A READER WON RECON ARMOR! TAKE THAT, SKEPTICAL GIRLFRIENDS!

First off, we had one reader win Recon out of Bungie Day ’09. He was one of the first to play Bungie as well as beat them at their own game. After you take a gander, scroll down to see how you, the reader, will benifit more than ever before. This time, we’re really reaching out to you guys ‘n girls. So, without further delay, our Recon winner is:

 

Now for the update part. As many of you know, the San Diego Comic-Con is coming up. By this time next week, I will be giving updates on video game related news that I come accross in the convention.

Last year, I had the pleasure of interviewing Joseph Staten, who in no doubt in my mind talked about Halo: Reach without exactly talking about it. I also interviewed Halo book authors Eric Nylund, and Tobias Buckell.

Updates can be found here.

Updates will include everything from video game info, trailers, demos, interviews, and more.

When I get back from Comic-Con, I’ll conclude the vehicle series with the Scorpion. After, I’ll be starting a summer series that will last into fall. Since Bungie gave us the opportunity to render videos of our played games, I’ll be accepting vids from you guys, the Teabaggers (too soon?) of your best Halo moments. I’ll post the top 5 or top 10 every Friday this summer.

Requirements:

Must be on Youtube or some other similar video hosting site that has embedding enabled.

Email to teabagprevention@gmail.com with your Gamertag and maybe a short reflection on how you felt when playing during said clip.

 

Thank you all for reading, and good luck.

-jake108

 

As we all know, Bungie Day is fast approaching! What’s planned? Well, you can expect a 4v4 playlist that’ll pit you against Bungie devs. If you win, you’ll get what so many want: Recon Armor!

So, come Tuesday, any fans who DO win Recon Armor, let us know by emailing us at TeabagPrevention@gmail.com.

Please include your gamertag and a screenshot with yourself with Recon Armor on!

Stay tuned for The Teabag Prevention Team’s outcome and we’ll see you on the field of battle!

-jake108

If you’re not a part of our Facebook Group, you’ve probably been wondering what the hell has been going on with me. Well, with that out of the way, I encourage you to join our Facebook Group and fan page so your confusion never takes hold of you again.

 

THIS WEEK: THE WRAITH

TIP #1 – WRAITHS ARE A LOT OF BARK…

 

Aside from looking scary, the Wraith can be dangerous, but not that dangerous. You see, the Wraith lacks a number of features that the Scorpion has. That being said, let me tell you what’s wrong with using said vehicle:

– You’re not able to turn without having to turn the whole tank around. This can prove difficult when someone’s repeat tossing plasma ‘nades at your ass.

  

 

– Depending on who you are, it’s significantly easier to fire on enimies with the Scorpion than the Wraith. Also, you’re not able to see what’s going on behind you until its too late.

  

 

– Due to your inability to turn fast enough, people may find it easy to sneak up on you and take adavantage of your hit points.

  

The next time you get into a Wraith, think about what can happen next.

  

 

TIP #2 – FLIP IT AND DIP IT

 

The Wraith can easily flip any ground vehicle except the Prowler and Scorpion. Make sure to use this to your advantage on the open battle field, but don’t get too cocky cause you’re slow as hell.

  

 

You never want a Wraith right on the front lines. If you’ve played campaign, then you know that the Wraith is usually in the background shooting you down, like your girlfriend or your friends.

  

So why not do this in multiplayer (also like your girlfriend 😉 )

 

Simply plant yourself with enough distence to fire on the enemy base. So ou neither want to be in the middle of combat, or out of it. Never be on the front lines.

 

 

In the event you do get caught in the middle, you’re going to want to have a gunner. Just remember to fire short bursts AR style because the accuracy will deteiorate over time.

  

-Lastly, never forget the ability to boost. This serves great purpose when traveling across the map to a far-away battle that’ll be over by the time you get there.

  

 

TIP #3 – THE WRAITH’S ENEMIES

Missile Launcher

  

 

Rockets

  

 

Love

   

 

Scorpion

  

 

Banshee

  

 

Hornet

  

 

Turret

  
Things to Remember
  • It might’ve sounded like I trashed the Wraith, but I mean, they’re facts..right?
  • I just want to protect you.
  • Please don’t send me your angry emails, Wraith-lovers.
  • We wrote a whole article about Wraiths and didn’t mention Lord of the Rings ONCE!…dammit!

 

 

Written by:

Jake108

Edited by:

Brian Gilmore and Caruto 360

Screenshots by:

Caruto360

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Special Thanks to: DarknessOrchid

 

TIP #1 – THE TIP WHERE JAKE SAYS “OF PLASMA ORIGIN”

 

The Prowler and the Warthog have similar uses, but the Prowler should be used primarily as:

 -A transportation vehicle

  
                           Weeeeeeeeeeeeeeeeeeeeeeeeee!

 

-An assault vehicle

   

 -A decoy

You have the ability to carry up to four people on board, including the driver and gunner. The turret on the Prowler is of plasma origin.

 

TIP #2 – PLASMA PLEASURE

Though, it can be inaccurate, maybe even highly inaccurate, the plasma turret can dish out some major damage if used correctly. This means firing at people rather than other vehicles.

   

Firing short bursts and predicting your enemy’s next movement is vital. Shoot ahead of people.

If you land a few body shots, you have a pretty good chance at killing him/her. Or you could settle with the assist once your teammate steals your kill; but always remember. You. Are. A Team.

  

 

TIP #3 – DAVID AND GOLIATHZ

 

When using the prowler against vehicles, remember that it’s very difficult to crash/flip a Prowler. Also keep in mind that you can have a hard time killing other vehicles.

If it’s a Warthog or a Ghost you confront, you may be able to take care of ’em, but if you can’t, try to lead them to your teammates to A: save your life and B: kill the enemy…USING TEAMWORK!

If you’re going up against a Banshee or Scorpion, expect to die.

    

 

TIP #4 – PROWLER GONZALES

Yes, the Prowler is fast and may even be quick enough to escape other vehicles. Use this to your advantage and rush flag carriers, bomb carriers, VIP’s, or other objectives to your goal. Gravity Hammer’s may deal damage to a Prowler, so just speed by it.

 

TIP #5 – THE PREDATORS

 

Rockets

Spartan Laser

 

Plasma ‘Nades

Banshee

Hornet

 

Tanks

 

Turrets

 

 

Ghost

 

 

 

THINGS TO REMEMBER

  • Surprisingly, the Prowler can be a very useful vehicle in the battlefield.
  • Don’t be surprised if no one wishes to join you on your Prowler journey.
  • Though it’s one of the more difficult vehicles to drive, it will be rewarding if you master it.
  • Gilmore makes me both proud and embarrassed to be Human.
  • Teabag loves you. Don’t you forget it, okay? Now open up.

 

Written by:

Jake108

Edited by:

Brian Gilmore and Caruto 360

Screenshots by:

Caruto360

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

Special Thanks to: DarknessOrchid

 

THIS WEEK: THE HORNET

 

TIP #1 – HEY FAT KID, WHY YOU SO FAT?

The Hornet and the Warthog have similar uses. Both can be used as supporting vehicles for assaults or defenses, and, most importantly, both can be used as transportation vehicles. Keep in mind that you can only carry two people other than yourself. So make those two people worth it. Don’t pick the classic “fat kid” of the group, who might slow you down. You are NOT socially obligated to pick anyone on your team up who wants a ride. I repeat: you are NOT socially obligated to pick anyone on your team up who wants a ride on The Hornet!

    

Whether it is the flag guy, the bomb guy, or even the VIP, don’t take just anyone on board, because that, of course, is a waste. It’s like picking your little brother to be on your basketball team simply out of sympathy, only, in Halo, you don’t HAVE sympathy — you have guns.

 

If you see yourself getting approached by a potential disappointment, simply fly away before he or she has a chance to reach you.

   

 
TIP #2 – COMMANDOS ONLY
 

You can easily take advantage of crew tactics on the larger maps. Of course, there are going to be enemy vehicles out there too. So when I say your passengers “better be worth it,” I mean they better be rocking some Lasers or explosives. Either that, or they’d better have damn good accuracy with what they rockin *snaps fingaz*.

 

For those of you who are amazing in the BR category of accuracy, don’t hesitate to jump on. You see, what’s going to be happening is this:

Your Hornet pilot is going to be scrambling in the air trying to avoid shots from infantry AR’s. They’re not going to have a really good defense because just about anything weakens the Hornet (on Avalanche) and, for some reason, those AR’s do more damage to the Hornet than the Hornet can dish out to them.

  

So how do you fight this? Climb on and protect your pilot to secure the skies, of course!

  

Take that you spray ‘n’ pray motherfrakker!
 
TIP #3 – IT’TH A TRWAP!

So what CAN this vehicle kill you ask? Well, if you focus fire on one person and land all your shots, you’ll be able to take down a single individual quite easily. Just don’t fly too low so you can prevent the chance of getting stuck, or worse, allowing yourself to be taken over by the enemy.

 

Also, since Admiral Akbar won’t be around to warn you, before going after someone, be sure it’s not a trap.

  

A Warthog without someone manning the turret is just as easily destroyed as a Ghost, Mongoose, or a Chopper with poor accuracy. This goes for the Prowler too.

 
TIP #4 – BEST WAYS TO KILL HORNET. DYING MAKE HORNET SAD.

Rockets

  

Spartan Laser

  

Missile Pod



SMG/Assault Rifle

  

Sniper Rifle

  

Tanks

  

Chopper

   

Stickies

  

 

 Things to Remember

  • Don’t fly too low.
  • Stay has high as possible to avoid ground fire.
  • Move around to avoid tank fire.
  • The Spartan Laser is your worst enemy.
  • Fork in your left hand, knife in your right. Chew with your mouth closed.
  • In the last seen of Jedi: Akbar, Chewwy, Wicket, AND Lando are all dancing together.

 

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore and Caruto 360

Screenshots by:

Caruto360

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

Special Thanks to: DarknessOrchid

 

 

 

For all for you who read the Gears of War articles, thank you, and enjoy.

 

THIS WEEK: GRIND YARD

TIP #1 – Toys

Boomshot/Gun Turret

   

 Easily the go-to weapon. From this spawn, you can see the rest of the map. Just don’t expect to waltz up there and get it.

