Geekscape podcasts, news, features Fri, 22 May 2015 20:02:25 +0000 en-US hourly 1 podcasts, news, features Geekscape no podcasts, news, features Geekscape TV-G The Saint Mort Show Episode 129: Rich Arons Fri, 22 May 2015 17:22:46 +0000 Recorded at Atlantic City Boardwalk Con last weekend I got a chance to sit down with Rich Arons and talk about his career working on such cartoons as He-Man and Ghostbusters, writing/directing Tiny Toons Adventures and Animaniacs and producing Freakazoid. We also discuss the new series he’s been working on at his website

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Watch Alison Haislip Get Fired Up in “Right Now” Music Video From Never Let This Go! Fri, 22 May 2015 02:20:22 +0000 I had the biggest crush on Alison Haislip when she was on G4TV. She was probably the most fun, and the only one who I conceivably believed was actually passionate about the things she talked about. Gamers and viewers thought G4TV lacked cred, but right there on Attack of the Show! was someone who legit had it and they blew it by not using her nearly enough.

Despite the fact that I have never met her before, I’m still jealous of Banks Boutte (Match) who gets to fall in love with her in the brand new, super-powered music video “Right Now” from Never Let This Go.

You lucky bastard!

It’s a cute video with a superhero/X-Men slant, which explains why it has been uploaded on Stan Lee’s World of Heroes YouTube network. I like to think Stan Lee is secretly super into indie/pop punk and has been to Warped Tour once or twice.

I’ll think about Stan Lee crowd surfing as I add this song to my jogging playlist.

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This ‘P.T.’ Eulogy Will Make You Understand Why Gamers Are So Upset Fri, 22 May 2015 00:47:05 +0000 Briefly: Gamers everywhere have been pretty upset (understatement) at Konami over the what-are-they-thinking cancellation of the Hideo Kojima, Guillermo Del Toro, and Norman Reedus collaboration, Silent Hills.

The Silent Hill series has been my absolutely favourite franchise since 1998, when 8 year-old me didn’t sleep for nearly a week after playing the first game. I watched the series grow to become the award winning undisputed king of survival horror, and then fall to mediocrity before finally becoming laughable.

Then, last Summer with the launch of P.T., fans of the series once again had hope. This was going to be the resurrection that the series, and genre, needed. Then Konami took it away.

YouTuber Super Bunnyhop has just released a detailed eulogy for the property, which does a great job of lamenting just what was special about P.T., and what it could have done for the series. Whether you were a fan of the game or are just now wondering what all of this P.T. chatter is all about, it’s well, well worth the watch.

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Watch A Bad-Ass Live Action Trailer For ‘Batman: Arkham Knight’ Fri, 22 May 2015 00:00:44 +0000 Briefly: Now that Hideo Kojima and Guillermo Del Toro’s Silent Hills has been cancelled, I don’t really want to be a gamer any more.

Sure, I’m slightly exaggerating, but if I wasn’t, I would at least wait for Batman: Arkham Knight to finally hit the PS4 and Xbox One before throwing my consoles up on eBay. Seriously, this game looks magical.

A new live action trailer titled ‘Be the Batman’ has just hit the web, encouraging all of us to show off many of the qualities that Bats does. We’ve been waiting for this one for what seems like forever now, and really, June 23rd can’t come soon enough. The M-rated Batman: Arkham Knight is set to launch for Xbox One, PS4, and PC. Take a look at the trailer below, and let us know what you’re most looking forward to in the title!

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The Next Episode Of Telltale’s ‘Game Of Thrones’ Arrives Next Week, Watch The Trailer Now! Thu, 21 May 2015 23:35:21 +0000 Briefly: If you’re playing Telltale’s adaptation of Game of Thrones (and if you’re a fan of the series or books, you definitely should be), you’ll be happy to know that the developer has just released a new for the game’s next episode, and that you’ll be able to play it VERY soon.

The episode is titled “Sons of Winter”, and it will debut on PC, Mac, PS3, and PS4 on May 26th, Xbox 360 and Xbox One on May 27th, and iOS and Android devices on May 28th.

