Geekscape podcasts, news, features Wed, 02 Sep 2015 03:06:45 +0000 en-US hourly 1 podcasts, news, features Geekscape no podcasts, news, features Geekscape TV-G Watch The Action-Packed Launch Trailer For ‘Mad Max’! Wed, 02 Sep 2015 03:06:45 +0000 Briefly: I feel like Warner Bros. did a really bad job released Mad Max today, on the very same day as the release of the probably-last-ever Metal Gear game.

But, the game is pretty awesome (at least from what I’ve seen, my fiancé has been hogging it all day), and the publisher has just released an equally awesome launch trailer to go with it.

The graphics, mechanics, voice acting, music, and more all look great from what I’ve seen so far, and I really can’t wait to get my hands on it. I feel almost as tortured as Max is, however, as once it’s my turn on the PS4, I’ll likely skip Max at first to play the it’s-so-deep-I’ll-never-finish-it Metal Gear Solid V.

Take a look at the launch trailer below, and let us know what you think!

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‘American Horror Story: Hotel’ Gets Three New Teasers! Wed, 02 Sep 2015 02:50:42 +0000 Briefly: We’re just over a month away from American Horror Story‘s anticipated return, and as in past years, the short, creepy, fantastic teasers have returned.

Last month’s lone teaser depicted a gruesome hand ringing, naturally, a hotel call bell (this season’s subtitle is Hotel). It was actually Lady Gaga’s hand, as Gaga takes centre stage in this season of the celebrated series. Last week, two even creepier teasers hit the web.

Today, three further teasers have debuted online, both short as ever, and both showing off some pretty gruesome imagery. I won’t spoil them for you, so take a few seconds with the each below, and let us know what you think!

American Horror Story: Hotel premieres on October 7th.

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Geekscape Mobile: Say Goodbye To Your Life, ‘Pokemon Shuffle’ Just Hit iOS and Android Tue, 01 Sep 2015 22:53:36 +0000 Briefly: Say goodbye to your life, everyone.

Back in June, Nintendo revealed that their addicting as heck, impossible to put down, incredibly fun puzzle title Pokémon Shuffle was headed to iOS and Android platforms.

We hadn’t heard much on the subject until today, when the free-to-play game magically appeared on both the App Store and Google play.

If you’re unfamiliar with the game, it plays pretty similar to Bejewelled or Candy Crush, except it’s way, way better. In the game, “your goal is to clear various stages by lining up the same Pokémon and clearing these matches from the puzzle area. Within each puzzle stage, you can deal damage to the wild Pokémon you face by lining up three of the same Pokémon to clear them. Battle and try to catch the Pokémon before you run out of moves.”

Again, it’s incredibly fun, and incredibly addictive, so go on and give it a download, but be careful.

Take a look at the mobile trailer below, download it from the App Store or Google Play, and be sure to let us know if you’re enjoying the game!

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Capcom announces ‘Ace Attorney 6′ for Japan and U.S!! Tue, 01 Sep 2015 18:05:13 +0000 Earlier today, Capcom announced that the next installment in the Ace Attorney series is already in development and well under way. While no release date has been announced yet, Shacknews has confirmed that Capcom will indeed be  bringing Ace Attorney 6 to the west. It’s also worth mentioning that there will be a playable demo of  the game this year at Tokyo Game Show. Check out some of these screenshots of  the game. Are you  excited for Ace Attorney 6?



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Geekscape 381: Prepping For ‘Oktoberfest’ With Hayley Derryberry! Tue, 01 Sep 2015 18:02:09 +0000 Hayley Derryberry has been on the show before and now she makes her triumphant return to talk about her latest project ‘Oktoberfest’, the office comedy centered around an Oktoberfest beer garden that needs YOUR help to get off the ground! We talk about her real life history of working at Oktoberfest and the ridiculous drunken fights and advances that break out! We then discuss the hilarious brilliance of ‘Wet Hot American Summer: First Day Of Camp’ and the heavy pacing of ‘Fear The Walking Dead’. Assassin’s Creed and Borderlands are headed to theaters but will they be any good? I talk about visiting the Jack Kirby art gala at CSUN and all of us remember Wes Craven, who died way too early but left us with so many incredible gifts.

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Geekscape Comics: Marvel Comics To Launch New ‘Guardians’ Series Tue, 01 Sep 2015 17:50:24 +0000  

Marvel is set to premiere ‘Guardians of Infinity’, a new ongoing series that will add new members to rag tag bunch. The story brings back Rocket Raccoon, Drax and Groot to unearth a secret that could unravel the fabric of space and time, with the help of the Guardians 3000 and the all new Guardians 1000.

The new series will be written by Dan Abnett, with art by Carlo Barberi. Also each issue will  feature a back-up story highlighting a Guardian. The first issue will have a back up story by Jason Latour and Jim Cheung,  teaming up Ben Grimm and Rocket Raccoon who are stranded on a planet where culture is based on Earth-style pro wrestling.

