The first picture of fan-favorite Michonne from “The Walking Dead” has just been released via the folks over at EW. Fans of the comic book about lost their minds when a mysterious katana wielding cloaked figure showed up at the end of the season 2 finale. Well, here’s just a little taste of what fans are in store for come season 3 of “The Walking Dead” when it premieres in October.

Relatively unknown actress Danai Gurira as Michonne

“The Walking Dead” creator/executive producer Robert Kirkman had this to say regarding the casting of Danai Gurira, best known for her role on HBO’s “Treme”,  “We looked at a lot of talented people that were really fantastic, but we were waiting for that one spark, that moment where everyone was completely in agreement and completely excited, and we felt like we had found the essence of this fictional character that just randomly appeared in another person, and that person was Danai Gurira. She kind of came in and really just blew us all away. She’s got incredible presence, and she’s got a theater background, and is very physical, and was just perfect for the role.”

 

Today The Walking Dead Escape website went live giving us geeks an idea of what the AMC hit has in store for SDCC this year.

The show will be renting out the Padre Stadium in downtown San Diego and will be turning areas of the park into a zombie obstacle course. Attendees will be able to choose from three different roles. A survivor running from zombies. A zombie chasing survivors or Spectator. Me being in the peak psychical condition I am, I wouldn’t want to give the other people a unfair game so I will be watching from the side.

So for $70 bucks more on top of the already expensive ass Comic Con adventure you can get all sweaty OUTSIDE of the convention center.

Check out the official site for more details.

If you’ve been following Geekscape for a while now, what you’re about to read might astound you… I’m about to heap some serious praise on The Walking Dead. Now please keep in mind that I do like The Walking Dead. I’ve read the entire comic series, have watched every episode and this past weekend played through the first chapter of Telltale Games’ The Walking Dead episodic adventure title. We’re even good friends with one of the show’s supervising producers, a recent Geekscape guest.

But like the actual dead having returned to life, the various Walking Dead iterations have each felt surprising at first, then compelling, then slowly a bit laborious and as they continue along, less and less fresh. I like The Walking Dead. I wouldn’t put myself through it if I didn’t… but it’s been a while since I consistently loved The Walking Dead comic or TV series.

Well, and I hope that I’m not predicting impending decay, I LOVE The Walking Dead video game, at least the first chapter, recently released by Telltale Games for PSN, XBL and PC. In fact, and please leave your crazy accusations in the comments, it might be my favorite version. And I’ll explain why (because those are some pretty big statements right there!).

First off, it follows the more compelling storyline of Kirkman’s original comic book series. It actually takes place just as the Atlanta of the comic book series is going to hell, being evacuated and Rick lies unconscious in a hospital bed. It doesn’t as much parallel the events of the comic book as much as give it a bit of a prequel or alternative point of view. In the first chapter, A New Day, you do run into some characters and locales from the comic book series, but this is before Rick and his group encountered them… and you actually take part in setting the stage for those characters. This is a huge plus for anyone who’s a Walking Dead fan, because you feel as though what you’re doing matters to characters that you care about. It gives you a responsibility to protect what will come later.

Which leads me to the greatest plus of this series and why it’s a much different experience than the comic book or TV series or even other zombie games like Left 4 Dead or Resident Evil. The Walking Dead game, more than the comic or the series, really strives to and succeeds at putting you squarely in the shoes of the survivors, in this case through the eyes of the controllable character Lee Everett, who is always at the center of every decision the group must make within the story.

The artwork and writing are fantastic, easily the best we’ve seen from Telltale and the game play is intensely compelling. This is very much an adventure game, but it doesn’t come without some action sequences (and you can definitely die while playing). In fact, a lot of the decision making processes, even conversations with other characters, give you the same adrenaline rush as the game’s quicktime events. The Walking Dead autosaves, so if you flub a conversation, leading others to mistrust or lose faith in you, those decisions are immediate and permanent. I found myself just as stressed out by doing what I perceived was the right choices in the conversations as I did while stuck between saving survivors, knowing that whoever I didn’t save wasn’t only dead in this episode but the rest of the series. The choices that you make in this game haunt you and I was soon playing the game with trepidation, weary that I’d make a wrong move and get someone permanently killed or lose an ally I would need later. Hell, I was also scared that I’d miss some detail in scouring the environments that would end up keep us alive down the road!

