Briefly: It was just yesterday that Telltale Games confirmed that they were working on a game set in the Game of Thrones universe, and now the developer has released the title’s first teaser trailer.

The trailer features no gameplay, and doesn’t even reveal what the game is about, but it’s still oddly exciting. If you’ve played last year’s phenomenal game based on The Walking Dead, then you know just how incredible Game of Thrones could turn out.

Take a look at the trailer below, and let us know if you’re excited! Telltale’s Game of Thrones will release sometime in 2014!

http://youtu.be/4sd0KWkplHA

Briefly: We’ve barely begun The Wolf Among Us, and The Walking Dead: Season Two hasn’t even started, but Telltale Games has just revealed two new projects that are coming down the pipeline.

First, remember that Game of Thrones game that was rumoured late last month? The developer has just confirmed the title with IGN. No info about the game has been revealed at this time, but Telltale states that it will function “similar to other Telltale games” and feature “big battles” done “in a Telltale way.”

Excited?

Next up, at tonight’s VGX awards the company revealed Tales from the Borderlands, a new episodic series set in the Borderlands universe. Details in the project were scarce, but the game is said to include both new and classic Borderlands characters. Take a look at the announcement trailer below.

http://youtu.be/RPUKNDB82UQ

The more Telltale games that I can play, the better! I guess I need to check out the Borderlands games first though, don’t I? How do you feel about the newly-announced games?

Briefly: Telltale just launched an update on The Wolf Among Us via their official blog, revealing the first screenshots from the upcoming second episode, Smoke and Mirrors, and givings us a better idea of when we’ll actually get to play it. Sadly, it won’t be this year.

Here’s what the developer had to say regarding the release:

We wanted to thank everyone for playing the first chapter in The Wolf Among Us, and ask for your patience as the team works very hard this month to finalize what is shaping up to be another episode full of surprises. We’re anticipating another update on its ETA for release very soon after the holidays, and we couldn’t be more excited to continue this series with all of you.

Hopefully this means we’ll be seeing the episode in January, but we’ll be sure to fill you in as we learn more. For now, take a look at the first screenshots below (featuring Jack, of beanstalk fame, and the ‘Pudding and Pie’ nightclub), and let us know what you think! Haven’t played the game? Check out my spoiler-free review here, and pick it up!

WolfAmongUs_Jack_650

WolfAmongUs_PuddingAndPie_650

Briefly: We couldn’t be more excited for Telltale to launch the second season of The Walking Dead adventure game. Last year’s season was our favourite title of the year (and it was a great year for gaming), and it’s still an experience that we recommend often and talk about frequently.

We knew that the second season would premiere sometime in December, but we now may know just what day that is.

According to the official Steam page for the title, the PC version will launch on Tuesday, December 17th:

Screen Shot 2013-12-05 at 9.38.24 PM

It’s likely that, if this date is correct, we’ll see it on other platforms that day too: it’s PSN update Tuesday as well, so the title likely won’t have that slight delay like The Wolf Among Us did.

Now, nothing is official until it’s official, but we’ll be sure to update you on this one as we learn more. Rewatch the game’s first trailer below, and be sure to let us know just how excited you are for this one! Also, how freaking incredible is it that The Wolf Among Us and The Walking Dead will be running at the same time?

 

Briefly: The premiere episode of Telltale’s excellent The Wolf Among Us just hit iOS this evening, and to celebrate, the developer has launched an awesome new behind-the-scenes look at the game.

The video takes us deeper into the world of Fabletown and Bigby Wolf, and definitely raises my excitement for the next episode (if that’s even possible). I loved the first episode, Faith, when I reviewed it back in October, and I can’t wait to jump back into this world. Here’s a small taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Take a look at the developer diary below, and let us know if you’re excited for episode two!

Briefly: Nearly two months after Telltale’s The Wolf Among Us made its debut on home consoles (and computers), the game is finally set to go mobile.

Telltale has revealed that the title’s premiere episode, “Faith”, will launch tonight on iOS. The app will cost a cool $4.99, with a season pass available in-app for another $14.99.

I loved the episode when I reviewed it back in October. Here’s a taste of what I had to say about it:

Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Again, you’ll be able to pick up the first episode for your iOS device later tonight. Already play? Be sure to let us know what you though!

Briefly: The second season of Telltale’s The Walking Dead is set to kick off later this month, and we couldn’t be more excited! The first season was my favourite game of 2012, and it seems like an absolute dream come true that Telltale will be running two incredible adventures at once (The Wolf Among Us, and the second season of The Walking Dead.)

Telltale has released a new image from the game, which confirms the return of another of season one’s prominent characters, Omid. The company has also revealed the title of the upcoming first chapter, “All That Remains.”

Take a look at the image below, and let us know if you’re excited! The Walking Dead: Season Two is set to kick off this month, and we’ll be sure to share anything new that’s released!

TWDOmid

Briefly: Telltale Games is already working on some fantastic games based on properties like Fables and The Walking Dead, but could George R.R. Martin’s Game of Thrones soon be added to the mix?

IGN has learned from multiple sources that the developer is indeed working on a Game of Thrones adventure title.

Of course, nothing is official at this point, and Telltale was clearly not ready to share, stating that “We get these sorts of rumors about what we could be working on next cropping up all the time. Officially we have no comment.”

No comment doesn’t mean no, right?

Would you be into a Game of Thrones game developed by Telltale? Are you looking forward to season two of The Walking Dead? Sound out below!

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Briefly: Following Telltale’s teaser earlier this week, the first trailer for the second season of The Walking Dead adventure game has just been revealed.

Clementine’s back! According to the press release, many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad — and sometimes worse — than the dead?

As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012’s Game of the Year.

This first trailer doesn’t reveal much about the title, but it’s awesome to learn that Clementine has taken the spotlight again (and that we’ll actually get to play as her). We’ve known for some time that she would be involved in the second season, but not that she would be the central character. Telltale has also revealed that the choices that you made in both Season One and 400 Days will affect your story in Season Two.

Take a look at the first trailer below, and let us know what you think! The Walking Dead: Season Two will begin later this year on PS3, Xbox 360, OS X, Windows, and iOS! The game is available for pre-order now on Steam and the Telltale Store, and pre-ordering will get you a cool 10% off! This is the announcement that I’ve been waiting for since Season One concluded last year!

Briefly: Telltale Games has just teased the second season of The Walking Dead.

The developer took to twitter tonight with a classic quote and a nostalgic image. “Keep that hair short” was an instruction that Lee gave to Clementine last season, and the image will be clearly familiar to anyone who has played the game (and all of you have played the game, right?)

The image also has a date on it: this Tuesday, October 29th at 12PM (3PM Eastern). Whether it’s a first trailer, the first details, or the release of the first episode is unknown at this point, but all of us at Geekscape are excited as hell for this one. Telltale revealed back at SDCC that season two would feature Clementine, and I really can’t wait jump back into this world!

