Teabag Prevention Presents – Countdown

The first thing you need to know about Countdown are the multiple levels for fighting. It’s layered, just like an onion, a good cake, an ogre or your heart. There are a total of four floors, the highest being a soft-kill zone. You’re also going to need to know how to use the lifts, as in which one to use at which time. Lastly, you’re going to need to stop baddies carrying power weapons, because you know, it happens a lot. Here’s a thorough account of not only how much time I don’t spend doing schoolwork, but of how to perfectly make this map, as well as any players on this map, your complete and absolute biznotch.

 

THIS WEEK: COUNTDOWN

 

TIP #1 – WEAPONS, YO.

Shotgun –  The Shotgun quickly becomes the weapon everyone rushes to because of its proximity to both the Red and Blue team’s spawns.

 

At the start of the match, you’re going to want to run towards the inside of the map. Do it. Just… do it. Man up. You can do this.

 

Be prepared to meet 1-4 enemies on this path. ‘Nades will be thrown, shots will be fired, but if you want to be a ninja, just sneak on through and run, if you can.

 

Concussion Rifle – This weapon is a vital part to your team’s success. The Concussion Rifle spawns outside on the highest floor, so be ready to head to this often highly-trafficked spot. There’s almost always someone camping there waiting to kill someone, so be on the lookout.

 

It is a sword-killer, a shotgun-killer, and an excellent weapon to catch enemies off guard or in an ambush.

 

If you’re not familiar with the weapon, it basically props your enemies into the air, both damaging them and pissing them off at the same time. You’ve never heard more pissed off 8-year-olds that can usually kick your ass than when you use this gun. Ever. Just remember to time your shots and land hits towards the ground for splash damage to prop them up, then hit them while they’re helpless in the air. Reason #209348230984 the Ghostbusters game failed us all: Halo even got proton packs more “right” than they did.

 

Energy Sword – The Energy Sword needs no introduction. However, it is probably best if you use the Sword with Sprint equipped. This will allow you to sprint through the halls towards unsuspecting and frightened enemies.

 

Just make sure you have your team to back you up if things go sour. And please, never charge at mid-range with a sword. You should know better than that by now.

 

Plasma Pistol/DMR/Needle Rifle Combo – This combo will get those kills who are across the map, across the room, or even those unsuspecting enemies walking through the doorway.

 

The Plasma Pistol spawns on the third level near the air lifts by Sword spawn while DMR’s and Needle Rifle’s spawn on the floor below it.

 

TIP #2 – WHAT ARMOR ABILITY FITS YOU?

 

I would honestly recommend ALL armor abilities when playing on Countdown. It depends on what your strengths are as a player, but there are a few that really do serve quite the advantage when using them. If you like Jetpacking, you’ll be able to fly to the floors above you when you typically spawn on the lowest level. You’ll also be able to catch the ones above off-guard because they’re always looking down. Another tricky maneuver to pull is to fly to, or near, the soft-kill zone and watch enemies look for you — like a buzzard or, if you pull it off correctly, moreso in the style of “a BOSS.”

When the time is right, or before you die, jump down and get the advantage on them. 

 

Using Camo is always a plus on a map like this. Because there are multiple floors in this map, using Camo on any of the floors will disrupt your enemies’ motion tracker. Camo also provides the option to ambush by hiding in the corners of the map. Is it camping? Some might consider it to be, but staying out of sight while in Camo is a valuable asset to your team when they’re out looking for the kills. Oh yeah, and it’s also the entire point of the armor ability.

 

 

Holograms also have great potential on Countdown. Send your Hologram up a ramp, through a room, or set a trap for a pursuer. Since this map will be fought using mostly close-quarters, strategically placed Holograms can give you up the upper hand at the start of the battle. Also, they can give you the upper hand when stupid jerks like the people in the last tip I gave you are using their Camo armor abilities… like this:

 

 

Armor Locking can be considered to help your team more than yourself in some situations. It’s really a selfless act of “save yourselves!” or even “I’ll take care of this and please, tell my wife I love her and to name the baby… James.” If you draw the attention of multiple enemies and armor lock, it will give your teammates the opportunity to get first shots at the enemies facing you, thus securing more kills.

 

 

Just remember to use it to your advantage when in close-quarters with an enemy, and by that I mean to take full advantage of the EMP blast that happens when exiting armor lock. It can knock a mofo on his back, or even deflect grenades — namely, plasma grenades.

Sprint easily gets you around the map the quickest. Duh. Granted, you have to sprint to lifts to get to certain places quicker, having this ability will allow you get to weapon spawns faster at the start of the game. It will also allow you to flank enemies. This armor ability is a little more Rambo than the others, but since this map is chock full of corners and turns, outrunning and surprising people will always be easier with this ability. Just make sure to watch your back, as there are plenty of campers. Especially jerks with the Camo armor ability (which you have now learned how to use on this map.)

 

 

TIP #3 – HOME DEPOT

A vital part of wining games is securing a place on the map where you know you’re going to get kills. Whether it be you and your friends, or you and your Shotgun vs the world, it is imperative that you act like a spider and spin your web. Spin it until your butt can’t produce anymore web fluid. That’s how science works, right? 

In the case of Countdown, there are a couple of good places to secure for kills.

If you’re alone, or have a teammate with you, you might want to set yourself up near one of the air lifts by the Sword spawn (see TIP #1.) Since portions of this map are on the smaller side, you’re going to want close combat weapon. You also might want to have Camo or Armor Lock, depending on what you work best with.

 

 

Now, I’m not saying to camp inside the room, that would be silly considering the amount of ‘nades that would be tossed in there by frustrated players. Instead, make a route. A sort of patrol will help you stay on your feet and keep enemies guessing.

 

“Oh thtop! You know bulletths make me bloaty!”

If you and your friends are ready for some teamwork, the best area to secure on Countdown is the top floor. While you’re up there, take advantage of the Health Pack.

 

 

Just make sure to watch out for sneaky enemies:

 

You don’t necessarily have to go outside, but rather watch the doors for enemies trying to get through. You also have to watch the triple air lifts in the middle, as well as the two air lifts by Sword spawn. I know it doesn’t sound easy, but if you and your friends stick together, it’ll be no problem repelling portions of the enemy team until they yell loud enough for their moms to take away their Halo altogether.


 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

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As always, special thanks to Louis Wu and HBO