The planet Gamindustri has found peace due to the combined efforts of the CPU’s and the CPU candidates. The CPU candidates find themselves a little bored in this time of peace.  However, what to warriors do when there aren’t any bad guys to battle? The answer comes in an interesting proposition in their time of peaceful boredom.

Hyperdimension Neptunia U: Action Unleashed is the first 3D action hack ‘n’ slash in the game series. Your favorite Neptunia characters will have to battle it out to determine who is the best, and strongest.

Hack ‘n’ slash your way through waves of enemies in real time. The free roaming battle stages allow you to create chain combos on the ground and in the air. You can play as your favorite characters as well as new playable characters, with new customizable equipment.

Hyperdimension Neptunia U: Action Unleashed features a dual system that allows you to switch between two characters. Allowing players to combine different characters and learn their strengths and weaknesses for the ultimate battle duo!

One of the new features is a “Costume Break”. Your character’s outfits tear and rip from the heat of battle. Costume damage lowers your defense but increases your crit rate and EXE Drive Gage.

Get ready to experience the new installment in the Hyperdimesion series and prepare for battle! Hyperdimension Neptunia U: Action Unleashed will be released on May 19th, in North America, and May 22nd in Europe. It will be available exclusively on the Playstation Vita and will be compatible with PlayStation TV.

Josh had an opportunity to take a look at the game earlier this week! You can check out his full review here.

https://youtu.be/ORf0A0JsFVE

At this point, I feel like my Vita is a dedicated entryway into the world of Gamindustri. Considering that four different Hyperdimension Neptunia games have been released for the handheld in the last year, it’s easy to see why. Now that we’ve played not one, but two fantastic RPGs, dived into the strategy role playing realm, and even tried our hand at producing and managing their careers as singers, it’s about time the series took the action route. In Hyperdimension Neptunia U: Action Unleashed, (a strange name for a non-Wii U title,) Gamindustri meets Dynasty Warriors in an over the top, horde slaying beat em up with the CPU and CPU Candidates doing the thwomping. But how well does a traditionally turn based franchise cross over into the action genre?

Now that the world is at peace, what’s a goddess to do aside from play games all day? Unfortunately, gaming doesn’t make a compelling news story, so when game journalists, Famitsu and Dengekiko, are tasked with writing up stories on the lives of the CPU’s and their little sisters, a little encouragement pushes them towards getting off their lazy butts and completing a few quests. Or at least, that was the plan. But when quests suddenly start popping up at an alarming pace, the gaming goddesses are forced to take up their weapons once again and fight off the overwhelming amount of monsters that have appeared while finding out who’s behind the sudden influx of requests. If our two writers are able to get a great story in the process, then even better!

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Hyperdimension Neptunia U features ten unique characters to play as, which naturally include the CPU’s, their little sisters, and the addition of Famitsu and Dengekiko. Each character has a set of unique, (although limited,) combos and special moves that are designed to harm waves of enemies at once, and vary from slow and powerful, long range, or fast with a high hit count. As missions progress, each character builds up experience, unlocks new equipment and discovers new special attacks to put even more pressure on the more difficult enemies. With the option of taking on these missions solo, or pairing two characters together, each one is varied enough to feel unique while still accomplishing the same tasks.

Keep in mind, on top of all of these options per character, the CPU’s wouldn’t be much without their HDD forms. These serve as a temporary transformation that boosts attack power while changing their combos completely, essentially feeling like separate characters. Making it incredibly easy to wipe out foot soldiers and bosses alike, despatching dozens of enemies at one time with your powerful, special attack right before the transformation ends is ridiculously badass, all of which is done without a hint of a frame rate dip. Naturally, you have to fight for that meter, which fills up for the idle partner while the player character defeats enemies. If theirs is full, the player character will get their fill. Switching is as easy as tapping the down button on the D-Pad, so managing the meter is one of the more strategic aspects of Neptunia U, especially when it comes to the end game content. If you’re more passive, you could always fill your meter by tearing your clothes to shreds… Wait, what?