Look for Guardians of Infinity #1 in December.

Guardians Banner 1500x1500_e89dac66a48ca50593ad27a48cbc14a24ec388bf13bff0d6f0bfb8f7

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GeekSkype TV: Jonathan Talks Writing With Cartoonist & Writer Judd Winick! Tue, 01 Sep 2015 17:35:17 +0000 Briefly: We’re teaming up with our friends at Skype and SkypeMoments to do something brand new: conversations with fellow Geek creators via Skype! These are in depth discussions about the creative process, influences, advice and the ups and downs of the creator life!

This episode we’ve got fellow comic book writer Judd Winick (Green Lantern, Green Arrow, eXiles) talking about his brand new All Ages book Hilo! Judd wrote and drew the book himself… and it’s the first of six, so he has a lot to say about the process of writing for others, making something yourself and just getting your foot in the door!

It’s really an incredible conversation between two great creatives (Winick and our very own Jonathan London, duh), and it’s one of the lengthiest, focussed, in-depth Geekscape conversations that I’ve heard in some time.

Enjoy! And you can order your very own copy of the first Hilo book right here!

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Who Reigned Supreme In The War Between The Autobots And Decepticons In The Latest ‘Splatoon’ Splatfest? Tue, 01 Sep 2015 05:48:31 +0000 Lines were drawn, friends were divided and Inklings went to war this past weekend, as the latest Splatfest asked them to settle the decades long score between the Autobots and Decepticons for Transformers supremacy. Once all the ink settled and the scores were tallied, the win went to…

Splatoon Transformers Result

In the end, despite being outnumbered by 16% when it came to popularity, the Decepticons defeated Team Autobots by winning 12% more of their matches. Team Autobots must have felt bad that the Decepticons have been getting their asses handed to them for about 30 years, and figured it was time to throw them a bone. Either that, or the dark, edgy kids are just better than the forces of good.

Regardless of what side you’re on, this Splatfest was as fun as always. And no matter what the next one has in store, it probably won’t be as awesome as this one, unless of course, we shift to My Little Pony. Team Unicorn vs. Team Pegasus anyone!?

What would you like to see in future Splatfests? And did your team come out victorious this time around? Sound off below!

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R. Mika Returns To Bring Tag Team Wrestling To ‘Street Fighter V’ Tue, 01 Sep 2015 05:38:08 +0000 Surprise! After a dedicated group of fans pushed for R. Mika, the female wrestler who looked up to Zangief from the Street Fighter Alpha series, to be added to the growing Street Fighter IV roster, they… Ultimately didn’t get what they wanted. But as they say, better late than never. Capcom has announced that R. Mika will make her re-debut as the latest character to be revealed for Street Fighter V, and she’s not alone!

Bringing in her tag team partner, Nadeshiko, (who was formerly only shown during some of Mika’s special attacks,) Mika’s V-Skill allows the pair to bring on some double team action. Allowing easy mix ups, Nadeshiko can attack from above, below or behind while the main player continues their standard assault. Naturally, when all else fails, you can always give them a Stone Cold Stunner.

So far, Capcom has done an amazing job with making each character feel unique compared to their past iterations, and Mika looks to be no exception. Who do you want to see join the cast next? Let us know in the comments, and make sure to watch the video below to see this pair in action.

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Geekscape Games Reviews ‘Danganronpa Another Episode: Ultra Despair Girls’ Tue, 01 Sep 2015 05:13:59 +0000 Danganronpa had caught me completely by surprise when it hit Western territories early last year. Released on the Vita as enhanced ports of the Japan only PSP series, its first exposure outside of the Eastern market left a lasting impression. With it and its sequel, these titles pushed beyond what we’ve come to expect from text adventure titles with its dark, yet humorous premise, memorable characters and ambitious mix of game play styles. So much so in fact, that I named the series my favorite games of last year! Now, about a year later, the series takes another bold step forward with Danganronpa Another Episode: Ultra Despair Girls, the first original title the series has seen since 2012, built specifically for the Playstation Vita. Ditching the visual novel format, this spinoff takes on the third person shooter genre while bridging events between the first and second game, all while delivering the same ambition and creativity the main games are known for.

Ultra Despair Girls follows Komaru Naegi, the younger sister of the first game’s protagonist, who is being held prisoner by an unknown assailant. As time goes by, Komaru gets used to this life of solitude but her world takes an unexpected turn when a bloodthirsty Monokuma robot breaks into her makeshift home with the intention of killing her. After being rescued by an enigmatic group known as the Future Foundation, Komaru is tasked with surviving the Monokuma onslaught. Unfortunately, since her kidnapping, the world has fallen into ruin. Finding herself trapped in the isolated Towa City with a team of sadistic children known as the Warriors Of Hope, these kids plan on killing every adult they come across, including Komaru herself. Armed with a hacking gun that can fight off the robot army, and the schizophrenic fiction writer / serial killer, Toko Fukawa, (from the first Danganronpa), at her side, can this ordinary girl become the ultimate hope to fight off the despair?

