter than I anticipated.  If you must get it, I would wait until it either drops down to at least 5 dollars, appears on the Club Nintendo website as a downloadable title, or if the eShop has a sale on their games.