 

Grenades

   

These come in handy in tagging because of all the cover available to the players on this map. You can also easily set traps. (i.e. planting the nade on the ground.)

 

Pistol

They don’t really matter on this map, but if you truly need it, there’s no shame in picking it up…unless you die trying to pick it up.

 

Flamethrower

      

This can prove useful if you do it properly. Use it in tight corridors or in rooms. Don’t just blast it and have a pyrotechnics party out in the open.

 

TIP #2 – Noyze

Basically, if you don’t have someone up there putting fire on and killing enemies from above, then the enemy is fucking you up by controlling this central palace.

Your teams major goal should be getting up there. Just be sure you execute your plan as a team. Don’t leave anyone behind.

And, of course, never forget the element of flanking on your way of conquest.

     

 

 

TIP #3 – Joyze?

Storming the castle isn’t the easiest thing to do, unless you have a hot girlfriend that…wants you…and…you…storm h-her castle? Anyway, there’s only one way up and one day down, bitches. Clog it was ‘nades and you got yourself and orgy of limbs. And if you’re short of frags, smoke ‘nades prove effective too.

  

When you’re up there, you can reign down fire from the heavens. Sound too Godly for you? Well, a Lancer will work just as well.

TIP #4 – Storming said castle-yz

First, keep in mind that you can attack from the sides of those camping up top. Also from here, you can toss smoke and frag grenades alike. Smoke should be used as distractions or be followed by bullets.

Once up top, be sure to scan the area. Your enemy maybe hiding in the room up there.

   

Also, while you’re up there, keep in mind that everyone that’s not on your team hates you and WILL throw smoke grenades up there to contribute to your demise.

TIP #5 – Flanks you need to knowz

At spawn, there should be a ramp either to your left or right. By going up there, you’ll enter a building that provides a higher-ground advantage.

  

 

  

 

….or the leveled ground advantage.

  

Things to Remember

  • Stick with your team, if you didn’t know already.
  • Watch out for planted grenades. They’re as deadly as Gilmore’s fierce look.
  • Watch your flanks or be flanked.
  • Power weapons play a considerable roll here, so get ’em.
  • Always wash where you don’t think you need to because you need to.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

Special Thanks to: DarknessOrchid

 

 

Teabag prevention is back this week with some thick, succulent Halo goodness.

 

THIS WEEK: THE BANSHEE

TIP #1 – DO A BARREL ROLL!

Typically, the Banshee only spawns on larger maps. In the event that it spawns on something more medium-sized, you’re going to need a lot of maneuvering and tactical behavior under your belt, as it is often a neutered version of our beloved Banshee. Learn to do flips to avoid (the noid) and hits from the missle pod, as well as incoming fire.

  

Banshees are quick and can sometimes be very hard to kill. First, you need to know who has any weapon that can kill you. If it’s one of your teammates (score!), then you shouldn’t have a problem dicing down to smash into some enemies; but much like in prison, make sure not to get mounted when trying to mow down some bitches.

  

If they have a laser, flying around and hiding behind trees / rocks is your best bet for staying alive long enough for your friends to kill ’em. And of course, if you want to risk it, go after them yourself, but at least always keep moving, as you don’t want to give them time/a chance to zero in that laser.

   

If it’s rockets that they have, just fly high enough so that you can easily avoid any rocket heading towards you, as most people suck at aiming with those. (Note: always aim ahead of your moving target with rockets — go for trajectory and do not just go for getting them in your crosshairs).

  

 

TIP #2 – VALHALLA IS BANSHEE HEAVEN. THERE’S ALL THESE BANSHEE VIRGINS, JUST WAITING TO…

This map is the easiest map to get kills on. I know this because I have yet to get a 40+ kill death spree on Sandtrap BTB. So what makes Valhalla so special? The fact that there’s only one Spartan Laser. And that it’s dead in the frakking middle.

  

A risky attempt would be getting the laser yourself and taking off, but the enemy missile pod can take you down easily. So once you’re clear, you’re able to take out vehicles and infantry alike. Just to be sure to not fly too close. They CAN stick you. And most will try. And if they do, they will act like they discovered fire. Their joy alone is a reason not to get stuck.

 

TIP #3 – BANSHEE TANGO NO. 5

On the larger maps, avoiding missiles from missile pods is easier than you may think. Flying towards them, but not into them, buys you an amount of time, and can be your best bet.  I know it sounds risky, but trust me, we’re all daredevils here, right?

    

From here, you need to find a tower of sorts to fly around it. Just keep flying around, and the missile will eventually explode or crash into the side of said object you’re flying around.

  

 

TIP #4 – TWO BANSHEES, ONE SKY

An important thing to remember is to keep moving. Try to gain the high altitude. It’s easier to fight downward than upward. Time your plasma blasts accordingly. And make sure not to try to ram them because they’re JUST as strong as you…meaning that it will hurt. Don’t do it.

  

 

TIP #5 – OH YEAH, AND ON THESE MAPS, BE CAREFUL FOR THESE THINGS, THEY CAN RUIN YOUR DAY; KIND OF LIKE EATING MORE THAN 3 MICROWAVABLE LLOYD’S BBQ PORK SANDWICHES IN ONE SITTING, AS A “MEAL” (NEVER DO THAT).

Laser

   

Stickies

    

 

SMG/AR

   

Turret

  

Brute Shots

   

Brute Chopper

    

 

Tanks

   

 

Things to Remember

  • The Banshee IS maneuverable. Be sure to use that to your advantage.
  • Hijacking a Banshee can prove even more useful than just destroying it.
  • If you’re on red team, and you have multiple Banshee’s in the air for some reason, it IS appropriate to say: “Red 1, standing by…”
  • Halo > X-men Origins…right? Riiiight?!

 

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Special Thanks to: DarknessOrchid and TheInternetsShu

 

 

 

 

I WILL NOT use the overused line.I WILL NOT use the overused line.I WILL NOT use the overused line.I WILL NOT use the overused line.I WILL NOT use the overused line.I WILL NOT use the overused line.I WILL NOT use the overused line…

THIS WEEK: THE CHOPPER

 

TIP #1 – HIT AND FUN

On maps such as Sandbox, the Chopper can be very deadly. There’s really Nowhere to Run (name the reference!), nowhere to hide, and bullets from your BR won’t do a thing. Before you know it, you’re as good as a dead raccoon in yo momma’s driveway. You’re cooked. This is why it’s important that you understand how to run peeps over.

One way to do it is to let them jump and try to avoid you first, then use your burst of speed to drive into them. If you’re still confused, one can find clarity by following the same steps that were given to ghosties.

   

Other than that, just don’t forget that you do have cannons on the side of your Chopper. Use them. You’ll find that they’re not as effective on infantry due to accuracy, but it IS possible and effective if done right.

   

 

TIP #2 – SIDEWINDER!!!

The ability to drive through any vehicle, tanks included, RULES. You may not destroy them, and you may even find that the tank you tried to kill served as a ramp instead of a Micheal Bay explosion, but sometimes mobility is key in important vehicle battles.

   

To divert from this possibility, try to ram into the side of a Wraith, or the back of a Scorpion.

 

Say you’re out of boost juice. What do you do?! USE YOUR CANNONS. You’ll find it easy to tip the balance of a Warthog and really easy to send the Mongoose into a tumble. Either way, you win.

I wish it played out like that in real life too, Gilmore [Editor’s Note: tear]

 

TIP #3 – WE ALL WEAR MASKS…

If enemies are firing at you, and are in front of you, you need not worry. Bullets won’t hurt you too much, but just make sure you get out of the line of fire as quickly as you can. The only part of your body that’s exposed is, well, your body, except you have giant cylinders that cover you up to those looking directly at you.

 

 

 

 

TIP #4 – SELF-HATING CHOPPER

Always be prepared to take down your own kind. (You know who you are.)

Rockets

  

Aim in front. You’ll either get splash damage or a direct hit.

Spartan Laser

  

Aim at the front tip of the chopper. This will increase your chances of a direct hit.

Plasma ‘nades

  

Requires a little skill and a little luck.

Tanks

  

So simple.


Banshee

     

This might as well be an instant kill. Granted, you’ll have lasers all up on you, but if you don’t….instant kill…

Gravity Hammer

 

It may not do massive damage, but it sure as hell will do something.

Missile pod

   

Lock on, and you’re set.


Sniper Rifle

  

You know what? Do what you can.

 

Things to Remember

  • The Chopper can indeed fit into tight areas.
  • Use this vehicle as an assault vehicle, especially if you’re in the fight with other vehicles.
  • Tanks and infantry are its two biggest enemies.
  • Mind the timing it takes for a boost to recharge.
  • I love you.
  • I did it! I did it! I didn’t use the reference! Weeeeeeeee!!!

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

Special Thanks to: DarknessOrchid

 

 

 

 

If James Dean lived in Halo’s universe, he would’ve died on this. This is indeed the fastest vehicle in the Halo series. Yes, even faster than the Warthog. And yes, it’s also the weakest. So how do you use it other than imitating Vin Disel? Well…

 

THIS WEEK: THE MONGOOSE

 

TIP #1 – MONGOOSE FAST!

The mongoose is indeed the weakest vehicle in the game.

   

As you can see you’re fully exposed to anything that is to be fired at you. Hopefully, by now you know that the mongoose’s only use is its speed. So how does this make it useful on smaller maps? It doesn’t. Quick getaways  + transportation is what you get. Though, the mongoose shouldn’t be used for getaways or you’ll be gunned down quicker than a bank security guard during that one scene in The Matrix. Use it for getaways in plans to overtake a flag during an objective game.

     

Because once your plan works out, it’s very rewarding.

 

 

TIP #2 – LARGER MAPS MAKE MONGOOSE SAD!

The mongoose can be more vulnerable on these maps. Things like tanks and other power weapons can easily deem the mongoose unusable.

   

On larger maps, transportation should be your concern. If it’s not, then you’ll wonder why you spent the game respawning.

 

TIP #3 – MONGOOSE MAKE FRIEND!

Turning a mongoose into a lethal assault vehicle is easy: Just climb onto the back.

