I hope last night’s episode was as satisfactory for you as it was for me. Finally. Let me remind you that these articles are written for the Lost fan. What this means is that you must have at least SOME knowledge about the entire series in order to understand what is written here, otherwise you’ll just be confused. So here’s what you may have missed and what was important in last night’s episode, Ab Aeterno.

First off, Ab Aeterno is latin for  from the beginning, or eternity.

Ilana

When we first encounter her in her flashback, she is covered in bandages. Tonight, we saw that soon after Jacob met her and discussed her upcoming mission, Ilana was completely  healed.

 

      

 

Hurley

     

 

Early on in the episode, Hurley is shown speaking Spanish to what we later find out to be Richard’s wife. What he told her was, “I can’t find them.”

 

Magnus Hanso

Magnus Hanso was captain of the Black Rock. Years later, Widmore is seen purchasing a painting of the Black Rock, whose previous owner was a man named Tovard Hanso. Why is the name Hanso important?

Back in the 60’s, a man named Alvar Hanso founded The Hanso Foundation. Their purpose? To “reach out to a better tomorrow.” One of the main projects The Hanso Foundation helped create was The Dharma Initiative, and I’m sure you all know what that is.  

What’s also important to note here is the Valenzetti Equation, a mathematical equation created to predict the extinction of human beings. The numerical values of this equation are: 4, 8, 15, 16, 23, and 42. Surprised?

 

The Man in Black and Richard

After the shipwreck, the Man in Black knew who Richard was and how gullible he was. In an effort to manipulate him, the first thing Man in Black did was remove Richard’s necklace.

 

    

 

The second thing he did was toy with Richard’s emotions and state of mind by appearing to be his wife, Isabella.

 

   

Notice that when she talks to Richard about the Smoke Monster, she explains that when she looked into it, what she saw was evil. This is exactly the opposite of how Locke describes the Smoke Monster.

 

And don’t forget that the Smoke Monster scanned Richard, just as it did with Locke, Ben, and Eko.

 

       

After touching Richard’s shoulder, just as Jacob would have done, The Man in Black asked Richard to help him just as he asked Locke to help in The Man Behind the Curtain.

   

 

The Dagger

   

 

Also, the awesome-named Jacob seemed pretty upset that Richard wielded the dagger. Is it possible that only certain weapons can kill the Man in Black and Jacob? Also, if you didn’t catch it before, Dogen’s speech to Sayid about killing the Man in Black was the same speech the Man in Black told Richard before sending him off to kill Jacob.

 

-jake108

 

 

 

 

For any questions or comments, please comment below. If you wish to email me, you can at geekscapejake@yahoo.com

 

The last map of the Firefight series. Welcome to hell. Don’t forget to check out our tips for the remaining maps of Firefight, as well as almost all maps and every weapon of Halo 3 at http://geekscape.net/features/teabag-prevention.

Now that we kissed and said hello, let’s do this.

THIS WEEK: Windward

 

TIP #1 – YO’ GUNS

SMG/Magnum

 

Missile Turret

 

Shotgun

 

Rockets

 

TIP #2 – GET INDOORS OR YOU’LL CATCH YOUR DEATH, HONEY

There can be a lot of covies at one time. When the Jackles, Brutes, and Drones start overcoming you, there’s nothing wrong with taking a step inside to find cover. In fact, this limits your enemies to take one main route and two side routes. This also provides one of the most beautiful things in First Person Shooters which are always only used by smart-folk: choke points.

 

Main Entrance

Make sure you have this entrance covered. The majority of the enemies pack inside this area which gives you a great advantage if you have Rockets or grenades. In other words, spam the entrance with as many explosives as you can.

 

Side Entrance

Watch these doors for Drones. They sometimes like to sneak around you.

Don’t forget:

Invisi-Brutes will sneak in too.

 

TIP #3 – MAKE IT LOOK LIKE THE FOURTH OF JULY

It may seem like risking your life, but manning the missile launchers at the start of every round will take care of those annoying Banshees.

 

Don’t forget, you can take down Phantom turrets too.

And if you’re ballsy like my editor, you can go out there with two crappy guns and just go stick-crazy (not recommended).

 

TIP #4 – Windgrunts

When the bonus round Grunts come out, make sure you’re armed with explosives or pistols. They’ll be coming through doors and jumping down from roofs, so don’t be surprised if you see a couple of grunts trying to get the jump on you.

Weeeeeee!!!

 

 

The Split

 

 

It was at this moment that Jack and his crew of delinquents decided it was best to part ways, and fast. Not knowing how fast his newly stolen rocket boots were, Jack and his crew threw up blood at phenomenal speeds. One could only hope Jack and his crew made it out of there alive.

 

 

 

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

Screenshots taken by:

DarknessOrchid

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

As always, special thanks to Louis Wu and HBO.

I hope everyone enjoyed last night’s episode. I felt that its purpose was nothing more than leading up to the events/discoveries of next week. It wasn’t all bad, though. It did lead to some questions (like every episode of Lost) and some answers, actually, as the thematic elements of the alternate universe start to show patterns from character to character…

 

Claire’s fake-baby

  

 

From the looks of it, the skull seems to be that of a polar bear, possibly the one Sawyer killed in season one. As of right now, I have no idea what those two dials are.

 

Zach

 

  

 

It’s clear now that the bear that was being dragged on the floor was Zach’s. The episode was titled “…And Found.”

 

 

James Ford can’t lie

 

  

 

It seems that James can’t lie very well in his flash-sideways. He’s caught lying at the beginning of the episode… by Miles. James’ parents did die when he was young, thus breaking the cycle of all the characters having better dads in the alternate universe or “flash sideways”.

 

Hydra Island

 

  

 

We know now that NotLocke knew Widmore was at the Hydra Island, therefore, he knowingly told Ben to go the Hydra Island in the last episode to face Widmore. Does NotLocke see Ben as a threat?

 

Charlotte

 

  

 

We know she was looking through James’ stuff, more specifically the Sawyer file. The question is, why?

Liam

 

  

 

It’s nice to see that Liam is sobered up and ready to save Charlie. Hopefully this is a sign of more Charlie to come.

 

All the best cowboys have mommy issues?

 

  

 

NotLocke and Kate shared a moment. In this moment, NotLocked expressed that he once had a mom too, only she was crazy. This back-story is awfully similar to John Locke’s too. With that, we can assume Locke and Aaron were destined to be play the role as The Man in Black on the island.

 

Pylons

 

  

 

Widmore knows it’s not likely the people on the main island have means of transporting all of them at once. The purpose of the pylons obviously mean that he knows he’s up against the Smoke Monster.

 

If you have any questions or comments, feel free to leave a comment below. I’ll be sure to check back. If you’d rather email me, please do at geekscapejake@yahoo.com

 

Hope you enjoyed reading!

 

-jake108

 

 

This episode was definitely better than the last, but that may be because I don’t really care for Sayid. Anyway, here’s what caught my attention this last episode:

 

Ben tells us his life story while explaining Napoleon’s

While Ben is teaching the class, he describes Napoleon as a leader who lost his power. He also said that he was just a title holder and that he’d be better off dead. In this episode, that almost came true.

 

   

 

Another thing that caught my eye was when Locke made the suggestion that he should be principal of the school in the Flash Sideways. On island, NotLocke made the same suggestion towards the end of the episode.

 

 

Roger Linus

Did anyone else find it funny that Rodger was dependent on oxygen in the Flash Sideways but died by poison gas on island?

 

  

 

What stood out the most to me was how much of a good relationship Ben had with his father. This continues the trend of good father relationships (Jack, Locke, Sawyer?), as opposed to “all the best cowboys have daddy issues” in the Flash Sideways realm.

 

 

The Island

It’s clear that the hydrogen bomb or Orchid destroyed the island and Dr. Marvin Candle’s warning saved many lives, if not everyone’s in the Flash Sideways. That means there’s a Charlotte out there somewhere.

 

Candidates

As of right now, there are six candidates:

Jack

Kwon – Sun and/or Jin

Hurley

Kate

Sawyer

Lapidus?

  –In last season’s season finale, it was hinted that Frank Lapidus was a candidate. In this episode, Ilana tells Sun “there ARE only six left.” This means she’s not counting Locke or Sayid.

 

Richard Alpert and the Black Rock

First off, where was Richard coming from when he jumped out of the jungle in front of Jack and Hurley?

  

 

Second, it’s obvious Richard arrived at the island as a slave, just as everyone else has.

 

  

 

Alex Rousseau

On the email sent to the principal in the Flash Sideways, the name reads:

   

 

This could only mean that Danielle is alive, yet she never mentioned her father. Is it possible since he wasn’t alive while she was growing up, that he isn’t alive in the Flash Sideways too?


Now it’s time for…CRAZY THEORY OF THE WEEK!

The Ash

While Ilana was holding Jacob’s ashes, it made me think, could it be that the ash that’s scattered to keep the Man in Black at bay be the remainder of past protectors? If so, is that why NotLocke didn’t go kill Illana and gang?

    

 

Hope you enjoyed reading!

 

jake108

 

It’s been a long time, boys and girls, and I assure you: Brian and I have aged well. While we were away, we worked long and hard hours to bring you this here brand new website. I hope you enjoy it and I hope you sign up for our new forums as well. Feel free to talk about anything from movies to the new Pokemon games. Now what were we doing?….

 

THIS WEEK: LAST EXIT

– Grunt’s B-Day Skull ON

 

TIP #1 – GUNS, GUNS, GUNS

First we have the Machine Gun Turret. You can use it on virtually anything. More on that later.

