Oh yes. Comic-Con. And what an amazing lineup of talent and cool properties they have on panles here this year. Here’s what I did…

THURSDAY

The Hobbit/Weta/Onering.net Panel

Unfortunately there were no middle-earth-shattering announcements about casting. But seeing as they are still writing the first draft, it’s understnadable. (Actors usually like to read scripts.) They did confirm a couple cool things:

– Howard Shore will be back for the score. “Score!” (sorry, that was bad.)

– John Howe, Alan Lee, and Mike Mignola (among others) will be concept artists. Mignola has been given the task to create new distinct monsters and looks for the dwarves and goblins. No problem for Hellboy, right?

– Del Toro has said they split the book exactly in half, and the break point is logical if you look at the book. My guess: Perhaps after Bilbo wins the ring from Gollum? He sent a video message where dispelled rumors about Jeff Goldblum and Harrison Ford, but said little else.

– It was a treat to see Richard Taylor, head of Weta, at the panel. He showed off some really cool bronze sculptures and official LOTR weapons that you can see at their site, wetanz.com. He spoke about the thrill of working on Tin Tin with Speilberg and Jackson, and Avatar with Cameron.

Richard taylor described Avatar as perhaps “the most visually exciting movies ever made.” I decided I’d be the judge of that, at the…

Avatar Panel

After waiting for hours, getting sunburnt, and talking to fans of Science of the Movies in line, I was in the Avatar panel with 3D glasses in hand. When James Cameron came out and said we were going to get 20-25 minutes of footage the place went ballistic. He described the process of making the film like so: “After digesting all this sci-fi over the years, this is what came out.”

Here’s some highlights of what we saw:

– Sam Worthington as Jake, wheelchair bound, coming to the planet Pandora to become an Avatar operator. Avatars are large catlike creatures that look like the Navi, the natives of the planet.

– Jake in the jungle squaring off against what looked like a rhino with the head of a hammerhead shark, then being chased by a panther-like creature.

– DRAGONS. Oh yes, DRAGONS!!! Jake and the Pandora natives pounce on a herd of dragons, and Jake must wrangle one and learn how to ride. Awesome!!!

– Jake and the native princess Neytiri in the jungle. Neytiri saves Jake from some nasty critters, then witnesses something she considers quite significant: the seeds of a sacred tree, which look like jellyfish floating through the air, coming to rest all over Jake’s arms and head, as if he is a savior of some sort.

Overall, I can describe Avatar like this: when I play D&D, or read a fantasy book, etc. this is what my imagination looks like. It’s colorful, strange, beautiful, and weird. Will it change cinema forever? The jury’s still out on that. I heard some comments that the animation was a little “cartoony”, which I think is fair, although it didn’t bother me.

Cameron then brought out members of the cast Sigourney Weaver, Zoe Saldana, and Stephen Lang for a few minutes to discuss their characters. The big announcement was Avatar Day: August 21, in which every IMAX theater in the world will be showing 15 minutes of the film for FREE. Guess Cameron is truly on a mission to convince the public that 3D is the way to watch movies.

Doctor Parnassus Panel

It was a real treat to see one of my favorite directors, Terry Gilliam, come out and show us some exclusive footage from his upcoming film, The Imaginarium of Doctor Parnassus. Gilliam is the defintion of film maverick and has a style all his own — which once again shines in Doctor Parnassus, which tells the story of a once monk (Christopher Plummer) who travels with his Imaginarium but carries a dark secret: he lost a bet with the Devil (Tom Waits), who has come to collect.

– Gilliam says he finished the film after Heath Ledger’s death (Ledger plays Tony in the film) so that everyone could see Ledger’s last performance. “Heath Ledger would have been the greatest actor of his generation and several other generations,” said Gilliam to affirmative applause.

– Gilliam was awarded the Inkpot Award for Film Arts from CCI, and when he was asked how he gets his inspiration he said, “I steal ideas from dead painters.”

Kick Ass Panel

If you are a fan of the Mark Millar comic book, start getting very excited. The Kick Ass panel was the only panel I attended all day that received a standing ovation after we saw footage. Holy crap this movie is going to be insane.

– Director Matthew Vaughn and screenwriter Jane Goldman, who teamed on the fantastic film Stardust, were joined by Millar, John Romita, Jr., and cast members Christopher Mintz-Plasse (Red Mist) and Chloe Moretz (Hit Girl).

Scenes screened were some of the most memorable moments straight out of the comic:

– Big Daddy teaching Hit Girl the meaning of pain by shooting her

– Dave getting beat up and knifed when he first tries to intervene with some thugs

– Hit Girl saving Dave’s ass when he tries to confront a drug dealer in his home

– We also saw a “trailer” of scenes cut together to music, which was ultra-violent.

– Mark Millar said he envisioned Kick Ass as a trilogy broken up into 3 graphic novels, which means we won’t see the last issue until we’re all in nursing homes.

– When Vaughn was asked if he was afraid a studio would change the film after they bought it (the movie is an indie with no distributor yet) he said “No” and implied that anyine seeking to change it wouldn’t get it.

If you know the book, you know it’s wickedly funny and super gorey. Believe me, that is all intact here. I laughed my ass off. The action is really well done and it’s so surreal to see a 10-year-old girl slicing thugs up on screen. Amazing.

FRIDAY

 

Most of my day Friday was spent running around the convention floor with the Heads Up crew. But I did get to make a Geekscape appearance, climb on top of the District 9 tank and give a braveheart speech to passers-by, and attend one panel…

Peter Jackson/James Cameron Panel

– They talked 3D (surprise!) Cameron plans to convert Titanic to 3D, and Jackson said they’re looking at the possibilty of converting LotR, although it’s a huge task.

– Early in the panel, a crazy fan prankster took the stage and perplexed everyone. Here’s the video:

– When asked about their next projects, with Jackson’s The Lovely Bones coming in December and Cameron’s Avatar that same month, Cameron replied: “It’s not a good time to ask a woman if she wants more kids when she’s crowning.”

I spent Friday evening with the Geekscape crew at The Mighty Boosh show, which was amazing. If you haven’t seen this British comedy duo yet, you can catch them on Adult Swim now. Gilmore pulled a VIP move when we all passed by the neverending line that wrapped around the theater and walked right in to the show. It was surreal, hilarious, and insane, to say the least. Definitely check them out.

SATURDAY

It was my turn to pull off some guerrilla comedy and cause some nerd chaos on Saturday, when Ryan McDonald and I donned the mullet and the beard to become Goober & The Viking. We hijacked unsuspecting broadcasters on the floor, crashed The Simpsons auditions, got kicked off the premises by the San Diego Police, and perplexed attendees when we held our very unofficial Goober & The Viking Panel. If you want to see more of the shenanigans, check out Nerdbunker.com!

I’d like to thank all the folks at Geekscape for making this Comic-Con so much fun. Thanks, guys!!!

One of the best things about sci-fi is feasting our eyes on possible future transport, right? And although most of the vehicles here are concept-only and will probably never truly function, there’s still plenty of sweet eye candy to get your geek on. Check it:

 

The Audi Calamaro concept car has no wheels. It flies. At least, in Audi’s imagination it flies. I don’t care if this is a concept design with no explanation as to how it works – if this doesn’t get your nerdrenaline  going, check your frakkin’ pulse. *Drool*

Pretty sure this is a car. Well, it’s a concept car at least. It’s the BMW ZX-6, created for BMW by Transportation Design students at Turin-based IED (istituto Europeo di Design). The goal was to design “the BMW of 2015, interpreting the language evolution and the trademark essence, in view of the company’s future perspectives”. Whatever that means. I just know it looks badass.

Who needs rear axles? Not the French of 2037. The Nervastella concept car looks super cool, but who knows how it’s supposed to work. Electro-magnetism? Dark matter? CyberDruid Magick?

This may look like a set piece from Judge Dredd or The Fifth Element, but it could be a regular sight on the highways as early as 2012. The Antro Solo is a prototype gas-electric hybrid with an array of solar panels along the top of the vehicle to power its electric motor. The solar energy is stored in its batteries and keeps the car juiced — letting it cruise to 150 mpg. Here’s another whopper for you: the developers hope to get it on the road by 2012 with a mere $18,000 price tag.

The Peraves MonoTracer goes from zero to 60 in about 5.7 seconds, thanks to it’s aerodynamic design and 130 horsepower engine. Oh yeah, and it tops out at 155 mph. The cabin motorcycle looks straight out of Tron, and if there’s a cooler looking bike, I haven’t seen it.