   

The most lethal combination is someone with the spartan laser on the back. Other combinations include:

Rockets

    

Overshield

  

And for the pros: Sniper Rifles.

  

TIP #4 – MONGOOSE WEAK, BUT HAVE LOTS OF HEART!

Destroying a mongoose is easy. Pretty much anything can kill it. This is why having an excellent driver with amazing evasive maneuvers is vital. If you have an awesome driver, you might avoid a rocket or two…maybe. But for the most part you’ll definitely be effed if you see ANYONE with a power weapon.

 

Other things that make the Mongoose an endangered species are:

Laser

 

Grenades

  

and the Power Drainer.

  

also see: Wind That Blows A Little Too Hard

 

Things to Remember

  • Only two per Mongoose, best shooter on back, best driver, well, driving.
  • Always keep a look out for people tossing power drainers at you.
  • Watch out for grenades. They will kill you even if the Mongoose doesn’t explode.
  • Driving it into a tank just to jump off and hijack it IS acceptable…if it works out for you (good luck).
  • Mongoose loves you

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Special Thanks to: DarknessOrchid, Shuren, Alex T.

 

 

 

 

This marks the second week into the Vehicles series and one more week towards our one year anniversary. Yes, I love you too, everyone. So let’s get right into it. Last week we gave you tips on how to run Halo’s most iconic HUMAN vehicle. This week, we teach you how to man Halo’s most iconic Covenant vehicle:

 

THIS WEEK: THE GHOST

 

TIP #1 – MAPS MUY GRANDES  

Ghosts should be used as cover-fire vehicles on larger maps. It’s a given due to the fact that you have tanks and anti-vehicle weapons littered all over these larger maps.

 

Ghosts are usually great as back-up for flag/bomb carriers. It’s like having your own personal bodyguard that can hover and shoot his/her twin plasma cannons at baddies.

    

Under no circumstances should the Ghost be your main assault vehicle on larger maps. With the threat of tanks and other anti-vehicle threats, it’s just silly. Also, any Jamoke with a sticky grenade can take you out, or mount you, if you’re not moving too fast. There’s no joke in that last sentence.

 

TIP #2 -MAPS MUY SMALLO

On smaller maps, Ghosts can be and should be used as your assault vehicle. Though it can be easier to destroy with ‘nades, usually the Ghost can just speed away if necessary.

One important fact: Always scan your environment. You may want to use the terrain as a ramp, a hiding place, or even as a getaway.

  

Just be aware that if you are close to dying and you accidentally run into a tree, you’ll probably die. But when you do make it out of a firefight, a battle cry like Lando Callirisian at the end of Episode six is appropriate.

      

 

TIP #3 – GHOST WHISPERER

 The cons about the Ghost are numerous. The fact that the driver is just out there and that it’s such a lightweight vehicle are just the noticeable ones.  What you’re going to want to do if you’re in need of extermination are these:

Battle Rifle shots to the head. (Preferably.)

   

 

SMG’s along with Assault Rifles deliver damage, especially if the driver’s shields are out.

     

 

Frag Grenades do some damage if strategically thrown. You’re at a disadvantage here due to the fact that the Ghost is moving pretty fast. So, you know, throw it ahead of them.

    

 

Plasma Grenades are almost the same as Frags. The major advantage here is that they stick. Still, you have to account for the Ghosts movement.

    

 

And everything else…

 

 

     
     

 

    

 

      

 

     

 

Things to Remember

  • Using the Ghost itself as a weapon, i.e. splattering, can be more effective than shooting baddies down.
  • The Ghost is a powerful asset, but things can go very wrong, very fast.
  • Once you’re in the Ghost, it doesn’t make you invincible.
  • Always keep on the look out.
  • In the 1980’s, a Patrick Swayze movie made us all cry.

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Special Thanks to: DarknessOrchid

 

 

 

 

It’s the night of the fifth of April. I’m working double time now for all of you whose place I would be in if it were not for Geekscape. Yes, there will be a Halo article this Friday, but on this special Wednesday, I thought it’d be appropriate to bring our suggestions and opinions on Gears of War’s latest Map Pack. 

 

THIS WEEK: FUEL DEPOT

TIP #1 – TOYS

Mortar/Hammer of Dawn

   

Pistols

  

Longshot/Torque Bow

   

Grenades

 

 

TIP #2 – IN N OUT

Fuel Depot can be divided into two sections:

Outside

        

Out here, you have a helicopter and the helicopter pad. The pad plays host to some key battles sometimes, but most of the time it just provides a route to someones destiny — like a young girl from the streets realizing how lucrative “dancing” is. If the battle’s not here, its inside.

Inside

      

At the entry way, you have a pistol spawn. These can be easily passed up for a better weapon, but are handy in great desperation — like if you’re dating a “dancer”.

       

So what’s inside you ask? Well, if you’re not a veteran Gears player, then you’ll see that a Hammer and Mortar spawn here. As usual, Hammer > Mortar, so be sure to make an effort to grab it while you have the chance — unlike a “dancer”.

        

TIP #3  – HIDE YOUR SHAME

There’s a considerable amount of cover waiting to be used outside. Just be sure not to take cover behind the gas station for too long because it CAN blow up, so you’ll either die or be knocked down. Both are rather the same thing, so don’t do it.

Most of the outdoor battles are on or around the Helipad. Watch out for snipers and others who hide around corners and boxes alike.

TIP #4 -TAKE A WALK ON THE IN-SIDE

Inside, you’ll find that you have an equal amount of cover on both sides. Use this to your advantage, but look out for people with ‘nades or Torque’s. If there are people there, you’re, then, easily able to shoot in from the outside via little cracks.

You could always rush through the center if you wish, but it also increases the possibility of dying. Going alone anywhere usually results in dying; like in ‘Nam.

Also, never rush just to pick a weapon up unless you’re completely alone.

      

 

Things to Remember

  • Never go out alone, because you’ll probably die.
  • Try to keep in pairs so that you always have someone behind your back.
  • Notice I say pairs and not groups. Pairs means you’re somewhere far from the other pair.
  • Attack and pursuit as a team when it comes down to it. 
  • Always get tested after doing ANYTHING with a “dancer”.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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So, thanks to the people at Bungie and our new loyal fans, Halo Fridays are here to stay. There’s something that I’ve been sitting on for a while, and that of course, is the Vehicles of Halo. What better way to start this series off than with Halo’s most iconic vehicle?

 

THIS WEEK: THE WARTHOG – TAKE YOUR HOG OUT FOR A SPIN!

 

TIP #1 – “I CALL DYING FIRST!”

 

Basically, when you get into a passenger seat of a warthog, you’re signaling to everyone that you either want to die, want to get somewhere faster at risk of death, or you’re a super-powered being with untold accuracy. (Believe it or not, those actually exist.) So here’s what you’re going to want if you call shotgun:

Shotgun

For those home invasion flag captures, a shotgun is not only a dangerous weapon to encounter while the enemy is moving fast, but as soon as they get off that Warthog, you’re in a room with a murderer.

Spartan Laser

    

It’s illegal to point a laser at an airplane pilot, so it’s perfectly fine for you to aim a Spartan Laser at a passing Banshee or Hornet.

Rocket Launcher

   

The perfect opportunity to get as close to Twisted Metal as you can on your 360.

Battle Rifle

    

This can be quite useful when injured enemies are running around. You might even be able to get yourself a killing spree. Also, be on the look out for enemies that your diver has failed to run over. Mistakes happen, but you can take care of ’em.

Don’t forget, ‘nades will always be useful.

 

TIP #2 – STUNTMAN MIKE, BUT MORE BADASS

 

The driver should always carry a back up weapon in case the Warthog blows up. Either this will happen, or maybe you’ll be so good that the only time you get out is when you grab the flag yourself and run it back to your base. You can always hope.

     

The reason for carrying a back up weapon as a drive, mainly, is for cover fire for your team mates. People always need it, and sometimes you’ll get 20 billion assists and 2 kills, but if you’re playing with the right people, they’ll appreciate you for it, like Ewoks.

 

TIP #3 – BE SMART, KILL FROM A DISTANCE

 

The Warthog is used best, as a whole, for covering fire rather than an assault vehicle. Drivers should always stick to the sides of the battle when in a firefight. This way, the attention is either drawn towards yourselves, or your fighting comrades. Either way, an enemy divided is an easy one to kill.

    

Gunners, always single out an enemy rather than spraying into a crowd. By doing this you kill people faster and its easier for your teammates on foot to see who’s weak and who’s not.

   

 

Things to Remember

  • Save the driver, save the Warthog. In other words, if the driver dies, you’ll all die, jeez.
  • Running people over can be more effective than gunning into a large crowd.
  • If you don’t know who Stuntman Mike is, google Death Proof.
  • Focus fire on one, move to the next.
  • Shower at least every other day.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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After playing around with the mythic map pack for a few weeks, I can honestly say that I’m satisfied. They’re fun, they’re new, and they’re easy to learn. If you didn’t get the Mythic Map Pack while you had the chance, then it really is your loss, grandma.

Bungie has been releasing map packs for almost six years now. As far as Halo 3 goes, the first map pack released for the game is definitely the weakest. With the first one, the only map that you got any real meat on was, of course, Foundry because of the forge ability. The Legendary and Mythic maps don’t disappoint. I’m sure that these maps aren’t likely to get vetoed unless some people don’t like the game type or they weren’t hugged enough as children.

Sandbox

The ultimate Forge map. This simple map will have you thinking over your battle tactics and have you cruising around in your chopper, runnin’ bitches over like it’s the late 90’s.

 

Assembly

Finding your way around this circular map can be a little difficult at first, but in the long run, you’ll enjoy it more than others. Rockets, Gravity Hammer, and Maulers? It’s like Christmas at my house!

    

Orbital

With many corridors, twists, turns, waiting, and dead bodies, Orbital offers up strategic ways to accomplish objectives you’ll, more than likely, be playing in matchmaking on this map. Just don’t forget to ride the mongoose and to watch your ass. Great objective map.

