Briefly: Yes, please.

Geekscape regulars will likely remember that, yep, although Activision’s Tony Hawk’s Pro Skater 5 was an uninspired, well, mess, I had (and continue to have) a lot of fun with the game.

Shortly after the title launched, Activision delayed the PS3 and Xbox 360 versions of the game indefinitely until the myriad of issues with the current generation version of the title were rectified. Today, Activision and Robomodo have taken a massive step towards fixing the game by releasing a 7+ GB patch, that also includes a lot of additional content.

Here are the full list of changes from the patch:

Content

-Additional levels have been added (Underground, Wild West)
-Additional character campaigns have been added (Teenage Mutant Ninja Turtles, Tyler the Creator)
-Lighting and visuals have been improved for several levels
-Ability to regain Special Meter during a single combo has been added
-Per-Mission Leaderboards have been added
-Added option to “Return to Freeskate” while in a Mission or Mode
-Added option to “Return to Freeskate” while search for the other player for Co-op Missions or Modes
-Tutorial has been updated
-Many Pro Skaters’ Textures have been updated
-Several Pro Skaters have recived Sponsor update
-Create-a-Park Levels have been updated
-Increased the total number of Stat points a Campaign can earn from 128 to 150

 

Gameplay

-Several gameplay mechanics within the levels have been updated
-Grinds were updated in several of the levels

 

Networking

-The User Generated Content Rating System has been updated
-Added Likes/Dislikes to the User Generated Levels
-New Challenge UI Flow for matching during FreeSkate has been added
-Leaderboard functionality was updated
-Several multiplayer modes have been added and updated
-Modes added include “Daily Grind,” “Skate Hoarding,” and “Manual Mayhem”

 

UI

-More options for user preference have been added including:
-Double tapping grind button to activate slam
-Opt in/out of Global Voice Chat
-Several UI audio effects have been added

 

Misc

-minor UI fixes and improvements have been made

Now I don’t see them specifically note anything about fixing bugs, but I mean, that has to be in there too, right? In any case, I’m downloading the patch right now, and am really excited to see just how the game feels once it’s been applied. Also, I’m beyond excited for the change to the ‘Slam’ button (double tap Grind instead or just one tap), which should certainly raise the level of control felt while your character is flying through the air.

Have you played Tony Hawk’s Pro Skater 5 yet? Or did all the negative press turn you off from the title?

I was born in 1990.

Thus, I was just 9 years old when the first Tony Hawk’s Pro Skater game took my Playstation, and my life, by storm in the Summer of 1999. I had wanted a skateboard for what felt like forever at that point, but 1) my mother was overprotective, and 2) honestly, I’m clumsy as hell (still, as an adult), and I more-than-likely would have hurt myself.

So, Tony Hawk’s Pro Skater became MY game. It rarely left my Playstation, until the sequel came out, of course, which probably didn’t leave my Playstation until its sequel, and so on. I still think that, to this day, all these years later, I put more hours into Tony Hawk’s Pro Skater 2 than any other game I’ve ever played, and that includes a myriad of RPGs, as well as a two year on-again-off-again relation ship with World of Warcraft.

So you can imagine my dismay when the series evolved into, well, utter shit.

Tony Hawk’s Underground brought an entirely new mechanic to the series: a plot, and its expansive levels and heavy customization brought the series to a new how-could-it-get-any-better high. Then, an excited, young Derek picked up Tony Hawk’s Underground 2, and while that younger version of me immensely appreciated the return of the classic campaign alongside the Underground career mode, I could barely recognize the Jackass-fueled, way too silly storyline. In this iteration, the game became less about skating, combos, gaps, and high-scores, and instead focussed more on how-can-we-fit-the-Jackass-crew-into-this-goal.

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After THUG2, and wanting to relive my gaming glory days, I tried the next couple of iterations before I essentially gave up completely. That was the last Tony Hawk title that I put any amount of time into until the release of Tony Hawk’s Pro Skater HD in 2012, but after spending a few hours in that world, it was pretty clear that while the maps felt the same, everything else about the title felt different and unfamiliar.

Enter Tony Hawk’s Pro Skater 5. Rumours of another, actual Tony Hawk’s Pro Skater title surfaced with Tony doing press for the now-cancelled-but-surprisingly-polished-looking mobile, free-to-play endless runner Tony Hawk’s Shred Session. The game was hinted at for some time before Tony himself revealed it at Sony’s CES conference back in January.