 

  

 

Next we have Rockets:

 

  

 

      -Rocket Ammo

 

  

 

Don’t forget:

As soon as you spawn, to your left and to your right should be SMG’s and Pistols. Also downstairs are some health-packs. Take the air lift up

 

 

 

And you’ll find more goodness.

 

 

 

TIP #2 – TAKE THE HIGH GROUND

What’s key here is the fact you’re able to shoot down at them. Therefore, when you’re hurt, simply take a few steps back, and you’re safe. By doing this with buds, you effectively take out Grunts and Jackals.

 

       

Brutes may sometimes make it up the stairs, but as Brian would say about fetuses, you can “nip them in the bud, before they become a problem”. 

 

  

 

TIP #3 – SAY HELLO TO MY LITTLE Turret.

You can mount this baby and fire it into a crowd of Grunts Boston Massacre style.

 

   

 

Or you can shoot some Jetpack Brutes down.

 

 

You can even shoot a Hunter right in the tramp stamp.

 

 

Don’t forget to use it on them Chieftains too.

 

  

 

 

TIP #4 – GHOST BRUTES

Well, they’re not really ghosts, they’re just really dumb Brutes with highly sophisticated technology.

“I’M INVISIBLE, SO I’M GOING TO THROW THIS FLARE! HAR! HAR! HAR!”

 

“nnnnnNNNNNOOOOOooooo!”

The point is, these things will sneak up on you like The Predator, but will then talk and grunt so you know where they are. If you don’t want to get hit by their mauler over and over again while you find where they are with bullets, take a flare and light ’em up.

 

TIP #5 – REVENGE OF THE DITTO

This tip can be best summarized in one picture (splatter as much as you can).

 

 

TIP #6 – WHEN THE GRUNTIES COME OUT AND PLAY

The Bonus Round Grunts are going to be coming out of the doors at the side of the map as well as the opposite spawn point of the map. Just be sure you’re ready.

 

 

Before we leave you to your normal lives, I wanted to tell you about Jonny the Drone and Carl Hunter. Back at High Charity, Jonny and Carl worked the night shift at the popular restaurant, Spirit, home of the Brute-sized burger. When the Human-Covenant war broke out, Jonny and Carl were separated into their respective divisions. It wasn’t until they reached Earth that they reunited and became complete badasses.

 

Man, all this free time has really made us miss you guys…

… see you next week.

 

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

 

As always, special thanks to Louis Wu.

 

There’s one thing I want to make clear before we start reviewing:

 To anyone who is complaining at the lack of answeres, I say to you, be patient. We still have 10+ hours to go. Thank you.

 

The Angry Man, A.K.A. NotLocke

In this episode, we pretty much got the idea that he is absolute evil. As each episode passes, it feels as though Jacob and The Man in Black are one person, maybe even brothers. (Cain and Abel, anyone?) One is absolute evil while the other is absolute good.

 

Notice Dogen's left hand  

 

Important things to not are while Jacob was alive, The Man in Black was trapped. He’s always been in need of help in order to be set free. (see ‘The Man Behind the Curain,’ Season 3.)

 

Man In Black?  

 

Ilana

Clearly she knows what she’s doing. Was anyone else excited to see her new crew?

 

   

 

Evil Losties

I should’ve seen it coming. Sayid has been dressed in black for how long?

 

  

This brings up the question, did Jacob revive him, or did the Man in Black?

 

For any theories or queries, email me at geekscapejake@yahoo.com

Thanks for reading!

-jake108

What an episode! There were definitely some OMFG moments, but not that many questions…isn’t that a good thing? We’re all a battered wife with Lost and questions…

 

 

Christian Shephard

 

 

 One thing I wanted to point out was the fact that he was wearing white in both pictures.

Jack

 

  • Jack’s memory seems to be going between the normal-Jack’s past and this new-Jack past (city). First it was his scar and not remembering his appendix getting removed.

  • Later in the episode, his mother offers him a drink. Jack declines. Is this because it’s his fathers alcohol or is it because he’s staying sober in fear of becoming a drunk?

 

  • When his mom tells him about how David reacted to Christian’s death, Jack doesn’t seem to remember. This could only mean that Jack remembers the funeral that took place in normal-Jack’s life.

  • The only time Jack seems to recall a memory of David is the phone call he made from Sydney.

Notice how his memory issues seem to be only happening with him at this point.

 

Dogen, A.K.A. The Samurai, A.K.A. Shang Tsung

 

Was it me, or did alternate reality Dogen and Jack seem like each other’s equals? Maybe Jack is supposed to take Dogen’s place on the island?

 

The Lighthouse

 

Now, I’m sure you all saw the buildings jack saw in the mirrors. Here’s what I came up with:

When the dial was pointed at Kwon, the image of what seemed to be Korean architecture appeared. This is indeed where Sun and Jin got married.

 

    

As for the tower, what I came up with doesn’t entirely make sense. The reason being because all of the names on the dial were candidates. The image of the tower seemed to be the monastery Desmond stayed at.  What’s wrong with this? Desmond’s not a candidate.

 … or is he?    

 

Mind you, can also very well be Oxford University, where Faraday conducted his experiments.

 

 

 

Another thing I wanted to point out was the fact that Rousseau was indeed a candidate.

 

 

As well as Kate Austen?

 

   

 

Argue about this with your nerdy friends (myself included) and let’s keep talking til next week. Everyone who watches this season on DVD is a loser.

 

jake108

 

Tonight’s episode really took off. I have to say, this has been my favorite one so far. But enough with the obvious, let’s take a look at what was not so obvious to most people…

 

Locke’s Life

 

 

You’d think that, along with everyone else’s life except Charlie, Locke’s life would be awesome. At first, it is. Then, it isn’t. Locke still remains angry, even though he’s not alone. Locke has not changed much, if at all. He still has his sense of independence. Also, was it me or was the shot of him getting rained on by the sprinklers reminiscent of him getting rained on by rain in the first episode? Rained on by rain. You heard it here, folks.

 

 

Helen

 

 

Helen is still the same Helen we knew way back when. She talked about everything short of taking a “leap of faith.” Other than that, she seems like everything Locke wanted in the universe we’re used to (the original “multiverse”)

 

Smoke Monster

 

 

In this episode, we saw a sequence with a POV (point of view) of the Smoke Monster. Now, after its Jurassic Park-esque island tour, it stopped outside a window. Right after, it cut to the jungle, not far from Richard. Was he in two places at once? Or did he teleport? Or was it just cut that way? Another unanswered question from Lost!

 

Locke’s Job

 

 

Randy was still the same person. We got that. What was absent was Locke’s friend as well as his old, and I mean really old, computer. It was almost as if this universe is in 2010. Earlier, Helen mentioned his dad with pleasant words. In Locke’s cubical, you can clearly see a photo with Locke on his hunting trip with his father. Does this mean Locke forgave him, or maybe became paraplegic by other means? Is Locke friends with his father in this new universe? If so, how/why?

 

Richard

 

 

My question is, will Richard take Jacob’s place? It seemed as if he was guarding Jacob, almost as if he was to become the island’s protector one day. Obviously, he made a choice, one of the three Non-Locke (this is what we’re calling Smoke Monster Locke) mentioned towards the end. Non-Locke wants him to escape the island with him, but it’s not clear why.

 

Kid in the jungle

 

 

What stood out the most was the fact that the kid was dressed in “Others” attire. We know now that it was all an act by Ben’s group. But this wasn’t an act at all. The kid seemed to know the down low. After all, he did say, “You know the rules. You can’t kill him.”

Other than that, who else was creeped out by his stance? Little kids always stand scary when we don’t know who they are.

 

Non-Locke

 

 

First off, Non-Locke seemed to have pretty bad bruises on his head, maybe to symbolize weakness. Another thing that struck a chord was the fact that Non-Locke shouted out Locke’s most memorable demand: “Don’t tell me what I can’t do!” This could only mean that Non-Locke has some Locke in him. A consequence of taking over a person’s being? Maybe the smoke monster is losing control. I smell a deus ex for the last episode…

 

Cliffside Ruins

 

Once the Man in Black’s home, now a cave of answers. He’s won the battle, but why does he need Sawyer to escape?

In case you missed it:

4 – John Locke 

8 – Hugo “Hurley” Reyes 

15 – James “Sawyer” Ford 

16 – Sayid Jarrah 

23 – Jack Shephard

 

– FYI, Jack’s seat number on Flight 815 was 23A

42 – Kwon

 

-jake108

 

 

Questions and Comments can be emailed to:

geekscapejake@yahoo.com

 

 

We all knew LOST would bring us in to a place of unfamiliarity. It didn’t take long to realize that this show introduced something foreign to most Americans, but elementary to most geeks: multiverses. This means multiple different dimensions working at once, existing in a storyline. So while reading this article, make sure you keep that in mind.

 

Nervous Jack

If you think back to season one, you may remember that Rose was the nervous flyer, not Jack.

What does this mean for us? Well, this Jack isn’t the Jack we grew to know six years ago.

“He started having me hold on to his wedding ring whenever we took a plane trip.”

 

Back in season one, Rose explained to Jack that Benard’s fingers would swell up during flights. Alternate universe Rose isn’t wearing her husbands wedding ring around her neck.

 

Blood on Jack’s neck

 

 

This one’s open for discussion. When the hydrogen bomb detonated, did it create copies of the Losties’ bodies? If so, why are they imperfect? Another thing to point out is that Jack is one of two characters that don’t seem like themselves.

 

Desmond

 

 

Now, to get things straight, Desmond was never on flight 815 originally, but he was the cause of the crash. Why would he appear and disappear mid-flight? And for those of you who didn’t catch it, Desmond’s ring finger has a ring on it. Is it possible that he’s married to Penny and already has his son?