Danganronpa Another Episode Screen 2Death and destruction has never been so cute.

Split into multiple chapters, Ultra Despair Girls primarily plays in a similar style to over the shoulder survival horror shooters similar to Resident Evil 4 or Dead Space. Using a variety of ammo types, Komaru will find herself blowing away countless waves of Monokuma robots, relying on a steady aim to take them out in most situations. Shooting them in their glowing red eye with the standard Break ammo deals extra damage, rewarding players with bonus Monocoins, which are used to upgrade the hacking gun or Toko’s alter ego, Genocide Jack. Each kill rewards experience, which levels Komaru up and allows her to equip more upgrades at a time. As the game progresses, the hacking gun gains a variety of “Truth Bullets”, each of which has its own strategic use. Are a group of enemies lined up in front of an electric car? The Move bullet will force the car to drive forward, running them all over. Is there a Siren Monokuma in your way, who will alert nearby enemies when it spots you? Shoot it with the Dance bullet to make its light set off an irresistible disco flair, forcing it and its friends to boogie uncontrollably, (and vulnerable to your attacks.) Or you could just do your best Bioshock impression and electrocute every enemy standing in water. It’s this level of variety in both the weapon and enemy types that help the combat stand out, helping it emerge as one of the better executed third person shooters in recent memory in terms of weapon variety. Naturally, weapon variety doesn’t matter much if there isn’t enemy variety to go with it, which this game has in spades. Between the variety of Monokuma types and the bosses at the end of each stage, you’re constantly asked to approach situations differently, even if they rarely provide a challenge, (but more on that later.)

Danganronpa Another Episode Screen 5The game offers a good amount of enemy variety, like this terrifying thing.

With so many attack options available, it wasn’t just enough to create a level of variety as you progress through the story. As you explore more of Towa City, you’ll come across Challenge Rooms, most of which you’ll encounter through normal progression. Here, Komaru is asked to accomplish a certain goal while only using certain Truth Bullets. Some will have you sneak to the exit without being spotted, while others will ask you to destroy all the robots with one attack. While most of these rooms aren’t particularly difficult, they play the role of helping us think outside the box in terms of how the game can be played, all while teasing our brain a bit in between all the shootouts. Then again, you CAN just kill everything in the room however you want, but it will hurt your end of stage rank, which becomes tempting in a handful of rooms where the objectives are explained poorly. Confusion, trial and error are never fun, but these moments are so few that they do little to hurt these challenges as a whole.

Danganronpa Another Episode Screen 6Surrounded? Just make them dance!

Speaking of killing everything, what kind of serial killer would Genocide Jack be if she doesn’t murder anything? When not serving as the absolute best escorted NPC ever in a video game, (seriously, Toko NEVER gets in your or the camera’s way despite always following right behind you,) Genocide Jack can be called upon at will to slice up her enemies with her trademark scissors as long as you have enough battery power to sustain her. A fast, invulnerable melee attacker, Jack is used as a kind of power up, helping you get out of jams or clearing the screen in an instant with her comical special attacks. Using a variety of combos and charge attacks, ripping through armies of Monokuma robots is a joy to play. Unfortunately for fans of the character like myself, her role as a temporary fighter minimalism her role in combat. Outside of a handful of story sections where you’re forced to use her, the game discourages you from swapping out too much since your end of chapter rank can also drop if she’s abused. Naturally, you can always start the game in Genocider Mode, where using her becomes unlimited, but be prepared to watch your rank plummet as you do so.

With this in mind, the question must be asked; if the serial killer is a hero, how evil do the villains have to be? Heading into Another Episode, I must admit that I was disappointed in the direction the game decided to go in in terms of introducing a new set of characters as antagonists. After all, the end of the second game created the perfect set up for a whole group of villains that we could already be invested in. Thankfully, the Warriors of Hope turned out to be far more memorable than I could have ever expected. Sending conflicting messages, the game has this uncanny ability to show the children committing horrible acts in their pursuit of an adult free world, then shortly after, make you feel their mindset is justified. Each child has their own set of motivations that are pretty twisted, making me put my head down in disbelief as some of these details slowly became apparent. Let’s just say if you thought the premise of the first two games was sick, (forcing high school students to kill each other, while the culprits would get slaughtered in an often graphic, yet always comical way when caught,) some of the content in this game tops it, and then some. You’re a monster if you don’t feel uncomfortable at some point during your play through.

Danganronpa Another Episode Screen 4New and old faces alike make appearances.