Take a look at Telltale’s tweet below, and let us know what you hope they’ll reveal! I’ll be hopping on a plane to LA during the announcement, and I feel as though this is all I’ll be thinking about the entirety of the flight!

Briefly: Just as I guessed when The Wolf Among Us release date was revealed, an iOS version of the title is in the works and is set to release this Fall.

Telltale today released an “Accolades” trailer for the game, which shows off much of the praise that critics have given the first chapter of the new adventure title. The end of the trailer indeed reveals that the game is coming soon for iOS and Playstation Vita.

If you haven’t yet picked up The Wolf Among Us, I’d recommend checking out my spoiler-free review of the first chapter, Faith, and definitely picking it up. The game is wonderful, and could easily expand to become one of the best releases of 2013.

Take a look at the accolades trailer below, and let us know what you think of the game!

Note: the following review is as spoiler-free as possible. Haven’t played the game yet? Fear not, and read on!

Telltale Games has struck gold again.

The developer first announced an episodic adventure game based on Bill Willingham’s long-running DC/Vertigo series, Fables, all the way back in June 2011, way before we’d ever get our hands on our favourite game of 2012, The Walking Dead. Haven’t read the series? That’s no problem, as The Wolf Among Us is set 20 years before the first issue of the comic. This doesn’t make the plot meaningless, however, as Telltale has designed the series alongside Willingham, who has crafted a previously untold, yet canon story.

The Wolf Among Us suffered multiple delays during its development, but the game’s premiere episode is finally here, and after my first play through, it’s quite clear that Telltale remains the undisputed king of adventure titles.

BigbyCigaretteFable

As the game opens, we’re dropped into Fabletown, an area of New York City where Fables (fairy tale beings) of all shapes and sizes make themselves look like humans (using a Glamour spell, duh) and attempt to live human lives. You play as the sheriff of Fabletown, Bigby Wolf, a Fable who’s trying his best to reform himself after a long, sordid past (under his human skin he’s literally The Big Bad Wolf) by keeping all of the other Fables in check. Naturally, things don’t seem to be going too well for Bigby, and he’s finding himself in trouble much more often than he’d like. The Wolf Among Us plays out like an investigative/noir/deep character drama. It’s almost like a more magical L.A. Noire, except it’s not in the 1940’s, and you’ll actually want to play it beyond the halfway point.

If you’ve played The Walking Dead (you have played The Walking Dead, right?), you’ll feel right at home with The Wolf Among Us. The gameplay here is nearly identical, and that’s a very good thing: it’s a point-and-click adventure game at heart, and unlike, say, Quantic Dreams’ recent Beyond: Two Souls (which I actually really liked), The Wolf Among Us doesn’t waste its time with complicated button combinations require confusing instructions (or lack of) to do simple tasks, and instead puts the phenomenal plot, tough choices, and gorgeous visuals and audio front and centre.

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The really incredible feat here is how the game improves on nearly every aspect of The Walking Dead. You’ll immediately notice the extremely striking visuals and audio of this title. While The Walking Dead‘s (albeit still gorgeous) comic book artstyle was much more drab and grey, the world of The Wolf Among Us is immediately more colourful, featuring a diverse neon palette that we never saw in Telltale’s previous game. As Faith faded in from black and I saw Bigby’s stark, unshaven face pass through the different levels of street lighting, I couldn’t help but say “wow” out loud. It’s that good, and Jared Emerson-Johnson’s varied soundscape is one that’s just as impressive. A year later, I barely remember what the music of The Walking Dead sounded like, but I could easily put the audio of The Wolf Among Us onto an iPod and listen to it regularly. There’s simply a level of polish present throughout the game that The Walking Dead (in all of its game-of-the-year winning glory) was never able to match. It’s blatantly obvious that Telltale learns a lot from each title that they develop, and it shows in each subsequent game, The Wolf Among Us being no exception.

The choices that Faith presents are perhaps the one facet of gameplay that The Walking Dead did better. Not that there’s anything wrong with the options given here; they’re tough, can be life-or-death, and they definitely all have pros, cons, and different outcomes. It could simply be due to the difference in setting, or it could be that The Walking Dead‘s choices didn’t really start ramping up until episode two, but I simply felt that the choices that I made in Telltale’s previous title were more meaningful and personal. Almost every major decision throughout The Walking Dead, I thought “what’s best for Clementine?” or “if I choose wrong here, I could mess everything up.” I haven’t yet felt that here, and while still tough, I’ve predominantly chosen based on which option sounded more intriguing. I think that the choices are bound to become harder and harder as we become more attached to these characters, but right now my choices are based on what sounds more interesting for the (infinitely intriguing) plot, rather than what’s best for the lives of my party.

BigbyFight

Continuing the improvements over The Walking Dead are the gameplay mechanics themselves. Action sequences in The Wolf Among Us feel much more organic, and feature much less mashing of a single button. Contextual actions seem easier to perform, yet never feel too forgiving. Arguably the most welcome improvement is the addition of a fast-walk button, which nearly doubles the speed of the abhorrently slow default walk. Seriously, if a faster walk was the only improvement to the engine that Telltale made, I’d have been a happy camper. The gameplay and controls worked excellently in The Walking Dead, and it’s all on par or better here.

The Wolf Among Us isn’t perfect, of course. It seems that, being a modern Telltale title, the game needs to include the myriad of technical issues that plagued each and every episode of The Walking Dead. Voices (did I mention how good the voice work is?) go out of sync and sometimes lines are repeated, cameras lag and hang before finally changing angles, and some users are experiencing the inevitable save game bug. Most of the problems are simply minor annoyances, but are extremely noticeable since the rest of the game is so damned polished.

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Overall, Faith is an excellent entry point into what’s already becoming one of the best narrative games of the year (this seems to be becoming a regular occurrence for Telltale). The game is polished, the plot is great, the choices are tough, and the ending leaves you eager to jump into the next episode (which is about a month and a half away). The premiere episode of The Wolf Among Us bests last year’s The Walking Dead opener in nearly every way, and if episode two, Smoke & Mirrors can improve on what we’ve seen here, The Wolf Among Us could easily be a contender for game-of-the-year.

Whether you’ve read the book or not, I’d wholeheartedly recommend The Wolf Among Us to everyone (though be mindful of the ESRB rating, it’s definitely not for kids). I can’t wait to get another taste of Fabletown and this gorgeous neon New York. Now, if you’ll excuse me, I need to go buy some Fables TPBs.

The Wolf Among Us: Episode 1 – Faith scores an impressive 4.5/5.

Briefly: We’ve known that Telltale was crafting a game based on Bill Willingham’s Fables comic series for some time now (it was announced all the way back in 2011), but we just found out when we’ll finally be able to get our first taste.