Tony Hawk’s Pro Skater 5 is the first proper Tony Hawk’s Pro Skater title since 2007. It was marketed (obviously, with that 5 in the title), as a back-to-basics iteration for the series. Dropping the ridiculous storylines, off-board antics, and all of the other fluff (or fat, depending on who you speak to) that took the focus away from what mattered: the damned skating.

I was really, really excited for this latest iteration. As is pretty obvious from the above paragraphs, I’m I’ve been passionate about the series since childhood, and with the passion that Tony Hawk and the Robomodo team spoke about this title, I hoped (and believed all too wholeheartedly) that my favourite childhood game was coming back.

Now that I’ve spent a bunch of time with the title, it’s pretty clear that this is not the second coming I was hoping for. The game is honestly chock-full of noticable issues, but at the same time, I’m actually having more fun playing a THPS5 than I have any other game in the series in years.

Before I really jump into things, I’d like to note that according to Activision, they’re taking the myriad of issues that people are having with the game very seriously, to the point where they’ve actually delayed the release of the PS3 and Xbox 360 versions of the game indefinitely, so that the entire team at Robomodo can work on fixing these issues. So hopefully, this current version of the game is the worst that the game will be, and will steadily improve from here on out. Hopefully.

Really, the first thing that you’re likely to notice about the THPS5 is its graphics. I’m the first one that’ll tell you that graphics are unimportant in the long run, and that of course, gameplay, atmosphere, and plot are far more important. That being said, Tony Hawk’s Pro Skater 5 looks bad. The earliest, worst looking games released for the PS4 and Xbox One look far better than this game does in almost every aspect, and it’s pretty crazy that a full-priced title looks like it’s using assets from a game that came out mid last-gen. Even with its poor looks, nearly any time that you’re trying to complete an objective with numerous objects onscreen, you’re bound to be greeted by slowdown until those objects are removed. It really doesn’t make any sense for a game that looks like this to be so poorly optimized. The one silver lining here is that I actually do like the character models this time around. The skaters utilize a stylish cel-shaded look, meaning that their appearances are simpler than you might expect, but they also look decidedly more modern than the rest of the game. There’s really not much more to say about the title’s appearance. It looks bad, it slows down all too much, and aside from the pastel-looking, semi-colourful skaters, the colours are as dull as Fallout‘s wasteland. I’m not overly sure just how much these new skaters represent their real life counterparts, however, as I’ve been out of the skating scene for a number of years. I was pretty confused to see Lil’ Jon available as a playable skater for instance, but I stuck with my man Tony, so I didn’t care enough to look up just why he was there. There’s also a fairly robust create-a-skater mode, so you should be able to Frankenstein up almost whoever you like.

Sound fares a lot better (at least in some regards). I’m not sure what the last couple of iterations have featured (as my time with each of them was brief and forgettable), but in THPS5, gone are the Ska-heavy, I-still-have-them-on-my-phone-today tunes of the earlier games. Those titles featured high-energy tracks that somehow made you want to skate faster, jump higher, and try that one last trick even though you know you’ll probably bail and have your huge combo ruined. The soundtrack here, much to Shane O’Hare’s disagreement, elicits none of those feelings. It’s music, and it’s fine, but I can’t imagine more than a handful of players wanting to listen to these tracks outside of playtime, which is a far cry from those earlier games that I can’t…stop…talking…about (sorry).

Aside from the music, the sound is all pretty appropriate. Grinds sound like grinds, bails sound like bails, the sounds of your wheels rolling accross the pavement give you a far better sense of speed than the framerate often does, and so on!

Level design is on the same level (yep) as the game’s soundtrack. Sure, it’s there, and they are definitely playable stages. You can certainly jump, flip, grab, grind, and not get off your board (just like it should be), but most of the game’s 8 stages feel uninspired at best (aside from the re-mixes of classic levels). Aside from the rare, actually excellent gap, objects on the map can sometimes feel as though they’ve been placed randomly, and are definitely not conducive to big combos or smooth navigation. They feel just a few steps up from what’s possible in the Create-A-Park mode, which is a sad testament to the overall design of the game.