    

I’m usually one on giving you advice, so, here it goes: As soon as these maps hit the marketplace, you should be ready to buy them. Money won’t be wasted here. Even though all three maps are medium-sized, and cater largely to objective based games, they are great for Slayer and Team Slayer matches. Make sure you get some friends together and play though some custom games on these maps, that way you can all learn and have fun together (unlike what I do with my friends, which is learn alone, then make them cry in their sleep over how much I own them *whoopah!*) If your ability to make friends on Xbox Life mirrors your ability to make friends in real life, or mine, matchmaking is also a great way to spice up your lonely nights (must…stay…off…craigs…list…). Just consider playing with your headset off, that way you’ll mitigate the amount of foul-mouthery and offensiveness you usually subject yourself to by not muting every player of this game, cause c’mon, we’re above that here.

The maps on sale at the marketplace April 9, 2009.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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                                                Check out our backlog only on Geekscape.net!

This is the last of the Mythic three. This map is simple, but fun. I dont know why it’s not played as often as it should be. It took me four hours of playtime to land a match in Sandbox. So please, people, don’t veto a fine map like this one. It deserves your playthrough.

 

THIS WEEK: SANDBOX

 

TIP #1 -WEAPONS IN YOUR SANDBOX

Rockets

They can be seen on the top of your screen, and at the bottom.

     

  

The Rockets are fairly easy to get to, just like a vunerable Gilmore, and they should be all the time. Yes, there will be a struggle if the other team is smart enough. Rockets come in very handy on a map this size. Vehicles aren’t just the main targets on this map. Sandbox is small enough to pick Rockets up just to kill the enemies running around.

Missle Launcher

    

This weapon is kinda hiding. You can find it, though. This has absolutley no use unless vehicles are roaming the map, or if someone holding a bomb or a flag walks in a straight line.

Brute Shot

This can be extremely useful when it comes to destroying vehicles. Not only that, but splash damage can hurt enemies that your friends can take out soon after

Battle Rifle/Carbine

   

 

   

These two are a must. This map is small enough to the point where you can easily kill someone who’s running for cover on the other side of the map.

Needler

   

 The needler isn’t a must, but you can sneak up on enemies who are fighting your teammates.

Equipment

  

 

    

 

   

 

  

 

 

TIP #2 – GET TO THE CHOPPA!

At times this map can be ruled by vehicles. If a team obtains at least two vehicles while the other team has none, the battle is already pretty much over. That, of course, is only if the people manning the vehicles are good at it, and if your team possesses rockets.

Two choppers are the most effective because of the amount of control the chopper provides. This also enables two other teammates to finish off weakend enemies.

TIP #3 – GET ‘EM HIGH

At the top of each base lies the highest point where you can shoot from. Yes, this is obvious. So, surprise the enemy by deploying a grav lift in front so that you jump onto their face like Superfly Jimmy Snuka. This can also be done on the sides of the base. During CTF (Capture the Flag) this comes in handy.

   

Don’t forget that you can also take Rockets and Missle Launchers up there so that enemy vehicles have nowhere to hide.

  

 

TIP #4 – BUKAKALYPSE

Ambushes are fairly easy to accomplish, especially on vehicles. Just hide behind pillars, and use ‘nades + Brute Shots. Just make sure you hit the right people and watch out for teammates in that might accidentally get in the way. Always shoot around your teammates, not through them.

 

    

The same thing can be used on enemies on foot. Use teammwork. Attacking together on a surprised enemy always works.

   

 

 

 Things to Remember

  • Be mindful of what weapons you pick up.
  • There aren’t many places to hide here, so don’t try it.
  • Use equipment to your advantage, especially on map that can easily be dominated by vehicles. 
  • Always use teammwork and cover. If one of you dies, make sure the person who killed them dies too.

 Written by:

Jake108

Edited by:

Jonathan London

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You know what? I’m just gonna say it. I like this map. We got everything from Rockets to lonely Brute Shots. It may seem as an open, mid-range battle ready map at first, but as you play, you’ll notice that there can be more close quarter fights then there are mid-range fights. Why is this? Because everyone is too lazy to go out and fight? Maybe. But this is mostly because of the many hallways, gravity lifts, and rooms in this map. They may look the same, but, you know what? They’re not. Think like that and you die.

So, rather than boring you with an introduction, let’s get down to business.

 

THIS WEEK: ASSEMBLY

TIP #1 – Know your stuff

Rockets

 

Rockets can be hard to get to, so here’s how:

 

Happy?

 

Gravity Hammer

 

This is located in the center of the map, bottom floor. Two entry ways makes this area a tug of war.

 

Brute Shot

Poor thing. B-shotty is off in the corner, away from friends. It feels worthless. Maybe you shouldn’t even pick it up because it’s off in the corner, behind that.. thing.

 

Mauler

The Mauler is located in the center of the map, but top floor. FOUR entry ways make this area sound sexual.

 

Equipment

 

Do I really need to explain these? Come on Gilmore! Just look at the damn pictures, THEN find your way around!

 

Active Camo

  

This is in the dead center of the map. That’s where everything seems to be these days.

 

TIP #2 – L3nd m3h y0ur h3lpin’ h4nd

Hopefully by now you see that the entire map is circular. It’s not that difficult to see where shots are being fired from either. So when you ARE getting shot at, and don’t know where it’s coming from, ask a teammate and they should be able to cover you… before it’s too late.

   

So how do you avoid the whole situation altogether? Here’s the trick: Don’t stay still. If you keep running around the map, blasting enemies as they show up, you’ll get at LEAST a killing spree. If they spawn on the same level as you, you might need some help. Luckily, cover is available.  

 

So partly rely on your teammates while giving cover fire in return. Also, since there are a total of three levels, jumping skillz are required.

TIP #3 – Up, up, but not away…

There are three gravity lifts. If you have a rifle, these points are ideal due to the high vantage points. Just watch out for ‘nades if you’re camping up there.

    

Also, even though there is cover, it doesn’t mean you’re invincible. So when you do go up there, take something that you know you’ll get kills with. Something like a Rocket Launcher…unless you’re master at the Battle Rifle or other things.

One more thing, if you’re camping up there, have a Bubble Shield, Regen, or at least something to protect yourself with.

 

TIP #4 – Stalker with the giant Hammer

There are close quarters on this map. Many battles are fought like that. So, of course, you’re going to need the ultimate melee weapon on your back: The Gravity Hammer. You can escape fire by running around on the bottom floor, or stalking people into one of the rooms.

 

But don’t EVER go out into the open because you WILL die. Teams will focus all fire on you because they want your blood. So just be cautious of that and just before you go in to kill someone, watch out for stickies.

TIP #5 – Panic Hole

There are four bridges that lead to the center of the map. Some of the main battles are fought there.
You’re going to want to throw ‘nades to time before you enter. Also, take note that grenades bounce off what you think would be a lift.

 

It goes one way, and that’s down. You can send a teammate down there to wait for unsuspecting enemies who think that they’re escaping your team’s fire.

      

The main thing you want to watch out for are people with Maulers and Gravity Hammers that could possibly be waiting for you inside.

  

 

 Things to Remember

  • Have kindness in your heart. Pick the lonely Brute Shot up and make some splash damage.
  • Speaking of splash damage, your teammates are not the enemy…so don’t kill them with Rockets.
  • Elites scream in pain when they get shot. Just make sure you shoot them in the head to end them.
  • Maulers can sometimes take out people carrying Gravity Hammer’s. That is, if they don’t read Teabag Prevention articles.

 

 

Written by:

Jake108

Edited by:

Jonathan London

 

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…this will take some time out of waiting.

It’s been a long time, young-folk, but I’m certain y’all knew I’d come back to my dearest of dears. I have no idea what that means, but whatever. I’m back into the realm of Halo, and I’m here to stay, at least for…a window of time. So, without further adieu…

THIS WEEK: Orbital

TIP #1 – GET YOUR TOYS BEFORE YOU GO FIGHT IN THE PLAYGROUND

Sniper Rifle

This spawn can be easy to get to. It’s not in a location where you have to do a series of jumps, run to the top of something, or go out of you way for. It’s just there. So unless the enemy team doesn’t care about it, prepare for a fight.

 

Spikers and Other Duel-Wieldable Weapons…

 

 

   

We all know that duel wielding can be powerful if you do it right (Spikers especially because they take out both shields and flesh whereas Plasma Rifles focus on the shield side).

 

Rockets

  

 

 

Battle Rifle

    

 

Oh Halo, how I missed thee. Most battles are fought at medium range, so this is a must when you see it.

 

Equipment

 

 

 

If you’re a strategist, or a non-tard, then you already know you’re going to need equipment whenever you can get it. Power Drainers and Regens (Regenerators) can change the course of battle.

 

TIP #2 – BATHROOM BUDDIES

This map has many hallways and corridors. At your first run through, you’ll notice that this map is well constructed, allowing more cover than other Halo maps.

    

So while in a team slayer match, or something similar, its always important that you stay with your team. Have back-up or provide it. It’s simple: 4>1. Check out how this Red team Boyz in the Hood’ed that blue team. How? Numbers.

       

So when trolling around the map with your homies, make sure one of them has rockets. That way you can blast those fools with everything you got. (Sorry. Too much GTA induced language.)

    

TIP #3 – 3 NINJAS

 Suppose you’re in an objective game. Sticking together isn’t going to work if no one’s guarding the base and/or flag. So when you have someone sitting around at your base waiting for the enemy team to make their move, don’t have them standing dead-center in the room. Have them up top or in a corner, crouching (so that they can’t be seen on a radar), that way if the entire enemy team walks up, a couple of ‘nades should kill/injure them to the point where he or she can hold them off until you arrive.

    

Also, if you’re doing the escorting job, you’re going to want to have at least one person up ahead scouting for enemies. In Orbital, your scout can peek around corners and check to see if the coast is clear. If not, then it can be easy for a Bomb person to hide somewhere safe until the dirty-work is done.

     

Usually this isn’t the case, so have skilled players protecting the bomb, if in a flag or objective game.

 

TIP #4 – GETCHO FLANK ON

Like all games, flanking is important. So let’s look at what we’ve got…

Making the jump:

     

Ambushes are perfect for this area, if you don’t fall to your death, as some already have. ‘Nading the area before hand is a great way to weaken and kill within a 30-second time frame.