Episode one, titled Faith, will debut worldwide on Xbox 360 and PC/Mac this Friday, October 11th. PS3 players will be waiting a few extra days according to Telltale (but I’d imagine the game will drop with the PSN update on Tuesday). I’m sure that an iPhone/iPad edition will follow, but an iOS launch has not been confirmed at this point.

The first episode will cost Telltale’s standard $4.99, and a season pass for episodes two through five will cost a cool $14.99 at that point.

I’m really looking forward to the title, and to jump into the world of Fables. Telltale’s The Walking Dead was my favourite game of last year, so I’m very excited to see what they do next! Will the story and choices be able to match up to that of their post-apocalyptic adventure game? I sure hope so (but also don’t see how that’s possible).

Take a look at a teaser trailer for The Wolf Among Us below, and let us know if you’ll be picking up the game!

Set prior to the events seen in the first issue of the FABLES comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf.  Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane.  From a chain-smoking member of ‘The Three Little Pigs,’ to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

Briefly: What choices await us in Telltale’s The Wolf Among Us? If the game turns out anything like last year’s The Walking Dead, we’re in for a damn fine treat.

Announced earlier this year, The Wolf Among Us is Telltale’s adaptation of the popular DC/Vertigo series Fables. The first trailer for the game has just been released, and it looks mighty impressive. A release date for the first episode is yet to be announced, but the preview states that it’s ‘premiering soon’.

I haven’t read much of Bill Willingham’s Fables, but it certainly sounds like an infinitely intriguing concept. I’m not sure that the scenarios that The Wolf Among Us could match the intensity of Telltale’s The Walking Dead series, but I suppose we’ll find out soon enough! Take a look at the first trailer below, and let us know what you think!

Set prior to the events seen in the first issue of the FABLES comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf.  Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane.  From a chain-smoking member of ‘The Three Little Pigs,’ to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

Decisions, decisions.

As I sat in front of my television waiting for 400 Days to download from the Playstation Store, I thought I knew exactly what Telltale had in store for us: there’d be some new characters, some new drama, and some uncomfortable decisions, but there was no way that it would be able to match the level of intensity of the game’s seven-month-long first season. Apparently, I had no idea what I was really in for.

The board of survivors, again, playable in any order.
The board of survivors, again, playable in any order.

The Walking Dead: 400 Days takes a stark departure from the linearity of the previous chapters. As the game opens, you’ll have to make your first intriguing, yet tough decision: whose story will you play first? See, instead of following a few characters through a lengthy set of episodes, 400 Days offers five separate, short tales, beginning with a story just two days after the initial outbreak, and closing with an epilogue, fittingly 400 days into the zombie apocalypse.

That first choice is one of the most incredible and defining aspects of 400 Days. Each character’s journey is completely separate, yet oddly connected (there’s even a connection to events in Season One). The order that you play them in can and will drastically change the way you feel about characters, locations, and events that you experience later in the game. And what memorable events they are! Each character’s story in the DLC, be it Vince, Wyatt, Russell, Bonnie, or Shel, features events that will change you, decisions that you will question for days, and moments that will haunt you until Season Two releases this fall. The nail-biting intensity and “so nerve wracking that I need to pause or take a break” moments from every episode of the game’s first season are back in full force here.

I'm getting chills just thinking about this scene.
I’m getting chills just thinking about this scene.

The fact that these moments hold such weight is a true testament to Telltale’s consistent quality of writing and direction. Because 400 Days has so many stories to tell, each section’s playtime is astoundingly short. We spend only 20-30 minutes with each character, with someone’s life or well being in jeopardy for the bulk of that time, and yet I feel as though I’ve already had the opportunity to come to know each and every one of our new survivors. I’m still asking myself how that’s even possible, but Telltale’s writing ability is really what shines here, where character’s traits, hopes, fears, skills, past lives, and more are all revealed subtly, satisfyingly, and sometimes heartbreakingly, exactly when they need to be. I’ve said time and time again that Telltale’s The Walking Dead has featured some of gaming’s best writing, possibly ever, and 400 Days definitely keeps with that trend. I don’t want to give away too much, but again, the Telltale team does an exceptional job of putting you immediately in the shoes of characters who are both incredibly diverse and find themselves in incredibly diverse situations, like playing Roshambo to decide who checks outside the car for a possible survivor or pulling the trigger on another human being in order to maintain the safety of the group. The situations become so stressful to navigate that our Editor in Chief Jonathan told me he and his wife Laura had to start flipping a coin just to continue making decisions.

I have a great deal of praise to give 400 Days, but like all things in life, nothing is perfect. The PS3 version of the DLC, as with all previous chapters, plays host to a myriad of technical issues (I can’t comment on technical issues on other platforms). This time however, things were even worse: constant framerate drops, a lot of out-of-sync audio, and a consistently choppy camera actually had me concerned for my console’s health.

It's hard to say whose story was the most intense.
It’s hard to say whose story was the most intense.

Of course, as incredible and intense as these miniature tales manage to be, it’s simply impossible for them to match the cripplingly emotional tale of Lee, Clementine, and the other stars of season one. Our previous journey was seven months long, with hours upon hours of gameplay, countless tough decisions, and more moments of despair than any gamer should ever have to go through. At times, 400 Days simply feels paltry in comparison. Each tale could act as an extended scene of a bigger episode, and I think that it’s safe to say that all of us would love to play through these stories in their entirety.

That may lead to the most important and exciting aspect of 400 Days: what on Earth will come next? We’re nearly halfway through the Summer now, with Telltale set to begin a second season in the fall. Could 400 Days act as an introduction to our next group of survivors? I almost feel as though it has to. If not, why would the developer create a new batch of amazingly real, relatable characters if we were only meant to spend a few minutes with each of them? And how does 400 Days continue to connect to Season One? Could our new group meet up with a hardened and alone Clementine? Could our choices from the game’s first season affect the character that Clementine has become?

Clementine ranks among video gaming's best characters... ever.
Clementine ranks among video gaming’s best characters… ever.

If this insanely dramatic and intense DLC chapter is a direct prologue for what’s next, then 400 Days is one hell of a start, and season two of Telltale’s The Walking Dead could easily follow in season one’s footsteps, and be one of the best games of the year. Whatever platform you’re playing on, The Walking Dead: 400 Days is well worth the $4.99 asking price. As soon as the credits roll you’ll be dying to begin the experience again. If not, you’ll simply be spending days wondering what could have happened had you made that other decision.

The Walking Dead: 400 Days scores a cool 4/5. If you’re already a fan of Telltale’s Walking Dead series, give it a download immediately. If not, begin with episode one: A New Day, and brace yourself…

We first reported on The Walking Dead: 400 Days DLC a few days back, and today the content became official.

Sony announced it during their just-concluded E3 press conference, and also revealed that the game will be coming to Playstation Vita. The Walking Dead: 400 Days is an add-on for Season One of Telltale’s acclaimed title, and will be released this Summer.