This is where the writing and the characterization really differs from my recent experiences with the comic and TV series. I find myself really caring about the characters involved, probably out of this engaged responsibility for them. Even characters that you don’t get along with strengthen the group, just by being able to help move a car or hold a weapon. The game’s characters and situations all live within a gray area, Lee having escaped from the back of a police car in the opening sequence of the game, and it keeps you there, so decision making is sometimes difficult. Not only are you immediately responsible for yourself, but when Lee discovers the young abandoned girl Clementine early on, your responsibility to make the right choices grows.

In Left 4 Dead or Resident Evil, things are very black and white. Here, nothing is very clear. Even when you think that two choices in a dialogue tree would lead to the same result, the way that you choose to word things might give you a result from another character that you didn’t anticipate. This not only makes them more realistic but gives them relatability. Everyone seems to be in a state of shock at their surroundings and it makes the story that much more compelling. You don’t see Carl lazily wandering the farm or someone making dinner. They are all driven by the need to survive.

The gameplay and situations all elaborate further on this concept of responsibility to the group. You control Lee’s movement with the right trigger while exploring the environment’s objects (or what he can see) with the right. Like other adventure games, you sometimes you have to search for items or enter areas to solve puzzles, but very early on you start doing this with other members of the group, putting them, or mainly Clementine, in harm’s way. The game forces you to work carefully in these areas, even if dying means resetting to your last save, because you don’t want them to die, or they’ll be gone from the game’s story forever.

And when a zombie (or in many cases zombies plural) DOES come at you, the game’s quicktime events are more than just button combinations or quick button tapping. You’ll usually find yourself temporarily dazed when the zombie knocks you down or surprises you and you have to move the right reticle towards your attacker just to instigate the quick time event. This really does a great job of forcing the player to “get their wits about them” so they can take back control of these intense situations. I didn’t die much while playing The Walking Dead, but in the moments in which I did, it scared the hell out of me because my shock at having these events thrown at me and not being immediately or obviously prompted to do button mashing gave me that immediate sense of “crap! What do I do!?!”


If I have to talk about the downsides of the game, and there aren’t many, it would be towards the end of the chapter, not necessarily because of the story or character work, but because the “scour environments for objects, use objects” redundancy that plagues all adventure games isn’t completely cured here. If you don’t like adventure games, you might find yourself wanting something more in these areas. But considering that adventure games are my favorite genre, I took these conventional sections of the game as an acceptable byproduct of the chosen form. Telltale do enough fresh things in The Walking Dead, and do them exceedingly well, that this never feels like a tired adventure gaming experience. In doing so, they’ve also injected new life into the Walking Dead brand, which up until now, you could only read or watch as it played out in front of you on a string. I hope that with the release of each of the next four chapters, Telltale continues to effectively expand not only the Walking Dead gameplay and story but the adventure game genre itself.

Chris Hardwick is a- wait. Am I really explaining to you who Chris Hardwick is? Why would I do that? You probably already know who he and what his Nerdist brand are all about (unless you live in a cave)! In this episode, Chris and I talk about the formation of Nerdist, the new Nerdist Youtube channel, how he deals with criticism and a lot more. As someone who’s been skeptical of Chris in the past, I found him to be immediately personable, even opening up about some of the more difficult parts of his life. And he’s absolutely, undeniably a legit geek! I loved our conversation, was impressed by his complete honesty and am absolutely a convert and fan. I hope you agree! Oh, and subscribe to his channel already! They’ve got Farscape on it! FARSCAPE!

Find it on iTunes

In the wake of the most expensive network show of all time, Terra Nova, being canceled for unspecified reasons, television fans are starting to realize that without the proper support their favorite shows aren’t safe. Fans of NBC’s critically acclaimed Community entered their darkest timeline when the spring TV schedule was posted online last November and the hit comedy was strangely absent. After ten brilliant episodes in the fall were met with dismal ratings, Community was put on hiatus until show-runner/creator Dan Harmon announced via twitter the return date of March 15th.

While I’m thankful my favorite show will be coming back (as we all knew it would), its future hangs in the balance, as in May the ultimate decision regarding a 4th season will be made by NBC higher-ups. It’s hard to imagine that a show with such a passionate fanbase could turn such low numbers.  Sadly, TV still runs functions on the archaic system of the Nielsen ratings.