The game “tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.”

Take a look at the new trailer below, and let us know if you’re enjoying the game so far!

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The Batkid Begins Trailer Will Rescue Your Heart! Thu, 21 May 2015 22:43:25 +0000 One of the best news stories of 2013 is that of Miles Scott, a 5 year-old cancer patient who captured the hearts of millions of people across the globe. New Line Cinema and Warner Bros. plan on telling more of his story in a new documentary entitled Batkid Begins.

Director Dana Nachman and producers Ian Reinhard and John Crance chronicle the amazing work it took to transform San Fransisco into Gotham City, the overwhelming outpouring of support from people all over the world, and a little caped crusader who became a hero to people worldwide. Additionally, it’s the story of a boy who wanted–at least for one day–to become Batman.

One would be hard-pressed to find someone who wasn’t touched by Miles’ story, and if the trailer is any indication, many of us will be tearing up once more this summer.

Batkid Begins opens June 26.



Source: New Line Cinema press release

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The Physical Edition Of ‘The Witcher 3′ Is An Incredible Package! Thu, 21 May 2015 06:24:43 +0000 Briefly: It’s not often that I get to pick up a game at retail. Working (over) full time leaves me little time for gaming, and I’ve all but replaced my habit of buying games that I’ll never play with buying Amiibo that I’ll never use. It’s (arguably) more expensive, but at least they’re holding their value at this point instead of depreciating faster than a new car.

Yep, that's my wall.

Yep, that’s my wall.

Today, I picked up CD Projekt RED’s The Witcher 3. Somehow, the game (series) has slipped under my radar for all these years; It wasn’t until reading the universal praise of the latest game (including Gamespot awarding it the 9th perfect score that the publication has ever given), that I finally started looking into it. The game looks incredible, and though I’m unsure just when I’ll have an opportunity to really delve into it, I simply had to support the company.

When I unwrapped The Witcher 3‘s physical package (the standard edition by the way), I was greeted with a more comprehensive amount of content than most special editions include. It was so noteworthy, in fact, that I had to write about it.

See, most games today come with nothing. Reversible covers are cool but rare, physical manuals are all but nonexistent, and if you’re lucky you’ll get a single piece of paper advertising some inevitable map pack or DLC. The lack of manuals or any additional content has made the switch to digital more and more attractive over the years, but the fact that I often play my games once and then trade them in has been the only thing keeping me buying physical copies. I’m so, so happy that I purchased The Witcher 3 physically however, as this is what it came with:



That’s a lot of extra content, for a game that takes 100+ hours to complete, for the exact same price as every other new game that releases.

The first thing you’ll notice when you open the package? The heartfelt ‘Thank you’ note that makes you want to give these guys all of your money:


In case it’s tough to see from the photos above, The Witcher 3 also includes a map of the Northern Realms, a cardboard sleeve, a soundtrack CD, and The Witcher Universe Compendium (containing a ton of useful info on the characters and previous events, AKA a physical manual). Inside the compendium you’ll also find a download code for the first issue of Dark Horse Comics’ The Witcher: House of Glass comic book, and a code for a new hero in The Witcher Battle Arena mobile game.

Again, this was all from the regular edition of the game. I’m still having a hard time believing it.

Have you picked up The Witcher 3 yet? What do you think of the game so far?

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Mega64’s ‘P.T.’ Skit Hits A Little Too Close To Home, Is Still Hilarious Thu, 21 May 2015 05:55:59 +0000 Briefly: I’m still crying myself to sleep every night over Konami’s cancellation of Silent Hills, and today the fine folks over at Mega64 took to ridiculing the publisher over the decision (and their other weird choices as of late), and at the same time remind me just how phenomenal P.T. was.

The skit is pretty hilarious, and at the same time, it mostly just made me sad. If you were looking forward to Silent Hills as much as I was, you may want to have a box of tissues handy, as this one may make you laugh so hard that you cry, but will definitely remember at just how sad a time it is to be a gamer.

P.T., we hardly knew ye.

