ZomBcon and Geekscape are teaming up for the “Ultimate Zombie Survival Fan Contest” this August that starts today, August 22. Our friends at Deep Silver and Techland are giving-away (3) Copies of “Dead Island”, the most anticipated video game of 2011. Everyone else has to buy the game on September 6th (for Playstation 3, XBOX 360 and PC) but you can win yours here!

HOW DO YOU ENTER? It’s not going to be easy. You must battle hundreds of blood-thirsty Zombies wandering aimlessly around the Palms Resort and then make it off the island of Banoi, located off the coast of Papua New Guinea.  

Still interested? Then share your story of survival and WIN! Write your very own original survival story in 200 words or less and submit them by Midnight PST on Sunday, September 4th using the following ideas as possible keys to you survival:

Possible Details to use in your Dead Island Story of Survival:

Your Backstory:

You have waited your entire life to getaway from it all, dip your feet in the sand and sip a few fruity cocktails while letting the rest just slip away for a two weeks vacation on the sandy beaches of Banoi. You arrived and checked into the Palms Resort, enjoyed a quiet dinner by the water and headed off to your room to retire for the evening.

SUDDENLY! You wake up to violent screams outside your window followed by gun shots in the distance. Noticing that your hotel room door is ajar, in the dark shadows you see a shambling body appearing… and it’s coming closer!

Asking “who’s there?” you’re met only by the friendly hotel bell hop running violently towards you!

Now you have exactly 10 seconds to react and make a decision for your survival before the charging Zombie eats you alive.

SURVIVAL SKILLS

 (Share you Survival Skills in the Categories Below)

  • WHICH CHARACTER FROM THE GAME DO YOU WANT AS YOUR TEAM MATE (See the players below)
  • WHAT IS YOUR WEAPON OF CHOICE: If you don’t go on vacation with a gun or a knife, then don’t count on it to be there for you in this contest. This must be crafted out of the items inside your hotel room or inside a hotel with limited access.
  • WHAT ITEMS DO YOU STUFF IN YOUR “BUG OUT BAG” (5 items max) This is assembled based on what you have in your hotel room and must be carried on your back.
  • WHAT IS YOUR ESCAPE PLAN TO GET OFF THE ISLAND?

ASSEMBLE YOUR SURVIVAL TEAM

(Pick Two Players from the Four to get out alive.. and choose wisely )

  • Xian Mei, an employee at the Royal Palms Resort. Born and raised in China, she chose an occupation that allowed her to leave her country of birth in order to experience different people and cultures. She is a fast learner, intelligent, and also-as a passionate sportswoman-quick on her feet. Having just arrived at Banoi Island, Xian Mei was responsible for myriad menial tasks at the hotel, before starting work as a receptionist. This opportunity to meet and greet all the different nationalities that visited the hotel was ideal for Xian Mei, as it provided a perfect source of inspiration for her dreams of travelling the globe.
  • Sam B, a one-hit wonder rap star of fading fame. He was booked by the Royal Palms Resort to perform his well known song “Who Do You Voodoo?” at a high profile hotel party. He gladly took the chance to play this gig. Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors.
  • Logan, a former NFL star, spoiled by life and successful in every possible way. Logan’s ego finally put an end to his bright future. Taking part in a reckless street race with tragic consequences, Logan not only killed a young woman-his unfortunate passenger-he also fractured his knee, putting an end to his sports career. His fall from stardom inevitably followed and he plunged swiftly into a life of bitterness and despair. In an attempt to get away from the demons hunting him, he gladly takes the chance to experience the beauties and wonders of Banoi Island.
  • Purna is a former officer of the Sydney Police department. After losing her career when she killed a child molester who could not be touched legally because of his wealth and connections, Purna then turned to working as a bodyguard for VIPs in dangerous places all over the world. She is hired not just for her skills but her looks as wealthy men did not mind showing up with Purna on their arm.

So get planning! This Zombie Paradise isn’t going to survive itself!

Don’t forget to email your 200 word escape plan/story to DEADISLANDCONTEST@GMAIL.COM by Midnight PST on September 4th! And look for Dead Island on PS3, Xbox 360 and PC on September 6th!

 

It’s been a little over a week since the end of the San Diego Comic Con and the theatrical release of Captain America and already the fine folks at the House of Ideas are continuing their PR barrage into our mainstream consciousness. Today, spoilers be damned, it seemed like every outlet, from USA Today to The Huffington Post to your parent’s Twitter, was abuzz with the latest major development from the comics industry leader. Are you ready for it? Are you sure? I’m guessing you’ve already read it somewhere… so I might as well spoil it for you (in case your parent’s Twitter hasn’t yet):

Spider-Man is black.

Did you read that correctly? Let me write it again. Spider-Man is black. No. Wait. That’s not entirely correct. Spider-Man is Hispanic. Strike that. My bad. Spider-Man is Blacktino. Actually, let’s be entirely accurate here… ULTIMATE Spider-Man is Blacktino.

So does it even count? If the big To Do is that Marvel changed one of their major characters, no, THEIR ABSOLUTELY NUMBER ONE MAJOR CHARACTER, to reflect a minority life style, and having done it within the alternate Ultimate universe (which seems like sticking your toe into the water instead of jumping in), does it even really count? Well, let’s talk about it.

Yes. And no. First, let’s talk about the Ultimate Universe. Then we’ll talk about the issue of minority characters in mainstream comics and then we’ll talk about whether or not race in comics is even the legitimate issue. Okay? It’s a discussion, and I’m not always the most eloquent or insightful, so please use the comments to voice your own objections, appreciations and opinions (or just call me something awful… it is the internet).

If a lasting and resounding statement is what Marvel wanted to make, the Ultimate Universe may not have been the best place to do it in. Introduced in September of 2000 to revamp characters chained down by decades of continuity, the Ultimate universe was offered as a fresh, modern take on classic characters, just as these characters were set to be modernized by Hollywood. And for a while it succeeded. I would know. I have every single issue of the Ultimate line leading right up to Ultimatum (even Ultimate Daredevil and Elektra… sigh). The first few story lines of Brian Michael Bendis’ Ultimate Spider-Man and Mark Millar’s X-Men and Ultimates are fresh. They’re awesome. They completely hold up today and did a great job of paving the way for Hollywood to see how to do these characters in this new decade right. Heck, Mark Millar even gave us Sam Jackson as Black Nick Fury first (although there wasn’t any mainstream fuss because it was Nick Fury… and The Ultimate Universe).

White David Hasselhoff Who?

For years, the Ultimate books were the top selling books in the industry and a fantastic way for a new fan base, invigorated by Hollywood, to be on the ground floor of their own storylines. Ultimate Spider-Man, debuted that September with an almost unknown writer joined with a popular Spider-Man artist, at #15 and sold almost 55,000 copies and has a Top 20 book ever since. For me, it was a great way to get back into the Marvel Universe while pinching pennies in college. Instead of buying 15 books a week to get the complete story, I only needed to buy 1. Ultimate Spider-Man, if not the entire Ultimate line, is still successful today. In that way, the introduction of Miles Morales is important. We got our Sam Jackson Nick Fury (and now we can’t get through a credit sequence without him) and this decision may pave the way for a big screen Spider-Man. Just during the writing of this essay I’ve discovered that Lawrence Fishburne will be playing Perry White in my boy Zack Snyder’s Man of Steel movie! See? The changes on the comic page matter, regardless of what Universe it takes place in. At the very least, the new character and September’s renumbering at #1 (10 years almost to the day!) will pave the way as a major jumping on point for new readers, no matter their color (which is a point I’ll get to later).

But this is Geekscape and we’re slaves to continuity here, and the Ultimate Universe is not the Marvel 616 Universe. Even when we thought the two Universes were being crossed over, all we ended up with was a half decade of Marvel Zombies. I think that on a sales and audience level, the Spider-Man change counts. As a fan who gave up on the Ultimate Universe at Ultimatum, caring only for the actions and consequences of the “real” Marvel characters? It doesn’t count. It’s M2. It’s Marvel 2099. It’s 1602. It’s Marvel Zombies. It’s a million Elseworlds tales that carry no real weight to a majority of fans. In effect, it’s NOT Peter Parker. It almost seems like this was the safest way for Marvel to make this move. Remember The Rawhide Kid turning gay? Yeah. Who cares. He’s stuck in the old west. What’s he going to do? Run around with the original Ghost Rider? He’ll never have any weight on the modern day X-Men or Avengers. Even seeing that people DO still read Ultimate Spider-Man, and that Miles Morales WAS introduced, the decision still feels like a safe call because he’s NOT a character that readers have been previously introduced to or have invested years of reading (and dollars) into. We have no investment in him, and Bendis, Axel Alonso and Joe Quesada have a lot of work to do to get the cynics among us on their side, regardless of his race.

And it’s a shame, because Marvel can have both. They have established characters in the 616 universe NOW, with years of fan investment behind them, that can be used to explore minority issues. In my conversation with Axel Alonso last week, presented in last week’s Nerd Rage, he told me that his favorite Marvel U character is Shang Chi, the Master of Kung Fu. And I love that character as well, Axel! But honestly, how much of that character resonates with Asian audiences and how much of it just resonates with fans of Kung Fu? Does Shang Chi say anything about the Asian experience or is he just a stereotype made easier to swallow by Western main stream depictions? Isn’t it about time that he and other minority characters be fleshed out a bit more to break from their ‘sploitation origins (like Luke Cage and other major black characters have)? Seems as good a time as any.

 

If you like Kung Fu movies, then you’ll like me. They even draw me to look like Bruce Lee.

If Marvel wants to pave the way for their characters to resonate with a wider audience, by casting the spotlight on characters dealing with minority issues, shouldn’t they actually deal with those issues as much as they deal with the latest villain or mega-company crossover? Casting characters in minority roles just isn’t enough. Having Northstar make a cameo appearance during a major X event doesn’t do a whole lot to convey what that character is really about. Put these characters and their lives front and center. Are these complex social issues even the responsibility of all-age comic books?

How can they not be? Superman is an immigrant. The X-Men are the ultimate pop-metaphor for race relations. As the embodiments of our modern mythology, and as mainstream commentary on our own social fabric, it’s integral. These have to be human stories set against an epic backdrop or they lose their resonance with us. Ulysses, Batman, Superman, Spider-Man and Captain America all have to have their families taken away from them. It’s what gets them to work for us. But that also means allowing us to know have invested in these characters as they undergo these major changes and overcome these life obstacles. Why not take a minority character we already love and give them the spotlight, or make THEM Spider-Man or Captain America? Can you hear that? Right now, Dan DiDio and Geoff Johns are yelling “we’re putting Cyborg on the Justice League”!

It can be done, and I’m also not saying that the Miles Morales stories in Ultimate Spider-Man won’t be great. But I’m saying that these kinds of changes can be done with characters that we already care for and are familiar with, who aren’t just going to disappear when the alternate universes no doubt fold back in on themselves once retailers fold. The spotlight of diversity can be cast on characters familiar to us as well. In my recent conversation with Joe Quesada I talk about how good at reinvigorating lower-tier characters he and the writers at Marvel currently are. One of the most satisfying moments I’ve had in recent reading was Jason Aaron’s depiction of Kitty Pryde in the second issue of Schism. While saving a complete look-alike of Iranian president Mahmoud Ahmadinejad from his own defective sentinels, and while convinced that the X-Men have sent their female members to the rescue in order to embarrass him, Kitty throws in the fact that on top of all of her saving him she’s also Jewish. The high concept action of the moment wasn’t back-burnered in order to make a point. That’s just who Kitty Pryde is. She’s youthful. She’s bold. And she’s Jewish! On top of that, we’ve grown up loving her. And hopefully, new readers will one day get the same satisfaction out of Miles Morales.

Kitty Pryde – Jewish American Hotness

But the point of the examples is (and I sometimes get bad at staying on track so help me out in the comments), that it is never really about race or loud statements. It’s about the characters. It isn’t about what they are. It’s about what they do. Which is really at the heart of the last, and main, point of what I’m saying.

Why do we care about race? Is giving the mantle of Spider-Man to a black-hispanic character really about representing a growing minority audience or is it about paying a form of reparation for not having done it sooner? Or for having the majority of the Avengers or the Justice League (of America!) appear white and straight? As I’m about to argue, none of that is necessary in comics, which makes the big To Do about Miles Morales even more confusing. Comics has had an integrated cast of characters for decades. They just seem to have some trepidation with placing them closer to center stage. And I don’t know why.

According to the 2008 Census Bureau, 80% of America is still white. And how representative of that is the comic book reading audience? In defense of Marvel, on those grounds, if this was about sales, numbers and PR, wouldn’t it be safer to have done nothing and just say “fuck the 20%, let’s go for the white majority”?

And that’s what leads me back to the point I’m trying to make, a point that comic book readers, I believe thanks to stories like the X-Men, Superman, Wonder Woman, Shang Chi and even Captain Carrot and the mothafuckin’ Zoo Crew: Race DOESN’T matter in comic books. The 80% white majority doesn’t CARE what race your characters are and we haven’t for a very long time! We have a black Nick Fury! There’s a Green Martian running around with the Justice League (which now will have a black guy who ISN’T John Stewart). We’ve always known that Professor X was right and Magneto was a dick. When it comes to reading about mutants, aliens, monsters and superheroes, we’ve all long since become color blind.

What says diversity more than this?

That is why we love comics. Race never really mattered here. I’m a half-Mexican kid who looks and sounds white. Growing up in Texas and playing outdoors, I would tan pretty darkly. I once had someone curse at me and call me Indian during a blacktop basketball game. I’m not blonde and went to Ivy League schools so I’ve had people assume I was Jewish. The race issue has always been a barometer for people’s cursory and stupid assessments of each other. And it has plagued mass media since it’s inception. It took The Hollywood Shuffle IN THE 80’s to convince Hollywood that black audiences could be a presence in theaters. Ten years later Jackie Chan, probably the most famous actor in the world, is a mainstream U.S. star. We have yet to have a major hispanic leading star be a presence for over a few years. But comics have been integrating for decades. More than any other medium, I’d argue that the comics industry seems to get what’s REALLY at the heart of America’s most divisive rifts:

It’s about rich versus poor. It’s not about black and white. Those modern day divisions are just the results of socio-economic filtration caused by centuries of the rich doing their best to stay richer while the poor continue to be reamed by a system put in place by the rich. That’s a grotesque oversimplification but it works with comics well because the medium itself lends to that oversimplification. It’s easier to draw an afro or change the color of a character’s skin than convey a shrinking middle class falling into poverty. With comics, like with the news or Hollywood, it becomes a stripped down horserace and the majority of the work plays towards the obvious. You’re either rich or your poor.

Daredevil was raised by a poor single father and his greatest enemy is the wealthy Wilson Fisk. Sounds like Peter Parker, Aunt May and Norman Osborn. Or Superman, Ma Kent and Lex Luthor. Batman’s rich as hell. But do we see him using the resources of Wayne Enterprises to destroy Lex Luthor’s resources before he uses them for evil? Nope. He’s busy punching guys in the face one by one. Danny Rand is super rich yet his best friend is black so Luke Cage lives in an apartment in Harlem (but now the government has endorsed the two of them so they can live in the same place… which the rich guy paid for). How did they even meet!?! Is anyone in comics middle class at all? How do these poor Robin Hood figures continue to come into contact with the power elite?

It’s fantasy, but it’s also the pure and cathartic representation of struggle and perseverance. This is what mainstream superhero comics are about and why they, for the most part, have sidestepped the hurdles of race that larger mediums like film and television have tripped over. As comic readers, we are the poor, the ugly, the unpopular and we fantasize about being our own agents of change. We want to be Daredevil taking down The Kingpin or even better, we want to be Batman and have our choice of infinite toys. Even in the case of the metaphorically race driven X-Men, they’ve been liberated by a rich benefactor who accepts them because he is one of their own. It’s still about overcoming economic limitations at least as much as it is social ones. Each member of the X-Men was screwed before Professor X came along. We read comics because we want to be liberated from our own physical, mental and financial limitations.

 

Robin Hood, Jason and the Golden Fleece, Daredevil. It’s all about that financial ladder.

And that’s why it’s a shame that we’re really making a big deal about Miles Morales now. Not because it’s the Ultimate Universe and has a built in safety net of “not really counting” (because it does). Not because it’s a new character being introduced to take the brunt of being a controversy lightning rod (because it’s not controversial (unless you’re a racist idiot). It’s because the biggest tool of the rich used in it’s division of the poor is this topic of race. As comic book readers, we are better than that and have been since the medium’s inception. The comic book, like Jazz (or Ragtime before it), is a purely American medium developed by the poor so that they could express themselves amidst the rich. As long as the rich, and sadly I’m looking at you, Disney owner of Marvel, keep us talking about blacks versus whites versus red versus Captain fucking Carrot and the Amazing Zoo Crew, we won’t be talking about how the minority of THEY are screwing the majority of US. As long as we’re talking about Miles Morales and how insane it is that he’s Spider-Man (it isn’t), we won’t be ignoring our physical differences, picking up our pitchforks, and uniting to force some real social change in this country. Already, internet racists, having already been failed by an underfunded education system and a divided cultural upbringing, are making Miles Morales a race issue in comics when it’s never been. It’s hardly even a comics issue!

Let’s remember. We are the majority. As readers, we are Daredevil, Superman and black/hispanic/white Spider-Man. Some of us are Batman and Iron Fist, who even though they are rich and could find crime much more effectively in a multitude of different ways, like to slum it like poor people and hang with a friend from Harlem and punch robbers in the face. If we don’t like the stories, our hesitance to pay for them becomes our pitchforks. That’s all that matters here. And so far, we’ve only accepted comics because they have represented our perfect society, keeping the overall focus on the poor versus the rich and not the blacks versus the whites or the reds or the yellows or the Zoo Crews. Don’t let the controllers of these messages create an issue out of nothing.

Because besides, it’s probably all going to get ret-conned one day anyways.

 

And Axel Alonso, if you’re reading this, I have a great story that tackles complex socio-economic issues. It’s a Cannonball mini-series that illustrates how Sam Guthrie and the rest of the Guthrie children became mutants because their poor, unrepresented, West Virgina coal mining parents became addicted to smoking MGH and gave their kids powers. It’s like Harlan County, USA meets… uh… okay. It’s a shit idea. I’ll think of something else (CORRECTION! My friend Jeff Winstead, who’s grandparents are from Harlan, corrected me on Facebook that Cannonball is from Kentucky and not West Virginia (so it really IS like Harlan County, USA! Thanks, Jeff!).

Disagree? Agree? Good. Because this is just the beginning of this conversation. My arguments, points and examples aren’t full proof and I am a victim of my own rambling mind. So please add your own voice to the discussion (that’s what Geekscape was built for) and maybe one day we’ll find a common ground!

“Tabloid,” the latest documentary from Oscar-winner Errol Morris, is perhaps his most self-aware film to date, and also among his most entertaining. It’s the strange story of so-called “sex in chains girl” Joyce McKinney, and also an examination of how others have previously told her story. It stands at the intersection between avant-garde meta-documentary and sleazy sexploitation flick. It’s almost assuredly going to be one of the best films of 2011.

In 1977, Joyce was a former Miss Wyoming World living in Salt Lake City and dating a by-all-accounts dumpy Mormon guy named Kirk Anderson. When Kirk left on his Mormon mission, Joyce, her friend K.J., a private pilot and a bodyguard traveled to England to “rescue” him from the Latter Day Saints and bring him home.

What happened next is a matter of some debate, and became something of an obsession for the British public – and British tabloid journalists – over the next several years. Morris’ film looks at all the possibilities, based on the public record and the involved parties who are alive and willing to speak with him. (Kirk refused to be interviewed, K.J. died in 2004, but Joyce enthusiastically takes part.) 

In the end, it’s not so much a film about what really happened in England between Kirk, K.J. and Joyce. We hear everyone lay out their version of events – some involving a kidnapping, others a romantic weekend – but Morris seems more interested in the ways that people constructed the story to suit their own ends.

He’s fascinated by Joyce’s evasions but also her bluntness. He probes the men – Kirk Anderson, K.J. and others – who found themselves pulled into Joyce’s orbit. And he takes special delight in the testimony of a “Daily Mirror” correspondent who, even to this day, can’t discuss the case without tossing in salacious details about bondage photos and frequently returning to the phrase “spread-eagled.”

And one could hardly hope for a better interview subject than Joyce McKinney, a larger-than-life figure who could never really be the subject of a fictional film, because her personality is too impossible to believe.

About 5 minutes into the Q&A with Errol Morris following “Tabloid’s” Saturday night Cinefamily screening at LA’s Silent Movie Theater, McKinney herself invaded the proceedings. (She had her dog Booger in tow, but to reveal more details about the animal would be an unforgivable breach of Spoiler Law.)

To describe the now-60-something woman as “manic” would be a colossal understatement. She spoke at such a fantastic rate as to totally overwhelm everyone else in the theater, most of all her director. Her tendency to shout over and interrupt Errol Morris was so extreme, the entire audience soon began to loudly shush her.

The discussion itself consisted mainly of McKinney complaining about her unfair treatment in the film, followed by members of the audience’s reassurance that, no, she’s really presented quite flatteringly and with great sympathy.

I’m not sure if this is entirely TRUE or if her sudden and, um, exuberant presence was just making everyone uncomfortable. It’s a strange experience, to say the least, to watch a documentary and then see its subject chew out its director right in front of you on stage.

Certainly, Morris doesn’t treat Joyce UNFAIRLY in the film, when I have no doubt he could have. (Let’s just say that finding a few choice segments of the woman’s ramblings that were embarrassing or could be used to make her sound batshit insane wouldn’t be a huge challenge.)

But at the same time, “Tabloid” isn’t really all that sympathetic to anyone, including Errol Morris and his audience. The film seems to argue that we all hear the stories we want to hear, that there’s something immutably and inescapably human about loving tawdry gossip and scandal and that even a sober, serious-minded documentary filmmaker sometimes enjoys splashing about in the muck. And who am I to argue?

In case you haven’t heard, I’ve thrown my hat in as an indie comic book creator. No, you haven’t? Just kidding. That’s me feigning modesty. Obviously, if you’re a regular Geekscapist, you know about my upcoming indie comic books that we’ve been pushing here on the site. As a storyteller long before, it’s been a very rewarding process and I have many of you to thank for its discovery. But there’s another part of it that’s been equally as rewarding: getting to make new friends with other independent comic book professionals who share a camaraderie with me in seeing our books released and read. It’s a welcome group of artists, writers, publisher and fans who share an enthusiasm for story that’s inspiring. I now know why many independent comic book creators would mortgage their homes (please don’t!) and even contemplate selling their children (I’m looking at you, Stephen Lindsay) in order to fuel their passion.

One of the friends I’ve made is Joey Esposito, the comic book editor at IGN.com and soon to be a guest on the Geekscape podcast. You’d think that Joey’s day job is fantastic in and of itself but Joey actually has his own independent comic book project that he recently brought to Geekscape’s attention as we were sharing war stories (literally, we were talking about S.A.M.). It’s called Footprints, and is a 4 issue mini-series he is writing with artwork by Jonathan Moore. Joey released the first issue recently and it is equal parts noire mystery, BPRD-style team book and Darwyn Cooke hardboiled detective story. If you don’t believe me, just click on over to the Kickstarter page and watch this trailer:

The Footprints: A Monster Murder Mystery Kickstarter Page!

The book is described as “a creator-owned comic about Bigfoot and his cast of cryptozoological deviants placed inside a noir setting as they unfold a conspiracy that spans decades.” It also has an endorsement from my friend and BPRD writer John Arcudi, who has never been wrong… ever. Oh yeah, and it’s also endorsed by Stephen Lindsay (the contemplative child seller I mentioned earlier). This is what they had to say:

“FOOTPRINTS is an odd and welcome blend of adventure, horror, comedy, and mystery. Hilarious one moment, and sincerely gut wrenching the next, it brings a refreshing voice to comics.  Can’t wait for the next issue.” – John Arcudi (B.P.R.D., A God Somewhere)

“Esposito and Moore have crafted an extremely polished and nuanced tale that reminds us of just how cool old-school noir storytelling can be. The idea of making Bigfoot a stoic, emotionally closed-off private-eye type is absolutely brilliant. And when you add in a fractured, Watchmen-style former Superteam of cryptids, you have all the ingredients in place for a comic that is not to be missed.” – Stephen Lindsay (FUBAR, Jesus Hates Zombies)

Obviously, the book is good. But it still needs your help. Joey and Jonathan are trying to get the final 3 issues printed as well as raise funds for the trade paperback collecting the entire series (you know, the one you’re gonna let your girlfriend borrow and she’s going to read it, love it and love you more for it). The team has started up a Kickstarter campaign to round up funds for the rest of the project and need the Geekscapists help to get there. Click over and see what you can do to get them there. There are some really cool incentives as well, from simply being thanked and getting some comics to being drawn into an actual issue.

At Geekscape, we celebrate that kind of camaraderie we all share in our passion for storytelling, whether it be as creator or consumer. But without supporting the most independent of voices, years before they become the professionals who guide the industry, we’ll quickly run out of stories to celebrate. Here’s an opportunity to help out a kick ass team as they try and put out a pretty fun and engaging book. Give them a chance. It’d be a shame if the fate of this book also disappeared into mystery!

Here’s another link to the Footprints: A Monster Murder Mystery Kickstarter Page!

 

 

Many of you Geekscapists will remember the first time Super Action Man graced us with his presence. He was loud, scantily clad and super pro-U.S.A. He appeared at Comic Con, on the Geekscape podcast and even the American Gladiator try outs. He interrogated cos-players, weekend warriors, Felicia Day and numerous comic book fans and professionals. Hopefully, you also remember SAM as being pretty funny. It’s your reactions to the character that made me want to do a series of internet shorts based on his secret exploits.

For the uninitiated. SAM’s a throwback to the 80s one man army style of movies like Commando and Rambo but super with an even more severe pro-America bend. When I worked at Blockbuster in high school there was a section for Action movies and then a separate section (an elite section) titled “Super Action” for movies like Commando and Rambo and anything with Lorenzo Lamas, Jean Claude Van Damme, Dolph Lundgren or Stephen Seagal. These are movies that would become mainstays on Sunday after noon cable TV. Super Action Man got his name there, in that video section filled with solo missions and over the top violence, because that’s where he belonged. You look back at those movies and they’re mostly comedies, which is what we love about them. They’re ridiculously over the top and unapologetic AND American, like Howard Stern and pro wrestling.

Because of the Geekscape audience’s enthusiasm, I wanted to do a series of short films with SAM but if I was going to make them in proper Super Action fashion and ridiculously loud, they’d be way too expensive. When Geekscapist and comic creator Stephen Lindsay introduced me to Andrew DelQuadro at 215 Ink and I saw how creator friendly he was, the immediate idea was to turn these short scripts into a Super Action Man comic. Finally I give you guys all of these stories without any restrictions. Looking at the artwork that penciler Ace Continuado and color artist Peebo Mondia delivered, I couldn’t be happier with the decision. I was excited for all of you to read the book (and I still am)! But on Sunday, United States enemy Osama Bin Laden was killed by a covert team of U.S. soldiers and the book’s perception immediately changed.

 

This face to face meeting was long overdue!

As I told IGN. com, “The first issue was always going to be Super Action Man fighting Osama Bin Laden. I think a lot of Americans feel a helplessness and frustration with U.S. foreign policy that goes back decades and it doesn’t really matter what party you’re a member of. You feel it. It’s just so complicated and has so many moving parts with results stretching over such long periods of time that we can’t help it. We feel so removed from the process that you can’t help but be frustrated. So writing SAM stories is kind of cathartic to me, like watching 80s action movies. What if everything was this simple and black and white? What if the bad guys were this obvious and one man could solve everything? I think there’s a lot of room for that with fiction and comic books have always played a cathartic role in American pop culture. Superman is an immigrant created during a period when the U.S. took on a ton of immigrants. The X-Men resonated Martin Luther King and Malcolm X. My character doesn’t hold a light to those (and is actually pretty deficient when put in context to them) but it’s still cathartic for me to write.”