 

   

 

Boone and Shannon

 

 

It’s obvious Shannon stayed with her boyfriend. Does this mean Boone and Shannon never…you know…

 

Chah-lee

 

 

So what are we looking at here? We’re looking at a dead Charlie Pace with a heroin baggy that is not in the toilet but rather in his mouth. We also see that this Charlie has shorter hair than pre-crash Charlie in season one. Charlie is the only other character here with shorter hair.

 

Smoke Monster

 

 

What we know:

  • Smoke Monster is impervious to bullets, and judging by the picture above, Jacob’s warriors don’t know much about the Smoke Monster.
  • Smoke Monster can’t cross a line, or circle, of ash, so he may be a ghost of some kind or even a demon.

Maybes:

  • Smoke Monster can take the form of a human.
  • Is man in black.
  • Is John Locke. 
  • Is an alien, demon, demi-god  or ghost.

Make sure you keep a look out!

-jake108

 

 

 

 

 

 

 

 

 

 

 

We’re back to Firefight this week with #4 of the series. It’s been too long. Now that finals are over, holiday break is in full swing, and we’ve learned to read (kind of), the Teabag Prevention Team is here to help you get some acheivements. Remember, always have Grunts B-Day Party skull ON.

 

THIS WEEK: SECURITY ZONE

 

TIP #1 – WEAPONZZZZZZZ

At spawn point, you have your med kits, Rockets, SMG’s, and Magnums.

 

Med kits 

 (we never noticed how pretty that was either. Check out the racks to the left for weapons)

Rockets 'n Ammo    

 

If you head up the steps, depending on whether you go right or left, you’ll find another set of steps that lead to a Machine Gun turret and a weapon spawn.

On the left, you’ll find a Spartan Laser:

 

Spartan Laser   

 (It’s on the bench, homeless and lonely)

On the right, you’ll find a Sniper Rifle:

SNIPA RIFLE  

 (It’s on the bench, homeless and beautiful)

TIP #2 – SOMETHING BRIAN COULDN’T DO

At first, Wraiths will be easily taken down by a well-placed Laser shot. You might be able to take down anyone between you and that Wraith at the same time too.

 

LASERZ    

 

Understand that a time will come when one Laser shot will no longer do the trick. Just because you have a laser in this map does NOT mean that you can camp. Never camp. Ever.

 

OH LAWD, IT DIDN'T DIE!!!!11   

 

TIP #3 – PICK THE RIGHT BUDDY

“Let’s go futher out,” he said, “we’ll be able to kill more enemies faster,” he said. Sure, I followed him, he was my buddy. Then my buddy took a bad hit. Real bad. That “buddy” abandoned me. He left me for dead. And dead I was.

 

:'(  

 

DON’T LET THIS HAPPEN TO YOU. Don’t camp, but also do NOT go all over the place. Hold down a fort. They WILL come to you.

 

TIP #4 – DAMNED, DIRTY BRUTES

Fuel-Rod Brutes are difficult to take down due to their armor. One way to do it, (don’t try this while Tilt is active) is to shoot him with a Gun turret at medium to long range. He won’t know what to do with himself. Once he’s dead, make sure to watch out for SG’s (no, not Suicide Girls…Suicide GRUNTS!…Actually, If anyone wants to submit a picture of a Grunt posing like a Suicide Girl, please email us below. We’re serious.)

 

Li3k OMG, You're such a brute!   

 

As far as Hammer Brutes go, Fuel Rod Cannons work well against them, as well as Rockets. Stick to power weapons for these guys. The bigger the better.

 

CHECK THAT OUT THAT BRUTE'S PELVIC THRUST!!!!!!!   

 

Don’t froget, if a Hammer Brute is the last enemy, it can make for a bad ass stand off:

 

meow  

                      “Ooooooh hee hee hee! What a predicament!”

 

 Things to Remember

  • It’s always better to have someone watching your back.
  • Make sure to save the biggest weapons for the biggest enemies.
  • When fighting Drones, make sure to either have a Machine Gun turret or an SMG.
  • When Tilt is active, use plasma weapons, then projectiles when their enemy shields are out.
  • Don’t overspend on Christmas presents. Try and find out what she got YOU before you buy that ring, buddy. Trust us…we found out the hard way.
EVERY WEDNESDAY FOR THE NEXT THREE TO FOUR WEEKS, TEABAG PREVENTION WILL BE HOLDING MATCHMAKING AND CUSTUM GAMES HOSTED BY US!
PLEASE ADD US ON XBOX LIVE TO PLAY! MAKE SURE TO MESSAGE US “TEABAG” SO WE KNOW NOT TO IGNORE REQUESTS.
And now, some screenshots from Wednesday’s games:
There was some who were too scared to fight:

There was some lovemaking, (too graphic to show):

Then, there was the sad tale of player with the username TheInternetsShu. When glass broke on the Hertic map, everyone was being sucked out of the room. Luckily everyone was able to hold onto something, Except Shu.

 

 

 

 

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

 

 

 

Alright, I’m going to come clean here. I was supposed to do a live blog centered around Spikes VGA’s. This did not happen because they sucked. So, I thought it’d be fair to share what’s coming up in the weeks ahead…

 

Week 1 (this week) – Security Zone

 

 

Wednesday, December 16, I’ll be hosting Teabag with Teabag Prevention. Fans are welcome to join in for some FFA and Team Slayer action. If you’re not on my Friends list already, send one in (guess what my gamer tag is). If you are, send me a message with the word “Fan” and you’ll recieve an invite. Screenshots of this event will be posted in the next Teabag Prevention article.

 

Week 2 – Rally Point

 

Wednesday, December 23, another fanbased event with yours truely.

 

Week 3 – Windward

    

 

Wednesday, December 30, maybe Gilmore will join…maybe.

 

Week 4 – Last Exit

 

Wednesday, January 6th, you know what’s up.

 

Every Teabag with Teabag Prevention event will be held at 6 pm. Pacific time and 9 pm Eastern time. Oh, and by the way, did anyone else notice the random women who appeared onstage at the VGA’s?

 

 -jake108

 

 

For any comments, suggestions, or inquiries please email us at:

 

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

 

 

 

After a vacation from Firefight, Teabag Prevention is back with a new set of tips for Chasm Ten. In case you’re new to Teabag Prevention, let me just start out by stating our purpose: to save every Halo player out there from the embarrassment of not being good enough. There. With that out of the way, let’s get it on.

NOTE: Have Grunt’s B-Day Party skull on (cause it’syabirthdayyy!!!)

  

 

If you ever need to melee something,your shiny friend’s here to help. They’re really cute/distubring from close-up:

 

 

THIS WEEK: CHASM TEN

 

TIP #1 – GUNS ‘N HEALTH

Chasm Ten is made up of two floors. The top floor can be reached by multiple gravity lifts by both outside and in. You and your team spawns inside on the bottom floor. Rockets are directly in front of you. There are health packs, SMG’s, and Magnums inside on the bottom level and outside on the second level. 

 

   

 

On the second level, you’ll find two sniper rifles in the hallway. Try and conserve these at first.

 

 

TIP #2 – PACK YOUR BAGS, PRE-FIGHT…ZERO HOUR…9AM

You’re going to want to hang out around the entrances on the second level. Before you go up, make sure to take those Rockets with you.

If you have a difficult time finding another set of hands to hold Rockets until needed, cycle through picking up weapons until you get to the gravity lift.

 

 

TIP #3 – THEY ATTACK LIKE VELOCIRAPTORS

Take note that the enemies come out of the doorways to the sides of the map.

 

 

On the top level, enemies come out of the center from the back wall. I ask you to take note because these places mark the spawning pionts for the bonus round of Grunts.

 

 

TIP #4 – DON’T BE THAT KID

While looking around on the second level outside, you’ll notice three turrets ready to be used. This should be the first method of attack by you and your teammates. Remember, don’t detach right away. You’re going to want to use that infinite ammo as much as you can. I’d say don’t detach that bad boy for the entire first wave of covies. Always conserve powerfuland plentiful ammo. Don’t waste it all right away. Don’t be that kid who eats all his Reese’s Peanut Butter Cups on the NIGHT of Halloween, then complains through October that he effed up.

 

  

 

Once you’ve cleared most of the enemies out, gather weapons and ammo. Carbines work best against almost anything, so if you see one, pick it up. Just remember that when enemies get close to Engineers, Covies will have their personal Overshields up. Stick or shoot the Engineer down first, then move on to lesser Covie ranks. It makes me sad too. If only Tricial Helfer were around…always.

 

      

 

Be cautious of your sorroundings and be on the lookout, especially for suicide Grunts. They WILL kill you. They’re, at the very least, good at that.

 

 

TIP #5 – BADASS BRUTES

When the big boys come out to play, I’m sure by now you know what to do. You’re going to need a Gravity Hammer. Hammer’s take out all forms of Covies in all kinds of ways, like RAID does bugs in RAID commercials (not in real life).

 

   

 

 

The most dangerous type of Brutes to attack are the ones with Fuel Rod Cannons due to the fact that they have the accuracy of a Jackel Sniper. In any case, get as close as you can and strike first with your Hammer if you are close enough. Please remember, only n–bs charge with a Gravity Hammer from far away.

 

   

 

THINGS TO REMEMBER

  • Heavy weapons are for heavy enemies.
  • SMG’s and Turrets work best on Drones.
  • Plasma Pistol or Magnum shot to a Brute’s head= death.
  • When in a bonus round, make sure you have Magnums and Carbines ready.
  • Needler needles and ‘nades bounce of Hammer Brutes and Fuel Rod Brutes cause they got it like that.
  • When things get too rough, don’t be afraid to detach the turret and hang out in the hallway.
  • Don’t sleep immediately after your third serving at Thanksgiving, your stomach WILL be bigger the next day. Also, play this weekend’s playlists with your family.
  • Happy Thanksgiving from the Teabag Prevention Team
And remember guys ‘n girls, I do this for you.