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M. Bison Returns To Dictate Your Face In The Latest ‘Street Fighter V’ Trailer! Thu, 21 May 2015 05:40:10 +0000 For you, the day that M. Bison was revealed for the upcoming PS4 exclusive, Street Fighter V, was the most significant moment of your life. But for him?

It was Tuesday.

Erm, anyway, if anyone was worried that Street Fighter‘s longest running antagonist wasn’t going to return in the next game in the series, then worry no longer. Now sporting grey hair and a surely evil trenchcoat, Bison is back in all of his Psycho Crushing, head stomping glory, but with some new surprises thrown into the mix. Now with an ability to catch and throw back projectiles, pop opponents in the air to continue combos, stomp grounded opponents, and other attacks brought in from previous incarnations, and it looks like we might have a whole new dictator on our hands.

Bison folllows the reveals of Ryu, Chun-Li, and Guile’s formerly dead best friend, Charlie, bringing the roster up to four. Check out Bison’s reveal below and tell us what you think about his changes, as well as what other characters you hope get added!

Street Fighter V is a PS4 exclusive, coming to Sony’s console in 2016.

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‘The Strain’ Season 2 Gets A Premiere Date! Wed, 20 May 2015 04:46:16 +0000 Briefly: Following the season’s first trailer from earlier this month, FX has revealed just when we’ll be able to jump back into the world of The Strain.

Season two will debut on Sunday, July 12 (which also happens to be the final day of this year’s SDCC). I was a big fan of last year’s The Strain, once the first few (kind of boring) episodes passed and the series really began to ramp up. That being said, I’m more than excited for the second season to finally premiere.

As the second season unfolds, the transformation has begun. It can no longer be denied — New York City is rapidly falling to an evil epidemic, and no one is coming to its rescue. Its citizens must fight or die. Dr. Ephraim Goodweather (Corey Stoll) and his unlikely allies tried to take down the embodiment of this evil — the Master — and failed. Now Eph and Dr. Nora Martinez (Mia Maestro) concentrate on creating a biological weapon to wipe out the creatures, while Abraham Setrakian (David Bradley) searches for an ancient book he hopes will reveal the strigoi’s entire history…and possibly a way to kill them. Meanwhile, the Master is out for revenge, unleashing new and even more terrifying breeds of bloodthirsty creatures after our team. Our team must find a way to defeat him before the infection spreads too far and becomes irreparable … before they become monsters themselves.


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Geekscape Games Reviews ‘Final Fantasy: Record Keeper’ Wed, 20 May 2015 03:18:55 +0000 As a kid, my friends and I would often debate over how great a game would be that brought together the protagonists of every Final Fantasy game to create one massive RPG. We somewhat received this in the form of Dissidia, the crossover fighting game that placed them in a one on one space, but we never got that full fledged role playing title that allowed us to make all of the dream teams that we’ve mentally established for years. With Final Fantasy: Record Keeper, it looks like we’re finally getting our wish, but in the form of a freemium mobile game, which leads to some great moments, but is ultimately too restricted to really take off.

Record Keeper introduces Tyro, an apprentice Record Keeper, (hence the title,) who is tasked with guarding the most legendary stories spanning multiple realities. When a mysterious force appears and the stories begin to fade, Tyro must jump into each one and recreate their most pivotal moments in order to restore each world, while recruiting heroes from the stories in the process. Starting with Cloud and FFVII, the player must create a customized party featuring dozens of characters in their quest to restore balance to each world, while taking a trip down nostalgia lane in the process.


As if to make sure they’re getting good use out of all those All The Bravest 16-bit sprites, Record Keeper is presented in full 2D glory, taking the form of a SNES era title. Retaining the backgrounds and music of each world, all 13 main games are represented with a certain level of old school charm. Especially when it comes to playing stages and using characters beyond VI, it’s interesting to see enemies, environments and characters like Lightning, Tidus and Rinoa presented in 2D. Aside from the all star cast, Tyro can further customize his team with generic party members such as the White Mage, Warrior, etc., and equip every party member with weapons, spells, and armor called relics that can be unlocked in a variety of ways. More on that in a bit.