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Yep, as you probably know if you’re reading this review, (and if you didn’t, welcome to the madness!), as characters take damage, their clothes rip up until their so-called armor “breaks,” resulting in a brief mid-battle cutscene that shows the girls in suggestive positions in nothing but tattered duds and underwear. Story wise, in a desperate attempt to cover up, they transform into their HDD forms, which come with their own, handy outfits! In other words, you get instant access to their most powerful forms faster if you let their clothes rip. Considering this game is developed by Tamsoft, the designers behind most of the Senran Kagura games, it’s not really a surprise since that series has made wardrobe malfunctions famous in recent years. Still, there are few moments more uncomfortable than when you’re playing as one of the sisters, (especially the pre-teen Rom and Ram,) and their butts and chests jiggle in slow motion as the clothes fly off. With that said, the game offers unlockable costumes that don’t break, break easily, or are pre broken depending on player performance, so kudos to the developers for giving the player the choice to shape their own game play experience.

Speaking of the experience, we can’t ignore the dialogue. As expected from a Neptunia game, its personality and charm shine through both in and out of quests. It’s clear that a ton of care went into the character relationships, with unique chatter between almost every possible team. When not fighting to the death, special events expand on the personalities of everyone involved, which range from fourth wall breaking gaming commentary, balking at the absurdity of their clothes tearing, and even a “GamerGate” ethics in journalism quip! While not as laugh out loud funny as the main games, considering nearly every line is voiced with both Japanese and English voice options on an individual character basis, what’s provided is plenty when you take into account that this is an action game rather than an RPG. Either way, it’s still more than serviceable for the franchise faithful.

Despite how varied the mechanics and characters can be though, one major issue that most games of this nature encounter is its repetitiveness, and U is no exception. Each character’s move set is insanely stylish, but with only a few combos per character, you’ll see everything each one has to offer soon after picking them up. Not only that, but the game offers little incentive to experiment, leaving players to stick with the combo that works best for them, rinse and repeat. The main story mode never gets particularly challenging either, making its hundred-ish quests a breeze. Every once in a while, the game throws a curve ball at you, either by hiding objectives, asking you to collect items or hunt down a certain enemy, but at the end of the day, each one is accomplished by beating everything into submission.

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Yet, U redeems itself in a big way when it comes to the post game content. After spending 12 hours or so completing all of the quests in the main story, a wealth of new missions and modes keep the fun going. If you think you’ll just be able to blow through these stages like you were able to in the campaign, think again. To survive, you’ll have to pick your attacks carefully, manage your meter better than ever, and know when its best to just quit the mission, store your earned EXP, and live to fight another day. In addition, an arena mode pits the CPU’s against each other in one on one battles that unlock powerful accessories, and a tower mode which sends two of the girls into a multi-tiered challenge where they must fight off increasingly powerful enemies. On top of collecting enemy medals, (coins that opponents drop at random once defeated and can be used to unlock stat boosts, weapons and accessories,) and boosting the group’s friendship, (or Lily Ranks,) for in game perks, and you have a game that will potentially last for much longer than expected. If I were to be extra critical, I would have liked it if the arena mode’s difficulty didn’t range from one hit kill, one hit death or a legitimate match, if it let you fight against other Vita owners, (assuming they exist,) and that collecting medals and boosting Lily Ranks wasn’t such a grind-fest, but these issues don’t detract from the experience too much. Besides, what kind of Neptunia game would this be if it didn’t have insane trophy grinding?

Most impressively, Hyperdimension Neptunia U has become a game that I just can’t put down. Perfect for the portable experience, the quests, bonus content and grinding feel tailor made to be played in short bursts. That’s not to say that I haven’t had hours long sessions, (and I’ve had many,) but with as fun, colorful and fast paced the action turned out, it’s no wonder that the addiction has set in. If you love Neptune and friends in all of their self-referential glory, then this is a no-brainer. If you’re a beat em up fan who desperately needs something to play on the Vita, then U is more than a worthy purchase. While the anime inspired style, its repetitive nature, and the whole clothes tearing thing might not be everyone’s cup of tea, you might just be surprised with how endearing this game can be. Try it, you’ll be glad you did!

tl;dr

+ Successfully brings the style of the Neptunia games to the action genre, with flashy attacks and combos to go around for its varried cast.

+ A lengthy campaign filled with a plethora of quests, unlockable items and game industry satire.

+ Post game content improves the game a great deal, adding modes and missions that make you re-think the game.