Outside of the Warriors of Hope, the story is Danganronpa‘s strongest point once again, quite possibly serving as the best in the series so far. Told through a mix of anime cutscenes, in game dialogue sections, (making use of the very expressive character models,) or the grim, 2D cutout style found in previous entries throughout the story mode, the game offers plenty of insight into the characters from the first game, somewhat logical explanations for some of the events that seemed impossible by the time the initial killing game came to an end, and plenty of foreshadowing towards the events that would take place in Danganronpa 2. If anything, the story’s biggest problem is that it doesn’t do enough to bring the two games together. If this was meant to fill in the gaps between the two main games, it’s as if it only filled half of it. Seemingly doing more to set up a second Another Episode game rather than answer the questions left behind in the second mainline title, which left me feeling like the closing moments ultimately amounted to nothing aside from some cool references.

Aside from the anticlimactic ending, the amount of story content disrupts the pacing often throughout its 18 hour run. Sounds good for a shooter, but when you take out the cutscenes, that 18 hours is cut down to about 8 of actual play time, and that’s being generous. Considering that this is spun off from a visual novel, lots of text is to be expected, but 30 minute scenes constantly popping up really hurts the flow of an action game. While expertly acted out by some of the top voice actors in the business today, sometimes you just want to get on with shooting stuff. Oh, and can the cast stop calling Komaru weak and a coward throughout 75% of the story? It’s hard to make that argument when she’s the only one destroying an army of killer bears. I think she’s earned the right to complain once or twice a chapter.

On the flip side, it may be true that Toko has grown as a character since surviving her previous ordeals, (which is a trait she displays many times,) but not so much when it comes to Byakuya, her crush from the original. Her calling him “Master” throughout the game is slightly humorous at first, but becomes grating as the game goes on. The amount that her self confidence has increased in every other aspect is a welcomed, (and natural,) progression when it comes to her character, but going in the opposite direction when it comes to Byakuya doesn’t match up. It’s not worth it to compromise Toko for a few laughs that ultimately fall flat, even if she does still manage to shine.

Danganronpa Another Episode Screen 1Komaru and Toko are amazing together… Sometimes.

Either way, the two girls will need to find a way to work through their quirks to fight off enemies as threatening as the Warriors of Hope… Or maybe not. Unfortunately, another one of Another Episode‘s biggest flaws is that considering how dangerous they claim to be, the Warriors of Hope don’t put up much of a fight. Even on the hardest difficulty, the game is almost insultingly easy, with enemies doing very little damage. Throughout the entire game, I died a total of three times, once when I didn’t know a certain enemy would self destruct, once when I got knocked off a ledge for an instant death, and once when I made the mistake of playing in the sunlight that made my screen hard to see in the final moments of the 18 hour play through. Even then, if you are killed by a standard attack, Toko has the opportunity to save you with a timed tap of the correct button at the cost of one of a segment of the Genocide Jack meter. If that wasn’t lenient enough, if you time the save just right to where the prompt closes in on the blue portion of the prompt instead of the yellow, the save costs nothing, essentially giving you infinite lives. Oh, and if you’re expecting this to change with the boss fights, don’t. The fights themselves while interesting at times, are just as easy as the rest of the game. Even if you have trouble, every time you’re low on health, the enemies are kind enough to start dropping hearts all over the field. Combined with certain abilities, each one will replenish your health in full, making battle feel more like a formality than a challenge or reward.

Danganronpa Another Episode Screen 3The Warriors Of Hope never lose their sense of humor, even as you breeze through their plans.

Then again, maybe the light difficulty is better than raging over unfair deaths due to the in game camera. While I never experienced any major issues with the sometimes unwieldy view, it’s still prominent enough to be addressed. The game essentially has three ways to control the angle, two of which are formal while the other is the very first power up Komaru is given at the start of the game. Auto is the default setting, where the camera sticks to your back by default. As the most ideal mode, this creates issues when trying to explore the environment for its many hidden items, since its hard to walk and search with the camera constantly moving. Second is manual, where the camera is rotated by the right stick and stays wherever you leave it. A quick tap of the R button will center the camera behind Komaru, but while minor, this causes the player to lose control of her for a brief moment before adjusting the direction she’s moving in. Ideal for exploration, it makes basic traveling an annoyance, especially since the only way to run and move the camera is to hold the Vita like you have a claw hand. The last, (and unofficial,) camera control method is the auto aim ability, the first power up provided at the start of the game. Coming in handy for most of the campaign, this move lets you automatically target the closest enemy to you. Considering how slow aiming is, this function is a life saver when you need to shoot quickly. However, when you’re surrounded, it has a terrible habit of targeting the wrong enemy if they’re slightly closer than your intended target. Each method has its strenghths and weaknesses, and while a consistent camera would have been ideal, alternating between these three modes is the way to go, even if periodically switching shouldn’t be the case.

On the subject of its aiming, I have no idea what the developers were thinking in this case, but the most apparent head scratcher was the design choice to make lining up your shots move painfully slow. I say design choice because rather than offering the option for aim sensitivity, the game instead offers faster aim as an unlockable power up, one that doesn’t even increase the speed that much. This makes the auto aim ability feel almost mandatory, but as mentioned, when you’re surrounded, you’re lucky if you target the enemy you’re trying to. As the only huge game play flaw, Spike Chunsoft made sure to make it count.