In terms of battle, it’s essentially what you would expect out of a classic Squaresoft era RPG. Using the famed Active Time Battle system, the five member party takes turns performing actions such as attacking, defending and casting spells. By continuously attacking, a meter builds that allows each member to unleash their Limit Break, a powerful move that deals huge damage. Each map consists of multiple rounds, all of which pit enemies or a boss against the party, as they push through each wave with the same HP and MP. When each quest is complete, the team is ranked on their performance, unlocking a decent amount of bonuses for the highest rank.  As the team progresses bits of the lore become uncovered, leading to more stages if playing Story Mode.


Unfortunately, one huge oversight is the inability to skip turns, a flaw that hurts rankings when one of the criteria is how many turns were used. So if a healer defends instead of heals if the party is at full HP, that counts against you. If your mages are saving their MP for specific elementals or bosses, that hurts you too. It makes no sense, especially when their statuses are restored after every quest, giving even less of a reason to use them. It encourages skipping them altogether and fighting with a team full of warriors, which shouldn’t be the case with such a diverse cast. (NOTE: As of this writing, skipping turns has been added in a post launch patch.)

But as is the nature of Free To Play games, you can only play so much before the piper comes calling. Each quest costs stamina, which accumulates at about one point for every 12 minutes. Once your stamina is depleted, you either have to wait for it to refill, or use crystals to restore it. Some crystals can be earned through achieving high ranks in missions, but once that well dries up, you’ll have to pay real money to hoard more. Still, the stamina given is a generous amount, and the wait isn’t terribly long if you have some self control. I thought that the pay aspects were a non-factor at first, but as I kept playing, I learned how restrictive the game can become.


My biggest gripe with Record Keeper as a whole is that after you complete the first few story missions, (unlocking some great characters in the process,) the heroes stop coming. If you want more core FF characters to play with, you have to stick mostly to the semi-monthly Events, almost all of which give players the opportunity to unlock popular party members and powerful weapons. The problem? These missions are wildly unbalanced, offering three difficulty settings to play while attempting to meet their objectives for the rewards. Easy lives up to its name, being a cake walk with no challenge and yeilding little reward. However, Normal is a completey different beast, completely decimating my party that can breeze through the previous difficulty with nothing but auto attacks. I won’t even talk about Hard. So your choices are to either grind non-stop for the full two weeks on easy, or get stronger.

So what’s the problem? Just level grind and grow in power, right? It’s not that simple. Story Mode is essentially permanently set to easy, which quickly becomes boring as the challenge fades. What’s even worse, is that the EXP. allocation is pathetic, requiring an absurd amount of grinding to achieve a single level. Even with EXP. and strength bonuses for using party members in their own worlds, it did little to make a dent. The easiest way to level up is to use EXP. Eggs, rare items that can be purchased with a simple credit card authorization. See where this is going?


Even then, leveling up didn’t seem to help much, since the biggest stat boosts came with relics. As expected, they follow the same formula, with weak relics being unlocked through missions, and the best ones having to be purchased, only in this case, through a random draw. As with most actions in the game, drawing relics costs Mythril, which is unlocked either through quests, or playing once a day. If you aren’t lucky enough to draw that worthwhile relic that would tip the battles in your favor, you can always buy more! Of course, if you don’t want to get sucked into the addicting nature of these mechanics, you’re going to have a REALLY hard time advancing, always having that awesome character or weapon dangled in front of you, only to be pulled away for months if you don’t dish out the cash.

So what sounds like a dream team on paper ends up shackling the player, only giving them access to so much before they’re expected to dish out a small fortune for full access. With that said, Final Fantasy: Record Keeper is a solid concept, one that I would love to see fleshed out in a full fledged game. But as it stands, the F2P model, basic game play and unbalanced leveling keeps this title from reaching the heights that it teased, leaving us with a feeling of what could have been. If you’re a series loyalist who wants to burn a few minutes on the road, this can be a fun distraction, especially when seeing your favorite characters act out battles in 2D is charming as sin, adding to the enjoyment. But considering how this game won’t even work unless you’re connected to the Internet, it even fails as a true portable experience, since it relies on your reception to function. All in all, Record Keeper is worth a download for the curious, but if you’re expecting anything more than a tried and true freemium game, you’re going to be sorely disappointed.