 

Red Hallway

Using this little passage-way can provide hiding spots, ambushes, and a way of getting to higher ground and firing on those who lay below you. This a great way to cover your teammates when attempting to steal the flag or arming the bomb.

Granted, these aren’t necessarily hidden advantages, so be prepared to fight for this hallway. Always have grenades on you and be ready to be trigger happy, no, trigger ecstatic.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

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TIP #1 – P0W3R W34P0N5

Boomshot/Machine Gun Turret

 

Boomshot is where it’s at. Don’t pick the Gun Turret up unless you got yourself a plan. I’m talking a serious plan because there’s so many places to take cover from your spray of bullets.

Sniper/Torque

 

This is easy access to both teams. ‘Nades will be tossed, especially smoke. So be prepared to duke it out over what you love most.

‘Nades

 

Again, easy access. The spawn is on both sides of the map so both teams have the leathal advantage.

Pistol

 

If you’re able rack some kills up with pistols, there’s really nothing stopping you from picking one up. The spawns are on both sides of the map. Just be cafeful of rushing enemies that would be running straight towards you.

 

TIP #2 – The Map

This map can be complicated at times due to it’s minimal light and various obsticlas that litter the battlefield. Battles are fought in the middle of the map, but only somtiems. More likely than not, multiple battles will be occuring throughout the map within the first minute of the round. This is due to the fact that the weapon spawns are spread out and are easy to get to by both teams.

 

You’re going to have to pick and choose what you want in terms of weapons. So yes, planning will make this experience better. You can’t be too spread out because then you’ll just get picked off, so send groups of two or more to what your team is best at so you’re able to win.

 

TIP #3 – BOOM SHAKA LAKA

Tight quarters is a fact on this map. So getting the Boomshot is a logical decision.

 

When you do go to pick it up, be sure to take someone else with you. This can also be two people. There’s been instances where the whole team rushes Boomshot. Better safe than sorry. And if you do go up there, and you’re outnumbered and outgunned, just run. Maybe throw a smoke nade to buy you some time, but it’s very important to know when you’re on the losing side of the battle.

 

TIP #4 – F, F, HK

Using a combination of weapons can grant you success. Know what your team specializes in and use it. If you have an excellent sniper and/or pistoler, you’re bound to have kills and assists.

 

Torque Bow can be an important asset here too. Unlike the snipe, the Torque provides slpash damage. So you may not be able to hit them directly, but you’re able to aim at the ground in front of them, the wall behind them, or the pipes next to them. Either way, you’re going to do some damage, and hopefully enough for a teammate to move in and get the kill.

 

When you’re in the heat of battle, it’s important not to care about kills mostly, but to care about whether or not the other team is dead. If you have teammates that care about kills rather than working together, then deal with them in the proper fashion.

 

TIP #5 – Tagging

You’re definitily going to want to use the dark areas to your advantage here. Since most players may be looking to the walls and pipes for grenade tags, try tagging on the ground or on a wall corner, that way you take them by surprise when they may be fleeing from enemy gun fire.

 

Also, frags can easily make campers uncomfortable. Try throwing some up to the one camping at Boomshot if you need to.

 

This was the first. Upon returning home from the midnight release of this game, this was the first multiplayer map I played on. I wasn’t alone, and I certainly wasn’t alone when I found that you can’t roll through the lasers. It was pretty funny, actually.

Anyway,

THIS WEEK: SECURITY

TIP #1 – WEAPONZZZZ 

 

Mortar / Machine Gun Turret 

 

 

If your team is lacking that extra something, you should all make the effort to get one of these. Mortars are ideal because of the map’s size. There’s also not a lot of space to hide. You can even lead the enemies into the hallway for a surprise a trap.

Grenades

 

Whether it’s poison or frag, you should always make use of these.

Pistol

 

Depending on who you are, picking one of the pistols up could change the course of the battle.

Flamethrower

     
Yet another little something that can spice up your game.

 

TIP #2 – THE SWITCH

 

Here it is:

   

 

Learn where they are and when to press them, and you can easily get the upper hand in any match.
By pressing the switch, you’re shutting the lasers down that guard both the flamethrower spawn, and the Mortar/Flamethrower spawn. But be careful, after a certain amount of time, the laser comes back. So, you can either trap yourself, or strategically trap yourself. Just make sure your team knows where you are.

 

 

TIP #3 – STUCK IN THE MIDDLE WITH YOU

Most of the main battles take place in the center of the map…what’s new? Like most other maps, once you win the battle here, you’ve taken a major strongpoint in the map itself. It also gives you less to worry about. Just make sure you work as a team to get it.

Once you and your people are a little more safe, you’ll need to watch the hallway entrances and the enemy spawn point. You can pan out and search for any survivors, or just plain split up into pairs; granted that you have a full team, that is.

If it’s just you and another person, and if that person is anything like Gilmore, just listen for a scream.

 

TIP #4 – POOP WHERE THEY SPAWN

 

There are two very likely tagging spots: the spawn points and the hallway. So if you’re not looking already, watch out in those locations. If you want to get original, try tagging in wide open areas, as well as weapon spawn points.

  

 

  

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Special Thanks to: DarknessOrchid 

 

 

 

 

June 15, 2007 2100 hours

 It was a dark night. I sat, huddled away in my dungeon of a room. Flashes form the T.V. lit the room for only fractions of a second at a time. I was alone, like all summer nights at the time. There was nothing to do but play video games, so play video games I did.

It hadn’t been long since I started watching the Geekscape podcast (available on the front page and on iTunes every week!) on a regular basis. My knowledge of the great Jonathan London was scarce. But I knew one thing: His gamertagGeekscapeDotNet.

2130 hours

The minute he signed on, I sent an invite. I didn’t think anything horrible could come out of it. Once he joined, he mentioned that he had a couple of girls on his friends list that he’s been meaning to play Gears of War with.

So there we were. The map was Canals. The girls were sisters – DarknessOrchid and AliceRavenBlade. It was Jon and I against them two. They obviously had more experience and better skill than Jonathan. Unfortunately, I wasn’t enough to stop them both. It was a fun game all around because of our common interests, and that was the prelude to something more.

 

(After I played with Jonathan and Jake, I played some ranked matches so I could improve. I mean, I had fun that night, but I needed my achievements. Jake’s gamerscore made me envious so I set out on a journey to raise my gamerscore to a new high — Darkness Orchid)

 

 

So as you can see, relationships between two gamers can be a competition for some. Just make sure you keep it fun.

Tip #1 – Games to Play with Your Lover

 

GEARS OF WAR 2

Gears 2 offers some modes to play with your significant other. These being; Co-op, Wingman, and Horde. Make sure you adjust the difficulty level to where you can both enjoy the game. Always work together and don’t ever get mad at each other, it’s just a game. You heard me.

   

Also, don’t move onto things like ranked matches until you’re both comfortable with each other’s skill. This avoids various arguments.

HALO 3

Custom games open the door to many possibilities. One being Rocket Race. Sure, it doesn’t sound like much, but set up a VIP match, make a course on a large map, and race each other to each destination.

Double Team is also a fun playlist. Again, make sure you’re comfortable enough with each other’s skill before entering.

   

Things like Forge and the ability to customize a gametype open the door to endless possibilities. Just be creative. Think of it as a gamer’s easel.

Last, but not least, Halo 3 does offer a Co-op campaign feature.

LEFT 4 DEAD

Seeing a scary movie with your significant other is a thing of the past, because really, who wants to do that if you can live it?

  

If you’re both geeks, chances are you’re both into zombies. Playing through the campaigns can be a really fun way to pass the time, and to play into the night.

CRACKDOWN

This might be a little more on the difficult side because it requires two 360’s. Co-op on this game can be fun because of the Super Hero concept.

 

So if your girlfriend isn’t into killing hookers and strippers, flying through the air as a super-powered cop can be increasingly comforting and exhilirating as you play.

SOUL CALIBUR IV

This game is a great one to play with your significant other. What makes this so is the wide horizon of ability to customize a created character. Whether it’s Galactus or some other created character, seeing them fight it out in an Imperial Star Destroyer is the geeky way to go.

 

TIP #2 – Long Distance?

 

Do something awesome and make comics, poems, notes, or even your versions of movie posters for your significant other. That way when you do see them, you’ll able to hand them a little book of love.

Other things like watching something on Netflix on your 360 while private chatting is the best substitute you can have.

But when you do see each other, make sure you do something nice.

 

TIP #3 – BEST PLACES TO GO THIS YEAR

 These two events can be delivered as plans for you significant other.

E3 2009

   

This year, it’s opened to the public and you’ll be playing the most anticipated games of the future. Need I say more?

 

SAN DIEGO COMIC-CON 2009

  

These days were some of the best days of my life. Most of it is due to the fact that I spent it with my girlfriend who is also a mega-geek. You truly DO NOT want to pass this up.

 

 

Written by:

Jake108 &  DarknessOrchid

Edited by:

Brian Gilmore

 

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It’s January. You and your friends are playing in the snow, having fun, and throwing snowballs at each other. GET INSIDE AND PLAY SOME GEARS.

Don’t pee in the snow on this map, instead make it red stains all over like Gilmore’s sheet.

THIS WEEK: AVALANCHE

 

TIP #1 – MAN, YOU KNOW WHAT’S UP

Mortar/Machine Gun Turret

When you pick eithe one up, you must watch out for enemies that can be metting you head on. You may want some team support on this one because the enemies are likey to have back-up. 

Torque/Boom/Grenades

  

  

 

Now, there’s something tricky here…can you tell? No, ladies and gentlemen, it’s not Gilmore’s love life. You see, when the avalanche occurs, it burries everything in the middle, making the boomshot able to spawn on the little roof that houses the ‘nades. When going for the ‘nades, you’ll have cover to your advantage. If you’re picking the boom up, you’ll be the center of attention. Sure, there’s cover, but it wont protect your from all sides.  Shout out to your team to let them know you’re going to pick the boom up so they can watch your back.

 

Pistol

There’s cover here, so use it. It’s fairly easy if you have team support. You can evan stay in there and aim out the window. Also, it’s pretty dark inside, so if you’re the last one left and wanna just wait it out instead of getting killed and having your team yell you, Brian, just stand in the corner.