The first trailer for the new chapter has been revealed, and I couldn’t be more excited. Sony didn’t mention The Last Guardian, so this news served as one of the most exciting portions of Sony’s conference (only because I’m such a sucker for this game, the rest of the conference was pretty great).

Watch the teaser below, and let us know what you think. We’ll update you as we learn more on this one!

Source: IGN

You know the drill by now. Telltale releases a new episode of The Walking Dead, and Geekscape gets a zombie hard-on about it while swearing we’re not on the company’s payroll (really… we’re not!).

If you’re hoping for anything different this time around, you might as well go read something else (I’d recommend our weekly Walking Dead column, or at least something on Geekscape). Or you could simply put up with it and listen to how freaking INCREDIBLE this experience was, especially now that it’s come to an end. And what an end it was.

So let’s get to it! There will be light spoilers ahead, so I’d refrain from reading until you’ve finished the episode!

The first chapter of Telltale’s The Walking Dead launched just seven months ago, but it feels as though it’s been years: it seems so long ago that Lee was a prisoner in that police cruiser: it’s been nearly a lifetime since he found Clementine hidden in that treehouse: ages have passed since the group was starving in the motor pool: Duck and Katjaa left us abruptly so very, very long ago. This is a testament to the unparalleled character design of the title: none of these individualss existed just seven months ago, but now each and every one of them seems so real and so different than when we were first introduced to them. The simple fact that I feel as though I personally knew these characters is an accomplishment that in my opinion, no other game has achieved before. And it’s also why it’s so hard to say goodbye to them (and we’ve said goodbye to most of them)!

Eerie, intense, and climactic, from the first moment to the last.

As amazing as Telltale’s The Walking Dead is, it’s also an extremely hard game to review. Not because I don’t know what to score it or something silly like that, but because if I reveal one major spoiler and one person decides to read this before playing, I’ve ruined the entire experience, and I wouldn’t wish that upon my worst enemy (well, maybe that one ex-girlfriend). The Walking Dead is all about your experience. Not how it ended for me, not the decisions that I made, but you, and only you. It’s like The Sixth Sense: you don’t walk around asking people if they’ve seen it, and then blurt out the twist if they say that they haven’t. If that sounds like something you would do, then you’re an awful person and I hope someone ruins this game for you, but it’s not going to be me.

Someone ruined ‘The Sixth Sense’ for me… I’m still bitter about it. So I won’t be ruining The Walking Dead game for you here.

As the fourth chapter, Around Every Corner, came to a close, our survivors were left in pretty dire straights. The final moments of the episode were among the most jaw dropping we’d seen so far: a horde of walkers on route to Savannah, Clementine kidnapped, and Lee with a fresh walker-bite on his wrist… Yes. The main character… that you’re playing as! LEE WAS BITTEN! HOW COULD THAT HAPPEN!?

I had so many extreme emotions going through me in those closing moments. I was angry because I liked the character so much, and unless his hand was quickly removed (which these survivors don’t have a clue about), things were not going to end well. At the same time, I was excited: it’s not often that games surprise me anymore, and this was something that I never, ever saw coming. Where could things possibly go from there? This had to have a happy ending, right? After all this game had put me through, I really should have known better.

If Lee doesn’t make it, these two would make pretty great parents.

No Time Left fittingly wastes no time getting started. Within moments, we’re forced to make arguably the toughest, most cringe-inducing decision of the entire game’s duration. A decision has to be made about Lee’s bite, and just like the beginning of Episode 2, during Ben’s introduction with the bear-trap, the decision to remove a limb is a tough and grisly one (and one that Telltale is going to make us experience every moment of). As disturbing as AMC’s The Walking Dead can sometimes be, you’re still just a passive TV viewer. Here, you’re not just watching, you’re making every tough decision, stabbing every walker, removing every limb with a bone-saw and oftentimes worse. Your choices effect the group, it’s your fault when others die, and it’s you and the people close to you that will suffer if you make a bad decision (and you’ll make lots of them). In writing this review, I realized that I often spent more time thinking about how to react to something while playing The Walking Dead than I do in real life. That’s another testament to how well this game is crafted: I’m constantly worried that something I say will be taken the wrong way, and I sincerely care about what these character’s think of me. Is that messed up or what?

In another intense moment, the horde hits Savannah.

No Time Left takes The Walking Dead‘s already fantastic presentation, and somehow makes it even better. It’s hard to put a finger on, but something here just felt different, maybe because it was a constant process of saying goodbye to characters we’ve grown to love. Vocal performances were nearly perfect (as they have been in every episode), and music and sound effects were also at their best. The cinematography of this episode is what really impressed me: as Lee escaped up the hospital’s elevator shaft in the introduction, with light rays shining through the dusty halls of each walker infested floor, I realized that the world of The Walking Dead has never been more beautiful.

Unfortunately, No Time Left was also the shortest episode of the bunch. I say unfortunately only because while I couldn’t wait to see the conclusion and where our characters would end up, it was an experience that I never wanted to end. The plot of the episode is the rescue of Clementine from her unknown kidnapper and the story makes a straight b-line to this confrontation. While short, the pacing of this episode is perfect, and I felt as though if a single moment had been cut, we’d be losing out on something meaningful. Every line of dialogue, every tough decision I was forced to make (did they seem tougher than ever to anyone else?), every second that passed was absolutely essential to the plot and understanding of this bleak, bleak finale.

And the finale is bleak. As I said earlier, chances of a happy ending to this story ended when you pressed the ‘Start’ button. Even though the episode was the shortest, it also includes the best moment in the entire series (of which there were many): Lee coming face to face with Clementine’s kidnapper. This sequence not only ties the entire series together, it also plays completely on the specific decisions that the player has made going back to the beginning of the first episode. It’s an incredible, self-referential moment that twisted all of my previous choices and threw them back in my face. While it brought back some very dark memories, the sequence acted as both a story summation, a psychological profile and a chess game at the same time. I don’t recall another game that had ever put me in that position before and it’s yet another testament to how the Walking Dead has taken the Adventure Game genre to another level.

As always, I played the PS3 version of the game. As is common with playing The Walking Dead on the platform (again, I’ve only played on PS3, so I can’t vouch for other versions), there were occasional technical issues that kept the game from being perfect. For me, the framerate dropped a little more often than I’d have liked, and as I’ve mentioned before, there were sometimes brief pauses while the console loaded the next camera angle. Annoying and distracting, but not nearly enough to be very detrimental to the experience.

This isn’t the saddest thing we’d see this episode.

As the episode progressed I slowly realized how things were going to end and I was both shocked and helplessly drawn to the inevitable. When the time finally came and my assumptions were correct, it hit me much harder than I’d expected and for the first time ever, a video game brought tears to my eyes. Yes. Actual tears.

As the final lines were spoken and the game faded to black for the first time without a ‘To Be Continued’ message, I realized that I couldn’t have asked for a better conclusion. The credits rolled and I was mesmerized, frozen. The Walking Dead was not only the best game I’d play this year, but one of the best gaming experiences of my entire life. I just can’t believe it’s over.