The absolute worst aspect of the game? Worse than the terrible graphics, bad level design, or every bug in the game combined? There’s no freaking split screen multiplayer. I don’t know who’s decision this was, but to remove the absolute, most memorable aspect of every Tony Hawk game ever is complete blasphemy. Nope, you can’t do score runs, play H-O-R-S-E, or any other mode if you have friends over. You want to know some of my greatest memories growing up? Some cool trip? No. Good grades? Hell no.  First concert? Nope. First kiss? Well, yeah. But also, it was playing any Tony Hawk’s Pro Skater game, competitively, on the same couch as my friends. You just cannot get the same sense of competition, or struggle, or fun, or anything, if you’re not sitting right beside someone. Not having local multiplayer is understandable in a lot of games, as a console’s resources are taken up by running one instance of the game, let alone two, but THPS5 is not one of those games, and not having local multiplayer is possibly the worst misstep in the franchise. F***.

Online only, I'm afraid.
Online only, I’m afraid.

Alright, that’s a lot of complaining in just a few short paragraphs, so let’s get to some positives: the actual gameplay. The movement, the physics, and general skating all feel closer to Tony Hawk’s glory (Neversoft) days than they have in years. Honestly, after reading a myriad of first impressions articles and early reviews in the first days of the game’s release, I expected Tony Hawk’s Pro Skater 5, a title that I’d been excited for since its announcement, to be even worse than previous iterations. My expectations at that point went from hopeful to heartbroken, and I expected to pick up a controller and have to force myself through the worst game this side of Silent Hill: Homecoming (another beloved series of mine that has been reduced to an unrecognizable state from its original glory). When I was finally able to pick up a controller, something completely unexpected happened: I had a lot of fun.

Yep. I felt nostalgic as hell playing this game, which hasn’t happened with a title in this series for as long as I can remember. Trying to surpass Sick scores (and trying to surpass them in one combo), along with grabbing (too easy) Secret Tapes and DVD’s, collecting SKATE and COMBO, and all the old, classic goals felt fantastic, despite THPS5‘s poor level design. Sometimes, I had so much fun trying to complete an objective or keep a combo going that I actually utilized the PS4’s built-in recording feature, which is the first time in nearly three years of owning a PS4 that I’ve even felt like touching that funtionality. It made me really miss the absolutely incredible replay functionality of EA’s unfortunately defunct Skate series, as the expanded, cinematic functionality of that replay mode would have had me trying to complete certain gaps or making cerain moves for far longer than I did. I even had some fun with the game’s new, somewhat silly objectives, like ‘pop all the baloons in the pool in a certain amount of time’, although things got pretty repetitive once I realized that many of these goals (or slight variations of them) are featured in each stage.

THPS5 also introduces a new mechanic that’s tough to get used to, but actually really cool. Basically, pressing the Grind button while midair will elicit a ‘Slam’. This means that no matter where you are; whether you’re flying over a ramp that you’d wanted to hit, inadvertantly jumping over a rail you’d wanted to grind, and so on, simply hitting that Grind button will send you quickly towards the ground and (hopefully) onto your missed target. Again, it takes some time to get used to, especially as it’s mapped to the Grind button, but once you mess it up fourty or fifty times, you should have a pretty good idea of how to use the Slam to your advantage!

There are bugs (a lot of bugs), mostly from what I’ve seen so far with the game’s always on multiplayer. You’ll see up to 20 other skaters hopping around each level, and the idea around it was a more connected, social skating experience, which actually sounds pretty awesome. Unfortunately, I’m often getting hit (or hitting) skaters that I can’t see, or the online player’s animations look like something out of <insert poorly animated movie here>. You’re also consistenly greeted by a giant announcement that takes up far too much of the screen whenever a player enters or leaves the level, and with up to 20 players on each map, I feel as though these messages are onscreen more often than not. In a quick-moving game that requires focus and perfect timing, having constantly changing messages onscreen (and taking up again, far too much screen space), can really distract you, and has messed up more than a few awesome runs in my lengthy playtime. Aside from that, I haven’t fallen through a stage, gotten stuck in a corner, jumped off anything that wasn’t there, or really witnessed any of the other issues that many other outlets are reporting plague the title.

Really, the biggest thing that’s plaguing the title is that sticky, uninspired feeling that I’ve been mentioning throughout this review. That beings said, uninspired does not equal un-fun.

Is the game worth its currently full-priced admission? In its current state, probably not, but that’s all relative to just how desperate you are for a new action-sports game. Stages are fairly limited at 8, but the large amount of goals available for each (and the legitimately challenging Pro goals unlocked afterwards), should keep you busy for quite some time. Activision, as a likely apology for early adopters of the title, has announced that two additional stages, and five additional skaters, will be coming to the game at no extra charge at some point in the future. I’m sure that at one point this was intended to be paid DLC, but the fact that every player will get it at no cost is surely a nice ‘sorry you had to play with bugs’ gesture.