Danganronpa Another Episode Screen 7The Warriors Of Hope’ s strongest weapon might be forcing Komaru to use such awful aiming.

And finally, I can’t let the game get away with its terrible handling of collectables. This game has a huge amount of pick ups to find throughout its five chapters, which range from notes that explain the history of Towa City and its citizens, additional power ups for Komaru, ID Cards that offer insight on the pasts of the first game’s cast, and even an adorable story about Socki the Sock. These amount to what must be close to 100 items, many of which are must finds for Danganronpa fans. But good luck with that, since the game gives you no clue as to what items are in what chapter, or if you’re even missing anything in a particular section. Once you beat the game, a completion list tells you the percentage of each item type you found, but that does absolutely nothing to help you narrow down where you’re missing these flashing pixels. Naturally, this is a nightmare for people who don’t want to rely on a guide, but if you want to save yourselves hours of scouring stages, you might have to.

Despite its flaws, Danganronpa: Another Episode is one of the most refreshing shooters I’ve played in a long time. Rather than relying on tried and true methods set by other games in the genre to dictate its gunplay, Komaru’s adventure marches to the beat of its own twisted drum. Its unique ammo sets create a variety of strategic possibilities, which range from destructive to adorable, all while its story sets up so many gruesome scenarios. The strange part? It still manages to be so charming, just like the main games before it. Sure, the pacing of the game is hurt by its constant dialogue, the slow aiming feels like an example of forcing a handicap on players to force them to use power ups, the camera an collectables can be a pain, and the story ultimately goes nowhere, (even if its an amazing journey before the ending disappoints,) but in the end, Another Episode‘s can’t miss narrative and creative game play help it stand strong as one of the Vita’s best games this year. Don’t fall into despair, make sure you check this one out!



+ Creative game play that constantly asks you to approach situations differently, either in the field, or in specialized challenge rooms.

+ Decent enemy variety.

+ A deceptively dark, often shocking story, even by Danganronpa standards.

+ Unexpectedly scary.

+ Expertly voiced by a strong English cast.

+ End of chapter ranks, lots of power ups and collectables, will keep you playing.

– The game is way too easy, rarely offering a challenge, even on Despair (Hard) Mode.

– Long story scenes break the flow of game play, while its climax falls flat and some of the characterization feels out of place.

– Aiming is made slow to encourage power ups, while the only real solution doesn’t work properly when surrounded.

– Multiple camera options; none of which are ideal.

– No way to track missing collectables.


Verdict: Buy

Final Score: 4/5

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Watch the ‘Halo 5 Guardians’ Opening Cinematic! Tue, 01 Sep 2015 03:04:56 +0000 PAX wrapped up their event today with the debut of Halo 5‘s opening cinematic. Watch it below!

Guardians takes place after the events of Spartan Ops in Halo 4. If you haven’t at least read up on what happened during Spartan Ops, you’re going to need to if you don’t want to feel confused at the start of Halo 5. This cinematic contains a ton of action, which is something we haven’t really seen since Halo Wars. Hopefully, this is something we can expect more of throughout the game.

Overall, this was a nice introduction to Fireteam Osiris. However, I’m getting a little tired of all this attention on Spartan Locke. Hopefully we’ll get more of Master Chief and Blue Team as we near the release date. In any case,  I can’t wait to see what comes next!

Halo 5: Guardians releases October 27, 2015.

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Latest ‘Gotham’ Clip Takes Us Inside Arkham Asylum! Tue, 01 Sep 2015 00:50:17 +0000 Briefly: Gotham is just a few weeks away from premiering its anticipated second season, and Fox has just released a new clip from the upcoming episodes.

The clip takes us inside Arkham Asylum for (I think, I don’t actually watch the show) the first time, and focusses on a Barbara Kean conversation with probably-not-Joker-even-though-they-want-us-to-think-he-is Jerome Valeksa.

You can take a look at the clip below, and let us know if you’re looking forward to Gotham‘s return on September 21st!

Everyone knows the name Commissioner Gordon. He is one of the crime world’s greatest foes, a man whose reputation is synonymous with law and order. But what is known of Gordon’s story and his rise from rookie detective to Police Commissioner? What did it take to navigate the multiple layers of corruption that secretly ruled Gotham City, the spawning ground of the world’s most iconic villains? And what circumstances created them – the larger-than-life personas who would become Catwoman, The Penguin, The Riddler, Two-Face and The Joker?


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The ‘Deadpool’ Game Is Coming To PS4 And Xbox One! Tue, 01 Sep 2015 00:21:39 +0000 Briefly: Do you remember the unexceptional Deadpool game that released for PC, PS3, and Xbox 360 in 2013?


Well, soon you’ll get your chance to give it another shot, as Deadpool is making the jump to PS4 and Xbox One.

The updated version will release on November 17th for $50, and include all of the DLC that was available for the original game.