     

TIP #2 – I GOT TOP BUNK

Fighting up top, and near it, can be complicated since you can be easily flanked. Just be aware that anyone can come at you from your left or your right. If the person up top fails, then there goes your sense of security. The same thing goes if you’re on the top and your teammates die down below. Also, be aware the avalanche that happens. Don’t be too preoccupied with killing.

 

Also, if you do kill everyone and set up with what you got, your main focus is going to be on your team and helping them where they need it. See someone going around to chainsaw your friend? KILL IT.

 

 

TIP #3 – S.H.I.E.L.D.

On the other side of the map, you have the two shops, the truck, and some cover. The avalanche DOES NOT affect anyone who is fighting on this side of the map. So when you hear the alarms go off, don’t mind it, keep fighting.

  

The shield could be an key asset while fighting on this side of the map. Just be sure you place the sheild in strategic locations.

 

   

 

TIP #4 – AXE IS BETTER

You alrady know the essentials of tagging. Tag areas that are passed through the most. Another startegy would be tagging around the grenade spawn.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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Special Thanks to: DarknessOrchid

This map, unlike others, is dark, ugly, and somtimes scary. It’s modeled so that it’s in the Locusts’ turf. There are many corners and places where you may easily get confused. This confusion leads to you dying needlessly in the field of battle for the ones you love. May I present to you:

 

THIS WEEK: GILMORE’S HEART RUINS 

 

TIP #1 – YOU KNOW WHAT’S FIRST

Longshot/Torque

 

Oddly, this spawn point isn’t placed at the highest point of the map. This makes those sneaky bitches who hog the Longshot even sneakier because it allows them to scurry about on the bottom floor. So once you scurry your way to the Longshot, watch out for enemies.

 

Grenades

 

This weapon is also on the bottom floor. The bitches I spoke of who scurry about may pick this up on their way to the Longshot depending on what side of the map they’re on. But be weary of those who bypass the Longshot simply to kill you. That, my pupils, is called a bitch move. 

 

Scorcher

Now, for the amusement of whoever thought of this idea, the Flamethower was placed on top of the bridge, a.k.a. top of the map. Many people tend to rush this spot, so if you manage to push the enemy back enough so you can pick it up, do it and blind fire it.

 

Pistols

  

Luckily, these babies are located within the interior of the bases. You need not worry about predators lurking around, unless your teammate seeks the same prize.

TIP #2 – LOST IN TRANSUBSTANTIATION

Let’s start with the spawn point. Is it me, or is it unecssarily big? This accounts for part of the confusion many players have. It’s okay to admit it. I myself avoided this map because I didn’t know where I was half the time – or where anyone else was for that matter. Hell, I don’t know where I am now!

Luckily, there are some easily identifiable landmarks:

Bridge:

  

Steps leading down:

Flame:

 

TIP #3 – PUSH IT REAL GOOD

Since the Longshot isn’t on top of the bridge, you’re going to have to rely on your teammates to help you push the enemies down the bridge.

 

BUT, there is a way to fight on two fronts.

The added bonuses of this map are, of course, the cover walls that slide up from the ground. Use these to your advantage, if you didn’t already.

 

 

TIP #4 – JAMES HETFIELD LOOKS LIKE A LION

While the battle for the bridge is happening, sending a couple of teammates down below wouldn’t be such a bad idea. By doing this, you will have the oppertunity to pick up a weapon and some ‘nades. Once you reach the other side, kill ’em all – like that Metallica album.

 

TIP #5 – LURK IN THE DARKNESS

Tagging on this map has its advatage. If you haven’t guesed it already (Brian), the advantage is the many dark places of the map. So, tagging pretty much anywhere that’s dark is the way to go. Good luck, my pretties.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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Special Thanks to: DarknessOrchid

 

 

 

And now, a special place, for our special fans:

Our Faithful Reader, Josh, Says:

Hey whats up,
I’m Josh, I was reading Your article its good, covers just about everything that beginners would need. But when are You gonna make a more advanced one for more experience players?

I got just about everything down with the sniper I mainly am a Jumper Sniper I like to stay concealed and jump to line the shots up because I feel that when you jump and if you keep head level and focus You can steady the shot just as well on the ground if not better in air, plus less chance in the air of really getting shot, well if You know where to jump and stay out of sights.

Wondering if you have any tips for me except for keep practicing haha I’ll always be doing that.
Thanks and nice guide.


First, thanks for reading. As far as writing for the experienced player, well, I’ve never really thought about that. But because of this email, I’m seriously considering it. When I do, it’ll probably be after the GoW2 article series is done.
As far as your question, it’s whatever works for you. I strongly encourage everyone to adapt to their own style because that’s how I learned best. If you feel its easier to jump then snipe, then by all means, do it. When I start writing for the experienced player, I think I’ll start with Sniping…

-jake108

 

 

Canals may be an old map, but that doesn’t mean everyone knows the gist of it. So here I am, typing away, alone, hungry, and in the dark. May I present to you:

 

THIS WEEK: CANALS

 

TIP #1 – POWA WEAPONZZZZ

Longshot

Once you get this baby, watch out for enemy fire coming from directly across the map. This often turns into a game of who can get their hands on the rifle and aim it at the enemy player first. Sure, it’s a frustrating concept, but you gotta do what you gotta do. Run your ass off, biznotches.

 

Torque Bow

This is located under the middle bridge. It’s quite possible that this is the most difficult weapon to get to. You have to maintain fire down the center and be aware of a flanking front towards the low end of the map, snipers, and….nades? Anyway, be sure to employ your teammates to help you out with this one.

 

Grenades

Nades are on top of the center bridge. There are two ways to get there, low ground and high ground. You may need team assistance. If you’re alone, just play it quiet until the enemy thinks it’s safe to pick them up. Like a crocodile and a Gilmore.

 

Pistol

Some of you may think it’s dumb or stupid to list this as a power weapon. If one of those people is you, then let me tell you, I’ve seen countless men die when they didn’t need to. I’ve also seen people playing Gears of War 2 die unnecessarily. Why did they die? Because they underestimated the power of the Pistols.

 

TIP #2 – THE UNDERGROUND SNAILROAD

On the first bridge you see, you can get flanked from your left and/or your right. You must take note of this. I’d like to make it clear that there are two sides:

High Ground

Low Ground

Both ways provide much cover allowing totally sick and epic (if you like to misuse that word) battles to take place if needed.

Taking the lower ground can be deadlier because of the height advantage an enemy sniper would have; so this path should rarely be taken. If you can be stealthy and fast, then proceed with caution.

 

TIP #3 – STEALTH (LIKE THAT MOVIE…STEALTH)

Another stealthy way of getting to where you need to go would be going directly under all of the bridges. This is another deadly way to go, though, due to the height advantages the enemy may have; but if you do this quick enough, you’ll be able to evade the enemy. If you do make it all the way to your destination, going all the way around may be the best and stealthiest route.

But remember, you’re not going to have time to make these kind of decisions, so make them while you’re running and evading fire if you have to.

 

TIP #4 – YOU’RE IT

 Obviously, you want to tag the most accessed areas. Both low ground and high ground areas are ideal. Tag tag tag. Tag. It’s planning ahead, so tag. Tag.

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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Special Thanks to: DarknessOrchid

 

 

Blood Drive can be an easy win if you play it right. It’s actually quite elementary and simple. Both sides of the map are identical which makes it easier than it otherwise would be for you to strategize what to do when you get to the other team’s side. So watch your step and make the best of what you’ve got, cause what you’ve got is this map and this map is no problem. No problem at all…

 

TIP #1 – WEAPONS!

Longshot/Bow

Flamethrower

Grenades

 

TIP #2 – CHARGE!

Charging down the center of the map is never a good thing, but if it’s necessary, make sure you have back up. There’s enough pillars in the center to cover both you and your teammates. So why isn’t this the ideal way to attack? Because of this:

And if you’re alone, sometimes this can happen:

 

So if your whole team is in the center, you just made yourselves an easy target.

 

TIP #3 – USE THE COVER!

Flanking is made easy on this map due to the “long way around.” Sure, you can cover this area with ‘nades, but that doesn’t mean it’ll stop enemies. Careless ones yes, but not everyone is careless these days. Not like in the old days.

You should always use caution when progressing through these hallways. They do provide cover, so be sure to capitalize on that.

Once you’ve made it to the enemy side, it’s up to you to either go to the top and work your way down, or take out whoever’s preventing your team from advancing from that center spot.

TIP #4 – ALWAYS!

 

 

Setting up ‘nades around you is essential. Work as a team, and you’ll dominate the map. If you don’t do this, then you WILL die. Never be alone without protection. Always use protection. Seriously. Ask Brian.

 

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

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Special Thanks to: DarknessOrchid

Christmas is nearing and the Microsoft points of the world may be running out due to the new deals popping up every single week for game add-ons. One of them is the new Gears of War map pack. Some may feel cheated by this 800 point map pack because of the number of maps in the pack itself. To this I say: Be lucky you got a free map pack the first day of purchasing.

 So is the Combustible Map pack worth buying? Or should you take your time to obtain it? Let’s find out.

 

Flood

We begin with Flood. This imulsion packed map is reminiscent of Process, Gears 1 map. Weapon spawns include Torque Bow, Grenades, Boomshot, Longshot, and Mortars.

What adds to this experience is the imulsion. It moves, sometimes covering up weapon spawns. This makes strategy very important. Plan your moves wisely, friend.

Fuel Station
Next up is Fuel Station. There is a gas station, hence the name. Unfortunately, when it blows up, it simply knocks whoever’s near it down. Weapon spawns include Mortars, Longshot, Flamethrower, and Grenades, or as I would say, “nades”.

Also, the ability to go inside the gas station is a plus. This allows your teammates to fortify it and kill everyone.

Gold Rush

 

 The third, and final map is Gold Rush. This is definitely the best map of the pack and the biggest. There are two stories. From the second story, you’re able to fire down on your enemies. Weapon spawns include Boomshot, Longshot, and Mortar.

Extensive planning could be used on this map, making it the most enjoyable map to play on.