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The Best Cosplay We Saw At Atlantic City Boardwalk Con! Wed, 20 May 2015 03:03:54 +0000 This week I attended Atlantic City Boardwalk Con to do some interviews for The Saint Mort Show, and to help my friends at Ashen Phoenix with their booth. Whenever attending a first time show, you never really know just what you’re about to partake in, but I can honestly say that this was the most fun I’ve had attending a convention in a long time.

The show was easy to navigate, even with a great turnout. I was hugged by Jason Mewes after talking to him about sobriety, got to interview the writer/director of Animaniacs (podcast coming this weekend), watched DMC rap ‘It’s Tricky’ from not more than 15 feet from me, and I took a picture of Xavier Woods not realizing it was him until much much later (more on this below).

At the con I befriend Marvin Cruz of Hero Hotties Photography, I’d like to thank Marvin for providing me with hese pictures so that I wasn’t posting cell phone photos.

There was definitely a lot of great cosplay at the convention, and these were some of the standouts!















Okay so Marvin didn’t take this last photo. It was pulled from Xavier Woods’ Instagram, but it comes with a story. In wrestling there has been a faction called New Day that people HATED. About 2-3 months ago I began telling people that I genuinely think they were about to turn a corner and become must watch TV. Everyone made fun of me. Now they’re still getting booed … but because they’re heels. They’re hilarious and people have seemed to embrace them more.

So at the booth a guy dressed as the black ranger came over to get a photograph, and I thought he looked familiar but I couldn’t place a name to the face. He wanted a picture with one of the models dressed as Kraven (who was his friends favorite Spider-Man villain). We took the photo and about an hour later another fan came by the booth and noticed my Dolph Ziggler shirt and said “Did you see Xavier Woods was cos-playing as the Black Ranger?”

I checked Instagram and lo and behold… I failed at a chance to tell Xavier Woods how much I love the New Day gimmick (for evidence look no further than this weeks episode of the Saint Mort Show podcast).


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Geekscape 367: Going Down A Furious Road With Roger Barr! Tue, 19 May 2015 19:48:51 +0000

i-Mockery’s Roger Barr is finally a guest on the Geekscape podcast and we are talking a LOT of ‘Mad Max: Fury Road’! This movie is pretty incredible and we delve into many of the ways we were both blown away by it’s mere existence! But that’s not all! We also talk about why the new ‘Poltergeist’ film can’t possibly compare to the old ones and why not spoiling all the details is still crucial to storytelling! Roger also talks about creating indie games, some for Adult Swim, and the recent wave of retro gaming love letter titles! Plus! One young Geekscapist graduates college and another two get married! We’re growing up here!

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Watch the ‘Swords and Soldiers II’ Launch Trailer! Tue, 19 May 2015 02:32:54 +0000 On May 21st, the sequel to Ronimo’s Swords and Soldiers releases on the Nintendo eShop for Wii U. In this colorful 2-D real time strategy game, take control of vikings, demons and Persians in both campaign and multi-player modes. If you want a taste of what Swords and Soldiers is all about, you can download the first game on the 3Ds and Wii eShop as well as most major gaming platforms.

Take a look at the launch trailer below:

Were you a fan of Swords and Soldiers? Are you looking forward to the sequel? Be sure to let us know in the comments below!

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We Slay Monsters And Stomp Goombas In ‘Puzzle And Dragons Z/Super Mario Edition’ Tue, 19 May 2015 02:26:40 +0000 Nintendo had a large presence at this year’s Wondercon, with numerous games on display. Some of which had yet to be released, offering gamers their first chance to try out these upcoming titles. One such game was Puzzle and Dragons, the mobile game turned 3DS crossover, featuring both an original game mode, and a Super Mario Bros. themed campaign that trades mystical monsters for Goombas and Koopa Troopas. We tried out both modes to get the scoop on whether or not the Big N’s latest collaboration is worth checking out, and so far, we see reason to be excited.

