Have you ever wanted to design a custom control without having to pay large amounts of cash for custom mods or shipping your controller to someone you don’t know? Microsoft is counting on the chance that you do, because the company announced the Xbox Design Lab during their E3 press conference, where you can custom order your own Xbox One controller.

Retailing at $80 for a custom controller or $90 to have your GamerTag engraved onto the front, the service boasts over 8 million possible styles to use when making your new control your own. Based on the new controllers launching with the Xbox One S, these creations will also include better range, bluetooth connectivity and back grips for that extra comfort. Now, whether or not paying extra for your own controller when standard versions cost about $60 is up to you, but personally, I would kill for a bad ass controller with my tag on it. That’s InuJoshua by the way.

Any orders placed by the end of August will start shipping in September, but you can prep your order in advance here. Are you planning on playing your games in style, or is the standard controller good enough for you? Share your creative ideas with us in the comments, and make sure to check back in with us as more news comes out of E3.

Briefly: A few weeks back, Nintendo gave word that it had partnered with PDP to develop an officially licensed GameCube-styled classic controller for the Wii U launch of Smash Bros.

Today, they took it one step further. The big N has just revealed a GameCube controller adapter for the Wii U. You simply plug the adapter into your Wii U’s front USB ports, and then plug in up to four GameCube controllers into the adapter.

There’s been no word yet if it’ll work with Wii U titles other than Smash Bros., or if it’ll support the WaveBird (though why wouldn’t it), so we’ll be sure to keep you updated as we learn more. Will you be picking up an adapter? Do you hope that Nintendo starts selling GameCube controllers again too? Sound out below!

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Today is the final day in the series of announcements from Valve and this one is a doozy. They are officially announcing their own gamepad! Looks like my prediction from Wednesday was right! Get eyes on this baby!

Steam Controller
Dual trackpads, touch screen and customizable layout!

The Steam Controller really looks like it is the proper next step in video game input. No waggle controls, heart beat sensors or facial recognition. Valve has taken the greatest gaming controller, the Mouse and Keyboard and condensed them into a controller. The Steam Controller will work with all games on the Steam library, even the old ones!

The first thing you will notice about this gamepad is the dual trackpads. Each trackpad is super high resolution like that of a mouse, is clickable and opens up categories of games that were once unable to be played with a traditional gamepad. From the Press Release:

Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.

The Steam Controller will also feature brand new Haptic feedback. Featuring “dual linear resonant actuators”, they are saying that they will be able to deliver the kind of resistance that is missing from modern controllers and even might be able to improve on the Mouse and Keyboard!

Next we have the Touchscreen. High resolution, back lit touch screen is also one giant button that is clickable. It can be used to bring up menus, rotary options (Think weapon wheels) and even run entire in-game functions. One great feature of the touchscreen is the game integration. You won’t be forced to separate your attention between two screens. When you tap the touch screen it will overlay what it is displaying on the main screen!

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The Steam Controller will also appear as a standard Mouse and Keyboard so that you will be able to use it on OLDER games.

The best part? Is that this controller is totally open! Valve plans on releasing tools for consumers to edit the controller to their personal taste!

Personal thoughts? I didn’t really think I was going to be THIS excited for a controller, I was hoping for some #3 games (Hal-Life, Portal L4D). After reading over the entire release I honestly think Valve is making the proper next step in input. Being able to properly replicate the preciseness of a Mouse has been a goal of controller designers for YEARS. The best manufacturers were able to come up with were adapters that you plugged your mouse and keyboard in and up to your console, and even those were pretty sketchy. It’s hard to say how WELL they’ve done with this controller until we can get one in our hands, one which will be included in the hardware beta, but just from looking on their proof of concept I’d be surprised if this came out badly.

Feeling lost? Check out our Day 1 and Day 2 coverage of the year of Valve announcements!

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