Thanks Lee. Thanks Clementine. Thanks Telltale.

I can’t wait to experience it all again. I can’t wait to make different decisions just to see how things turn out. Most of all, I can’t wait for the announced Season Two! 

The Walking Dead: Episode 5 – No Time Left scores a heartbroken 5/5.

PS: Make sure to stay through the credits. You can thank me later.

Tomorrow is going to be both sad and glorious.

On one hand, after seven long, amazing, heartbreaking months, we’ll finally get a chance to witness how things conclude for Lee and the gang. On the other hand, my favourite game of 2012 is coming to a close, and I can only imagine that it’s not going to be a happy ending.

Telltale Games has crafted one of the finest adventure titles that I’ve ever played, and if the past few months have been any indication, I can’t recommend it enough. I can’t think of a game that deserves all the praise its been getting more than this one.

Check out the trailer below and share your excitement! It’s going to be tough getting through work tomorrow know that this is waiting for me at home.

You know how much Geekscape loves Telltale’s The Walking Dead. Jonathan has stated over and over that their episodic adventure is his favourite iteration of the series, and I’ve gone even further than that to say the Telltale’s The Walking Dead is my favourite piece of zombie fiction, period.

It also happens to be my favourite game of the year. If you’re still not playing it despite all of our countless recommendations, you don’t deserve to!

I’m both ecstatic and sad to learn that the final chapter of this amazing, memorable adventure is set to hit in just under a week. Next Tuesday, no matter what platform you happen to be on (including iOS!), you’ll be able to download and play through the final few hours of this incredible tale.

Telltale has assured us that we’ll be getting another season of the adventure, but with how things tend to go for this group of survivors, I can fairly confidently say that the story probably won’t be related. Too bad, as Telltale has crafted some of the best characters that The Walking Dead has ever seen.

Shit went absolutely crazy in the closing moments of the penultimate Around Every Corner. I swear that if anything happens to Clementine, there’ll be hell to pay. You can read our reviews of past episodes here, here, here, and here. As I’ve mentioned before, we’re not on Telltale’s payroll, the game is simply that good!

Are you excited? Let us know what you’ve thought of the game so far!

It felt like October would never arrive. Not that there’s anything particularly wrong with September: it’s typically a nice crisp end to those unbearably hot Summer nights. But October meant it would be time for another episode of Telltale’s The Walking Dead. 

Telltale pulled another fast one on us. Just as with episode three, the release date was announced only a day before the episode was actually set to come out. As I mentioned after the date was revealed, I absolutely love that they’ve been doing this: when I saw the date, I said “OH SHIT” instead of “Oh Cool, just a few more weeks”.

In case you need a refresher, Geekscape is IN LOVE with this game (check out our reviews of the previous three episodes here, here, and here). Jonathan has called the Telltale series “the best iteration of The Walking Dead” on numerous occasions, and I’ve gone on to declare it my favorite piece of zombie fiction period. I’ve played a lot of games this year, but at this point The Walking Dead sits atop the pile as the best gaming experience I’ve had in 2012.

There are light spoilers ahead. If you’ve managed to listen to all of our praise without yet playing the game: first, what is wrong with you? Second, stop reading this and go play it unless you hate things that are awesome.

The end of Long Road Ahead (hopefully you’ve picked your jaw up off the floor by now) found our survivors arriving in the city of Savannah. The alone, broken soul that used to be Kenny is determined to find a boat in the river city to take himself and the rest of the group far away from the horrors that they’ve faced. Clementine has also been talking to a mysterious male on the radio, who can’t wait for her to get to the city.

The finale of ‘Long Road Ahead’ had me seriously worried for Clem’s safety

In playing the previous episodes, you likely know pretty much what to expect from this one: great writing, characters that you really care about, countless gruesome, disturbing moments, and a conclusion that will stick with you for days and leave you itching for more.

Clementine gets into danger very quickly in ‘Around Every Corner’

The episode begins with the group walking into Savannah on their mission to reach the river. Not even a few minutes after entering town, shit goes down and hordes of walkers shamble towards the location of the survivors. This forces  Lee and the others to break into a nearby house through some pretty disturbing means. The house becomes a makeshift base for the survivors, but they won’t stay a unified group for long: while some group members wish to leave in search of a boat, others want to stay to take care of the injured.

Just like in previous episodes, Around Every Corner does nearly everything very well. The game looks great as always, with its uniquely styled cel-shaded look. Voice acting is among the best in gaming: even with the distinct visuals, I found myself often forgetting that I was looking at something animated, the performances are simply that believable. The plot is strong, but at the same time does not seem as well paced as the previous episodes. This one also lasts a bit longer than past chapters, though I almost wish that it didn’t: I felt like certain scenes dragged on for longer than they needed to.

Clementine’s small stature makes her very useful in many situations.

I also came across a few technical issues that were not present in Long Road Ahead (though Starved for Help did contain some of them). Gameplay was often very choppy, with cuts between camera angles sometimes freezing the action for a second or two before buffering enough to continue. I also had an incident where a muzzle flash decided not to go away, and instead chose to light the remainder of the scene very awkwardly. Of course, neither of these are game breaking issues, but do add a high level of distraction to an otherwise extremely polished experience. Hopefully any issues present here will be resolved for the release of the finale, No Time Left. I played the PS3 version of the game, so I cannot vouch for whether or not these issues are present in other editions.

Just as with prior episodes, the best part of the Telltale version of The Walking Dead is the level of control that you feel. You are the leader of this group, you are responsible for everyones well being, and if anything happens, that’s on your head. I can’t think of any time in my many years of game playing where I have felt like this, or especially where I have cared about a group of characters as much as I do here. I swear Telltale, if No Time Left brings any harm to Clementine, there’ll be hell to pay.

I also love the very noticeable ways that the games characters have grown: Clementine has morphed from a scared little girl to a brave as hell, extremely useful member of the group, and Lee himself has adapted from a man, damaged and bitter from his past, to a father and leader. These are characters that feel human and real, and since you’ve been through so much together, it feels like you personally know them. I have never had this feeling, with any other game in history.

Lee finds himself alone and in trouble.

Around Every Corner definitely hits its high point with its conclusion. Unlike previous chapters (which felt much more resolved when the credits rolled), this one ends with a scream-at-your-TV cliffhanger just a few moments after a FREAKING MAJOR plot point.   I seriously have no idea what could possibly happen in the finale, and I both don’t want to find out (out of fear for my beloved characters) and cannot wait.