It’s certainly an interesting release, as typically games that get current-gen re-releases are quite well received. Deadpool, on the other hand, received negative-average ratings from most publications.

In any case, if you’re a Deadpool fan who missed out on the game last time around, you’re about to get your chance.

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‘Uncharted 4: A Thief’s End’ Gets An Official Release Date! Mon, 31 Aug 2015 23:33:49 +0000 Briefly: That leaked Uncharted 4: A Thief’s End release date from a few weeks back?

Well, it was off. But it wasn’t off by much.

Sony today officially revealed just when we’ll be able to step back into Nathan Drake’s shoes, and it’s just six months away: March 18th, 2016.

Deluxe and collector’s editions of the game have also been revealed:

SpecialThe special edition will include cost $79.99 US ($99.99 CAD), and include:

-Uncharted 4: A Thief’s End Blu-ray Disc
-Collectible Steelbook case designed by Alexander “That Kid Who Draws” Iaccarino
-48-page hardcover art book by Dark Horse and Naughty Dog
-Naughty Dog & Pirate Sigil sticker sheet
-Naughty Dog Points: A pack of in-game currency to unlock various multiplayer content

CollectorThe collector’s edition runs $119.99 US, and includes:

-A 12″ premium Nathan Drake statue by Gentle Giant
-Three multiplayer outfits: Uncharted: Drake’s Fortune, Heist Drake, and Desert Drake outfits
-Two custom weapon skins: Golden Weapon Skin and Desert Weapon Skin
-Henry Avery Sigil ball cap
-Madagascar Sidekick outfits

So just six months to think about which edition you’d like to buy. Are you looking forward to the March release? What do you hope to see in the fourth and likely not at all final game in the series?



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Nintendo Is FINALLY Releasing The ‘New 3DS’ In America In This Awesome Bundle! Mon, 31 Aug 2015 23:11:05 +0000 American’s are the brunt of a lot of jokes, mostly ones about our propensity for larger things. Larger cars. Larger soda. Larger women. So when Nintendo had NO plans for a US release of the New 3DS it became vogue to make fun of us and our New 3DS XL’s. WELL WHO’S LAUGHING NOW?!

Announced today at the Gamestop Managers Conference, which is apparently a thing, Nintendo is bringing the smaller 3DS console to US shores with a few fancy bundles.


Bundle Includes:

New 3DS

Animal Crossing: Happy Home Designer

Two changeable faceplaces

1 Amiibo card.

The Animal Crossing New 3DS bundle hits store shelves September 25th for $219

The other new console we’re getting our hands on a special Hyrule Edition 3DS XL. No pictures have been released yet, but it will be gold with the Hyrule Crest on the front. Pick it up as a Gamestop exclusive on October 30th for $199.

It’s awesome to see Nintendo finally bringing the smaller console to the US shores. The interchangeable faceplates are strangely absent on the XL edition, a huge oversight in my mind.

Let us know what you think about the new bundles, are you excited for the smaller 3DS? You KNOW our correspondent El Chucho is going to be getting his preorders in today!

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Voice of Professor Zoom Cast in ‘The Flash’ Season 2! Mon, 31 Aug 2015 21:47:28 +0000 Here’s an interesting bit of news:

Tony Todd, of Candyman fame, has been cast as the voice for Professor Zoom in The Flash‘s second season. Showrunners have also confirmed that Zoom will in fact show up in the second episode of the season, Flash of Two Worlds. It would also appear as if Todd’s voice will be used for the remainder of the season, regardless of who is cast as Zoom for later episodes of the season.


For those avid DC fans out there, Todd’s name should sound familiar as he has lent his voicing talents to both Young Justice and Batman The Brave and the Bold. Since there’s no casting to represent Zoom in his physical form, we can expect that his face be obscured in some way.

Let the speculation begin!

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‘Star Wars: Galaxy of Heroes’ Announcement Trailer! Mon, 31 Aug 2015 19:45:26 +0000 Just in time for Star Wars Battlefront and Star Wars: The Force Awakens comes another EA video game installment for mobile devices.

I’ve always fallen victim to mobile games that involves some level of collecting. Since this game will be released sometime during the holiday season, I expect we’ll see some new character additions from The Force Awakens. Other than that, I’m sure the avid fan will spot a few familiar faces from various Star Wars installments.


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Geekscape Recaps: Fear the Walking Dead – ‘So Close, Yet So Far’ Mon, 31 Aug 2015 09:18:32 +0000 We’re here for another episode of FTWD, and I have to say that this episode was a little better than last week’s pilot. Luckily for us, the dosage of family drama and angst was toned down, but only a little. The episode title perfectly summed up tonight’s events as our set of characters seemed to be on the brink of getting out of the city the entire time, but were ultimately faced with some overwhelming obstacles.

Warning: Spoilers Ahead! 