Starting off by jumping into what I’m familiar with, the Super Mario Bros. mode was fairly straightforward. In both versions, the player must create a party that consists of different elements, then tackle dungeons while trying to line up matching colored gems to trigger attacks. If you have a teammate who’s color matches the gems, then they fire off an attack. Fail to finish off your opponent, and they get a chance to drain your ally’s HP. The key to success was to trigger combos, that caused falling gems to line up after your move, helping multiply your damage while allowing multiple party members to attack at once! It was a sight to see classic Mario enemies get taken down with a swarm of magic, but I rarely felt like I was in control. I couldn’t see what gems were above my stack, so these combos often felt completely random, taking away from any skill involved.

Surprisingly, the Mario mode felt pretty plain. With the demo consisting of nothing but selecting a level, (based on classic Mario stages,) beating the enemies and eventually winning, it felt like nothing more than a bonus mode. The standard mode however, felt much more fleshed out. Treated as a full RPG, complete with towns to explore, NPC’s to bother, and dungeons to crawl through, I felt myself wanting to discover more about this world. Replacing the familiar Mushroom Kingdom enemies with more mythical based creatures breathed new life into the exploration aspect, leaving me with a need to get deeper into the story, and witness how this puzzle turned RPG experience would turn out.

But alas, it wasn’t to be. It was a demo, after all! Needless to say, while I wish I felt like I had more control over the outcome of my battles, I’m excited about what the final product will offer. Thinking about picking up Puzzle and Dragons Z/Super Mario Edition on May 22nd? Let us know in the comments!

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Seven Things We Learned From The ‘Splatoon’ Global Testfire Tue, 19 May 2015 02:11:26 +0000 This past week, the world got to experience Splatoon online for the first time. Nintendo’s first foray into the arena shooter genre is a risky one, throwing out most traditional conventions to focus on a kind of territory war. Kills mean little here, so how can one control a battlefield with paint shooters and rollers? After participating in all three scheduled Global Testfire Demo periods, we got a good idea of what to expect from the online experience, while trying out the expanded weapons and maps for the first time. The E3 and Wondercon demos were great, but with a better idea of what we could expect from the final product, we examined our seven biggest takeaways from the online event.

1. Stalking Your Prey Is Key

In Splatoon, covering the field with more of your team’s paint than the opposition is the name of the game. Moreso than fragging the enemy, surrounding them with paint means you can slow down their movement while speeding up your own. As the game became more comfortable to play, it became apparent that taking advantage of your squid form, and diving under your paint for reloading and positioning purposes was vital to victory. But the best part of being a squid is to be able to sneak up on unsuspecting enemies trying to take your land. While it’s awfully rewarding to catch someone off guard, don’t stay under too long! Camping in your paint will lead to your position popping up on the map. Don’t say we didn’t warn you!

2. The Paint Roller Is OP… If You’re New To The Game!

When I first jumped in to the Global Testfire, the Paint Roller felt like the perfect weapon. Allowing you to cover up a ton of space with your paint while having to reload less frequently and gaining a short range scatter shot felt like all you needed to be team MVP! Eventually though, it became obvious that one was dead in the water if seen at a distance, which isn’t hard since the map being covered at a rapid pace is a dead giveaway as to where you’re located. Not that it isn’t incredibly powerful, but let’s just say that winning is likely in the bag if you come across a team of four rollers. Oh, and speaking of weapons…


3. Not All Special Weapons Are Created Equal

Special weapons are a reward for accumulating a certain amount of points without being killed. Yet, while they’re supposed to be huge, area clearing items that give you a temporary boost, most of them in the demo were rather underwhelming. One shot a large wave of paint in a particular direction, which covered a good amount of distance, but was easily undone. The others were variations of unlimited grenades, which didn’t do much when you found yourself surrounded, other than lull you into a false sense of security. But when the Bubble Shield came into play, it was clear that it was the only one worth using. There was nothing more rewarding throughout the entire game than activating it when a smug roller is about to run you over, only for them to bounce off your shield at the last second and proceed to get splattered. I’m crossing my fingers for a bit more balance in this regard, since I didn’t even bother using my so-called reward unless it was the shield.