+ The same tongue in cheek script that we’ve come to expect from the series, complete with dual language options for individual characters.

+ The clothes tearing option adds to the strategy while being entirely optional.  

– Combat becomes repetitive with only a few attack sets per character. The twenty characters, (including their HDD forms,) doesn’t alieviate it enough, and is only amplified by most of the objectives revolving around killing everything in sight.

– Some unlockables are absurdly grind heavy, artificially extending the replay value with enemies that give few rewards and a slow moving Lily Rank mechanic.

– While fun for what it is, the arena mode is a missed opportunity, with wildly unbalanced difficulty settings and the lack of a PvP versus mode.

 

Final Score: 4/5

https://youtu.be/ORf0A0JsFVE

Idea Factory has announced that pre-orders for the collector’s edition of Hyperdevotion Noire are now available worldwide. Launching on February 24th exclusively on the company’s online store, this special edition will come packaged with all kinds of Gamindustri goodness to celebrate the goddess of Lastation.

The Collector’s Edition includes:

– Hyperdevotion Noire: Goddess Black Heart for the PlayStation®Vita system
– “XOXO Noire” Wall Scroll
– Hyperdevotion Noire: Goddess Black Heart Illustration Book
– Collector’s Box
– Reversible Cover Sleeve Art

Any Hyperdimension collectors out there? If so, I don’t have to tell you that these will go fast, so unless you want your life to be full of regret as you watch prices rise on eBay, I’d say you need to jump on this. In the meantime, watch out for more information on this SRPG spinoff as the release draws nearer.

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With the release of Hyperdimension Neptunia: Re;Birth 2 only a week away, the day that weeaboos, waifu enthusiasts, and Vita owners, (many of which are all three at this point,) has almost arrived. In the days leading to this momentous occasion, we’ve spent countless hours, (okay, maybe 15 or so,) diving into the latest adventure featuring Neptune and her friends. Except… Neptune is absent for most of the game, with her and the rest of the goddesses of Gamindustri being captured by the evil Aifoire. With the CPU’s out of the way, it’s up to their little sisters, the CPU candidates, to rescue their elders and save the world. Yet, as I mentioned in my review of the original, Neptune’s charm and laugh out loud personality is what really held the narrative together. Can Nepgear do the same?

While much more subdued, Nep Jr. brings her own charm to the Hyperdimension universe. In place of the constant fourth wall breaking, game referencing lazy demeanor that her sister is known for, Nepgear feels much more like a natural leader, despite constantly doubting herself and the huge shadow the CPU’s cast over her. Despite this, she presses on in a desperate attempt to face her fears and defeat the enemies that the cast of the first game couldn’t. While IF and Compa, the primary companions from the first game, make their return to guide the young protagonist, there is rarely a time that they have to force her to fight the good fight. As their relationships progress, the nurturing the humans provide helps Nepgear become a strong, reliable leader for a cast that eventually surpasses double digits.

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Which is more the reason why the addition of a fourth party member to carry into battles is such a welcomed one. Leading to larger waves of enemies, tougher bosses, and more strategic possibilities, each member brings something to the team that can mean the difference between victory and defeat. Even unused party members can contribute, thanks to the returning Lily System, which provides special attacks and stat boosts when pairing the idle teammates with partners that they get along with.

But Nepgear and company really shine once all of the CPU Candidates are brought together. Along with the stubborn, hard headed Uni, and the twin sisters, Rom and Ram, these four girls come off as some of the biggest badasses in a game this year. And yes, I realize it’s only January! But it’s hard to argue when you see what they can do, combining powerful magic, a giant rail gun that’s bigger than its weilder, and some incredible swordfighting skills, and you get some impressive action to pepper up your turn based RPG gaming. And when they combine their power, it’s a sight to be seen, giving me similar feelings of excitement to when I first summoned Bahamut ZERO in Final Fantasy VII so many years ago.

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So sure, Nepgear might not be as funny or goofy as Neptune, but my lord, is she cool! Check back on Friday for our full review of Re;Birth 2, and let us know who your top waifu candidate is. With so many to choose from, you might be thinking about it for awhile.

If you were eager for more information on the upcoming Western release of Hyperdevotion Noire: Goddess Black Heart, then the wait is over! The people over at Idea Factory have brought us some divine intervention in the form of new screenshots and the opening movie from the upcoming strategy RPG.