Super Action Man really started out of frustration I’ve felt for years. I was frustrated at the African embassy bombings because we knew who these guys were and couldn’t get them. Then the U.S. Cole happened and it got worse. I was sad when the Buddhas of Bamiyan were destroyed by the Taliban. And I was living in New York City a few weeks later when 9/11 happened and the shock and helplessness frustrated the hell out of me. How could this guy still be running around doing this? I know I was in the majority of Americans feeling this way. The only thing I could do was write a story about it. Obviously, SAM is a gross oversimplification and fictionalization of real events but I think there’s a place for that in pop culture. I even think that the commentary that it can provide has an important place in easing our collective frustrations. Comic books have done this for decades. The first issue of Captain America had Cap punching Hitler in the face at the height of World War 2! Why would we move away from using stories to reflect our national sentiment? People can do radio shows, write articles and songs and organize poltical rallies. Why not express these things in comic books? Especially now that comics are finding their larger place in the mass media, I think it’s a good voice to begin using. These stories are being paid attention to by a wider cross section than the regular comic book buyer.

Not one of Super Action Man’s favorite programs…

We’ve recently had Superman disown his U.S. citizenship and ten years ago Lex Luthor became president. But why not integrate real events into comics? Movies ranging from Black Hawk Down to Team America take a liberties with factual events. Does it erode the importance of the real events? Super Action Man #1 had been lettered and done for weeks when the news broke that Bin Laden had finally been killed. Look at the blurb in May’s Previews catalogue. It reveals “In the months following 9/11″… the original time and setting for the book! I absolutely went back and had a handful of captions re-lettered to update things in light of Sunday’s events. Why not? Commentary, even as overblown and exaggerated as Super Action Man, is best when it dovetails with our current sentiments and remains topical. Just look at Captain America #1!

SAM was always designed as a love letter to our armed forces and America. I think it’d be wrong to pull the book just because my rendition is cartoonish and exaggerated when we are now beginning to know what the real events were. I want the book to always continue in this vein and meditate a little bit on the strengths and the flaws of our young nation as seen through a hilarious lens. That’s what I need it to be because otherwise it’s not really about America or anything. It’s just about some dude running around crazy in his undies and he might as well be Canadian at that point.

This book going to make fun of the facts and mess with things a bit. At times it’s going to feel like the Jesse Ventura conspiracy theory of hilarious comic books. If you really want the hard facts in the first place, you probably shouldn’t be looking for them in a comic book. There are history books, experts and Wikipedia (shiver) for that! But this first book is done. Bin Laden is dead. And the contents of this first issue are so much about free speech (almost to the point of being annoying) that it would be disrespectful to scrap it just because it’s a comedy book based around real events. The first amendment was established and protected to uphold our ability to publish silly books just like this one. Every step of the way, I sent the artwork to my friends in the armed forces to get them pumped and they couldn’t be more excited for this book. The reaction from soldiers at WonderCon was awesome and so positive. Just look at Tone Rodriguez’s cover! I asked him to give me a current events version of that first Captain America cover and he killed it on his first try! Ace Continuado’s pencils were enough to catch Marvel’s attention and Peebo Mondia’s color art makes the action pop. From Ed Brisson’s lettering to the rest of the book, everyone busted their butts to make this comic.

 

Just like S.A.M., this book packs serious heat.

All in all, the ongoing series is going to be pretty damn awesome, and I thank the Geekscapists in part for inspiring the book into creation. A guy running around in his underwear, beating up our nation’s enemies while singing the praises of McDonald’s, NASCAR, hot babes and a free economy? That’s about as All American as you can get and I’m excited for you guys to read it. I would love to write SAM forever but need your help.

The book is very much an indie title with no guarantee that your comic book store will order a copy without you telling them to. Call or visit your local comic shop as soon as you can and ask them to order you a copy of Super Action Man #1. They can find the book on page 332 with a special Spotlight in the May’s Previews and they can order it with order code “MAY111224”. You’ll receive your copy in July. Mail it to me and I’ll sign it and send it back to you. SAM may even sign it. But you’ll want to hurry. We’re racing against history here and you’d hate for world events to come and go before SAM gets a chance to kill Kim Jong-il or Muammar Gaddafi!

Excited for the Gears of War 3 beta? I was too! Want to know everything regarding learning curves and weapon changes? Look no further! This week, the Teabag Prevention Team takes a look over what’s inside Gears of War 3, other than you know, guts.

 

Learning the Curve

Gears of War 3 has a slight enough learning curve that it feels like a new Gears of War game as opposed to something rehashed and similar to past titles. Regulars of the past couple of games will easily be able to pick up on the controls and feel right at home again, which is also on the plus side. One noticeable difference from Gears of War 2 is in fact that the players move faster. This causes faster combat scenariors which in turn can make things more intense.

 

There are also other changes made to gameplay that players have to watch out for. For instance, if two enemies share the same cover, one player on one side of the cover and the other on the other side, one may vault over the cover and into the enemy causing them to stumble and leaving them very vulnerable for a short time.

 

You can no longer tap ‘X’ to pick a weapon or ammo up. You must now hover open and hold the ‘X’ button and wait for a circle to complete around the ‘X’ at the bottom of the screen. The whole process sounds a lot longer than it is. The amount of time really depends on what you’re picking up. For instance, a power weapon will take a little longer as opposed to picking ammo up.

 

Lastly, pressing and holding LB will enable Gears’ version of Batman’s detective mode. This will show where your teammates are, even from a distance, and where weapon spawns are if you’re near. The only catch is that the weapons you see in that mode might not actually be there if they’ve already been picked up.

 

Weapon Changes and Additions

HammerBurst – The Hammerburst has evolved into its own weapon this time around. In Gears of War 1, the Hammerburst was simply known as the Lancers counterpart. In Gears 2, it gained a little bit of its own identity. In Gears 3, it can become a weapon of choice for more people than previous titles. This weapon also has the ability to aim down the sights.

 

Retro Lancer – The Retro Lancer is what was used before the COGs got their hands on the updated Lance we all know and love with a chainsaw attachment. What deems this weapon “Retro” is the addition of a bayonet instead of a chainsaw. With this weapon equipped, players will be able to run forward at a quicker speed than the standard roadie-run. Use this weapon on enemies at just around or under medium range, and you’ll be awesome. No, really, you will.

 

Lancer – The Lancer is relatively the same as the past two games, save one important feature: The Chainsaw. Oh noes, what did they change about the chainsaw you ask? Let’s put it this way: You bastards won’t be able to activate your chainsaw mid-stride now. Upon pressing and holding the B button with your Lancer equipped, the character will flip a switch, activating the chainsaw.

 

Digger Launcher – This weapon allows the user to send a propelled explosive underground for it to pop up at a designated location. When it does pop out of the ground, any opponents around will be met with an area effect explosion. The weapon does indeed have a learning curve when it comes to judging where and when to fire. Spending time with it is a must if you’re going to succeed where others can’t. Seriously, if you’re able to use it well, you’ll be picking up a weapon that’s generally not wanted right now.

 

 

Sawed-Off Shotgun – This weapon can be your best friend, or your worst enemy. One shot can down an opponent while one misplaced shot will leave you vulnerable for some time due to the one-shot-per-load. You have to pretty close for this to work.

 

Incendiary Grenades – They are what they sound like. Upon impact, the surrounding area will be engulfed in flames. It’s best used on unsuspecting enemies who think they’re safe behind cover.

 

Final Word

So far, Epic Games seems to be doing everything right. With the balance of gore, violent acts, gore, big guns, explosions, and gore, Gears of War 3 promises to provide good clear…err..gory fun! As a Gears fangirl, I can’t wait for the final game. So, better than Gears 2? Definitely. Better than Gears 1? I believe the first installment will always remain its own title, but Gears of War 3 is its true successor. See you online!

 

Written by:

DarknessOrchid – Gears Enthusiast

 

Questions? Comments? Email us at:

TeabagPrevention@gmail.com

 

Honestly, what is wrong with you people? And by people, I’m talking to you movie  geeks and critics who chose this weekend’s tailor made geek film as your personal rallying cry for attempting to separate yourselves from… yourselves. As often as I count myself among you, I don’t always get you. But I always get Zack Snyder. What could be less confusing than a geek turned populist? Isn’t that what we’re so invested in? Shouting our opinions about things we care dearly about in the hopes that people will listen? What’s the difference between you and Mr. Snyder? Obviously, the vast majority of fans and critics this weekend couldn’t wait to have their opinions known. So here’s mine: get over yourselves, you hypocritical assholes.

The critics are one thing, exaggerated versions of the movie geek who think themselves better because they get paid for their opinions and can formulate sentences and thoughts (and even there I’m being gracious to the vast majority of them). They’re still obsessive movie fans, who sit in theaters wanting to be entertained from beginning to end by professional storytellers (who also get paid for their stories… except these messages are a bit riskier and more labor intensive to bring to fruition). The second a filmmaker, in this case, Zack Snyder, shows a little bit of slip, they’re ready with pens to pounce. And so are we. As geeks, we value our own opinions of niche (i.e. who really gives a fuck) stories and the intricacies of them to the point of socially crippling ourselves. And the second someone else doesn’t know ALL OF THE FACTS or their words DON’T RING TRUE WITH US we can’t WAIT to pounce on them out of our own need for self-aggrandizement. Have we really become that massively insecure as a social group (and I’m talking to both you geeks and film critics)?

A 20% on Rotten Tomatoes is what we quote to make ourselves feel better about our own negative opinions of a movie that actually got made. Earlier this weekend, the percentage was 26%. Witness for yourselves the snowballing effect of mass media review aggregation… or cowardice. It’s not even criticism anymore. It’s bullying. We find ourselves so completely insecure of our own voices that we throw in with the group and play a game of who can throw the biggest stone. It’s a joke. In the case of geeks, the majority of us daydream about life on other planets but can’t be bothered to leave our own bedrooms. We consume idiosyncratic niche storytelling to the point of it becoming popular and then suddenly puke it all up again, rarely ever having enough confidence to put your own stories on paper and subject them to public ridicule. Most internet film critics (and I’m not taking myself out of either group) are basically paid versions of the fans who call in to weekly sports radio shows: we’ve again reduced ourselves to sideline losers talking about big game winners.

And that’s what Zack Snyder is. A Hollywood winner. Is Sucker Punch a great movie? Probably not. Is it even a good movie? Is such a subjective medium ever that black and white? Don’t simplify yourselves to the point of being incapable of critical thought (yet again). Art forms cannot be quantified in terms of “sucks” and “epic” and they shouldn’t be. In my opinion, the movie does some things wrong right off the bat. Is there an easier way to distance an audience from a film than hitting them with two straight music videos to start things off? Probably not. It works against the personal investment that’s being asked of us. The heavy use of the soundtrack probably burdens the movie when we probably don’t need it to convey emotion or pacing but it’s okay. It’s there straight from a 15 year old girl’s iPod and we’ll live with it. Is the story clear and easy to follow? Absolutely. Zack Snyder doesn’t want to lose ANY of us. No, that kind of narrative isolationism is reserved for geek-lauded filmmakers like David Lynch. Are the characters too simplified? Maybe. But not any more so than Luke Skywalker stating pretty clearly that he wanted to get the fuck off of that farm on Tatooine. Are the visuals too stylistic? Is the action too ridiculous to be believable? Is there too much slo-mo superficiality? Honestly, who gives a shit? If you are reading this on a site called Geekscape, you definitely shouldn’t! I thought the movie was a fun, visually exhilarating and satisfying way to spend a 2-hour, $7 matinee with a lap full of popcorn. It had a cohesive narrative, some cool moments and attractive girls causing big explosions. If you’re asking much more from Zack Snyder, then too bad. Much more isn’t necessarily his job at that point. And if you can get over yourself long enough, you might just find it. In the 100 year plus history of cinema, when you put Sucker Punch on a shelf amidst the others, it is definitely not a 20% film.

 

The Face of Evil. Or you’re all just jealous of Scott Glenn (as you should be)!

But this isn’t even about Sucker Punch (or really about Zack Snyder). This is about you. Why do you hate this guy? Is it because he’s good looking, successful and tells stories using a pop-culture language that you believe to be solely yours? How dare he! I’m beyond convinced that Zack Snyder is ONE OF US and these stories are as much his to celebrate and profit from than they are ours. Sucker Punch is his first film based on his own original concept, and you know what? The one Zack Snyder film that was the most narratively deficient, yet most financially celebrated by YOU, was the one where the FILMMAKER in him stuck TOO CLOSE to the FAN IN HIM, and followed Frank Miller’s plodding static narrative for 300 over a cliff! Watch that film again and tell me it isn’t paced like you’re watching some kid in an arcade play Mortal Kombat with its repetitive (yet barely complicating or rewarding) wave of enemies. And now you cry that Sucker Punch is too much like a video game? Go to hell! You LOVE video games! You’ll crucify a movie for being too much like a video game but when the Dead Island trailer comes out, with ZERO GAMEPLAY DISPLAYED IN IT AND IT BEING NOTHING MORE THAN A SLO MOTION FILM, you’ll spew your laudation all over the internet! Where do you idiots get off? So Zack Snyder can’t make a film look like a video game but the more a video game works like a film the more you love it? Are you morons for real? How will these mediums EVER be different if you keep sending the creators, who may have been a lot like you one day, these mixed messages?

Go ahead and blame yourselves for Sucker Punch because if you’re going to blame Zack Snyder, you’re the jerks who led him right to the front door. This guy made a film with dragons, nazi steampunk zombies, dancing women in school girl uniforms, samurai combat and Matrix-like aerial acrobatics. If you hate Sucker Punch, then go ahead and throw out your entire collection of D&D manuals, Bubblegum Crisis DVDs and Call of Duty games. These are the things we have loved for decades that we have brought to the commercial spotlight and now that it’s there we aren’t cool with them being celebrated? You sound like a bunch of asshole punks who are burning your Operation Ivy CDs because Rancid started sounding like Ska and Reggae! Do you think these messages are yours because they resonated with you when other people in your life misunderstood you (or even bullied you)? News flash: they were never yours. They were OURS, Zack Snyder included. Does he not get admission into our nerd club because Warner Brothers bought him a car for the box office of 300? Is it because he’s a good looking guy who is successful in our stead?

Let me get this straight before I completely start hating you for this level of continued hypocricy. Zack Snyder, with four adaptations under his belt, isn’t allowed in our club, even though he’s made a few successful films that probably introduced a wider audience into our club. Do we hate him out of our own projected exclusivity? That’s just delusional. Meanwhile, Guillermo del Toro (who I am a fan of by the way), can make two Hellboy movies that both have pacing issues, plot holes all around, disjointed third acts and lackluster box office results and we throw him on our shoulders? Why? Because he looks like us!?! The Hellboy movies were as good as adaptations go to the source material as Zack Snyder’s Watchmen was (with similarly scaled results) but we love them? I know it’s not because he made two spot on perfect Spanish-language films that the majority of non-geeks didn’t even see! He has never cracked $100 million at the box office. Is that why you love him? Because he is still ours? Do we boot Guillermo from the club the second one of his movies get too big? Patton Oswalt wants to tear it all down because jocks are wearing Boba Fett hoodies but barely stops to acknowledge how big of a role he’s played in the popularization of geek. What is that about? Don’t ask me! I formed Geekscape because I want EVERYONE to share in our excitement!

 

You got your wish twice, nerds. Good luck getting it a third time.

Maybe the fact is that you’re afraid of success. Just like that screenplay you never wrote, or that song you never played for that girl you never asked out, you’d rather the safety of your own mediocre surroundings than losing something that was never yours to begin with to the success of popular acceptance. You hope that the Captain America movie is good for YOU but deep down you’d hate for your comic book store to be filled with people you’d be challenged to relate to. You’d hate for them to ask you if YOU have a story or if YOU have written a song or if YOU had anything like Sucker Punch that THEY could celebrate. It’s so much safer alone and without the disappointment of being challenged and failing. Are you worried about losing what’s yours? The one thing that you have confidence in? Your own limited authority? You’re loving your own precious mediums into the financially crippled ground to keep it yours? You assholes are already bankrupting comics as it is!

If Sucker Punch fails, you can still keep the safety of detachment so that strangers wearing normal clothes, with normal haircuts working in successful normal jobs won’t go into YOUR comic bookstore and say “hey, Sucker Punch showed me that I like dragons and samurai too. So, what are YOU about?” Or even worse: “Maybe I’ll make a movie about this kind of stuff.” Oh no! He’s going to make Superman! Wow! You care so much about your own Superman collection and personal memories of the character that you are already rooting for the film to suck? News flash: none of the Superman movies are that great! In part one, Superman spins the Earth backwards to turn back time and in number two erases Lois’ memory with a kiss? God forbid, Zack Snyder take a shot (editors note (that’s still me): just remember, Zack, that Superman gets his powers from our yellow sun so try and make the movie a little sunnier and brighter than your past films… thanks)!

So really, get over yourself. Stop bullying Zack Snyder for having been one of the few among us who risked telling a story and succeeded while you put the writing off one more day. Stop hating him for giving you a movie tailor made for showing you exactly how much fun it is to be into what you’re into. Has your own reflection truly grown so tough to bare? Have you grown that massively insecure? If you think that Sucker Punch objectifies women, have you stopped your suffrage movement long enough to notice how it treats it’s male characters? You know, the rapist step-dad and the criminally and violently corrupt warden? Oh, you didn’t notice them? Maybe it was because you were too busy looking at She-Hulk’s rack, playing through the masturbatory violence of Modern Warfare (but it’s so realistic!) and stealing cars in Grand Theft Auto. Each is just as real as Sucker Punch and just as reflective of the choices we’ve made to partake in them.

This is what pop-culture is and has always been. It is a giant mirror of our own creation and self-fulfillment that stands in place of any risk we’d ever ask of our own undeveloped personal expressions. It’s an enhancement of who we purport ourselves to be but shy away from when its glare strikes us directly (sometimes literally striking us in the form of a bully’s fists). So honestly, get off of it and get over yourself. If you want to hate on Sucker Punch, go for it, but do it on the grounds of what it is and not of who you are. Face it. The vast majority of the pop culture we love is sub-standard, dismissible filler which probably only makes it safer for us to love. 1986 is called one of the greatest years in comics, but beyond Watchmen, The Dark Knight Returns, Maus, and Daredevil, how many of comic books from that year do you celebrate or remember today? If you hear a geek talk about it, you would think that those were the only ones published. So stop taking yourself so seriously and allow yourself to enjoy something that you believe to be yours when it’s been repackaged and given back to you. Recognize it for what it is, a celebration and personal reinterpretation of your own continued pop culture expression. You should be rooting for this film in the hopes that maybe its success will one day lead to you getting your Hellboy 3 (or even 4). Or root for it at the box office to succeed and become part of our collective language so that you CAN meet people who challenge you by being into other things. Quit being a snob and embrace those challenges as opportunities to find the confidence in yourself to finally write that screenplay or play that song out loud for that special girl. You might think I’m making a lot out of a movie called Sucker Punch or a guy like Zack Snyder, and maybe I am. But again, this isn’t about them. This is about you. Stop getting in your own way. I promise you that Zack Snyder once did.

 

 

I never thought I’d see the day when movie technology would get so advanced that anything was possible. I DID believe a man could fly after the 1978 Christopher Reeve movie.

Even though it’s not a comic book movie, per se, it puts things in perspective to think that Superman came out only one year after STAR WARS. I mean my mind was already blown that space fights became so realistic and then we had the magic of Superman. 

This is of course completely dismissing the incredible work Stanley Kubrick’s team did on 2001: A Space Odyssey. I mean the man DID fake the moon landing, after all. 

As a child I thought that the old Nicholas Hammond Spider-Man TV movies were the height of super-hero action. Don’t get me started. I used to watch those things in a double feature of Those Amazing Dobermans all the time on KTLA.

ANYWAY. It was with the same breathless anticipation yielding to excitement that I watched the first Spider-Man and X-Men movies. 

I was highly charged for the new Spidey. I’ll admit that I was caught up in Sam Raimi’s bold vision of Spidey. With graceful glides and aerial battles with Green Goblin, it was all of my (non-sexual) childhood fantasies come to life!

But then… 

Hold on. Before I start with the disillusionment, let me also say that I had a similar thrill watching the first X-Men. To see all of the mutants I’d grown up reading flying around the screen, clawing and storming and… cyclopsing… was amazing. Breathtaking. Spectacular. 

But then… 

OK, one more prefacing. A good movie, like a good roller coaster, shakes and bakes you and dares you to ride again. Every blockbuster is made like that. You almost HAVE to see it again unless it’s a total piece of crap from the get-go. So, it begs understanding that, once the movies came out on DVD, I had to buy them and watch them repeatedly. 

For me, the first X-Men petered out after only the second viewing. The novelty gone, I was left with a trite, preachy story and very small bursts of action. The acting was terrible and WOLVERINE CRIED. 

The first Spider-Man didn’t hold up very well either. I mean, don’t get me wrong. Love Raimi. He is a horror MASTER for cryin’ out loud. Drag Me To Hell? Watched that like 5 times in a row and loved every minute of it. I am not an Army of Darkness nut, but I loved Evil Deads 1 and 2 to the max, Waldo.

Sam just couldn’t handle the enormity of a “real” superhero movie. OK, OK. It was only the highest grossing debut weekend of all time. WHATEVER. It was only the novelty of the thing. If any of the other people previously attached to other versions had made theirs, it would have had the same outcome. Trust me. Who wouldn’t want to see Jimmy Cam’s version of the Webhead? 

Spider-Man 2 was SLIGHTLY better because there was no groundwork to be laid. But it, Spidey 1 and X’s 1 and 2 all failed my Blu-Ray test. 

Let me explain:

I got this fancy Blu-Ray player at a Circuit City liquidation sale. I was so excited. I got Hancock for free with the thing and I PURCHASED Spider-Man 2 because it looked so cool on the demo TV in the store. 

I went home and immediately started tracking all the action scenes so I could see that stuff in bad-ass H. D. T. V.

But then… 

I had to search long time for those action scenes. There was an awful lot of talking going on in this movie and less action than I remembered. I tried to just watch it, but I was distracted and bored. There was TOO much going on and it all seemed to cancel the fun out. Rinse and repeat with my X-Men DVDs. 

To me, comic books are about powers and mutants and explosions. The X-Men comic, sure, it’s a soap opera at heart. I mean Scott has so many kids…. ANYWAY. That’s not what I want in my comic book movies. I want to be thrilled. I want to be blown out of my seat. It can be done. If I want a soap opera and spandex, I’ll DVR Monday Night Raw, OK?

X2: X-Men United: BLOWS. I know, you’re saying “BUT BUT BUT NIGHTCRAWLER…!” OK, Nightcrawler was cool and that scene where he’s attacking the White House was so perfectly done, it brought chills to my spine. But that was it. 

That Nightcrawler scene is like that King Kong 3-D ride at Universal Studios.  Yeah, it’s mindblowing, but it’s painfully short and happens right at the beginning of a two-hour tour – and X-Men 2 doesn’t even have Whoopi’s witty banter to keep it entertaining and WOLVERINE CRIED – AGAIN!

X2: X-Men United

I won’t even go into Superman Returns.

I say all of that to say this: 

I have seen the potential of comic-book movies realized, so I know it’s possible to make a good one. 

Kick-Ass, Wanted, Blade and Hellboys 1 and 2 are all great movies from spectacular properties. They all serve to not only advance the medium of genre filmmaking but also the comics from whence they sprang. They all create worlds with rules and boundaries that they do not break and play well within.

This all leads up to my late-in-the-game love and fascination for my current favorite movie of all time: Scott Pilgrim vs. The World. 

I am ashamed at the deepest levels for having waited so long to see Pilgrim. It reinvigorated my hope and belief that a good comic book move CAN exist in my lifetime. I’ve read two-thirds of the books the movie is based on and I can say that the movie captures the (seriously) whacked-out world of the comics while remaining satisfyingly different altogether and doesn’t even try to explain WTF is going on. It has everything I like: big-eyed chicks, battling bands, video game references and kicking. 

So I guess the lessons here are:

1. Comic-based movies are still a developing art form that depends on advancing technologies and knowledgeable writing.

2. Good ones can be made with time and care.

3. Bryan Singer and his merry band should stay the hell away from anything relating to comic books on pain of death (yes I know he’s producing something called “X-Men: First Class” set in the 60’s with some hunky young stars in the leads. Trust me, folks, he just loves the clothes).

Now, if they can just keep the civilians from getting confused between Green Hornet and Green Lantern, this summer should be OK. Seriously, it happens.

By the way, I’m very tentatively letting myself get excited by Green Lantern. Despite the muck-up it caused at the 2010 San Diego Comic-Con. I do like that they’re taking on the space stuff. I’m not buying into the “Van Lantern” haters, though. Judging only from the trailers, I think Ryan Reynolds is putting on the kind of cocky bastard a modern-day Hal Jordan could be were he a REAL PERSON. 

 

As for Green Hornet, I’m not even sure what to think. It hasn’t been a notable comic probably since it was a radio show. I know, Kevin Smith has done some stuff with it recently and Dynamite has tried hard to keep it alive to try and cash in on the movie. But, I’m not sure I would classify it as a comic-book movie in essence. That being said, it looks like a ton of fun and I want to see it. 

Finally, I don’t think anyone is taking Ghost Rider: Spirit of Vengeance seriously, are they?

I’m sure I left out your favorite movies in my rant or probably will touch a nerve with this: X3 IS THE BEST ONE OF ALL THE X’S. If so, hit up the comments section below or the Geekscape forums and we’ll have ourselves some friendly discourse. 

From the spring of 1998 until my graduation in May of 2001, I took five courses under University of Pennsylvania professor John Katz. When I was told I couldn’t take any more classes towards my film minor, I sat in on two more. Looking back at your education, can you imagine a college professor you wanted to spend one semester with, let alone that many? I don’t have to imagine it. It’s the story of meeting one of my life’s heroes and the life that he gave to me ten years ago.

Penn didn’t have a film major back then and the film minor was very crowded and popular. Many of the film classes counted towards my Communications major from Annenberg and in the spring of my Freshman year I remember thinking that I would take the Intro to Film Studies class because I liked watching movies and that the class would probably be easy. And the class was easy, but not because the material was simple or came at a leisured pace. For the first time in my life, a professor made it easy to learn.

John Katz was a short, bearded and bespectacled man that always looked a bit crooked to me. His back looked crooked. His fingers looked crooked. His eyebrows looked crooked. He even sat crooked. I’d learn later that he was going through dialysis and battling kidney failure, which was responsible for his teaching from a chair during his first two classes with me. The only things that I remember didn’t seem bent about the guy on that first day was his smile and his voice. It turns out that this was all he needed to show me film’s transformative power. In history of film we started with the basics, from Eadweard Muybridge’s moving horses through Robert Flaherty and John Grierson going toe to two in documenting the early 20th century. The tragic stories of Flaherty’s subjects always hung with me, almost as large as the images himself. “Nanook of the North”‘s eskimo died when he hunted to far from his village after the making of the film. The Samoan boy who was tattooed in “Moana” moved to London and died a suicidal alcoholic. I even wondered about Muybridge’s horse and how it was still alive to us over a century later, running around a track in full health.

Thanks to John Katz, I discovered some of my favorite films of all time, including my untouchable favorite: Vittorio DiSica’s “The Bicycle Thieves”. My brother’s death was very much a daily struggle for me in those years and that movie and its backdrop in war torn Rome and a father’s search for stability resonated with me unlike any movie I’d ever seen. Jean Renoir’s “The Rules of the Game” showed me the best opening minutes in movie history. The simple storytelling of Jim Jarmusch’s “Stranger Than Paradise” put up against the insane ramblings of Godard’s “Week End”. I had no ideas movies could be like this. “Cleo from 5 to 7” is the movie I bring up in meetings the most. Why? I don’t know. Watch the movie. I shouldn’t even like it. But I love it (and it shows you the mid-90s fascination with pacing a movie in “real time” was not only old hat but had zero to do with story or character). “Stagecoach” introduced me to what it meant to be a real movie star and how to really shoot movie stars as I could see my love of Chow Yun Fat’s cool in “The Killer” reflected in Ford’s treatment of John Wayne. And the best stabbing scene in film history isn’t in “Psycho” but in Bertolucci’s “The Conformist”. My mind was a scrambled egg on high heat.

 

John Wayne’s intro in Stagecoach. This is the push in dolly shot I would ape years later to introduce George McClain in Gay by Dawn.

 

John Katz’s classroom was Geekscape before there was a Geekscape. John was funny. Damn funny. And he knew what he was talking about and rolled deep. Every summer he took a group of students to Cannes.   Not going on one of these trips is one of the biggest regrets I have. In fact, the Kickboxer poster I have in my office which can be seen in the majority of Geekscape episodes came back from Cannes with my roommate Marc Brunswick on one of these trips. He was friendly with both Roger Ebert and Lloyd Kaufman. He was a programmer for the Philadelphia Film Festival. He had produced a movie and seen it released. When other teachers threatened to give me an incomplete, he pushed me to go home for two weeks and document my family’s mourning process. Upon seeing ten minutes of footage he told me he would program the film in the festival when it was completed. He understood when I told him that just shooting the movie was what I had needed to do for myself and I didn’t want to take it further. The hours of footage still sit in a box at my parent’s house, completely untouched. Shooting it allowed me to start compartmentalizing what had happened to us and try to process what I was going through. Without John’s urgings or his teachings, I wouldn’t have discovered this form of artistic therapy. I’d probably be pretty messed up right now.

