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E3 2017: Switch Version Of ‘Rocket League’ Plays At 60FPS, 720P

Thursday 15th June 2017 by Derek Kraneveldt

Briefly: I’m freaking stoked that Rocket League is coming to the Nintendo Switch.

During the hours and hours and hours that I spent with the title, there have been numerous places that I’ve wished that I could keep on playing, but simply couldn’t for logistical reasons. These include (but are not limited to):

-On the toilet
-On the train to work
-At work
-On a plane
-In a hotel
-In bed
-In the living room while my fiancé is watching Gilmore Girls on Netflix

I knew that the Nintendo Switch version would become the definitive version of the game for me once I saw those sweet, sweet Mario and Luigi hats, and I became even more excited once I realized all of the new locales where I’d now be able to hone my skills (see above).

One thing that I was curious about, however, was just how well this version of the game would perform. What would the framerate be like? Would it include split screen multiplayer?

Gamespot learned all of the answers earlier today at E3. In both docked and undocked modes, the Switch version of Rocket League will run at 720P at a silky smooth 60FPS. It sounds as though they’re aiming to retain this framerate for the game’s two player undocked mode, as well as a four-player on TV split screen.

Psyonix VP Jeremy Dunham did note that the Switch version of the game will see some graphical compromises in order to hit those numbers (while the upcoming Xbox One X version will play in 4K HDR, for instance), but this version is also freaking portable and has Mario hats, so who cares, am I right?

As previously announced, the Switch version will also see cross platform multiplayer with PC and Xbox gamers. Sony, unfortunately, gave a pretty bogus reason on why they’re sitting this one out.

Are you looking forward to the Switch version of the game? Be sure to sound out in the comments below!