It had to be impossibly hard to follow the nearly perfect Long Road Ahead, and while not entirely successful, Telltale still gave us a great chapter here and a nice calm before the final storm. Overall, I feel like The Walking Dead: Episode 4 – Around Every Corner was probably the weakest episode of the game so far. Of course, when you’re talking about the weakest link of the best game of the year, it is still and incredible experience. In my opinion, it simply didn’t flow as flawlessly as previous episodes have, and the overall plot was not nearly as interesting as those that we’ve received in the past. That being said, the conclusion of the episode was quite possibly the strongest yet, with an insane cliffhanger that simply leaves you itching for more.

And itching I am. As much as I do not want this experience to end, I cannot wait for another taste.

The Walking Dead: Episode 4 – Around Every Corner scores a solid 4.5/5. I’ll say it again. Talltale’s The Walking Dead is the best game that I’ve played this year. I cannot wait for the finale, and I am insanely glad that we’ll be getting a second season.

Now Telltale, just keep Clementine safe. Or else.

Telltale has just announced that the fourth (and penultimate) chapter of The Walking Dead will be releasing this week.

The episode will drop TOMORROW on PSN, and the next day on Xbox, OS X, and PC. This doesn’t leave me much time to prepare!

This is the second time that Telltale has done this, and I think it’s a fantastic way to garner excitement. The previous episode had no announcement until it was already available, meaning when I saw it, I said “OH SHIT” instead of “Oh cool, just a few more weeks”.

Here at Geekscape we could not be more in love with the series. Jonathan has called it his favourite iteration of The Walking Dead, and I’ve gone to say that it’s my absolute favourite piece of zombie fiction (which I still stand by, no other title has made me feel the way this one does).

If you haven’t played the game yet, what are you waiting for?

The Walking Dead Episode 4: Around Every Corner is set to hit sometime this month. Geekscape cannot wait, as it has already been far too long since an episode was released (Like August!).

Telltale released the trailer for the upcoming fourth chapter today. Watch it, want it, and let us know your thoughts on the game so far below!

Again, the episode does not have a release date as of yet, but is scheduled to come out sometime this month.

Of course you’ve heard of Telltale’s video-game version of The Walking Dead, their fantastic adaptation of Robert Kirman’s insanely popular series.

Here at Geekscape, we’ve been gushing over the title since the first episode hit in April, and have been enthusiastically eating up every tidbit of information since (check out our reviews of the currently available episodes here, here, and here).

Are you afraid of online purchases? Or simply want a physical copy that you can take with you when the zombie apocalypse happens? You’re in luck as Telltale recently tweeted the following:

You’ll be able to pick up a copy of The Walking Dead on an old fashioned disc on December 4th!

However, you should instead pick up the game right now if you haven’t, as it’s one of the best of the year!

I’m a bad podcaster! That being said, I review “Lawless” and give my thoughts on the Breaking Bad season finale! I also take the opportunity to make fun of Breaking Bad fans who are complete spazzes. Walking Dead Episode 3 from Telltale Games is the game of the year so far! I ramble about music for a bit too long (forgive me). And goodbye to “Scalped”, an incredible comic book series!

Subscribe to the show on iTunes!

In early April and July, Jonathan reviewed Episode 1 and Episode 2 of Telltale Games’ foray into The Walking Dead universe. To refresh your memory, he wholeheartedly recommended it, gave it a perfect score, and basically told you to buy it if you’re a fan of things that are wonderful. I did… and now it’s time to reflect on the recently released Episode 3… which is possibly the best episode yet.

In Jonathan’s reviews, he called Telltale’s game series “the best iteration of The Walking Dead”. I feel even stronger than that about it: The Walking Dead by Telltale Games is my favorite piece of zombie fiction. Period. It’s also one of the best gaming experiences I’ve had all year.

Now be warned! There are spoilers ahead. If you haven’t played the game yet, do not read beyond this point. Just do yourself a favor and play it!

As we told you back in July, Episode Two – Starved For Help was insane. It upped the ante on literally everything we were introduced to in A New Day. It was more intense, it was more disturbing, the decisions were tougher, and we really got a sense of just how bleak this world was becoming. The episode was stunning from the get go and was full of literal jaw-dropping moments. I’m getting chills just thinking about it again.

Again, the episodic layout works perfectly here. At the close of Starved For Help, I was itching for more, which makes the journey feel so much sweeter when the next episode finally arrives. Long Road Ahead was set to release by the end of August. The end of the month was here, with no sign of the game, when all of a sudden it popped up on PSN! What an awesome surprise! Of course, there’d be many more surprises to come as I started up the episode…

Long Road Ahead

The chapter opens a week after the events of Starved For Help. The group is still taking shelter at the motor inn after retrieving a wealth of food from an apparently abandoned station wagon (which I was against at the end of Episode 2). We can see that the group has had trouble however, as the outside perimeter is littered with arrows and debris from battles against passing bandits.

In Macon, Lee and Kenny are off in search of medical supplies from the pharmacy. It’s here, within a few minutes of beginning the episode, that we’re already shoved into a tough decision. A young woman bursts into the street, screaming for help, hurt, walkers in tow. She’s quickly bit. So what do you do? Do you do her a favor and put her out of her misery with a bullet but risk that the walkers will be drawn to the sound? Or use her to keep the walkers busy so we can safely grab any supplies that are left?

Remember, you’re playing a video game, so the choice should be obvious: do what’s best for your character. The screaming girl isn’t real. She never was and never will be. She doesn’t even get a name. Yet for some reason I care. She’s only introduced seconds before you’re left to determine her fate, but I feel sorry for her, and morally, I feel like I need to help her. And as the decision meter dwindles, I have to make my choice quickly. Again, Telltale does a great job of making you responsible for the outcome… and this opening decision is the easiest one of the episode!

Medical Supplies

Have I mentioned how stressful this game is? I dread having to make decisions in The Walking Dead more than I do in real life. I’m constantly wondering how different the outcomes might be if I had made a different choice. Sometimes, the game notifies me with a message stating what characters will remember which of my decisions and I immediately wonder, was this the best outcome?

I often found myself wondering things like “maybe if someone else would have lived, Ben wouldn’t be giving me a deathly glare right now and maybe Clementine wouldn’t look so sad all the time. Maybe someone else wouldn’t have to die.” As mentioned in the previous reviews, the choices you’re presented with are hard, game altering, and permanent. If you make a poor decision and it gets someone killed or hurt, there isn’t any going back from there and these decision carry over from episode to episode, effecting who is left in your party to help you and providing you with different story lines. For example, I chose to save Doug and not Carley way back in Episode 1, and although he’s been a big help, Jonathan saved Carley and it opened the possibility of a budding romantic interest in Episode 3.

Are there negatives? What few there were in the first two episodes seem to be fixed here. Playing the game on PS3, the only issue I had with Starving For Help were some technical ones. The game was very choppy, sometimes pausing for seconds to load a different camera angle. It was by no means a game ruining problem, but it was annoying, distracting, and definitely did take away from the flow of the game. I’m happy to say that these issues appear to be resolved, and Long Road Ahead was a buttery smooth experience.