Sadly, I am a bit messed up right now. This past Thanksgiving morning, I woke up early. There was snow on the ground in Seattle and I was still warm in bed. I could tell my wife was awake too because I could sense her gauging whether or not she wanted to leave the warm comfort of the bed to start dealing with family. It was a perfect time to spring a trap and introduce her to another film classic. We laid in bed and watched Buster Keaton’s “The General” on my lap top, delaying whatever the day would bring for a bit further. “The General” is a perfect film. And as much as you guys think I hate almost everything (a trait we always accused John of as students), it’s rare for me to call any movie perfect. But Clyde Bruckman and Buster Keaton’s movie is perfect. Shot in 1926, it has early Michael Bay-like destruction scenes (no ILM back then!), Jackie Chan level stunt work, a story that moves at a clip with some hilarious scenes and character, character, character. Watch the film. It’ll bend your mind, the level of things they are doing in 1926. The screen direction throughout the film is strict. The set pieces are all sharp. It’s a perfect film. And it took me back to sitting in that classroom watching it with John Katz in 1998. I twittered that I was thankful for all the films that inspire me.

 

Buster Keaton in The General

And then the next morning happened. Friday, I was sitting in SeaTac airport waiting for our flight when I received an e-mail from my friend Adam Wilkins, another one of John’s students who still kept in contact with John and his wife Joan. The subject line just read “Sad News” and like that phone ringing in my upstairs bedroom in June of 1996 the night my brother was killed I knew that the message on the other end was a terrible one. John Katz had passed away that morning.

 

John Katz (1938-2010)

I guess that facing an enormous personal vacuum upon saying goodbye is the price you must pay in knowing your heroes as real people. We all want to be a part of the things that inspire us. We want them to know what they mean to us even though words can’t express it. We want to live in those moments of inspiration long enough to reach (or even glimpse) equal heights of ability, knowledge or understanding. Maybe they will bring a permanence with them, a gold that always stays. You’ll be better for it and what you see in them you can possibly unlock inside yourself. Maybe it really does work. My DVD collection has a lot of John Katz in it. My film knowledge and conversations are all influenced by John Katz. What you all hear each week has a lot of Professor John Katz in it. The enthusiasm that people like William Bibbiani (a very John Katz like person in my life) and I share with you is all very John Katz. In this way, has a human hero I’ve known in my life continued to live on in what we do here? Have we found a way to keep a part of him with us? I have to think that the answer is yes. The proof is all around me. It is in everything that I do and create, as historically legitimate as Muybridge’s horse, still running around that track over a hundred years later, just as unconscious to the effects he will continue to have as the years go on.

 

 

John Katz was 72 and is survived by his wife Joan Saltzman, whose book Mr. Right and My Left Kidney chronicles their courtship and Joan’s donation of her kidney to John in 1999. It is available here at Amazon.com. I gave it to my step-mother as a Christmas gift when it was released and she tore through it in one night. It’s fantastically moving.

And here is the obituary from The Philadelphia Inquirer, revealing that ultimately, Canada IS responsible for Geekscape.

Hey, all of you primitive Screw Heads! Geekscape’s got a scorching hot exclusive video for all of you! This past weekend, I was at ZomBCon and was invited to attend the marriage renewal ceremony that The Evil Dead’s Bruce Campbell and Ted Raimi were going to officiate. It was a pretty exclusive ticket considering I didn’t meet either of the required criteria:

– I wasn’t a zombie

– I wasn’t with my wife

But I did have my camera! Luckily, through the powers of the internet, you can watch the below video with your husband and wife and pretend that you were there, getting your vows renewed in person by Ash and Henrietta from the Evil Dead! Check it out too: they’re using the Necronomicon in the ceremony!

I had a blast at ZomBCon and this ceremony was one of the many highlights! Enjoy it (with or without zombie makeup and brains)!

 

One of the biggest surprises I experienced at this year’s SXSW was Tim Blake Nelson’s film Leaves of Grass starring Ed Norton… and Ed Norton. The movie is about Bill, a Brown classics professor days away from accepting a prize residency at Harvard, who is called home to small town Oklahoma on the news of his estranged twin brother Brady’s death. While Bill has spent years running as far from his redneck past as possible, Brady stayed in Oklahoma where he could take care of their mom (Susan Sarandon) and use his superior scientific intelligence to grow a monopoly in the marijuana growing business. Bill discovers upon arriving that Brady lied about his death to get him to show up so he can use Bill as an alibi to worm his way out of the debt he owes a local Jewish businessman (and small time kingpin) played by Richard Dreyfuss. In the course of doing so, Bill discovers feelings for hometown girl Janet (Keri Russell) and that he might have been too quick to run from his past. This journey of rediscovery takes Bill through more than a few complicated situations, complicated even further by the ruse that Brady has forced on him and most of the town.

But if it all sounds a bit too complicated… it’s not. The greatest testament to Nelson’s writing and directing, and star Ed Norton’s carefully choreographed and inventoried character work, is that it’s not confusing at all. Even when Bill and Brady are on screen together, acting against each other (or against themselves as it may be), I never spent more than a split second early on in the film distracted by “the trick”. What Nelson and Norton have pulled off here is so impressive that you really do question if Norton has been cloned.

Most films trying for the same effect usually fall into showing off for the audience, insecurely pointing a spotlight on few gimmicky shots or sequences as a way of reminding the audience that there’s a magician behind the act. Having interviewed Tim and Edward for an interview with Geekscape, it’s obvious that Nelson’s approach was the exact opposite. Great lengths were taken early on to make sure that everything was in service to the story and characters and that no distractions remained. As Norton put it, “we had a very, very clear road map of how we were gonna handle it technically. That way at least you’ve got a little more room to breathe (as an actor).” It was these small pieces, Bill fixing Brady’s collar or one brother socking the other in the arm, that sold the believability of the effect more than anything. “The only thing that I wanted us to be careful of was that the twins never seemed like a trick. That you stopped looking at the seams and felt that these were guys inhabiting the same space and interacting with each other in a very extemporaneous way.”

                       

According to Tim, who also appears in the film as Brady’s best friend Bolger, it was complicated work for Norton and he to piece through. ”To play these twins, it really was quite a juggling act. It takes a rare mind to be able to map out a scene as Character A in a way that’ll leave room for Character B and how that character might respond. So it’s almost as if it was a cubist way of thinking. You’re looking at the scene from all sorts of angles… technically there were all sorts of challenges, but the root of it was Edward’s talent.”

And beyond the technicalities of building a believable dual performance, the movie really does have room to live and breathe in some interesting and smart places. Through multiple story complications, Nelson’s script remains clear, honest and smart, and even when it looks like it’s headed to overplaying it’s hand and losing its balance in a few parts, it surprises you. Towards the end of the film, I began to feel like Bill was reaching in places that were out of character for him and placing himself in situations that were unbelievable only to find a surprising resolution that was more satisfying than had the script not gone to those extremes or stretched it’s boundaries. Leaves of Grass introduces you to the main characters, and like Bill’s own layers of self-rediscovery, re-introduces you to them as they change over the course of the script. “You know when you’re being driven by someone who knows where they’re going and you feel that when you read his script and I think you can feel it when you see a movie. It was clearly a movie that only Tim knew how to make because he owns it all.”

In talking with Nelson, you soon realize that both he and Norton are severely invested on an intelligent level with the story that they are telling. They are carefully picking through the story, the performances and the characters. “Any questions I had  about whether a redneck from Oklahoma could become a Brown classical philosophy professor were ended when I met Tim.” And as Norton put it about his director, seeing Brady, Bill and Keri Russell’s wise poetry teacher Janet exist in this usually caricature-depicted, Southern world adds credibility to their characters and the actions surrounding them instead of a sense that these people don’t belong. “I grow tired of intelligence having such a limited manifestation in movies… I was eager to debunk certain stereotypes about Southern characters in this movie” says Nelson.

                                        

And even with Norton putting on two solid performances at once, every actor in the film really delivers, most noticeably Kerri Russell, who I don’t remember falling for in the same way I did for Janet as she helps Bill navigate the perils of coming back home. “She gives the Bill character the wisdom that allows him to move forward in his life as it’s collapsing around him.” The simple relationship between them that turns a polished Ivy Leaguer into someone who has to look at everything anew really grounds the movie and gives the audience a clear perspective for everything else that happens throughout. “You dream as an actor’s director of being able to let moments dream in 2-shots. And one of my favorite moments in this movie is just letting the camera sit on Edward and Kerry on that porch in a 2-shot when he tries to kiss her. It goes on for several minutes and I never had to cut to a close up.”

Ultimately, it’s that moment that sums up Leaves of Grass the best. It’s a simply told story that lives comfortably within its own confidences and doesn’t sell itself short by trying to dazzle you with the techniques it has enlisted for the telling. Whenever I felt it wanting to go big in order to impress me, the movie went small in order to just satisfy me. With every opportunity that the movie has to force itself onto the viewer, Nelson has the smarts and the talent to let the story and performances breathe on their own and in doing so delivers a sweet, little surprise of a film. 

Leaves of Grass is currently playing in limited theatrical release nationwide! Check out the official site for theater times and show dates!

I first met Rhune Kincaid over a year ago at a stand up open mic in the valley. Like most people, I’m highly skeptical of prop comics and as Rhune took the stage with his acoustic guitar for a two song set I braced myself for the worst. To my surprise, from the first note to the last, Rhune’s songs were both poppy, catchy and hilarious! I introduced myself and we’ve been good friends ever since. He’s also been a Geekscapist and forum poster for a long time! Writing this now, it amazes me that he hasn’t actually been on Geekscape (and we’ll have to fix that in the near future)!

But you don’t have to wait until then to familiarize yourself with Mr. Kincaid! Last week saw the release of Rhune’s song “iPhone” on both XBox Live and the Rock Band Network. For those of you striking up your systems tonight, you can even play alongside Rhune at 5pm as part of XBox’s “Game With Fame” series! For an invitation, just send an XBL message to “Synjin Savant2.” Graham Douglas and I played through a few coop Outlaws to the End missions with Rhune on Red Dead Revolver last week and the guy is a legitimate player.

His track, which hilariously details being on a date with an iPhone fanatic (can you relate?), is priced at 80 MS points (or $1). That’s cheaper than most apps already so any Rock Band fans should go out and get the track and support a fellow Geekscapist! Find out more about Rhune, his comedy, and his music here: http://www.rhunekincaid.com

The band Punchline, longtime friends of Geekscape and creators (with Jon Belan of Gene the Werewolf) of the Geekscape theme song, have a new album coming out tomorrow entitled Delightfully Pleased. While the album, which features original guitarist Paul Menotiades replacing Belan on guitar and Cory Muro in place of PJ Caruso on drums, is as consistently solid as you’ve come to expect from the band, one song in particular might be of increased interest to Geekscapists, particularly those who still hold warm feelings towards JJ Abrams’ “Lost”. The fifth track on the eleven song album is entitled “Roller Coaster Smoke” and is an unapologetic love letter to the series.

As lead singer and songwriter Steve Soboslai puts it “the song is called “Roller Coaster Smoke” and started out as an idea for a guitar melody that was at least good enough to get me out of bed at two in the morning and record on my phone. I was glad I did when I realized that the riff would be perfect for a song about the show, which we had talked about while working on our new record. I like to think that the song has an island feel. It also has a very Lost-appropriate flashback to an older song of ours from a previous record!”

“Roller Coaster Smoke” by Punchline, a tribute to LOST! from modernshortstories on Vimeo.

The above tribute video was put together by Pittsburgh director Joe DeWitt. It does a pretty good job, like the song, of summing up the parts of the series that made us fall in love with the show early on. “I didn’t realize until I saw the rought cut that the first verse is loosely about Jack, while the second verse is about Locke.  I had no idea that the plot would boil down to the two of them, or maybe we did…?” You can download the song for free here. “We first posted the song on May 23rd, the day that Lost died, or moved on.”

On being a fan of either Jack or Locke’s, Steve says “I would have to classify myself primarily as a Desmond fan, second to being a Jack-in-grunge-mode fan. Favorite episode? If I had to choose one I’d go with The Constant. Desmond was a great soothsayer, if you know what I’m soothsayin’. However, I HATED that picture of him and Penny. It haunts me. We’ve been asked how the song would have changed had it been written post series finale. I don’t think I’d change a thing! I like that the chorus focuses on the others, a more timeless concept of the show (not to mention unanswered). “

And what about the shows controversial ending? You guys know that I’m not a fan, but maybe I should have taken Steve’s approach instead. “It felt like an ending and I can live with that.  I restrained myself from immediately rushing to the forums, fearing that I would read myself out of liking how it ended. Anyhow, I hope you like the song even if you have never seen Lost, heard of Lost, or even heard of The Commish.”

Now that Delightfully Pleased has a song about Lost, are there any more TV show tributes in the future? Or have there already been? “Although this is our only song about TV, we have dedicated our last two records to cast members of the beloved Golden Girls. Shout outs to Estelle, Rue, and Bea!” Now why can’t he put that love in song form?

Punchline’s new album Delightfully Pleased is available August 10th on the band’s Modern Short Stories label in conjunction with TDR. You can get yourself a vinyl or CD copy here!

At today’s signing at the Geekscape booth, director Axel Braun, who we saw in a recent episode promoting his Batman XXX (and the director of This Aint Glee), revealed official plans for Star Wars XXX 3D, from Vivid Video! Yes, we know that Kevin Smith parodied Star Wars pornography in Zack and Miri Make a Porno… but he never did it in 3D (and with actual porn actors)! And according to Axel, this will be the “most expensive porn film ever made… likely to become the highest grossing too.”

In addition to a full press release, Axel gave Geekscape one major piece of news: “yes, Chewbacca WILL fuck”!

LOS ANGELES – (July 24th, 2010) – Award-winning director Axel Braun announced today at the Geekscape Comic Con booth that he has started pre-production on Star Wars XXX: A Porn Parody, to be exclusively distributed by adult powerhouse Vivid Entertainment.

The ambitious project will mark Vivid’s first foray into the increasingly popular 3D format, and is set for release in September 2011.

“I really want to take my time on this one” explains Braun. “Every detail needs to be exactly, right and I want to make sure the legions of fans of the original movies are not disappointed.”

“Axel definitely knows how to please the fans” said Stephen Hirsch, Founder/Co-chairman of Vivid. “His attention to detail, and his respect for the source material put his parodies in a class by themselves, and we are absolutely thrilled to distribute another one of his outstanding productions.”

With his record-breaking Batman XXX: A Porn Parody now claiming the top spot in the sales charts for the 7th consecutive week, and the upcoming Superman XXX: A Porn Parody shooting in August, Braun is happily celebrating his 20th year in the industry with a slew of high-profile projects that are sure to keep all the fans happily entertained for quite a while.

 

Greetings Geekscapists!

You might remember me from my guest spot on Geekscape back in February. I just wanted to let everybody know that the hardcover edition of my comic, HYBRID BASTARDS! is hitting comic stores everywhere today. It was going to come out a few months ago – – around the time I guested on Geekscpae – – but it got delayed because another Archaia title was BANNED in China and my publisher had to find a replacement for our Chinese printer.

HYBRID BASTARDS! is a tough comic to describe. You can read the synopsis here but, to put succinctly, I’ll say that if you’re a fan of bizarre humor, of wild surrealism, of comics that are unpredictable and indescribable… then you’re going to love HYBRID BASTARDS! I’ve been telling people it’s the weirdest comic out there for years and nobody’s called me up on it – – not even once. Even Jonathan was weirded out by it!

The hardcover collects every issue of the series along with goodies like guest pin-ups, design sketches, a look at the Bastards’ family tree and a bonus short about a lab taking REVENGE on the common cold. Archaia’s done a bang-up of job of putting this edition together, it’s quite slick and I know anybody who buys it is going to get a serious bang for their buck. Look for it at your local comic store and, if they don’t have it, it’s available for order on Amazon.

Anyway, check HYBRID BASTARDS! out. Pick it up. I know you’ll enjoy it. And watch out – – I might be guesting on Geekscape again, soon.

Jonathan here. In my defense, I wasn’t weirded out because, well, I’m me. It takes a lot! That being said, Tom’s an awesome guy and he DID write a pretty weird and interesting book so I definitely wanted our old guest and friend to have a chance to let you guys know about the hardback edition of his book. Here’s the press release from Arachaia and you can even check out a 10 page preview right here! Talk to your comic book store owners about carrying this book!


Shipping June 30 from Archaia is the HYBRID BASTARDS! hardcover.

HYBRID BASTARDS! Collected Edition Hardcover
Retail Price: $17.95 U.S.
Page Count: 104 pages
Format: hardcover with dust jacket, 6.625” x 10.25”, full color
ISBN: 978-1-932386-50-9
Release Date: comic shops – June 30, 2010; bookstores – July 13, 2010
Rating: Mature Readers (contains Graphic Violence and Adult Content)

Written by Tom Pinchuk
Illustrated by Kate Glasheen

Zeus is a god with a reputation for lechery, and it’s been driving his wife Hera nuts for years. Reaching her limit one night, she puts together an epic practical joke: She places a spell on Zeus that makes him fall in lust with every inanimate object in sight! It was a night Zeus doesn’t remember, but his godly seed took root nevertheless. Now, 18 years later, his unnatural hybrid bastards wander the world. And because Zeus has a reputation to protect, these embarrassing freaks have got to go! But this motley crew refuses to go quietly. Through schemes both ingenious and idiotic, Zeus’ bastard children—Cotton, a smarmy cloth patchwork; Carmine, a timid automobile; Corey, a self-loathing apple; Walter, a belligerent stack of bricks; and Panos, their gallant would-be leader—will force their negligent father to acknowledge them…that is, if their own squabbling doesn’t defeat them first! Collecting the mini-series that takes Greek mythology in a decidedly different direction, the HYBRID BASTARDS hardcover includes a bonus story and pin-up gallery.

Say what you will about the conclusion, I still miss Lost, I still think about and talk about Lost, and the show is going to stick with me for a long long time. So it’s nice to find small subtle ways, outside of re-watching old episodes, to keep a place for it in my life.

Music has been a pretty easy way, one that I can keep on in the background while I go about my business. Between the show’s score and it’s soundtrack, it deftly underscored the characters and moments with a whole library of great music. But while Michael Giacchino’s excellent score has several CDs worth of material to be had, no one from the network or the production has had the wherewithal to pull together a soundtrack of the varied and excellent pre-existing music the series showcased. For your listening pleasure, I’ve pulled together such a list for those of you willing to seek out and download accordingly.

The Playlist:
1. Moonlight Serenade – Glenn Miller
2. La Mer – Charles Trenet
3. Catch a Falling Star – Perry Como
4. Every Day – Buddy Holly
5. These Arms of Mine – Otis Redding
6. Are You Sure? – Willie Nelson
7. Downtown – Petula Clark
8. Good Vibrations – The Beach Boys
9. It’s Getting Better – Mama Cass
10. Make Your Own Kind of Music – Mama Cass
11. Candida – Tony Orlando & Dawn
12. Ride Captain Ride – Blues Image
13. Shotgun Willie – Willie Nelson
14. Shambala – Three Dog Night
15. He’s Evil – The Kinks
16. Search And Destory – Iggy Pop
17. The Dream Police – Cheap Trick
18. Redemption Song – Bob Marley
19. Gouge Away – The Pixies
20. Rump Shaker – Wreckx-N-Effect
21. Scentless Apprentice – Nirvana
22. Wonderwall – Oasis
23. Wash Away (Reprise) – Joe Purdy

Yes, there were a lot more songs than this, some of which are also very aptly picked (I feel particularly guilty about leaving out all the Patsy Cline, though she tends to slow down a whole mix like this). I’ve arranged them chronologically, it seems to be the best way to listen to them. And now, a brief recap each of the moment and why it’s worthy of inclusion.

 

Moonlight Serenade – Glenn Miller

Season 2 – The Long Con

After jury rigging the Arrow’s radio, Sayid and Hurley sit on the beach listening to this song, not knowing where (or possibly when) the signal comes from. The outside world still exists somewhere, but remains tantalizingly out of reach. Meanwhile, the song brings home the mystery of where they are and what will happen to them in a wistful, melancholy way.

 

La Mer – Charles Trenet

Season 1 – Whatever the Case May Be

Shannon puzzles together the notes on Rousseau’s map, the lyrics to this French song (for those of you who thought it was Bobby Darin, he wrote new lyrics when he recorded it with the same melody). A little eerie, a little romantic, and appropriately mysterious under the circumstances.

 

Catch a Falling Star – Perry Como

Season 1 – Raised By Another

Season 6 – Sundown

Claire mentions to Aaron’s adoptive parents that she’d like it if they could sing this song to him (which her dad sung to her) when she first meets them. It’s a sweet sentiment, one the show would later turn on its ear during ‘Sundown’ as the corrupted Claire and Sayid join up with the Man in Black after the massacre of the temple.

 

Every Day – Buddy Holly

Season 4 – Cabin Fever

Locke’s pregnant teenage mother is getting ready for a night out with Anthony Cooper as this song plays in her room. The bubblegum pop runs towards the sweet and gently romantic, but given the accident that follows soon after (not to mention Locke’s bitter life) it’s deliberately misleading.

 

These Arms of Mine – Otis Redding

Season 2 – S.O.S.

As the song plays on the Swan record player, the show cuts between several pairs of characters: Rose and Bernard, Libby and Hurley, Sawyer and…Vincent. It’s a moment of tranquility and affection. This being Lost, of course it doesn’t last.

 

Are You Sure? – Willie Nelson

Season 1 – House of the Rising Sun

Hurley fires up his CD player and chills out to some red-headed stranger as we show our heroes in separation; some at the caves, some at the beach. The song asks ‘Are you sure you’re where you want to be?’ and the characters wonder the same thing. Though if you asked him, Locke would undoubtedly say ‘Yes.’

 

Downtown – Petula Clark

Season 3 – A Tale of Two Cities

Lost had a great tradition of dropping its audience into a new location with a new or unfamiliar character during its season openers. In Season 3, we meet Juliet. We don’t know where she is or why she’s so upset. The first question gets answered in fairly short order, but the second takes a good chunk of the season to unravel.

 

Good Vibrations – The Beach Boys

Season 3 – Through the Looking Glass, Part 2

While we don’t hear the original song, or hear it sung/performed by any of the characters, ‘Good Vibrations’ plays a pivotal role in one of the show’s seminal moments. The musical notes of the melody serve as the key code for the Looking Glass jamming system. Given the significance everything that happens in that room, it easily deserves a place on this list.

 

It’s Getting Better – Mama Cass

Season 4 – Meet Kevin Johnson

After the end of Season 2, I officially HATED Michael. Murder and betrayal provoke that kind of reaction from me. Then, in one bravura sequence where he attempts suicide, he gets my empathy back. This is the song on the car radio, and in the wrong mood, the upbeat lyrics and melody could make me want to crash my car too.

 

Make Your Own Kind of Music – Mama Cass

Season 2 – Man of Science, Man of Faith

After the ending of Season 1, I had no idea what to expect at the start of Season 2. I certainly did NOT expect to watch a stranger go about what appeared to be his morning routine listening to late 60s pop. Then he reaches for an injection gun, an alarm goes off, he runs for a rifle, and we’re back to business. Welcome to the Swan, meet your new buddy, Desmond.

 

Candida – Tony Orlando & Dawn

Season 5 – LaFleur

The clothes, hair, and TV monitors all say early 70s. The song drives it home. It also adds some context – for the island, this is a happy place, a functional place. This is how it was for Sawyer and his group of transplants, until Jack and the others came back for them.

 

Ride Captain Ride – Blues Image

Season 5 – Namaste

 

Ride, captain ride upon your mystery ship
Be amazed at the friends you have here on your trip
Ride captain ride upon your mystery ship
On your way to a world that others might have missed

Played by the Dharma folks at their welcome picnic, with these lyrics this song could pretty much be the show’s anthem. Or at least maybe for the Dharmies themselves.

 

Shotgun Willie – Willie Nelson

Season 5 – Because You Left

Once again, Lost opens a season putting us in an unfamiliar place without context, though the man we meet is someone we’ve definitely seen before this. As he looks after his infant son, the record player skips, vaguely foreshadowing what only hindsight will make clear.

 

Shambala – Three Dog Night

Season 3 – Tricia Tanaka Is Dead

In this season 3 Hurley-centric episode, we first hear Shambala on a radio in the background as Hurley’s dad prepares to leave the family. He says it’s not for the long haul, and Hurley hopes he’s telling the truth, but those hopes get dashed. On the island in the present, Hurley is determined to keep Charlie from losing hope in the face of his impending death. His tool? The rusted out Dharma van he is determined to get running. As it careens dangerously down a steep hill, it finally sparks to life. The 8-track in the player? Shambala, of course. Hope lost, hope regained.

 

He’s Evil – The Kinks

Season 2 – The 23rd Psalm

While fishing on the beach, Charlie sings this song to Jin in an attempt to connect with him. Moments later, Eko arrives and confronts Charlie over the Virgin Mary statue filled with heroin. The song is about one idea of evil, but the episode drives home the idea of evil as a subtler thing, built often on good intentions and compromise. For a show that liberally played with the idea of who held the moral high ground, knowing who the bad guys were was always a challenge, and never as simple as the song suggests.

 

Search and Destroy – Iggy Pop

Season 6 – The Substitute

Sawyer’s the one who plays this on his record player in the barracks, so you might think it’s about him. But you’d be wrong. If anyone is the world’s forgotten boy, the one who searches and destroys, it’s the Man in Black. No question.

 

The Dream Police – Cheap Trick

Season 5 – The Lie

On the run from the cops, Hurley nearly suffers a coronary when one pulls him over. Fortunately, it’s only the ghost of Ana Lucia, who tells him to get some more incognito clothes and take care of a drugged, unconscious Sayid. When he stops at a gas station to take care of step one of that plan (buying a truly dreadful Shih Tzu t-shirt) this song is playing in the shop. At this point, it’s unclear if Ana Lucia lives inside of his head, but Hurley isn’t taking any chances.

 

Redemption Song – Bob Marley

Season 1 – Exodus

As he, Michael, Walt, and Jin sail away from the island, Sawyer sings this Bob Marley classic. Again, it’s a tranquil moment where the heroes enjoy a bit of well-earned peace. But the song’s first lyrics, which Sawyer pointedly doesn’t sing, are potent foreshadowing of the ultimate fate of one of their group.

 

Gouge Away – The Pixies

Season 4 – There’s No Place Like Home, Part 2

Jack really likes his grunge. And there’s rarely a better time than going to a funeral home to look at the corpse of Jeremy Bentham. This is a song about being worn down and broken down, and at this point, rejected by everyone, at the nadir of despair, Jack has truly reached his lowest ebb.

 

Rump Shaker – Wrecks-N-Effect

Season 3 – Expose

Yes, this song belongs on this list about as much as mushroom on top of a wedding cake. But appropriately enough, it comes from the sole episode dedicated to the life and times of Nikki and Paolo, among the least loved of the castaways. Like the characters themselves, the song is entirely incongruous to the show, but then, it’s so weirdly left field to me in that way that pretty much is Lost at its core. We hear it when we see Nikki take the floor to do a striptease on the set of Expose, because, hey, why not? That’s the kind of show Expose is.

 

Scentless Apprentice – Nirvana

Season 3 – Through the Looking Glass, Part 2

I told you, Jack REALLY likes his grunge. On his way to Jeremy Bentham’s funeral service, wasted out of his mind on booze and pills, Jack is reaching for the bottom. We still don’t know why, but the song seems to offer us a clue, as it refers to someone disadvantaged and ultimately doomed. Someone Jack failed to save, maybe?

 

Wonderwall – Oasis

Season 3 – Flashes Before Your Eyes

Speaking of people who need saving, in this flashback heavy episode, Desmond returns to his previous life in London with girlfriend Penny while retaining memories of his future on the island. So when he encounters Charlie busking on a London corner, he doesn’t quite know what to do. But once again, the lyrics drop more clues. Someone needs saving, and it isn’t Desmond.

