SDCC 2014: ‘Outcast Odyssey’ Gets Us Excited For A Mobile Card Game

Card games are and will always be popular among geeks everywhere. With the advent of mobile gaming, card games quickly invaded our mobile devices for the better. However, after many iterations of this genre of game, the field has gotten a little stale. Enter Outcast Odyssey, a game that rightfully dubs itself an evolution mobile card games.

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I’ve played my fair share of mobile card games, but I find that each one does not keep me playing longer than a couple of months. This is mostly do to repetition and the ever-increasing pressure to conduct in-app purchases in order to avoid the risk of hitting a wall. This is where Outcast Odyssey sets itself apart.

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The game features a blend of RPG, exploration, and traditional card game aspects to form an experience that will allow players to easily immerse themselves in this universe. Outcast Odyssey features a sort of open-world in which players can navigate through worlds by tapping dark squares that represent plains. For example, when a player chooses to see what exists on that plain, that player may find a monster. Rather than automatically engaging with said monster, players have the option of trying to bypass it. This, in turn, adds another layer to exploration.  Players may have several reasons to do this, such as not having enough energy, monster is too high of a level, or even too low of a level. Regardless, how many times have you been locked into a battle you didn’t want to be in?!

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The game’s art is something to admire. Each card features a dynamic display with VFX. The game features artwork from both Warren Louw and Chuck Pires. Each card’s art also comes into play as each card upgrades. With each level-up and upgrade, the art on the card will change.

Above all else, it’s easy for me to say Outcast Odyssey will be an instant-hit for fans of the card game genre. Look for Outcast Odyssey on your iOS and Android devices this fall!