You know how sometimes you’ll watch something on Netflix (or even pay for it at a theatre), something that you know is bad (and the ratings reflect it), and then you end up enjoying the hell out of it anyways? You probably don’t tell anyone that you enjoyed it since they’re bound to make fun of you and tell all of your other friends and… well you get my point. That’s kinda how I feel about Tony Hawk’s Pro Skater 5. I don’t know what shade of rose the older games have put over my glasses, but I’m certainly not seeing (or playing) the steaming pile of code that I’ve read accross the rest of the internet. It’s unpolished, it’s uninspired, but I’m having fun, and for some reason, I can’t wait to play more. Though again, I wish I could have some fun with my friends (locally).

Then again, I wish a lot of things about Tony Hawk’s Pro Skater 5, but all said and done, I am glad that it exists.

Tony Hawk’s Pro Skater 5 scores a playable 2.5/5.

Briefly: This is pretty exciting. Well, really it’s sad that it’s even necessary.

Activision announced this morning that it has delayed the Xbox 360 and PS3 versions of Tony Hawk’s Pro Skater 5 in order to focus on fixing the many issues found within the current-gen version.

The game launched late last month to mostly scathing reviews. If you’re a Geekscape Games listener, you’ve probably hear me talk about it extensively over the past couple of episodes. I haven’t actually made the time to write my written review of the title yet… because I’m still too busy having fun with it.

Yep, I’m having fun with it. The levels feel uninspired, and it has a lot of technical issues, but Tony Hawk’s Pro Skater 5 is the most ‘THPS’ feeling Tony Hawk title that I’ve played in years. And I’ve played a lot of Tony Hawk. Look for that full review soon if you’re an old fan who’s still on the fence about the game.

Speaking with EuroGamer, an Activision representative noted that “We are working closely with our developers to address the issues identified by our community. Our development resources are fully focused on fixes and content updates for PS4 and Xbox One, so we have decided to delay the release of THPS5 on PS3 and X360. We will update the community when we have more specific information about a release date for PS3 and Xbox 360.”

I’m really, really glad they’re working to fix this. There was a lot of rampant speculation about THPS5 simply being a quick ‘cash in’, as Activision’s Tony Hawk license expires at the end of the year. With the fairly quick reveal and release with little marketing of the unpolished title certainly made this speculation believable.

Again, it’s ridiculous that this is even necessary, but I just really like Tony Hawk titles.

In any case, no new release date has been revealed for the last generation version of the title, but I’d guess we won’t see it until next year.

Have you played Tony Hawk’s Pro Skater 5? Do you agree with the reviews that you’ve seen thus far?

Briefly: Yep. The last bunch of Tony Hawk’s Pro Skater titles have been awful.

The upcoming Tony Hawk’s Pro Skater 5, however, actually looks really cool. That being said, its garnering pretty much universal hate online.

Sure, it’s hard to feel too positive for THPS5 after the franchise’s track record in recent years, but Tony and team are aware of the series’ missteps, and is certainly looking to fix them with the upcoming release. So far, 5 is looking far, far more solid than the last few games in the series.

Take a look at the new trailer below, and be sure to let us know what you think! Tony Hawk’s Pro Skater 5 hits stores on September 29th.

Briefly: Last month, a new (and in my opinion, pretty cool) trailer for the upcoming Tony Hawk’s Pro Skater 5 was released online. Gamers balked at the video, and while I agree that the game’s visuals looked terribad, I otherwise watched the closest thing to classic THPS that I’d seen in years.

Haters, you now have one less reason to hate the title, as Activision has just revealed a new cel-shaded art style for the title.

Yep, it looks much better. It’s hard to feel too positive for THPS5 after the franchise’s track record in recent years, but Tony and team are aware of the series’ missteps, and is certainly looking to fix them with the upcoming release.

Take a look at the new screenshots below, and be sure to let us know what you think! Tony Hawk’s Pro Skater 5 hits stores on September 29th.

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Briefly: I was a big fan of the Tony Hawk’s Pro Skater series until it got awful. There’s no sports game, singular or series, that I’ve spent more hours with, but after the first Tony Hawk’s Underground, the series quickly turned from stellar to abysmal. Even Tony Hawk’s Pro Skater HD was disappointing, bringing over beloved stages, but leaving behind the classic physics and incredible soundtrack.