 

Wash Away (Reprise) – Joe Purdy

Season 1 – Tabula Rasa

At the end of Tabula Rasa, we’re only just beginning to know our characters. Hurley turns on his CD player, the song starts, and we get a nice tableau of them all sharing time together, making the best of their situation. The last lingering shot of Locke lets us know that their future is unknowable, and potentially perilous. But the shots leading up to it show them relaxed, showing kindness to one another and bonding together as a group. There’s serenity to the sequence, an atmosphere of hope, rather than dread, and the source of their hope is each other. One of the simplest, most soothing moments in the whole series.

One of the biggest things to see and experience at this year’s E3 has no doubt been Nintendo’s little curiosity of not-so-large proportions: the Nintendo 3DS. When it was officially announced, gamers scratched their heads. While some wondered why Nintendo would continue to divide and conquer a market that they are already the much decided industry leader in (especially so soon after their release of the DSi and the DS XL systems) others wondered more about how you could even perform 3D on a portable system… and without glasses!

Well, with the rapidly expanding mobile phone gaming market eating up increasing chunks of Nintendo’s market, it was time for the industry sales leader to push forward again, and soon, with the Nintendo 3DS. I made it a point during yesterday’s E3 festivities to head over to Nintendo and experience this curious little device for myself, if only to put my own questions to rest. Hopefully, in doing so, I’ve answered some of yours as well!

The 3D Image

It works pretty impressively. While waiting in the long line (which moved pretty quickly), Nintendo reps were on hand with 3DS systems to show you a short display of several preprogrammed 3DS scenes. These included iconic, frozen in time set ups from games like Mario Galaxy 2 (Mario riding on Yoshi), New Super Mario Bros. Wii, Metroid and (in what I hope is a hint at things to come) Pikmin! They could be manipulated a bit using the left thumb pad (it’s got a left thumb pad AND a D-Pad) so you could take a look around and get the full 3D effect. Everything looked extremely crisp in both the top and bottom screens.

Rather than simply switching the 3D feature on and off with a button, the 3DS features a slider which lets you find your own “sweet spot” for your specific eyes. You can take the images you are seeing from full on 3D and slide them all the way down to a basic DS 2D flat look (which still looked a ton better than the current DS’s resolution). I found while playing the games on hand that for puzzle and story games like Professor Layton (we’ll get to that!), you can crank the 3D all the way up because the mainly still frames aren’t going to fry your retinas as they glide around in 3D. For action games like Resident Evil and Metal Gear Solid: Snake Eater, you probably want to slide the setting to about half way so the 3D looks great without being rolled over by the constant movement on screen. This is very much like looking at those old lenticular posters in the mall (“a schooner IS a sailboat”) and eye fatigue is going to be the main complaint early on in this system. Luckily, Nintendo has been smart enough to leave the control of it up to the user.

The System

The system feels great, as it should after so many iterations of the DS. Really, there aren’t a whole lot of design changes (why would there be?) and I can quickly go through them. The thumb-pad is superior to the one on my PSP and responds just the way you’d expect it to. It isn’t as textured as the PSP’s either so it won’t feel like you’re developing a blister as you’re running around as Kid Icarus in a 3D over the shoulder game (like I felt while playing the PSP God of War). The volume slider is along the left side of the system, a change from my classic DS that has it on the bottom front. There are flat start and a stop buttons just below the bottom touch screen this time but sandwiched between them is a Wii-like home icon button. None of the games that I played used this button but I’m guessing that it works like the Wii to let you check battery power, reset the system or go to your main system menu. Maybe we’ll all get lucky and it’ll also bring us to our online friends list (please, please, please)! Other than these additions, the size of the unit is somewhere around the DSi and DS Lite and the top L and R triggers are right where they’re supposed to. There’s also a DSi style camera on the back that shoots in 3D. I know what you’re thinking. “That’s ridiculous. Of course it does. We’re IN 3D” Well, let me explain in the next section.

The Games

What good is a system without the games? It’s not good at all. Luckily, the 3DS has a huge slate of games coming to support it’s launch with not only first party games like Paper Mario, Nintendogs (and Cats!) and Kid Icarus (!) but also premier games from third parties like Konami, THQ, Activision, Sega and Capcom. A lot of the companies that have seen success on the DS are back with follow up titles that enhance their tried and true formulas as well like Kingdom Hearts and Final Fantasy publishers Square Enix and Professor Layton developers LEVEL-5. I only had 20 minutes with all of the games on hand so let me get through them!

I started out with what I believe was Hollywood 61 from Ubisoft. This isn’t a finished name but the game should appeal to people who liked the DS game Hotel Dusk. It’s a mystery puzzler in which I followed a detective along the streets of Hollywood in a car as he broke down the most recent mystery. The 3D looked pretty cool in the frame, with the background image moving naturally through the car windows. Once we go to our location (a closed theater), I had to turn on a spotlight for the stage by solving a puzzle with light bouncing off of mirrors. Not a whole lot of 3D to see there but the depth of everything still looked impressive, even in the still frames. The next game over was Battle of Giants: Dinosaur Strike. Bibbiani literally played this game for about a minute before he put it down like it had bit him. I played the game long enough as a T-Rex to kill another dinosaur and then smiled and walked away. It moved okay… I’m just not into a game where I have to go into quicktime events and hit buttons in a sequence to knock over a stegosaurus.

Supposedly, all of your old DS library is still compatible with the new system (although they obviously won’t be in glorious 3D). On hand though, was a 3DS with a mini movie of old Nintendo 8 bit games that had been transferred to 3D. This included Mario Bros., Super Mario Bros and The Legend of Zelda. Although Zelda didn’t have a lot of depth to the top down view, the original Mario Bros. and Super Mario Bros. looked pretty good as you moved side to side and the screen scrolled with you. Excitebike also looked good and the ball smacking cut scenes in golf looked solid with the 3/4 depths in those games. The original Punch Out! looked GLORIOUS though. Holy crap. Corey Roberts is going to lose his shit. Every time he comes over to my house he plays classic Punch Out! on the Wii. For the first time, this game really breathed. The depth in the screen just pops. Poor Corey. His mind is going to explode.

The next game I got my hands on is Professor Layton and the Mask of Miracle (working title). Considering that Laura and I just spent small parts of our honeymoon playing the first two Professor Layton titles (I finally finished the first one!), I was beyond excited to see this. The over world map navigation is different now and you use a roving magnifying glass with the stylus to go over things in the town that highlight when they’re important. When you click them, you get a 3D puzzle. Although Professor Layton is a simply animated game that doesn’t cry out for the 3D treatment, just seeing Professor Layton and his assistant Luke talk with a dynamic 3D background and word bubbles that jump off the screen made me kind of giddy. And yes, you have to be pretty giddy to freely admit that you were giddy. This is a day one purchase.

I peeked over a few people’s shoulders as they played the new Paper Mario and Resident Evil Revelations (really, what’s left to be revealed… anybody?). Paper Mario looked a LOT like the moments in Paper Mario Wii where you stretch out the background and run through the background. Unlike even on the Wii, for the first time, this franchise LOOKED like it was a 2D character interacting in a 3D world. As great as the earlier games in the series were, this looks like the one that will end up being my favorite and capture the idea I thought was so promising with the series. Resident Evil looked pretty gorgeous. Bibbiani brought up a good point after playing the PS3 with 3D glasses that the glasses make things so dark that your mature titles that go dark to create moody just become dark and muddy. On the 3DS you don’t really have that problem caused by wearing dark glasses and this title looked cool, even if I wasn’t all that crazy about it. Maybe that was because the remake of Metal Gear Solid 3 was one 3DS over.

That’s right. The 3DS is going to be home for a remake of Hideo Kojima’s Metal Gear Solid Snake Eater 3D “The Naked Sample”. Really. That’s the full name. People, I’m telling you that I only saw the opening credit sequence as the camera pushed through the jungle and passed titles and this game looked INCREDIBLE. I thought I was watching a kick ass CGI 3D movie. Everything looked cinematic and moved fluidly. It was breathtaking. Of all of the games on display for the 3DS, this is the one that looked the best, hands down. If this technology is a game changer in the world of portable gaming, this is the proof. I can’t wait to see it again… and that was JUST THE TITLE SEQUENCE!

Okay, it was time to take a picture of the events. Wait, a picture? Yeah, there were a few Nintendo reps lines up offering to take a picture with you on the 3DS. Sure. Why not. Let’s see what this thing can do. Framing up the camera, it was just cool to pass over objects (like the planter!) with the 3DS camera to see how the 3D screen treated them. The deeper the object, the more dynamic the image on screen. Erin (that was her name) asked me to pose and I threw her up a big OKAY hand sign with my outstretched arm. Snap. The photo looked awesome. There I was, in a crisp image, with my hand stretching way out towards the viewer. It looked great. And of course you could move the slider down and get a normal photo of me giving the 3DS a big A-OKAY!

The next game I picked up was Nintendogs + Cats. Cats for the most part aren’t that much fun, so I opted for playing with a beagle. When I had Nintendogs back in the day, I raised a little pug. Then he ran away from home… to Gamestop, and I still think of him fondly. It was cool throwing the ball, frisbee and boomerang with this little beagle puppy. There weren’t that many changes from the original Nintendogs (I’m not playing with a cat) and the voice recognition and stylus activities are all still there. The 3D does make seeing the little guy run around and react to you pretty cool to look at but it is still Nintendogs. Kids and girlfriends (now wives!) will enjoy it but we want something a little more like a game and not a simulation (especially if you own dogs).

So, one of the biggest announcements coming out of the Nintendo press conference Tuesday was the return of Kid Icarus on the 3DS in Kid Icarus: Uprising. Look online and you’ll see some badly shot trailers and some screen grabs. The game was not playable at the 3DS booth but there was a trailer playing that showed the gameplay. The game looks pretty cool and runs at a high speed. At first glance, it really reminded me of Space Harrier on the old Master System (I can’t believe I just called it old) with Kid Icarus taking up space in the foreground and bad guys flying at you from the background and camera right. I was pleased to see that some of the old bad guys were back, including the purple flying eyeballs. In addition to the Space Harrier levels, there seemed to be a few stages and boss battles that reminded me a lot of the God of War: Chains of Olympus on the PSP. I really felt like I was maybe watching Son of God of War or a kid’s translation of the franchise. Regardless, the game moved great and I was pretty impressed with what I saw.

So there you have it. The Nintendo 3DS, coming sooner than any of us expected. I’ll admit that I was one of the naysayers, thinking that Nintendo was ripe for another Virtual Boy-style disappointment in the attempt at cashing in on a bigger entertainment trend. From what I saw yesterday, and with more entries like Mario Kart, Star Fox 3D and a 3DS port of Ocarina of Time (how awesome is that!?!) on the way, it looks like the 3DS will be just another massive success in Nintendo’s history of handheld dominance. For the first time since the release of the original DS, I was completely impressed by what I experienced.

This week marks another year of Geekscape’s annual E3 coverage and this one seems poised to be the biggest yet with huge games on the show floor from all 3 major console publishers and tons of major development teams like EA and Microsoft showing off the goods. Last year, the surprises started early with day one announcements of a Left 4 Dead sequel, Microsoft and Sony revealing details on their motion controllers and my personal small favorite: the return of the Monkey Island franchise with both Tales of Monkey Island and Secret of Monkey Island SE. And that was just the pre-show announcements!

So with things starting off with a bang again this year, what am I pumped to experience the most on the show floor and in private demo sessions that you can see exclusively here on Geekscape in the days to come? Well, I made myself a list of my own personal causes for excitement. Use the comments section below or the handy Geekscape forums to share in the conversation and let everyone else know what you are looking forward to the most from this year’s E3!

New Zelda Wii

Being my favorite gaming franchise, this has to be my number one choice right? Almost wrong. The one piece of artwork that we’ve seen teased at us so far is a Twilight Princess like Link and a sword with a hilt in the shape of a woman. With so much prominence placed on the sword, is this first Zelda made exclusively for the Wii going to have an increased focus on Wii Motion Plus style sword play and archery? I thought that despite it’s slow start, Twilight Princess was a near perfect experience. The Wii controls were intuitive and the game had some great puzzles and creative use of the new controls. Now that the game isn’t held back by having first been developed for a conventional controller on the Gamecube, what new experiences await us? Is this going to take the Zelda franchise to the next level like the Ocarina of time did 12 years ago? Or is it going to push in some experimental ways (think Adventures of Link) that might cost Nintendo some of it’s hardcore audience? Either way, Nintendo has to do SOME shaking up to keep fans interested in a franchise that many critics have pointed out (kind of accurately) has become way too repetitive.

The Last Guardian

Team Ico might make a huge splash for the resurgent PS3 this year. Not only did The Last Guardian take everyone’s breath away with last year’s teaser trailer (and pull on a ton of heartstrings), but now there are increasing rumors that they plan to release a God of War style HD remastering of both Ico and Shadows of the Colossus on one disc for the PS3. Tell me you wouldn’t replay through those games in HD. Could they get any more beautiful? The Last Guardian provides a resounding “YES!” to that question. We barely know what it’s about beyond an Incan-style boy and his feathered griffin friend but I want to play it!

Portal 2

With the release of Portal 2 pushed from December 2010 to early 2011, a lot of fans were bummed out. Still, the game will supposedly be on display at E3. What changes do you want to see in the platform FPS puzzler? Knowing that Portal takes place in the Half-Life universe, could a Half-Life Episode 3 announcement be far behind? Here’s what I do know: The upcoming announcement of a Left 4 Dead 3 to be released in November will leave half of the Valve fans raving and the other half bitching that it’s too soon after the release of Left 4 Dead 2… which they also bitched about. Valve cancelled their presentation event in lieu of showing their games in behind doors private demos. What’s the big secret?

Dead Rising 2

I was one of the few non-fans of Dead Rising and it’s strange countdown clock and save system. I was amused by the game but not completely wowed by the gameplay mechanics and felt burdened by the need to take photos of zombies. Now, it looks like Dead Rising 2 has not only cut the fat, but has taken things in a creative new direction with the implementation of weapon creation. That’s the kind of thing that get zombie nerds like us excited about. In a zombie apocalypse, the question “where would you go” no longer works. Now you have to ask, “what would you build to kill the sons’a bitches!?!”

Scott Pilgrim VS The World

This year’s Castle Crashers. 4 Player Co-Op in a crazy amped up beat ’em up based around everyone’s favorite comic book miniseries. Yes, please, and more. The animations look hilarious, the game looks as zany and manic as the movie and the game play looks nonstop and a crap load of fun. Levels take place in almost every location from the movie and comic and have thrown in some crazy additional ones like the top of a subway train and what appears to be feudal Japan. All indications show that this will result in many nights of gaming on the XBox Live and Playstation Network for many Geekscapists. But who will come out on top?

Monkey Island 2 SE

Is there anything I could say here that would have any chance of surprising you in any way? This is the Special Edition remastering of the BEST game in one of my Top 5 game franchises of all time. One of the ONLY reasons that you guys think I’m funny on Geekscape (presuming that you DO think I’m funny on Geekscape…) is because Guybrush Threepwood and the rest of the Monkey Island universe taught me how to be funny. Last summer’s Secret of Monkey Island SE was an incredible re-energizing of the original game and this year’s, complete with creative team commentary and tons of new bonuses on top of everything last year’s SE included, promises to be as huge a leap forward as LeChuck’s Revenge was from the first game all those years ago. And I will tear up while playing it just like I did last summer. Now if we can only get someone to rerelease the first 4 Wing Commander games in some format…

The Grinder

One of the games I was REALLY excited about last E3 was The Conduit, the much rumored “Halo for the Wii”. Well, it didn’t turn out to be “Halo for the Wii” but it was a respectable FPS game that pushed the Wiis capabilities further than any other Wii game to date and was rewarded by a less than average performance by game buyers. Luckily, game developer High Voltage isn’t taking “no thanks, we don’t want your pretty awesome game” for an answer because they’re returning with not only a sequel to The Conduit but The Grinder, which takes place in a world with vampires (real ones… not teen ones) and werewolves and all sorts of other ghouls for you to send to hell. I’m excited to see what improvements and changes High Voltage has put into the game when we sit down with them this week for our one on one session. The Wii is a great system for these types of games but it’ll obviously take the perfect lightning in a bottle to pry gamers away from the distinguished competition.

Pikmin 3

I have no idea if this game will even be announced… but it would go a long way to making me cry like a girl and do a backflip in front of Jake108 and WIlliam Bibbiani. Pikmin 1 was great and Pikmin 2 was perfection… and those were on the Gamecube. The Wii controller is perfect for this franchise, so will we finally get what we’ve been wanting since launch? And even more frustratingly, Nintendo KNOWS that we want more Pikmin because they waved it in our faces by including Olimar and his plant friends in Super Smash Brothers Brawl!

3DS

What is it and how does it play? If this thing is launching with a few months before Christmas, chances are good that we’re going to get a lot of details about this mysterious new DS system. It’s hard to even speculate on what I want to see here because we literally know so little. Could this be another out of the park home run for the world’s portable juggernaut or a costly misstep that makes more and more on the go gamers turn to their mobile devices? Oh, and will it give you eye cancer?

Shank

This game looks hilarious. A mix of Adult Swim style animation and a Robert Rodriguez Mariachi film packed with loud, violently hilarious comic book action set pieces is just the formula I need to get crazy about this indie platformer. It looks like the body count will be the only thing more ridiculous than the humor when this thing hits later this year. Look for this to be the cult hit of the downloadable gaming networks and possibly a surprise hit at E3.

A Return to Vice City

It was hinted at in the closing moments and credits of The Ballad of Gay Tony and with Red Dead Redemption behind them and LA Noir coming to shelves, what is Rockstar planning for their marquee franchise? I’ve driven, run, flown and speed boated over every inch of Liberty City and caused countless millions in damages to both property and human lives. Now it’s time to make good on that promise and bring us the next location in our Grand Theft Auto Next Gen Tour of Destruction: the sunny beaches and hot night clubs of Vice City. Come on, Rockstar! Show all those other open world developers who their Papi is!

I really, really enjoyed 3/4 of this movie. And by 3/4, I don’t mean that there were scenes and parts of Kick Ass that I thought were okay while the rest of the movie was great and those pieces brought the film down. No… I mean that I was completely into this movie 100% with all systems rocking and rolling and then… it starts to lose its footing… and then falls off the rails completely and crashes and burns while I sit in my theater seat, mouth agape, thinking “why the hell did this fantastic movie have to go and do that?” I literally felt like I was watching a pro athlete have an amazing, record breaking season and then enters the playoffs and decides he’s going to dress as the mascot, starts shooting t-shirts out of the t-shirt cannon and getting drunk in the cheap seats instead. Having seen and thought about the movie for over a month, the dirt is no longer fresh. I can now eulogize what could have been the coolest comic book movie ever… but decided to take a hard turn towards the ridiculousness within site of the goal line. This is the 1998 Utah Jazz, the best team in the NBA all season, who in the most important game of their history let Michael Jordan strip the ball, hit a no ref call jumper in their face and take the lead and championship while they all stood around saying “what the fuck just happened?”

What makes it worse is that Kick Ass is not a dismissible movie. This isn’t Fantastic Four or Elektra. This movie is made by storytellers at the top of their game just rocking out from the opening bell. Kick Ass starts out at a solid clip and doesn’t let go until all the pieces are in place. Like the comic book, everything is set up clearly and the thesis makes sense for a compelling story: “What if real people tried to be superheroes?” In the comic book, we got two to three issues of origin story and we get the same with the opening thirty minutes here. We meet Dave Lizewski and his nerdy group of friends. We are introduced to the girl of his dreams, his complete inability to talk to her and his daydreams of becoming as cool as the characters in his comic book. And on top of everything, the dialogue, the pace and the tone of everything is cool. This is something familiar but absolutely fresh. Right from the start, I was a huge fan of Kick Ass.

The movie does a few things differently then the comics but pacing wise falls into similar, yet unavoidable holes while for the most part being a fun ride. Big Daddy and Hit Girl’s characters are introduced and explained at roughly the same time that Dave is putting together his Kick Ass persona and going through multiple hilarious fails on his way to internet cult status. Vaughn keeps everything super fresh and Nicolas Cage and Chloe Moretz rock on screen. This is Nar Williams’ Nic Cage… the one who we love from Raising Arizona. The pair just bounce all over the screen and keep Dave’s internal tribulations (and the brutality with which he is repeatedly getting his ass kicked) light. The backstory is different for their characters from what’s in the comic book but I actually prefer the film version. In the comics, Damon Macready is just a comic book enthusiast who is taking the Punisher approach to becoming a hero… and his daughter is along for the ride because why not, her mom is dead. The Damon Macready in the movie is much more believable as an ex-cop and his war on crime is more grounded and justified. His focus on Mark Strong’s Frank D’Amico crime lord give the movie its through line that Kick Ass is about to be washed right into.

A couple of the jaw-dropping dramatic beats from the comic are left out as well like the reveal of Red Mist’s background in issue 6-7. This is a movie now and the writing team of Jane Goldman and Matthew Vaughn do a nice job of making concessions to the big reveals in the comic in order to get everyone introduced early and set them up for their roles in the story. Christopher Mintz-Plasse plays a good Red Mist, son of a rich guy, heir to a crime throne and we know this right off the bat. We don’t wait until Hit Girl has sliced up a room of bad guys in front of Kick Ass to see what she can do. We know this in the first 15 minutes before she and Dave have even met.

The important thing here is that we are seeing all of these characters re-introduced when they crash into Dave’s world and we see them anew through Dave’s eyes and that’s an often missed hurdle when adapting things from a comic book medium. In a comic, the reader is the see all and he can go back, re-flip, voice and pace out sequences how they see fit. With a comic book, the reader leads themselves through the story. In a film, the protagonist leads your emotional beats through the story at a much faster pace and is the cataloguer of the most important sites and sounds. Aaron Johnson, Matthew Vaughn and the script do an amazing job of bringing you piece by piece through everything and keeping it clicking.

Then the second act slump that effected the comic kicks in. Kick Ass is now a superhero and there are others who are superheroes as well. Now what happens? The movie handles this slump a bit better than the comics (not helped at all by the giant wait between issues) by letting you know that a lot of things are still in play around him while Dave flexes his newfound popularity (if not responsibilities). We get a lot of Hit Girl and Big Daddy here and Frank D’Amico ups his aggression towards these new “costumed weirdos” that are messing up his business. Hell, Dave might even muster up enough confidence to tell the girl of his dreams (who he’s gotten to know by convincing he was gay) how he really feels. Man, like in the comics, all of the pieces are set for an awesome finale!

But something else happens instead. After over an hour of giving us a really solid, and for the most part realistic, take on the idea of “what would happen if a real person tried to be a superhero”, the movie… I can barely go on, I hated it so much… IT TOOK THE EASY WAY OUT! It’s as if the story stopped, looked at the great things it had done and resigned itself to “we can’t ACTUALLY deliver on this can we!?!” Can the movie actually deliver on what it set up? We don’t even get a chance to find out, it bails out some completely. And if you’re up for some serious spoilers, I’ll tell you exactly where it all starts to go down hill…

 

———- SERIOUSLY. IT’S NOT LIKE IN THE COMIC ———-

 

———- I MEAN IT. I’M GOING TO SPOIL IT. ———-

 

———- I’M GOING TO SPOIL THE COMIC TOO ———-

 

———- OKAY. YOU’VE SEEN THE MOVIE ———-

 

———- YOU’VE READ THE COMIC ———-

 

———- OR YOU’RE AN IDIOT ———-

 

———- OR JUST DON’T CARE ———-

 

———- YOU WERE WARNED ———-

 

 

Dave gets the girl of his dreams after revealing himself as Kick Ass. From that point on, all of the realism and tension in the movie goes out the window. It really is a serious “what the fuck?” moment. I thought I was watching a dream sequence and was failing to get the obligatory “haha! It was just a dream!” shot of Dave waking up in his bed or in the back of a bad guy’s trunk. The entire movie, every time Dave tries to do the right thing, it slaps him in the face. During this sequence in the comics, when he does the right thing by telling her the truth about his feelings, SHE slaps him in the face (and then tells a jock to beat his ass because he “tried to rape her”). In the movie… he spends the night and then a few scenes later have sex behind the comic book store in a dirty ass alley. It’s not like this is even Dave’s reward for beating the bad guys and saving the day… He still has to do all that! But why!?! He’s ALREADY GOT THE GIRL! Now he’s just being an asshole and running around in tights. After this scene (ripped completely from the pages of Ultimate Spider-Man #13… Bendis, demand a check), the movie doesn’t just NOT work… it falls apart spectacularly.

The goofball bad guys don’t just stay goofballs… they take Frank D’Amico with them. Kick Ass and Big Daddy’s kidnapping scene is literally broadcast over the internet. Really? We’re supposed to take these bad guys seriously when, instead of just blowing Big Daddy’s brains out and moving on after he’s picked them apart the whole movie, they dance around like Mr. Blonde and light him on fire… on the internet! Really? In a world of realistic crime committing villains, THIS is what they do!?! They Youtube the shit-storm they just created like a bunch of frat kids throwing toilets off a roof? Ridiculous!

There is a build up to a jet pack that wears out it’s welcome LONG before the jet pack is even on screen. And then when it IS on screen, it is so cartoony that you are hating it for having the audacity to reveal itself. Why did they do this? Why did the filmmakers painstakingly spend 3/4s of their movie crafting something sound, realistic and original only to turn it into Hanna Barbera’s Wacky Races at the end? Nothing mattered after Dave got the girl of his dreams and Hit Girl fails to save Big Daddy (who is burning to death for about five minutes instead of just being one and done’d by a gun shot). I was in total shock when the credits started to roll… and it wasn’t from Roger “Trapjaw” Ebert’s socially reprehensible findings. I honestly couldn’t believe that Kick Ass had come this far and done so many things amazingly well just to completely blow it in the final act. Sorry, Geekscapists… we were really close on this one.

“Jonathan said WHAT now!?!”

The above is a picture of the actual Trapjaw from He-Man making my face during the end of this movie when they’re flying away on the silly jetpack.

Last night, Geekscape co-sponsored a Kick Ass themed event with Lionsgate films, CC2K, Comics on Comics and Meltdown Comics. I was pretty blown away by the talent on display (and not so much by others)! We Stickam’d the event live but for those of you who missed it, you can now see all of it right here and vote for the winner!

• The first place winner will get a pair of tickets to opening night
of Kick-Ass.

• Second place gets a $200 gift certificate to Meltdown Comics.

• Third place gets a pair of tickets to a Kick-Ass-themed burlesque show.

• Ten runners-up will get an awesome bag of Kick-Ass movie swag,
courtesy of the fine folks at Lionsgate Films

There’s action! There’s some comedy! You’ll find some music! Keep your eyes peeled for a young contestant and a girl in a dog costume doing fan martial arts! Some of these are really great!

Watch and vote here at Metdown’s website!

 

SHUT-UP AND KICK-ASS!

Shut up and kick ass.

That’s what Lionsgate Films is asking of every fan within the blast radius of Meltdown Comics in Hollywood, Calif., along with Comics on Comics, CC2K and Geekscape. They’re inviting everyone with the nerve to show off their asskicking skills to come down to Meltdown at 7 p.m. Wednesday April 7 and perform for a panel of judges that includes comedian/actress Shannon Hatch and Comics on Comics Radio Host and comedian Sax Carr, as well as several other special guests. It’s all in celebration of the new movie Kick-Ass from Lionsgate.

Each contestant will get one minute to demonstrate their skills for the judges. Entrants are invited to do whatever they want – as long as it kicks ass. Martial artists, comedians, dancers and raconteurs of all stripe are welcome to come out.

In fact, we dare you. Just don’t suck.

Everyone will be taped, and a video of their performance will appear on Meltdown’s official blog, with additional publicity on Comics on Comics and CC2K. The denizens of the mighty Internet will then elect their favorite asskickers.

“It’s basically going to be like American Idol, but with 100 percent more roundhouse kicks to the head,” Carr said.

That’s when the prizes come out to play. Here they are:

• The first place winner will get a pair of tickets to opening night of Kick-Ass.

• Second place gets a $200 gift certificate to Meltdown Comics.

• Third place gets a pair of tickets to a Kick-Ass-themed burlesque show.

• Ten runners-up will get an awesome bag of Kick-Ass movie swag, courtesy of the fine folks at Lionsgate Films.

NOTE: Entrants must be at least 18 years old and living in Los Angeles to be eligible for prizes.