This episode picks up just about where we left off last week. The family is again in disarray amidst the impending zombie apocalypse. Unfortunately, not a lot happened this episode. The episode was action heavy and we got a glimpse of what Downtown Los Angeles was like just before the full-scale outbreak. Other than that, it’s everything fans of The Walking Dead can expect.

FTWD 1.2.5

One thing that did stand out this week was how prevalent “the virus” was for the second straight episode. This illness was heavily hinted at last week, but it seems to have little to do with the walker-plague we saw in TWD at the prison. By my count, there was maybe one confirmed walker who was turned simply because they died from the virus. That was Mr. Dawson. More on him later.

FTWD 1.2.3

At first, it was looking as if Alicia’s boyfriend, Matt, was succumbing to the virus when it was revealed he had been bitten.  Why he didn’t call 911 or seek medical attention after being bitten is beyond me. My only guess was he was bit at home and passed out or…

Regardless, I have to admit I felt a bit anxious in some of the sequences in downtown Los Angeles. Making viewers anxious is something the folks behind TWD and FTWD seem to be good at. This is supplemented by the lack of knowledge the people seem to have about what’s really going on. This was hit on again by Nick after returning home from killing a walker.

FTWD 1.2.2

It’s a shame that one of the people who was keen on the current events eventually turned. That was Mr. Dawson, who I’m sure we’ll be seeing more of next episode. His eerie cough foreshadowed what became of him. However, he and the police officer can’t be the only ones packing up getting ready to go. By the end of the episode, it would seem like the freeways are hopeless and roads leading in and out of the city are closed. Just take a look at this traffic map posted to AMC’s FTWD second screen experience:


With the next episode being two weeks away, I hope the show picks up the pace and shows the family navigating through society’s demise. This episode was a good start and it will be interesting to see just how the military and/or national guard deals with this crisis. If I’m being honest, Jericho did an excellent job of showing the demise of life as we know it and I would love it if FTWD incorporated some of the elements Jericho (spoilers) had when hinting at news of surviving cities, political leaders, and the rise of new nations. We can dream, can’t we?

That’s all for this week! Did I miss something? Having anything to add? Don’t be afraid to comment!

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Wes Craven, ‘A Nightmare on Elm Street’ and ‘Scream’ Director, Passes Away at 76 Mon, 31 Aug 2015 02:03:17 +0000 Oh man. Wes Craven, the auteur who set the formula for both ’80s and ’90s horror, has passed away of brain cancer. He was 76.

Let’s not dwell on the loss of a great filmmaker. Rather, let’s celebrate the work he left behind.

To me, it’s amazing how Craven was able to create the paradigm for two entire decades of cinema horror. Teens having sex and only to get sliced in half were on its way to becoming the norm when Craven’s first feature, The Last House on the Left hit theaters. He would then go on to make The Hills Have EyesDeadly Blessing, and Swamp Thing (based on the DC Comics character) before changing the game with A Nightmare on Elm Street.

The slasher genre was well-tread before he brought it back like gangbusters. Freddy Kruger was a supernatural terror who felt real. He was based on a traumatic encounter with a stranger from Craven’s youth, which upon learning added to the mystique of Freddy Kruger for me. Especially since I had an encounter eerily similar to Craven’s when I was his age.


Beyond the genius filmmaking that drove Nightmare on Elm Street — the famous “bed blood” scene where Johnny Depp is swallowed up was filmed upside down — it set the new standard for Hollywood horror. He would do it again in the late ’90s with Scream, revitalizing the teen slasher genre with a satire that celebrated and poked fun at it.

In the end, his movies were as much about hope as they were about fear. Nancy from Nightmare embodies these truths. No matter how dark things could get, the resiliency of the human spirit can always light the darkness.

Towards the new millennium Craven kept on keeping on as an executive producer and doing the occasional cameo. He would still sit behind the camera, though those movies weren’t often up to par with his previous work. Still, he was an artist who contributed much to our understanding of what it means to feel fear, and what it means to be utterly fearless.

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Geekscape Games Reviews: ‘Until Dawn’ Sun, 30 Aug 2015 20:36:14 +0000 It’s hard to believe that Until Dawn is finally here. First announced for the Playstation 3 back at GamesCom in 2012, as a survival-horror fan I was instantly enamoured with the idea of playing through a slasher flick. The first-person perspective, Playstation Move-based title was to be the game that would have me dust off my Move controllers, and the immersion of actually controlling the character’s flashlights would likely prove too much for me to handle.

Then, Until Dawn disappeared, only to re-emerge at GamesCom 2014 as a Playstation 4 exclusive. In its transition to a new generation, Until Dawn lost its first-person perspective and Move support, and gained some gorgeous visuals and a talented, recognizable cast. Pretty fair trade, if you ask me (though that Move support actually looked awesome).

Now it’s August 2015, and Until Dawn is finally here, though unless you were waiting for its release, you probably had no idea, as Sony’s marketing machine is apparently turned off for this title. It sort of makes sense, as earlier this year the publisher released another very cinematic, short (really short) title (The Order: 1886) that had gamers polishing their pitchforks because ‘it wasn’t a real game’.