Jeongche Yoon’s Quno is a podcar that fits into the wall of your living space and is ready to take off when you are. This “mobility concept” is designed for a future with limited space. Aka, a future that sucks. And apparently, a future where only two people can travel at a time…

Nar Williams hosts Science of the Movies, Thursdays at 10pm on Science Channel, and Heads Up! He’s also on Twitter.

By now most of us have seen Michael Bay’s sequel to Transformers – and can agree that it’s the legion of cool looking robots that steal the show, right?

There’s a point in Transformers: Revenge of the Fallen when Shia LaBeouf and Megan Fox are hiding out in an adobe hut from a host of Decepticons, only to have a tiny robotic insect flutter in through a crack in the wall…

There is no hiding from robotic insect surveillance.

The size and aerial maneuvering of an insect is ideal for surveillance and recon. Researchers at Harvard University have created a robotic fly the size of a penny that’s actually able to fly using a real fly’s wing structure. It weighs 60 milligrams and beats its wings 120 times per second. You can see the design in the video below:

 

The robofly still has a ways to go, however, as it does not yet have communication capabilities or a significant built-in power source. There’s also the question as to how to control it at remote distances.

So what about a natural insect fused with robotic parts? Say, a cyborg moth?

For years DARPA (The Defense Advanced Research Projects Agency) has been trying to develop cyborg insect spies that can be controlled remotely. Problem is, living things don’t survive with robotic parts in them… Until now.

Georgia Tech professor Robert Michelson reports he has had success getting moths to live into adulthood by putting the mechanical components into the abdominal area of the bugs at the larval stage.

Implanting micro-electromechanical systems (MEMS) inside insects during the early stages of metamorphosis allow tissues to grow around the tiny machines and fuse with them as the bug gets older. (I’m imagining the innards of the cylon raiders.)

The ultimate goal for The Pentagon is to have swarms of remotely-operated insects with micro-sensors like microphones or gas sensors to relay back information (read: spy).

Right now, there are still plenty of hurdles to seeing this nightmare come to life. Let’s hope they don’t get their hands on The Allspark.

Nar Williams hosts Science of the Movies, Thursdays at 10pm on Science Channel, and Heads Up! He’s also on Twitter.

Websites that sell “high end” (aka high priced) tech to lazy rich people will tell you “The Future is Now!” Do not believe them.

1. Robot Massage Pod

Massage technology doesn’t work. I’ve spent hours in my crappy massage chair, and I think it actually adds knots to my back.

Massage chairs suck. Handheld massage devices suck. Massage backpacks suck. And I’m sure this thing that looks like a tanning bed but is really supposed to be a robotic masseuse sucks, too.

And don’t think because Dainichi markets the Auto Healther Reiz DZ-270 as a robot that I’m buying it. I like robots, but come on. Does it light the candles and play the New Age pan flute music too? I think not. Happy ending? Nope. You’d mess up the circuitry… FYI: $13,500 price tag. Pass.

2. Chinese Guy’s Massage Chair

Good Lord.

78-year-old Lin Shuseng spent 8 years building this “robo-massage chair” out of scrap metal in order to soothe his wife’s aching joints.  In what universe could someone relax in this thing? It looks like a torture device for steampunk nerds.

At least it was only a sweet anniversary gift and he’s not actualy trying to pass this rusty robot creature onto us.

3. Human Washing Machine

Claustrophobic? Hope not. Then how would you be shampooed, showered, steamed, aromatherapied, and lotioned by this piece of crap?

Hey everybody! It’s the Santelubain 999! And you only need one technician on hand to operate it!

Jesus. Is it that hard to frakkin’ stand up?

4. The Hydroglass

Perhaps the shittiest thing EVER. If you’re a greedy rich douchebag who not only needs to shower lying down, but also wishes to mock goldfish while doing it, then this future-of-suck shower table is for you.

There’s seven shower heads fixed to the top of this monstrosity and a hand-held head for Smithers, Alfred, or whatever you call your servant so he can share looks of hatred with the aquatic life forms while scrubbing your ass.

Nar Williams hosts Science of the Movies, Thursdays at 10pm on Science Channel, and Heads Up! He’s also on Twitter.

Every single Star Wars fanboy has at one point stared at an object across the room, concentrated really frakkin’ hard, and tried to use the Force to move it. After seeing Luke and Yoda play mind tricks in Dagobah, who wouldn’t want to Force Push?

Alas, if there was only a Jedi training device to help young Padawans cultivate our powers of telekinesis… Wait, there is? And it’s called The Force Trainer? WTF???

The Force Trainer by Uncle Milton uses dry neural sensor technology to read and interpret your brainwaves. The more intense your focus, the more you can control the “Training Sphere” to move up and down the “Training Tower”. There are 15 levels to master – and this puppy even comes with sound effects!

Once you’ve mastered the whole up-and-down-ball-thing and you’re ready for a bigger challenge, you can take on the Mattel MindFlex. In this game, you’re floating a ball through an obstacle course.

The headset sensors measure theta-wave activity in your brain, translate that activity into a signal, and transmit it as a radio frequency to the MindFlex.

If you’re thinking, “Yeah, yeah, yeah, toy balls floating. So what. I play video games.” Then perhaps this is more up your alley:

Yes, that’s right — what was once a prop for Strange Days is now yours for $299 from Emotiv Systems. The EPOC NeuroHeadset allows video game players to control gameplay with their thoughts, expressions and emotions. EPOC ships with game content developed to enable players “to explore all the possibilities of brain-controlled gaming.”

The headpiece has a set of sensors that detect conscious thoughts, expressions and non-conscious emotions based on electrical signals around the brain. The software interprets those brain waves, allowing you to move objects onscreen, make them disappear, and “enabling players to control their in-game character’s expressions or actions and influence gameplay using their thoughts, expressions and emotions.”

“Being able to control a computer with your mind is the ultimate quest of human-machine interaction,” said Nam Do, CEO of Emotiv Systems.

Yeah, and also the goal of every supervillian to grace the comic book page. I totally want one. I would use it for good, of course. Yoda taught me well.

The NeuroHeadset may start as a video gaming device, but plans are already under way to expand it’s uses. Emotiv and IBM announced they are working together to bring the mind control headset to business markets, virtual worlds, and “industries such as enterprise and government.” There it is. The ‘G’ word. I’m sure DARPA would love to use the EPOC on its new robot drones.

Robots controlled by your mind? “Pshaw! Science fiction!”

Yeah? Tell that to the Russian scientists in the following video. This will totally make controlling my forthcoming flying robotic dragon so much easier…

 

Maybe Robert Anton Wilson’s predictions regarding life longevity pills will come true in time for us to be around for another 100 years. If so, we’ll be seeing a dramatic change in the way our habitat changes in response to population, energy consumption, and climate change.

Here are my five wildest contenders for future skylines…

1. The Lilypad Floating Ecopolis

Belgian designer Vincent Callebaut calls the auto-sufficient amphibious city Lilypad a “floating ecopolis for climate refugees”. The floating structure is “directly inspired by the highly ribbed leaf of the great lilypad of Amazonia Victoria Regia increased 250 times.”

Sure, whatever. Looks cool. And considering there probably won’t be much land left in our future waterworld, the Lilypad seems practical to me.

2. The Superstar Mobile Chinatown

 

Okay, wow – I know. This looks like a frakkin’ cylon baseship. It’s actually a floating, self-powered, self-regulated, self-contained metropolis designed by Beijing-based MAD designs. Here’s how they describe it (warning—slight utopian creep factor):

“It can land at every corner of the world… It’s self-sustaining: it grows its own food, requires no resources from the host city, and recycles all of its waste; it’s a living place, with authentic Chinese nature, health resorts, sports facilities and drinking water lakes; and it’s a travelling Olympic party, that can journey to the host city every four years. There’s even a digital cemetery, to remember the dead. The Superstar is a dream that’s home to 15,000 people: there is no hierarchy, no hyponymy, but a fusion of technology and nature, future and humanity.”

No, I don’t know what they mean by digital cemetery, but I’m sure they mean well.

3. NYC’s Dragonfly

Here’s another totally sweet work of beauty from the architects at Vincent Callebaut.

Standing almost 2,000 feet tall with 132 floors, the Dragonfly is a vertical farm structure designed to contain residential, office, farming, and research spaces, with solar and wind power supplying the energy.

The concept is to have the Dragonfly seated on Roosevelt Island. I’m not so sure this is for everybody and probably won’t meet serious consideration to be built – which blows. I’d love to see a skyline with wild green vertical farms like this one.

4. Tornado Tower

This gravity-defying concept building from Swedish architecture firm Visiondivision gets a mention because of its resemblance to the Galactic Senate from Star Wars: Episode 2. “Look ma, that’s where Palpatine works!”