That’s it! Once again, here are the details:

SHUT UP AND KICK ASS!
Wednesday, April 7, 2010
7 p.m.
Meltdown Comics
7522 Sunset Blvd.
Los Angeles, CA 90046
(323) 851-7223

                        

Every year Hollywood gives us that one movie (maybe two if we’re lucky) whose greatness doesn’t spring from actually being great in any way… except being ridiculous and instantly quotable to you and your ridiculous friends. You know the movies I’m talking about and you love and remember them alongside the movies from that year that were critically acclaimed. Ace Venture: Pet Detective. Dumb and Dumber. Zoolander. Dodgeball. Anchorman. Hot Rod. Your DVD collection is peppered with them. These are the movies that send my brother and I into instant little-bitch giggle fits. When company comes over, these films live somewhere between “I can explain why I have that…” and “no shit! Isn’t that hilarious?” The “Quotable Comedies That Are In No Way Great But You Love Watching At Any Time” are fixtures in all of our hearts and collections.

Well, make room on your shelf for MacGruber. This movie is absolutely retarded in the best (and least sensitive) sense of the word. Based on the Will Forte and Kristen Wiig starring SNL skits of the same name, the feature length MacGruber begins with a retired MacGruber (Forte) being summoned out of retirement in a South American sanctuary by the US Government… who needs a little help tracking down a nuclear missile that’s been recently hijacked by his archenemy Dieter Von Cunth (Val Kilmer… I shit you not). Along the way, MacGruber teams up with old friend Vicki St. Elmo (Wiig) and Pentagon upstart Lt. Dixon Piper (Ryan Phillipe) to stop Von Cunth, save the world and exact revenge for the murder of MacGruber’s fiancé on their wedding day all those years ago.

Team

Sound simple? It is. Sound stupid? You bet. Sound totally fucking awesome? In every single way. Within the first half alone, MacGruber contains more explosions than all of last summer’s GI Joe and Transformers movie combined. It has the best use of pro wrestlers ever put on film and the most memorable use of a stick of celery you’re probably ever going to see anywhere (unless there’s a sequel). I found myself completely exhausted by the end of the movie (and almost wishing for it to be over) because I was tired from the endless onslaught of ridiculousness. Laughing at MacGruber literally wore me out.

That might be my only gripe with the movie and it’s probably not even be that great of one. There’s a lack of solid grounding in the majority of the comedy in MacGruber that after a while makes it feel as if you’re just having jokes thrown at you. Gags range from insults to gross out to just plain strange and it’s easy to find yourself wanting just a little bit more substance out of the ridiculousness. When Ron Burgundy boasted and gloated through Anchorman, you knew that deep down he was a massively insecure individual. MacGruber… well, he’s just a bunch of rage fueled insanity cranked to 11. Even when you think that the movie is going to give you a bit more to the character than alpha male antics (which I’m obviously not opposed to), he’s really just feigning insecurity to put one over on one of the other characters. When he and Vicki appear to almost give in to their mutual attraction, a guilt ridden MacGruber visits his wife’s grave. Where other movies would give you a little character moment with a few laughs to thread between bigger scenes, MacGruber pisses on that notion and goes for the jugular.

You can argue that so much ungrounded and relentless ridiculousness makes most of the jokes disposable after a while, and you’d be right in most cases, but you’ll find yourself too busy watching Forte’s coming out party. He really owns the hell out of every scene that he’s in and totally runs away with the movie. That’s not to say that Kristen Wiig gets totally left behind. She does a good job of inspiring some solid laughs (a scene in which she has to dress as MacGruber and work as bate is pretty great) but everyone can’t help but pale in comparison to what’s going on here. Ryan Phillipe, as the straight-laced government man, also gets huge props for playing along with everyone. And the laugh he gets at the end of the movie might be the best one. I’m working REALLY hard to not spoil things for you guys.

In the end, MacGruber is as worth seeing as Zoolander or Dodgeball, two movies that won’t be remembered as good but are still loved by some of us as “great” (if you don’t get what I’m saying… you’re just being an asshole). Even though you’ll find yourself cracking up pretty heavily in the theater, what makes the movie worthwhile will come in the months afterwards when you find yourself joking around with your friends and throwing quotes. This is not a Ladies Man or Night at the Roxbury, where you feel like someone got a little too overzealous with their favorite skit or character only to realize that there just wasn’t enough to justify two hours (or 10 minutes…). On Will Forte’s quote-heavy ridiculous performance alone, MacGruber easily has enough super action and mindless hilarity to justify a summer matinee ticket and tons of replays with your stoner buddies on DVD.

 

I’m going to start this off by stating my obvious bias towards Alexandre Phillipe and The People VS George Lucas. Alexandre was nice enough to ask me for my opinion to include in the film and, with my help, the opinions of a few Geekscape friends as well. After seeing the film, it really does feel like one big, almost out of control panel discussion on the work and influence of George Lucas. The film rolls pretty deep, even from the perspective of a well informed geek (the entire section about George Lucas testifying against the colorization of black and white films I found revelatory) and does as thorough a job of presenting as many diverse views as possible in a two hour film. My personal bias isn’t completely born out of my close ties to the film though.

I can’t stand the prequels. I don’t see any value in them. They’re a post-Sonics Shawn Kemp, completely uninspired and forgetting of the ground work laid to get them to that point. They lack clear stories and a protagonist. I can’t even name anyone likable in the prequels! Beyond that, they perform the most unholy of unholy acts: they make the original movies worse!

I had original 1977 Star Wars sheets through college (wow… my college social life makes a lot more sense now.) I read every book and comic in the expanded universe. I could sing the Ewok song from Jedi verbatim. Screw quoting lines from the holy trilogy… I could reproduce R2D2’s beeps AS THEY WERE HAPPENING ON SCREEN! Fuck it. I don’t have to prove my Star Wars devotion to you. I started Geekscape and that should say enough. Without the holy trilogy, there’d be no Geekscape. And that’s how much the prequels hurt. Those things came out… I watched them… and then I walked away.

And I’m not alone. If anything, The People VS George Lucas gives voice to many passionate people like me (some of who you know) and their own intensely personal relationships with a man that almost all of them have never met!

Here’s my video interview with Alexandre explaining it all. Enjoy and discuss how YOU feel.

Welcome to the brand new Geekscape.net. If those words sound familiar… it’s probably because you’ve been with us for a while now. If I’m correct (and I’m often not), this is the third incarnation of our beloved community website. It might even be the fourth. As far as our forums go… do we count this as our sixth? Am I missing something? I have pictures, designs and screen grabs of the old Geekscape offerings stored on my computer right next to memories of ex-girlfriends, old pets and photos of me in front of posters I once had in my college dorm room.

If you’ve been with us through it all, I hope that you are also storing those old memories and digital keepsakes in a similarly fond place. The regulars among us can go back and forth about the number of times we’ve done this before but for me there’s only one answer:

This has always been the only time.

Geekscape was never just a website to me (or a podcast or a forum). It’s always been a vibrant community that fed those things and not the other way around. I started it with nothing and it has grown into something with great tangible value, not just for me, but for you as well. Along the way, we picked up Vijay, then Gilmore, my producer Georg, Ben Dunn, Brent Moore, Martin Scherer, Ian Kerner, Big Yanks, Hiro Protagonist, Jiminy, Zack Haddad, William Bibbiani, Nar Williams. I’ll stop there because I’ll end up falling way short of everyone who has made Geekscape what it is today.

Websites can be measured in iterations, but communities and the language that they share are fluid things that evolve over time. If you look at Geekscape, I think that you’ll agree that this really is the only way to look at what we’ve built together. And we should all be proud of that. Look at the other news and review resources around the web. How many of them have generated roommates, wedding parties, romantic relationships, life long friendships and genuine interpersonal attachments? A few. But not too many.

So let’s talk a little about THIS current form of Geekscape.net. This most recent site was built for one thing above all else: permanence. I have to thank a few people for helping bring it together: my Geekscape business partner Georg Kallert, our incredibly diligent and talented coder Jarrett Gossett, our main designer Jarrod Ballou, Ivan Kander for supplying supplemental designs, Martin Scherer for technical guidance from the old site, Brian Gilmore, Brent Moore and William Bibbiani for notes and advice and YOU for creating the demand. The old site was inherently flawed and THIS site will allow us to do many things better and more permanently. It will grow and adjust with us as we also grow and adjust. I’m pretty excited to see it here.

As you should know by now, this is a growing process. Because you’re a part of it, let us know what you’d like to see. Post it on the forums or e-mail it to one of us. We have a pretty efficient bug and suggestions tracking system so if something breaks, don’t be quiet about it. We’re only here because of you and FOR you so help us make everything just a little nicer. Go and discover what we’ve got here. Click on everything. Read everything. Comment on everything. Submit some news. Talk on the forums. Update your profile. And most of all, make some new friends, say hi to some old ones and express yourself. There’ll be more and more Geekscape episodes, merch, written content and news as the days go on.

In closing, thanks for being a part of it. Geekscape is one of the most rewarding things that I’ve ever done and I will continue it in some way for as long as I am able. After that, I’m pretty confident that many of you will carry it further. In a pretty major fashion, you already do and your devotion has gotten us this far. Now let’s go and enjoy the newest offering from the same old Geekscape that you’ve always called home!

I have to admit it…in the case of Lost, I came very late to the party. And was already pretty drunk when I got there. At which point I commenced to engage in a rambling drunken conversation wtih a girl with great tattoos about how amazing a show Galactica was (this was an actual party back in June – my short term memory damage won’t allow recovery of an exact date). The girl countered and said that Lost was better. We struck a bargain, each of us would add the other show to our respective Netflix queue. A week later, I had added every season. A month later, I had forked over the credit card ducats to download the final season. I never found out if Galactica had the same effect on her, but at this point, I’m too torqued up anticipating the premiere on Tuesday to care. I’ve been avoiding spoilers like the plague, including the footage from the premiere that just leaked, so if you want juicy gossip, sorry, this isn’t the article for you. Like Eko down in the hatch, I’m resigned to keep the faith and keep pushing the button as directed. Only a little longer now. I’ll share my thoughts with you though, as to what I hope to see, and learn, as the series winds to a close.

Jack & jughead

The Fork In the Outlet; or LA X?
This is the single biggest question of all going into Season 6 – did the detonation of the bomb at the Swan outpost in 1977 do what Jack and Faraday intended – did it push some big cosmic reset button and create a new timeline where the Swan/the hatch was never built, the button was never pressed, and Oceanic Flight 15 landed at LAX? I’ve been avoiding spoilers like the plague, but the title of next week’s season premiere, LA X, seems to indicate it was at least partially successful. But the title itself, or rather, the spacing of it, gives us another clue. By separating the X from LA, it appears that there is a variable at work, an X-factor that will have unforeseen consequences.

Just what that may be and what precisely it will do could be speculated upon endlessly (and most likely fruitlessly). But the entirety of the series has been built around the consequences of the crash – by preventing the crash, what else may have been undone? Will all those who have died get a second chance at life? This opens the door to see the likes of Boone, Shannon, Charlie, Eko, Ana Lucia, Libby, Faraday, Naomi, Juliet and Charlotte once again. It also means that we could see Ethan – if Charlie isn’t on the island to shoot him, he could get a second chance at life too. Ditto Tom/Mr. Friendly, Danielle Rousseau, Mikhail, Alex, Anthony Cooper (the original Sawyer/Locke’s Dad), and anyone who died on the island after the plane crash. Also, as Miles very adroitly pointed out, detonating the bomb may have been the cause of the incident mentioned in the Swan orientation film, and there’s no way to discount that idea that nothing may have been changed. After all, the orientation photo with Jack, Kate and Hurley in it still exists thirty years later-it remains possible that nothing has been undone by blowing up the hatch before it was built.

Final thought: The island, it has been said, many many times, is a special place, and characters have often spoken of it as a person – in that it wants things, does things, and affects people and events in ways both subtle and extreme. We know that it can even bend the laws of time and physics-who’s to say that in reaction to the detonation, it won’t respond in some new and wholly unpredictable way? It could be that the island is like a cosmic Vegas – what happens there, stays there – and it ignores some of, or maybe all of, the effects of the paradox that was created.

smoke monster

What is the Smoke Monster?
Ah, the smoke monster. It’s been a lingering menace since the pilot, but this late in the game, we STILL don’t have much to go on about what it actually is. Is it technological, mystical, or other? It’s been described as a guardian and a security system for the island, and the Dharma initiative referred to it as Cerberus, but is that really all it is/does? Let’s look at what we know: it’s very old, appearing in the temple hieroglyphs which appear to be from the island’s earliest days of inhabitance. It follows a pattern: the monster will appear, making its characteristic noises (being a NYC resident, they ALWAYS sound like a taxicab receipt printing to me) and sometimes causing destruction in its wake. Sometimes it acts aggressively, others, it lingers, appearing to examine or assess a person in its presence. It creates images from a person’s past, sins or mistakes that they have made. It has appeared to people in the guise of a dead person from their past; in this way it approached both Eko and Ben Linus. In these encounters, it acted as a judge of both men, killing one and sparing another.

But in the latter case, that judgment feels highly questionable. The monster, appearing as Ben’s adopted daughter Alex, spared Ben, and under threat of death ordered him to follow and obey Locke. Which was all well and good until the season finale, when we learned that Locke was still dead, and the man currently walking around who looked like Locke was most likely Jacob’s adversary, the man in black, whom I prefer to call un-Locke. Since un-Locke was completely out of sight off camera during Ben’s encounter, could this mean that the man in black is actually the smoke monster? After all, we’ve seen he can imitate one dead person, why not another? And does this mean that the dead people we’ve seen on the island, like Ben’s mother, and especially Jack’s father Christian, have been manifestations of the smoke monster/man in black? In the case of Ben’s mother, it seems likely. Ben’s mother would not cross the sonic fence to see him, and the sonic fence is the one thing that we know repels it. I don’t expect an instruction manual, but some general idea of what this thing is and where it came from is due.
 

the numbers

What do the numbers mean?
I’ve never lived in an underground bunker where all I did was enter them into a computer every 108 minutes, but they’re now permanently stuck in my head. If you re-watch old Lost episodes, you’ll see the numbers pop up again and again and again. Flight 815 departed Sydney out of Gate 23. Jack’s and Ana Lucia’s seats on the flight were in rows 23 and 42, respectively. The code Juliet used to disarm the sonic fence that one time? 1623. The time of death recorded for Shannon’s father after his car crash? 8:15. The auction lot number for the Black Rock’s ledger book? 2342. And so on and so on.

Going off of the alternate reality game The Lost Experience, the numbers are the core values of the Valenzetti Equation, a mathematical formula commissioned by the UN which determined the exact future date of mankind’s extinction. The Dharma Initiative’s research was intended to change those values and prevent mankind’s extinction. But how canonically the show will treat any of this is still uncertain, and that side story may be left out altogether from the final season.

It seems our best clue regarding the numbers came from the eponymous first season episode where they were introduced. When Hurley asks his former fellow inmate at Santa Rosa, Leonard Simms about them, he gets the following response:

‘You’ve opened the box!’Leonard Simms, Numbers

Now that begs the operative question, what box where? Well, where is obviously the island, but as to what box, well, let’s look at something the ever-unreliable Ben told Locke in the Season 3 episode The Man From Tallahassee:

‘Let me put it so you’ll understand. Picture a box. You know something about boxes, don’t you John? What if I told you that, somewhere on this island, there is a very large box and whatever you imagined, whatever you wanted to be in it when you opened that box, there it would be? What would you say about that, John?’ – Benjamin Linus, The Man From Tallahassee

Ben retracts and later says that the box is just a metaphor, but that the island provides people it chooses with things they want and/or need; in this way Anthony Cooper was brought there. This is according to Ben, so of course take it with the proverbial boulder-sized grain of salt. Still, Cuse and Lindelof have also gone on to say that the whole island itself is a magic box. So Hurley, without even knowing it, uses the numbers on his lottery ticket, and the island responds by making him win the lottery. The magnetic anomaly under the Swan responds to the numbers by not making the island go kerplooie. So the numbers are a key, the island is the lock, and when you open it…stuff happens. But what stuff, and to what end, seems wildly unpredictable. We may never get a real answer, but I’m expecting the numbers to make a final appearance, for good or ill. Or perhaps both.

jacob & unLocke

Who are Jacob and un-Locke/the man in black, and what exactly are they fighting over?
We’ve heard about Jacob as far back as Season 2, when Ben referred to him as the ‘great man’ in charge of the Others (although, since this is Ben, he could have been talking about himself). In Season 3 we learned his name, and though his existence remained in doubt the idea of him still managed to retain a powerful presence. Finally, we saw Jacob in the opener of the Season 5 finale, and we learn that not only is he (apparently) immortal, but that he’s got an adversary, the as yet nameless man in black (referred to sometimes as Blackie, Jacob’s adversary, Esau, Samuel, and un-Locke). It would appear that whatever’s been going on between them has been brewing for at least a couple of centuries. They’ve been working against each other, through others on the island, and off, to unknown ends. And while what exactly their game is I can’t even begin to guess, there are rules. One of which, apparently, is that they can’t kill one another.  One of the Others, Richard Alpert, is probably the guy most in the know: he’s immortal too, and has been around for a long time, acting as an intermediary for Jacob. Advance word has it that Richard’s role will be expanded this season, so we may learn much from him. But thus far, while Richard hasn’t got Ben’s talent or tendency for deceit, he hasn’t exactly been forthcoming, either.

So what else do we know? Jacob seems to be able to leave the island at will. He also may be precognitive, as he interacts with many of the 815 survivors at key moments long before they ever came to the island. Blackie can assume the forms of, and somehow incorporate the memories of, dead people, as evidenced by his impersonating John Locke. Which also means that any of the dead people encountered on (and possibly off) the island could in fact be him. And that Blackie may himself be the smoke monster. That’s about it.

Why do they hate each other? Or, at least, why does un-Locke hate Jacob? Jacob seems pretty chill about the whole wanting-to-kill-you-thing in that one scene. What are the stakes in their conflict? Will it matter more to the world at large if one wins or the other? If not the world, then how about the 815 survivors? The only clear thing is that in a show where picking sides and playing games is practically a theme song, these guys are those themes personified. Would anyone care to wager that we’ll hear Foreigner’s ‘Head Games’ in the opening moments of the premiere? Speaking of which:

hatch
Where will the season opener take place?
It’s been a great tradition with new seasons of Lost the writers throw us into the deep end of the pool. We’re typically shown a new character (or in the case of last season, one we hadn’t met outside of old film footage) in an unfamiliar environment, to the accompaniment of a song. This season? With the big cosmic reset button in the mix, I’m expecting the music, and a new face, but not a new name – I think this will be someone we’ve heard of, whose contribution to the mythology will start to come to light. Exactly who that is and what they do, I have NO idea. Well, maybe these guys…

 

DeGroots

What about Gerald and Karen DeGroot and Alvar Hanso?
We’ve known they existed since seeing them in clip footage in the grainy orientation film for Dhara Station 3 ‘The Swan,’ in Season 2. However, the show itself has by and large shied away from revealing more details about the enigmatic founders and financier of the Dharma Initiative. The Lost Experience ARG played with a massive conspiracy surrounding Hanso, his purpose in founding Dharma, and its later subversion, but that’s all we’ve gotten; nothing in show screen time.

One thing is certain; the Dharma Initiative didn’t find the island by accident. In The Constant in Season 4, Charles Widmore bids on and buys the ledger for the Black Rock, the mysterious 19th century slave ship which came somehow came to rest in the middle of the island. The surname for the original owner/author? Hanso. This could easily put an earlier generation of the Hanso family on the island at the same time as Jacob and the Man in Black are having their conversation on the beach.

And what about the DeGroots? In Season 5, we learn that Faraday has been off-island to Ann Arbor, Michigan, the DeGroots’ home base and where the decision making brain trust of the Dharma Initiative resides. Did Faraday in fact meet the DeGroots? Did something he learned from them cause him to come back to the island with the sudden reversal of his ‘Whatever happened, happened’ idea of non-paradoxical time travel? While my own efforts at wildly speculating what direction Lost may go in are usually off,  I can’t shake the feeling that either the DeGroots or Hanso, or possibly both, may somehow factor into the proceedings during this final season, and we may learn that they have been a deeply felt influence all along. part of is Gerald DeGroot’s appearance – the bushy hair and beard seem designed to give the producers an opportunity to later cast an actor after establishing him in the orientation footage, and let hair and make-up keep continuity intact.

Desmond
What about Desmond?
‘The rules, rules don’t apply to you. You’re special. You’re uniquely and miraculously special.’ – Faraday, Because You Left

If there’s one character on the island who’s been flung about by destiny like a phone in Russell Crowe’s hotel room, it’s Desmond Hume. Madly in love with his girlfriend Penny, he sought to win the approval of her father Charles Widmore in a uniquely Desmondian way: winning a boat race around the world that Widmore sponsored. Stranded on the island after a storm washed his boat on shore, things only got more complicated for him.

Taken in by one of the last remaining Dharma Initiative employees, Desmond spent the next three years of his life pushing the button at the Swan station. He left when the 815 survivors broke in and tried to flee the island on his boat, but was unsuccessful. Together with Locke, he decided to prevent the button from being pressed, but realized too late that his previous failure to press it in time had caused flight 815 to crash. He used the station’s fail-safe key and was caught in the hatch’s detonation, but somehow managed to survive with two side-effects: his clothes got blown off, and he could see glimpses of the future. And while he could try to alter the future he saw, the universe would ‘course correct’ and ultimately the same thing would wind up happening. He left the island with the Oceanic Six at the end of Season 4, was reunited with his beloved Penny, helped the Six concoct their cover story, and went off to a future of sailing and fathering a child with Penny.

As of Season 5, he seems to have a fluid consciousness that can somehow exist and update itself independently in multiple at multiple points on the timeline; someone can paradoxically move through time to his era, make a change, and Desmond somehow remembers the change at a subsequent time. Out of all the characters on Lost, this makes him uniquely capable in dealing with the aftermath of the Season 5 finale paradox. While many things may change around the 815 survivors, Desmond may be the only one suited to navigate those changes and make sense of what’s happened. While he swore to remove himself and his new family from island affairs, doubtlessly Desmond will be drawn back in to fulfill some key role before the end.

Jin & Sun

Will Jin and Sun be reunited?
Of all the characters in the past two seasons, fate has been the least kind to Jin and Sun. Separated when Ben caused the freighter Kahana to blow up in the Season 4 finale, Jin was presumed dead and Sun left the island without him. She had their baby Ji-Yeon in the interim, and vowed revenge on Ben for Jin’s death. Then in Season 5 both she and the audience learned that Jin had survived the explosion, and the wait began for one of those happy reunion moments for which fans love Lost.

But it simply wasn’t to be; Jin skipped in time with his fellow castaways to 1974-1977, and when some of the Ajira Flight 316 passengers blinked back to that same period, Sun wasn’t among them. She does learn that Jin is stuck back in that time period, but there’s little she can do about it, other than tag along with Ben and un-Locke as they go the statue, lulled by un-Locke’s promises that he will help her sort this out and find Jin.

But given that thirty years and a nuclear explosion/time paradox separates them, the likelihood of their reuniting feels uncertain at best. And out of all the relationships on Lost, this is the one that has grown the most and had the most at stake for me. Forget the Jack/Kate/Sawyer/Juliet quadrangle, THIS is the relationship on the show that has my emotional investment. I can’t picture a happy ending for Lost that doesn’t include Jin Soo and Sun Hwa Kwon holding little Ji Yeon together for the first time.

Claire

What happened to Claire?
When we last saw Claire, she had wandered off with her dearly departed dad Christian and was hanging out with him in Jacob’s cabin, leaving baby Aaron in Sawyer’s and Miles’ care. And since then, outside of a dream sequence…nothing. Claire was completely MIA for Season 5. Outside of Kate, who returned to the island to find her and bring her home so she could once again be a mother to Aaron, no one has really given her much thought. So where did she go and what has she been doing since she walked into the jungle? When the island ‘time skipped’ during Season 5, was she along for the ride? Is she dead? Casting news and promotional images indicate that she’s going to be a part of Season 6, but how big a part and in what capacity remain unclear. Hopefully we’ll get an episode focused on her, but given how she was brushed off last season, I remain wary.
hurley & jacob

What’s in Hurley’s guitar case?
It’s been treated as an odd, random throwaway, but dude, it’s so not. When Hurley boarded Ajira Flight 316 carrying that guitar case, it was the kind of thing that immediately caused some Lost fans to furrow their brows and speculate, particularly since it seemed like an homage to the long-lost Charlie. But for the rest of the season it was seldom seen and never mentioned. Then as we saw in the Season 5 finale, the guitar case had been given to Hurley by none other than Jacob. Well, technically, Jacob left it in the cab, Hurley told him he forgot his guitar case, Jacob said it wasn’t his, and Hurley kinda hung onto it, but whatever. Clearly Jacob wanted him to have it, and likely for some specific purpose. Right now, in current continuity, Hurley has yet to even look inside the guitar case (I think). Maybe at the time even the writers didn’t know for sure what’s inside, but I would wager that before the series is done, the case and its contents will come into play.
rose & bernard

Whose skeletons are in the cave?
‘When all is said and done, people are going to point to the skeletons and say, ‘That is proof that from the very beginning, they always knew that they were going to do this.’’ – Damon Lindelof

No story time has been given to the mysterious skeletons in the cave since they were found by Jack back in Season 1. To date, these are the facts: they’re dead, maybe 50 years gone, it didn’t appear to be foul play, one’s male, the other’s female, and they were found with a pouch containing a black stone and a white stone. They’ve been referred to as Adam and Eve, but the presence of the stones is a thematic touch that suggests they were adversaries in life. If so, who were they? The time travel door that got opened last season creates the possibility that they may be characters we know, but who? Rose and Bernard are the most obvious suspects, and while I wouldn’t call them adversaries, the presence of the black and white stones could always be a more obvious metaphor for their skin color. Judging by the Lindelof quote above, the answer is forthcoming, but what and how soon, like many other answers, remains uncertain.
libby

Why was Libby in the Santa Rosa mental hospital?
OK, this is a VERY minor mystery, but it’s one I’m still curious about. When at the end of the Season 2 episode Dave, we flash back to the Santa Rosa mental hospital and see Libby staring vacantly at Hurley, we never got an account for how she came to be there in the first place. Connections between 815 survivors from their time before the island aren’t uncommon; in fact it’s hard to think of someone who DIDN’T have a drink with Jack’s dad Christain in Sydney before that old reprobate kicked the bucket. OK, only Sawyer and Ana Lucia did, but I digress. For some reason, I want closure on this one, damnit! The casting news that Cynthia Watros will be appearing sometime during Season 6 is encouraging, but I’m not gonna hold my breath.

walt
What’s so special about Walt? And Miles, for that matter?
Ok, from the things we’ve seen and inferred about Miles and Walt, it’s clear: in the world of Lost, psychics exist. They don’t talk about exactly what it is they do or how they do it, which I think is to the show’s benefit. Could you imagine the painful quality of scenes where people stand back, some character stares at the ground like they’re constipated, and their ‘power’ magically makes something happen? Thank God the show has never gone down this road; the last thing Lost ever needed was its own Deanna Troy.

But still, these people exist, and in the terms of the story, we’ve never seen them fulfill a grander purpose other than getting kidnapped or knowing there was a shallow grave under their feet. Does the island want them there for some reason? Is there something significant that we’ll see them do before it all ends?

locke

Just who are the good guys, anyway?
‘We’re the good guys, Michael.’ – Benjamin Linus, Live Together, Die Alone

The themes of games and opposing sides have always been prevalent in Lost, but along with that has come a certain degree of narrative ambiguity. Who should we be rooting for? Who are the ‘good guys’? The Oceanic 815 survivors? The Others? Jack? Locke? Ben Linus? Charles Widmore? Jacob? un-Locke? It seems that in any game, good and evil are relative abstracts that are defined by the players. Will we ultimately find out who we should be rooting for? Or was that never the point?

Here it is – my look at the decade that was. Log off of XBox Live, secure your 12-sided dice, and make sure all comics are sealed in bags and boards. It’s going to be a geeky ride.

CULTURE

Best Allegorical Monster of the Decade – The Zombie

zombie clown

There is no question in my mind that the 00s (or as I’ve heard them called once or twice: “the oughties”) was the decade of the zombie. Undead pestilential mindless flesh eaters were EVERYWHERE this decade, scoring hit after hit in movies, video games and on bestseller lists. In traditional zombie fashion, they started off in smaller numbers, but have continually multiplied to become an epidemic. No other monster has been as ubiquitous, as timely, or as diverse-zombies can even shuffle between genres. The Zom-Com has begun to flourish; sure, it can be argued that the sub-genre goes as far back as the Evil Dead series, but in the 00s movies like Shaun of the Dead and Zombieland became mainstream hits.