4.The Charge Rifle Kind Of Sucks.

Moving on from special weapons to main weapons, I struggled to see the point in the Charge Rifle. Aside from picking off opponents who were advancing on your territory, it didn’t contribute much in the way of expanding your team’s territory. Sure, it shot a long stream of paint that would cover a straight line, but this was easily covered by opponents with faster weapons. Maybe when the final game expands on this weapon type with legitimate sniper rifles that cover more distance, they will serve more of a purpose. But in a game where netting kills doesn’t amount to much, especially against rapid fire paint shooters that cover more space much faster, and I was left wondering what the point was.

5. Lobby Mini-Games Are A Brilliant Idea.

Longtime shooter fans will tell you that waiting for a game to start can suck the life out of one’s enthusiasm. Whether its someone dropping out, the connection taking long to establish, or the game itself not functioning properly, sitting on your hands and doing nothing before a match is universally reviled. Luckily, Splatoon added a mini game in between rounds where you help an 8-bit squid jump on platforms to reach a goal. The final game promises multiple games, but this one alone had multiple levels, the end of which I never got. I mean, if The Master Chief Collection had a way of making me forget that it was unplayable online, I wouldn’t have regretted buying it so much! I mean, I still would’ve regretted it, but at least I would’ve been distracted!


6. Be careful where you spawn!

Splatoon has a pretty neat feature that allows newly spawned Inklings to jump straight to the position of a teammate in the middle of the map. This is perfect when you want to get straight back into the action, but an overzealous squid is a dead one. I could have avoided many a death by noticing whether or not the teammate I chose to back up was surrounded, or if I would be jumping straight into a gunfight, rather than helping the lone teammate on the opposite side of the map covering a big, empty space. Dying fast feels terrible, and this was a surefire way to do it. Pay attention, and look alive out there!

7. Victory can be stolen at a moment’s notice!

If it wasn’t obvious by now, Splatoon is far from a traditional shooter. With that said, it’s fully possible for one team to dominate, only for their opponents to turn things around at the last minute and steal the victory away. No matter how many kills you amassed, how much space you covered, or how much you held your enemies at bay, if you let them rally, they will win! It wasn’t unusual to see a team completely take over a spawn point at the last minute, with a few people camping on newly revived enemies while the rest of them continued to take land back. It’s a cruel reality on the paint splattered battlefield! Only the most tenacious will do their colors proud!

So what do you think? Does Splatoon seem like a unique enough shooter for you to enlist, or does its quirks stray too far from traditions to make it worth a purchase? Let us know what your impressions of the Testfire are in the comments, and keep an eye out for us when the next demo period hits on May 23rd!

Splatoon is scheduled for a May 29th release, only on Wii U.

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Silver Mario Amiibo Coming To Stores On May 29th! Tue, 19 May 2015 00:21:18 +0000 A new flavor of Mario amiibo has a release date, to the delight/chagrin of hunters across North America. The silver-colored plumber is scheduled to be available for purchase, trade, or bartering of your first-born on May 29th along with the wave 4 Smash Bros. and Splatoon sets of amiibo. So prepare those overnight bags and running shoes and remember to pack plenty of snacks.

Major retailers are said to be stocking them both in-store and online for the suggested retail of 12.99. The functionality is the same as regular and gold edition Mario amiibo already available, so if your purchasing concern is with playability, save yourself the time and frustration and hop over to your local game retailer and purchase the readily available and much more colorful version.

As veteran hunters are aware, it’s likely to sell out immediately. Are you planning on fighting the crowds on release day for silver Mario, or any of the other upcoming amiibo?