5. San Fran, 2018

Here’s a look at what San Francisco may look like in 2018, according to IwamotoScott Architecture, who won the City of the Future contest last year.

It conjures up “wild hallucinations of a city run by geothermal power and tapping water from the city’s ubiquitous fog.” Trippy. I wonder if flower-child aliens from across the galaxy will be practicing free love on Haight/Ashbury by then?

Nar Williams is the host of Science of the Movies (Tuesdays, 9pm ET on Science Channel). He also hosts the online talk show Heads Up! for CraveOnline, and is half responsible for the twice-a-week Nerdbunker podcast. He writes about sci-fi and sci-tech on his Achieve Nerdvana blog. Follow Nar on Twitter.

 

 

The trailer for the upcoming G.I. Joe film includes this piece of titilating action flick dialogue:

“Standing in front of you are Delta Six Accelerator Suits.”

“What’s it accelerate?”

“You.”

Cue the DARPA stiffy.

This got me wondering if there’s any super soldier suits being developed now that can increase human strength, speed, and endurance… Because I always wanted to be a frakkin’ G.I. Joe.

Cyberdyne’s Robot Suit HAL (Hybrid Assistive Limb) is “a cyborg-type robot that can expand and improve physical capability.” Cool. Guess what else it improves? My chances at kicking Destro’s beryllium ass back to the Scottish highlands.

Can any comic book nerd look at this suit without thinking of all those times (s)he cried himself to sleep, wishing (s)he was Iron Man? Dude, we’re halfway there — just add a freaking jetpack!

The company says the suit is designed to be used for boring stuff like physical rehab, heavy labor at factories, blah blah blah. Dude — hello? What about crime fighting? Has no one seen Robocop?

They also recommend HAL users stay inside for “safety.” Are you shitting me? You create a cyborg exoskeleton suit that multiplies my normal strength by 10, and then tell me not to go outside and show off how badass I am?

The suit is available (for now) only in Japan, and rents for $1000 a month. Start saving, fanboys — I expect some Robot Jox-style backyard brawl tournaments when this baby hits The States!

Then there’s the Raytheon Sarcos Exoskeleton, which could indeed lead to a legion of half-man, half-machine storm troopers.

Built from a combination of sensors, actuators and controllers, the futuristic suit enables a user to easily carry a man on his back or lift 200 pounds several hundred times without tiring. Yet the suit, which is being developed for the U.S. Army, is also agile enough to let its wearer kick a soccer ball, punch a speed bag, and climb stairs and ramps with ease. Who else wants one?!

 

Robots.

They’ve long been a sci-fi staple and are well on their way to being much more prominent in our everyday lives. As with other technologies, the way robots are portrayed in film and TV affects our real world view of them. These visions vary from story to story and culture to culture.

Americans generally have a paranoid picture of human enslavement at the hands of robotic overlords. The fear has saturated our culture thanks to movies like Terminator Salvation, where machines have exterminated most of humankind and run the planet.

You can choose to share this dystopian view of our future, but I don’t really know what good it will do you. At its core, hatred of robots is just self loathing, and fear of robots is fear of intelligence. God forbid that something exists in this world that’s smarter than us! Have the haters stopped to think that we could actually use the help?

Other websites may be joining in the chorus of fearmongering/film marketing this week by posting pictures of robots with guns and telling you that the end is nigh, but you won’t find that here. The robot apocalypse is optional, not inevitable.

Here are three signs that our future is not terminated…

1. Robots with Ethics

Yes, DARPA has commissioned plenty of robots with guns strapped to them. But, believe it or not, the idea isn’t just to set them loose on the battlefield and hope for the best. Right now warrior robots are controlled by humans, so that hardly makes the bots the bad guys, right? So, what happens when the humans are taken out of the equation? That’s the key.

Ronald Arkin, a professor of computer science at Georgia Tech, is developing software and hardware that act as ethical guidelines for robots in warfare. His book “Governing Lethal Behavior in Autonomous Robots” argues that robots can actually be programmed to behave more ethically than humans on the battlefield. Why? More information.

“Ultimately these systems could have more information to make wiser decisions than a human could make,” says Arkin. “Some robots are already stronger, faster and smarter than humans. We want to do better than people, to ultimately save more lives.” Suck on that, Sarah Connor.

2. Robots with Artistic Skills

To get an idea of whether a society or culture is thriving, you can look at its art. “Art is the signature of civilizations,” as Beverly Sills said. So the following robots, armed with paintbrushes and musical instruments, may be the pioneers of the future A.I. Art Scene.

Shimon is a robotic marimba player that jams out with human musicians. It detects the beat and improvises based on the scale played by the human piano player.

 

Jackoon is a robot that paints like Jackson Pollock and Willem de Kooning. Christian Cerrito’s collaborative robots (”Cobots”) are interactive artists, taking input from humans and using it to create line drawings, like The ShadowBot, which draws around shadows.

Crude drawings? Maybe. But these robots are young. A.I. art pieces will surely fill galleries (and homes) some day.

3. Robots with a Sense of Humor

Before robots can fully integrate into our lives, they’ll need to be able to converse with us in a pleasant way. One element that will enhance that communication is humor, or so says NEC, which is developing PaPe-jiro the robot comedian.

The launch of WolframAlpha has led some to start crying “Skynet”, but would an Artificial Intelligence hellbent on destroying mankind really quote Monty Python?

Has art, music, humor, and ethics stopped humans from exterminating each other? Of course not — and they may not stop robots from being destructive either. But it doesn’t help anyone to assume we’re doomed.

Efforts are required to insure that the path of technological development is safe. In order to mitigate risks while having the freedom to innovate, we can support the use of the proactionary principle, a simple decision process based on science rather than collective emotional reactions… like the fear of being hunted down by an army of T-800s.

Cancer is the end of the world writ small.

You could say that any death is, but cancer is one that many people get to see coming. It’s epitomized on screen by a trip to a doctor’s office and a handful of sentences that translate into one idea: your days in this world are numbered, that number is far less than you thought, and the last ones are going to suck. Everything you hold dear will be lost, you will cease to exist, and you are helpless to stop any of it.

This is a dramatic enough moment in and of itself, but the real meat comes AFTER. Upon receiving this news, what would you do? How would you spend your time, what would you make your priorities?

This made Laura Roslin one of the stronger characters on Galactica. She went through pretty much all of it, everything you might expect someone to: denial, evasiveness, epiphany, religious mania, remission, relapse, depression, acceptance, and finally, death – and through it all, a grim sense of purpose. That’s what made her character so interesting to me – her determination to make her last days count. She may have been 23rd in line of succession, but the Presidency was hers, and damned if she wouldn’t use it to do the utmost for the small population who needed her leadership. I was saddened to see her go in the final episode, but the happiness she got with Adama in her last days, even in her last moments, made the inevitability of her death more bearable. I’m glad she made it to the end, and I miss her now that she’s gone.

But I still have Walter White.

I discovered Breaking Bad only a couple of months ago, but god damn if it isn’t good enough to fill some of the Galactica void in my heart. On the surface, the two shows may not have very much in common, but I think it has some of the elements that made Galactica so strong. Walter is played by Bryan Cranston, and if all you remember him from is Malcolm in the Middle, you’re in for a shock. Between the bad moustache, the chemo related hair loss, and the gratuitous nudity, you’re not going to recognize him. Like in Malcom, this is a man worn down to a nub. But this time, instead of a shrill termagent of a wife, life did it to him. Cancer just showed up to finish the job.

Even before his diagnosis, Walter’s life wasn’t easy. He teaches chemistry to a bunch of disinterested high schoolers, a career track that seems to have been him settling for middle of the road when he’s clearly much much smarter and overqualified for his job. His finances suck, as evidenced by his supplementing his teacher’s salary by working in a car wash. In the pilot he suffers the ultimate indiginity of having to do a wipe down on the sports car of one of his current (and lesser) students. The humiliation is topped off by a cameraphone picture as he’s scrubbing the hubcaps which will no doubt be shared with the entire school by the end of that day. His family is a bright spot, but things still aren’t easy there. His son Walter Jr. has CP and his wife Skylar is seven months into an unplanned pregnancy. He has problems getting it up. But even living in Albuquerque things could still be worse. And then Walt collapses while wiping down a car at the car wash, and after a quick trip to the hospital learns he has terminal lung cancer. He’s never smoked a day in his life, but in less than a year’s time the big C will put him in the ground. Which means it’s time for something drastic.