 Special Thanks to HBO for all their hard work.

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

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Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

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Special Thanks to: DarknessOrchid

 

 

 

 

Halo Waypoint is out, and many of you who have been reading Teabag Prevention should be at level 40 already. If not, we have multiple articles on weapons, vehicles, and achivements in the realm of Halo for you to check out.

 

        

 

What does Halo Waypoint do?

  • Halo Waypoint records your Halo career.
  • Watch Red vs. Blue episodes.
  • Watch Halo Legends and the making of each episode as they release.
  • Get caught up on Halo news, activites, and more.
  • Watch many sorts of vidoes in the Halo realm. 

 

 

 

 

Halo Legends

Halo Legends will be a running series done by the creators of popular Anime titles. Think of it as Batman: Gotham Knight, but Halo. People called that the Batmanimatrix (after the Animatrix), so I guess this could be called…The Halo..ma…Haloanim…The Animaster Chie…This is anime about Halo. The stories told will be before the first game. The protagonist changes through each episode, but we will see familar faces…or helmets.

For those of you who have seen the newest episode, which is on Waypoint right now, you’ll notice an ODST who goes by ‘Dutch.’

When this whole series was announced at Comic-Con ’09, I saw that some of the concept art shown included the sourroundings of multiplayer maps that we’ve all played through. I was given the opportunity to ask Frankie and the people at 343 studios about this, and of course, they didn’t comment much. What one of them DID say, however, was that it was part of the job to know each map and its purpose.

Some of the concept art shown came from Ghost Town and the ONI building and stairs from the Security Zone. Awesome. Looking forward to much, much more of this.

 

 

 

Your Halo Career

You can build you level by earning achievements, hopefully you know this by now. Achievements from Halo 3, ODST, and Halo Wars will be accumilated here. It’s a nice way to get something more from your hard work in Halo. It’s another project to strive in if you’re lacking in some areas. You can’t check your game history, but you can check your accomplishments out.

If there are any achievements you’re stuck on, Teabag Prevention is here to help. Lately, we’ve been doing some firefight tips as well as vidmaster tips. If it’s those you’re not stuck on, and need more help with vehicles or weapons, then take a look at our past articles:

 

Geekscape

HBO (Search Teabag Prevention)

 

If any of you have a question, or can’t find an article regarding a specfic tip, or need help with Waypoint, feel free to email us at teabagprevention@gmail.com. I decided to make this week a basic rundown of Waypoint because of the amount of “WTF is Waypoint?!?!?!” I’ve been hearing lately. I’m Jake108, part of the Teabag Prevention Team, and I’m here to help.

 

Why Waypoint should be used often:

  • Halo Legends
  • Streaming ViDocs
  • Halo News
  • Streaming Halo videos
  • Red vs. Blue
  • Getting to level 40 career milestone.
  • IT’S FREE, BIZNOTCHES

That being said, the only thing Waypoint is missing is game histroy, but then again, that’s not its primary function. Waypoint is the central hub for all things Halo. And with Modern Warfare 2 out this week, I’m glad that we have something reminding us all how much of a community Halo is. Thanks Halo Waypoint.  So far, you are kicking ass and bringing me into your Universe. 

See you on the playlists.

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

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Tell your friends about us!

 

 

Special Thanks to: DarknessOrchid

 

This week, we have a short, but sweet article to deliver. It’s short, well, because this is one of the more easy Firefight maps. There’s a large amount of space as well as a variety of weapons. With a team of four, you’ll be able to do this with no problem. Remember, it’s not the difficulty you play on, it’s the endurance that counts.

 

As a side note, make sure Grunt’s B-Day Party skull is on. There’s nothing like hurting Brutes who are standing next to their Grunts when their head explodes and hurts them.

 

THIS WEEK: LOST PLATOON

 

    

 

 

TIP #1 – Weapons and Health

In this spacious map, we have the:

Spartan Laser

Sniper Rifle

    

SMG/Magnum

    

Health Packs

     

 

 

    

 

 

 

TIP #2 – Wraiths and Choppers: Prioity Number One

While killing Covie baddies, you’ll find that occasionally you’ll die by the plasmas of a Wraith. They’re easy to kill as long as you use the laser in the right postions.

 

Wraith Number 1

   

 Pew!Pew!

 

 

Wraith Number 2

  

 

As far as Choppers go, a charged Plasma Pistol and a Magnum shot to the head should do the trick. Afterwards, it’s not uncommon to have your teammate(s) use Choppers while some of you stay at a stationary location. In fact, this is best way to go. That is until Drones come flying about. *shudders*

 

TIP #3 – Chieftains, Drones, and Fuel Rod Brutes

Brutes with Gravity Hammers should stictly be taken out by means of the splatter. This IS the easiest way.

  

 

 

Drones can be taken out by Chopper bullets and SMG’s. The easiest way is, of course, the Warthog turret. 

  

 

 

Hunters can easily be splattered by Choppers.

  

Use your turbo boost and give ’em hell.

 

Brutes armed with Fuel Rod Cannons should be taken into careful consideration. Get too close to them with a Chopper or Warthog, and they’ll kill you. A charged Plasma shot to the face and Sniper or Magnum rounds from afar should do the trick. Just make sure you dodge their Fuel Rods.

 

 

 

 

TIP #4 – Bouns Round

In the Bouns Round, Grunts are dropped off by a Phantom. What’s the easiest way of killing enough Grunts to get bonus lives?

Splatters

Nothing gets the job done better than repeatdley splattering groups of Grunts.

  

 

Turrets

Like shooting fish in a barrel…that’s what it means, right?

   

 

Explosives

If you like to see Grunts die a horrible death, just toss ‘Nade after ‘Nade into the crowd.

 

 

 

THINGS TO REMEMBER

  • SMG’s do the trick for Jackles that just want to get all up in your bussiness.
  • Never venture out alone.
  • You CAN’T stick Brutes with Gold Armor or Gravity Hamemrs, but you CAN stick their weapons.
  • Stay near the main building, that way you can always ask for covering fire. 
  • Wear sunscreen and deodorant every day. Unless you live in Alaska, then only wear sunscreen. We know it’s too cold for you people to sweat.

 

 

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

 

Special Thanks to: DarknessOrchid

 

 

 

 

 

 

It’s almost Halloween again, and Halo fans know what that means: Zombies!!! It’s been quite a while since I first played Zombies in Halo 2 custom games. You know, that gametype where you had to switch to green team everytime you were killed by a zombie? Or when everyone would use the missile shells to hide on top of Foundation? Yeah, you know who you are. Ah, memories. Whatta you say we make some more by reading that terrible transition I just made there?

 

THIS WEEK: THE LIVING DEAD PLAYLIST

 

TIP #1 – STICKING TOGETHER IS WHAT GOOD SURVIVORS DO

Too many times have I seen someone go off by themselves and die. Just don’t do it. You and your human comrades should form a perimeter.

 

   

 

Use barricades around the maps to protect yourself from Zombies. If those don’t suffice, you’re always going to want to be on the move, or have a steady turret faced towards an open range, but watch your back. You are never alone (except when you are).

 

 
Most zombie games give you a shotty and a BR. So, some of you should be ready to use shotty’s only while others are ready to use the BR. And always, always, watch each others’ backs, but not too closely (unless you’re into that).

 

    

 

As long as you stay together and have a well-thought-out strategy, you WILL make it to the end, you hear me?

 

 

TIP #2 – See What Happens 

 

You’ve got to take full advantage of grenades. In maps like Orbital and Foundry, you’ll have the ability to bounce ‘nades left and right.

 

    

 

If you’re heading through a tight corridor, and you know there’s some zombies around the corner, don’t be afraid to toss a ‘nade and see what happens.

 

   

 

 

TIP #3 –  STICK. THE FRACK. TOGETHER.

 

Guys and girls, I cannot stress enough that staying together is key. I don’t care if one of yous wants to go look out the window, you better make damn sure you take some friends with you.

 

  

 

But really, stay together, especially when moving around the map.

 

And now, get ready for some tips within a tip:

 

TIP #4 – How to kill a Human

 

Blend in. You’ll catch ’em when they least expect it.

 

   

 

Use your surroundings.

 

 

   

 

 

Be sneaky. Crouch your way to a kill.

 

   

 

Stay out of sight and run away from danger, you are rotting and weak.

 

  

 

 

Use a Tusken Raider means of attack.

 

 

 

Things to Remember

  • You and your Zombie friends should always attack together rather than one at a time.
  • The use of vehicles can play a vital role in surviving a round.
  • If you’re going up against a vehicle, simply find a way around it. There HAS to be some kind of weak spot.
  • Brian plans on giving me some candy the next time we meet. Oh sweet, sweet candy.
Special note: Be sure to check out a Halo themed original series Out of Work Spartan!

     

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

 

Special Thanks to: DarknessOrchid

NOTE: Grunt’s B-day party skull should be turned on and it is recommended that you have three other friends with you.

 

Most of you SHOULD have Recon by now. We here at Tbag Headquarters were able to shed out three of the hardest vidmaster achievements featured in ODST:

Classic

Endure

Deja Vu

 

By popular demand, Teabag Prevention will now shift it’s focus on Firefight maps with the possibility of a short break in the middle for the remaining Mythic Maps. With that said,

 

THIS WEEK: CRATER

 

TIP #1 – THE TIP THAT WANTED TO BE A TIP, SO IT’S A TIP.