The story is rife with horror tropes, and for the most part, they actually all work pretty well. You’ll take control of eight (old looking) teens gathered at a remote (Canadian) mountain lodge over the course of one night. They’re there on the one-year anniversary of the disappearance of two of their friends (who disappeared from the same remote mountain lodge), to remember them, and to, of course, party. Things turn sour pretty quickly, as the group discovers that they’re not as alone as they thought they were. It’s then up to you to ensure that they survive UNTIL DAWN… Did I mention that the surrounding area also contains an abandoned sanatorium and a partially collapsed mine with a terrible history?

Yep, the story is cheesy (and campy) as hell, but every trope and cliché actually lends itself quite well to the tone of the game. You feel as though you’re playing through a slasher flick, but a fun slasher flick that never takes itself overly seriously. Until Dawn builds a phenomenal atmosphere, and can be truly terrifying at (many) times, but you’ll find yourself laughing just as often as you feel your palms sweating from fear. It’s really a great balance that’s designed to keep you playing the game, which is a huge paradigm shift from all-scary games like Alien: Isolation (which I love but can only play in 20-minute chunks).

Sorry Shane, the towel stays on.
Sorry Shane, the towel stays on.

Now, to really enjoy Until Dawn you’ll likely need to be a fan of either horror (duh), David Cage style games like Beyond: Two Souls or Heavy Rain, or at least open minded to an atypical gaming experience. Just like the aforementioned titles, Until Dawn plays like more of a heavily interactive movie than it does a traditional video game. Sure, you’ll get to walk around a lot of tense, dark, scary locales, but most of the ‘action’ is regulated to tough, time-limited choices and quicktime events. Things start out fairly forgiving, miss a quicktime event and you’ll likely have a chance to recover, but later in the game I found times where one missed button press led to a character’s demise. There are also some truly terrifying (and clever) ‘Don’t Move’ moments, in which you must hold the DualShock 4 controller as still as possible in order to remain hidden. These were definitely some of the most stressful moments in my play through of the game.

As I mentioned earlier, you’re taking control of eight potential survivors over the course of the game. The evening is broken up into ten chapters that seem to split playtime fairly evenly between most of the characters. Between each chapter you’ll have a therapy session with Dr. Alan Hill, a creepy as hell psychiatrist who analyzes your fears, which characters you like and dislike (you’re going to dislike Emily), and tells you just how much you’re screwing things up. According to Supermassive Games, every character can survive the night, or everyone can die, depending entirely on the choices that you make. This means that you’ll probably want to replay the game (I know that I did the instant that I finished it), and that things can turn out starkly different each time you play. As always, there are a variety of collectible ‘clues’ to be found that provide you with some interesting backstory, and (of course) gets you closer to that cherished Platinum Trophy.


Visually, the game is gorgeous. It runs on the Killzone: Shadowfall engine which seems to have aged extremely well over these past two years. There really isn’t an aspect of the game that doesn’t look good. Indoor and outdoor environments have a very real feel to them, trees and branches sway in the wind, your characters leave tracks (or even blood) in the snow. Cinematography in the game is simply brilliant, constant, tense camera angles echo the early days of Resident Evil and Silent Hill, and do a fantastic job of making you feel as though you’re seconds away from the next scare, even if you’re nowhere near it. The characters themselves look and sound phenomenal; Supermassive used recognizable talent like Heroes Hayden Paettiere, Mr. Robot’s Rami Malek, and many more, and performance capture technology akin to Rockstar’s LA Noire to skyrocket the game’s production values and make it feel even more like an interactive film.

Optimization, however, leaves a bit to be desired. The game can go from silky smooth to a stuttering mess from time to time, which can really break the fantastic immersion felt the rest of the time. There’s the occasional lip sync issue, and I had a few instances where sound effects seemed as though they didn’t hit at just the right time (which is, of course, immensely important to a horror title). Other (non-technical) issues are few and far between; a so-cheesy-its-bad line of dialogue here and there, etc. I’ve read a few opinions stating that the story took a too-crazy turn for its third act, but I found the misdirection to be incredibly clever, and the third act to be, by far, the most tense section of the game.


If you can’t tell from the 1000+ words you’ve just read, I had a freaking blast with Until Dawn. I played through its ten hour journey in just three sittings, and it was one of the hardest games in recent memory to actually stop playing. I’m itching to jump back in and just see what else I can discover, see how many characters I can actually save, and to dig deeper into the troubled history of the mountain.

Until Dawn scores a campy 4/5.

+ Visuals, sound, atmosphere are phenomenal

+ Extremely well paced, interesting plot

+ Stellar performances

– Occasional technical issues

– A few lines that are too cheesy for their own good

– Emily is the worst

Coolest feature that I wasn’t able to test: If you own a Playstation Camera, the game will actually record your reactions to certain scary moments. Super clever.

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