The inspiration comes from his brother-in-law, a bald, obnoxious, fireplug named Hank who’s a DEA Agent. At Walt’s birthday party Hank calls for quiet so he can show off his appearance on local news at a meth lab seizure. What gets Walt’s attention is the stacks of cash that were part of the haul. So when he finds out he has cancer, Walt doesn’t tell his wife, and he doesn’t go for a second opinion; instead he calls Hank and asks to go on a ride-along during a bust so he can check out how a meth lab is actually set up.

The lab seizure goes off, but Walt has to stay in the car in a girlishly white bullet-proof vest (it looks kind of bra-like; seriously, it does!). But that proves to be fortuitous, a catalyst for pretty much everything else that follows. As Hank and his colleagues bust in one house, a tattooed guy in his underwear crawls out the window of the one next door. As he’s trying to pull up his pants, a naked woman tosses the remainder of his clothes down on the lawn. The guy slips and falls to the ground, and as he gets up he and Walt lock eyes. And they RECOGNIZE each other. This is Jesse Pinkman, one of Walt’s former students (who he flunked, incidentally), and Walt’s point of entry into the business world he wishes to enter. Jesse escapes, but Walt quickly tracks him down and proposes a partnership. Walt will cook, Jesse will market, and they will split everything fifty-fifty. Walt steals all the gear they need to start from his high school, and they invest in an RV which they will drive out into the desert to do their work. Sounds simple and effective.

Of course, this being a crime drama, it doesn’t take long for things to go wrong. Really wrong. Jesse’s first buyers try to rip them off and leave them both dead in the desert. They only hold off because Walt promises to teach them how he cooks such good meth. But Walt turns the tables rather effectively by poisoning them with mustard gas. One dies, the other Walt and Jesse manage to lock up in the basement of Jesse’s house. But that leaves them with two more problems: one dead body to dispose of, and one live body that they have to make into a dead one. They end up flipping a coin to decide who does which.

Like Galactica, all of these problems take time to iron out. An issue that gets raised isn’t always resolved by the time the hour is up and the credits roll. And often their solutions lead to still more problems, not least of which is what’s happening to them personally. The life changes them, and Walt and Jesse change each other; Walt becomes more and more detached from the people he loves in trying to provide for them. He has progressively less of a problem hurting people or breaking the law to get what he wants. Jesse has problems of his own, and Walt’s example is rubbing off on him; making him more contemplative and professional, more serious about life in general, and more ambitious about really making it as a drug dealer. Through it all, Walt is very aware of the time. Of how little he has left. And as he makes and then loses a lot of money, the clock steadily ticks down to zero. Galactica was about the end of the world on an epic scale. Breaking Bad shows how it ends for just one man.

IT’S GOOD

My first piece of advice when approaching Caprica is to let go of your expectations for another Battlestar Galactica. There will never be another BSG, even from the same creators working in the same universe. But this is not a bad thing. Caprica offers a whole new way to explore some of BSG’s favorite themes. We’ve come to expect sci-fi drama that tackles serious and complicated issues. Caprica delivers that in spades. 

There’s plenty of great stuff for the writers to sink their teeth into. Caprica is a world similar to our own — technology-driven, yet still warped by religious fervor, politics, and racial prejudice. It’s also on the verge of a major breakthrough thanks to genius Daniel Graystone (Eric Stoltz), who is developing the first incarnation of our beloved Toasters.

Several plot threads are covered in 90 minutes: a terrorist attack, its subsequent investigation, Zoe and her school friends’ involvement in a religious-nutjob-cult, Daniel’s rivalry with a competing robotics company, and Joseph Adama’s dealings with the Tauran mafia.

Coming out of the pilot, there are two main issues that I am most looking forward to seeing explored in Caprica: what is “right” and “wrong” when it comes to the development of Artificial Intelligence and other technologies; and the clash of monotheism and polytheism amongst the colonists.

NOT YOUR FATHER’S HOLODECK

Let’s put it this way, you won’t be seeing Data and Geordi La Forge roleplaying Sherlock Holmes and Dr. Watson in this virtual construct.  

Zoe Graystone and her pals hang out in a virtual reality night club they call “V Club” using a device called a Holoband. There’s some straight up crazy stuff happening there, too. Like, human-sacrifice-kind-of-crazy. And lots of sex… the DVD is delightfully uncut and unrated.

It’s in this hyper-advanced “Second Life” that Zoe has constructed a virtual doppleganger of herself — a consciousness that allows her to live on after her death. Daniel downloads Zoe’s virtual mind into one of his robot bodies and voila… we’re given one of the creepier sounding “Daddy?” lines ever emitted on screen.

TEENAGE ANGST

My chief beef with Caprica is the fact that I hate Zoe Graystone. Umm… I get that she’s all teenage angsty and stuff, but I couldn’t find any redeeming qualities to make me want her to come back to life after she got blown up. And oh yeah, she’s a terrorist.

OH BOY… IT’S AN ADAMA

I understand why Moore and Eick put the Adamas in Caprica — presumably to appease BSG fans and make them feel a stronger connection to the world, but it just seems superfluous. I thought my days of Adama bashing were behind me. Esai Morales plays Joseph Adama, father of William, and it looks like Bill is a chip off the old block: self righteousness + hypocrisy + workaholic + fear of AI = Adama.

I gotta say, I was a little surprised not to see young Bill Adama hitting the bottle… it can’t be too far off, though. I’m sure we’ll see him throwing back shots at some point in the series. Perhaps at the V Club?

I’M IN

Judging from the pilot, Caprica is going to be a very unique show — something that can totally stand on its own, but has the power of an already established (and beloved) mythology behind it. Bring it.

Nar Williams is the host of Science of the Movies on the Science Channel, which premieres in May. He’s the Geek-in-Chief of the Achieve Nerdvana blog, where he writes about sci-fi, sci-tech, and geek culture. He also co-hosts the weekly video podcast Nerdbunker. Follow Nar on Twitter.

 

 

 

 

It’s been a typical week on Galactica.

After a contentious election, I, Gaius Baltar, had won the presidency. We weathered some riots and a water shortage, which cost us some much-needed food and morale. Before we could catch our breath, a Cylon fleet jumped in right on top of us. Apollo climbed into a viper, but he and a nugget got shot down before they could do much. That left ten raiders bearing down on three defenseless civilian ships. A hidden Cylon revealed himself and blew two holes in Galactica before departing for the resurrection ship; Colonel Tigh was collateral damage and got sent to sickbay with more than a hangover. The basestar in our orbit launched missiles and got our FTL drive in a lucky shot, leaving us no chance to jump to safety. A heavy raider with a boarding party moved closer to our hangar bay; on top of all this we might soon have bulletheads marching through the old girl. The raiders got to a civilian ship; 4,000 people dead in one shot, knocking our total population to just 24,000. The basestar launched still more raiders-the sky was starting to look like a very unfriendly parking lot. Everyone was looking to me for leadership; I asked for their input. Should I order Starbuck into her viper to blow some toasters out of the sky? But I also had the skills to fix the FTL, should I do that instead? Or maybe I should fix communications so we could order our civilian ships to safety? Everyone urgently asked me to make repairs.

There’s a problem, though, I told them, smiling. I’m actually a Cylon.

In fact I had been from the start. I put two bullets into Starbuck, sending her to sick bay. Then I got my own goo bath on the resurrection ship and joined the winning team. Half an hour later the human race was down to a mere 12,000 souls, and Galactica went down in flames, leaving them to a grim fate.

This is the Battlestar Galactica board game.

Your version of Dradis.

The show may be gone, but with the game board, three to six players, and four to six hours, you’ve got all the excitement of an entire season’s worth of programming.

Pretty much everything you see in the show you can do in the game. Is someone acting suspicious? Toss them in the brig. Is that basestar (or two) getting too close for comfort? Throw a nuke at it. Disagree with the president? Hold an election.

Who do you want to be today?

The first step in starting the game is picking a character. You get a choice of ten characters from the show, and the main ones are all here: Bill Adama, Laura Roslin, Apollo, Starbuck, Tigh, Helo, Boomer, Baltar, Tom Zarek and Tyrol. Okay, maybe Zarek isn’t a main guy, more of a recurring, but he does add some needed shadiness to the political side of things.

The game draws mostly on the first season of the show, so if you were hoping to find Admiral Cain or Samuel Anders (Go C-Bucs!), you’ll be disappointed. But don’t fret, for a game that’s relatively new (it came out last fall) the fan base is very active. Download and print out a character expansion, and Cain, Anders, Gaeta, Dualla, Cally and lots more are available to you.