 You can defiantly wait on purchasing this map pack, but once you get some Microsoft points in your stocking, don’t feel bad about buying these. They’re well worth it and will do their job to extend the life of your Gears 2 game, so quit Scroogin’ around and get to buying these – so we can school you on them.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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Special thanks to: Caruto360

Remember the days of old, when enemies fell victim to the train of Tyro Station? Or when you watched idiots choke in the poison gas on Garden? Don’t you love those maps with the “third party” in them? If your answer was yes, then mark Hail as one of your favorite maps.

When it rains on Hail, it pours. It pours so much that it hurts. Outside, there are train cars that you can hide in and canopies that you can take cover under. The power weapons are, of course, outside.

TIP #1 – RELLA. ELLA. ELLA. ELLA.

Machine Gun Turret/Boomshot

 

Bow/Longshot

 

Grenades

 

Bridge

 

TIP #2 – MARK YOUR TERRITORY

Tagging is essential in a map like this. Seeing an enemy get caught between running into your trap or into the piercing hail is priceless. This is why you must tag entrances and other popular ways to get around the map. Just make sure they’re hidden.

People seem to like running past these stairs:

A:

and these:

B:

For A, try hiding the traps behind a box or even on the stairs themselves. By the time they notice your trap, it’ll be too late.

For B, try hiding them either on the bridge itself or on the staircase. The stairs themselves would be sneaky too.

TIP #3 – REAL MEN LIKE TO HIDE

Train cars are a must to hide under when caught outside. Planting smoke grenades in or around the train cars while taking cover will guarantee you laughs when you see your enemy rolling around in the hail while being shot at. Even if they’re just running by, the same effect takes place.

Another good hiding place would be under the canopy, up the stairs. When they go to pick up a power weapon, falling down either before or right after can suck horribly for them. Watch in glee.

 

TIP #4 – D-FENCE

Nothing defends better than a Machine Gun Turret. Make sure you set up where no one can get to you from behind, like sleeping over at your uncle’s. Don’t forget that you can also mount it on a wall or a box…not touching that one.

Keeping tabs on exits and entrances count for everyone. So, when playing something like Guardian, make sure you’ve got every door covered.

 

Things to Remember

  • Always, always, be weary of the hail in Hail. It hurts like Hail…wow.
  • Grenade tags are a must in any game type.
  • Hiding places work well with this map because of the hail factor.
  • Keep tabs on every power weapon so that you don’t walk into a trap. Ackbar can’t always be there for you.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

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Special Thanks to: DarknessOrchid

Pavilion. This is not exactly a hated map. In fact, it’s actually pretty well-liked. It’s a generally good experience. It doesn’t have unfair spawn points and the weapon spawns don’t lead to one side of the map or the other. It is a well-balanced map, and a great one to play on, if you know what you’re doing. Here’s how to have your fun without eating iton Pavilion.

 

TIP #1 – IT’S Y’TOYS!

Gun Turret

This can be found in the center of the map. If used efficiently and set up in a good spot, this will rip through the enemy team.

 

Moater

This can be found at the bottom part of the map. It’s protected by cages and when activated, one side (your side) opens as the other stays shut.

 

Boom Shield

The shield is effective when you use it as portable cover. It also comes in handy when you’re flanking the enemy team.

 

TIP #2 – THERE’S NO “I” IN TEAM, BUT THERE’S A “MEAT”

The fisrt battles of the round are usually fought in the center of the map as soon as you enter the battlefield. It’s important to work as a team to shoot down target after target, so that you may eliminate the better half of the enemy team. Take cover next to each other and support each other. If one of you gets shot at, shoot at the enemy who’s shooting them. This is all about team work. if you lose one guy, it would be like losing one guy in real life. it would be disturbing, unfortunate, and he’d never call you back…what?…oh….

Once the battle is just about won, or is turning in your favor, don’t be afraid to rush out to grab the gun turret. You’re safe. For now.

 

TIP #3 – FLANK, DON’T FOLLOW

A savior among soldiers, ‘nades help tear the enemy team apart. They spawn at then end of the hall where you spawn. Every round, they switch off between Ink Grenades and regular Frags.

These ‘nades should be carried by those who are flanking. There’s nothing worse than having a grenade fall behind you and not seeing anyone throw it. It’s like farting: “Who threw that grenade?” “who threw it?!” “God dammit, Josh! Watch that crap! It hurts! It smells so bad it hurts!”

 

TIP #4 – WHY YOU SO FLANKY?

Flanking is important in any battle. It’s essential in this map. Flanking can be really easy on Pavilion if done right. Pistols that can be picked up can do major damage too.

A good way to go through this map is through the tunnel. On the way, you can grab the Boom Shield. If your teammates keep up the fire, you should have no problem holding your own. If things get tough, just retreat down the hall. Where the Locusts can’t seem to figure out you’re behind walls. If a Locust attack ever actually hits Earth, don’t worry, there are plenty of walls.

 

 

 

Things to Remember

  • Focus fire on one target as a team. Bring them down fast.
  • The flanker should always be capable of handling his or herself if needed.Choose capable flankers.
  • If someone on your team is really good at using one of the three main power weapons, fight to obtain it, and give it to them
  • Flank, don’t follow. Cover your peeps.
  • Walls are amazing…*looks at hands*…my hands are amazing!

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

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Special Thanks to: DarknessOrchid, Caruto360, Atom Bomb 777, and xPanda1357

 

 

Gears of War 2 Tips Vol. 1

Horde: Gears of War 2’s most prized game mode. Things can get tough out there – that is, if you’re not a wuss and are playing on hardcore. You see, Hardcore puts the fun in. It adds the intensity. If you’re not playing Hardcore, you’re playing softcore, and what does softcore show you other than boobs? Nothing. Enough of that. This is for all y’all Hardcorers out there. *L.L. Cool J.Peace Signal*

 

TIP #1 – BREAKING UP IS HARD TO DO

Now, Day One is easily the best map to complete Horde on. The first 30 or so waves will be easy as long as you work as a team. The first part of the phases requires two or three of you to branch off from the rest of the lot.

That means that yes, like most white people in movies, you will decide to “split up” when monsters become involved.

Two Groups:

  •  One group should go to the Regency sign balcony
  • The other should stick to the balcony on top of the arcade.

Arcade:

 

Regency:

The reason for this is simple: It splits the Locusts apart so that they’re easier to kill. If you’re wondering who to send where, measure it by skill at the game. Send the two worst people with the best, or send all of bad people and leave the two best with each other. It’s up to you as a team. Personally, I like to level it out, so you have each crappy person with a good one. That means you have two people carrying your team, which is fine, but if you send those two scared, crappy guys out to the Arcade alone, then they will probably die (in the game) and pee (in real life).

 

TIP #2 – TOYS (STARRING ROBIN WILLIAMS)

Mortars and the Hammer of Dawn should be used efficiently. DON’T waste them. Only use both on groups of Locusts. Not gangs, but GROUPS. “Hordes”, if you will. Larger groups should be your only excuse to crack these bad boys out, because, much like the bombs in Galaga, you need to space these effers out and plan accordingly. Use wisely.

This is crucial because it dwindles the enemy number down to where weapons like the Longshot and Torque Bow can pick off the rest. The Hammer of Dawn and Mortar switch off at the Regency balcony.

The Longshot and Torque Bow switch off above the arcade.

 

TIP #3 – HORDE-ING AMMO FOR THE WINTER

Ammo boxes spawn on the streets. They should not be sought after until the end of a wave and while the person(s) retrieving them have covering fire. Eventually, the squad must reunite (in the game) and then kiss (in real life – we don’t make the rules). Reuniting should happen as the waves get more difficult, which is at about, again, wave number 30 or so. Getting ammo before this, or on the way to the next destination is also a good idea. Always be aware of your ammo inventory. It’s your life. It’s now or never.

Heading to the Arcade balcony would be the right way to go. It’s easier to secure and arguably has more cover than the Regency.

 

TIP #4 – ONE FOR ALL

On the Arcade balcony, there lies cover where no Boomer can reach you. This should be used as the the last stand. You’re able to fight off any Locust, other than the Beastriders. Just be weary of flames and such. Flames are hot and they will hurt you. Bullets and Locust attacks also hurt.

If you’re starting to grow doubtful of your crappy, waning, and fair-weathered team, sticking to that last stand isn’t a bad idea. You’re also able to kill everyone you have sight of, it just might take a while, since you’ll be alone (in both the game and real life). At the same time, you can have others watching the corner for enemies peaking around. This is easy enough for your team mates. Lead, baby, lead!

Just make sure, while all this is going on, when someone gets ammo and gets downed, you all make a team effort to pick this brave scout up off the ground and help him walk it off. The loss of one can greatly decrease your chances of all of you making it through. Sadly, you’re really depending on these assholes – whoever you get matched up with.

 

TIP #5 – SHE LIKE TO BOOM

The Boom Shield should be your top priority, other than staying alive and keeping your teammates alive. Placing it at the end of the balcony, blocking off the stairs, is your best option. This gives you the most peace of mind so you can kill in peace. The later waves will have you busy, but this little guy is amazing insurance.

But once all hell breaks lose, you must retreat to your safe spot. If you don’t you’ll have to start the wave over and you’ll lose all your weapons and shields. We don’t want that, do we?

 

 

 

Things to Remember

  • Work as a team.
  • Split up to make the most efficient use of your time and efforts.
  • Always help a fallen teammate.
  • Focus fire on one enemy to another. Spread-out fire can be weak and take longer…and get you killed.
  • Make use of the Boom Shield and other weapons that drop.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore

Read our first 27 articles, which are a series on Halo 3, our first and true love. Only on Geekscape Games. Features>Games>Us

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Special Thanks to: DarknessOrchid, Caruto360, Atom Bomb 777, and xPanda1357

 

The holiday season has officially begun with the release of Microsoft’s newest release: Gears of War 2. It’s been a two-year long wait and every die-hard fan just about has it now. For those of you on the fence, this is review is for you.

The Humans of Sera have known nothing but war and bloodshed. Ninety six dead face them, and battles have plagued the planet’s surface. Humanity was thrown into a conflict that is known as the Pendulum Wars. Humanity was then forced to unite itself as one against the underground monsters known as the Locusts.