If every decade gets the monsters it deserves, then, what does the zombie say about this one? Well, if anything, the 00s were the decade of big fear here in the U.S. We had 9/11, color coded terror alerts, foreign bad guys out to get us (so we better get them first, on their turf), corporate downsizing, mortgage foreclosures, health insurance and credit card companies basically carjacking middle America, and financial institutions all going Three Mile Island on us. Y2K may not have happened, the Rapture may not have happened, but God damn if all the shit going down didn’t make us feel as if the world could come crashing to an end any second anyway. Seeing how fragile and transitory all life could be brings home our fear of death in spectacular fashion, and that’s all a zombie is, distilled down to a flawless metaphor. In a decade that had many of us looking at the clock wondering just how much time was left, the zombie shambled in to remind us what happens when the buzzer rings.

Most Misused Allegorical Monster of the Decade – The Vampire
sparkle motion!
The vampire started off the decade fairly well. Buffy, Angel, and the Blade franchise all had badass bloodsuckers and a certain amount of soul. But even when we felt for the vampire, it was still a monster. Vamps like Angel and Spike, benevolent though they were, had centuries-long body counts that could have been in the low five-figures, to say nothing of going all pointy-toothed and bumpy-headed. But towards the second half of the 00s, the vamp got co-opted by the tween and teen crowd, and all the bite went out of him. The vamp became Sonny to the zombie’s Cher.

How did this happen? It happened because savvy corporate types saw a marketing opportunity. The more appropriate thing to ask is WHY it happened. What makes the vampire such a suitable target to defang and wrap in polyethylene to mall-market to high school freshmen? Well, if there’s a time in one’s life when even the best of us are narcissists, it’s adolescence. And there’s no better narcissistic fantasy than looking good, living forever, being sexually irresistible, and treating other people like cattle. But because the vampire is being marketed to children, this last part gets left by the wayside. What parent wants their children to fantasize about drinking blood? Well, outside of maybe a Goldman-Sachs executive? Hence the reinvention of the vampire as a world-weary, anemic lightweight to star in romance novels. He can’t drink blood and still be an appropriate object of desire to sell to children. But for those of us above the age of consent, the new vampire is about as much fun as a straight-edge seminary student at a frat house kegger. I for one want the monster back. This new guy SUCKS.

Still Waiting For His/Its Moment To Shine – The Werewolf
teenwolf
As Buffy’s Giles ably pointed out in one episode, among monsters, the werewolf is in a special echelon with the other classics. The myth is perfect in its simplicity: every full moon, an ordinary person, maybe even a nice person, turns into a bloodthirsty monster that will disembowel and gorge itself on anyone unlucky enough to be nearby. The myth is ripe for metaphor, be it sexual tension and aggression, social hostility, cliqueishness and exclusion (come run with the pack!), or the primal urge we all sublimate to choke the living shit out of someone we think needs it.

But even though this is an archetype that’s so ripe with dramatic potential, why is the best werewolf film from before the mid-80s? Will anything ever measure up to American Werewolf in London? Ginger Snaps has many laudable qualities, sure, but on an effects level, the monster is by and large unbelievable, and it takes me out of the story every time, and diminishes the horror. Cursed is a bad joke, Van Helsing was a film that couldn’t end soon enough for me, and the wolf-boys in the Twilight saga are gay slash fiction waiting to happen. Gollum in the Lord of the Rings films and other CG character creations have proven for years the new effects possibilities before us, so how is it the best werewolf venture the 00s could offer was Dog Soldiers? I’m vaguely hopeful for next year’s Wolfman, but if it usurps American Werewolf in London’s place as leader of the pack, I’ll be more than a little surprised.

Sign That The Internet MIGHT Actually Be the Future– Dr. Horrible’s Sing-Along Blog
Dr. Horrible
When I was in film school, a few of my instructors regularly talked about the advances in technology that would revolutionize on-demand video distribution. The past decade saw the technology catch up, between internet downloading and on-demand service from cable providers, online video services like Netflix, and game console manufacturers. But so far, the video content distributed by this new technology is driven mainly by pre-existing theatrical and broadcast television properties. Online distribution as the source for new visual content has been limited; it’s a platform for new filmmakers to test smaller products, where shorter run-times and simpler stories can be more easily produced, like Felicia Day’s The Guild. Proof of real viability for an on-line distribution platform needed a test run by a high-profile creative talent; if someone with a following could bring fans and download fees along with them, the idea of first-run entertainment debuting on download or on-demand would be that much closer to reality. That opportunity came in 2008, with Joss Whedon’s Dr. Horrible’s Sing-Along Blog.

During a period when the WGA writers strike effectively shut down production, Whedon, co-writing with Maurissa Tancharoen  and his brothers Zack and Jed, came up with a 45-minute, three act musical about a nerdy supervillain, the girl he pined for, and his alpha-male heroic nemesis. It didn’t hurt that they cast Neil Patrick Harris, Felicia Day amd Nathan Fillion in those three respective roles. While the production values are a little slim (at least by feature film and episodic television standards), all the creative folks involved brought their A-game. Download demand crashed their website in the opening hours, and accolades (including an Emmy) followed. Dr. Horrible was so well-loved, that subsequent DVD sales on Amazon were robust (especially considering many of those same customers most likely had previously downloaded or viewed the episodes).

Dr. Horrible and arch-nemesis Captain Hammer continue to live on, with sing-along screenings, college and high school stage productions, and a recent comic-book prequel. Talk about a follow-up video project remains enthusiastic but loose, given the numerous commitments of the cast and creators, but nonetheless a sequel seems inevitable. If you need further proof that Dr. Horrible has permeated geek consciousness, you can find fanboys at conventions dressed in his signature tunic, gloves and goggles. Dr. Horrible may not be the first, but it’s one of the biggest and best creations of the internet to assimilate into popular culture, and it may be a harbinger of bigger things yet to come.

Sign That The Internet Is Still For Porn – 2 Girls, 1 Cup
2 girls 1 cup
But for every step forward, sometimes the internet takes two steps back. And occasionally those steps result in it slipping on (and subsequently soiling itself with) bodily fluids best left unmentioned. With the improvements in video players and download speeds in the 00s, the advent of sites like YouTube meant that you could suddenly find video clips of just about anything. On the surface, this might sound like a positive thing, but stop and consider that ‘anything’ could include explicit video of fetishistic sex acts for kinks the average person might never dream existed. This means that googling an innocuous word like ‘pumpkin’ could net you decorative carving designs for next Halloween, or a video clip of some dude skull-fucking a jack-o-lantern.  

2 Girls 1 Cup started off as a trailer for the Brazilian fetish video Hungry Bitches, a full length video featuring, well, two girls, who use the eponymous cup to perform acts of coprohagia and Roman showers. I’d be more explicit in describing it, but the video is in fact so disgusting that I’m only comfortable talking about it in the most clinical terms-and yes, this is coming from a man who earlier this passage used the phrase ‘skull-fucking a jack-o-lantern.’

The clip is revolting, sure, but hardly novel or unprecedented. The truly remarkable thing was the its transition from hardcore porn clip to viral meme, the kind of thing linked to in blogs and passed around via email. And from there, the meme evolved to creating videos of first-time viewers (who are clearly NOT the trailer’s intended audience) reacting to its explicit content. And damn if there isn’t something inherently funny in seeing the flabbergasted disgust the video evokes. Even celebrity muppet Kermit the Frog became part of the joke in an unauthorized reaction clip, although after his friend left the room Kermit’s response became decidedly more…enthusiastic. While part of the 2 Girls 1 Cup phenomena is the sheer depths of bizarre smut the internet has helped to proliferate, the other is in how nonplussed we get (well, MOST of us, anyway) at witnessing the unthinkable acts that somehow turn other people on.

COMICS

Best Superhero Resurrection – Green Lantern/Hal Jordan

green lantern

There was no hero more tarnished by the 90s than Green Lantern Hal Jordan. In a controversial storyline that completely changed the DC universe, Jordan not only went nuts from grief and loss, he attacked his fellow Lanterns, stole their rings, consumed the central power battery, and killed the Guardians, ultimately destroying the entire corps. He re-christened himself Parallax, and became a villain out to remake the universe to satisfy his own desires. Stricken by pangs of conscience, he eventually sacrificed his own life to save Earth, and took on the unenviable mantle of the Spectre.

Mired in years of bad decisions and corrosive guilt, the idea that Hal could ever be the hero he once was seemed improbable, and giving him his life and his ring back would be like trying to shoehorn Sabretooth into the Power Pack. Fortunately Geoff Johns was up to the task. In an inspired ret-con, the Parallax persona became a villain unto itself who had possessed Jordan, and it had ties to the beginning of the Green Lantern Corps; it was in fact the source of the yellow weakness the rings had prior to the destruction of the central battery. Jordan was no longer the destructor of the corps, but the pawn of a larger, nastier entity that no one knew existed – mainly because the Guardians had hidden its existence.

Conevenient? Sure, but also not one iota out of character, and the perfect plausible door through which to usher Jordan back into the DCU as the hero he was for decades prior to Parallax. While all was not forgiven nor forgotten by the other heroes, Jordan was back, and he became the cornerstone of a resurgence for the Green Lanterns that has continued up to Blackest Night today.

Worst Superhero Resurrection – Jason Todd

jason is a dick

Truly, not all ret-cons are created equal-just look at Jason Todd. First, a little history: Jason Todd became Robin after Dick Grayson moved out of Wayne Manor and established himself as Nightwing, circa 1983. Unlike Dick or Tim Drake, Jason’s roots firmly came from the wrong side of the tracks; Batman met him while he was trying to jack hubcaps off the Batmobile. Jason’s father was a mobster murdered by Two-Face, and he was a much more rebellious, resentful Robin, prone to being argumentative and headstrong. And he smoked. Not popular with the fans, the final verdict came in the form of a notorious phone poll in which DC readers voted by a narrow margin to have him killed. Editor Dennis O’Neill later admitted that some readers may have stacked the votes with up to a few hundred calls, casting doubt on the legitimacy of the results. But what happened, happened; Joker caved in Jason’s skull with a crowbar, then blew him up for good measure.

For two decades, Jason’s costume hung in the Batcave, a continual grim reminder to Batman of a life he failed to save, and one he helped put in the line of fire in the first place. Jeph Loeb’s ‘Hush’ storyline seemingly resurrected him, only to recant the next issue and write it off to Hush using Clayface to impersonate him as an elaborate mind fuck. And then Judd Winick brought him back officially in his 2005 storyline, ‘Under the Hood.’ And what does Jason do? Commits crimes, stalks Batman, plays mindgames with Batman and Robin, and acts as a general pain in ass. But for months, no explanation as to HOW he had come back, which was a low priority:

‘…I was less interested in the how and the why and the what of Jason Todd returning from the dead than I am about what Jason’s return will do to Batman.’ – Judd Winick

And to prove this, when it came time to finally reveal exactly why Jason wasn’t worm food, the explanation given was that Superboy-Prime, punching on the walls of an alternate reality (as shown in Infinite Crisis), warped and damaged the DC Universe and inadvertently caused Jason’s resurrection years prior. Kind of like how the Fonz could hit a jukebox to make it play music, only, you know, lame. When he said he didn’t care how, Winick wasn’t kidding. Ret-cons don’t come any cheaper or more contrived than this, with little dramatic gains to boot.

 

Best Superhero Death – Captain America/Steve Rogers

cap's dead

I’ll confess, I was not a fan of Mark Millar’s Civil War. While the core concept of enacting laws to unmask and register superhumans was intriguing, the divisions it fostered amongst Marvel’s heroes felt really contrived to me. As flawed as Iron Man, Mr. Fantastic and Hank Pym have been in the past, it felt like a Hulk-sized leap to see them act the way they did in Civil War. Cloning Thor in order to stack the deck? Pardoning murderous supervillains? Imprisoning heroes in the Negative Zone version of Gitmo? Complicit participation in the murder of another hero? Granted, Millar clearly wrote Giant Man into the story solely for the purpose of killing him, but still… Millar unquestionably painted Cap very much in the right, and while Iron Man and his allies had a point, the lengths they went to in order to win the fight subverted the ideals for which they claimed to fight.

So when all the promos asked ’Whose side are you on?’, on principle, I had to side with Cap. And I honestly thought Cap was going to win. He’s not the strongest or most powerful guy in the Marvel U., not by a longshot, but Cap’s always been a great leader, a brilliant tactician, and the most dedicated soldier and hero you could imagine. But as good as he is, maybe his greatest strength as a hero is the inspiration he brings to everyone around him. Cap is the hero other heroes look up to, who inspires faith and loyalty not only through his prowess, but through his integrity. So when Cap decided to surrender at the end of the Civil War, I was pretty let down. It made a certain amount of sense; rather than continue the fighting, hurting his former friends and any civilians caught in the crossfire, he decided to put an end to it. Given how Iron Man and his allies had acted, it was questionable that public support would come down so firmly on their side, but still, ok.

But when Cap was assassinated in the aftermath, as he was led off in handcuffs, it was a pretty bitter pill to swallow, and one that seemed to very much reflect the modern political landscape. Corporatism and political cronies ruled the day, and the independent idealist was ignominiously shot down after being branded a traitor. Tough stuff, but compelling and rife with dramatic potential for the future. Things only got worse in the Marvel U. without Cap. His allies went on the run, the Skrulls invaded, Norman Osborn got respectable, then took over, and then ran Tony Stark out of SHIELD on a rail. It’s hard to imagine any of that transpiring with Cap still around.

Most Pointless Superhero Death – Bart Allen/The Flash
Bart Allen
Infinite Crisis was meant to be a game changer for several characters in the DCU, most notably the Flash. Wally West and his family went into the speed force, never to be seen again, supposedly, and a newly adult Bart Allen was installed to take over his legacy. It was a formula DC had tried before after the original Crisis on Infinite Earths. Barry Allen died during the crisis and Kid Flash Wally West stepped in to fill his boots. Unfortunately, the creative team tapped for the new book, Flash: The Fastest Man Alive, was not up to speed. For example, in the series, Bart Allen initially resisted the responsibility of being the Flash; unless you’re Spider-Man and your superhero life is destroying your personal life, that’s the kind of thing that makes you look decidedly UNheroic.

After a dismal first storyline, DC editorial made the decision to scrap the book, kill Bart, and bring Wally back to be the Flash. Bart went out in brutal fashion, dog-piled by nemesis Inertia and the other Flash rogues who collectively murdered him in cold blood. For someone who genuinely liked Bart, seeing a publisher treat a character in such calculated fashion left a seriously bad taste in my mouth. I’d been reading the character since Mark Waid created him as Impulse back in the 90s, and I followed his evolution from fish out of water ADD-style speedfreak to the speed-reading prodigy in Geoff Johns’ Teen Titans. His death has been mitigated by his subsequent resurrection and return to the Kid Flash role at the hands of Geoff Johns, but its clear that if the only way out DC editorial could come up with was to kill him, then aging him and putting him into the Flash suit was a mistake that should have never been made in the first place.

Best Hero – Yorick Brown, Y, The Last Man
Yorick
‘Do you ever think about destiny? Why does fate choose one man over another, that sorta thing…?’ – Yorick Brown

Alas, poor Yorick (sorry, I had to). But seriously, you’d think being the only man left alive after a ‘gendercide’ mysteriously wiped out every living mammal with a y-chromosome would be the thing of which fantasy porno stories are written. But for Yorick Brown, it was the starting gun for a grueling adventure that took him around the world, and in his own words, forced him to ‘man up.’  Before the gendercide, Yorick was definitely the last man (pun intended) upon whom you would pin the collective hope for the future of the human race. Over-educated, snarky, highly insecure and completely unemployable, the best he could manage was to hone his magic/escape act and ineffectively train a helper monkey who would rather pelt him with its own feces than fetch him a can from the top shelf of the cupboard. His personal life wasn’t much better, as he desperately clung to a college girlfriend who had steadily grown further and further removed from him, both geographically and romantically.

But to his credit, in a world that was on the verge of imploding, he stepped up and shouldered the responsibility that being the last man on Earth required. With more than a little help from his friends Dr. Mann and Agent 355, Yorick helped solve the mystery of the gendercide, preserved his own life (for the good of the species as well as himself), and ensured the possibility of future generations living through the crisis. In a truly impossible situation, Yorick pushed himself beyond his limits, which were numerous, and became a far different, more confident and capable man than he was at the start. His love life still never ran smooth, but one of the greatest lessons he took away from his experiences was that in life, there still are things that will forever remain beyond your control to shape. And at the series’ conclusion, we can see he’s made peace with that fact, something his earlier self could never have achieved.

Best Villain, Utterly Ruthless Bastard – The Governor, The Walking Dead

governor

‘Saw my chance and took it.’ – The Governor

In a world consumed by a zombie apocalypse, you’d think things couldn’t possibly get any worse. The crumbling of civilization and the desperate measures you’d resort to in order to keep yourself and your loved ones alive would be nightmarish enough. But then you’d meet an unrepentant scumbag like the Governor, and you’d realize just how much higher the bar for suffering could be raised. When the main cast of The Walking Dead first meets him, he seems like an answer to a prayer. The Governor has established a safe haven in the town of Woodbury, a walled off community of survivors organized under his protection. He’s clearly taken good care of his citizens and organized the place well. But the power he’s gained has very much gone to his head. In order to keep his citizens docile and content, he stages gladiator style fights on an athletic field, where the peril for the fighters is increased by the chained zombies ringing the perimeter. Far worse, he keeps said zombies fed with the remains of strangers luckless enough to come across Woodbury.

In exchange for giving his citizens their bread and circuses, the Governor literally has the power to do anything he wants, and upon discovering other survivors, he wants only two things: to take what they have, and to make them suffer. He mutilates one, rapes and tortures another, and conspires to find their own safe haven which he intends to take as his own. Our heroes escape, and the Governor pays a steep price for his transgressions, ending up mutilated and tortured by the woman he violated. Unfortunately for the core cast, he survives the assault. He then uses his injuries as justification to his citizens to eradicate our heroes, leading a massive assault to their very doorstep. We’re never given a pat explanation for the Governor’s sadistic power lust, though the zombie daughter he keeps chained in his apartment out of nostalgia is quite telling. Whoever he was before the dead began to walk is long gone, and the shell that remains is far more bloodthirsty and dangerous than any zombie.
 
Best Team – Secret Six, Secret Six/Villains United

secret six

‘I don’t feel like picking up the Justice League’s mess for them today.’ – Catman

Super teams can be an unwieldy business; take a look at the current state of DC’s flagship team the JLA and you’ll see what I mean. Mired in decades of continuity, as well as bound by the continuity of its members in their own solo books, coming up with compelling characterizations and plots for their myriad of members is no easy task. Spilling out of the events of Infinite Crisis, the Secret Six, as penned brilliantly by Gail Simone, assembled a rag-tag group of villains purely out for themselves. Too cynical to be good, still too moral to be downright evil, the Six ostensibly exist only to get paid, but have evolved into a tenuous support system for each other as well. Even when the team members are at each other’s throats (which pretty much happens once per storyline, minimum), a group this disreputable somehow can still rely on each other.

While Lex Luthor and Joker bluster about conquering the world or destroying their nemeses, the Six are there to just muddle through and do a job, though they may come to blows about how or why or if they even should do it at all. With a core membership it would be kind to call unstable, the Six are clearly on the bottom rung of DC hero/villain society, but they, and we, wouldn’t have it any other way. Sometimes there’s nothing cooler or more compelling than being completely disrespectable. In her run, Simone has revitalized the likes of former scrubs including Deadshot, Knockout, Bane (yes, THAT Bane), Mad Hatter, and Catman. For God’s sakes, this book is so good, it makes even a former Wikipedia entry like Catman into a compelling character!

I would be remiss not to mention the team’s most twisted member (both literally and figuratively): Ragdoll, a badly scarred, unnaturally limber eunuch in a mime costume who provides most of the comic relief. Whether he’s contorting himself up through the bowl of a toilet to surprise a foe, or trying on Wonder Woman’s boots and tiara, laughs are pretty much guaranteed when Ragdoll graces the page with his floppy deranged self. Simone pulls out all the stops with each new storyline; in the team’s second outing, founding member Scandal Savage (daughter of DCU villain mainstay Vandal Savage) had to fend off her father’s attempt to sire a grandson on her using telepathic midget Dr. Psycho. THAT’S what kind of book this is. If you’re not reading it, you’re denying yourself some wicked action and laughs.

Colossal Comics Crossover Gamble of the Decade – 52

52 week 1

After Infinite Crisis, DC editorial shook things up substantially: all their titles jumped one year ahead in story continuity. But this was just the preamble to the real dice-roller; they unveiled a new title, a weekly book that would chronicle this ‘lost year,’ a year in which their crème-de-la-crème, Superman, Batman, and Wonder Woman, were MIA. And who were they getting to be their stars? Flash, Green Lantern, the Titans, the JLA? No, this book would be built around the likes of Black Adam, Booster Gold, Steel, Elongated Man, Renee Montoya, the Question, Batwoman, Animal Man, Adam Strange, Starfire, Will Magnus, and Rip Hunter. Everybody else was just a walk-on. But before you can say ‘who cares?’ remember that the book was written by Grant Morrison, Mark Waid, Greg Rucka, and Geoff Johns working in tandem.

The results? 52 was often the first book I read out of my stack every week, and for good reason. Expertly plotted and well characterized, 52 turned its would-be second fiddles into justifiable stars, and could be equal parts chilling and fun, depending on which character was in the saddle that week. As much as DC saturates the stands with Batman and Superman books, I remain infinitely more interested to see them come up with new takes on Adam Strange or Will Magnus and the Metal Men. So long as Rucka continues to work for DC, if he’s writing Batwoman and Renee Montoya/The Question, I’m buying it. 52 also turned second rate jokey villains like Egg Fu and Mister Mind into blood-curdling monsters. Despite four writers and 52 issues, this was a book that never felt like the sum of disparate parts, and had a strong framework that held everything together, right until the end. Sometimes the bit players in the margins can truly be more fascinating than the stars in the spotlight.

Squandered Follow-Up Crossover Opportunity of the Decade – Countdown to Final Crisis
countdown
As good as 52 was, no one can blame DC for upping the ante and producing a sequel weekly series to cash in on their success. When it launched, Countdown promised similar dividends; a look at the marginal players of the DCU, this time including Holly Robinson, Harley Quinn, Trickster, Piper, Jimmy Olsen, Donna Troy, Jason Todd, Kyle Rayner, Mary Marvel, Karate Kid, and Triplicate Girl. Their storylines would build to the finale, Final Crisis. Unfortunately, 52 weeks and 150-odd dollars later, Countdown failed in nearly all respects. Why? For starters, given hindsight, it seems that the editorial direction had no clear mandate on where to go. Unlike in 52, the architecture and structure imposed by the writers and the editors just was not in place. In fact, events in Countdown ultimately contradicted story elements that Grant Morrison wrote for Final Crisis.

So much of the story was a jumbled mess, with little characterization and convoluted plotting. Jimmy Olsen somehow is randomly developing super powers? The New Gods are being killed off? Kyle, Donna and Jason are trying to find Ray Palmer by searching the multiverse? Superboy-Prime (excuse me, Superman-Prime) and Monarch are battling to see which of them is the bigger bastard? Karate Kid and Triplicate Girl are dying of a mysterious otherworldy virus? Mary Marvel is acting like a psycho hose-beast? My answer to all of it was a resounding ‘WHO CARES?’ In a short span of time, Countdown went from being the first book in my pile to read every week to dead last. When DC renewed the weekly comics gambit with Trinity the following year, remembering Countdown made me say a resounding ‘Thanks, but no thanks.’

Branching Out – Warren Ellis, for Crooked Little Vein

crooked little vein

‘It was one of those rare moments where I couldn’t think of a swearword bad enough.’ – Mike McGill

Warren Ellis has been writing comics since the 90s, and I’ve been reading him most of that time. My first exposure to the man was Doom 2099, a series set in the alternate future Marvel U. of 2099, where a resurgent Doctor Doom successfully conquered the U.S. After installing himself as dictator, Doom gathers the most powerful heads of corporate America in the White House. In order to clarify to them he will no longer tolerate their abuses, he’s going to kill one of them. And they collectively will decide whose neck goes on the block. I pretty much made a point of reading everything of his I could after that.

Ellis’ comics are a fascinating and often brutal place, filled with vicious bastards, bleeding edge technological ideas, and social deviancy both cringe-worthy and laugh inducing. His comics opus, Transmetropolitain, is a personal favorite of mine, mainly because it depicts a future, that, while mired in excess, corruption and the proliferation of strange tech and wrong ideas, still isn’t dystopian. The future is as vibrant and thriving as the present only with newly evolved slang, fashion styles and gizmos. The people inhabiting it are wholly familiar and human, even the bastards. So when I first heard that he had written a prose novel, it was a very easy sell for me.  

Crooked Little Vein combines two of Ellis’ favorite materials, detective yarns and depraved perversion. The story’s hero, Mike McGill, is a down-on-his-luck P.I. who’s also a ‘shit-magnet.’ For Mike, a seemingly regular investigation into a husband’s marital infidelity leads him to a cult of men who break into ostrich farms to have tantric sex with the birds. The story begins with Mike being handed the biggest case of his career by the White House Chief of Staff, an emaciated heroin addict who likes to shoot up and watch the Fashion Channel while listening to Enya. According to the Chief of Staff, there’s an original copy of the U.S. Constitution he’d like Mike to find. A copy that’s bound in the skin of an alien that sodomized Ben Franklin for several nights before the founding father beat it to death. The copy was given to a Chinese hooker by Richard Nixon in payment for trade during the 50s, and has been circulating in the pervert underground ever since.

So armed with a tenuous lead and half a million dollars in taxpayer money, Mike sets off to find the document with the aid of his newfound bisexual polyamorous assistant (and later quasi-girlfriend) Trix. The journey takes them from one end of the country to the other, where they meet people and witness things both best left to the imagination. The book is riotously profane and profoundly soulful. While it’s always been a pleasure to read Ellis in comics, in Crooked Little Vein a thousand of his prose words are more than equivalent to any picture that Darick Robertson or John Cassaday could draw for him.

Shut Up and Draw – Frank Miller, for The Spirit movie and All-Star Batman and Robin
Goddamn batman
I’ve been a Frank Miller fan for a long time. When I began really getting into comics, I bought and read as much of his work as I could get my hands on, and I considered it money well spent. His work on Daredevil, Elektra: Assassin, Batman: Year One and The Dark Knight Returns are some of the most canonical examples of what comics can accomplish as a storytelling medium. I followed him through the 90s, eagerly scooping up his current work on books like Sin City and the Martha Washington series. So when I first heard that he was returning to Batman with a sequel to Dark Knight, I was thrilled. I enjoyed the series, but as far as living up to the original, it truly didn’t measure up for me. Without Klaus Janson’s inks, the artwork felt sloppy and rushed. And while it was a kick to see him write and draw DC icons like Captain Marvel, Ray Palmer and Barry Allen, the writing also failed to live up. Where his satirical touchstones on 80s culture in the original Dark Knight were funny and topical, his attempts at the same in Dark Knight Strikes Again were out of sync, dull and detracted from the overall story.

His follow up book All Star Batman and Robin was even more problematic. Permanently behind schedule, ridiculously caricatured and overwritten, my interest in reading declined sharply with each successive issue. Jim Lee’s art had previously been a no-brainer for me to pick up, but even his gorgeous renderings couldn’t help. Endless digressions of Vicki Vale strutting in her lingerie or Batman spending an entire two issues to kidnap Dick Grayson plodded on interminably. While the series was meant to depict the formative era of the Batman/Robin relationship, All Star Batman and Robin made the whole relationship feel implausible. After reading it, I couldn’t imagine Robin wanting to spend five minutes with such an abusive jerk, let alone becoming his ward and partner. The issue which depicted Black Canary as a bar bouncer beating up drunks was my limit, and I did something I had previously never imagined: I stopped picking up a Frank Miller book.

The Sin City movie, however, renewed my faith in him just by the trailers alone. It was his work come to cinematic life; every image, every line, every splash of color was ripped straight from the page, and the joy I felt in first reading those stories was renewed in seeing them on the screen. So when I heard he was writing and directing an adaptation of Will Eisner’s The Spirit, Sin City left me cautiously optimistic. Even though the latter film had Robert Rodriguez sharing (and no doubt leading) the director’s duties, I hoped that Miller had learned from his more experienced collaborator. But on watching The Spirit this proved not to be the case.