To start with, there are four different character classes: military and political leaders, pilots, and support. Yes, Tyrol is the only official support character-you don’t see Madame President going to the hangar deck to fix vipers, do you? Like the show, each character will play to a specific strength. If you want to fly around and blow things up, try being a pilot. If giving orders and formulating battle strategy is your thing, try being Adama or Tigh. Were you the kid in high school who volunteered for all those committees and was sworn enemies with the kid who took editorship of the yearbook? You might like being a politician. If you’re the compulsive type who does other people’s dishes, than Tyrol is your guy. It’s often wiser for the group to pick somewhat collectively. If you only have, say, four players, having three of them be pilots could lead to a very uneven game where you’re short on necessary skills.

Skill Cards

Skill Cards, the game’s currency. Sorry, Apollo can’t use them to pay for hookers.

The first thing that makes your character unique is the skill draw. The game is built around skill cards that you use to accomplish your tasks; more on how those work later. According to your character, you get a certain number of Politics, Leadership, Piloting, Tactics, or Engineering cards per turn. Tyrol will obviously get more engineering cards. Roslin and Baltar get more politics cards, Starbuck and Apollo get piloting, and so on.

Each character also has special skills, things that they do especially well. Roslin has psychic visions that help her steer the fleet through crises. Starbuck’s expert piloting enables her to take extra actions when she’s in the cockpit of a viper. Baltar’s superior intellect allows him to draw an extra card to help cope with a specific crisis. Each character also has a special ability they can use once per game; in a tough spot, these can make the difference between survival and catastrophe. Boomer’s instincts can change the outcome of a crisis. Helo’s moral compass can change a potentially bad decision made by another player.

starbuck

Starbuck’s character card. Frakking with Apollo’s head is NOT one of her special abilities.

But this is Galactica, and if there was one thing to remember about the show, it’s that nobody’s perfect. Everybody has a weakness as well. Starbuck’s insubordinate, so if someone decides she belongs in the brig, it’s easier to put her there. Roslin’s cancer forces her to lose skill cards when she activates locations. If Tigh gets down to his last skill card, he gets drunk and has to discard that one as well.

Leadership has its privileges…

P & A

It’s 4:20 on board Colonial One…

Now that everyone knows who they are, there’s one last thing to sort out – who’s running things. The game comes with an order of succession for two job titles, the Admiralty and the Presidency. Each comes with special abilities and privileges not afforded to the other players that can make a big difference in humanity’s success. The Admiral controls the two nuclear weapons the fleet has, your best option to get rid of a basestar quickly if you need to. The Admiral also chooses the destinations when the fleet jumps, which makes him responsible for how far and how fast the fleet goes. The President has mostly political powers, including access to a special deck of Quorum cards that give him special abilities. He can issue arrest orders, make speeches that improve morale, authorize deadly force if there’s a dire threat to the fleet, or ration food to make it go further.

It all sounds relatively simple so far, doesn’t it? All of you working together for the good of humanity…except you won’t be. Because you’re about to be dealt your loyalty cards.

Are you a frakkin’ skin job?

human card

You are, in fact, human. Dr. Baltar invites you to celebrate with a lap dance.

If your card looks like the one above, breathe a deep sigh and smile. You’re working together for the good of humanity, and there’s nothing wrong with you.

Cylon Loyalty

Would being a Cylon be any fun if you couldn’t bust caps in some fools?

If your card looks like the one above, breathe a deep sigh and smile. You’re secretly a malevolent inhuman machine, and you’d like nothing better than to see the extermination of everyone around you. But keep a happy face on, because if they suspect you they’ll lock you up the first chance they get, which would be bad. Because you have LOTS of work to do.

There must be some way out of here…

If you’re human, your objective is simple. Keep advancing the jump clock in order to move the fleet a certain distance through space. Each time you jump, the Admiral looks at cards in the destination deck. It takes eight distance to get within reach of Kobol; one more jump takes you there, winning the game.

destination

Some of the lovely destinations available to you. Be grateful there is no radioactive Earth card. But there could always be an expansion set…

At distance four, though, something else noteworthy happens. As in the show, someone who had been sure they were a human, might actually turn out to be Cylon. The game enters the sleeper phase, and each player gets dealt another loyalty card. So if you thought Cylons were the scourge of humanity, guess what? You could still turn out to be one.

Frak ‘em up.

If you’re a Cylon, the objective of course, is to wipe out humanity. There are a number of ways to achieve this. First, familiarize yourselves with the resource dials. Human players, will want to pay close attention to the dials too, because these are your EKG.

morale

See this? When your morale meter gets this low, your game has turned into the episode where Dualla kills herself.

As the game progresses, various crises will pop up. Fail them, and as a consequence, your resource dials will steadily go down. Jump too early and leave civilians behind? Population dial goes down. Fail to hold a colonial democratic conference? Morale gets lower. Lose a civilian ship? Say goodbye to the food and fuel on board. If any of the dials reach zero, it’s game over.

As in the show, the civilian fleet is entirely dependent on Galactica for their defense. Without her, humanity is helpless. Damage six locations, Galactica goes down, and humanity with her.

chief & centurion

On her most recent download, Boomer decided to try a new look. Chief does not appear pleased.

The last Cylon strategy involves getting a boarding party on the ship. Land a heavy raider with some centurions in the hangar bay, and move them deep enough into the ship, and BANG! Game Over. They vent the ship’s air into space, then turn Galactica’s guns on the rest of the fleet. Just like in the episode Valley of Darkness.

Action stations.

The game board is divided into multiple locations, each one designed to perform specific functions when your character occupies them. Want to shoot at enemy ships with Galactica’s guns? Head for weapons control. Need to launch vipers, or if you’re Tyrol, bang the dents out of them? Hangar Bay. Need to draw on the Quorum of Twelve to support your presidency? The President’s Office on board Colonial One gives you authority to do so. If you’re a pilot, you have the option to jump into a viper and head into space. But that’s only worth doing if you have something to shoot at.  Part of the strategy of the game is figuring out where to spend your time and what to do there.

8 vs St

Starbuck takes on eight raiders. Hotdog is probably off scoring rack time with Cally.

The game play works like this: on each player’s turn, they follow a series of steps. First off, they can move to a new location. Then they can perform an action. That action can be one of several things; if you’re in a specific location, you can activate it and do the specific action assigned to that spot. Or, if you have an action available to you on a skill card, you can play that. These parts of your turn are your real chance to do something proactive; because once you finish your action, you come to your crisis step, which is where things get interesting. By which I mean, the game screws with you royally.

If today is a day ending in ‘Y,’ there will be a crisis.

Below are some crisis cards.

crisis one

crisis 2

The author would like to apologize for the crappy art layout above. But the feeling of being piled on by one crisis after another that it suggests is altogether accurate.

Every turn, something breaks or gets broken, and the fate of humanity hinges on whether you can get shit fixed again. Which, most of the time, means a skill check. Pass it, and the crisis will go away. Fail it, and suffer the consequences – which could be anything, including a loss on your resource dials. It’s possible to pass a crisis if the group collectively puts in enough cards of the appropriate colors (indicated by the colors on the left hand side of the cards) to meet the total at the top. But there are a couple of catches. First, the game kicks in two random skill cards from the aptly named ‘Destiny Deck.’ These cards can either hurt or help you to a random degree. Think of it as the Gods (or God for you monotheistic skin jobs) either showing favor or pissing down on you.

Still, if everyone is honest and helpful, it should be no problem, right? Er…wrong. First off, all the cards in a skill check are dealt face down. So you have no idea who is contributing what – and the games rules expressly forbid you from saying exactly how much you can help when you’re collectively working to resolve a skill check. All of which makes it easier for those duplicitous Cylons to throw in opposing cards and spike the skill check. Miss a skill check by only a couple of points due to sabotage and you not only suffer the consequences, you’ve wasted skill cards to boot.

Once you complete the crisis, look to the bottom left and right of the card. Bottom left is the Cylon activation indicator. Each little symbol there means something different, and triggers the Cylons to move or attack in some way. Once you complete the crisis, if there are enemy forces on the board, they’re going to be set in motion. Last step in your turn is the jump prep icon on the bottom right. Each time you see one of those, advance the jump clock and you’re that much closer to jumping. If you’re human, jumping is good; it gets you away from the Cylons (except for any Centurions on board – they come along for the ride).

deployment

Prepare to get hammered like a college freshman on Thirsty Thursday.