Now, depending on who you are, you may or may not want to fight on Crater (Night). Personally, I enjoy playing with VISR activated because it’s easier to identify enemies, weapons, health packs, and other things. Overall, I’m sure most of you will play better while playing the night version of the map. Now on to the REAL tips…

    

 

TIP #2 – WHERE YOU BE

 

It’s hard life for an ODST. You know, you get shot, and it actually hurts. This is why you should be near cover AT ALL TIMES. This requires you to stay near spawn point. Now, I’m not saying that you and your friends should be crouched at the doorway, shooting things as they come up the stairs, because if you do that, you’ll be dead soon enough.

   

 

Cover is essential when it comes to dealing with a mass horde of Drones, Grunts, and as I call, Invisi-Brutes, show up on your…er..stairs. Just make sure you’re armed with ‘Nades and Magnum ammo.

    

 

When Drones come out, make sure you have either an SMG, Turret, or a Plasma Rifle. These weapons will take Drones out the fastest. As for Engineers, use a Needler.

   

 

TIP #3 – WEAPONS

 

When times get tough, and they will get tough, you’re going to want to have Rockets and maybe a Sniper Rifle. 

 

You can find the Sniper Rifle here:

 

 

And Rockets here:

   

 

Both Rocket ammo and Sniper ammo can be found here:

   

 

TIP #4 – At night, Brutes get freaky.

Well, you’re going to want Rockets, Fuel Rods, and Needlers for them Jet-Pack Brutes.

     

 

When it comes to Brute Chieftains with Gravity Hammers, use the Hammer. Sure, it’s risky, but it’s also the best way to take them out. This also goes for Hunters and packs of Jet-Pack Brutes.

 

   

 

 

 

THIGNS TO REMEMBER

  • Putting the difficulty on ‘Normal’ isn’t bad.
  • Needlers work better on larger enemies except Hunters.
  • SMG’s to the back do decent damage to Hunters.
  • When Black Eye is on, try to melee Engineers, Jackles, and Grunts.
  • For the Bonus Round, equip yourself with explosives, Magnums, and Carbines.
  • For Brutes, Charged Plasma shot + Magnum/Carbine to the FACE.

 

Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

 

 

You should be pretty far on your journey to Recon now that you’ve got two of the hardest ODST vidmaster achievements on display in your profile, and I’m sure you feel that excitement in your belly. Your cute widdo behwwy! That excitement dwelled in my belly when me and your sis…

 

THIS WEEK: THAT ONE WHERE YOU DON’T SHOOT OR USE GRENADES 

NOTE: Make sure to set the difficulty at Legendary and play Uplift Reserve

 

TIP #1 – THIS AIN’T YOU BIRTHDAY

First off, you’ve got Legendary on. This ain’t no Master Chief, so this ain’t gonna be easy, and I’ll tell you one thing, you ain’t gonna go beating Covies down either. Here’s an FYI for ya: The first part of the level is going to be the hardest part. Once you clear it, you SHOULD be on your way.  

At the start of the level, you and some good ol fashioned Marines are under fire by Brutes, Grunts, Choppers, and Wraiths. The trickiest part are the Wraiths. There’s really no easy way of killing the two Wraiths that come out, so I’m going to let you in on a little secret: You don’t. Instead, you’ll be doing some running around while waiting for an oppertunity to hijak a vehicle.

You have a couple of Choppers and a Ghost driving around so you’re going to want to hijak one of them. If you hijak the Chopper, you may or may not be able to use the Wraith as a ramp and fly over their heads and onto a checkpoint. Otherwise you’re going to have to zig-zag through and not die. You can get hurt, just don’t die.  

  

Once you make it to the checkpoint, make sure to pick a health pack up.

  

I don’t care what vehicle you have, you need to get the Ghost on the rock. This Ghost is what’s going to get your achievement.

  

 

TIP #2 – SPEED DEMON

After getting your Ghost, you’re going to go over a steep hill and encounter infantry. When you do, take a hard left towards the water, then to the body of water ahead of you. What you’re doing is bypassing the stronger infantry on top of the hill.

  

 

Next, you’re going to encounter a mid-sized open area with turrets and vehicles. Simply drive up the side of the hill and you’ll be on your way.

  

 

Now you’re onto the firefight part of the mission. Boost through the battle until you encounter the Wraiths. When you do, zig zag through so the turret will have a difficult time hitting you.

   

Once inside, grab the health pack next to the corpse as he won’t be needing it any time soon.

 

TIP #3 – GO! DO IT! GO! GO!!!

Next up is a Covie stronghold complete with a Wraith and infantry. What you’re going to want to do is slingshot around the structure and boost right by the Wraith. 

   

 

Now you should be at the last part of the mission. You have Grunts behind a barricade, turrets to your left, Wraiths, and snipers across the way. What are you going to do? Boost right through. That’s me on the upper left part of your screen!  

     

 

 

 

THINGS TO REMEMBER

  • When stuck, boost through.
  • Avoid infantry, for they have ‘Nades.
  • Don’t go near Wraiths. 
  • You will get fustrated at some point or another.
  • Most of all, DON’T GIVE UP!
  • Do a barrel roll.

 

Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

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Tell your friends about us!

 

Some other helpful tips emailed from fans!

Another way to get past the first part of the level is to get in the warthog and have a marine use the turret he’ll kill everything for you and you dont have to shoot still. just remember to NOT HONK THE HORN EVER! if you honk the game considers it a shot and wont give you the achievement. again i say DONT HONK THE HORN!

 

Ben S.

 

What about using a Warthog and giving the Marine riding shotgun your Laser? Best bet is going for a ‘Hog thats already on its wheels. For killing Wraiths, just stay at the edge of the Marines range, watch the Wraith, and move a bit when it shoots. I tried this first, but didnt get because I honked the ‘Hogs horn, to get the Marine back into the side seat, and the game considers honking as fireing. I was too annoyed at that to have the patience to do it again. Speed works fine, this way can be for people who want the achievement, and want to make the Covenant suffer.

 

LoZ4Ever

 

 

 

 

 

 

Special Thanks to: DarknessOrchid and Caruto360

 

After going over what is probably the hardest vidmaster achievement, we at Teabag headquarters are going to move onto what is the second hardest vidmaster achievement ever…for us. This is, of course, the Deja Vu achievement. Now, I know what you’re thinking, “How the hell are we supposed to do this without a tank?!?!” To answer your question, you do it with rockets and mongi. (Plural for Mongoose, duh.)

Note: Turn the IRON SKULL on, make sure it’s on LEGENDARY, and make sure you have SMG‘s before getting on the road.

 

THIS WEEK: VIDMASTER ACHIEVEMENT Déjà VU

 

TIP #1 – I CAN’T SHAKE ‘EM!

By now, I’m sure most of you have some decent Halo skills, though the first part of this level can be challenging if you don’t know what you’re doing. Let’s start by getting you weapons.

You can find a cache here:

   

A Sniper Rifle can be found by going up stairs on your first left before the battle.

A Shotgun, AR, and more SMG ammo can be picked up here:

Halo 3 Road to Recon Armor

Rockets can be found here, although these aren’t the rockets you’ll be using on the back of the mongoose, so shoot away.

Halo 3 Road to Recon Armor

   

First, you’re going to want to take the Brutes out first. Simply combine your efforts in taking out one Brute at a time. Once they begin retreating, make sure to take out as many Jackles as you can. Be sure to stay behind cover AT ALL TIMES. This is very important due to the turret mounted on top of the snipe tower. Kill the Grunt, but don’t kill the turret.

Halo 3 Road to Recon Armor

Once the turret is free, get someone up there and fire down at the Brutes while the rest of your team flanks them. Turret person; if you start to die, go ahead and leave. No one’s going to blame you.

 

  

 

TIP #2 – BE GOOD LITTLE HULKAMANIACS

This tip may be short, but it’s important enough to warrant its own tip section.
Before you go outside through this door, make sure you’ve checked this check list off:

  • Decide who will be driving and who will be shooting
  • Double check that EVERYONE has a full SMG.
  • Make sure everyone has a good amount of Health.     

If you don’t, you can find some health here and other parts of the area you’re in:

Halo 3 Recon Armor Teabag Prevention

  

Grenades aren’t of importance due to the fact you cannot throw them when on the back of a Mongoose.

 

TIP #3 – GET A GOOD RUN IN

Once you’re outside, DO NOT get inside of a Warthog. You and your team are going to walk down a tunnel that lies straight ahead of you.  

  

When there, you’re going to find that the music has changed, Rocket Launchers with 999 rockets, and four Mongi.  Now, the next part can be one of the most fun Halo experiences you’ll ever have, or the worst, and much like a hot date, it all depends on how you start this.

 

TIP #4 – CANNONS AWAY

The first part’s easy. Make sure you don’t get stuck or get shot by a fuel rod cannon. Keep moving and never stay in one place, even if you’re by the next set of doors you have go through.

   

Once you encounter Banshees, Ghosts, Fuel Rod Grunts and Brutes you’re going to want to take out the Banshees first. While you’re doing that, take the Sniper Towers out too.

    

Once those are down, kill the Ghosts and Fuel Rod Covies.

 

TIP #5 – I AIN’T FRAID A NO BANSHEE

Whenever you see a group of Covies armed with Fuel Rod Cannons, dozens of ‘Nades, and other things, you’re going to want to keep your distance. Take them all out with your rockets before you enter the battle.

If there are numerous Banshees flying about, have only ONE mongoose go through the underground tunnel and stop at the edge. You’ll find that you’ll have some relatively easy shots while the Banshees try to kill you.

  

Meanwhile, the other two teammates should be driving around killing Ghosts and other baddies.