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‘Hyperdimension Neptunia Re;Birth2′ Delayed On Steam Tue, 19 May 2015 00:17:09 +0000 The release date of the newest Hyperdimension Neptunia game has been pushed back for Steam users. On July 2nd, the Playstation Vita port will be available for 50% off the retail purchase price for the first few days, according to a press release from Idea Factory. This will be our first chance to see Nepgear and company in all their 1080p glory

Our own Josh Jackson fell in love with the game when it was released for Vita (read his review of Hyperdimension Neptunia Re;Birth2). For more info on the Steam release, check out the press release below, and let us know if you’re planning to add this to your Steam collection!

About Hyperdimension Neptunia Re;Birth2: Sisters Generation 20XX – Gamindustrifaces a dire crisis. Shops are boarded up, creators are overworked and starving, and death looms over all Gamindustrimen. But the CPUs refuse to let this be game over for their world!Gamindustri had severed its ties to the chaotic Lawless Realm long ago, and yet… Ever since the advent of ASIC – the Arfoire Syndicate of International Crime – morality has all but vanished. As much as 80 percent of all students are rumored to worship a being known as Arfoire. Parents, despite knowing it to be a poor deity to worship, have gone ahead and allowed their children to do so. Even the governing bodies of the world have turned a blind eye to it, rather than crush the crisis in its infancy. Well, basically, Gamindustri was pretty messed up, you guys. Ahem.


Thus did Gamindustri fall into complete and utter disarray. Those who tire of living in this corrupt world are sent to wander the Gamindustri Graveyard, forever lost.


Key Features


-Gamindustri in 1080! Experience all the humor, turn-based battle, and crazy HDD transformations of Re;Birth2with the sheen of 1080p excellence!

-Four or More for War! Have up to 4 characters on the battlefield, and 4 more on the sidelines, ready to jump in and give their support!

-Stella goes Rogue! Send Stella out to brave Gamindustri’s dungeons in this realtime mini-game and she’ll collect all kinds of treasure for you – you just sit back and eat pudding! Be careful though, because if she dies in the dungeon, she’ll lose all her special gear!

-The World’s your Oyster! Customize the Gamindustri experience with Plans, which allow you to do things like increase/decrease enemy difficulty, change the items you’ll receive from a dungeon, and more!

-Build-a-Sword! Use Idea Chips and Blank Discs to create custom equipment that can open up new worlds of skills for you!

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Bethesda Announces ‘DOOM’ E3 Reveal And A Teaser Trailer! Mon, 18 May 2015 20:24:23 +0000 We’ve been teased and told all about the upcoming fourth title in the Doom series. Doom 4 is well… going to be called DOOM. Creative right?

Well Bethesda has been advertising and teasing their E3 press conference for a few months now. They promised HUGE surprises, and most people started hoping and praying for Fallout 4. So when I heard about this DOOM  announcement I was a little surprised. Then I heard there was a teaser trailer! Then I was let down by how brief it is.

The Bethesda E3 showcase can be seen live, Sunday June 14th at 7 PM PST. You can be sure that Geekscape will have you covered if you can’t make it live!

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We Get Our First Look At Orgrim Doomhammer From The ‘Warcraft’ Movie Mon, 18 May 2015 20:01:19 +0000 Video game film adaptations have been, at least in the last ten years, have been met with trepidation. Gamer’s have a somewhat awkward stance to take. One one hand we want to see our favorite properties adapted into another medium, and on the other hand we don’t want Uwe Boll (full disclosure, I love Uwe Boll but the comedic balance needs to be met in my posts). Ever since the Warcraft film was announced way back in 2006, and filming didn’t even start til 2014, the community has been flip flopping on excitement.

One of the biggest worries was how dependent on after effects the film would rely on. Well today we got ourselves a little tease of what one of the main characters, Orgrim Doomhammer, will look like in the upcoming epic, and this geek is frankly excited for the CG Orc!



Orgrim Doomhammer is going to be played by Robert Kazinsky (I had to look him up too, Pacific Rim apparently). Director Duncan Jones was quoted in a Wired Magazine interview saying:

We were looking for someone who would be able to perform the gruffness, the humor, and the toughness of this character.

The Warcraft movie is set to hit theaters (pending anymore push backs) June 10th 2016!

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