This was still Frank Miller’s vision, all right, but run amok, indulging in its most prurient and puerile impulses. Incoherently scripted and woodenly acted, the only minor redemptive enjoyment came from Samuel Jackson’s hyperbolically violent Octopus character, and the gratuitous acres of nubile female flesh on display. Sadder still, for a creator who publicly revered Eisner, this was a film that, frankly, lacked the spirit of Eisner’s creation. Watching The Spirit has made me question Miller’s judgment, though not his talent; can it be that the sum of his previous works owes no small share of credit to being under tighter editorial control, which limited the influence of his instincts? Maybe all Miller needs again is a more rigid editor. If he makes the choice himself, though, said editor will be wearing a pop-out leather bustier and matching thigh-high stiletto boots.

VIDEO GAMES


We got the tools, we got the talent! – Game Developer of the Decade – Valve

left 4 dead

Everybody knows that Id pretty much invented the first-person shooter back in 1992 with Wolfenstein 3D. But with the original Half-Life in 1998, Valve advanced the shooter into the next century and set the groundwork for pretty much every shooter game that’s followed. Half-Life relied on scripted in-game sequences rather than cinematics, built boss challenges that relied on the environment rather than firepower, and inserted NPCs to advance the story and help you along. It had an amazing setting; the Black Mesa Research facility was an endless repository of scientific progress, fractured by both an extradimensional invasion and a subsequent military intervention. Most importantly, Half-Life told one continuous story from beginning to end, and has been a model for more games since than you could probably count. Their subsequent release of Team Fortress Classic in 1999 also had a lasting impact on multiplayer games through today.

In 2004, with Half-Life 2, Valve raised the bar even higher. With the gravity gun, players could now interact with environmental objects to a degree never before attempted in a shooter, picking up and moving items, throwing them to kill enemies, and using them to negotiate obstacles. The scale of the game world increased exponentially; environments were now so large that some levels could only be traversed with vehicles. Granted, Bungie did this first with Halo in 2001, but Half-Life’s level design is, for my money, way better, especially as unlike in Halo you remain in first-person perspective. And the vehicle is an essential tool for survival; crossing those wide open spaces with your dune buggy turns out to be the only way to avoid getting filleted by ant-lions; without it you’re bug-bait. The settings of City 17, Ravenholm, Nova Prospekt and the Combine Citadel are amazing to behold, and worth multiple play-throughs to catch details you may have missed the first time. The two sequel chapters, Episode 1 and Episode 2, advanced the story and further evolved the game world. And as a capper, Valve packaged all three games, along with the multiplayer Team Fortress 2 and the brand-spanking new Portal (more on that game below) in the Orange Box in 2007, giving gamers a staggering amount of content in one package.

Even with all that, Valve still had more to offer the decade before it was through. 2008 saw the release of Left 4 Dead, a cooperative zombie shooter that stuck you in an FPS world straight out of a zombie epic. A great game in and of itself, but unique in the emphasis on and importance of cooperation. If you’ve played it, you know: nothing’s better than having an on-line buddy save your ass while a zombie is trying to tear chunks out of it. And nothing’s sadder than that same buddy leaving you to bleed to death on the pavement while he high-tails it for a rescue chopper. This fall saw the release of Left 4 Dead 2, a sequel that saw many fans initially skeptical about laying out full price for a new game so soon after the original. Valve answered them with five campaigns, new hero characters, new zombies, a more defined contextual setting in the Southeastern U.S., new play modes, and new weapons and items to more than justify the price tag. This is Valve in a nutshell; always innovative, and everything new is most definitely improved upon. Now if only they’d finally release Half-Life Episode 3

Best Villain, Lonely & Misunderstood – GLaDOS, Portal

GLaDOS

‘As part of a previously mentioned required test protocol, we can no longer lie to you. When the testing is over, you will be… missed.’ – GLaDOS

She starts off as a digital voice not much more than an alarm clock, turns into the game equivalent of in-flight safety equipment instructions, and then she becomes much more. Mainly because she starts trying to kill you. When you start playing Portal, clearly things at the Aperture Science Enrichment Center are not the norm, even for a place that makes teleport guns. As you navigate through your obstacle course, the AI/testing apparatus GLaDOS is your only contact, offering you hints to teach you how to get around, and praise when you succeed. But clearly she has more than a few wires crossed, and any human authority has left the building. She teases and lies to you, throwing you in harm’s way then writing it off to defects in the obstacle course. And while her artificial voice is hard to read, I’ll be damned if it doesn’t sound like she’s enjoying herself. She promises you cake at the end of your test, but if the graffiti scrawled on the walls is right, the cake is a lie.

After 19 chambers of jumping through her hoops, GLaDOS lowers the boom; or to be more precise, she lowers your conveyor platform into an incinerator, with you on it. You escape, naturally, using your portal gun to duck into her clockworks. While GLaDOS can’t see where you are, she knows you can hear her. In a tone alternating between apologetic and outright belligerent, she taunts, insults, pleads, and tries to trick you into giving up, in addition to stepping up her attempts to kill you. What it all boils down to is this: she’s been a very bad computer, and she knows you’re on your way to pull her plug.

We learn that GLaDOS killed everyone working at Aperture prior to her cat and mouse game with you, but whose fault this was is unclear. Did GLaDOS annihilate them all in a fit of pique, or in self-defense from shutdown/unwanted modifications to her hardware? Either way, she knows her days are numbered, and that any human with a sense of self-preservation will put her down like a mad dog. But GLaDOS isn’t without feelings. She’s clearly terrified for her own life, even if she has no empathy for you. Her final breakdown in the face of imminent death is both funny and sad; she hurls insults and epithets that make you glad to throw her components into the incinerator, but at the same time, you can’t help but feel a little sorry for her.

My Thesis Adviser Said I Could!  – Bioshock

bioshock

‘We all make choices, but in the end our choices make us.’ – Andrew Ryan

*SPOILER WARNING-if you haven’t played Bioshock, story elements will be discussed in detail below*

There couldn’t be a better summation for the complicated world of Bioshock than the above quote, but I’ll try and synopsize anyway. You awake from a fiery ocean plane crash and make your way to the only shelter available, the fantastically realized underwater city of Rapture. On your submersible ride below, a propaganda film fills in some of the blanks: business magnate Andrew Ryan, tired of government interference (and let’s be honest, tired of paying his taxes as well) founded Rapture on the ocean floor as a Randian utopia where business, science and art could flourish unhindered by government authority and obligation to the rest of society. But there were cracks deep in the foundation of this art-deco metropolis, which widened into fissures of social dissolution, crime, excessive body modification and gene splicing, insanity, and finally, anarchy. As you enter the city, Atlas, the opposition leader fighting Ryan, helpfully guides you through the rubble while recruiting you to his cause. Everywhere you look, you see details of not only the ruins, but of the grandeur the city once held. It’s in the architecture, the billboards and vending machines, the sporadic public address announcements, and even the residents, all hideously mutated, but still vainly hiding behind their costume ball masques as they mutter to themselves. This is game design as a work of art, as meticulously crafted and as rich in detail as any movie.

As good as the design is, though, Bioshock’s story is where the real innovation comes from. In order to survive, you have to begin splicing yourself, adding genetic modifications to your body that shoot lightning and fire from your fingertips in addition to the weapons you can pick up. In order to do this, you have to gather Adam, a unique substance which makes splicing possible. Problem is, all the Adam is held by the Little Sisters, pre-adolescent girls mutated to soak up the stuff from the corpses littering the streets. Little Sisters, in turn, are guarded by Big Daddies, formidable monstrosities in diving suits with drill bits mounted on one arm. As fearsome as they are, they can be overcome, which leaves you with a conundrum: harvest the Adam from the Little Sister, killing her? Or free her from the parasite bonded to her system, netting you some Adam, but less than if you turn the girl into a corpse? Your choice will have consequences.

However, the real kick in the teeth comes about three quarters of the way through the game. It turns out that you’ve been post-hypnotically manipulated the entire time. Atlas, who was ostensibly helping you, has been using you for his own nefarious ends. You’ve been little more than a puppet, and every objective you’ve been given has been spoon-fed to you by someone who’s lied to you with every breath. This, in itself, is an uncanny comment on the idea of playing a game. When we play, what else do we do but follow objectives and rules laid out for us by the designers and programmers? What goals do we have that are not given to us by them, what tools do we use that they do not provide us? When we play, do we not tacitly agree to do what they say, and place our trust in them? Heady stuff for a game, the kind of material for which thesis papers could be written. If Buffy can be studied for course credit, perhaps Bioshock will be among the vanguard of games that you play and write papers on for three credits a semester.

Pathologically Rebellious – Bully, Rockstar Games

bully

Being a teenager sucks. But the license to rebel you get with adolescence has an expiration date, so indulging that side of your personality was always one of the best perks. Bully is a video game very much aware of this, so it works overtime to give you opportunities to wreak havoc and unleash anarchy. The sandbox approach is well-suited to a kid’s world, even an adolescent kid. The school grounds of Bullworth Academy and the nearby town are rife with destructive and constructive potential. Want some skills to better get you out of scrapes or fortify your arsenal? Head to class. Need extra cash for a haircut, tattoo or clothing accessory? Do some odd jobs around the town. Or you could just go on a crime spree, committing assault, wrecking whatever crosses your path, or pinching girls’ bottoms. At least until you get caught. Bully isn’t just a sandbox, it’s a playground, one where you can indulge yourself in more ways than you can easily count. Rockstar may have created a fuller world in GTA IV, but they refined the formula to perfection in Bully, one of the few games where I ever made it a point to earn 100% completion. Niko Bellic’s arsenal is very impressive, sure. But I want another game with Jimmy Hopkins and the slingshot, spud gun, and bottle rocket launcher.

TV


It Just Won’t Die! – Futurama

futurama

At a time when The Simpsons had just begun to stagnate, Futurama was a geeky blast of sci-fi comedy fresh air. Set in the next millennium (just as we began to enter our own), its misfit crew of outer-space delivery people riffed on sci-fi and other pop culture, hitting the bad, good, classic, contemporary, popular and obscure. It was encyclopedic, taking major plot lines and grace notes from everything, from Isaac Asimov to H.G. Wells. A science fiction writer whose name ends in Y or Z currently eludes me, but if there are any of note, they probably earned at least a throwaway gag.

Futurama’s characters are cut from the same cloth as The Simpsons, and possess similar warmth and earnest desires in addition to being the same kind of obtuse doofuses. But the similarities between the people of Springfield and the crew of the Planet Express end there. What show unleashed the dangerously erotic Captain Zapp Brannigan in his form-fitting velour uniform? Futurama did. What show pulled together a Star Trek cast reunion including every surviving member, minus James Doohan, who they replaced with their own Red Shirt, the quickly dispatched Welshie? Futurama did. Who upgraded Napster into a venture profiting off the illegal download of celebrities into robots for personal use? Futurama did. Who turned the Harlem Globetrotters into an intergalactic dynasty so strong that only a team of atomic super-men could challenge them on the court? Futurama did. Fresher and wilder than King of the Hill, more grounded and less crass than Family Guy, the only thing I could routinely predict about Futurama was how much more I liked it than both those shows combined.

Fox, however, could never seem to figure out quite what to do with the show. It eventually got backburnered to a dreadful Sunday 7 PM time slot, where it spent half the year getting pre-empted by pro football, mirroring the kind of real life ignominy that sci-fi geeks were used to receiving from athletes. It floundered there for its last two seasons, and its untimely cancellation was a deeply felt loss. Thankfully, I wasn’t alone in my regard for the show; fans showed their love in significant DVD sales, which remained strong well after cancellation. A second life in syndication on Cartoon Network followed, and then, most surprisingly, four new two-hour specials were released on DVD. But the real vindication is still yet to come. Futurama will return in 2010, with 25 new episodes set to air on Comedy Central. Despite a minor hiccup involving salary negotiations for the original cast, Billy West, John DiMaggio, Katey Sagal and company will be back. All the naysayers are invited to bite Bender’s shiny metal ass.

Most Likely to Exceed Expectations – Battlestar Galactica
BSG
I have a serious confession to make. Upon learning that the Sci Fi channel was airing a new Battlestar Galactica, my reaction was ‘They remade THAT?’ Partially it was the lackluster trend in quality of most 70s/80s remakes. Still, a fair amount of credit goes to the original show. I’d seen it as a kid, and while I’d enjoyed it then, the years had not been kind. The Cylons were bad guys so inept they made Stormtroopers look like dead-eyed sharpshooters. But how much could you expect from soldiers with one osciallating eye that never held still? The show recycled the same spaceship footage episode after episode, and the less said about ‘Muffey,’ the robotic googly-eyed dog played by a chimp in a bodysuit, the better. The show was still a reasonably decent actioner despite these shortcomings, and for its time, but nothing I felt a need to revisit.

But the new BSG was a spectacular re-imagining. It held on to the core story of survivors fleeing a genocide, and gave it the weight and resonance of such a desperate situation. It delved into politics and ethics, challenging the surviving humans with dilemmas and peril from which there were no easy answers. It asked primal questions of faith and rationality, and on the interdependence between the two. It made the Cylons into a powerhouse war machine, and the Centurions into whirring clockwork automatons designed to finish the job that nuclear warheads started. It turned the one-note Gaius Baltar into a fascinating character study of ego, delusion, and ultimately, redemption. It even found a great recurring role for original cast member Richard Hatch!

But the single best innovation the show offered was by making some of the Cylons look like humans. It was a notion that initially made me think that by not using Centurions, the show was attempting to shave down production costs. But by making its antagonists human, it brought the Cylons a level of depth, character and pathos that the original show never even attempted. The Cylons were built very much in the philosophical mold of Frankenstein’s monster. Filled with hatred for creators whose abuses they catalogued, their rage was fueled as much by the confusion of their existence as about their former enslavement. The new BSG was not the show that I expected, and in an era where most network television lives below expectations, that makes it a keeper.

Best Villain, Conniving Bastard – Benjamin Linus, Lost

Ben Linus

Jack Shephard: How can you read?
Ben Linus: My mother taught me.

The above question and answer may seem like a standard smart ass response; at the moment Jack is tense, waiting anxiously for something to happen, and Ben is reading passively. Ben takes the question as an opportunity to needle him. But it’s rather telling that even in such a simple exchange, Ben can’t stop lying; Ben’s mother didn’t teach him anything, mainly due to the fact that she died shortly after giving birth to him.

What do you do with someone who can lie to you as easily as breathing? Well, as a friend of mine has postulated, you shoot him before he opens his mouth. The problem with Benjamin Linus, though, is that he’s already prepared for that possibility. And to prove it he produces a walkie talkie. And sure, you can still go ahead and shoot him, but if you do, there will be consequences. You may be all right, but that person you love, who happens to not be here where you can see them right now, has a gun to their head on the other end of the walkie talkie, and hurting Ben guarantees a bullet in their brain. Of course, there’s an equally good chance he’s lying about all of that, but if you want to roll those dice, go ahead, it suits him fine either way.

Ben lies so ably and easily, that there’s no way to tell when he’s being truthful or not.  Without being able to nail down actual facts from him, there’s no way to judge what he’s doing at face value. Clearly he knows things of importance, and has access to information and resources that the rest of the characters do not, but how much and what value is uncertain at best. And in a place shrouded in as much mystery and intrigue as the island, this makes him even more dangerous. Ben always has a plan, and lies and manipulation are his stock and trade, but as we’ve seen in some of the objective snippets of his personal history, he may simply be a pretender to the throne; a skilled deceiver so good at misleading everyone around him that no one sees him for the sad, weak little shell of a person he actually is. If that’s really the case, it would easily be the single best trick he’s ever pulled.

Grudge Match of the Decade – Peter Griffin vs. the Giant Chicken, Family Guy

PG vs GC

It all began with a fateful expired coupon the Chicken passed on to Peter. After that, it was no quarter given, none asked. The formula is a simple one, and can be inserted into any Family Guy episode at any point in time. Giant Chicken and Peter make eye contact, fists and feathers fly, massive property damage and chaos ensues, Giant Chicken is maimed, grudge match ends, and resume regular story. Wash, rinse, repeat. Broad physical comedy doesn’t get more violent, or any funnier, than this. Sublime idiocy.

MOVIES


The Third Time Is NOT the Charm – Marvel Comics
X3
It’s irrefutable that without the spate of Marvel Comics based films of the late 90’s and early 00’s, the bigger, better superhero epics we’ve been enjoying in the past few years would NOT have come to pass-so full credit to Marvel on that score. With Blade and X-Men, Hollywood opened up to Marvel, and to comics in general, in a big way. Spider-Man followed, and once it set box-office records the feeding frenzy began. But it wasn’t just those singular movies that did it: it was because, like in the comics, there’s ALWAYS room for more stories. There’s no greater truism than Hollywood loving a sequel, and superheroes are made for sequels. They don’t die (and if they do, it’s rarely permanent) and with a lengthy rogues gallery, there’s always somebody new to fight, and always another story that can be told. And for a while, it looked like Blade 2, X2, and Spider-Man 2 were setting a bold new trend – franchise sequels that were not only as good as, but in all three cases, BETTER THAN their originals.

I remember walking out of X2 in particular so astonished and happy by what I had seen. With the rules and setting of the story established by the first film, the filmmakers were free to go in new directions and introduce new characters, and they balanced those new components well with the originals. With a storyline based off of God Loves, Man Kills, they threw in Nightcrawler and Lady Deathstrike, and cameos for Colussus and Kitty Pryde, as well as hints as to the larger world the characters inhabited. All of it very well balanced, no one given short shrift. Ditto for the Blade and Spider-Man second installments; it seemed that the directors, writers and producers had a great handle on their characters, and had refined a storytelling formula guaranteed to build successful future installments.

However, this notion I had was destroyed effectively by the third film in each franchise. It’s hard to count the number of ways that each of those three movies went wrong, but the one thread they had in common: introducing too many new elements. X3 had more mutants than it knew what to do with; new director Ratner added Angel, Beast, Kitty Pryde, Colussus, Callisto, Juggernaut, Multiple Man, PLUS Joss Whedon’s cure storyline PLUS the Dark Phoenix storyline. All this AND the writers had to accommodate Halle Berry’s demands for more screen time. Blade: Trinity had similar problems; it added Dracula and a gaggle of other vampire baddies, plus new allies the Nightstalkers, whom director Goyer had designs on spinning off to a franchise of their own, to the detriment of screen time for Blade himself. Spider-Man 3 was in some ways the most egregious example; it piggybacked the alien costume and Venom onto a somewhat contrived story ret-conning Sandman as Uncle Ben’s murderer, had Harry Osborn picking up where the original Green Goblin left off, AND featured romantic subplots with both Mary-Jane and a newly introduced Gwen Stacy. You’d think that after the Schumacher Bat-debacles of the late 90s, the one lesson filmmakers would glean is that more characters does not equal better story. In fact, more characters per film means less characterization for each one of them, and a weaker story altogether.

The System Works – Film Studio of The Decade – Pixar
PIXAR logo
It’s very apt that Pixar made its home in Northern California, several hours’ drive away from the greater L.A. area. Because in terms of storytelling quality, there’s Pixar, and then there’s everyone else. A cut above and a breed apart, the consistent high quality of their product is the film industry’s current longest-running commercial and critical hot streak. After emerging in the 1990s as the cutting edge of CG animation, Pixar could have turned into a factory for well-made kiddie fare, and if they had been fully owned and run by Disney, it’s very likely they would have. But from the top down, Pixar has always been about storytelling. They always push the envelope technically with each new film, but that’s with the intent of expanding the range of filmmaking tools available to tell their stories.

While those stories continue to remain kid friendly, it seems with each new film there are always strong adult themes carrying the story. Finding Nemo is about the sacrifices of being a parent, and the need to let go of your child in order that he can experience the world. The Incredibles contrasts the idea of individual achievement against conformist mediocrity, and looks at balancing the needs of self with family unity. Ratatouille uses a rat to explore the idea of what it means to be an artist. Wall-E meditates on loneliness, the need for love, and the consequences of finding it. And Up deals with death, grief, and forging a new life after losing a loved one. The cream of the crop at the top of its game, Pixar does something no other production entity can accomplish: if they release a film, it’s guaranteed that I will buy a ticket.

Can’t Stop the Signal – Serenity
mal
‘We’ve done the impossible. And that makes us mighty.’ – Malcolm Reynolds

2002 was a great time to be a Joss Whedon fan. Two established shows on the air, and a new one coming out of the gate. It was a Whedon show, so great characters, stories and dialogue are par for the course. But as great as it was, Firefly was mishandled by Fox from the get-go. Under-promoted and aired out of sequence, it was a great product that Fox simply didn’t know how to sell. Airing it in what’s come to be known as the Friday-night death-slot didn’t help matters, and the show was gone before all the produced episodes could air.

But the show inspired a serious love in those who had seen it, and if you’re one of them, you know there’s a lot to love. Imagining outer space as one big frontier still licking its wounds a few years after a civil war, its setting roughened the smooth edges seen on most future sci-fi programs, the equivalent of an anti-Trek. Firefly’s core cast of nine characters all brought something great to the table and played well off of each other. They were all fringe people in their way; a mercenary, a prostitute (albeit a highly coveted and respectable one), two talented prodigies who kept them flying, two fugitives, two civil war vets (from the losing side), and a kindly preacher with one big question mark of a past, all living together on the ship Serenity, an unarmed cargo vessel held together by spit, chewing gum, and luck. Their jobs often had them robbing from the rich in order to sell to the not-so-rich, and nothing ever came easily for them. The series’ lead, Mal, was a veteran who’d seen the government grind his hopes to dust; but it turned out that his rage against the system wasn’t purely sour grapes; the government was, in fact, responsible for some truly appalling things.

In particular what made the series’ cancellation so sad to me, as a fan, was all the unanswered questions left about these characters and the world they lived in. And I was not alone in wanting to know; adopting Mal’s former uniform, a new fan movement, the Browncoats, was born. Whedon himself, meanwhile, managed a miracle of his own with longer odds than the Hail Marys performed by Serenity’s crew. He sold the show as a feature film to Universal. Then Whedon performed another; he got the film made with the entirety of the original cast – and the film was fantastic! Sadly, the box office receipts weren’t at the level to turn Serenity into a franchise, but as a fan, that’s pretty much the only way in which it disappointed. Serenity was a stunner, upping the ante in terms of scale, effects work, and story. Some of the bigger mysteries at the heart of its universe came to light, and a formidable new villain, the Operative, made things much harder than usual for Mal and company. What more could a fan ask for?

Maybe We Should Have Rebooted…? – Warner Brothers for Superman Returns
Supes
There is no hero bigger than Superman. The costumed superhero probably wouldn’t exist without him. So when everybody who wore tights started appearing on studio development slates, its only natural that Warner Brothers would want its biggest gun back in theaters. After languishing in development hell for all of the 1990s, Warners undertook a massive effort to make big blue fly again. They lured Bryan Singer away from the X-Men and spent a fortune to produce, market and release a new Superman movie.

Rather than give the property a narrative reboot as they did with Batman a year prior, Superman Returns was a quasi-sequel to the original Superman franchise films from back in the 1980s (hence the title). It re-used Marlon Brando’s original performance as Superman’s father Jor-El from the first film, as well as many of the themes from John Williams’ score. It also reuses the production design for Krypton and the Fortress of Solitude. In terms of plot, Superman has been MIA for five years, journeying through space to look for survivors of Krypton. He returns to Earth to find that in his absence, the world has gone on without incident, and that without his testimony his nemesis Lex Luthor has been acquitted for prior misdeeds. Former love interest Lois Lane has married Perry White’s nephew Richard, and the two have a son. He reinserts himself into his former life as Clark Kent, and Lex Luthor attempts to amass a fortune and kill him using Kryptonite and stolen Kryptonian technology. Superman still saves the day, and learns that Lois’ son is in fact his.

Probably not the worst plot they could have come up with, under the circumstances, but being so beholden to the earlier films is the biggest single problem in Superman Returns, to the point where it misses the boat on what makes Superman such an iconic character. Rather than reboot and tell an origin story, the film contrives a way to make him absent from the world. His departure from Earth is unmotivated; while it would be nice to find another Kryptonian, what exactly made him think he would? Didn’t Jor-El’s recordings make it emphatically clear that he was the ONLY survivor of Krypton? If he was running away from relationship troubles with Lois, just what happened between the two of them to make him go? And is either of those things more important than the responsibility he has as a hero? No, most emphatically not. In my estimation, a five year absence over nebulous personal issues is pretty UNheroic. If he needed time alone to mope and ponder, that’s precisely WHY he has the Fortress of Solitude.

When Superman returns and finds that Lois has moved on, he uses his x-ray vision and super-hearing to spy on her, an act more befitting a creepy stalker than the world’s greatest hero. The love child between Superman and Lois casts both of them in an unflattering light; him for skipping out on her and the kid, and her for marrying another guy and passing off the kid as his. Lex Luthor’s plot is also regurgitated from the first film, where he attempts to destroy part of America in order to create valuable real estate for himself. This is the world’s most brilliant criminal mind, and rather than dazzle us with how smart he is, the film retreads a plot from 1978.

The casting of the leads didn’t help matters. Routh may look a lot like Christopher Reeve, but other than that, he doesn’t bring much to the role. Kate Bosworth made an anemic Lois Lane, far too young and too dull to be a convincing prize-winning journalist. As a romantic pairing, they generated all the heat of a book of wet matches. Beholden to the past and with no strong direction for the present, this is a film that goes nowhere, and I was very happy when it became clear that Warners wasn’t going to throw more money into the furnace in order to keep it lit.
 
The Man in the Iron Mask – Robert Downey Jr., Iron Man
Stark
‘The truth is…I am Iron Man.’ – Tony Stark

If you go to film school, one of the first things they’ll teach you is that 90% (or possibly more) of directing actors is casting. Pick the wrong actor and the film goes down like a lead balloon. Pick the right one and you look like a genius. Well, I wouldn’t go so far as to call Jon Favreau a genius, but casting Robert Downey Jr. as Tony Stark/Iron Man definitely increased my estimate of his I.Q. by several points. Tony Stark was originally made in the mold of Howard Hughes and other magnates. The character’s roots are steeped in big business, booze and babes. He’s a scientific genius, sure, but unlike a lot of other heroes, he freely indulges his materialistic side, ignoring that all his largesse comes from building things that kill people. This makes his injury at the hands of one of his own weapons poetic, and his ultimate transformation into a walking weapon to save himself downright ironic. Getting someone with a square jaw and a sense of moral authority to play Stark would never work; the character is too layered and compromised. Stark is a financial success and a scientific whiz, but an unqualified failure pretty much everywhere else.

Favreau and Downey not only understood all this, but they brought a charisma and sense of fun to Stark that proved refreshing. Despite his many flaws and priveleged status, you like him, and when he gets in trouble, you root for him. He’s still arrogant, but if you had a 200 I.Q. and a vast personal fortune, wouldn’t you be?  On a personal note, Downey and Favreau did one more thing to prove how well they understood who Stark was: they kept his damn helmet on! Unlike other Tobey Maguires who shall not be named, they weren’t lifting the faceplate to show off that it was still Robert Downey Jr. in the suit every five minutes. They had the inside-the helmet-cam during action sequences, but for the public, and the people shooting at him, the mask wisely stayed on. Credibility over showing the audience an actor’s face? Now that’s sacrificing for your art.

Keeping It Old School – Nick Park, Henry Selick & Wes Anderson
Coraline
With more and more movies relying on computer generated images, both for effects work and for animation, it’s refreshing to see films that don’t entirely fabricate their images. The past decade, though, has seen a trend in animation where older techniques have steadily fallen into disuse. Disney, the bulwark of traditional two dimensional cel animation, actually stopped producing films in that fashion. But in a decade where more and more animation went digital, there were three standout feature films that relied on the older labor-intensive technique of stop-motion. The feel of stop motion is pretty unique in cinema; it’s rough and sometimes a little jerky, but that creakiness creates character and atmosphere. The wide-eyed expressive birds in Chicken Run, the stoic Gromit and oblivious Wallace in Curse of the Were-Rabbit, and the eerie world of Coraline would all be quite different if animated any other way. While those films still needed all the zeroes and ones to clean up the margins, their soul came from the handcrafted puppets, sets, props and movement.