 

TIP #6 –  I AIN’T FRAID A NO…OH WE USED THAT ONE ALREADY?…

What you’re going to want to do here is set up a line. All of you may need to get off the Mongi and fire at the incoming Ghosts. Be sure to take their gun turrets out too.

  

 

TIP #7 – READY, AIM, FIRE

Alright. You all made it this far and this part should be easier. Should be. Don’t get cocky(I always get cocky). Since you probably have at least 800, 900 rockets left, position yourselves in stratigic parts so that you’ll be able to take out all the Covies in a matter of seconds.

Key Positions:

      

 

Halo 3 Road to Recon Armor

 

The final battle should be easy. After all, you have more than enough ammo. Shoot away, always shoot AHEAD of your enemy and make sure you always have safe sex. See you next Friday!

 

Written by:

Jake108

Edited by:

Brian Gilmore 

For any comments, suggestions, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

 

Special Thanks to: DarknessOrchid

 

Want to know how to get recon armor? How to get Halo 3 Recon Armor? Are you sure? Well, then, you’ve come to the right place. Welcome to Geekscape, where the Teabag Prevention Team guides you through the world of Halo.

The Road to Recon Armor can be a rough one. So, for the next foreseeable weeks, the Teabag Prevention Team is going to help you tackle the most challenging vidmaster achievements and help you pave your way to the famed Recon Armor. For those of you who think the Recon Armor has been deflowered, why are you reading this? Let’s get to it.

 

NOTES: Be sure to play on ALPHA SITE and turn Grunt’s Birthday Party skull ON.

 

THIS WEEK: VIDMASTER ACHIEVEMENT ENDURE

TIP #1 – Positions, positions, positions…

An old man once told me, “Position is key,” he went on to say, “if it doesn’t feel good, you’re not doing it right.” That old man was Gilmore.

For one thing, the reason you should hold up here is due to the fact that your health packs and ammo are located near by.

   

 

Where to be during waves

1.

   

 

2.

     

 

These two defensive positions are the easiest to assume and they pose the most formidable defense advantage. By taking these places, you put the enemy directly into the crossfire. They become confused, distracted and easy to kill. Only at the end of the round, you know, when the Cheiftins come out to play, can you band together into one spot.

 

TIP #2 – Bonus Round

This can be simple, or this can be hard, as Old-Man-Gilmore would say. The goal is to get 8,000 points in one minute. During the bonus round, you will only see Grunts. This is the biggest reason why Grunts Birthday Party skull is on. You’ll have a short amount of time to prepare for this. Before this short amount of time, you should already have accumulated Rockets, Fuel Rod Cannons and either Magnums or Carbines. Once that’s done, you and your teammates should get into a good firing postion, perferably one to each window.

 

 

At the start of the round, Grunts begin jumping out of the windows towards the ceiling.

     

 

With Rockets and Fuel Rod Cannons, you should be aiming at the interior of the space where the grunts come out of, this way you can get splash damage. For those of you who don’t have explosives, aim for the heads. Once you get overrun, which you will, toss nades into the center of the map to score those extra points.

 

TIP #3 – In Case of Emergancy…

It’s important to note the fact that the further you progress through the sets, the harder it will be to kill a Brute. This is especially because of the skulls Tilt and Mythic.

 

      

Once those are on, you can forget about using Magnums, Sniper Rifles, and SMG’s while a Brute’s shield is up. What you’re going to want to do is use a Plasma Pistol + Carbine combo. If you can’t get your hands on a Carbine, use a Magnum. This is the best way to kill while conserving ammo.

     

 

If you can’t do either of the above, your best bet is using the Needler, or Plasma Pistol + Melee. Yes, the Melee can be dangerous, but if you learn how to doge the Brute’s lunges, it’ll be nothing more than a pain in the ass. But you should never, ever, use a Fuel Rod Cannon or Rockets on a regular Brute unless you’re about to die.

As far as everything else, here’s a list as to what you should use against Covie baddies.

Hunters = Fuel Rod/Rockets/Gravity Hamme/’Nades

Brute Chieftians = Fuel Rod/Rockets/Gravity Hammer

Brutes = Plasma Pistol + Carbine/Magnum/SMG/Needler/Sniper Rifle/Plasma Rifle/Shotgun/’Nades

Grunts = Magnum/SMG/Plasma Rifle/Carbine/Plasma Pistol/Spiker

Jackles = Magnum/SMG/Plasma Rifle/Carbine/’Nades

Drones = SMG/Plasma Rifle/Magnum/Shotgun

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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NOTE: ODST is an expansion rather than a stand-alone title. So for those of you who complain about it not having enough content, there you go. Why is it $60? Because Microsoft said so. Now, onto the review…

 

After a year of anticipation, Halo 3: ODST dropped into our disc trays. After the first week of playthroughs, the biggest question remains: Is ODST worthy of a Halo title?

 

 

First off, ODST DOES play differently than previous Halo titles. Learning curves are there, but not difficult. These learning curves consist of throwing grenades, jumping, and the way you conserve your health. This change is a breath of fresh air to anyone who feels Halo 3 has grown to be boring or bland. Another thing about ODST’s gameplay is the fact that you can’t carry equipment around anymore, though, the Brutes sure do use it.

 

 

The gameplay difference is instantly noticeable both at the start of the game and the minute you pop in Halo 3’s multiplayer disc. The disc has different menus along with music from Halo 3’s campagin. Now that was a breath of fresh air.

 

  

ODST’s story mode is both addictive and fun at the same time. You are a rookie ODST and your squad has seperated from you during the drop. You go through the city finding clues as to what happened to your missing squad mates. Then when you stumble onto a clue, you go into a sequence where you play as one of your ODST squad mates.

 

  

 

Overall, the controls are somewhat the same as Halo 1-3. Any Halo player knows that “R” is to shoot and “L” is to throw grenades. The only difference here is that “X” activates your VISR mode. VISR mode allows you to see at night, identify enemies and find valuables around the city more easily.

 

 

 

Since this is more of an expansion, rather than a new game, ODST has not recieved a major graphical overhaul. Instead, it looks like Halo 3. The character models look the same, the guns fire the same way, and the enviroment carries the same traits as Halo 3. This goes for gameplay too. If you loved Halo 3’s gameplay, then you’ll be sure to love this. There are a few dull moments in ODST, but that’s only if you fail to find a mongoose in New Mombasa.

 

 

Considering with what was said above, the graphics for ODST do not distract from the actual gameplay. One thing that does distract from the gameplay are the in-game cutscenes. Unlike Halo 3, the cutscenes aren’t pre-rendered. I know some of you may not like this – though it’s important to note that you should treat this game as if it came out one day after Halo 3. Only then can you appreciate it to its fullest potential.

 

Story: 9/10

Gameplay/Controls: 9/10

Graphics: 8/10

Fun Factor: 9.5/10

Overall: 8.9

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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Enter Halo 2. Master Chief has just arrived to Earth after a long battle with the Covenant and Flood on Halo Installation 04, ultimately destroying it. By this time, we know that the Covenant have launched a holy war on the Human race. Their “Gods” are an extinct species called the Forerunners. The Forerunners are responsible for all seven Halo installations, which were built to contain the Flood. So, when the Prophets, Covies leaders, learned of the destruction of Halo Installation 04, they were pissed.

 

 

 

  

 

In order to pick up where they left off, the Prophets lead their Covies on a search for even more “religious artifacts.” This brings us to the events preceding Halo 2. While out searching the galaxy for more Forerunner artifacts, the Prophet of Regret accidently stumbles upon Earth.

 

   

 

With a collective “OH SHIT!”, the UNSC scrambles everything they have to the central point of the Covenant invasion of Earth. This takes us to New Mombasa, Africa. The reason they chose this place remains unknown until the events of Halo 3.

 

 

Master Chief fights on the front lines of the Covenant invasion with Marines and ODST’s alike. When both sides appear to be running out of reinforcements, The Prophet of Regret decides to give Earth one last “FUCK YOU!!” and goes into slipspace in the center of New Mombasa, destroying everything in it’s wake.

 

  

 

The Master Chief, Johnson, and Miranda Keys play tag-along to the tail end of the Prophet of Regret’s ship in an effort to follow him. Meanwhile, a wave of ODST reinforcements drops into New Mombasa. Here, you witness the destruction of New Mombasa by the power of slipspace.

 

  

 

^ Regret’s ship going into slipspace, for those of you who are confused.

 

Now you take the role as an ODST defending the Earth in Master Cheif’s absence.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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As you may or may not know, Halo 3: ODST will be releasing in a couple of weeks. Maybe some of you have questions or may be confused about where this falls into the timeline of the events in Halo – that’s where Teabag Prevention comes in. For the next two weeks, we’re going to be counting down the days as well as bringing you up to date about everything you need to know about Halo 3: ODST before you play it.  So let’s get started.

First off, ODST (or hell jumpers) stands for Orbital Drop Shock Trooper. They have nice shiny black armor, carry weapons that normal Marines don’t have, and are generally more badass than normal Marines.

ODST’s are mostly used for stealth missions, high priority missions, and what any normal person would call suicide missions. Because of the mission outlook, ODST’s are composed of volunteers from the UNSC.

 

Their first major appearance was in early Halo 2. Other than that, you don’t really get to know ODST’s until the  level Delta Halo, ODST soldiers entered Halo’s atmosphere alongside Master Chief, and then proceeded to kill multiple squads of Covies. 

 

 

Next week, I’ll be going over where exactly Halo 3: ODST falls into place on the Halo timline. If you have anymore questions about ODST’s feel free to email us. You’ll find our email below. Thanks for reading!