What Community’s Alison Brie thinks of the Nielsen ratings system

In an ideal world, the only channels on television you’d be paying for would be the ones that you know you’re going to watch. Currently, most cable subscribers pay nearly 200 dollars on average to get a cable package, which includes not only the most basic low numbered channels, but specialty channels as well such as FX and AMC. Television connoisseurs who follow such shows as The Walking Dead, Breaking Bad, and HBO’s programming would probably be more than happy to give up extraneous channels (like Spike TV) and save money for only those which they plan to be watching on a regular basis.

The problem begins with the giant corporations such as Comcast, which doesn’t want to lose money on its cable packages.  As consistently well-received shows such as Community fall in the ratings to abysmally low numbers, we’re seeing a trend where ratings themselves mean less and less as networks try new distribution tactics.  Now the only ratings counted come from households with a Nielsen ratings box or a program recording service, so the ratings don’t even reflect the general public’s viewership.

In terms of how low a show’s numbers can get before actual cancellation, it’s worth having a look at the algorithm presented on tvbythenumbers.com, a site maintained by Bill Gorman.  Applying simple graphics to shows currently on television and going by Nielsen ratings alone i.e. registered viewership in millions, the index predicts which shows will get renewed and which will get canceled each year.  In December, when its last episodes aired, Community was hanging within the balance at a .83 on the cancel index, which meant that it was three-tenths of a point away from the “death” region of the cancel-meter.  When I tweeted Gorman about his personal thoughts on the matter he said “Regardless of its ratings this season, I figure Community gets renewed, my guess is the producers will give it away for season 4.”

Other shows have not been as lucky as Community, such as the recently canceled (and short-lived) Free Agents on NBC.  Hank Azaria, the star of the show as well as his friends begged fans on twitter to watch the show “because it might be their last chance to do so.”  It hung in the limbo of ratings going from a 2.1 to a 1.0 in under a month before cancellation respectively going from 6 million viewers to 3.

Bill Lawrence, the show-runner of ABC’s Cougar Town frequently bemoans the ratings on his twitter page under the handle VDoozer. Despite a tour of the country reaching out to the fans of the show with viewing parties, Cougar Town’s ratings are still on the low end.  Lawrence is hopeful that Cougar Town will come back up when it doesn’t have Fox’s American Idol to compete with on Tuesday night’s but he still encourages fans to spread the word about the show via twitter. “To everyone offering “to help” Don’t neglect your families or lives. Spend 22 hrs a day, TOPS, spreading word.” He joke-tweeted.

The recently cancelled and short-lived Terra Nova

There are still ways that we can show our support as fans though, by voting in online polls and promoting the shows we love much as possible telling our friends to tune in.  This is the best way of gauging interest in a show, and networks pay close attention to social media and promote shows heavily in that area.  When the FX Show Terriers was canceled last year, many signed a petition to bring it back (though this attempt has so far been unsuccessful). Until there’s a new system invented for working out ratings in a more fair and accurate sense that truly reflects the demand for a show, the most we can do is simply go crazy for our favorite programs and strive to be as feverish and rabid as all Chuck’s fans. It even worked for Arrested Development, the cultist show of all time, which is currently in pre-production of a fourth season and a movie.  Whether Community will get its #Sixseasonsandamovie remains to be seen.

This episode I sit down with Scott Gimple, producer and writer on AMC’s The Walking Dead. Scott and I met while playing Left 4 Dead a few years ago. Scott and I talk about his career writing shows like Fast Forward with David Goyer and the recent Ghost Rider Spirit of Vengeance. And of course we talk about The Walking Dead. How does he deal with fan criticism as both a writer and a fan? Also, Scott gives advice to Geekscapists looking to start a TV writing career!

Find it on iTunes

The role of The Walking Dead’s most notorious villain – known as The Governor- has been rumored to be going from everyone from Tom Savini to John Hawkes from Winter’s Bone to even Danny Trejo. But it looks like once again, a Brit nabbed the part meant for an American. Actor David Morrissey, known best for State Of Play and Dr. Who, got the part over all those other names, and is set to become a series regular in the third season which debuts this October on AMC.

In Robert Kirkman’s original comic book series, The Governor is the leader of a small settlement of survivors, and becomes the main antagonist for Rick Grimes and his group, who have mostly been hanging out on a farm all this season. The addition of the Governor should certainly shake things up for the better.