Ubisoft’s new Toronto Studio will be expanding after a $500 million dollar investment by the video game company, and another $267 million dollars from the government of Ontario. Previously staffed at only 210 team members, this Toronto studio is expected to increase its size to 800 staffed employees.

This is great news for both Splinter Cell and Rainbow Six fans alike. Currently, the studio is hard at work at producing the next installments of the Splinter Cell and Rainbow Six franchises. Not much is known about either titles, other than a couple of rumors and leaks. After the increase in staff, we can only expect production will be sped up. With any luck, the world will get a glimpse at what’s going on in Ubisoft’s Toronto Studio at E3 2012.

Rainbow Six Patriots is currently set to release in 2013.

There is no word on the release date for the next Splinter Cell title.

Another week has passed in April and we have another puzzle game, SURPRISE! Trials Evolution also starts off Microsoft’s Arcade Next event this week and what a strong opening it is. Be prepared to get aggravated and frustrated, in a good way.

Trials Evolution does what it did previously in Trials HD, dirt bike riding, physics-based platforming over tracks that present obstacles in your path. At first glance, you may say Trials Evolution is just a minor update to Trials HD. Once you start the game, however, you will see just how minor those changes are really bigger than you think. Taking to the outdoors, Trials Evolution has brought a more traditional feel to the dirt bike atmosphere. At times, I caught myself starting too much at all the action in the background of some levels that I would crash repeatedly in the same spot. Just wait until the Limbo inspired level, You will smile at how amazing it looks.

Everything is still broken down to difficulty levels of tracks and the license tests, which serve as a tutorial on how to deal with the upcoming obstacles in the next set of tracks. I didn’t face that much hardship until I reached the B class license tracks. The one thing you cannot have that will doom me until I know better is a lead foot. Sure, early on you can go full throttle non-stop. Later on you will need to develop a skill of knowing when to throttle and when not to. I found the controls for leaning and balancing on the dirt bike a little too loose at times causing me to over correct my angle and crash on my head, which is bad in case you were wondering. Spending a little time in the early tracks learning the nuances of the controls will help you in the later tracks, trust me.

Besides being outdoors, multiplayer has been added, much to my joy. The chaotic jumble of four players racing is something I thought would never work in Trials Evolution. I was very wrong. Getting the best out of multiplayer would be getting four friends together for some local play so you can do all sorts of devious things to ruin their run while you try to come in first. Online play is still fun if you can’t pull four people together at your domicile. It is a little tricky to see what lane you are in at the beginning of each race so I found it easier to customize my rider in a way that stands out to me. Matches were found pretty fast for me so I don’t see anyone really having an issue with load times.

RedLynx really outdid themselves with their track editor. Now, I am terrible at design so I will never have a track made and uploaded ever. Not that I need to make one since there are already a decent amount of amazing user created tracks out. There’s even an FPS shooter track! Pretty insane what you can do with the editor. There are two editors for making tracks, Lite and Pro, with the main difference between the two being Pro gets more options such as parts and small items, example groups and trigger events. Sharing your creations is easier since everyone can see them instead of only being able to send them to people on your friends list like Trials HD did.

Trials Evolution may be the best XBLA title to come out this year and might end up on a lot of top 10 lists come December. Grab your helmet, gas up the bike and come hangout with me and break a couple track records, along with some bones. Maybe we can get this guy to rap about our broken bones in the hospital.

http://youtu.be/2NnKjSAUpNc

Recent news that Black Hole Entertainment is not sustainable in it’s current form and may shut down, came with an interesting story from someone inside the company. They said that Ubisoft made major errors and failed to meet deadlines in this project which cost the Hungarian developer to lose millions of Euros.

The member of Black Hole said that Ubisoft refused to put in penalty clauses in the contract that; if Ubisoft failed to meet any deadlines they would be penalized. This lack of accountability lead to only a portion of Ubisofts deliverable content arriving at Black Hole after 27 months. The entire schedule for the project was set at 24 months.

Couple the lack of the deadline respect, Ubisoft was constantly changing and added things to the project. Removing factions from the game, moving key employees around and all and all messing everything up.

A full writeup from the Black Hole employee is below.

 

Hi Guys. Several months have passed since the release of Heroes 6, and because there are so many questions from you regarding BH which UBI seemingly ignores, I feel it’s time that I give you some information.

I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King’s Bounty on Commodore 64. And I can tell you it was the UBI producers who didn’t keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn’t want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said “UBI would never be late with any deliverables”…. HAHAHA). And that led to an awkward situation where the whole development got snowed up… but the UBI producers kept telling Black Hole that “no worries, guys, there would be more time and budget, just do what we say”. It was then that one faction, Academy had been removed from the content list, as well as many other things. And then, at half of the development, Romain suddenly quit, Erwan was removed from the project – he was “elevated” to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script – which was UBI responsibility – was delivered to BH after 27 months… while originally there was 24 months for the whole development. No comment.