Now, if you’ve played the first game, you know all of this. You know that Humanity is at the brink of extinction and is defending its last hope of surviving: Jacinto. The game opens up with a theatrical vibe. We know what’s going down so it jumps right into the action. We get the same Delta Squad we left in Gears 1. Marcus and Dom’s friendship is portrayed as a stronger one, as it should be. The characters that are worth a damn are mentioned within the first 10 minutes.

There is a much-needed injection of large-scale battles in the game, something that Gears 1 cried out for. With your new comrades, you no longer have to rely on your co-op partner to pick you up during that firefight – but just because you have more support behind you doesn’t mean the enemies are any easier to kill.

The playing style is the same: take cover when being fired at and rev that chainsaw up when it gets up close and personal. The Lancer has a slower rate of fire, but it’s for the best. It kicks ass. The Hammerburst no longer has the burst in it. It’s a change, but it adds variety to the weapons. New additions include a mortar, a flamethrower, and a large machine gun. These babies have the power to take down a Locust of any size. And for these babies to have any fun, they need toys. Toys in the form of things to kill.

The most noticeable change in enemies is, of course, the Boomers. What used to be the giant brutes that made the ground shake with every step, now come in different preferences. You wouldn’t want to run into one of these in a dark alley.

 

Other Locusts have the ability to pick up fallen allies for another go around at your human ass, while some simply toss ‘nades at you. You either don’t run into the same class often, or sometimes it’s too intense for you to notice. Take your pick.

As far as graphical achievements, many might say they see no difference. That can be partly true, but only in character detail. The scenery and environments are gorgeous. This is definitely one of the best looking 360 games out there. There aren’t any stumbles with framerate and at some points, you may just want to look around. This game will not bore you with the same walls in every chapter and destructible environments. Even in the multiplayer, they helped build on this.

Overall, the game’s story has taken a turn toward the dark side, (and I don’t mean force. Just an overall feel). The music in the campaign is somewhat depressing and so are the elements in the story. It makes a good and engaging session for any gamer that takes the story more seriously than others. I did shed a tear once or twice, as you’re meant to. So shut up. The characters are easy to love, some more than others depending on who you are, and the game wraps up some lose ends along with creating new questions. The first game was clearly a setup. Some deep stuff went down in the story and setup to what could be a third title.

If you play Halo, are into Call of Duty, and are planning on getting a shooter this week, definitely make that shooter Gears of War 2.

– Jake108

If Foundry was a little kid in a playground full of bullies, it would be getting its ass kicked as we speak. There are very few people who do not veto this map when it gets chosen by the mutliplayer Gods. It is sometimes a fact of life, though, and as we close our coverage of Halo 3 for a few weeks to dive into helping all of you kick ass at another game (we’ll be switching GEARS…get it?!), we want to help you with your chores. So, let’s do some laundry.

THIS WEEK – FOUNDRY

 

TIP #1 – RACKEMUPRACKEMUPRACKEMUP

Rockets

They can be found on the far side of the map on top of a container. Use the Gravity Lift to get in there.

 

Sniper Rifle

Sniper Rifles are on both ends of the map. The other is opposite of the one pictured above.

 

Battle Rifle

Battle Rifles are in more than one place. The spawn point pictured above is near your own spawn point. Most battles are fought in mid-range which makes the BR the weapon to carry.

 

Brute Shot

The Brute Shot should be used to fire at groups of enemies. It should disable shields if anything.

 

TIP #2 – YOU’RE GONNA HAVE TO GET THROUGH ME…and me.

Power Drainer

You know the drill. Throw these guys into crowds or passages that you want to block off. Combine this with a BR and it’ll do some serious damage to the other team. The great thing about the narrow passage ways that the enormous boxes in this map create, is the amount of power you have with your Power Drainer, or even just your Grenade + B.R.

Bubble Shield

Bubble Shields should be used as shelter from BR’s and rockets. During Oddball games or CTF games, it can be used to shield the carrier of the flag or skull from enemy fire. This is another great way to control a passageway. If someone can’t hurt you from the outside and needs to get through you, bouncer-style, to be able to get through a corridor, you have every chance to pwn them. Please, though, be weary of the death of your Bubble Shield. More often than not you will have someone waiting for its demise with Rockets, Grenades, or other damaging instruments of “hurt”.

TIP #3 – LOVER’S CRATE

Control points are an important asset to winning. First, you must know that spawn points are either at one side or the other…usually. Snipers should always be aware of this and be on the lookout for anyone who’s attempting to make it out into the battlefield alive. You should prevent this by not even letting them leave the nest. Post-natal abort these fools by picking them off for your team before they can do any damage. Pick a spot that gives you a view of the map good enough to bring your girlfriend to and be weary of other snipers, and grenade throwers (a very high point is always a good idea, like the roof of the crate where the Rocket spawn).

 

TIP #4 – MY FAVORITE POINT

As mentioned above, the most common sniping point, with very good reason, is the top crate in the center of the map. We can’t drive this home enough. This is your sniping Mecca. Head there and get on your knees, because there are going to be people wondering where they are getting picked off from and if they are under or around you, you don’t want to show up on their radars. The view is nice, but that also means you are open to attacks from all parts of the map.

It may even be a good idea to take a Bubble Shield up there with you. it’s going to be cold, and since that view’s good enough to bring a girl you like up there you’re going to need protection. Once you’re fully ready to start sniping fools and making babies, go nuts and hold your ground as long as you can. You will be a huge asset to your team, even if that team consists of the guy who, unfortunately, stares at you everyday when you look in the mirror (Ouch. We’re sorry about that one…really, really sorry).

Tip #5 – RIDE THAT ROCKET INTO THE BEAUTIFUL GROUND

It’s week 27. By this time, you should know that Rockets need no introduction. Point and shoot. Don’t be stupid and waste them either. Aim toward the crowds or a camper that desperately needs to be taken out. Use them wisely, as we have taught you these last six months. You only get 2 per round before you have to spend what feels like an entire effing summer reloading, so use them like you would bombs in a Galaga-style game – only when you see a golden opportunity to do maximum damage.

 

Things to Remember

  • Stay with the group. Don’t be a Brian Gilmore, or a “John Rambo” as he calls it. I call it “getting killed”.
  • Protect thy Sniper. If you see him under fire, help him! He is doing most of the work.
  • If you’re a Rocket whore, like Jake, be a team player and weaken enemies while you’re at it.
  • Brian’s middle name is Robert, but people call him Roberto and is probably having sex as you read this.
  • Pick your sniping spots well, but bring enough protection to call that a home for at least a minute or two, hopefully longer…in this economy.
  • Control corridors and passageways well enough to decide whether or not the opposing team/players can go through there. Make sure they have to go through you and your ammunition before they can even use the bathroom in your club of carnage. Club Carnage.
See you next week as we begin our coverage of the newer popular game. We have taught you so much about Halo in the last six months that we feel you are ready to dominate, for the moment. Since GEARS OF WAR 2 came out today, though, we figure you guys will need help owning all kinds of ass in that game more than this one, so we’ll be holding your hand and teaching you how to kill your friends in that game as well. Teabag is here to help you make all your friends wish they read this article (and hopefully they do) in any game where we feel you need more strategy than button-mashing. So get ready for next week when we’ll start rocking out with our COGS out for a few weeks and having 12-year olds call you a COGsucker online. Also, get ready for enough tasteless “COG” puns to make your COG fall off. *Blunt Object Hits Floor*
See you next week, soldiers.

 

This week’s Teabag Prevention article was written by:

– jake108

This week’s Teabag Prevention article was edited by:

– Brian Gilmore

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Join our Facebook Group!

Watch matches and clips at gamevee.com

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Next week (in case you didn’t notice)…

Gears, Baby!

 

 

Rat’s Nest can be a very different map from the rest at times. Luckily the Teabag Prevention Team is here to help.

TIP #1 – IF YOU’VE GOT POWWWA!

Rockets

 
This is obvious….isn’t it? Near the cliff? Get it.

Sniper Rifle

Sniping is the same as any other map. Don’t go alone, but stick with the group for covering fire, or just straight out kill-stealing…bitch.

Gravity Hammer

 
This should be kept in a glass box reading: Break in case of emergency…or desired rampage.

Brute Shot

 
You know the dealio. This map is no different from others when it comes to the use of the Brute Shot.

TIP #2 – YOU’RE GONNA BE HIIIGH AS A KITE BY THEN

Rockets should be obtained right away. This is a close quarter map. I know it seems huge, but when it comes down to it, you’re realy just dealing with closer quarters due to the constant curving of the hallways. These hallways are patrolled by Warthogs which gives the rockets an even greater importance. Go for these first. This is a team map and you want to be the guy John Rambo’ing it with the rockets while the other team is trying to get themselves together.

 

Once your team has the rockets, send Warthogs down there to secure it. Once you get them, use them against enemy Warthogs and groups of people on foot.

TIP #3 – SPAWN-KILLIN’ SUM BITCHES

 Warthogs should always keep moving and try to get kills at the enemy’s spawning point.

 

When not doing that, the faithful riders of the Warthogs should be ever vigilant while roaming an dominating through he corridors. BR’s can kill people in the Warthog itself and are often people’s demise on this map. Grenades can be equally dangerous  – especially in the corridors. You’ll flip and die – every pancake’s worst nightmare.

 

 

Tip #4 – DITTO

The Ghost can make or break a team if used properly. Going on a splattering spree wont always work. A Ghost should always stay their distance.

 

Fire at the enemy long enough, and they’ll die. There’s really no need to go splatter them.

When you do hang back, be on the lookout for grenades, especially plasma. Also, make sure you never get surrounded. If you do, then, as a last measure, is when you start splattering. Splatter away.

 

TIP #5 – GO GREEN

The Regenerator on this map is vital. It works best inside the halls of the map. It’ll also keep you alive long enough to kill a Warthog or fend off any enemies.

 
Things to Remember
  • Stay in a group. Outnumber your enemies
  • Close range weapons work best in the halls.
  • Rockets and Brute Shots work best against the vehicles.
  • Always keep moving when you are dominating in a hog…wow.
  • Use equipment to shield yourself from multiple enemies and vehicles.

 

This week’s Teabag Prevention article was written by:

 – jake108

This week’s Teabag Prevention article was edited by:

– Brian Gilmore

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Watch matches and clips at gamevee.com

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!