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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Being a Comic Book Super-Hero adaptation, I went in thinking this game wouldn’t be as good as I hoped. After all, the bar’s set pretty low for video games like this. Things like story, repetitiveness, and voice acting have plauged the genre of Superhero Video Games; but all that has changed with Batman: Arkham Asylum. This video game is great from start to finish. While, nothing is perfect, Arkham Asylum is well worth the buy. And if you’re still on the fence after that wonderful paragraph I just wrote, then read on. 

 

   

Due to the fact that I didn’t follow this game at all through its production, all I gathered as to what this game would be about came from the title itself: Batman running around Arkham. Sure, I was a little on the “meh” side of things because the sandbox element was immediately taken out of the game upon hearing that…or was it?

 

   

Yes, Batman AA does have the sandbox element. How? Well, it’s a giant island separated into sections. It’s no city, but it’s definitely fun to run around while taking down enemies and investigating alike. So even though you’re on a somewhat pre-destined course via game story, you still have the option to go somewhere else, if you choose.

As far as the artistic viewpoint goes, Batman AA looks wonderful. Everything looks neatly polished. From the trees on the island, to the sometimes broken down architecture, the environment truly makes the game feel darker

 

Each of Batman’s super-villains are well represented. Not once was I confused on who’s who. There were even a few surprises for me. Other than that, you fight only a handful of henchmen. Sometimes there’s a few surprises that will throw you off or even completely change the way you fight. Is it repetitive to the point that you need to stop playing? Not at all. It’ll only get boring to those who get bored easily.

   

 

 As you progress through the game, you gain XP and level up. Each time you level up, you’re allowed to upgrade one of Batman’s abilities. Whether it be throwing multiple batarangs at once, or simply a larger amount of health, it’s your choice what you want to excel in when kicking someone’s, or everyone’s, ass.

   

 

The controls are pretty simple. Attack with X and counter with Y. If you get a combo going, you can move Batman around to simultaneously fight a group of baddies. It’s not always that easy, though. Gadgets do play a major role in the game, which makes it even more enjoyable to knock a henchman out. My only complaint: You can sometimes miss a target, thus ruining your 16x combo.

 

  
Detective mode allows you track down certain enemies, find Riddler Trophies/riddles, as well as find tatical routes around your enemies. Usually these routes consist of vents, gargoyles, or breakable walls. Always, always, look for these routes to find your way around enemies so that it’s easier to knock them out. This is especially nessesary when the baddies have guns, after all, he is Batman. But if you die, no worries. A villian will walk up to the screen and talk comedic trash.
 
      

What really brought me into the game were the characters, how they were portrayed, and and the voice acting. Being a fan of Batman: The Animated Series, hearing the same voice once again was more than awesome. The Joker, Harley Quinn, and other regulars seemed like themselves, mostly due to the script. Each character actually sounded like themselves, compared to other super-hero adaptation games like anything Spider-Man. And trust me, there are more than enough villains and other characters in the Batman universe to keep you entertained throughout the game. And, when you’re done with the game, you have a whole load of riddles to figure out. If that doesn’t interest you, then playing on Hard mode will surely be a challenge for you.

 

Graphics: 9/10

Story: 9/10

Controls: 8.5/10

Overall: 8.8

 

Don’t forget that if you have any clips from either Gears of War or Halo 3, and you’d like to show them off, email them to us!

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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I’m sure Summer has had its ups and downs this year, no matter who you are, but one thing’s for certain: video games have been there for you…unless you lost your house or got your electricity shut off…but hey! I’m sure you’ve picked up at least one game this Summer.

 

#3 – Battlefield 1943

Sure, it was a little on the expensive side, but overall, it’s a great arcade game, that is, if multiplayer gets you going…

  

The game is set around the events in the Pacific campaign during WWII. There are three classes available to you throughout the matches, each with a different purpose. For those of you who aren’t familiar with the game at all, it’s like a toned down online-only Star Wars Battlefront. Still, if you get a group of friends together, island-hopping will much more fun.

 

Pros: Battlefield 1943 provides an awesome multiplayer experience, especially with friends.

Cons: The flight controls are a little messy, and there’s no single player mode. Then again, do you need one?

 

#2 – Marvel vs. Capcom 2

I for one was glad to see it back as well as was happy with the outcome. Many said its inferior to the original or the arcade version, and depending on who you are, it can be. But for me, it’s everything I hoped for.

  

With private player matches as well as ranked matches, this game has yet to bore me. There are 166,320 ways to build your team. And with that, I rest my case. 

 

Pros: Everything you loved from what you fell in love with is back.

Cons: The people who get off on pressing the same buttons over and over who run into you during ranked and player matches. Yes, player matches too. You know who you are.

 

#1 – Batman: Arkham Asylum

This game has the possibility for being on many Game of the Year lists. If you have the money, I suggest you go out and buy this game right now. It’s easily the best super-hero video game out there, (besides City of Heroes).

The game’s story is well-written, the voice acting is great, and the free-flow combat system is amazing. I assure you, unlike Spider-man games, you will not get tired of playing this for a good 2-3 hours straight. Not only that, but at some times, it can feel like a cinematic experience – almost like you’re playing through a Batman movie (non-Schumaker)

 

Pros: It’s Batman, and it’s awesome. The graphics are nice along with the controls. Buy it.

Honorable mention:

 I MAED A GAM3 W1TH Z0MB1ES!!!1

This “Indie” game sells for 80 MS points on the marketplace, and believe me, its worth every point.

    


I MAED A GAME3 W1TH ZOMB1ES!!!1 has an awesome soundtrack with awesome gameplay similar to Geometry Wars. The game features a wide array of weapons and power ups to keep you going till the very end. And if you’re not enough, sign up to three friends in  and you’ll be on your way. Seriously though, play it. You’ll love it.

Pros: Fun, cost efficient, and awesome soundtrack. Reminds you why Indie games exist.

Cons: No Xbox Live support. That means the absence of leaderboards and online co-op.

 

Don’t forget that if you have any clips from either Gears of War or Halo 3, and you’d like to show them off, email them to us!

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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This week, we continue our look into the newest of Gears of War 2 maps. Enjoy!

Memorial

This map isn’t one of my favorites. It’s a decent sized map whith two levels in it: the ground the floor, and upstairs. Keep in mind this is all outside.

 

Some of the weapon spawns include a Hammer of Dawn, Mortar, Longshot, and Pistols. Tagging is also easy on this map, which is ideal for Guardian. As for other gametypes, use the cover system effectivley, and you’ll be on your way.

Sanctuary

This dark map is ideal for Horde. There are a couple of points where you can set up and have a good time. With the way this map is made, there’s no way not to have fun killing each other. Some of the weapon spawns include the Longshot, Motar, Boomshot, and the Bow.

   

 

Make sure you mark your sourrounds, only then will you be successful in finding a way around the enemy.

 

Way Station

Way Station is a fun map if you have a solid strategy. Stay with your teammates, enjoy the sights and enviroment, and you’ll have a good time.

 

 

There’s a bridge that can fold out in the middle of the map near the spawn-point that can only be activated by pressing a button. Other than that, make sure you take advantage of the Machine Gun Turret.

 

Nowhere

What a depressing name for a map, right?! Anyway, this map can be fun to play on as long as you survive long enough to witness the sandstorm. That’s about all this map has to offer as far as visuals go.

    

There is a way to get ontop of the building near the center of the map. From here, you can kill baddies with just about any weapon. Just be sure to watch your back.

 

Don’t forget that if you have any clips from either Gears of War or Halo 3, and you’d like to show them off, email them to us! We will feature you if your clip is impressive enough.

 

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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The long awaited Dark Corners Map pack was released a couple of weeks ago. It took a while to figure out all seven maps and play them to get the full experience. Let me just say that every map pack that’s been released for Gears 2 has 1up’d its predecessor. What’s so good about this one? Well, it’s new, it’s fun, and there’s War Machine.

War Machine

 

I don’t know about you guys and girls, but I was a fan of War Machine. I was glad to see that I would get to play it on Gears 2. It’s not entirely different, but the atmosphere along with the lighting has changed, all for a good cause.

A Boom Shield has been placed in the center of the map and the Gatic Gun has been removed  and replaced by a Machine Gun Turret.

I find that the glitches I encountered in Gears 1 still exist in Gears 2, such as:

Rubber-banding
Not able to jump off ledge
Not able to climb up ledge

Simple things, I know, but these simple things have lead to countless deaths I wish could have been avoided on the old maps. Be forewarned (you just have been).

Highway

 

  

This map can prove to be difficult to snipe on because of the occasional ground-shaking that happens for no apparent reason. My theories? Well, it could be a COG attack or that lonely Brumac that walks in the background pondering whatever a Brumac ponders about.

There’s many corners, turns, and dead ends that evidently are a haven for cover, or death. This map was one of the easiest to do horde on. So you achievement hunters, go for this map first to get your spirits up before entering the other maps.

Allfathers Garden

 

With two Longshots, a Bow, and a Boomshot, this map can get dangerous. Sniping locations do exist, you just have to watch out for where your enemy is. If you’re having a tough time doing that, the best part about this map is that you can stick to the back of the group while still retaining both cover and the line of sight with enemies.

Just make sure you know all the ins and outs of this map because it’ll greatly help you in the future. Your job, relationships, Gears of War 2: everything. Oh yeah, and make sure to laugh at anyone who spawns and immediately starts running the wrong way. That means YOU, DarknessOrchid.

 

These are my first impressions on the Dark Corners Map Pack. Keep in mind that this pack includes seven maps along with a campaign chapter. Coming Soon!