Placing Noire in her first starring role, would-be goddesses will be tasked with amassing a CPU army, creating bonds with teammates, customizing items to fit their playstyle and customizing their home between hard fought conflicts. As the first in the Hyperdimension Neptunia series to step into the world of Strategy RPGs, it’s sure to have plenty of surprises for new and old players alike when it arrives on the Vita in 2015.

Gaze upon the new batch of screenshots, as well as the opening trailer below! Are you planning on picking up Hyperdevotion?

 

Only a short time after Hyperdimension Neptunia Re;Birth 2 was announced for an international release, we learned that this wouldn’t be all that we would get from the franchise next year.

Taking its first steps into the Strategy RPG genre, Hyperdevotion Noire shifts focus to the Goddess of Lastation, taking place in the alternate world of Gamarket. As with their original world, the four CPU’s are once again at war for control of the land. When Noire is on the cusp of victory, a mysterious force drains the Goddesses of their power, the group must team up once again to save Gamarket from destruction.

At this point, it’s clear that Noire is the best CPU, right? While seeing how the gameplay will turn out, having the chance to play as Lady Black Heart in the main character role with completely new mechanics for the series is an exciting prospect. Check these reveal screenshots, and tell us whether or not you’re planning on dusting off your Vita when Noire’s game releases. Early 2015 can’t come soon enough!

From the press release:

A Moe Army Awaits! You ain’t never seen the CPUs like this! Lead them in their first-ever foray into strategy RPG gameplay, taking on enemies in a whole new way. You’ll fight off hordes of enemies in turn-based strategy, dodging laser beams and flaming pits, and using dangerous environments against your enemy.
Link up with the “Lily System” The more often characters are in battle together, the higher their bond becomes. Activating the “Lily Boost” grants special stats and abilities, while “Lily Points” can be used to activate ultra-special moves and even goddess transformations. Don’t be shy to build up those battle relationships and seal it all with a kiss!

Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.

Item Customization! You’ll get tons of replay value with so many ways to boost your gear’s stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!

Livin’ the Noire Life! Life’s not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the “Sim Noire” mode you’ll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is. She’ll also get to go out with friends and build up her social level!

Hyperdimension Neptunia Re;Birth, was a one of the best surprises of the year, with us going as far as saying that it was one of the best RPGs in years. I mean, what better way to appeal to gamers than to make a game about the console wars framed within a anime-esque magical girl banner? It’s as absurd, (and entertaining), as it sounds.

Which is why we were thrilled to learn a few months back that the second game would also be coming to the West for the Vita! Re;Birth 2, a rebuilt version of the PS3’s Hyperdimension Neptunia mk.2, shines the spotlight on the sisters of the first game’s CPUs, each of which represent handhelds like the DS and PSP. Idea Factory is promising new characters, scenarios and surprises for both new and old, with returning favorites such as IF and Compa, as they fight to rescue the four goddesses of the original.

Have no clue what I’m talking about? Check out the latest batch of screenshots, showing off the colorful characters, world and battles that fill the world of Gamindustri. Hopefully this will make the wait for early 2015 a little more bearable. Nah, who am I kidding. I want it now!

Well, that didn’t take long.

Right off the heels of ReBirth;1‘s release, (which we called one of the best RPGs in years), Idea Factory has confirmed that Hyperdimension Neptunia ReBirth;2: Sisters Generation, will be coming to the Playstation Vita in early 2015. The even better news? It will be available in both physical and digital formats to North America and Europe, giving the latter region access to the physical version.

Like its predecessor, ReBirth;2 is a remake of one of the Playstation 3 releases, tackling mk.II this time around. Starring Nepgear, Uni, Rom and Ram, the little sisters of the first game’s CPU’s, characters from the original will also make an appearance to support the new cast. Including Compa, IF, and the promise of many others, this continuation of the original is sure to show how Gamindustri has changed since Neptune’s adventure, all while bringing a sense of familiarity to those who played the first game.

With the new ability to bring a fourth party member into battle, this change is sure to bring stronger enemies to compensate for the extra person on the field, opening up numerous possibilities. It’s safe to say… We’re excited!