Sometimes on a crisis no skill check is required – because the Cylon fleet has found you. Draw a crisis card like the one above, and hoo boy. Set condition one throughout the ship, because it’s on. If the Cylons show up, you have two options: fight or flight. If you’re not able to jump, get some birds in the air, launch a nuke, do whatever it takes to destroy as many as you can.

baltar

After a refreshing goo bath, Baltar likes to settle in for a naked yoga class with some of the Eights.

If you’re a Cylon, your strategy is a bit trickier. Spike skill checks when you can, but avoid being obvious – if you’re the only pilot, the three piloting cards that lost the humans a skill check are a trail so obvious even You don’t want to help, of course, but prove obviously harmful and faster than you can say ‘skin job’ your fellow players will band together and throw you in the brig. And once you’re there, your ability to hurt them is REALLY cut down. Take your shots here and there, but the way you can be most effective is to throw sand in the gears. Encourage arguments, question other players’ decisions, and throw too many resources at a problem so they’re gone when the next problem shows up. Be subtle. If you’re Admiral or President, your opportunities to cause mayhem are far greater. And most of the character special abilities can be used for good or ill; for example, as Roslin your ability to choose between two crisis cards can easily be used to pick the worse of the two alternatives, because after all, no one gets to see those cards but you-they have to take your word that you’re picking the lesser of two evils. And when the timing is right – say, when there’s a basestar or two in sight, or enough people are in the brig or sickbay, reveal yourself and make the situation that much worse. Then settle into your new digs and steadily go make the humans’ lives as difficult as possible.

One of the most enjoyable things I’ve found about the game is how active the fan community is. There are several fan concocted variations on play already available out there. My friends and I actually use one that makes the centurion combat more intense, literally marching the figurines from location to location. In order to stop them, you have to get a gun from the armory and physically be in the same location as a toaster in order to take a shot at it. And to make matters worse, if you’re still there when it gets activated, he’ll shoot back at you and possibly knock you into sick bay.

So far, out of six games I’ve been in, it’s broken down to three victories for each side. But on the whole, the game is much more daunting to win as a human-there’s almost no room for mistakes. Would it feel like Galactica any other way?

For info on the game, go to:

http://www.fantasyflightgames.com/edge_minisite.asp?eidm=18

For fan expansions, discussion boards, and all things great and awesome go to:

http://www.boardgamegeek.com/boardgame/37111

 

There was only ever one place for this story to end…

Earth.

After weeks of scrutinizing plotpoints, raising questions, pulling hair out, theorizing, and essentially dreading the end of my favorite television series, I let go…and watched BSG the way I used to when I fell in love with it: in delight, awe, admiration, and gratitude for the storytellers who are responsible for a renaissance of science fiction in my life and in the lives of many others.

For two hours tonight I was a part of something so…human.

Joseph Campbell wrote that images of myth are “reflections of the spiritual potentialities of every one of us”, and by absorbing these stories and contemplating these images, we can evoke their powers in our own lives.

Why do you think fans obsess like they do? From twelve-year-old fanboys to middle-aged geeks, we need good stories to help us come to terms with the world, to harmonize our lives in this reality. We need to tell stories, understand stories, cope with death, contemplate mysteries, and find out who we are. Myths are clues to the experience of life.

J.R.R. Tolkien, George Lucas, Gene Roddenberry, George R.R. Martin, Stan Lee, Robert Anton Wilson, and Ronald D. Moore: these are some of my teachers. (Along with everyone I ever played D&D with).

And for anyone reading this and thinking I’m getting a little too far out for a BSG review, I’d like to remind you that I write a blog called “Achieve Nerdvana”, mkay?

If you’re wringing your hands over Starbuck’s disappearance, Daniel’s identity, All Along the Watch Tower, angels, or the cylons’ long awaited “plan”, that’s cool. But I’m not gonna. Because this series finale was a feast for the eyes (mad props to VFX nerds and production team!), the ears (da Bear!), and the ole ticker (actors! directors! writers!). 

So since this myth (like all the best ones) is about characters not plot points, that’s how I’m going to approach this farewell review.

GAIUS BALTAR

Baltar has been my favorite character since the miniseries for a few reasons: 1) James Callis is brilliant; 2) The scenes between him and Head Six always seemed to be the best written, directed, and most important; 3) He’s so frakkin’ human.

Although he felt like a fringe character at times this season, my hopes that he would step up and fulfill the long promised destiny in the series finale were satisfied. Many have argued that his religious guru phase was insignificant considering he didn’t really believe what he was spouting, but when I look back at those earlier scenes of him speaking to his followers, I see authenticity. Baltar may undercut this sincerity with his selfish ways when “the God Mic” is off, but that doesn’t mean he wasn’t buying in to what he was saying. Gaius started on this path four years ago, the first time his Head Six angel spoke of the one true god.

To see him make his act of contrition and stay with the Galactica, to play out the opera house vision (what the frak moment: the opera house was the CIC, lol?), and to deliver a message of unity at the absolute pivotal moment made me smile…our little boy’s all grown up.

And so mankind found itself in his hands: Gaius, the man who always seemed to talk his way out of anything to save his own skin, is once again talking his way out to save the skin of humanity — but this time it’s not about him. The spiritual journey that he has been on since Six showed up on Caprica has led to this defining moment: convincing the most bellicose, truculent being in the cosmos (Cavil) that “there’s another force at work here.”

And his moment at the end, when he was overcome with emotion as he spoke about farming: soooooo brilliant. James Callis, please come back to American television soon.

Was there any other character that grew that much over the course of the series? Or whose story was as fascinating to watch?

LEE ADAMA

My other favorite character.

Jamie Bamber is another fine actor who has shined all series long at conveying complex, nuanced feelings (and lots of heartache — like the Greek god Apollo, his love life was a mess). When I found out he was British I was blown away. Had me fooled. In scenes with Kara and Adama he was a master of biting his tongue — you can see his frustration with trying to deal with two extreme personalities that are not operating on his more logical and idealisitic wavelength.

Despite the circumstances around him — the weakness of the fleet’s government, the heartbreak from seeing Kara with Anders, the pressure of being the Admiral’s son, and of course, the threat of extinction — Lee navigated through calamity after calamity with a steady hand and showed himself a much better leader than any other character on the show. Unlike Roslin and Adama, he listened to those he chose to lead — he even gave Baltar five minutes when no one else would.

If there’s any character ready to build the foundation of a new human society and culture on their new planet, it’s Apollo.

STARBUCK

This was a big goosebump moment for me: When Bear McCreary’s version of All Along the Watchtower cranked up as Kara entered the coordinates into the FDL drive. Yeah!!!

No character has caused more consternation this season than Starbuck (and in interviews, even Katee Sackhoff expressed confusion and frustation with how to play the character this season). Was she a cylon? A hybrid? Was Daniel her father?

I was very pleased with the idea that she was an angel (like Head Six and Head Baltar), only an angel everyone could see. It can be argued that it was a convenient plot device, but to me it felt right. There are times in everyone’s life (and in mankind’s history) when certain people rise to an occasion and play a role so unscripted and important — a teacher, family member, national figure, or total stranger — that we literally refer to them as “godsends”. So it turns out Kara Thrace was not the “Harbinger of Death”, she was the fleet’s godsend, and when her work was done: Poof! She’s gone. Just like Keyser Soze.

MADAME PRESIDENT

Let me just get this out of the way right now: I feel very strongly (like many others do) that BSG’s team of storytellers, from top to bottom, has been unfairly overlooked by industry awards because it’s called Battlestar Galactica. (Not that they really need them, right? Can any other show boast about a Peabody and the United Nations?) There is a lot of really, really good acting.

But Mary McDonnell… holy frak, you are so frakkin’ brilliant. The frailty, strength, determination, gratitude, vulnerability, and ultimate surrender were all played so pitch perfectly — it was an incredibly moving and virtuoso performance. You deserve an Emmy in every frakkin’ category, as far as I’m concerned.

My favorite part in the whole episode was when she thanked Doc Cottle for keeping her alive — it was so true, so sincere, so human — Cottle (and me) were both completely blown away from that beautiful act of gratitude. Talk about a mythological hint at how to experience life.

Purely awesome.

THE OLD MAN

Okay. I’ve given Adama a lot of shit for being a washed up drunk not fit to lead a crew at McDonald’s, let alone the Galactica. And let’s be honest, seeing him barf all over himself in this episode wasn’t helping his cause in my mind. Lee summed it up nicely at his dinner with Kara and Zak: “If you’re not with him in that tiny little bubble, you might as well not exist”.

After all the drinking, crying, fighting, and bad decision making, somehow the Old Man kept the fleet (and the ship) together long enough to find Earth. Guess I can’t argue with results…

WHICH BRINGS US BACK TO EARTH

A place where humans live, and are starting to face (maybe not enough) our own likely self-destruction. Honestly, we really don’t need evil robots to handle that.