Best Villain, Existential Menace – The Joker, The Dark Knight
jOKER
‘I’m an agent of chaos. Oh, and you know the thing about chaos? It’s fair.’ – The Joker

The Nolans may not have used Alan Moore’s The Killing Joke as a blueprint for plot, but the diseased misanthropic soul in Moore’s story is up there on screen for all to see. We never get a pat ‘origin’ moment for the Joker in Dark Knight; when he does talk about how his face was scarred, he tells contradictory stories, neither of which is probably the truth. Ultimately, how he got scarred isn’t what’s important; it’s how the injuries made him FEEL that’s the problem. Something wrecked his outlook on life, very likely the same something that carved his cheeks into a permanent smile. Whatever it was, it deprived him of the ability to function within the confines of normal society; to hold a job, obey the rules, set goals, make plans, and live his life. None of those acts held any meaning for him any more. But far, far worse, he became unable to tolerate everyone else who COULD do those things. Seeing ordinary people going about their lives enrages the Joker; to him, they’re sheep, or cattle, contentedly marching toward meaningless goals, oblivious to how unimportant everything they work for is. And they’re also oblivious to just how fragile and tenuous the support systems that make their lives possible really are. But he’s very happy to enlighten them. And like in Killing Joke, the Nolans’ Joker won’t be happy until he brings this particular enlightenment to one very special soul who stubbornly holds onto his belief system no matter how many slings and arrows you throw his way: Batman. Scary and profund, The Dark Knight’s Joker is a real breakthrough in comic book films, a villain who’s both thoughtful and menacing, out to make a point using philosophical punchlines. To him, existence is arbitrary and pointless; the fact that so many people think otherwise, that’s the real joke.

The Geek Shall Inherit The Earth – Return of The King wins Best Picture
PJ Oscar
You can’t rule the world without a little respectability. In order for the 00s to be the decade of the geek, we needed that cultural and critical clout first. Peter Jackson gave that to us in 2004, when Return of the King won the Oscar for Best Picture. Why was this important? Well, as anyone knows, geeks love genre. But traditionally, Oscar has not. History backs it up: The French Connection beat A Clockwork Orange, The Sting beat The Exorcist, One Flew Over the Cuckoo’s Nest beat Jaws, and Annie Hall beat Star Wars. In the 80s and 90s, genre films gradually became squeezed out of the running for Hollywood’s biggest prize. And when they did show up, they never won. So when the first two Lord of the Rings films were nominated, the fact that they didn’t win shocked virtually no one. But the buzz surrounding Return of the King was different, and the film had an insane amount of momentum. And then it won, and holy shit, geeks everywhere knew it – one of US had won Best Picture. One of our equivalent holy grail stories was BEST FRAKKING PICTURE. Box office successes were sweet, sure, but if you want prestige and legitimacy, nothing beats the little golden bald man.

 

Other than Castle Crashers, downloadable games don’t tend to tickle my fancy. So suffice it to say I was a little apprehensive when Jonathan London asked me to go check out this new Star Trek game with him at Paramount. Of course getting an opportunity like that is always fun and interesting but I didn’t think about that too much. I was thinking more about getting the opportunity to play this game that had been released back when the movie came out and why it needed to be re-released. At first, I wasn’t sure why it WAS getting released. Having played the game for about an hour, I can now talk about why this game is worth revisiting since so many people seemed to have overlooked it the first time.

So, like I said, for almost an hour we got to sit in one of the developer’s office and play the game. Right away Michael Giachinno’s amazing score invaded my eardrums and I was pumped to start playing. The controls were extremely easy to pick up and the single player was fun but I can tell that single player isn’t where the meat of the game lies.

And by meat I’m referring to the multiplayer aspects. I mean sure if you don’t have any Xbox Live friends (like me, sadface) you can play a single player campaign or some co-op. In multiplayer you can play against 11 other people (two teams of six) which, I can only imagine, can get pretty intense.

 

dac

So the main features of the game go as such. The style is very Geometry Wars meets Smash TV, as the camera angle is god’s eye. It was very reminiscent of the Battlestar game that was on the 360 not too long ago. There are three game play modes, single-player, online multiplayer, and online co-op. I only got to play the single-player which is basically a glorified capture the flag campaign but it’s still super satisfying to catch a Federation base when you’re a bad ass Romulan bomber ship. There are four game types, which include Survival, Team Deathmatch, Conquest, and Assault. All of which are pretty self-explanatory for game modes. I played Survival probably the most and felt like the increase in difficulty is fair. At first I thought the computer enemies were weak but after several space pirate onslaughts I felt like it was getting pretty difficult to keep up. Earlier I mentioned the Romulan bomber; so how about I take some time now to talk about the ships featured in the game?

So there are five different ship classes for both factions and the ships go as follows: missile cruiser (a sniper type ship), support frigate (medic), bomber (does exactly what you think), fighter, and flagship (Enterprise). New to this update are the missile cruiser and support frigate. Both of which I feel add new layers to the game and are both fun to play as, even if the support frigate doesn’t have any actual guns. All of the ships handle pretty differently. However, my favorite has to be playing as either of the bombers since I tend to play reckless with games like this and it’s easy to fly in quickly as the bomber and get out of an enemy base since they are the smallest of the ships available. Another fun little thing about the game, if either you or your enemy’s ships are destroyed, you launch out of the debris in an escape pod! It sucks of course being the one in the escape pod since you have to stay alive for five seconds in order to get a bonus when you re-spawn but it is so fun to gun down enemy pods. Except, I feel like some corners were taken when it came to naming the ships. To me, names like bomber and fighter are too generic. Especially when we are dealing with a universe like Star Trek where there are so many cool names. That’s really a small specific thing that doesn’t take away from the game.

 

starfleet

As far as licensed properties go, this game faithfully reproduces both sound effects and bits of the score from the most recent film. However the game features many more ships for both the Federation and Romulan then what you get to see in the movie and I tend to like little subtleties like that.

I know I’ve mentioned previously that the game is only ten bucks and you do get what you pay for but I couldn’t help but feel more ships and factions would be welcomed with open arms by the nerd community. The game is based on the film so it wouldn’t make sense for there to be the Borg or Klingons in this game but Star Trek Legacy did come out for the 360 three years ago and it had all the ships you could possibly want in a Trek game. So that’s the rub there, because I like that the game is faithful but I really want more ships. How hard would it have been to add in Klingons? They were mentioned in the film and in the DVD release you get to see the scene where Nero is tortured by them, so why not? I hate to call lazy game developing here, so maybe in future add-ons we can get more factions to play as. Yet again, though I stress the price because the game I just mentioned was a full game published by heavyweights Bethesda Softworks so it isn’t exactly fair to compare the two but I just now feel spoiled when it comes to Trek gaming experiences and it is hard for DAC to measure up to that.

 

STDAC

Most of you will probably be getting either the 360 or PS3 versions but I feel that the PC version is worth checking out. I say this because I was handed a pair of high tech 3-d glasses for the PC demo and was blown away. 3-D of course is drowning the film industry right now and is slowly creeping into the game market but I have to say that I was actually really impressed. Depth of field and the 3-D effects are what really sell the thought of immersive 3-d to me and I think that what this game has to offer is much more than just a gimmick. Of course in order to run in on PC you need NVIDIA 3-D Vision and a sopped up graphics card but if you are into playing PC over the consoles and have the tools needed, then I say go for it since it’s a pretty fun experience. Just don’t be like Jonathan London and look at the game without the glasses, or you may puke up your Noah’s Bagel just like he did (joke of course please don’t kill me, Mr. London) (I’m still too sick to kill you. -Ed.).

I didn’t play the game when it was first released but having now played the update I can say that Star Trek DAC is a good excuse to waste a few hours online with some buddies. Shadow Complex and Castle Crashers this game is not. Still, I know I enjoyed the shit out of blasting some Romulan ass out of the sky (space?) with the Enterprise. I really feel like those who are into fun, competitive online multiplayer diversions will love this game. So put on some Vulcan ears (I mean if you wanna) and revisit this game if you haven’t already.

Geekscape recently took part in a round table discussion with 9 star Elijah Wood. The actor was pretty candid in his responses about everything from the difficulties and differences of voice acting to the themes he found fascinating within the film. Here’s that conversation for you, the Geekscapists:

Geekscape: How much did you get to see in terms of the animation while you were doing the voice work?

Elijah: A fair amount. When things were even in their rough stages we got to see them. But that didn’t really happen until a year and a half or two years in. Largely what we were seeing initially was previs and also animated storyboards so we didn’t get to see semi-finished stuff until a year and a half probably. But it’s such a gratifying thing because you do spend this time, even though you have a connection with the character and you have a sense of what the character is going to do and look like, it’s another thing entirely when you begin to see it moving with your voice. It’s such an amazing- it’s a wonderful part of the process. It’s extremely rewarding. Because it’s also very solitary. A lot of the times you’re in this booth embuing this character with a sense of life in a stationary position. And then those words get shipped to these animators. And sometimes there’s up to 30 people working on your movements and face and stuff. It’s a whole other process. It’s totally fascinating. And then it all kind of comes together. It’s pretty amazing.

Geekscape: So you’ve been involved with this project for four years?

Elijah: Three years.

Geekscape: And you’re like “I’m not going to get tattoos with these nine people! I don’t even know who they are!” (Big Laughs… Wood and the rest of the 8 Lord of the Rings fellowship actors all got matching tattoos.)

Geekscape: What’s Shane like as a director and what’s the difference between working with an animation person and a live action director?

Elijah: Shane’s great as a director. I think we all realized that we were in the hands of the person that created these characters. I was a real fan of his short which is largely why I wanted to do the film. And I understood that he came from an animation background. He actually worked at Weta Digital on the last Lord of the Rings movie as an animator. So working with him, he was able to describe things in a really detailed way. I think he was able to articulate what he wanted from the character both physically and emotionally in the arc really well. But I think also, a huge strong point, just being that he has the whole world in his mind that he wants to describe. He was very good in being able to describe what that was and in setting up the environment. Because I think that’s one of the more challenging aspects in doing voice is that you are in a room, you have the script, you have a notion of what’s supposed to happen but it helps when you’ve got some descriptive words that can describe what’s going on in the scene, for sure… if you don’t have any images.

9

Geekscape: What was it about the character that resonated with you?

Elijah: Well I liked the journey that he takes. You know, he comes into this world extremely naive because he doesn’t have any perspective as to what had transpired and who 1 through 8 are. They’ve already established a sort of hierarchy. They’ve established a community that is built on keeping them away from what they fear. And he comes in like “well, wait. Why have you set this up and who are we?” and “Where have all these machines come from?” He comes in with all these questions. And so I really responded to his fearlessness and his questioning and ultimately, I think, taking on board the fact that he has to bring these people together to see what they are and ultimately how to combat the machines. And so I like that about him and I think his journey is sort of a heroic journey. He ultimately becomes kind of heroic and courageous throughout the course of that journey with these characters. But it’s also a very cerebral one. He’s the one getting them to all answer questions and think outside of the fear that they’ve established.

Geekscape: I was curious which one was more difficult, because I keep thinking Sin City, where in the making of they show that you don’t even go in the same room as Mickey Rourke. Which was more difficult?

Elijah: They are definitely different challenges. The thing I’ll say about Sin City is that despite the fact that I didn’t work with Mickey Rourke, it wasn’t as if there was dialogue. That would have been different. Jessica Alba did scenes without him where they talked to each other. Like, I can’t even imagine that. Well, I can because I did some of that in Lord of the Rings, but that’s harder because you’re having to carry on a scene with someone that’s not there or isn’t the right actor and they get fused together. Where I was being physical I didn’t necessarily have to talk. At least I got to be physical with someone who was Mickey’s stunt double. So that wasn’t super challenging and I didn’t necessarily need the environment around me to do what I was doing. Whereas with voice work there is a lot that you have to kind of create and I think the most challenging aspect of it is making your voice sound like its experiencing something that it isn’t. You’re not running. You’re not jumping. You’re not falling. You’re not, you know, being ripped from one place to another. So you have to kind of figure out how you do that vocally and that it’s convincing. But I love that. I think it’s a lot of fun.

Geekscape: Are you running in place?

Elijah: Some of that. And I think physically you can’t help it! You can’t help but move. You kind of have to. It’s almost not even a choice. It’s almost like a reflex ‘cuz you know what your characters doing so you do something similar to that just naturally because that’s what your voice wants to do. But yeah, you run in place and you try to get a sense of breathlessness and- it’s interesting.

breath

Geekscape: Who wins… the penguin in Happy Feet or your character in 9?

Elijah: What!?! They’re both pacifists! There would be no fight! (laughs)

Geekscape: There are so many themes in this film. The apocalypse, life after death, what it means to be a pacifist or not. What were the ones that really resounded with you?

Elijah: Well, I think that the notion of- people are really connecting it to the theme of technology being our downfall and I think that’s certainly in there. But it’s also technology at the hands of greed and it’s at the hands of power hungry people. It’s ultimately humanity that corrupts the machinery to turn on humanity. And I thought that was interesting because the scientist creates this machine for peace. The chancellor announces this machine that will lead us into 100 years of piece. But then that machine gets circumvented and turned into a war machine. And then the war machine turns on man. I just love that. I thought that was very interesting. And I think it’s something that we can commonly relate to common themes of greed and lust for power but also technology and what our relationship with technology is and could it eventually turn on us. But I don’t necessarily think that’s what the movie’s about.

Elijah: I also think that at the heart of this movie, it’s ultimately about rebuilding. And I think that it’s about humanity because humanity is in these characters. We’re talking about, people have used the word “stitch punk” which I think is funny, these mechanized ragdolls. But they do represent humanity. I think the movie is really about the aftermath of something horrible that had happened and these characters rebuilding after that has happened and ultimately putting to rest the machines or the creations that have caused that problem. So I sort of feel like this movie is more about hope and discovery and sort of rebuilding life than it is about the end of life, per se.

Geekscape: Was there anything that surprised you in the finished product?

Elijah: I’m surprised how scary it was. I thought the movie really- some of those action sequences were really scary. And also the machines- like The Seamstress was so creepy. The Cat Beast is really scary… You know, those action sequences I found to be more visceral and intense than I’d expected.

Geekscape: Was the darkness something that interested you in the project?

Elijah: I think that we have, and we’ve established this over many, many years, but the United States and their relationship with animation seems more geared towards families and children. And I think that there are exceptions certainly to that rule. Pixar does a beautiful job of teetering on the edge of both. I think they appeal to families and children but they also appeal to adults. But there are so many animated movies that are just for families, it seems. But if you go to Japan, there are movies like Akira and Ghost in the Shell that are like adult movies in the animation medium. So that’s definitely something that appealed to me about this particular film. It felt like it was separating itself from some of the typical animation that we’re used to. And opening it up to a wider audience, an audience that might go see this kind of thing if it weren’t animated. So the darkness or maybe some of the more intense or adult themes I think interested me as well. There’s also just the world, you know. Shane definitely created something that is familiar but is also quite different. We haven’t seen these characters before and the fact that he made that short film over the course of four years and it was his college thesis is fascinating. He did it all by himself.

9 time

Some of you are pretty excited about the new movie 9, coming out this week and offering up a dark, animated story about a group of ragdolls finding their way through a post-apocalyptic world while fighting machines. Luckily, to get you primed for it, Geekscape took part in a round table discussion with the film’s director, Shane Acker, who first envisioned the characters and their world in his graduate thesis film. Take a look at what he had to say about the world which he created 10 years ago… and whether he would enjoy to continue living in it.

Geekscape: How was spending 4 years on a thesis film to then have a feature and go through another 3 years in that world?

Shane: A little exhausting! There wasn’t a whole lot of downtime between the short film and the feature so I’ve been running a marathon for quite some years now. It’s really great to have it out there, to have my work being seen and people are responding pretty well to it so that’s really rewarding after spending so much time on it. You know… it was a tough journey but what a wonderful opportunity. Hopefully it’s inspiring. I think it is to young filmmakers who come up to me and say “wow, you’re really living the dream” and “that’s something I want to do”. So I think that’s great to know that it’s something that can be done. You can go from a project in film school to a film.

9 1

Geekscape: Did you have in your mind everything that wasn’t in the short film that is explained now? You knew all that stuff?

Shane: No, I mean, there’s a lot of invention that happened. But by the time the script writer came on I had a lot of that stuff in my head. I thought at a great length so I just kind of vomited all those ideas out to her and she was kinda “okay, okay, okay, let’s figure out how we can get all these little bits and pieces back into the film.” I had some of the ideas behind the backstory when I was making the short just because when you’re designing something and creating a world you should know the history of that world so it becomes believable. So I had loose ideas about who these characters where, where they came from, what the backstory was. But it wasn’t until we started working on the feature that I really kind of fine tuned and refined all that.

Geekscape: You’ve got some interesting producers on this movie- a couple of iconic, amazing visionary directors. What input did that have in terms of getting the film made?

Shane: Tim(Burton) came on- he was one of the first to come on. I met with (producer) Jim Lemley and he got the short and then my treatment in front of Tim and I pitched to Tim. And Tim said that he loved it and wanted to be a part of it so once he came on the team that really started to get the ball rolling. I think once you have a director of that calibre, especially someone who has made a name for himself in animation and pushing the animation medium, it seems to make it an easier sell.

Geekscape: What is that like to go from starting a small film to all of a sudden having Tim Burton on board? What was that day like for you? That’s gotta be a really cool moment.

Shane: Of course it was overwhelming and it was amazing. But I was kind of inexperienced enough to not be over- you know- It’s like I was coming from a point of not knowing so I was like “yeah! Okay! Cool! Setting up movies kind of easy, isn’t it?”   Jim’s like, after the first pitch- I guess he hadn’t smoked for years- and he got a cigarette and lit it up and was like “itneverhappenslikethisitneverhappenslikethis!” I’m like “really?” It seems pretty easy! When you pitch to Tim and now I got a movie going! So there was a little bit of that. But then the reality set in that this was a high calibre project working with high calibre filmmakers with a studio that’s know for making, I think, really quality movies- really independently, director-voiced movies. So I knew that I had probably bitten off more than I could chew so it was time to get to serious work. And I think that kind of fear of failure is what really propels me to try to do the best that I can under the circumstances.

9 2

Geekscape: Did you ever feel any pressure to maybe lighten things up or make contemporary the setting? You have this sort of amalgamation of a post World War 2 Stalinist world- and it’s dark. W

as there any pressure from anyone sort of saying “you know what? We can’t make money off of anything this dark.”?

Shane: That was never really an issue. You know, you’re making a film with a group of other people so it really is a collective group of people making decisions. And working with the writer I probably wanted to go into some darker areas than maybe the writer went to and I think maybe she was about pulling some of that stuff back. But they were all pretty supportive about the look and the world and what we were doing. So there really wasn’t an issue. Plus, we were trying to do it for so cheap that we could take these kinds of risks. And so we were trying to do it on a modest budget because we knew this was something new for the animation genre, or at least the marketplace here in the States, and that we were gonna go a little darker and push the edges and the boundary. They did approach me about doing it as a PG movie and I just told them I didn’t know if this movie was going to land that way. I knew the movie that I wanted to tell but I couldn’t guarantee that it was going to be a PG movie so they said “okay, we’ll agree on a PG-13 if that’s where it lands.” We didn’t do anything gratuitous that would give us a PG-13. There’s no nudity or swearing or blood or anything like that. But it is intense. There’s scary moments and has a dark backdrop even if I think its a hopeful journey that these characters are on.

Geekscape: What are some of the ideas that you couldn’t get into the film?

Shane: That’s an interesting question. It’s all a process so you’re constantly trying things and throwing it out so there’s a lot that we threw out. Not a lot of footage but a lot of- We went through a really extensive story boarding. We kept story boarding the whole film so  you throw thing out-

Geekscape: But in the writing stage-

Shane: Well, I thought that- and it’s all to try and pull more emotion out of the audience- I felt like one of the twins should die and the other twin would-

Geekscape: Uggh!

Shane: See? See? It would have been terrible, right? And then the other twin is there and seeing that their other counterpart is gone- the only one that they can really communicate with. You see, that’s really like heavy, dramatic stuff.

Geekscape: You would have lost me on that one.

Shane: But then you always try and pay that off with something else somehow in the end- I dunno. But that was my instinct for good or for bad and we had to pull back on that one a little bit. That’s just on example.

9 3

Geekscape: After 7 years, do you have any thoughts on sequel?

Shane: Actually, we had a couple meetings and I think we’ve come up with a couple fun ideas. It was fun. It was Timur (Bekmambetov), Jim and I just kind of spitballing stuff but- It’s interesting because we’ve sort of set up at the end of the film that maybe life will be returning to the planet so the next chapter might be “how do they deal with it?” If they’re sort of the internal shepherds of this new world and life is coming back what happens if that life begins to push in and encroach on them or threaten them? Do they step in and try and alter that or change the course of that or do they let it play out naturally and step back? It could be interesting questions. And also, how would they be able to evolve themselves or replicate themselves? Do they still hold true to that human spirit inside of them or do they recognize that they are machines and try and evolve themselves mechanically? Does that then become the slippery slope that slips them back into the trajectory that the machines were on? So these are all just sort of interesting questions that we can begin to ask.

Geekscape: Would you want to stay in this world another 3 or 4 years?

Shane: I’ve been working on other projects which has been fun. It’s been fun to take my head out of it, but it could be a really rewarding experience to get back into it. I dunno.

Geekscape: The 7 years ago when it started- what was the first thought?

Shane: It was actually 1999 when I started the process.

Geekscape: Okay, so the 10 years- what was the first thought? How did it spark?

Shane: It was like “wow, I’ve gotta come up with something for this thesis film!” And I really loved the world of stop motion so I wanted to make a stop motion film. I loved the texture and the quality the way you could create- I really wanted to express the armatures and the things that were within the characters- like The Brothers Quay- some of these independent filmmakers. So it kind of started there. And then I imagined this post-human world- this world where we’re gone. And now there’s this new life form emerging out of what we left behind. But they still have this creative spirit- this intelligence. But there’s this legacy from the past that’s trying to smother that and take that from ‘em. And that was that beast. So these are some of the ideas. And then also, how do you do just pure visual storytelling with no dialogue? So I looked at a lot of graphic novelists like Moebius. He did this Arzach series which was just this character in this world. And each one was just 3-4 pages of a visual story but they really rich and you really got the sense of who this character was and what this world was like just from those panels. So those were the kinds of ideas that were the impetus for the short.

Geekscape: You’re CGing something to make it look real rather than CGing something to make it look unreal.

Shane: Kind of, I guess. Back in 1999 it was a reaction to how clean and sterile and bright and cheery all this CG was. I don’t really connect with that. I want to make a world feel like it’s been lived in and there’s a history. It’s like the Star Wars movies vs 2001 where everything’s so clean and pristine and then in Star Wars he kind of trashed it all up and everything got all dirty and it was falling apart and they’re always fixing things. It made it feel like a real world- like there was a history. It grounded it somehow. And that’s what I wanted to do in that film.

Geekscape: So when you think of stereoscopic 3D- when you think of something like Coraline, going more into the real- they can do some amazing things with something that’s real. Would that be something that you’d be interested in?

Shane: I dunno about stop motion. That’s just a completely different- I think I like CG. But stereoscopic- it’s an interesting question. I think Coraline is a good example of what you can do with stereoscopic. I think there’s poorer examples. You’ve gotta get past the whole “poking your eye out” thing and find out how we can use this technology to better tell our stories. Otherwise I think it’ll just be kind of a gimmick in some way. I mean, that’s kind of my take on it. Until I see really clear examples of how we can use it to help us tell a story… because it’s interesting and what I don’t like about it is when you wear those glasses somehow it helps to separate me from the motion picture rather than immerse me in the motion picture. Somehow it’s like 1 or 2 stops darker and there’s this technological interface that’s bothersome to me. If they can figure out a way to do away with that and pull you in then maybe I’ll have more interest.

Geekscape: Talking about story, you’ve got the story of the film and then you’ve got sort of the story IN the film that starts with the blank slate of the character. What was the challenge in writing a blank slate character or was it liberating? And then introducing them to this history that had existed long before him? When did all that start coming together: the bible of the story? Was it in the screenwriting?

Shane: I guess it was. The screenwriting was sort of the kick off and then really it’s story boarding in animation where you really start to find your film. We had a really condensed story board phase where you storyboard the whole thing in 6 months. You just barely get it up and see it. And you realize the train wreck that it is and then it was sort of “okay, let’s get off to production!” So that was a real challenge. The whole film we were sort of stumbling over ourselves trying to keep reworking the story while we were in the middle of production which was really hard to do. So at some point you just start with “we’ve gotta make the footage so let’s just make it and then in editorial let’s just keep playing with and try to move it around and find what’s the best fit.” The hard thing with animation is it’s not like you shoot a bunch of footage that you have a lot to make movies out of. It’s an inverted process. You kind of draw everything that you want and then you’ve gotta make that specific thing. So we didn’t have a whole lot of material to do recuts with so it was really a challenge to still be working on story yet producing everything and yet not having a whole lot of opportunity to kind of reshape the movie when it was done.

9 4

I’ll admit it right now. I have a serious man crush. It’s 2009 and I can openly state these kinds of feelings among friends. And that’s what we are here at Geekscape, right?

I met author Adrian Colesberry about a month ago. We were both scheduled to perform stand up at a local show and Adrian was wearing a tie and button up under a nice sweater and sports jacket. He reminded me a lot of the young professors from undergrad who I was intimidated by and half-resented because they could probably score with some of the co-eds while I was left playing videogame emulators every Friday night. But this obviously wasn’t college anymore and when I shook Adrian’s hand I was met with a warm smile and an enthusiastic hello.

I knew in advance that he was an author with a book coming out. Seeing that the rest of the group was mainly comics, Adrian and I buddied up as the two individuals who aspired to do other things but enjoyed comedy as a creative outlet. He told me his book was called “How To Make Love To Adrian Colesberry” and while I tucked that information away as the name of a possible instruction manual that I hopefully would never have to thumb through, we talked about writing and Geekscape and stand up comedy.

Adrian
And holy shit was Adrian funny! In the midst of a night of comedic loud mouths and offensive attitudes, Adrian’s humble, soft spoken and inviting style went over like gangbusters. When you go to comedy clubs, usually you get a night of comic’s competing to be the most offensive, the loudest or the most shocking. Adrian takes the stage like a  cool, substitute teacher ready to present the lessons of the night in a fresh new way and for the first time the audience actually listens. As a young comic, I found myself completely enamored with my new friend… and that’s when I felt it: The Man Crush of respect. Here was a guy, a complete nerd, who dressed like a nerd, did everything different, was super nice at a comedy club and still commanded complete respect from everyone in attendance. Without knowing it, Adrian Colesberry achieved what Geekscape was all about. He made it COOL to be different.

Holy Shit. I immediately found myself wanting to learn How To Make Love To Adrian Colesberry. If the book is half as funny as Adrian’s stand up routine or half as engaging as Adrian is in person, this will be my favorite book of the year. My personal copy arrives today from Gotham Books. It’s going to be my “riding to San Diego with Gilmore” reading material.

Adrian Book
Looking forward to what I’m getting in to, I checked out Amazon.com’s book description of How To Make Love To Adrian Colesberry:

“In an act of generosity, Adrian Colesberry has written an exquisitely detailed guidebook to ensure that every reader knows precisely how to please him—in bed and beyond. Brimming with self-indulgent and incredibly bawdy humor, How To Make Love To Adrian Colesberry is a sexual memoir disguised as a manual on Colesberry’s pet peeves, favorite positions, and surefire ways to turn on your man (aka Adrian Colesberry).

Recounting dozens of annoying peccadilloes and helpful pro tips gleaned from his experiences with former lovers, Colesberry covers all corners to ensure that no stage of the court-and-conquer process is overlooked. Beginning with how to attract Colesberry, he later progresses to foreplay and finally the full monty, revealing his own erratic, often unerotic sexual history along the way. From his awkwardly celibate teenage years to the emotional scars inflicted by his domineering ex-wife, Colesberry muses on bondage, three-ways, toys, bi-curiosity, and other kinks.

A pitch-perfect parody that spares no detail, How To Make Love To Adrian Colesberry is a hilarious and filthy new entrant into the fratire genre.”

Stories of sex, loneliness, love and romantic failure from an edgy and hilarious point of view? We’re all sex-craving geeks so that sounds perfect! And it’s written by One Of Us? Now you see where the man crush is coming from. I hope that Adrian will sign my copy when he guest hosts episode 130 of Geekscape on Saturday. And hopefully he’ll win you guys over as he did me. By this time next week, we might find ourselves all wanting to know How To Make Love To Adrian Colesberry.

To purchase your copy of How To Make Love To Adrian Coleberry from Amazon.com CLICK HERE.