Tony is aware of the series’ missteps, and is looking to fix them with the series next game. I really, really hope it’s not all talk, and the game’s latest, just-released trailer leads me to believe that we may be in for a treat with this one.

http://youtu.be/CvwSKI0mm4M

It’s quite a simple trailer, featuring a myriad of skaters traversing nondescript maps, and it also looks as though it could be for an early PS3 game.

Sure, I’m hyperbolizing a bit, but I mean, this is not a pretty looking game. What could the developers be doing? Maybe focussing on bringing back the not-realistic-at-all-but-super-fun physics or the incredibly tight controls? How about those stellar maps that were featured in the series’ early days?

All I’m trying to say is, I’ve been hearing a lot of hate for the title, since long before anybody played it, and maybe, just maybe, we should wait until we get our hands on the damned thing before we hate it all the way to the bargain bin.

If they can bring back the feel and the fun of the old Tony Hawk’s Pro Skater titles, it could look like a PS1 title for all I care. Please, Activision, don’t release another piece of crap!

Are you looking forward to Tony Hawk‘s (hopefully triumphant) return? Sound out below!

Briefly: I was a big fan of the Tony Hawk’s Pro Skater series until it got awful. There’s no sports game, singular or series, that I’ve spent more hours with, but after the first Tony Hawk’s Underground, the series quickly turned from stellar to abysmal. Even Tony Hawk’s Pro Skater HD was disappointing, bringing over beloved stages, but leaving behind the classic physics and incredible soundtrack.

Tony is aware of the series’ missteps, and is looking to fix them with the series next game. Following the first footage of the game last week at E3, a new developer diary has just debuted which notes the game’s online play, park creator, and much more.

Now, I’m really excited for this. Tony Hawk’s Pro Skater 5 is the first game in the series in years that has actually piqued my interest. I’m not sure that I dig the new ‘slam down’ mechanic, but I’ll try not to judge it before I get my hands on it.

Are you looking forward to the resurgence of the series? Sound out below!

Briefly: I was a big fan of the Tony Hawk’s Pro Skater series until it got awful. There’s no sports game, singular or series, that I’ve spent more hours with, but after the first Tony Hawk’s Underground, the series quickly turned from stellar to abysmal. Even Tony Hawk’s Pro Skater HD was disappointing, bringing over beloved stages, but leaving behind the classic physics and incredible soundtrack.

Tony is aware of the series’ missteps, and is looking to fix them with the series next game. Hawk revealed the first footage from the game on Youtube’s live E3 coverage, and it looks old-school, and promising as hell.

I couldn’t be more excited (and I hope they don’t let me down). Take a look at the footage below, and let us know what you think! THPS5 doesn’t have a release date at this time, but it will be available for Xbox 360, Xbox One, PS3, and PS4.

https://youtu.be/vE1PgRoYx78

Briefly: Endless Runners are fun, and they’re often very addicting (you don’t want to know how many hours I put into Tiny Wings). The just-revealed Tony Hawk’s Shred Session even looks like a good one, and should add some unique mechanics that the genre hasn’t seen before.

There’s just one problem.

The world has millions of Tony Hawk’s Pro Skater fans… and they haven’t had a good THPS experience in over 10 years. Release a fantastic Tony Hawk game on current-gen consoles, and you’ve likely got a system seller right there.

Instead, we have Tony Hawk’s Shred Session. Take a look at the video preview of the game below. Tony Hawk’s Shred Session will launch worldwide this Summer. Again, it looks like fun, but I don’t think that this game is what a single fan would ask for.

Okay, even after watching the video, I’m still not sure if this is real or not, but Christopher Lloyd, who played the famous Emmett “Doc” Brown in the Back to the Future trilogy, is helping an alleged company called HUVr  promote a new hover board.

And who better to promote it with than skateboarder Tony Hawk? Also included are other celebrities such as Moby, NFL star Terrell Owens, and a few more famous (and not so famous) faces trying the hover board for the first time.

Check out the video:

It almost looks like some sort of harness could be hooked to the back of each person trying it out. While I doubt this is real, wouldn’t it be fun if it was?

The website looks real, but let’s face it. It’s not hard to fake a website. That, plus some legal jargon at the end makes me dubious. FoxSports seems to be taking it at least a little seriously, while many other news agencies are taking it as a hoax.

Let us know what you think. Real or fake? Would you try it out if it were real?