As for the story and gameplay, both are further improved. It isn’t long into the chapter before literally everything goes to shit for the group of survivors. There’s a suspected traitor in the group – someone is stealing from the already short amount of supplies. The survivors quickly jump into blaming Ben, the most recent addition. But before we have a chance to resolve anything, the compound is attacked by bandits, which in turn brings in the zombies, drawn by the gunfire.

The sequence does do two things new to the series. You get a first person shooter perspective as you shoot at bandits and zombies from behind cover to try and rescue the other survivors. You also get to play as one of the other survivors for a brief turn. But the protective walls of the motel are down and the chaos forces the already splintered and tense group to pack into an RV, leaving everything behind in an attempt to escape with their lives.

At this point, I’m already stressed out and I’ve only gone through the Episode’s first set piece. I’m on the edge of my seat and I have no clue about how the plot is going unfold. And there’s still the matter of the traitor in our midst. Telltale has done an incredible job in presenting the game. I don’t remember the last time that a zombie survival story felt so fresh, and I certainly don’t remember the last time I was as attached to characters as I am with these ones. Just when you think that you’ve put some distance between yourself and the bandits, and that things may be starting to cool off, Telltale punches you in the gut with an even more intense situation than the one you just witnessed.

Duck

Even moreso than the presentation and gameplay, this is where Telltale’s series really  shines: the writing. As if Episode 2 wasn’t filled with enough shocking and stressful moments, Long Road Ahead doesn’t go 10 minutes without throwing you a serious emotional curve-ball. Literally no one is safe in the storyline and I spent much of my time playing with my jaw on the floor or yelling at the TV. The characters are detailed, believable and three dimensional, one minute acting as your advocates and sometimes as your opposition.

And again, you feel actively responsible for all of them, because they are still the living. To reiterate our previous reviews, the game is incredibly good at making you feel like your decisions matter. Choices have a lasting impression not only in the current episode, but subsequent ones as well. This makes re-playability very high. I can definitely see myself going through the title a few times to see just what could happen if I make different choices.

Train!

Eventually, the survivors find a train, and after some trial and error, manage to get it running. It seems as though they’ve hit a stroke of luck, as it looks like the track is set to take them exactly where they want to be: the safety of the ocean and a boat. Even a helpful hermit who calls the train home has offered to come with them and assist where he can.

Hopefully by now you’ve learned that things will quickly go from bad to worse again… and the most shocking moment of the episode is yet to come. In fact, this heartbreaking moment was the highlight of the episode for me. Just when you think things couldn’t get worse for the group… when you think that things have to turn around, that they couldn’t possibly become any bleaker, they do. And in this moment (you’ll know the one), Telltale puts the gamer in the center of a situation that neither the Walking Dead comic or TV show have come close to handling. It might be the biggest moment of the entire series.

As I stated earlier, I love what Telltale has done here. They’ve taken a tired genre (zombie, not adventure), reinvigorated it, and turned the experience into pure gold. Everyone involved should be extremely proud of themselves, and every adventure fan, zombie fan, and gamer in general owes it to themselves to pick the series up. I wish I could be more critical, perhaps find some negative points. And I swear that I’m not on Telltales’ payroll. But put plainly, The Walking Dead game is a brilliant experience, from the moment it opens, until the second it closes. And I can’t wait for Episode 4 to get another taste.

The Walking Dead: Episode 3 – Long Road Ahead gets a 5/5… easily (just not so easy for your nerves).


Can’t get enough of The Walking Dead? Telltale Games and Skybound Entertainment are now releasing all five episodes of the critically acclaimed and award-winning game to iOS! However it will only be compatible with iPad 2 and up, and iPhone 4 and up. Earlier devices? Out of luck!

The Walking Dead is a five-part episodic game series set in the same universe as Robert Kirkman’s award-winning comic books featuring Deputy Sheriff Rick Grimes.  Episode one, and the following four episodes deliver an experience tailored by the decisions that each player makes, leading to multiple paths through the story. Players take on the role of Lee Everett, a man convicted of murder, now given newfound freedom and a chance at redemption in a world devastated by the undead.  Intense life or death situations will force the player to explore the darker sides of human nature, and they will meet familiar characters and visit locations from the world created by Robert Kirkman, foreshadowing the story of Deputy Sheriff Rick Grimes in The Walking Dead comics.

‘Episode 1: A New Day’ is available now on the app store for $4.99; Episodes 2-5 will be released periodically and available via in-app purchase. Pre-order the remaining episodes in  The Walking Dead game series by purchasing the Multi-Pack [Episode 2-5 Bundle] for $14.99 via in-app purchase and save 25%!

Game Features:

•Based on Robert Kirkman’s award-winning comic book series: The Walking Dead allows gamers to experience the true horror of the zombie apocalypse, with artwork inspired by the original comic books. Live out events, meet people and visit locations from The Walking Dead lore.

•A tailored game experience: Live with the profound and lasting consequences of the decisions you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

•Act fast: You’ll be forced to make decisions that are not only difficult, but require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding down the door.

•Adventure horror spanning across five episodes: Gameplay involves meaningful decision-making, exploration, problem-solving and a constant fight for survival in a world overrun by the undead.

Source: Apple

Today we got some nice juicy details confirmed by Steve Allison, Telltale Games VP of Marketing . In a recent interview with Polygon he stated:

“Following the digital release of our fifth episode we will also be coming to North American retail shortly thereafter and this will not be the last The Walking Dead game series that we do.”

So, if you are the kind of person that doesn’t like watching a show as it comes out week to week and would rather have the DVD boxed set at the end of the day, do not fear! The entire Season 1 of The Walking Dead game will show up as a collected works not long after the last episode is released.

This is fantastic news! The Telltale Games version of The Walking Dead has been praised as the best version of The Walking Dead out there by our fearless leader and myself as well. They are really putting all of Telltales talent towards making a really slick game.

When asked about the Activision shooter set in the same universe Steve was quoted saying

“Regarding today’s announcement of a project based [on] the AMC TV series coming in 2013,” Allison said, “as huge fans of the franchise and the show, we’re looking forward to seeing Terminal Reality’s game when it comes out.”

Back in late April, I brought you my review of the first chapter in Telltale Games’ entry into The Walking Dead universe, an episodic adventure game that takes place alongside the storyline from the original Image comic books. At the time, I said some pretty bold things and if you haven’t played the game or read the review, I implore you to do so before you continue reading here. It’ll help to familiarize you with the game’s setting, gameplay and mechanics, all of which I said were incredible. I even went so far as to say that Telltale’s iteration of The Walking Dead is THE BEST iteration that is out.

And having played through the second episode, entitled “Starved For Help”, I can only say that it got even better. The choices that the game asks you to make become more stressful, the world in which the story takes place gets bleaker and the responsibilities that your main character takes on become greater as Lee begins to inherit his role as the leader of the group of survivors. The Walking Dead videogame really does the best job of putting you in the shoes of a zombie apocalypse survivor in a way that the comic book and the TV show can’t and Telltale has used this second chapter to move beyond the introductory phase of the first and ratchet things up a few notches.