This series has addressed many relevant issues such as human rights, religion, civil liberties, and terrorism. To see it address the issue of robotics and artificial intelligence head on in the final moments was a nice touch, and I hope we’ll see more of it in Caprica.

I was very relieved to hear Head Six express a positive, idealistic view of the future of human-cyborg relations. It seemed to me not a warning of imminent human enslavement by robot overlords (you know, the usual fearmongering) — but a brief pause, as if to say, “We are here at this moment. Let’s think about how we do this. It does not have to end bad, you know.”

These are just a few of the immediate “reflections” I’ve absorbed from this last foray into one of the great modern myths.

Really, it’s a miracle this story was ever put on television. So I offer my heartfelt thanks to all those who made it happen.

… More, please?

Nar Williams is the host of Science of the Movies on the Science Channel, which premieres in May. He’s the Geek-in-Chief of the Achieve Nerdvana blog, where he writes about sci-fi, sci-tech, and geek culture. He also co-hosts the weekly video podcast Nerdbunker. Follow Nar on Twitter.

“YOU WILL KNOW THE TRUTH”… WHEN, EXACTLY?

Edward James Olmos has directed four episodes over the course of BSG’s run, and they’re always good. He elevates the actors everytime. Just take a look at Helo begging with Adama through crippled grief or three-year-old Hera terrified by the abusive Boomer. I wish Olmos’ superb direction could have been supported by a script that moved the plot a little further.

I suppose at this point it’s safe to assume that Ron Moore is hording all the what-the-frak moments for his two-hour series finale. What a bummer.

WHO NEEDS FOLLOW UP QUESTIONS?

Umm…is it me, or did just last week Tory and Tigh hear Starbuck playing All Along the Watchtower? Is it just me, or did neither feel compelled to follow it up this week with…”Hey, Kara — How did your father know that song? What was he? What does this mean?” 

Starbuck’s mystery has absolutely no sense of relevance when no one around her seems to question or care. Baltar uses it as a chance to spout his religious crap and Apollo uses it as a chance to play nice guy ex-boyfriend. But that’s it. Nothing… So, who cares? WE DO!!! Tell us what the frak is going on for frak’s sake!

SPINNING THE WHEELS

We know the ship is about to break. How many more scenes do we need of it cracking with lights flickering? None. We get it.

We know Adama loves the ship. How many more scenes do we need of him breaking down and crying? None. We get it.

We know Roslin is sick and dying. How many more scenes do we need of her being read to by the Old Man? None. We get it. (Although the phatty blunt they toked was a nice touch).

And then there’s Anders. Another plotline that’s been inching nowhere. The dude got shot four episodes ago and has been an idiot savant ever since. Only difference is now he’s in a cylon bathtub and has made a complete transformation into a babbling hybrid. Super!

I truly enjoyed this episode. The Visual Effects Team really delivered with some amazing shots of the cylon colony. But I still feel like the BSG writers are holding back. The good news is, they’ve run out of time — there is no more holding back. The bad news is, MY FAVORITE SHOW IS COMING TO AN END!!! CRAP!!!

SENDING THE OLD GIRL OFF

Adama is cooking up a plan for the Galactica… Will it be a kamikaze mission into the cylon colony? Will major characters die? Will the whole human fleet bite the stardust before it’s over?

I think it’s likely… What do you think? Are you preparing yourself for the worst possible outcome, or do you have hope that they’ll somehow make it out alive (and on Earth)?

Nar Williams is the host of Science of the Movies on the Science Channel, which premieres in May. He’s the Geek-in-Chief of the Achieve Nerdvana blog, where he writes about sci-fi, sci-tech, and geek culture. He also co-hosts the weekly video podcast Nerdbunker. Follow Nar on Twitter.

A brilliant episode. The opening montage was mesmerizing. I love it when BSG works composer Bear McCreary’s music into an episode and elevates it to the state of a whole other character…

Which leads me to my foot in the mouth moment of the week: Looks like my snarky comment in last week’s review about the bar getting a piano (yippity-do!) was premature — it was the anchor for which we (presumably) learned the truth about one Kara Thrace, aka Starbuck.

“KARA” RHYMES WITH “HERA”

Two episodes ago, Cavil and Ellen revealed the existence of another cylon model — Daniel, an artistic male, who Ellen favored. Cavil apparently boxed him or destroyed his line out of jealousy.

Although it wasn’t explicitly stated what Starbuck is, from the clues in this episode it seems to me she is a human/cylon hybrid. The piano player, who we come to know is her father, is named Dreilide. Okay, it’s not Daniel — but it starts with a “D”. He clearly taught her “All Along the Watch Tower” when she was little, and in my book that makes him a frakkin’ toaster. And who gave Starbuck the extra little push she needed to remember the activation tune? Hera — the other cylon/human hybrid.

The fact that Kara’s Pop is a hallucination is also a key clue in an episode that was heavy on the cylon projection technology. As Boomer shows off her mad projection skills to Tyrol, Kara is busy confiding in the imaginary piano player that she found herself dead on Earth — something she hasn’t told anyone. The only other character in the series to have this kind of imaginary interaction with a “Head” cylon is Baltar — which makes me wonder if Gaius is a hybrid, too.

If I’m reading the tea leaves correctly, it looks like each side has it’s hands on a hybrid now. Hera may have been whisked away to Cavil’s cabal, but the human fleet still has Kara-Frakkin’-Thrace, and she’s saved them more than once. Then again, she also has that nasty little nickname, “Harbinger of Death”… Bring on the final showdown!

BOOMER: BSG’S HEAD BITCH

Holy crap, that chick is cold blooded. Poor Chief. Has any of the Final Five shown as much confusion and dismay since finding out they were cylon as Tyrol? In the last three episodes alone he has pledged to Adama he’d save the ship with sentient cylon goo, voted to abandon the fleet and go back to the cylon baseship, and pull a jailbreak for his lost love Boomer… The dude is a mess. Chicks can totally do that to you.

Boomer’s manipulation through the happy home projections were convincing because this was a relationship forged in the early days of the fleet. Chief and Boomer were planning that home before she got switched on and capped the old man. In the time Chief spent with Callie, it was clear that the their relationship wasn’t the same — it was more out of slim pickings than love. Can I just say that Aaron Douglas and Grace Park are so fantastic in their roles they deserve their own spin off?

The fact that Boomer not only fraks Chief, then (literally) fraks Helo — my heart totally broke for Athena — then fraks the whole fleet by taking Hera wasn’t even the worst of it. On top of all that, she jumps so close to the Galactica that she damages the ship! What else could she have done to achieve title of BSG’s biggest bitch? Rickroll Adama on DRADIS?

I’M LEAVING THE OLD MAN ALONE THIS WEEK

Adama laid off the booze this week, so I won’t give him crap.

BUT… Did we just see Laura Roslin die??? She is physically linked to Hera because she shared a stem cell transfusion from her to cure her cancer, right? When Hera jumped away from the fleet, Roslin hit the floor. Will I see Bill drowning his sorrows again next week?

3 Episodes and 4 hours left, kids… What do you think???

Nar Williams is the host of Science of the Movies on the Science Channel, which premieres in May. He’s the Geek-in-Chief of the Achieve Nerdvana blog, where he writes about sci-fi, sci-tech, and geek culture. He also co-hosts the weekly video podcast Nerdbunker. Follow Nar on Twitter.

I DON’T CARE ABOUT YOUR STUPID TOASTER BABY

Okay.

Last week, we saw a new kind of Ellen — a mother goddess of cylons, so to speak. Apparently, resurrection doesn’t take the cattiness out of a millenia-old bitch. The old Ellen was back in top form this week, and what a shame. There are four episodes left and it seems as though the characters have slipped back into old patterns (maybe the point?). But this episode was a let down.

The thing is, does anyone care about Tigh’s frakking baby? Or watching Ellen get jealous and mess with the Caprica Six — prompting the miscarriage? The Ellen that spoke so highly of the human attributes of love and compassion last episode was completely gone, replaced by a petty harpy that cared little for the outcome of her behavior — which by the way, happens to be the fate of the entire cylon race. Doesn’t make much sense to me… Your thoughts?



GAIUS GETS HIS GAL BACK!

Thank the gods for the return of Gaius’ Head Six. It’s my view that the best scenes from the entire series are the ones between Baltar and his imaginary cylon lover in the first half of the series. It completely set the show apart from anything I had ever seen and helped make Baltar such a fascinating character to watch when she’d help him squirm out of sticky situations and manipulate him into doing her will.