As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project… this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project. During the last 10 months, our full team worked 24/7, without any chance for compensation… and because of this, we didn’t have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that “the BH team is not working during the nights and weekends, and is not committed to the project at all…”. I can only say, just ask any of the BH team members of their commitment…

As for the many bugs: Heroes 6 is a gigantic project, with 1.5-2 million lines in the source code. This is bigger than most RPGs. Such a project can only be finished with good quality if there are several years and a huge budget (i.e. Blizzard games), or if there is a strict design lock date after 7-9 months of the start of development… in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release. Just see what they are now doing with patch 1.3 (BH is not involved in that at all btw.). They cannot release a simple patch with a few smaller fixes in time, they are already in a 2-3 weeks delay. This is because the code is extremely complex, and UBI does not have the team to overview it and make it work in time, even if the Limbic guys are really great (and no, they are not involved in the Heroes development from the project start, they joined like 20 months later).

Some examples of what BH added to the game at their own cost, just to make the game better:
– Town screen (we hate the current version, but it is still better then the “let’s make a screen shot from the adventure map 3D town and use it as a town screen” that UBI wanted – we could have made a much better one, but didn’t have money and time).
– Additional ingame cutscenes (I know cutscenes are not great, but again, we received the story after 27 months… we only had a couple months to make the cutscenes from scratch, and a very limited budget – and I think that the overall visual quality of the game proves to anyone that we could have made really great cutscenes if we had had the time and budget).
– 300 unique Combat Maps (there were 20 in the contract)
– 3D animated Main Menu (UBI wanted a simple still image)
– Additional NPCs
– Campaign Overview Map (Campaign Window)
– and many more……..

And what were the UBI decisions:
– Less resources
– No fullscreen town screens
– Only five factions (as a consequence of the continuous delays of UBI deliverables)
– Creature pool
– and many more such “great” changes………

This project cost Black Hole its existence… while UBI is making profit on Heroes 6.

And just some more thoughts: UBI EMEA were working with four 3rd party developers during the Heroes development:
– Capibara – They made the really good (and financially successful) Clash of Heroes. The are not working with UBI anymore.
– Eugene Systems – They made R.U.S.E. They are not working with UBI anymore.
– Black Hole – They made Heroes 6. They are not working with UBI anymore.
– Techland – They made a 47% game for UBI (Call of Juarez: The Cartel – http://www.metacritic.com/game/pc/ca…rez-the-cartel) – They are still working with UBI EMEA on a big project.
We heard the UBI guys blame those developers (and Nival) many times… I guess BH was blamed the same way to those developers.

It is always the developer who is responsible…

Just some food for thought…. Thanks guys for reading.

 

What is the most depressing part of the whole situation is that it keeps happening. We are constantly hearing small genuine studios and developers being shutdown or going bankrupt after dealing with a big titan like Ubisoft or EA.

Finally! After waiting for so, so long, the beta is coming for Ghost Recon: Future Soldier. On April 19th, you can get into the beta three different ways:

1. Own a copy of Splinter Cell: Conviction. You can access the beta from the game.

2. Get a beta key for the Xbox 360 version by pre-ordering the Ghost Recon: FS at GameStop.

3. Playstation Plus members will receive a beta key.

No word on when PC gamers will get a crack at the beta yet. Hopefully, we will see some news this month about it. The window for the beta is April 19th to May 2nd. I reached out to Ubisoft for info if there is another way for PS3 gamers to get a beta key other than Playstation Plus. I will update this post when I get a reply.

Ubisoft also announces Ghost Recon Network. Much like how Call of Duty Elite has a website that integrates alongside the mobile apps for stats in the game and changing weapon load outs, Ghost Recon Network will function the same way.

Customize and share in-game weapons on the go
•  Use GunSmith mobile to customize weapons down to their inner parts in 3D and sync them to consoles
•  Publish weapons to the GunSmith Gallery and browse guns posted by the Ghost Recon Network community

Track player history and friends’ in-game status
•  Access personal player performance on Ghost Recon: Future Soldier & upcoming Ghost Recon games and compare stats on leaderboards
•  Receive challenges, friend activity reports and community updates via the website or push notifications on smartphones and tablets

Receive exclusive rewards
•  Download the free Ghost Recon Network app at launch to unlock additional attachment credits in Ghost Recon: Future Soldier
•  Earn weapons and weapon skins in Ghost Recon: Future Soldier by playing other Ghost Recon games or interacting with other Ghost Recon experiences

Become a better player
•  Study detailed game information and heatmaps to prepare for the next battle
•  Build and manage your squad, add recruits and search for competing squads

Players will be able to play around with Ghost Recon Network and the android app during the beta period. Can’t wait to see you all in the beta. Now where did I put my Splinter Cell: Conviction box?

Earlier this month we showed you leaked screenshots from the upcoming Ubisoft game AC3. Well today Ubisoft has sent out an official PR media update with not only Hi-Res copies of the leaked screen-shots, but also official box art! Check ’em out below.

Also, with the update, was a teaser trailer. The trailer gives us a quick overview of the main character, Connor, and his myriad of weapons. Check THAT out below.

If you weren’t excited before, you better be now!

First, there were rumors that Assassin’s Creed 3 would take place during the American Revolution, then we received this promotional image of Assassin’s Creed 3 from Best Buy showing the protagonist with an American Flag in the background and a tomahawk and flintock pistol. Now we have 5 leaked screenshots of the game right here!

This definitely looks refreshing in comparison to the previous Assassin’s Creed games. I also can’t wait to see gameplay footage of this character in action as well as clues to how the story progresses in AC3.

Anyone else have any thoughts or speculations they’d like to share about Assassin’s Creed 3?

Source: http://imgur.com/a/3NNkQ