The episode begins 3 months after the ending of the first, in which the survivors have made a well-guarded camp for themselves out of an abandoned motel. The problem that they now find themselves in though is a dwindling food supply. During a hunting trip through the nearby woods, Lee and his new companion (who’s name I forgot because his character is new and doesn’t make much of an impression beyond being potentially expendable) come across some new survivors, one who has his leg stuck in a bear trap. As the undead begin to close in, Lee must figure out how to either get the trap open or use his axe to make one of the most hardcore decisions the game will force you to make. The fact that the scene plays out in a timed quicktime event really adds the stress and makes you feel directly responsible for the choice you must make in trying to save everyone’s lives.

This guy is new… and he’s lame. And he shouldn’t get too comfortable with that gun.

Upon returning to camp, the game doesn’t make things any easier when you’re tasked with choosing who among the group (of about 10 survivors) gets 4 remaining food items. Again, as I said in reviewing the first episode, the choices that you make not only effect the other characters, they are permanent and are carried through to the other chapters. If you choose to give food to one character, another might feel slighted and not come to your aid later on, while choosing wisely might earn you the respect of someone else. The problem is, in Episode 2, there never seems to be a right answer. You will always end up pissing someone off.

The clearest case of this is in the dynamic between Kenny, whose son Duck you may or may not have saved in the first episode, and Lilly, whose father knows about your questionable past and rides your ass like nobody’s business. Both Kenny and Lilly step up to make opposing decisions for the group and you are quickly forced to try and play peacemaker while the game asks you to take sides. Regardless of your choices, it’s almost impossible for your relationship with Kenny to come out unscathed and your never sure if the choice you made or the dialogue option you chose was the right one (hint: there will never be 100% right answers and you are pretty much screwed no matter what you do). And as the episode progresses, the rift between Lilly and Kenny only gets greater and leads to one of the biggest “holy shit” moments of the episode. I’m serious. I literally yelled it out loud.

This dairy farm should offer some safety… right?

The writing and design of this game have to be continually commended. As the episode progresses, and the group is led by two brothers to a nearby dairy farm, everything in the game seems to escalate. The omnipresent sense of paranoia and fear that began the episode soon give way to downright panic as the entire safety of the group is threatened by new surroundings. Each character has a unique voice and opinion and the story takes a ton of unexpected twists and turns. There is more action, character and consequence packed into a single two hour episode of this game than there is in an entire season of the AMC show or storyline of the comic book and that’s a feat in and of itself. And it isn’t shy from going to places that are much darker than either the TV show or the comic have ever explored.

This dinner scene is the best scene in the episode… maybe.

And beyond being an engrossing, dynamic experience, this game is just fun to play. The adventure game mechanics are well designed, the quicktime events are appropriately stressful and the choices you are forced to make are each pretty challenging. And there’s a lot of blood. Way more so than in Episode 1, as the larger world of The Walking Dead is explored in this second episode, the horrors that accompany it begin to come into full view. We get our first real glimpse of human survivors beyond our group and just how desperate they’ve become since the onset of the zombie outbreak. And things do not look good. There are some seriously gross, intense and horrific moments in this episode but never did they seem forced or inappropriate to the story or the characters.

What Telltale is doing here is really building upon the world that The Walking Dead comics have established and then improving on it a few times over. If you’re a zombie fan, a Walking Dead fan or just a fan of adventure gaming in general, you owe it to yourself to just get the $19.99 Season Pass and enjoy each episode as it comes out. My wife, who watches and helps me navigate the game’s choices as I play,  and I have been enjoying the heck out of these new, enhanced Walking Dead experiences and I can neither recommend them enough or wait for the third episode to be released.

This game scores a clear 5/5.

Having your power out during 90+ degree weather for 5 hours is not a good way to start off your gaming weekend. Thankfully, the drought of releases hasn’t hit us yet so there are plenty of new things to check out this weekend. Here are my recommendations:

Elder Scrolls V: Skyrim: Dawnguard DLC

Those of us unfortunate enough to not own it for the Xbox 360 will have to wait another month before we get our chance to play Dawnguard. For the lucky ones though, just having the option of either being a werewolf or a vampire lord is enticing enough to jump back in to the world of Skyrim. The fact that the story for both vampire lord and werewolf are around 10 hours each make the $20 asking price well worth it.

Telltale Games’ The Walking Dead: Episode 2

If werewolves and vampires are not your thing, may I offer you zombies? Just beating out the monthly timeline that Telltale sets for their episodic games, The Walking Dead: Episode 2 will continue the story of Lee and the survivors along with all of the awful choices you were forced to make in the previous episode. From the early looks of Episode 2, it’s going to get even tougher to make those on the spot choices… not to mention the addition of some very tense scenarios when another band of survivors discovers the group.

I Remember The Rain

I became aware of this game through IndieGames.com and was very thankful for it. But a word of warning: you have to go into I Remember The Rain knowing that it’s all story. Very little interaction is required by the player. Although being only 5 minutes long, the story that Jordan Browne constructs after only working on the title for a month is stunning. I must have played it 3 times in a row and each time I was blown away by how I Remember The Rain pulled at my emotional strings. I guess I am a sucker for a good story. I think you will be too.

Telltale Games very successful narrative driven, pseudo point-and-click adventure game, “The Walking Dead” gets its second episode release date. And it’s sooner than you think.

Xbox players can dive into “Episode 2: Starved for Help” TODAY! Whereas PS3 and PC players have to wait until Friday.

This episode takes up three months after the end of the first one. Your character, Lee Everett and whomever he befriended and saved, have been held up in a motel that they have barricaded up in. Food has officially run out and more survivors are approaching the stronghold.

Data collected from players decisions will help Telltale craft upcoming episodes. I myself just finished the first episode a few hours ago. This is the first time in a LONG while that a narrative in a game has driven me to keep playing. I particularly enjoy the relationship mechanic in this game. You meetup with some characters early on and have to explain your relationship with a small girl. You can tell the truth or choose from a couple of lies. You decide what sounds right. Then you have to keep the lies or truth up throughout the game, and some characters may try to break holes in your story. Another cool feature I liked was the ally system. In heated arguments between two NPCs, you can interject and weather or not if you chose to defend them they will remember your choices. Their loyalty to you will depend on how you choose to interact with them. Couple that with some pretty fucked up decisions you have to make, the story is truly customized to your choices.

The story is great, and I really felt like my decisions meant something.

Check out the official website for the game HERE

Check out Jonathan’s review of Episode 1 HERE

You can buy the season pass for STEAM HERE

Check out the episode 2 trailer below. Bare in mind that your choices in the game affect the contents of the trailer (you see this at the end of episode 1). This one I am showing you is drastically different from the one I got.