Unfortunately, Baltar has pretty much been comic relief the last two seasons, having lost much of his relevance in the overarching storyline after the debacle on New Caprica. I’ve been wondering how he was going to play into the final episodes in a significant way. With Head Six back and running the show, I have hope for Baltar yet.

What’s she have planned for all those guns? Will Baltar lead another insurrection, or perhaps more likely, help defend the ship when shit finally does go down? 


THE OLD MAN IS STILL A DUMB DRUNK BUFFOON

Speaking of guns, did Adama forget that an armed mutiny just took place on his ship a few weeks ago??? Nevermind, I’ll answer that: yes, he did forget, BECAUSE HE’S BEEN BLACKING OUT FROM ALL THE FRAKKIN’ LIQUOR!

I think I can speak for a lot of BSG fans when I say, enough with the alcoholism. If Adama gets any more trashed, he’s gonna end up kissing Tigh the next time he comes in for one of their bromantic hugs.

I’ve been getting shit from my friends, commenters, and Nerdbunker co-host for being too hard on the old man. Really? If arming Gaius and his hottie cult chicks only days after a mutiny isn’t enough proof for you that Adama is a stupid douchebag, check it: Last week he appointed Tyrol as chief again and asked him to repair the Galactica. This week, Tyrol was like, “Screw this! I’m voting with the cylons! Frak Adama, I’m going back to the toaster base ship!”

Need more proof of Adama’s poor leadership? I’d love to give it to you, but we never found out what happened to Racetrack, Nacho, and the other mutineers. Did Adama forgive them? Throw ’em in the brig? Execute ’em? Sorry, we weren’t given that little piece of information… But at least we know the bar has a piano now!



I’M SCARED BECAUSE IT’S ALMOST OVER AND I’M CLEARLY ACTING OUT

Look, I love BSG. I know I’m being picky. It’s the best show ever. But personally, I’d rather the writers spend the last episodes giving us some more mythical revelations and cleaning up the messy details than playing soap opera with Tigh and his blondes.

But that’s just me… What do you think?

Related:

BSG Episode 4.11 Review

Battlestar Galactica Episode 4.12 Review

Battlestar Galactica Episode 4.13/4.14 Review

Battlestar Galactica Episode 4.15 Review

Nar Williams is the host of Science of the Movies on the Science Channel, which premieres in May. He’s the Geek-in-Chief of the Achieve Nerdvana blog, where he writes about sci-fi, sci-tech, and geek culture. He also co-hosts the weekly podcast Nerdbunker. Follow Nar on Twitter.
 

A lot of backstory covered in Friday night’s episode of BSG — we’ve been waiting for answers, and now we’re starting to get them!

CAVIL GOES OFF ON MOM

I loved the scenes between Cavil and the newly downloaded Ellen. It may be easy for some to come away from these scenes with the impression that Cavil is just acting out like a pimpled faced teenager pissed off at the injustice of a curfew, but if you listen closely to what he is saying, doesn’t it make a little sense?

Cavil’s “In all your travels, have you ever seen a star supernova?” monologue could go down as one of the best monologues written for the series, and Dean Stockwell delivers it pitch perfect. In it, he describes his anger and feelings of betrayal for having to perceive one of the most glorious events in the universe with the limited senses of a human being. His argument is that he is a machine — why didn’t Ellen and the final five allow him to be a machine? Why did he have to be made in man’s image?

Ellen, on the other hand, believes that humans — despite their physical limitations — contain more important characteristics: love, creativity, etc. It’s great to see Ellen’s character show more than the drunk Lady Macbeth we’ve seen in the past. These scenes seem to suggest that Cavil is the major villian of the series, a cylon so hellbent on punishing his “mother” and the other makers, that he erases their memory, dumps them amongst the humans to learn a lesson, and then starts the holocaust.

WHO THE CRAP IS DANIEL?

With five episodes left, the BSG writers weren’t content in just answering questions — oh no, they had to go and create another mystery for us to nerdvestigate! Apparently, there’s another skinjob model named Daniel. Cavil hates him and he’s described as “artisitic”. Hey, Starbuck’s shown a talent for painting — any takers?

ANDERS BABBLES LIKE A HYBRID

Meanwhile, Anders, bullet-in-brain, gives a cylon history lesson to the final four and Starbuck. If I got this right (and this is definitely a multiple viewing episode) the final five discovered the ancient and forgotten cylon technology of resurrection, which was no longer used because they could reproduce naturally. Anticipating the nuclear apocalypse on Earth, the final five develop the resurrection technology and download themselves so they can survive. Pretty forward thinking, guys!

ADMIRAL ADAMA: LEADERSHIP WITH BEER GOGGLES

In the ongoing saga that is Adama’s contradictory leadership style, he appoints Tyrol as Chief again and asks him to repair the cracks in the ship. When Tyrol suggests using the organic cylon technology, Adama freaks out and refuses. Yeah — the same Adama who ordered all the other ships in the fleet to allow cylons on board to install cylon technology. Of course, he changes his mind, but only after hitting the bottle again. Has Adama ever made a decision without first sulking in his quarters with a glass of scotch? I thought Tigh was supposed to be the series lush.

So… Were you happy with the answers, or did they raise more questions? Who do you think Daniel is? Am I being too hard on Adama, or is he really a douche?

Related:

BSG Episode 4.11 Review

Battlestar Galactica Episode 4.12 Review

Battlestar Galactica Episode 4.13/4.14 Review

“The Oath” and “Blood on the Scales” was a two-parter that told the story of Felix Gaeta and Tom Zarek’s attempt at a coup. As I’ve stated before, Adama and Roslin have brought this on themselves, so I was very pleased to see a mutiny happening on the Galactica — it just makes sense storywise. What doesn’t make sense it what happened in last night’s episode, after Gaeta and Zarek have taken control of the ship.

ADMIRAL ADAMA SHOULD BE DEAD

Okay — so I’m supposed to believe that Tom Zarek, an uncompromising revolutionary who has no qualms about blowing away everyone on the Quorum, wouldn’t have killed Admiral Adama the first chance he gets? Adama is the number one threat to the coup (and in Zarek/Gaeta’s minds the survival of the human race) yet they suddenly feel compelled to keep him alive? For some bullshit court martial? What a joke.

When Adama and Tigh are escorted to the brig, they are accompanied by only two — two — guards! Gee, I wonder how they’ll get out of this one!

I started these two episodes with a feeling that anything was possible — there’s a few episodes left, people are dying left and right, major stuff is going down, and no one is safe. But things started taking a turn to the conventional when Kelly spared Tyrol after a “tender moment” of insulting Cally’s reputation for getting around. What a load of crap.

That’s when I realized that there were a core group of characters that were untouchable (Adama’s clan) and suspense was thrown out the window. And so it was that Adama, Roslin, and Tigh escaped imminent death and waltzed back into command of the fleet in a tidy 90 minutes of television.

Gaeta and Zarek

Despite the lame moments (Romo killing a guard with a pen, Tyrol pulling out a pipe to dismantle the FTL drive, Adama leading the crowd of supporters through the ship to take back control — I was expecting them to burst out into song ala High School Musical), there was a lot of good stuff here, particularly the final scene.

The look Zarek and Gaeta share before being executed was nice — as if they felt justified about the choices they made, despite the outcome. I’ve always thought Zarek was an underused character, but also knew that his story arc wasn’t going to end well for him. Gaeta was a wonderfully complex character who grew throughout the series and it was tough to see him go, especially since I really wanted to see him bitch slap Starbuck at some point…

BALTAR TURNS A CORNER

Is it me, or was last night’s episode the first time Gaius ever turned down sex? It seems that Baltar is tired of always dodging responsibility and wants to own up to his actions for once in his life. It’s not just that he’s grown fond of all his brainwashed cult kittens, but that he is opening himself up to true connections with people — we see this in the final scene with Gaeta. It looks as if his heart is truly breaking for Gaeta when he tells him, “I know who you are”.

This was my fave scene from the episode. The acting is top notch. James Callis and Alessandro Juliani totally bring it. The only thing that could have made it better is if Gaeta asked for a KFC Frak Pack as his last meal.

Gaeta's Last Meal

UMM…THERE’S A CRACK IN THE SHIP

After Chief Tyrol was done playing Die Hard by crawling through all those air ducts, he discovers a huge crack in the FTL engine room. Perhaps the ship itself is the “dying leader?” How many jumps does the Galactica have left in her?

This is a really interesting development — don’t you think?

Related:

Battlestar Galactica Episode 4.11 Review

Battlestar Galactica Episode 4.12 Review