 

-jake108

NOTE: What I played may or may not have been the finished product. There are no screencaps because, I mean really, you’ve probably seen all that there is to show already. It wasn’t like I was taking pics while playing either. I was into the game. Hardcore. It sucked me in. Now I’m going to suck you in…to the game.

 

There’s been a lot of bashing on Left 4 Dead 2 recently. I’m sure you know by now that most fans of the franchise would rather have Left 4 Dead DLC than a sequel. Fans also complain how the new game looks like the old game. Fans also complain about everything. So what’s different about L4D2? Well, there’s a few things…

Upgradeable ammunition

I found this little perk interesting, but at the same time I think it took away from the realism of a zombie apocalypse.  I just hope there’s an on and off button.

Basically, you pick up special ammunition just like you would pick up regular ammunition, only when you fire your primary weapon, whatever zombie you hit catches on fire. Keep in mind it doesn’t last forever. I’m not sure whether you can fire only so many shots with it or if there’s just a time span for it, a-la Mario’s fireballs. If there was no timespan, you could probably just fire no shots until you run across a Tank or a horde of zombies, then go to town.

Melee Weapons

I don’t believe the game was done upon playing it therefore I cannot fairly judge the effectivity of frying pans, axes, etc. When I DID see a fellow teammate use the frying pan, it didn’t do much good. That could be one of two things:
1. It sucks and it’s just a ploy to make it seem like there’s something new in the game.
2. The zombie was too far away.
I’m leaning towards #2.

I did get a hold of the ax only to drop it when a Hunter pounced on top of me. I thought, “Where mah ax go?!” later to see my girlfriend running up ahead of it thinking I didn’t see her.

Charger

This thing really scared the crap out of me. Let me explain first!
The chapter we were playing was essentially a swamp, a dark and scary swamp. When I thought we were in the clear, only because we had just got done with a horde of zombies, the Charger ran through our little group and broke us apart. THAT scared the crap out of me. After that, it was a breeze because we all focused fire on it. So while it’s not as strong as a Tank, it’s pretty damn fast – and what’s scarier than a running zombie on a mission?

Spitter

See, I had no clue this even existed upon sitting down and playing the game. I thought i saw a regular ol’ zombie until it spit a fiery liquid all over the ground. With a “What the Hell?!” here and a “Oh noes!” there, the Spitter was killed. Does it work? Yes.

New Weapons

Well, to tell you the truth, they can be barely be called new. Its the same shotgun, it just looks different. This goes for all the other weapons of course.

Characters

While they’re not Zoey, Bill, Francis, and Louis, I have to say that I can adapt to these new characters. Even if I do follow through with that, I don’t think I’ll prefer this group over the old one. Though, it was nice to see fresh faces jumping around combined with the new atmosphere.

Overall, I enjoyed my experience with L4D2. Yeah, it could’ve been what ODST is to Halo 3, but it can still be called a new game itself. Is it worth the $60? If you’re a fan, of course! If you’re not, 1. Thanks for reading this anyway!  2. Rent it before you buy. ( Assuming you already have L4D1.) If you don’t fall under #2, then I suggest buying it. It’s not like this game is a downgrade, it’s that it falls on the line between DLC and Sequel.

 

Written by:

Jake108

Edited by:

Brian Gilmore 

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I wasn’t expecting ODST to be very different from Halo 3. The game is definitely a stand alone title and should be highly anticipated. If you’ve been craving something new from the Halo universe, (I’m sorry you don’t like Halo Wars.), then this is what you’ll be playing this Fall.

NOTE: If you didn’t catch my first impressions, you can read them here.

The things I enjoyed most about ODST was the teamwork element of it. It’s increased and it’s a lot better. Unless you’re really good and like to work alone, you’re going to have trouble in Firefight. Though I played it on Normal , (no choice), Legendary is going to be a problem, as it should be. Your health no longer recharges, you get hurt from falling, and you just really get the feeling that you’re no longer a Spartan. And that’s bad ass.

  

Upon first playing, I noticed that I was running slower, I couldn’t throw grenades very far, and I couldn’t duel wield. To be honest, I was a little upset about this at first. That anger quickly died when I picked up a Brute Plasma Rifle. All of my Halo 2 memories returend to me and I was once again happy to be playing another installment in the Halo franchise.

   

Another thing I was slightly worried about before playing ODST was losing the ability to customize your…fighter? ODST gives you the ability to change your colors and the option to have your helmet on and off.

One thing that did surprise me was the fact that the charaters were vocal about kills, a la CoD WaW Nazi Zombies, which was great. It added to the experience.

     

Overall, playing ODST made me even more excited for the game. It seems that ODST gathers everything up from its predecessors and puts it all into the gameplay. Reserve your copy nao.

 

Written by:

Jake108

Edited by:

Brian Gilmore

 

For any comments, suggestions, or inquiries please email us at:

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A very special thanks to DarknessOrchid

 

So what’s on my list this year? Well, you can expect to hear about LOST, the future of the Halo franchise, and anything else I come across.

This IS live blog and will be updated regularly. So, if you’re a Teabag Prevention fan, or just someone along for the ride, stick around because you’ll experience what I experience….just…you know….in the back seat…”mom?…MOM?!” *Scarred for life*

Please check back throughout the week…this shit’s about to get real.

Links that will enhance your experience:

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Group Page

 

THURSDSAY

Panel #1 -Motion Comics 10:30 A.M.

So, after an exhausting 24 hours, I’m now attending the Motion Comics panel. On the panel, we have people like Dave Gibbons, and some other people. haha. What’s news to me is the fact that there’s going to be a Motion Comic based on Superman: Red Sun. If you have not picked that up yet, I suggest you do.

 

Quick notes:

  • The motion comic bussiness is very new and the people behind it are looking to expand.
  • Only the easily re cognizable hereoes are having their stories told through motion comics. 
  • They CAN become a passtime in geek culture.
  • They’re awesome, if done right.

Not much to add here. Mostly artists talking about how they came into the motion comic bussiness. Clips are being shown that are really cool. After this, ODST!

 

ODST. First off, I have to say that I was impressed with the overall gameplay and how it felt. There were a few surprises, mostly because I haven’t really kept up with what’s changed. What I played was a 10 minute firefight game. But now, I know.

What’s new:

  • No more equipment.
  • No more duel-wielding.
  • No more motion tracker.
  • You’re no longer able to jump as high as well as run as fast as you could in Halo 3.
  • You’re not able throw grenades as far.
  • Health bar! (Bad)
  • Ability to carry more than two grenades. Finally.
  • Hijacking is still an option.
  • Brute Plasma Rifle is BACK!

That’s all for now. I WILL be writing a full blown article on my findings while playing ODST. The above facts aren’t enough, I know. I’ll also be updating y’all with my impressions on Marvel: Ultimate Allience 2, and news from Capcom’s Panel as well as Halo’s.

Capcom Panel: 3:15

Lost Planet 2

  • 4-player Co-op
  • Massive monster boss battles!
  • Customizable characters
  • Various enviroments

Other than that, same ol’ Lost Planet.

 

Dark Void

Now, this video game was unknown to me beforehand. The dev said something along the lines of imagining Crimson Skies, but with jetpacks and the ability to land and engage in either ground combat, or you can stay in the air and engage in ariel combat.

One more thing, Will, the main character, is a “cross between Boba Fett and the Rocketeer.”

 

The Halo Panel

Halo Legends was announced in this panel. Basically, Halo Lengends is an anime based on the Halo universe and it’s whole timeline. Now, when I say timeline I mean everything from the Forerunner-Flood war to the end of Halo 3. Main characters include those from the books as well as Master Chief.

What stuck out to me was the fact that Halo’s multiplayer maps, specifically in Halo 3 and ODST, are going to play a role in the anime. Maps that I saw were Ghost Town and Security Zone (ODST).

As far as the other slides go, all of the art looks just and amazing. It’s a little different, but something like that is needed when you approach something like this from a new angle. Time to see the trailer again!

 

Upon seeing the trailer again, I noticed CQB armor.

 

Left 4 Dead 2

I just got back from playing L4D2. I have to admit, it’s pretty awesome. The new weapons, enemies and enviroment make it fresh. Yes, this could’ve been what ODST is to Halo 3, but no one’s perfect. What’s important here is to relaize that this game won’t be a let down.

What’s new

  • Upgradable ammunition
  • A deadlier enviroment.
  • New enemies.
  • New weapons.
  • And best of all, new characters.

Do I miss Zoe, Louis, Bill, Francis? Yes. Will I be content with this new batch of characters? Yes.

 

MUA2

I got a chance to play some MUA2, and i know for a fact that it’s going to be better than the last. There’s a few bugs here an there, such as Spider-Man getting stuck shooting webs, only the webs weren’t on their way out so in turn it looked like he was just thrusting into the air.

Other than that, I like new and improved graphic engine. No more cell- shaded graphics! YEAH!

 

FRIDAY

Dead Space 

Not really anything new on this game, other than it’s on the Wii. I know, I know, the Wii sucks graphic wise, or all around wise *snicker*, but this actaully looks good. If you’ve read anything about it, you’ll know its the prequel to the original and that it’s based around the animated movie as well as the comic. Oh, and there’s Co-op!

If you liked the first one, you’ll probably be very happy with this one.

 

-DarknessOrchid (Kelsie Nicole)

 

District 9

While I didn’t get into the movie itself, (;_;), I DID get into the Panel.

Let me just say that this movie looks amazing. A 7-minute clip was shown that basically outlined the plot. This might be the best movie of this Summer.

 

SATURDAY

LOST

  • People on the Panel included: Sawyer, Ben, Hurley, Richard Alpert, and the creators.
  • Biggest surprise was Dominic Monaghan walking out onto stage. It’s quite possible that he and possibly other characters from seasons past.